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young shamus // User Search
young shamus // User Search
Jul 10, 2003, 9:04pm
Is this an issue with global bots as well, or just standard-rights bots?
--
Shamus Young
Email: shamus at activeworlds.com
Home Page: www.shamusyoung.com
[View Quote]"kf" <none at junk.mail> wrote in message news:3F0D131D.6E24 at junk.mail...
> After more testing, it seems that the reliable click detection distance
> is in the wrost case no more than just 12 cells away from the bot
> location, which let me think that, although being in global mode, the
> normal property perception range (up to 12 cells from the bot location =
> 1 zone) must have to do with this problem.
>
> To remind again how this problem manifests: From a certain distance to
> the bot location on, item clicks are not properly propagated to the sdk
> anymore, meaning that in the best case, only some (and only for a
> limited time span) and in the worst case, no item click event at all is
> being raised, while eg. the avatar click event is correctly reported in
> any distance (so the application is logged in and working correctly).
>
>
>
> kf wrote:
the
probably
beta a
reload
with
are
least
since the
about
experience
are
simply
issues
crash the
will be
addressed
bigger
when the
two
is,
in,
and
raising
3.3 -
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Jul 29, 2002, 8:48pm
Yes, ambient and diffuse settings should be a world option. This is on the
list of 3.4 things I want to do, but have yet to schedule.
As for adding rwx commands and such, that is a long ways off, due to the
required complexity.
--
Shamus Young
Email: shamus at activeworlds.com
Homepage: http://www.shamusyoung.com
[View Quote]"eep" <eepNOSPAM at tnlc.com> wrote in message
news:3D45915D.6091B258 at tnlc.com...
> Yes, terrain should be surface .5 1 0--of course, they should really
support action commands and even be RWX-editable via the world options
(changing per-terrain-cell textureaddressmode, mipmapstate, lightsampling,
surface, etc, etc). Changing all object surface settings to match the
terrain's screwy ones is just silly. The terrain simply needs to be more
configurable since it's essentially useless in its currently designed state.
>
> Increase line length to reduce/eliminate quoted text breakup. I had to fix
your broken quoted lines. Compare how much better it looks than with your
previous quoted text.
>
> grimble wrote:
>
Ambient
light
object.
specify the
difference
of the
The
values
This
in the
If its
match
values for
isn't
not a
needs to
the terrain
brighten
probably
>
course you
point still
>
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Aug 5, 2002, 6:35pm
> Perhaps more people WILL care--and learn to care IMMEDIATELY when there's
> more likely something will be changed than wait years later and HOPE it
changes. That's why I'm making such a big deal about AW 3.4's field of view
(FOV) being so extreme in 1st-person view. It's something like 120 degrees,
which is WAY to distorted! Supposedly in the latest beta build it
dynamically adjusts relative to the 3D pane width, but I have yet to try it.
I'd still like an option to set it to a specific setting, however.
3rd-person view is an odd 68 degrees or something. Most 3D games have the
FOV at 90 degrees--and it works. Why AW has to be different is beyond me.
Because, AW has a floating, rectangular viewport size, while games fill the
whole screen. This makes the entire excersize far more complex. I believe
that games that use "cinemascope" (the movie-screen 16:9 aspect ratio) have
vertical aspects right around 120, and I think it can work if done properly.
> Anyway, you have to bitch as much as possible during the beta or things
most likely won't be changed for years later, if ever.
No. No. No. Bitching will not get you anywhere you can't get with
diplomacy. Saying "This doesn't work right" is far, far better than saying
"THIS SUCKS IT ALL SUCKS!". Both will draw attention to the problem, while
the latter tends to wear on people's nerves. Keep this in mind when
reporting bugs and it makes everything in the NG much nicer.
--
Shamus Young
Email: shamus at activeworlds.com
Home Page: www.shamusyoung.com
>
[View Quote]> anduin wrote:
>
>
blown in the wind. I've done this a lot in old Hole (only running when I'm
in AW).
>
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Oct 20, 2002, 10:56pm
This does not belong in the beta newsgroup. As I mentioned in a post a
little while ago:
"This is just a polite reminder to all beta users that this newsgroup is for
beta bugs ONLY (and for a limited time, feedback on NewAw). Things like
test posts, wishlist items, greetings and world promotions do not belong
here. I know many of you are new to the beta program and I wanted to make
sure everyone is aware of the rules, as off-topic posts MAY be deleted at
any time."
Please, the beta newsgroup is for bug reports ONLY.
--
Shamus Young
Email: shamus at activeworlds.com
Home Page: www.shamusyoung.com
[View Quote]"god zedle" <greg at greggage.com> wrote in message
news:3db22bee$1 at server1.Activeworlds.com...
> Beta Testers: Come to botanium to see my kewl bot, you can get a chat zone
> in my world as well, or run your own AW TV station! FREE of charge. Come
to
> botanium today!
>
> --
>
> God Zedle (#306364)
> --Programmer--
>
>
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May 5, 2003, 12:19pm
I analyzed this world at length this morning, and found that it is packed
with mega high-poly objects. There are single objects that weigh in at 3
meg, or about 30 avatars worth of geometry. At 2n 6e, there are several
mega-poly objects right next to each other, so that even with low visibility
the user will still render them all. I estimate the user would be rendering
about 100 avatars worth of polygons if they were standing in this spot, even
with visibility set to minimum. This place pushes the limits of what AW (or
any 3d app) can do, and crashes should be expected under extreme conditions
like this.
Some of the larger objects caused AW to freeze for 30 seconds while they
were parsed. On slower systems, this would probably take much longer and
cause most users to give up and assume the program had locked up completely.
3.4 takes a little more memory and a little more CPU time than 3.3, so it
should be expected that very taxing worlds will push some users over the
edge and cause them to crash.
--
Shamus Young
Email: shamus at activeworlds.com
Home Page: www.shamusyoung.com
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3eb60b25 at server1.Activeworlds.com...
> Is there anything you guys can do with the software to put an end to the
> crashes? Take your pick its either aworld.exe, AW_3d3.DLL or AW_3d8.DLL
that
> causes some errors. I know you guys want a log, but the crashes sometimes
> take place after the log is 3 Gb big! Sorry guys my PC studders when
> opening a notepad file that big!
> Yesterday I was in A!!CTOY2 world and I was running 3d mode without T&L
and
> Defiance was running 3d mode with T&L enabled, we both crashed at the same
> time, mine was that damned aw_3d3.dll again, his was aw_3d8.dll that
> crashed. How can two people in different parts of the "REAL world" crash
at
> the same time?
> When I too was using 3d mode with T&L enabled it was always aw_3d8.dll
that
> crashed.
> Guys I have been with AW for 4 years now and never seen crashes like
these!
> 3.3 was very stable, 3.2 never crashed!
> I have tried 6 diffferent video cards all made by various manufactuers
from
> Voodoo to ATI to Diamond to Gforce4 cards, what gives with all the
crashes?
> Is it world server issues? browser issues? What gives?
> Its not just my PC I know people running 3 Gb dual processors with 2Gb of
> ram and they are crashing worse than me!
> Here's all the info I can provide (sorry the log from AW is always to big
to
> open)
>
> Date 05/05/2003 Time 02:24
> AWORLD caused an invalid page fault in
> module AWORLD.EXE at 0197:00459e2e.
> Registers:
> EAX=00000000 CS=0197 EIP=00459e2e EFLGS=00010206
> EBX=055e0620 SS=019f ESP=0076fbd0 EBP=055e7eb0
> ECX=055e2af0 DS=019f ESI=004be9be FS=1d67
> EDX=00000000 ES=019f EDI=004dd7ed GS=0000
> Bytes at CS:EIP:
> 8b 48 08 51 e8 29 70 fd ff 53 89 44 24 20 e8 4f
> Stack dump:
> 055e2af0 004dd7e4 004be9be 055e7eb0 00000000 00000001 004be9c8 00457633
> 00000000 055e2ef0 055e065c 00000000 bff45801 0043cbe0 055e7eb0 05e18310
> **********************************************************************
> Date 05/05/2003 Time 02:26
> AWORLD caused an invalid page fault in
> module AWORLD.EXE at 0197:00459e2e.
> Registers:
> EAX=00000000 CS=0197 EIP=00459e2e EFLGS=00010202
> EBX=058416b0 SS=019f ESP=0076fa4c EBP=0585c240
> ECX=05841670 DS=019f ESI=004be9be FS=1d67
> EDX=00000000 ES=019f EDI=004dd7ed GS=0000
> Bytes at CS:EIP:
> 8b 48 08 51 e8 29 70 fd ff 53 89 44 24 20 e8 4f
> Stack dump:
>
> MS Windows ME (4.90. build 3000)
> DirectX 8.1 (4.08.01.0881)
> Video card: ATI Radeon 7000 PCI
> Video Memory: 64 Mb DDR
> Driver: ATIDRAG.DRV
> Version: 4.13.01.9009
> Sound card: Creative SBLive!
> Driver: Emu10k1.VxD 4.06.00.0711
> Total system memory:SDram PC-100 256 Mb
> AW Browser mode Direct 3D mode with T&L enabled.
>
>
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