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thenorm // User Search

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Installation problem

Jun 30, 2003, 4:43pm
It's been a while since I installed awsdk.dll and I can't get awsdk2.dll to
show up in the "Add References" dialog. Adding it via the browse button
only produces a complaint that it isn't registered.

What simple thing am I missing?

Norm

Installation problem

Jun 30, 2003, 4:46pm
Excuse me, I'm talking about vb.net here.

Norm

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Forth wrapper?

Sep 19, 2003, 7:52am
Just kidding.

VB Update?

Oct 15, 2005, 3:14am
Chris,

I've had no luck getting this registered in XP. I've had to fall back to
Grimm's old wrapper.

I tried "regsvr32 /i AwSDK41.dll" but got this,
'"AwSDK41.dll" is not an executable file and no registration helper is
registered for this file type.'
I also haven't been able to get Aw.lib to work in Visual C++ Express, so I
seem to be totally screwed.

Any suggestions?

Norm Lane

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VB Update?

Oct 20, 2005, 7:10pm
I tried it again without the '/i' switch and it seems to be working fine. I
could swear I tried without the switch when it didn't work the first time.

Norm


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Writing INI files for tourist names

Oct 15, 2005, 3:23am
Did you get the wrapper to work in VB.net? I've had no luck at all.
Norm

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New World - Now Hiring Lead Programmer(s)!

Nov 7, 2005, 6:41am
Jesus, now who's smoking dope?

> $20.00 is the going rate for a US-based, per-hour programmer who will work
> on NOTHING else for 8 hours a day while under my employ.

New World - Now Hiring Lead Programmer(s)!

Nov 8, 2005, 9:06am
I'm retired from the software business (in the SF bay area) and I'll tell
you this, even if you find a competent programmer at those rates they will
probably be snatched up by someone else in no time, as soon as they discover
what they could be making.

Of course, the opportunity to work on something that really turns you on is
a major incentive but the toys he can play with elsewhere will tempt even a
complete geek with no social life. Moreover, someone *with* a social life
will probably have another helping with those decisions.

Who knows, perhaps you can get away with it for six months, but the kind of
inexperienced person that will work at that rate is unlikely to leave a
system that can be maintained by others

The free market usually assures people that they get what they pay for.

By the way, "coder" is generally considered an insult. It implies someone
that can't design their own code but only impliments other people's designs.

Norm

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Possible to teleport or warp a bot?

Nov 18, 2005, 8:39pm
It looks like there's no way for a bot to teleport or warp itself, is that
true? Suppose the bot got hold of it's own session number, would that work?

How could a bot get its own session number anyway? Without the help of
another bot that is.

Anyone?

Possible to teleport or warp a bot?

Nov 18, 2005, 9:50pm
> As for teleporting the bot, you don't even need a session number. Just set
> the AW_MY_X, AW_MY_Y, and AW_MY_Z attributes to where you want to teleport
> to, then call aw_state_change()

That's not a teleport, it's a walk.

Possible to teleport or warp a bot?

Nov 18, 2005, 10:20pm
That's true, thanks. I didn't notice aw_session before. It doesn't look like
it'll help though.

Unfortunately if a bot tries to teleport itself it doesn't seem to work. It
doesn't return an error but nothing happens.

The problem with setting AW_MY_X etc and using aw_state_change is that it's
really a walk and if you move very far the bot looks ridiculous with its
little legs flapping away. Especially if you don't turn it to face the
direction of travel. If you move a great distance it's fast enough that
people may not see it but medium distances are really funky.

Norm

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Possible to teleport or warp a bot?

Nov 18, 2005, 10:26pm
One solution might be to leave the world and do the move when you re-enter.
I don't think AW shows the first move since it doesn't have a starting
position. Unfortunately that will screw up my bookeeping and I'll have to
process a bunch of 'add avatar' events when I come back.

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Possible to teleport or warp a bot?

Nov 18, 2005, 10:37pm
I wouldn't call it a flaw. For normal movement it's exactly what you want.
But the purpose of warp is to do the same thing without all the flapping
around, slowly enough for the player to enjoy the scnenery, and the purpose
of teleport is to prevent the interpolation completely and appear
instantaneous. A bot should really be able to do all three, except for the
enjoying-the-scenery part. ;)



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Broken 'build' button in X1 survey mgr

Nov 26, 2005, 9:58am
I just loaded a project. The objects show up in the model list but when I
click the build button nothing happens. The button isn't greyed out as
though it were disabled but it doesn't respond to a click.

It's 3:00 AM and I'm probably doing something dumb. I've done this same
thing a hundred times with no problem. Any ideas? I'm logged in to the
correct world with full rights.

Argh!

Starfield

Jun 29, 2003, 5:25am
I'd like to see an additional "cloud layer" that would be rendered before
the light source. When you use the current cloud layer for stars they
render on top of your light source. A moon should block out stars.

Starfield

Jun 30, 2003, 5:19pm
Exactly

That's why we need something that works like a cloud layer but is drawn
before the light source.

Norm

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Starfield

Jun 30, 2003, 5:30pm
Thanks for thinking this over but you're mistaken. The light source is
always drawn before the cloud layers, unless you check 'Draw light source in
front'. This makes perfect sense if you *are* using them for clouds. You
don't want the sun or moon to appear to be closer to you than the clouds.

The nessesary default drawing order is...
1 starfield (the thing I'm asking for, works like a cloud layer)
2 light source
3,4,5 cloud layers 1,2,3

Perhaps the *most* useful solution would be to let the caretaker specify the
drawing order of the current layers.

Norm

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Starfield

Jun 30, 2003, 8:10pm
If this were true it would be a bug as it would cause cloud layer 1 to work
incorrectly.

Try turning off your light source and seeing if it really is hiding any
stars.

My world is under construction and all the objects are sitting on my
computer. You wouldn't see anything.

Norm

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Starfield

Jun 30, 2003, 8:20pm
Correction, I've got enough stuff on the server to illustrate my point.

The world is "T-1"

Norm

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Starfield

Jun 30, 2003, 8:28pm
Ok, I've got it. It depends on whether you use a mask or not. If I delete
the entry in the mask field it behaves as you described.

Norm


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Starfield

Jun 30, 2003, 8:58pm
The problem is using the picture itself as a mask. It gives you translucent
areas where the stars show through. I've uploaded a real mask and
everything seems to be working.

However, I still don't understand why a cloud layer should be behind the
moon.

Thanks for helping me nail this down. I can get exactly the effect I'm
after. Who needs three layers of clouds anyway?

Norm


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Multiple light sources

Jun 29, 2003, 5:27am
Can't have multiple moons, or a moon and a sun, in the sky at the same time.

Compound facer, non-facer

Jul 4, 2003, 5:18pm
I'd like to be able to create an object that was only part facer.

Example: A modeled tree trunk with facer(s) for the clumps of leaves.

Currently if any part of an object is a facer, the whole thing is.

I would suggest only doing this with Truespace scene files (*.scn) This
would avoid creating bugs in older objects.

Norm

1 meter terrain

Jul 10, 2003, 9:51pm
I'd like an option to have terrain that was one meter square.

I'm finding myself going back to modular ground because of the big chunks
and I love the way terrain works otherwise.

Norm

1 meter terrain

Jul 11, 2003, 4:55am
Would the performance hit be worse than using modular ground to get the same
resolution? If not, then I'd like the option.

It's got to be more expensive to render modular ground.

Norm

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AWGate needs a scatter bot...

Jul 4, 2003, 5:25pm
I don't think you need a bot to do this. A little tricky stuff with some
warp panels should do the job. It wouldn't really be random but it would
seem to be to the visitors.

Norm

AWGate needs a scatter bot...

Jul 4, 2003, 6:09pm
At each intersection the panels would be in pairs with "Move" commands
shifting them back and forth. Of course that means enabling special
commands in AWGATE.

Norm

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AWGate needs a scatter bot...

Jul 4, 2003, 7:41pm
You'd have to use "sync" then the movement would be independent of the
browser.

Norm

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