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zeofatex // User Search
zeofatex // User Search
Nov 23, 2003, 11:14pm
MFC?
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3fc11453 at server1.Activeworlds.com...
> hey, anyone have a sample MFC bot i can see? the change from console to
mfc
> confused me, and need something to help me figure out things :) thanx
>
> -SWE
>
>
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Jan 22, 2004, 9:39am
"Oh and of course the skybox changes to match the time of
> day."
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:400f6360 at server1.Activeworlds.com...
> does it change backdrop/skybox? i didnt read that in there
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Jan 31, 2004, 10:07am
Awesome ^_^
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:401b8feb$1 at server1.Activeworlds.com...
> Well here it is. I have decided to release it. There are two files you
need.
> first the main script file:
> http://www.aawr.net/realweather.txt
> then the file with the sun position and lighting data that the script uses
> to make the sun and moon move across the sky:
> http://www.aawr.net/lightdata.txt
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Apr 5, 2004, 6:01pm
You have a lot of good stuff too and you keep it up to date o_O
[View Quote]"andras" <andras at andras.net> wrote in message
news:4071a793$1 at server1.Activeworlds.com...
> syntax wrote:
>
don't
>
> I told you Xelagot is better than my little toys :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Apr 14, 2004, 9:39am
Read up...
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:407cba9e$1 at server1.Activeworlds.com...
> when I change the limit to Mega using the xelagot, I noticed when I
checked
> by aw browser (still have 3.4) that it had switched from Huge to Normal
and
> the building inspector still was screaming.. I changed it back to Huge and
> tried again through the bot and it again changed to Normal.. Is this
Normal?
> LOL .....do I trust the Xela at Mega or AW at Normal?...
> sweets
>
>
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Jun 17, 2004, 6:38pm
http://www.imatowns.com/xelagot/xlgtopicownership.html
After your citizen number in the login textbox put a comma and his citizen
number. He will become a first owner. You don't need to have his ppw to log
the bot in.
i.e. where it says login if your citnum is 123456 and his is 234567
type '123456,234567' and all you need in the password box is the first
citnum's ppw
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:40d1fd7c at server1.Activeworlds.com...
> How do I get my x1s to recognize all world caretakers as their
boss/owners?
> I have set the Preferences to allow first owners (I assume that's the
> caretakers) but they still don't seem to recognize AerHawk when being told
> to follow/join/etc by him. How do I get them to know he is a caretaker /
> owner just as I am? Thanks...
>
> LNH
>
>
>
> --
>
>
>
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Jul 25, 2004, 11:29am
http://www.3d-reality.com/
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:4103207f at server1.Activeworlds.com...
> Anyone have a free bingo bot and bingo objects? Inquiring minds wanna
know.
> I hear AWI covets theirs LOL, so would need one *or scripts* for my
xelagots
> or other bots that I don't have to buy please. Thanks...
>
> LNH
>
>
>
> --
>
>
>
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Jan 3, 2004, 1:36am
test
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ee0137d$1 at server1.Activeworlds.com...
>
>
>
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Jun 25, 2003, 10:24am
I agree heh
[View Quote]"ryan" <awngs.5.ryanjacob at spamgourmet.com> wrote in message
news:3ef943be at server1.Activeworlds.com...
> The red X is a good idea..just one of several things they could do to
> improve contact lists (folders/groups, changing privacy settings for
> multiple citizens at a time, etc.)
>
> starfleet wrote:
>
up
can
>
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Jun 27, 2003, 9:57am
That's a great idea! I never thought of that, but it would help so much. At
least you would know how much cell space you have left to build in --
especially in worlds with a small cell space. >.<
-Z
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3efb99f9 at server1.Activeworlds.com...
> How about a feature that shows the percentage of cell space used? Maybe
> shown in the cell grid view...
>
> - SW Comit
>
>
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Jun 27, 2003, 2:58pm
I'd at least like if we could set download priorities somehow... so the
floor right below you downloads first or something.. I'd want it an option
though.
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3efc5727 at server1.Activeworlds.com...
> i think it would be nice if we could control our downloads when entering a
> world, so that we could cancel all current downloads, cuz it gets annoying
> have to download a world's objects sometimes, even when u dont wanna. and
> also, when we have an object selected, would be nice if we could refresh
it,
> to save us the hastle of bouncing and all.
>
> -SWE
>
>
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Jun 29, 2003, 11:51pm
This would be useful for "DJ"ing in AW possibly.
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3eff3917$1 at server1.Activeworlds.com...
> This would be similar to picture but apply to sound, if the URL no longer
> existed it would, of course, go silent.
>
>
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Jun 30, 2003, 8:06pm
Well if they were OBJECTS you were attaching you could always use create
light (I think there's some sort of a spotlight effect, although I forgot
what it is heh) ;P
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f00b188 at server1.Activeworlds.com...
> Yes, but AW would need to remember something like that.... and you could
> also have it so that they can emmit, for example, light (i.e. a lantern,
> torch, candle, etc) or sound (a radio, a personal stereo) and pictures
> (portable tvs)
>
> ~John
>
> "crazy pills" <Chris101d at attbi.com> wrote in message
> news:3effa6ec$1 at server1.Activeworlds.com...
a
> just
wats
cant
> then
have
> 0
stuff
> the
> side
cahce
>
>
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Jul 2, 2003, 8:54pm
It would lag if the browser had to animate/draw shadows X_X, part of the
reason objects don't have shadows now. If you think AW is slow now, wait for
them to add shadows. LOL
[View Quote]"ryan" <awngs.5.ryanjacob at spamgourmet.com> wrote in message
news:3f031f5c$1 at server1.Activeworlds.com...
> I'd love to see an option that would make cloud layers create a shadow
> on the ground that moves along with the clouds.
>
> Ryan
>
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Jul 3, 2003, 9:56am
I meant NOW as in AWI could have put in shadows a long time ago and they're
not in this version or any previous versions. Unfortunately you can't hear
stressing of words online =\
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f03df7c$1 at server1.Activeworlds.com...
> "reason objects don't have shadows now." they had them before?
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Jul 6, 2003, 9:46pm
In certain worlds you can see through builds... if you're in a paintball
world 30 as minimum visibility is extremely stupid. You kill people who are
inside buildings (or on the other side of buildings) from the other side of
a wall. That's not fair O_O...
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f0882b5 at server1.Activeworlds.com...
> Why is there need for such things? It ruins the ambience of a world,
> how? If I don't see half a building, it should be _my_ choice if I want
> to care.
>
> It's my slow ass machine, why should some weirdo (in a world I want to
> visit actually) want to make me lag off my ass -- or have the right to
> dictate the distance my computer can render? Yeah yeah, I don't have to
> visit it... but you also didn't have to read/reply to this. ;)
>
> --
> --Bowen--
>
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Jul 7, 2003, 10:00am
Yes, but in third person you have to turn around and move right up to the
build... if someone has an invisible walls on their side of the build most
of the time they can shoot you before you get to them... especially if they
make their ceiling really low >=D. The thing is you can shoot them from far
away ALSO while they are inside a building with no windows at all, which is
extremely unfair.
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f09031d$1 at server1.Activeworlds.com...
> I disagree, it is very fair remember you can also use your thirdperson
view
> to cheat so it is very fair and in some worlds I lag and the minimum
> distance is like 200 and my computer crashes, so I agree there should be
no
> minimum visibility
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:3f08b4c2$1 at server1.Activeworlds.com...
> are
> of
want
to
>
>
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Jul 8, 2003, 1:31am
Yes, if it's none game I agree.
[View Quote]"ubermonkey" <henry at wcalliance.com> wrote in message
news:3f0a0dc9 at server1.Activeworlds.com...
> Which brings up a point I've been meaning to make .... option to disable
3rd
> person in your world. Game worlds can be seriously harmed by the way the
3rd
> person cams currently work.
>
> And, IMO, minimum vis is extremely important to some worlds. I don't think
> people who aren't running games should have any reason to use it though,
> that's just irritating.
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Jul 11, 2003, 10:22am
But also as he said up there, you can easily go into 3rd person view and
look around lol....
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3f0e1945$1 at server1.Activeworlds.com...
> I think you might have missed the point. The idea is that if someone
wants their world to work a certain way, they have the choice it to reliably
do so. For example, if a person wanted to make their world a giant
amusement park, and planned to use commands on certain objects to control
the actions of other objects, allowing the visibility range to go too low
could break the functionality of their builds and ruin the experience. Not
all builds are just for looks.
>
> TechnoZeus
>
> "calhoun" <coen at charter.net> wrote in message
news:3f09031d$1 at server1.Activeworlds.com...
view
no
paintball
who
side
world,
want
to
to
have to
>
>
|
Jul 16, 2003, 10:37am
A hotkey to toggle precise movement on and off would be nice instead of
having to open the menu and stuff =\
Jul 17, 2003, 10:43am
That is not precise movement... that locks you in place lol. That's more of
an "Emergency Break" when precise movement isn't on. =)
Jul 30, 2003, 7:20pm
http://ts.oriox.com/ I think
-Z
Aug 2, 2003, 10:18pm
Flash movies would be awesome, but I would reccomend that they have to be on
the server as people could post trojans and such :O
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f2be4da$1 at server1.Activeworlds.com...
> we need movies, woudl it be thjat hard to havea pictureobject play a
> movie????
>
> it may have lag but i mean really im getting sick of filmstrip jpgs, and
> maybe even let sound be synced withthe movies, with movies awtv would be
> improved, aw coudl have movie theathres
>
> live webcam broadcast, itd be cool
>
> create movie file.mpeg(wmp, flash, etc)
>
>
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Oct 24, 2003, 5:20pm
1. Full Screen Mode - I agree completely, there should definately be a full
screen mode. I have to make it full screen by messing with my monitor size!
Talk about pain in the ass. (Yes, I need the best view of AW I can get!)
Chat would be in the top left (movable/transparent window) and typing would
be when you push enter or T or something... like in most other MMOG. Crazy
pills idea is good also. ("heres a pic (attached file)..." posted on
8/10/2003 at 18:57)
2. Better instant messaging features: Yep
3. Stand Alone AW Messenger: Yes!
4. Mirrors (camera views): Would be cool, but not necessary for anything...
5. Streaming Video/Audio walls: I liked this idea also, but from what I
heard mpg/jpg etc are copyrighted. i.e. AW would have to pay to use all this
crap. There's also the problem of viruses/mpgs that popup the stupid I.E.
ads.
6. Custom avatars: I agree with the potato head idea, but completely custom
avatars could have viruses/malicious code also.
7. Scripted Animations: Very good idea. AW is going to put something like
this in 3.5 I heard.
8. Better Coloring : Definately. I don't know hex for colors out of the
blue.
9. Revamped Building Box: I guess, but that takes the fun out of knowing you
know more than other people. Personally I like the way it is now, tabs would
be nice though. Preview is definately a good idea, along with list of
objects.
10. Folder Views for Worlds List: Custom world list? I guess, but a world
would have to be allowed to be in multiple categories. Contact groups should
be added though.
11. Shadows and Dynamic Lighting! This would be awesome, but again, people
without high-end computers can't do this. AW is laggy enough as it is.
12. Some Physics Please: You can't even drive cars or boats yet...
13. Weather/Particle Effects: There's sort of the problem of people in AW
who built desert builds getting snowed on... unless it was a terrain option,
this would be pointless. (Unless your're in an RPG world -- which than it
can be a world option.)
14. Better visibility management: Yeah, things should more fade-in to view.
15. Support for *Game Keys* : YES! I hate changing keys for paintball and
RPG's every time I enter them, than having to change them back when I leave
the world.
16. Ability to have private chatwindows in each world (chatrooms).
Definately...
17. Speaking of chat... : How about the ability to initiate VOICE and VIDEO
chat between people on the contact list!? This can't be that hard to do,
even microsoft's done it (netmeeting lol).
18. AW Plugins: There's a problem of hackers. AW has enough as it is. If
mutation started handing out plugins, people would just modify their stats.
These plugins would have to be non-stat related. But otherwise, good idea.
19. Desktop Integration: GREAT idea! I've seen 3DNA and I love it. It would
be cool if you could display pictures, videos, etc. Streaming video/audio
(they're connected directly to your computer)
20. Gamma Correction: Yes. We definately need gamma correction. My dad
hate's me messing with his monitor every time I go on AW heh.
Dec 17, 2003, 8:23pm
I meant the textures for the avatars. Also who says you can't make an avatar
that will crash everyone's computers? 1000000000000000000000000 poly's or
something.
[View Quote]"dark thorium" <josh at capecod.com> wrote in message
news:3fe06afa$1 at server1.Activeworlds.com...
> how can an avatar contain malicious code? the models arent executed,
they're
> read and then parsed. you're not going to get a virus from an rwx file...
> but customizable avatars will allow for giant penises and naked chicks
> (though the latter might be what AW needs to survive... sex sells.)
>
> -j
>
>
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Oct 26, 2003, 2:39pm
Robby has some Truespace tutorials... http://3d.oriox.com/ go to Modeling
Resources.
-Zeo
[View Quote]"screb" <paul_zelf at hotmail.com> wrote in message
news:3f9bee64$1 at server1.Activeworlds.com...
> hello there,
>
> Since I am new in (trying) to make objects on my own, I am searching the
net
> for tutorials for beginners for TrueSpace 3.2.
> I have downloaded 3.2 (cause its for free) to see if I can create some
> objects. Uptill now I found it hard to find some tutorials for the real
> beginner that helps me. Things like a wall with a window, or an arch...
For
> sure they r there, but it might be an idea to have them listed somewhere
for
> beginners like me to get going with the program.
> Besides for beginners I guess it would be good to have advanced tutorials
> listed aswell, tho I found many advanced ones on the net.
> Maybe any-one of u knows if there is a list like that, if not, I'dd sure
> like to have some tutorials for starters.
>
> screb
>
>
>
>
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Nov 3, 2003, 9:52pm
That would be hot, I'm in There also, and voice chat is a VERY useful and
cool thing. Nice to be able to talk to people by voice. I also think this
would be useful to implement into AW (Shoutcast too).
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:3fa6c440$1 at server1.Activeworlds.com...
> I know this was suggested a few months ago and I'm aware that there are
> programs that allow others to talk to each other while in AW, but I
> think a built-in voice chat feature would breathe new life into AW. The
> VR universe There has this and it works fairly well. If a user has voice
> enabled, there is a special icon above their avatar's head. Volume is
> also adjusted depending how far away you are from others. There not only
> has voice, but the ability to also stream music from a Shoutcast server.
>
> Just think of the possibilities here -- it would bring a new meaning to
> telecommuting. Businesses could hold virtual meetings or conference
> calls entirely within ActiveWorlds. Parties and events would be a lot
> more fun. Playing games in AW would be more enjoyable. It would add a
> more human touch to one's avatar.
>
> I assume there would be some "trouble makers" that would cause some
> havoc with this, but the mute feature could be expanded to mute not only
> text, but voice or audio from a user as well. And the ability to turn
> voice on or off entirely (just like other settings in the browser) would
> work just as well, IMO. If you hate the idea of voice chat, simply
> disable it and be on your way.
>
> There are already open source and patent-free audio codecs for
> speech/voice that the AW development team could implement (Speex at
> http://www.speex.org is just one example). I think it would add more
> "value" to the overall AW experience and liven things up a bit. At least
> think of the uses for other galaxy or universe owners.
>
> Builderz
> http://www.3dhost.net
>
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Nov 4, 2003, 8:41am
Hmmm I see where your coming from. Maybe AW should catch up to current times
with IM's etc. I think the GUI should be re-designed to look cooler. A lot
of the newer games use XML for their GUI's. It would be cool. (Even
WindowsXP uses XML for it's GUI lol...)
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3fa725ab$1 at server1.Activeworlds.com...
> As far as I'm concerned, AW is still playing major catch up with the IM
> networks...
>
> It's a lot easier to communicate via AIM, Yahoo, MSN, <insert other IM
> network here>... because of their ability to use various fonts, font
sizes,
> font types (bold, underline, etc), graphics smilies, intagrated image/file
> transferes, and voice chat. Everyone loves the features that these IM
> programs offer. Personally, I'd love to have them in AW. To me, this is
one
> major *glaring* place where AW is lacking.
>
> AW is still stuck in the IRC age of the late 80s using simple text chat
and
> \commands for bots. Why don't we bring the *text* chat up to the current
> deccade's technology and *then* worry about voice chat.
>
> -Jeremy
>
> --
>
>
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker - Owner / Webmaster
> JTech Web Systems
> www.JTechWebSystems.com
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "Therefore do not worry about tomorrow, for tomorrow will worry about
> itself. Each day has enough trouble of its own." -Mathew 5:34
> "builderz" <contact at 3dhost.net> wrote in message
> news:3fa6c440$1 at server1.Activeworlds.com...
>
>
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Nov 8, 2003, 10:53am
It would be nice if it was possible to have skinnable avatars. Two avatars
that you can choose from the avlist, are added as Custom-1 and Custom-2 on
the av list. When you do this, you get a texture map of the avatar which you
can edit to how you want the av to look. When you use this avatar, everyone
around you would download the jpg texture map only and it would be applied
to your avatar. This wouldn't take a lot of bandwith, and should be pretty
much virus free... (it's just a jpg image...) maybe have AW upload them to
their servers (and virus check them)?
I realise the possibility of *NC-17* rated avatars, but in this case,
possibly have a caretaker, or someone with eject/ps approve the texture
before it's even used in the world.
There would be an option in the user's features also to disable
downloading of custom avatar textures -- so you don't have to see other
people's custom avatars. In this case you'd just see the avatar as it is on
the OP. World owners can disable this option too for their worlds. There'd
have to be some way to check if the avatar was update as you have to delete
your cache now every time they are changed... maybe have something check the
"last modified" date on the avatar.
-ZeoFateX
Nov 9, 2003, 3:28pm
Don't get it.
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3fae706f at server1.Activeworlds.com...
> Oh so you can take scalps like indians?
>
> Sorry
>
> ~John
>
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:3face739$1 at server1.Activeworlds.com...
avatars
on
> you
> everyone
applied
pretty
to
case,
> on
There'd
> delete
> the
>
>
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