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ryan // User Search
ryan // User Search
Jul 24, 2003, 9:27pm
awcommunity.org
Ryan
[View Quote]weebo wrote:
> How would anybody (newbies and old timers) that came to AW environment know
> the difference of the "trusted sources" unless the sources have been tested,
> approved, and posted on a d/l site?
>
> Weebo
>
>
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Aug 9, 2003, 3:59am
ooh one of them is named after me ..I am so honored :)
Ryan
[View Quote]r i c h a r d wrote:
> Ok this is wierd i started with me and ma bot now its this :
> http://www.xeonsoft.co.uk/ducksquad6.jpg
>
>
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May 3, 2003, 1:37pm
That's the channel name, I requested using the feedback program thing for
channels to be disabled.
Ryan (didn't like the [0] either)
[View Quote]"tengel" <tengel at fna.no> wrote in message
news:3eb38a60$1 at server1.Activeworlds.com...
> I did try this one, and just wonder if this [0] in front of name is
needed?
>
> Tengel
>
> "tony m" <ag5v1u7001 at sneakemail.com> wrote in message
> news:hqs3bv87jtffq8g3ksafela0i5im7smnql at 4ax.com...
> is now available. This version is a complete rewrite of the ChatRelayBot,
> which contains many enhancements (and bug fixes :)) from version 1.0.
> Windows computer capable of connecting to the Internet via ImaGenius' bot
> network Bone.
the
> Bone network. Bone is used for linking with other ChatRelayBots, and
remote
> administration via Bone telegrams.
> enable global chat for your world by enabling the "Hide Chat" feature.
> Censorship feature, sending action text, and chatting within separate
> channels.
&
> avatar changes sent by other bots.
to
> control whether or not the bot will treat whispers as regular chat and
relay
> them.
> and has become a separate program: the ChatRelayBot Feedback Agent.
> their number. The main channel is 0, and you can join any channel from 1
up
> to 2,147,483,646.
> likely have also introduced a couple bugs.
Feedback
> Agent, or through the form available at
> http://caesar.homeunix.org/aw/bug.php.
> download this new release of the ChatRelayBot. Version 1.042 will remain
> available until the final release of version 2.0.
>
>
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May 27, 2003, 6:51pm
I like the translator bot idea.
Ryan
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns9387ECB43299Fpetrossa at 64.94.241.201...
> I got the taste for coding again (phew :) For all those interested in
> attributing ideas please let me know via my email addy petrossa at msn.com.
> Presently i am working on adding many database search/editing/deleting
> functions. My present effort is geared towards easing the purging of
> redundant entries in the user database (based on several queries),
> building a customizeable database interface,allowing the enduser to
> fully customize most database interface screens to the level of
> adding/editing/deleting displayed fields on every database UI.
>
> Also i am very interested in any effort anyone is prepared to make in
> cleaning up the Interworld/Universe relay part of the bot.
>
> As a reminder: Chazbot through a TCP/IP mechanism allows all Chazbot's
> anywhere to interconnect and in so doing allows any world in any
> universe which supports Chazbot to relay local chat,global chat, whisper
> and remote control to any other Chazbot depending on the userlevel as
> defined by the target Chazbot instance.
>
> Chazbot doesnt require any separate instance for doing this, if you run
> Chazbot as a Gatekeeper you can implement relaying without needing a
> separate bot instance. Same goes for the Greeter, Weather, Touring and
> Lighting bot
>
> They are all run through 1 bot instance thereby relieving the bot load
> on your world. Needless to say if you activate all functions
> Chazbot does put a big drain on your puter's resources....
>
> Chazbot can also be run as a multi-user bot, meaning that Chazbot can
> keep track of all entries in any world/universe, tracking any name
> people use. The only restriction now is that Chazbot can not keep track
> of world names spread about diverse universes. So if there is a world
> NUDNIK in universe AW and a world NUDNIK in universe CW Chazbot cant
> keep track of the same name through the worlds. To it NUDNIK is NUDNIK
> regardless of universe and it will divert all relays to the first
> instance of NUDNIK it finds.
>
> This is not a software limitation but an imposed limitation by me to
> keep a balance between speed and accountability.
>
> Depending on demand i can add an AI type of chatbot, an IRQ interface or
> a Babelfish interface so AW chat gets rerouted through a translator
> site.
> Obviously results will depend heavily on the translator engine selected.
> :)
>
> This is just a general view of possibilites, if you have any kind of
> wish let me know...
>
>
>
>
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Aug 9, 2003, 3:59am
ooh one of them is named after me ..I am so honored :)
Ryan
[View Quote]r i c h a r d wrote:
> Ok this is wierd i started with me and ma bot now its this :
> http://www.xeonsoft.co.uk/ducksquad6.jpg
>
>
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Dec 31, 2003, 9:39pm
What does this have to do with bots, let alone AW?
Ryan
[View Quote]johnf wrote:
> regnessem NSM ;)
> http://www.3d-reality.com/private/pix/msnnsm.jpg
>
> ~John
>
>
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Jan 5, 2004, 4:39pm
I was just going to ask about what happened to the development of this
bot, too. :) I'm looking forward to the release of Nox 3.4!
Ryan
[View Quote]robbie wrote:
> Remember that? About 6 months ago I was all over these NGs hyping the
> imminent release of Nox 3.4 - a fully programmable weather bot for the
> masses.
>
> Well, as my luck goes - on the day I finished Nox 3.4 months ago, an hour
> after I compiled the .exe and was ready to release the first build. My
> computer fried in an electrical fire (don't ask) and thus all my months of
> work was lost and I would have to start all over again.
>
> Well about a month ago I started all over again on my new PC. Having done it
> once before its not taken me nearly as long to program this time and so you
> can all expect Nox 3.4 Build 1 to be released hopefully in a week.
>
> I'm just ironing out the last bugs and adding fancy features (like storms)
> and soon it'll be ready for release.
>
> So basically - watch this space. Nox is back :D
>
> -Robbie
>
>
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Jun 19, 2004, 6:47pm
What types of things are now possible with the SQL support?
Ryan
[View Quote]builderz wrote:
> MySQL support should make things interesting, XelaG. Thanks for adding
> it! Now if the AW world server could do the same, I'd be really happy. ;)
>
> Builderz
> http://www.3DHost.net
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Sep 6, 2004, 8:09pm
Uhm, I don't understand the second part of this but thanks for your support.
Ryan
Born in Pensacola, FL and raised in Fort Walton Beach, FL
[View Quote]qrv wrote:
> To the communities of Florida...keep smiling :o) it has to end sometime
> lol well then again, there is hurricane Ivan on it's heels :O and to our
> Georgian friends... stay safe !
>
> Suggestion: Turn the communities ala Enzo...snobbery works fine for him...
> Storms aka tourists KEEP OUT! Let's see your elite card before you enter =D
>
> CaseyAngel and QRV
>
>
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Oct 29, 2004, 5:20pm
You can eject *anyone* by adding their IP to the eject database.
Right-clicking to eject wouldn't work, but adding their IP would.
Ryan
[View Quote]swe wrote:
> you can't eject anyone with CT rights though, and cit #1 has ct everywhere.
> O_O
>
> -SWE
>
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Jan 4, 2005, 10:43am
http://www.andras.net/guardbot.html
Ryan
[View Quote]Lady NightHawk wrote:
> Guardbot???
>
> LNH
>
>
>
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Apr 13, 2003, 5:30pm
I kinda understand why computers can't generate true random numbers, but I
don't get the point of why the numbers need to be truely random. Anyone care
to explain all of this?
Ryan
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e99ab3b$1 at server1.Activeworlds.com...
> Actually changing to a PHP script wouldn't help, in an of itself, because
it would still be programatic and therefore pseuorandom. What's really
needed is simply to add a few lines of code to make the pseudorandom process
less predictable, such as using the exact time a person choosing a board
clicks on it (down to the millisecond the click is recieved) as a
randomizarion seed, or skipping a generated number for each line of chat
examined, or seeding the generator with the average of the locations of all
avatars present.
>
> TechnoZeus
>
> "dion" <Dion at digevo.net> wrote in message
news:3e99923d$1 at server1.Activeworlds.com...
with
the
throughout
its
script
total
way
worlds
perhaps
:-)
>
>
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Apr 16, 2003, 2:18am
I would like to be able to change the chat color for regular chat (or even
the other messages) from black to white in order to see better since I
installed a dark-colored theme...I am not sure if it is possible or not now,
so I'm posting this to wishlist as something I'd like to see implemented.
Ryan
Apr 18, 2003, 6:19pm
My background is actually a dark navy-blue that was one of the skins that
came with a theme pack I downloaded. Outlook Express and notepad and a few
other programs show the text in white now, but AW keeps the black text for
some reason...
Ryan
[View Quote]"pc hamster" <pchamster at attbi.com> wrote in message
news:3e9f2c44 at server1.Activeworlds.com...
> Hi everyone:
>
> "ryan" <ryan_jacob at hotmail.com> wrote in message
> news:3e9ccb6b$1 at server1.Activeworlds.com...
even
> now,
implemented.
>
> A black bacvkground would be A). A lot easier on the eyes and B). A LOT
> cooler But unfortunately, REALITY doesn't always agree. Hence, unless
the
> standard WEB DESIGNING techniques change to meet this REQUIREMENT,
there'll
> be A LOT of PC users suffering from BLINDNESS by age 50. Hopefully speech
> synthesizer hardware devices like the one a friend of mine uses will be
> perfected in such a way that one could use just about ANY type of
> application by then. :-)
>
> Also, I tried using a black background myself using AW 3.2 and later 3.3
and
> ran into some graphics (DirectX related?) issues as well. :-( Hopefully
> this has been remedied with 3.4 Beta. :-) *crossing fingers*
>
> Cheers for now :-)
>
> Patrick
>
>
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Apr 17, 2003, 9:23pm
A much needed feature! Several people have telegrammed me with profanity
then changed name before I could block them (their own nature causes me to
catch 'em eventually though :)
Ryan
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e9f2766 at server1.Activeworlds.com...
> I've heard that when you block telegrams from someone, it blocks them by
name. I think there should be an option to block them by citizen number.
For example, if someone wanted to block telegrams from me, they should be
able to choose between "Block telegrams from TechnoZeus" and "Block
telegrams from citizen number 155965".
>
> TechnoZeus
>
>
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Apr 20, 2003, 11:05pm
AW2? Just what would that be? A technologically enhanced AW?
Ryan
[View Quote]"talisan" <wardaor at !hotmail.com> wrote in message
news:3ea2dfe5$1 at server1.Activeworlds.com...
> I am proposing that a new project to develope AW2 be explored which would
> require a complete rewrite of the browser from ground zero using the
latest
> in technology and lack of backward compatibility. Requiring the most
recent
> DirectX, CPU(P3 or better processor), video(Geforce2+/Radeon 9000+) and
> OS(Windows XP/2000)
>
> I am proposing that AW2 run along side AW1 and that AW1 not be dropped or
> abandoned until such time as AW people migrate from one system to the
other
> in suffient numbers as to warrant abandoning it
>
> I would also propose that Contact lists be mutual between AW1 and AW2 as
to
> not abandon communication between users in either system.
>
> I would further propose that if this topic is at all debated in this forum
> that a respected reader of these newsgroups be elected as secretary to
keep
> track of the debate and list the proposals and ideas for AW2 in an up to
> date features/requirements list to be reposted and updated twice monthly
or
> as required.
>
> I nominate Technozeus for that position.
>
> Respectfully
> -Talisan
>
>
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Apr 23, 2003, 7:17pm
I think another tag for people ejected should be added....a browser id that
would be generated and unique for each installation of AW..for instance, if
a tourist is ejected yet can come back with a different IP and comp id was
unsuccessful, they can cause havoc all over again with no
consequence..whereas a "browser id" would slow them down forcing them to
reinstall Active Worlds...which would be very inconvienant for a chronic
troublemaker...
I think any additional means by which someone who has been ejected can be
identified should be added...
Ryan
Apr 23, 2003, 7:43pm
The browser shouldn't be able to work unless it's in the folder it was
installed in
Ryan
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message
news:3ea7037f at server1.Activeworlds.com...
> They could copy their AW folder to another folder, and they could install
AW
> 10 times.
>
> "ryan" <ryan_jacob at hotmail.com> wrote in message
> news:3ea702ed at server1.Activeworlds.com...
> that
> if
was
be
>
>
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Apr 23, 2003, 8:51pm
I'd like to see something more reliable than the computer ID's which don't
seem to work in all cases.
Ryan
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3ea71771 at server1.Activeworlds.com...
> Something like this was going to be used but instead of a installation ID,
> it would be relative to the hard-drive ID. Not sure what happened to that
> idea. There was some sort of debate over it and I guess they decided not
to
> go with it.
>
> -Dion
>
> "ryan" <ryan_jacob at hotmail.com> wrote in message
> news:3ea702ed at server1.Activeworlds.com...
> I think another tag for people ejected should be added....a browser id
that
> would be generated and unique for each installation of AW..for instance,
if
> a tourist is ejected yet can come back with a different IP and comp id was
> unsuccessful, they can cause havoc all over again with no
> consequence..whereas a "browser id" would slow them down forcing them to
> reinstall Active Worlds...which would be very inconvienant for a chronic
> troublemaker...
>
> I think any additional means by which someone who has been ejected can be
> identified should be added...
>
> Ryan
>
>
>
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Apr 25, 2003, 7:13pm
I get chain letters in my telegrams anyway.
Ryan
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3ea993f2 at server1.Activeworlds.com...
> No, I mean people who want to advertise and crap. I'd be getting
> chain-letters in my t-grams! >_<
>
> -Dion
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ea993b8 at server1.Activeworlds.com...
> lol, maybe have it so u can only send 1 gram like that every 2 min
>
> "dion" <Dion at digevo.net> wrote in message
> news:3ea9879a$1 at server1.Activeworlds.com...
e-mail.
would
days
> weren't
>
>
>
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Apr 29, 2003, 7:25pm
Very good suggestion! I try to hide my online status for anyone hiding
theirs from me, but...it doesn't work for people not on my contact list :)
Ryan
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EAEEA5B.913EA604 at oct31.de...
> I think hiding the online status is over-used. Why do
> people go to a chat system just in order to hide there?
>
> Especially the "hide" setting in the citizen options is
> used way too much - often people are quite surprised
> that they are hiding - it isn't clear to them that they
> hide from everyone else and wonder why they do not meet
> their friends anymore.
>
> Some seem to think that the "hide" option does not affect
> people they have on their contact list.
>
> There should be an option to hide the own online status
> for people who hide theirs. And there should be a warning
> message that explains exactly what happens when someone
> puts a checkmark into the "hide" option.
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May 23, 2003, 9:05pm
I believe you are able to right-click objects even if the actual world
doesn't permit this...you used to also be able to change the objects
(whoopede-do) but it doesn't work anymore.
Ryan
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ece9e08$1 at server1.Activeworlds.com...
> What is it for anyway, you can do anything but move to cached areas and if
> you build it's not saved.
> The only thing I can think of is to use this mode as a off line
presentation
> type thing.
> I was thinking it might also be used for diagnostic purposes but then I
> though maybe not cause you don't have the universe server acting on it.
>
> If this mode has no real purpose couldn't it just be removed?
>
>
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May 24, 2003, 3:13pm
This is assuming that citizens wouldn't be able to edit land if they didn't
have build and tourists do, like in AWNewbie. Right?
Ryan
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3ecf9a56 at server1.Activeworlds.com...
> calhoun wrote:
property,
it
>
> Yes, you can do anything to tourist property anyways. Log out and log
> back in as a tourist, bam.
>
> --
> --Bowen--
>
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May 24, 2003, 5:41pm
Yes, but in AWNewbie it's easier to tell who is behind deleting, editing,
etc....citizens who are logged in as citizens all are excluded from this.
Citizens shouldn't have the ability to edit property since they can log in
as tourists anyway real quick...it'd just be a waste of time to let tourist
property be edited by citizens - not to mention all the problems that could
arise from that.
Ryan
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3ecfbc45$1 at server1.Activeworlds.com...
> ryan wrote:
didn't
>
> Bing, log into a tourist account, go into AWNewbie... delete, edit,
> whathaveyou.
>
> --
> --Bowen--
>
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May 25, 2003, 12:43pm
I think the newsgroups and other methods of getting the news out would be
better than universe-wide spam.
Ryan
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ed0c85e at server1.Activeworlds.com...
> there could be a limit
> "dlp anne" <anne at dreamlandpark.com> wrote in message
> news:3ed079c9 at server1.Activeworlds.com...
in
> a
them
be
> Admins
> would
News
> to
is
>
>
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May 27, 2003, 5:47pm
I like that idea a lot.
Okay, techie people, can it be done?
Okay, philosophical people, should it be done?
Okay, business people, will it be profitable?
Ryan
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3ed39fee$1 at server1.Activeworlds.com...
> I was just thinking, that since there is still the ability to specify
citizen number 0 as a tourist even in a world which is not "tourist enabled"
perhaps a nice feature to consider would be the ability for a citizen to
"invite" a tourist into a world thaat they otherwise couldn't get into.
This would mean having to right click on the tourist (either their avatar,
or their chat text) and select or type in which world to invite them to...
and the invitation would then be stored on the universe server and would
contain information such as the tourist's name and IP address to identify
them by, so that if they log out another tourist by the same name couldn't
"borrow" that invitation. Each citizen could invite up to a dozen or so
tourists at any given time, and the invitations would be automatically
revoked if the tourist gets ejected from the world and would expire in a day
otherwise.
>
> TechnoZeus
>
>
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May 27, 2003, 10:50pm
Everything works fine with me..I'm using OE
Ryan
[View Quote]"agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
news:3ed3f83c at server1.Activeworlds.com...
> This isn't a problem with the news server - it's with your news client.
>
> -Agent1
>
> dlp anne wrote:
to
each
>
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Jun 25, 2003, 4:39am
The red X is a good idea..just one of several things they could do to
improve contact lists (folders/groups, changing privacy settings for
multiple citizens at a time, etc.)
[View Quote]
> Yeah.
>
[View Quote]> "dlp anne" <anne at dreamlandpark.com> wrote in message
> news:3ef908ed$1 at server1.Activeworlds.com...
>
>
>
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Jul 1, 2003, 3:25pm
I'd like to see as a world feature:
* Object adding filters (only x objects per second can be built)
* Chat filtering (swear words filtered out)
* Build description/action filtering (to get rid of swear words, and to
restrict usage of commands ..i.e. maximum size of coronas would be 70)
* URL filtering (certain urls are blocked by the world server)
Ryan
Jul 2, 2003, 2:50pm
I'd like to see sounds for join requests, file transfers, etc.
It is very, very common for me to have AW minimized and miss a join
request without hearing a sound for it.
Ryan
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