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dm mercury // User Search
dm mercury // User Search
Feb 7, 2006, 6:24pm
The thread you cite is posted on August 03, 2005, 04:19:34 AM
Little late in responding to a forum post arent you?
DM
[View Quote]"Legion" <jonsavel at nospam.comcast.net> wrote in message
news:43e8da30$1 at server1.Activeworlds.com...
> I would like to cite the posting at
> http://www.swcity.net/yabbse/index.php?topic=3876.msg67263#msg67263 which
I
> respectfully requests for AWI representatives to comment on...
>
> Here is the full excerpt from Goober's posting in that particular thread:
>
> -------------------
>
> Actually, the campaign appears to be getting the job done! According to
> Stacee, chrispeg is now lobbying for changes in AW, and Rick is
considering
> implementing them after they finish their other big projects (i.e. AW 4.1,
> NewAW, etc). It may be a few months, but we definitely have an impact. As
> Stacee put it, "It was good for opening the door....then everyone ran
> through" ^_^
>
> Might as well keep up the compliments, while Chris, Archy, and myself give
> it that final shove at the Reunion! Who knew it could be so effective? :O
>
> --
> Goober King
> Push for positivity
> gooberking at gkstudios.net
>
> ------------------
>
> Comments on this, Activeworlds Inc. plz? Thanks.
>
> --
> Respectfully Yours,
> Legion
> Chief Executive Officer and President of Operations
> Circle of Peace Inc. Management
>
>
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Feb 18, 2006, 6:26pm
It's not the number of lines of code that matter, it does nothing ot
determine the functionality of your software.
Anything you can write in 20,000 lines, I'm sure I can write find a way to
write in 5,000 lines or less. Software is about functionality, and
performance. More times than not, a program using fewer lines will run
beter than a program using more lines. All that matters in your software
(to the end user), is the functionality, and performance. And for coders if
you should distribute your source, maintainability is another big issue, id
say 5,000 lines is a lot easier to keep track of than 20,000. Counting my
RPG bot's source its just under 6,000 lines without the comments its a
little over 8,000 with comments.
DM
[View Quote]"Cepheus.Seriphos" <dsdarkscorpion at yahoo.com> wrote in message
news:43f6050c at server1.Activeworlds.com...
> Strike Rapier wrote:
>
> If it was only 1000+ I was going to comment, lol. But 30000+ is pretty
> impressive. My best was around 22k
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Mar 2, 2006, 5:52pm
it would seem a php calendar would be more efficient. you wouldnt even have
to edit the web page to change anything. most modern php calendars have
recurring event options so that something can occur hourly, daily, weekly,
or monthly. oh yeah they have a 1 click button to change the background
too.
DM
[View Quote]"Rossyfox o" <rossyboy at vwtv.org> wrote in message
news:440748ad$2 at server1.Activeworlds.com...
> I'm sorry. I promised myself I wouldn't criticise AWEC now that I run
> AWEO, but this really just cannot go unmentioned.
>
> The AWEC calendar is made by taking last month's HTML file and editing it.
> This method often results in things being overlooked, however. Usually the
> problems are simply cosmetic, e.g. inconsistent text style/alignment, or
> the page's title not being updated. However, this month's calendar hits a
> new low.
>
> http://www.awcommunity.org/awec/calendar/0306.html
>
> The only real change that has been made from last month is that the "AWEC
> Heart Trivia" event has been removed. Apparently, AWEC is more concerned
> with choosing a new background for their calendar than making sure the
> presented information is accurate.
>
> THREE VALENTINE'S PARTIES are listed on this month's calendar. VALENTINE'S
> PARTIES. While the community could possibly bear the inconsistent text
> formatting and occasional inaccuracies, no fancy backgrounds can distract
> me from this glaring error. If the people/person compiling the AWEC
> calendar cannot spot a fault this obvious, they need to be replaced with
> someone suitable for the job.
>
> In fact, if whoever's in charge of these things at AWEC can't choose
> someone who's suitable for the job in the first place, THEY need to be
> replaced. These problems have been present in the AWEC calendar, it's only
> now we've seen such an obvious example. Surely someone, somewhere in the
> chain of command in AWEC should have noticed a problem.
>
> If AWEC isn't prepared to do what it takes to provide a suitable quality
> of service to the community, maybe it's time for AWI to move its
> sponsorship to another community events group.
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Apr 12, 2006, 2:50am
the texture would be npath1.jpg you are looking for.
DM
[View Quote]"adalex" <adalex16 at tampabay.rr.com> wrote in message
news:443c8188$1 at server1.Activeworlds.com...
> does anybody have the grass texture for the nomad nopath1 object? thanks
>
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Apr 25, 2006, 4:25am
bleh whats the universe address / port downloading like 50 browsers to view
each universe is annoying.
DM
[View Quote]"SimPlaza.net" <simplaza at simplaza.net> wrote in message
news:444a8a49$1 at server1.Activeworlds.com...
> Some may or may not have heard of DotSoul. Its a legitamate 4.1 universe
> complete with build. It's also free, however there is a review process to
> ensure that the community grows properly.
>
> Their success of their 'community values, not money' is the reason for
> their review process, so don't barge in expecting an instant citizenship.
> Its pretty quick if you show creative skill or have good charisma and make
> a good greeter.
>
> You are then offered land on the main island, which you can develop on
> until eventually you may chose to move to a very large island of your own.
> The owner is willing to expand lots big enough for testing, but don't be
> greedy.
>
> So yeah, it's been pretty fun there with all these new features. Buggy,
> but its beta, and AW's done a great job. Screenshots for my build and
> experiments, along with a blog on experience of building in 4.1 are at
> http://www.swcity.net/yabbse/index.php?topic=5116
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May 4, 2006, 2:12pm
1. A friend told me about it, so I tried it out.
2. At first I registered because $20 per year wasnt much to pay for the
extra features, and the software looked like fun, so i figured I would
atleast support it. $20 was only 2 months of a premium online game
subscription after all. I miss GameStorm. Some of the most fun games I have
ever played were on that service: Fierce Harmony, Silent Death Online, Mage
Storm, and Godzilla Online. Too bad they are gone now =(
3. I have been a citizen since October 1999.
4. I particularly like the sdk. It allows you to make aw more than just
another chat software.
5. I created the bots that run ad&drpg. I have made a few builds in there.
Most of the building credit these days should go to the talented and loyal
staff. Although back when I first had the world I built almost everything.
Unfortunately there are no historical builds there, only lore from previous
ages.
6. Mostly I just hang out in ad&drpg, and maintain the world and bot. Its
great being omnipitent in a game environment.
DM
[View Quote]"CoLor" <mensa at execpc.com> wrote in message
news:44594F60.5E3FC300 at execpc.com...
> Hi
> I was just thinking how I was curious to know some aspects about people
> in AW.
> 1. How did you find out about AW?
> 2. Why did you join? What triggered your registering as a citizen?
> 3. How long have you remained a citizen?
> 4. What is the best feature of AW for you?
> 5. What have you created in AW?
> 6. What activities do you enjoy in AW?
> Just had some curiousity about these aspects :) Anyone care to respond?
>
> CoLor
>
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Jun 18, 2006, 12:02pm
i've gotten on occasion 50 or more telegrams within a 24 period of not being
online. none of which are on my ocntact list. but i don't block them.
i've actually had telegrams failed to be delivered to me. people telegram
sometimes asking did i get their last one. its kind of nuts.
DM
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:448df924 at server1.Activeworlds.com...
> Wow, two totally reasonable reasons! You learn something new every day!
>
> The best is coming on to find like 12 holiday tele's for a holiday that
> isn't even heard of in your country, or celebrated on a totally different
> day.
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Jun 17, 2006, 12:37am
Speaking of AD&DRPG and 4.1. It is well known VB runs the core bot that
handles everything. Yet there is no workable vb sdk within reasonable time
of the release date. I don't understand how everytime there was a new sdk
in beta there was a vb version available at the same time as well. Why is
it not available now?
There needs to be a build 61 of the SDK asap for both C and VB. And in this
build there needs to be no liscense file location issues, and no logic bombs
for debugging. I refuse to even touch my world or bot without these basic
tools that should be provided. Instead of putting a liscense with the sdk,
why not just bind it to the (insert string of curse words) citizenship,
world, etc...
Another slight rant on the world server. The linux version has some crazy
dependancy on mysql 4.1.9 What is so great about 4.1.9 that 4.0.2 doesnt
do. I have like a million message boards on that database and they are
complaining when i compile and run the new one. So I had to revert back to
the old one so the boards stopped complaining.
DM
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:44931d1d$1 at server1.Activeworlds.com...
> The following constitutes an open letter to JP McCormic.
>
> JP,
>
> Please allow me to express my absolute *horror* at this change, I thought
> something was up but only Andras just pinned it down, but God only knows
> where you are getting your advise on these things.
>
> Historically Active Worlds has always used a 400x400x400 cube, every
> single bot ever made that includes a beyond-visual-range calculation has
> used this formula, it is hard coded into most bots. Not only is the cube
> method faster in terms of processing time (a simple condition check vs.
> square root ) but it also has other advantages.
>
> Consider the area that a bot can view; with a 400x400x400 cube this is
> 64,000,000 cubic meters area, that fitting within a sphere of radius 200m
> is 167,551 cubic meters.
>
> Imagine, therefore, that 200m of ground zero needs monitoring in each
> direction. Under 3.6 we could monitor this with a single SDK instance
> (bot) located at 0n 0w 0w, under this new system it would require a
> minimum of 4 bots as your 'cube' you can monitor is reduced to that bound
> by a chord at 45 degrees. In lemans terms you now have a 283x283x283 box
> and bang now you need 4x the number of bots to monitor the same area,
> that's 4x as many connections, 4x as much bandwidth on the uniserver and
> world server, 4x as many bots to monitor over.
>
> To be blatantly honest JP what with this ridiculous licensing, the self
> destruct SDK and now this you are plain begging for the Active Worlds SDK
> users to turn away from the SDK and move to other platforms. The SDK users
> are the most powerful group of users in Active Worlds, more powerful than
> Active Worlds Inc itself, regardless of which galaxy or universe they are
> in, for every feature put into the browser or world there is almost
> certainly a bot which one of us has made that does it twice as good as
> whatever your own developers can come up with and hell, its what you would
> expect, there's about 20 SDK developers vs the 2 programmers you have.
>
> The company I am working for is soon to blow about $40,000 on developing a
> massive RPG using the Active Worlds technology, and with the help of
> perhaps 100 custom bots I have even helped convince them that the platform
> has a lot more potential - what I refuse to do is to waste their money by
> spending 40 thousand dollars on a project that Active Worlds Inc is going
> to sabotage by destabilising the SDK by making stupid changes, adding low
> grade security and logic bombs and other such things.
>
> The SDK coders provide the majority of your income (at least for the main
> universe); as you would have far fewer worlds if we did not make tools for
> their owners to support them, nor would you have places like AWRPG, AD&D
> or AWBingo etc with 40 users a piece.
>
> The fact is this, you must:
> * Remove the logic bomb for debugging
> * Remove the license file (or at least make one that actually works)
> * Convert back to the 400m cube range
> * Complete the 4.1 documentation for the SDK
> * Fix the crashes in the SDK on world disconnect etc.
>
> If you need a financial reason why here it is: The SDK developers,
> professional designers etc control 80%+ of all resources in or relating to
> Active Worlds in terms of technology, designs and objects, now when we
> consider that the platform has become unstable due to ridiculous and
> poorly judged decisions from AWI we will have an extremely high chance of
> getting together and building a new 3D platform from scratch - hell most
> of the interactive systems already exist in most of our bots anyway, and
> it wouldn't take long to add every feature Active Worlds has and that
> means your business would drop very, very fast.
>
> Stop sabotaging the damned SDK and its users, we are the one group of
> users you cannot afford to lose.
>
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
>
> ----- Original Message -----
> From: "Cryonics" <cryonics at activeworlds.com>
> Newsgroups: beta,community,worldbuilders
> Sent: Friday, June 16, 2006 8:07 PM
> Subject: Re: scavenger hunt
>
>
>
>
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Jun 17, 2006, 9:56pm
to be technical you may actually want to check on the x,z axis for being
within a radius. well to be on topic as far as the post is concerned. this
is how many games do position checking for being within range of an object.
its sometimes exploitable but usually not. its really just the pythagorean
theorem in this case.
DM
[View Quote]"Byte" <byte at sweetwaterhsa.com> wrote in message
news:4494877d at server1.Activeworlds.com...
>
> I figure I'll address this point. You do realize that you don't need a
> square root in the check at all? It's all really simple polar coordinate
> math. X^2 + Y^2 = R^2, where R is the Radius. So for a circle with a
> 200m radius... all you have to do is:
>
> if(pow(avatar_x, 2)+ pow(avatar_y, 2)) <= 40000)
> {
> //your code here...
> }
>
> And that does a check to make sure something is within the radius. :)
> Yes, it is a little more math than what's needed, but it completely trims
> out the requirement for a square root function.
>
> http://mathworld.wolfram.com/PolarCoordinates.html <-- for more
> information on polar coordinates.
>
> http://mathworld.wolfram.com/SphericalCoordinates.html <-- spherical
> coordinates, too, incase you need to do checks in a sphere, instead of a
> 2d circle.
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Jul 16, 2006, 4:53am
You can prevent potential thieves.
However you can not stop them.
If a thief wants it, they will get it no matter what security emasures you
put in place.
DM
[View Quote]"Andras" <andras at andras.net> wrote in message
news:44b496e9$1 at server1.Activeworlds.com...
> Paul wrote:
>
>
> Nothing can prevent a thief to download the textures from the OP
> directly - they have the OP and the texture name in their cache anyway :(
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Jul 19, 2006, 11:28pm
a little silly. keep up the good work.
DM
[View Quote]"KoL." <fatsnail65 at cox.net> wrote in message
news:44bec61c$1 at server1.Activeworlds.com...
> Super posting across forums!
>
> http://www.activeworlds.cheesemayhem.com/ - I'm not sure why you have to
> add www. for a subdomain, if you type in
> http://activeworlds.cheesemayhem.com/ it won't goto the right website.
>
> So there I did it, it is called Harold & Activeworlds. These are the
> Activeworlds comics I was trying to get feedback on at SWCity forums
> hmm... I'm still working on the style of the comics, I guess I will always
> be doing that, but I hope to improve them some more. But for now this is
> what I have to offer. I plan to add some political cartoons also,
> interesting and all to me at least being that it's based on AW.
>
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Jul 23, 2006, 12:36pm
I wish the admin tool would just come zipped. though simple solution is
just makea backup of the ini files.
DM
[View Quote]"shalimar" <janet_mcintosh at charter.net> wrote in message
news:44c37802$1 at server1.Activeworlds.com...
> When upgrading to a new world server admin tool, do you have to uninstall
> the one you are using and lose all the world info you have entered into
> it, or can you simply overwrite with the newest build? I have asked AW
> Support twice and have received two different answers! : /
>
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