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zeofatex // User Search
zeofatex // User Search
Nov 9, 2003, 9:57pm
I know what scalping is. I don't understand what john was trying to say
though heh.
[View Quote]"ssl." <gold at midtech.net> wrote in message
news:3fae8b2f at server1.Activeworlds.com...
> rofl! i got it. it the old west when indians hated whites they hated
them
> so much they thought they didnt deserve a head so they got a knive and
> ...peeled their scalp off.=E........and i think its a good idea..but yet
> again...WILL AW LISTEN TO ITS PEOPLE OR JUST SIT ON ITS REAR ALL DAY AND
> ARROGANTLY SNEER AT EVERY GREAT IDEA A CITIZEN COMES UP
> WITH.....-pant...pant-...ty...-__-
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Nov 10, 2003, 6:12pm
OH! ROFL!
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3faf73fd at server1.Activeworlds.com...
> Skinnable avatars.... skinning.. scalping
>
> Argh
>
> ~John
>
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:3faed46a$1 at server1.Activeworlds.com...
yet
AND
>
>
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Nov 17, 2003, 5:57pm
That's what I mean, but the "skins" would be customizable by the users.
[View Quote]"elysium" <colinl at ihug.co.nz> wrote in message
news:3fb90352 at server1.Activeworlds.com...
> is possible now to make one texture map for an av instead of pieces as you
> usually see not sure if this what you call skinned though
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3fb266a7$1 at server1.Activeworlds.com...
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.537 / Virus Database: 332 - Release Date: 6/11/2003
>
>
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Nov 13, 2003, 6:00pm
You could do this when plugins for world servers come out. Of course that
isn't untill 4.0 (I think.) heh.
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fb39511$1 at server1.Activeworlds.com...
> It would be useful if the triggers could cause chat or console
> events to be printed in the users chat window.
>
> This would allow for some primitive narration without the use
> of a bot.
>
> You could for example have a premise that there is an unseen
> guide helping you that communicates by a radio link, and then
> as the user moves through your world either clicking things, or
> just bumping into them, the 'agent' could provide the appropriate
> canned information in the chat window.
>
> e.g.
>
> create console "you are getting closer" color=green
> bump console "you're are almost there" color=yellow
> activate console "you found the secret thingamajig!" color=red
>
> .. could be used to help someone 'find' something.
>
> The message text shown inline here would likely make more sense
> to be the object description as in a sign.
>
> create console color=green
>
> .. would create a console message just using the contents of the
> description.
>
> For those who will object to the prodigous amount of bandwidth
> that would be wasted by putting message text in the object
> descriptions the mechanism could simply name a URL from which
> to retreive the message text:
>
> create console url=http://mydomain.com/somepath/text1.txt color=green
>
> If abuse is an issue, then it could be a command only available
> to CT.
>
> 'bots' are really great, but not everyone can run one 24/7, and
> if something can be done completely on the client side without
> using one, then why not.
>
>
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Nov 13, 2003, 9:02pm
I see.
Said the blind man to his deaf son as the man with no legs got up and walked
away.
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fb3f1ae at server1.Activeworlds.com...
> There is no need for any kind of server to be involved in putting
> up a chat message based on an event initiated by the user (like
> a create, a bump or an activate). I didn't mean to imply that
> everyone in the world would see it. I only wanted the person
> triggering the action to see it.
>
> It does suggest an additional option though that would allow it
> to either be broadcast to everyone, or only the person who caused
> the action.
>
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:3fb3e2fa$1 at server1.Activeworlds.com...
that
>
>
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Nov 19, 2003, 9:49am
I think he meant more that AW discussed things during meetings and we could
discuss what we want etc.. They'd also talk about what's going on, upcoming
events, etc. This way we'd know what's going on in AW and what AWI is
working on. They could even be meetings where they give out the world of the
month awards. ;)
[View Quote]"ssl." <gold at midtech.net> wrote in message
news:3fbadd05 at server1.Activeworlds.com...
> I'd like to see politics in aw...o.o........
> that way someone can FINALLY tell us what is going on in the aw
> universe....and calendars and newsletters dont cut it........-__-'
> .....alot of other things can be said..i dont want to list them all.
Reply
> if you want.
>
>
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Dec 6, 2003, 10:59pm
Do you use There by any chance? lol
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fd27454 at server1.Activeworlds.com...
> Something I see in *another chat* is that you can hope in a dune buggy and
> drive it around, hope on a hoverboard and hover around, more realistic to
> have vehicles to get around in LOL.
>
> LNH
>
>
> "c p" <chris101d at comcast.net> wrote in message
> news:3fd21b96 at server1.Activeworlds.com...
> accumulate
after
by
> and
the
> and
> end,
> then
for
> console
>
>
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Dec 7, 2003, 10:54am
If only AW started using the unreal engine.
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3fd21b96 at server1.Activeworlds.com...
> Here are some things id love to see in aw;
>
> 1)weather: id love to have it snow and rain and stuff and have it
accumulate
> onto the ground over time and if you walked on certain surfaces (mud after
> rain) (fresh snow) it would leave footprints.
>
> 2) Fly/shift as a right/cell: if it was a right or let you have it cell by
> cell editable thatd be great!
>
> 3) Avatar attachable objects/inventory: if you could click an obejct and
> have iut attacvh to your object , lets say you goto the supermarket and
> click on a cheese, you could query with a bot whether you buy it or not,
and
> then yit atatchwes to your avatar on the name of the tagged part. Also the
> inventory coudl be a part it would go onto the top above the chat window
and
> be smal lit woudl use thumbnails 64x64 big. and have arrows on either
end,
> it woudl have 50 slots. you coudl click stuff have it carried with you
then
> set it down or whatever, it would be great for seeding objects or just for
> rpgs :-)
>
> 4)Activate console: just text that you click an object with activate
console
> "hello" that person would see the console hello.
>
> 5) ragdoll physics at least, and a pyshics engine too.
>
> 6) gif,png,bmp support; allows alot of customisation!
>
> Add yours to the thread, will be sent to awi when completed
>
>
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Dec 7, 2003, 11:47pm
Yeah if AW became like second life and you could import objects and create
custom scripts for them. *Drools*
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3fd38cb8$1 at server1.Activeworlds.com...
> Physics is the most wanted thing as far as i can see, id love to see
> rideable obejcts too can you imagine hopping in a car and your avvi speed
> would increase like 50% or in a jet 200% ya know
>
>
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Dec 9, 2003, 12:48am
What's wrong with us coding things? As soon as we find bugs we fix them...
and you can distribute codes as you want if AW supported it... it'd have to
be in-browser scripting language designed by AW powerful enough to pretty
much do anything yet not everything (like stealing passwords...) if they
implemeted a _SIMPLE_ physics engine (I know they're not simple...) and an
in browser scripting language we could pretty much customise AW and it would
be well worth the price. Update the graphics and some other GUI related
stuff and I'd be willing to pay maybe even a bit more.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3fd4d7ff at server1.Activeworlds.com...
> You think Shamus and Grimm could make something like Second Life? Chances
> are the SDK coders would end up making all the ruddy physics code! (Or
> stealing it from somewhere else)
>
> - MR
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:3fd3d815$1 at server1.Activeworlds.com...
create
>
>
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Dec 21, 2003, 11:16am
I'd like to see the chat window turn into an mIRC window. Scripts,
timestamps, commands, etc. So that everything could be controlled by
commands. "/aps 347592" or "/dps 347592" things like that. I love how IRC
works and you can set up bots to control everything. AW is kinda turning
into that and maybe AW should just make the chat thing INTO the real mIRC --
every world technically starting their own IRC channel. This would also
allow you to chat in the world without being in AW. I realise the bot sdk
would have to be almost completely re-done along with the AW Browser itself
but it sounds cool.
[View Quote]"anduin" <news at dreamcities.net> wrote in message
news:tlgauvs1iu7c2csg0rarmtlr3gq6pebtn2 at 4ax.com...
> Hello all,
>
> I'd personally like to see a feature that automatically puts you on AFK
> mode after a set amount of idle time (user has full control).
>
> For people who like to leave AW running in the background at times or
> tend to leave the room frequently, having the browser automatically set
> them as AFK after, say, 5 minutes, would be a good tool; especially if
> it sets them to back automatically after they touch a key on their
> keyboard or something.
>
> Regards,
> Anduin
> --
> ,,,,,
> (o o)
> *----------------------------ooO-(_)-Ooo----------------------------*
> | o DreamCities - Fast & Reliable Hosting |
> | o http://dreamcities.net - 5mb FREE Hosting also available! |
> | *!* Reply to: anduin at dreamcities.net |
> *-------------------------------------------------------------------*
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Dec 31, 2003, 2:13pm
Masks are zipped ;) Like the idea though. I'd like to be able to create my
own masks and textures/pictures on every object.
[View Quote]"orb" <sharonclarke at prexar.com> wrote in message
news:3ff2d5ef$1 at server1.Activeworlds.com...
> Better still would be the command: create picture
> ww.wherever.com/piccy1.jpg, mask=ww.wherever.com/piccy1m.bmp . It would
> encourage new users to have a website and learn to make their own textures
> and masks, not to mention how it would improve the look of builds in AW.
>
>
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Jan 4, 2004, 8:23pm
Where can we get it?
[View Quote]"andras" <andras at andras.net> wrote in message
news:3ff88b21 at server1.Activeworlds.com...
> xelag wrote:
>
>
> SRVANY is your friend :)
> I installed all worlds servers as a service with no trouble
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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Jan 5, 2004, 2:39am
Cool, Thanks. =)
> Microsoft's resource toolkit:
>
http://search.microsoft.com/search/results.aspx?st=b&na=88&View=en-us&qu=srvany
>
> I use some ancient version but still works :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
Jan 8, 2004, 5:58pm
He's from a different country where english is not the primary language...
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns946AB915A63D5kahatkahnewsdotcjbdo at 64.94.241.201...
> "weyoun" <Weyoun at 127.0.0.1> wrote in news:3ffc7131
> at server1.Activeworlds.com:
>
>
> If you can't even spell it (or anything else for that matter) right, then
> you probably haven't ever tasted it either. Don't see why alcohol should
be
> restricted, won't hurt you unless you drink a lot of it. Strict smoking
> laws would be nice, though, as smoking is very harmful and also annoying
> for non-smokers. No need to ban it, though.
>
> KAH
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Jan 11, 2004, 12:46pm
Download the Rainbow 6 Rogue Spear demo... (Urban Operations and Black Thorn
are addon packs, youc an download them too) they use Renderware and it looks
a crapload better than aw, has smoke effects, etc. No lag and works on
pretty crappy machines... http://redstorm.com somewhere on their website.
See what AW is missing out on =\
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:40012504$1 at server1.Activeworlds.com...
> I saw what orb said in a previous thread, and decided to discuss this, is
it
> possible with renderware 3 to have patches of fog and steam? how well
would
> it work? would it just lag people out to have particle effects? (that's
what
> I'm assuming fog and steam are, particle effects, I may be wrong)
>
>
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Jan 12, 2004, 8:55pm
Renderware is used as the Physics Engine, my bad ;) (It's a good
engine... -- I should post this back in the topic a while ago about wanting
a physics engine rofl)
http://www.pcgameworld.com/story.php/id/2777/
also... GTA/Vice City uses Renderware doesn't it? GTA Kicks ass o.o
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns946EBA92AF2BBkahatkahnewsdotcjbdo at 64.94.241.201...
> "zeofatex" <gzanone at optonline.net> wrote in
> news:400161e2$1 at server1.Activeworlds.com:
>
>
> No, that's not true. Last time I checked RS used the Half-Life engine,
> which has nothing to do with RW.
>
> KAH
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Jan 20, 2004, 8:24pm
I posted the file, my name in the newsgroups didn't update though heh. Yes
it's safe, I downloaded it a while ago and can't remember where from, but
it's what was asked for. Found it when I was looking for something else on
my computer o_O
-Z
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:400d906f$3 at server1.Activeworlds.com...
> this safe?
> "whitestar." <gzanone at optonline.net> wrote in message
> news:400c315d at server1.Activeworlds.com...
>
>
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Jan 22, 2004, 2:02am
The TTS that's included (In XP) is retarded... it reads the title bar, ALL
of the menus and their submenus and than finally decides to get around to
reading what you wanted read from the beginning...
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:400f4689$1 at server1.Activeworlds.com...
> yeah i opened the 'speech' settings in control pannel, but all i saw was
> settings and a little testing area. but how do you use this? is there
> something i have to do, or does this only mean that win xp is
> *capapble* of doing t-t-s, but the program (say, aw for example) need to
> have it programed in or something? or can i do something to make any
> program work with tts?
>
> technozeus wrote:
>
ability to participare in a discussion without having to keep your eyes
glued to the chat text window. Windows XP has TTS support built-in, but I
haven't tested it with AW.
news:400388fc$1 at server1.Activeworlds.com...
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Jan 15, 2004, 12:03pm
It's *really* cold here... school was closed today and no-one else is
online, so I have nothing better to do than wish for cookies and hot
chocolate ^_^. It's currently 5°F/-15°C(Feels like -5°F/-21°C) and blizzard
conditions. New Jersey hasn't seen conditions like this for like 5 years
O_O. Where the hell did global warming get thrown out the window? At least
school was cancled. Thanks for reading another useless post...
-ZeoFateX
Mood: Bored and Frozen
Jan 19, 2004, 9:44am
huh?
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:400ba108 at server1.Activeworlds.com...
> i ment for this to go in annother ng, whatever
>
> alexthemartian wrote:
>
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Jan 20, 2004, 8:30pm
This is an awesome conversation. Very interesting to read your different
views and theories on time travel (untill you get to yelling and
screaming -- don't -.-). About time we had a decent conversation in the
newsgroups lol.
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:400c1441$1 at server1.Activeworlds.com...
> alexthemartian wrote:
>
>
> Perception of yourself has nothing to do with your awareness of
> dimensions. There's quite a bit more than 4, in theory.
>
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Jan 31, 2004, 1:48am
or if you moused over to the left, right, or top it would pop out from the
side of the screen (kinda like how trillian docks with the auto-hide
feature)
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:401b1c65$2 at server1.Activeworlds.com...
> I wish 3.5 would have the ability to dock the contacts window thing so
> it could resemble 3.4. I don't need another window that belongs on it's
> parent window floating around cluttering my space (especially if I need
> the window open)
>
> --Bowen--
>
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Jan 31, 2004, 10:08am
Yeah, that would help keep the spam out of the newsgroups. ^_^
I like that idea lol
[View Quote]"ry" <ryanauNOSPAM at iprimus.com.au> wrote in message
news:401b67eb at server1.Activeworlds.com...
> An advertising group would make it possible for people to post their
> favourite locations, their own worlds, towns or what not :D even their
world
> hosting companys etc..
>
> --
>
> Ry
> Citizen#: 323710
>
>
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Feb 1, 2004, 11:33am
Yeah, same here. I'd definately read that newsgroup if I was looking for
something, or was bored hehe. Possibly renamed it AW.Events or have an
AW.Events for events in certain worlds to keep it seperate from services?
AW.Services
[View Quote]"ry" <ryanauNOSPAM at iprimus.com.au> wrote in message
news:401c6d25 at server1.Activeworlds.com...
> Codewarrior, thats what I thought...
> I would be interested in looking for events in AW, or new worlds, or just
> some places to visit...
> or if I need world hosting, well there you go.
>
> --
>
> Ry
> Citizen#: 323710
> swe <swe at swe-e.com> wrote in message
> news:401c35d9 at server1.Activeworlds.com...
a
>
>
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Feb 6, 2004, 11:51pm
That's only 40,000 heh
"Members: 46,713, Threads: 52,616, Posts: 347,958"
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:40243d43$2 at server1.Activeworlds.com...
> strike rapier wrote:
MS
>
> http://www.steampowered.com
>
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Feb 22, 2004, 1:51am
Please explain 'aura'. I don't really understand what you mean. I know what
an aura is, just don't understand what you want AW to do about it. You mean
something glowing around the avatar?
[View Quote]"ry" <ryanau at iprimus.com.au> wrote in message
news:4038240f at server1.Activeworlds.com...
> It would be cool.. but probably not possible, to have Aurable Avatars,
> avatars that have an Aura ;-)
> The user could choose his or her avatar, and then choose the Aura they
want,
> or even have none..
> Also, people could choose not to see other peoples auras if they dont have
a
> good computer - or just dont want to see them...
>
> Its not an important thing, just a fun thing :-)
>
> Ry.
>
>
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Feb 22, 2004, 11:27am
Lol the longer you're in AW the bigger the Aura, or you can change the color
depending on how you feel. Or a bot can force it to change for RPG's hehe.
Sounds cool ;)
[View Quote]"ry" <ryanau at iprimus.com.au> wrote in message
news:40383298 at server1.Activeworlds.com...
> Yes, ;-)
> zeofatex <greg at warpedsoap.com> wrote in message
> news:4038275e$1 at server1.Activeworlds.com...
> what
> mean
> have
>
>
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Mar 10, 2004, 1:47am
I never have problems with it heh.
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:404e8f95 at server1.Activeworlds.com...
> Is 9 even stable?
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:404e851b at server1.Activeworlds.com...
I
>
>
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Mar 19, 2004, 11:40am
Your yelling is hurting my ears o_O
It should be an option however... some people might not want to get an
approval message every time another cit who sees them just adds them to
their list for no reason.
Woah bad english. (Too lazy to correct.)
[View Quote]"lady sharon" <none> wrote in message
news:405aeede at server1.Activeworlds.com...
> EXCELLENT IDEA!!!!
>
>
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