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technozeus // User Search
technozeus // User Search
Dec 4, 2002, 10:24am
Something I've been tossing around for a while now might work better for this, possibly... the idea of allowing the Object field in the Object Properties dialog box to hold object names that are not file names. There would have to be some way for AW to know the difference so that it wouldn't try to download such things, but that shouldn't be difficult, since certain characters are not allowed in file names. For example, your sphere might be simply entered into the Object field as <Sphere 5> and be one of several simple geometric objects that could be placed in the same way, each with their own optional parameters. Details not specified in their own parameters such as texture or color could be entered as regular commands in the Action field.
TechnoZeus
[View Quote]"saber mage" <brandon-smith at kc.rr.com> wrote in message news:3deab5bb$1 at server1.Activeworlds.com...
> I was just thinking the other day that it would be nice that instead of
> having to find just the right size sphere, there could be a command that
> creates an object-like sphere projection according to a size you give it.
> Ex: Create sphere size=5
>
> This would create a sphere that is five clicks in depth width and hight.
> Also being able to apply a texture to the sphere, or defining if it is
> solid: create sphere size=5 texture=warp solid=on
>
> or in place of texture; color. I just thought this would be useful for
> creating a sheild over something, or any other use you can think of. Oh! and
> being able to define the opacity of the sphere: create sphere size=5
> texture=warp solid=on opacity=("transluscent" or "opaque")
>
>
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Dec 4, 2002, 3:51am
Right now, there is an Object Refresh rate, which tells the AW browser to check any cached file beyond the specified number of minutes old for a newer version, but in addition to that I would like to see a Refresh Date setting such that any cached file not checked since before the specified date (and time) would be checked even if it is not older than the number of minutes specified by the object refresh rate.
This would be very useful in worlds where you want to be sure that people always have the latest files from the object path without having to set the object refresh rate low. In fact, you could set the object refresh rate unreasonably high and then just change the Refresh Date to the last time a file on the object path was changed. You wouldn't even have to change this setting when "new" files are added, because files that are not cached are checked for as needed, and it would also pave the way for setting up Active Worlds to be able to update an object in a person's cache when it is changed just by setting the date and time in the Refresh Date setting without them even having to exit the world and come back.
TechnoZeus
Dec 5, 2002, 4:12am
A long time back, we got part of a grouping system... the ability to select multiple objects. Some day, I would like to see a more complete grouping system, such as Beziér or NURBs enveloping. This suggestion is intended to outline a possible step in that direction.
What I would like to suggest is a way to turn a bounding box around an object or group of objects into a stretchable container.
Objects would not have this property by default. It would have to be added where needed as a separate grouping object. An envelope, encasing the object or objects that were selected at the time the envelope was created.
When selected, an envelope would not bring up an Object Properties dialog box, but rather an Edit Envelope dialog box. This idalog box would have options to allow you to have the corners of the envelope be able to move freely when dragged, or snap to significant nearby points such as the corners of a terrain cell, the bounding box of an object, or the corners of edge centers of another envelope. It would also have numerical controls for the envelope's height, width, and depth, and buttons that could be clicked to align or restore the locations of corners in various ways. An envelope could be copied to the clipboard, and later applied to another object or group, or pasted in contents and all to replace a selected object and bring up the Edit Envelope dialog box.
This is not something that I expect to be seeing in ActiveWorlds any time soon, but it would be great to see added eventually.
It would allow not only resizing, but reshaping of many standard objects when necessary to fit into places where making a new object would be more bother than it's worth, such as the case where the new object would be used only in one place. It would allow objects to be skewed to match the terrain, or modified to fit an incline on the bottom while keeping the top level. Originally the Edit Envelope dialog would only need to have a few controls and being able to move the corners individually would be sufficient to add a lot of power that builders now lack. Eventually, controls to rotate the envelope could be added, and perhaps even Beziér curve control points.
TechnoZeus
Dec 12, 2002, 6:57am
I like the idea, but I think rather than requiring caretaker privs, it should be available to anyone with eject privs. I also think a person should be able to disable the feature through a browser setting, in case they don't want to allow someone to teleport them to another world, or at least be able to set it so that the immigration officer would ask them for permission first. Perhaps if this is to be an extension of the eject feature the person attempting to teleport someone could choose either "Teleport to..." which would simply fail if the person blocks it, or "Eject to..." which would act like a regular Eject if the person blocks it.
TechnoZeus
[View Quote]"calhoun" <coen at charter.net> wrote in message news:3DF812F3.6DB54429 at charter.net...
> when you right-click on a Citizen/Tourist's Avatar the Menu Comes up to
> mute them or not, and you can eject them (if you have the Eject Rights.)
> it should have a Teleport Thing on it where you can click on it and it
> would come up with a Box saying "Teleport <Name> to..." and you would
> enter the World and Coordinates below, it would only work if you had
> Caretaker Rights Though. that would be a Good Feature and it would be
> alot more Easier then using a bot
>
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Dec 17, 2002, 2:36am
definately
TZ
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DFE7CA9.289C9F6E at oct31.de...
> well, but a button would be nicer somehow :)
>
> andras wrote:
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Dec 18, 2002, 7:26am
Even with that change... a world homepage button would be nice... and would make world owners happy too, because they would know that people could then easily access their home page at any time while in thier world.
It would also be nice to have a "View World's Homepage" option added to the context menu that you get when you right click a world in the Worlds list.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3dffb302 at server1.Activeworlds.com...
>
> "binarybud" <leom at knorrinteractive.com> wrote in message
> news:3dff9c55$1 at server1.Activeworlds.com...
> really needed it there....instead a link to the home page showed up on the web
> pages....lol
>
> Or maybe not refreshing the webpage everytime you open that web window.
>
> --Bowen--
>
>
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Dec 22, 2002, 8:36am
I agree...
There should be a simple built in way to change asign specific texture names to be used instead of the default numbered terrain texture names, and let the default names be used where no specific name has been chosen to replace it in the given world.
Also, there should be a simple built in way to change the terrain altitude, but I would suggest that two different ways of doing this should both be implemented. First, a way to set the "default" terrain height. This would change only terrain that hasn't been specifically set to any height yet, and would leave the rest alone. Second, and probably more important, a way to raise or lower all terrain, including the default.
TechnoZeus
[View Quote]"calhoun" <coen at charter.net> wrote in message news:3E001581.77A85992 at charter.net...
> we need a Options...World...Terrain Dialog, where you can edit the
> Default Texture of terrain and a Default Elevation Level number box.
> this people need because about 50 % of people have other people make
> object paths for them and they cant change terrain textures and its
> easier then just going to the range of the world and changing terrain
> textures, AW Should also have it so you can change terrain squares
> outside of the world size.. incase you cant hire a 185 Dollar object
> maker to make you a 3D Ground with hills and stuff.
> ---------------------------
> we also require Weather control dialogs like skyboxes but diffrent for
> lightening you can set a flash time over the entire world and a color
> for the flash + second skyboxes that you can set a range to and if it
> was solid or not so you can have rain skyboxes and cloud skyboxes
> --------------------------
>
>
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Dec 18, 2002, 7:20am
I don't know if this is even reasonable, but since it's a wish... I'm puting it in the wishlist.
I would like to see the ability to create objects with self incrementing UV values.
For example, to make a scrolling billboard object, or to make a picture object that looks like it has a vertical hold problem.
TechnoZeus
Dec 21, 2002, 12:07pm
Good idea. I like rainbow as a color. Not sure if it would work, or how. I guess there are a lot of possibilities... but this is the wishlist. I'll wish for that one too. :)
TechnoZeus
[View Quote]"jacob the hero" <jacob2000caca at yahoo.ca> wrote in message news:3e03d7ee$1 at server1.Activeworlds.com...
> The Color Are Red orange yellow green blue and purple! They Cool! are you
> going add On Feature, That is my idea! :) try it on!
>
>
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Dec 22, 2002, 12:44am
Most be a bother to be so easily annoyed. Hang in there... you'll survive it. :)
TechnoZeus
[View Quote]"maki" <maki at awmaki.com> wrote in message news:3e04eb9d$1 at server1.Activeworlds.com...
> ananas wrote:
>
> KAH posted this in worldbuilders, maybe it will explain the Re:'s:
>
> "carlbanks" <CarLBanks at insight.rr.com> wrote in
> news:3e039d55$1 at server1.Activeworlds.com:
>
>
>
> If you look at all his other posts you'll notice they do have 'Re:' and
> aren't replies to old messages - kind of annoying....reminds me of
> technozeus..only those are actual replies.
>
> awmaki.com
>
>
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Dec 22, 2002, 8:06am
It's okay. You'll survive it too. :)
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e052807$1 at server1.Activeworlds.com...
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e05270c$2 at server1.Activeworlds.com...
>
> Apparently he wasn't the only one...
>
> --Bowen--
> 4/30 something isn't bad though consider most post rarely.
>
>
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Dec 23, 2002, 1:58am
Unsightly, yes... but not annoying, if you consider what reasons there may be. At least, not annoying to me. :·)
Perhaps Jacob the Hero didn't realize that the "Re:" is short for the English word "Regarding" and that it is used to signify a reply to the subject specified. We all know different things. We all had to learn what we know. Other people are bound to be lacking knowledge that each of us has, and we in turn are bound to be lacking some knowledge that they have. It doesn't do any good to be annoyed by the fact that someone may have reasons for something that you don't understand, or that someone may not have yet learned something that you already know.
Here's a piece of information you may not have been aware of. When people are speaking French, they often say "Re" when someone returns. This is something I learned only recently myself, and it made sense to me right away because many people who's first language is not English form the word "Rehi" as an English word for "Hi again" which is a reasonable English word formation even though you're not likely to find it in most dictionaries. I wasn't sure the exact reason for the French usage of "Re" as meaning "Hi again" but I figured it was an abreviation for something, so I asked Ourasi and got the response... yes it's the abreviation of "rebonjour".
It's not hard to see how a person could mistake the "Re:" in a newsgroup post's subject for meaning "Hi again" so that's one possibility, and of course there are other possibilities too. When people allow themselves to be annoyed by what they don't understand about another person's actions rather than politely resolving the issue, they may be missing an opportunity to learn somethig or teach something... either of which could make the world they live in a little better place to live.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e068059 at server1.Activeworlds.com...
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e058e93$1 at server1.Activeworlds.com...
>
> I didn't really care, it just gets annoying and unsightly.
>
> --Bowen--
>
>
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Dec 23, 2002, 2:37am
As I said, it doesn't do any good to be annoyed by the fact that someone may have reasons for something that you don't understand. Don't let things get to you so easily. Life is too short. Don't waste it. :·)
By the way, it looked to me like Maki was replying to Kah.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e068ad2 at server1.Activeworlds.com...
>
>
> Annoying yes, I was referring to yours not his. I thought that's what Maki said and
> I concured with, unless I implied that as well...
>
> --Bowen--
>
>
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Dec 22, 2002, 8:18am
Right now, the closest you can get is to have the person join you, and then join themself. (I know that word isn't considered proper English, but since English doesn't have an acceptable proper word, it'll do.)
You may also want to check my wishlist post entitled "2nd person mode" on Thursday, November 28, where I suggest an addition to the context menu that comes up when you right click on another person's avatar.
About the idea of a 1st person view zoom option, I would like that very much... and also, a wide angle lense option, to see straight up, straight down, straight to the left, straight to the right, and straight ahead, all at the same time.
TechnoZeus
[View Quote]"anduin" <anduin at goreanscribe.com> wrote in message news:3e04f8f0 at server1.Activeworlds.com...
> An identity claiming to be known as sk8man1 scribed the following news:3e04a560 at server1.Activeworlds.com :
>
>
> Hmmm, I like the idea with others being able to see your 3D Window (if you give them permission). Would actually help in teaching people how to build.
>
> --
> Anduin (317281)
> - The Gorean Scribe
> - http://www.goreanscribe.com
>
>
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Dec 22, 2002, 8:24am
Yep, there are a lot of things that could be done with a world entry rejection message. I like that idea of puting a web form URL in the message. Perhaps this could be taken a step farther and add a checkbox for whether or not to open the world's set homepage upon failed world entry in addition to upon successful world entry.
TechnoZeus
[View Quote]"anduin" <anduin at goreanscribe.com> wrote in message news:3e04f957 at server1.Activeworlds.com...
>
> Very good. You could also post a URL to the website about your world, where they could read rules, fill in application form and such before the Caretaker adds entry rights to that Citnum or gives a PPW to use.
>
> --
> Anduin (317281)
> - The Gorean Scribe
> - http://www.goreanscribe.com
>
>
> An identity claiming to be known as sk8man1 scribed the following news:3e04b25b at server1.Activeworlds.com :
>
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Dec 24, 2002, 9:43am
There's a potnetial for abuse in anything that has a potential for use. In this casem the potential for abuse is no greater than the potential for abuse of the world's Welcome message and the ability to set a world so that anyone can enter it and read that message. Keep in mind that this would a way of getting only a single text message, which obviously is much less than what you get if you are actually allowed to enter the world. The potential for proper use are what we sould be concerned with, because it would allow world owners a way to give people such information as why the world is closed, when (if ever) it will be open, and where to look or who to contact for more details. Abuse of such a feature would be handled like abuse of any other information providing feature, if such abuse were to happen and be bad enough for people to look for a way to deal with it. It would be a very useful feature.
TechnoZeus
[View Quote]"ryan jacob" <ryan_jacob at hotmail.com> wrote in message news:3e076982$1 at server1.Activeworlds.com...
> I think it's a good idea but isn't there the potential for abuse in the
> reject messages..would they be regulated or anything?
>
> Ryan Jacob
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e0592cc$1 at server1.Activeworlds.com...
> rejection message. I like that idea of puting a web form URL in the
> message. Perhaps this could be taken a step farther and add a checkbox for
> whether or not to open the world's set homepage upon failed world entry in
> addition to upon successful world entry.
> news:3e04f957 at server1.Activeworlds.com...
> where they could read rules, fill in application form and such before the
> Caretaker adds entry rights to that Citnum or gives a PPW to use.
> news:3e04b25b at server1.Activeworlds.com :
> message
> be
> world
>
>
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Dec 26, 2002, 9:46am
Then how about a way that someone with eject privs could request permission to view your incomming and outgoing whispers? A person being harrassed could grant such permission, causing whisper messages to be echoed to the person who made the request, until one of the two turned that function off.
TechnoZeus
[View Quote]"sk8man1" <Gzanone at optonline.net> wrote in message news:3e09a7af at server1.Activeworlds.com...
> I guess, I kinda meant it more as a harassment thing... People are
> getting harassed in whispers and we kinda don't have any proof that it has
> or hasn't happened.
>
> -Sk8man1 (346035)
>
> "ananas" <vha at oct31.de> wrote in message news:3E09895D.A82E3987 at oct31.de...
> in
>
>
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Dec 26, 2002, 9:55am
I don't recall specifically whether or not the AW end user agreement had such a provision, but in my experience most such agreements specify which areas laws will govern any disputed concerning the things covered in the agreement, so if you accept such a contract then you are technically agreeing to be bound by that particular set of laws regardless of where you live, unless the laws of your area specify somehow that such terms of a contract are not legally binding.
TechnoZeus
[View Quote]"sk8man1" <Gzanone at optonline.net> wrote in message news:3e0a70db$1 at server1.Activeworlds.com...
> Yes, but you can't quite sue someone out of your country if they have
> different laws where they live and they are acting from. Of course you can
> sue like hackers and virus creater people, but they are causing damage. If
> you can catch them of course... Also, by agreeing to the EULA you signed a
> contract and agreed to what was said in the post up there ^, AW obviously
> has proof of the contract or you wouldn't be using AW would you. A lawsuit
> wouldn't quite work out in your favor. Overall it doesn't matter if you sue
> someone in the US from the UK as the US police force isn't going to care
> enough about your issue to do anything about it. You'd have to get like UKs
> special forces to come in and smuggle the owner of AW out of the country
> ROFLMFAO
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e0a6ab7 at server1.Activeworlds.com...
> have
> if
> to
> is
> terms
> they
> ISP
>
>
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Dec 26, 2002, 10:45am
Yep. "This Agreement shall be governed by and construed under Massachusetts law." Covers which laws govern the terms of the agreement. I notice that "arbitration" is, if used, to be held in California. They may want to update that since Massachusettes is pretty far from there. :)
TechnoZeus
[View Quote]"baron" <pk39srt at hotmail.com> wrote in message news:MPG.18751d0321340f3298968b at news.activeworlds.com...
> It would be helpful if the installer saved a copy of the EULA in the AW folder as eula.txt for future reference, I had to download a new copy of awb.exe to get it. Anyway, full text pasted below.
>
>
> ACTIVE WORLDS BROWSER END USER LICENSE AGREEMENT
>
> BY CLICKING ON THE "NEXT" BUTTON, YOU ARE CONSENTING TO BE BOUND BY AND ARE BECOMING A PARTY TO THIS AGREEMENT. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS AGREEMENT, CLICK THE "CANCEL" BUTTON AND THE INSTALLATION PROCESS WILL NOT CONTINUE. IF THESE TERMS ARE CONSIDERED AN OFFER, ACCEPTANCE IS EXPRESSLY LIMITED TO THESE TERMS.
>
> GRANT. Subject to the terms of this Agreement, Activeworlds.com, Inc. ("AWCOM") hereby grants you a limited, personal, nontransferable, nonsublicensable, royalty-free, nonexclusive license to use one copy of the client software product you are about to install in object code form ("Software") for the purpose of accessing the Active Worlds server and using the Active Worlds software resident thereon ("AW Software").
>
> You may: copy the Software for archival purposes, provided any copy must contain all of the original Software's proprietary notices; you may use the AW Software subject to the terms and conditions of this license.
>
> You may not, directly or indirectly: modify, translate, reverse engineer, decompile, disassemble (except to the extent applicable laws specifically prohibit such restriction), create derivative works based on, or otherwise attempt to discover the source code or underlying ideas or algorithms of the Software or AW Software; or copy (except for archival purposes as set forth above), rent, lease, distribute, transfer or otherwise transfer rights to the Software or AW
> Software; use the Software or AW Software for timesharing or service bureau purposes; or remove any proprietary notices or labels on the Software or AW Software.
>
> SOFTWARE. This license does not grant you any right to any enhancement or update. Furthermore, this license does not grant you continued access to AW Software.
>
> SUPPORT. This Agreement does not entitle you to any maintenance, upgrades, patches, enhancements, fixes, new versions or other support ("Support Programs") for the Software or AW Software; provided, however, that if you download or otherwise obtain in any manner any Support Programs they shall become part of the Software and the terms of this Agreement shall apply.
>
> TITLE. As between the parties, title, ownership rights, and intellectual property rights in and to the Software and AW Software, and any copies or portions thereof, shall remain in AWCOM and its suppliers or licensors. The Software and AW Software are protected by the copyright laws of the United States and international copyright treaties. Title, ownership rights, and intellectual property rights in and to any software, data, information, text, pictures, images,
> avatars, characters, sounds, personalities, or other content ("Content") accessed through the Software or otherwise with AW Software is the property of the applicable owner and may be protected by applicable copyright or other law. This License gives you no rights, title, or interest to Content (including without limitation Content that you post or create on the Active Worlds server) except the limited license to use the AW Software as described above.
>
> DISCLAIMER OF WARRANTY. THE SOFTWARE, AW SOFTWARE, AND ANY SERVICES THAT YOU RECEIVE FROM AWCOM, ARE PROVIDED "AS IS." AWCOM HEREBY DISCLAIMS ALL EXPRESS OR IMPLIED WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
>
> LIMITATION OF LIABILITY. You assume the entire risk as to the quality and performance of the Software or AW Software. AWCOM assumes no liability for the cost of any service or repair if the Software or AW Software is defective. Further, you assume the responsibility of, and any costs or liability associated with, making a connection (by any means) to the Active Worlds server, and you understand that the Software and AW Software will not operate without such a connection.
>
> AWCOM exercises no screening, editorial, or other control over Content available to you through your use of the Software and AW Software, and Content may include material that could be deemed distasteful, misleading, inaccurate, offensive, pornographic or otherwise objectionable. Furthermore, use of the Software or AW Software does not guarantee any privacy or confidentiality of any Content you post or make available through the Software and AWCOM assumes no
> responsibility or liability for the preservation of such Content and may modify or remove it at AWCOM's sole discretion. You hereby release AWCOM from any and all liability for all claims related to Content as well as claims related to the security or level of privacy provided.
>
> UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, TORT, CONTRACT, STRICT LIABILITY, OR OTHERWISE, SHALL AWCOM OR ITS LICENSORS, SUPPLIERS OR RESELLERS BE LIABLE TO YOU OR ANY OTHER PERSON FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOST PROFITS, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. IN NO EVENT WILL AWCOM BE LIABLE FOR ANY DAMAGES
> IN EXCESS OF AWCOM LIST PRICE FOR A LICENSE TO THE SOFTWARE, EVEN IF AWCOM SHALL HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES.
>
> TERMINATION. AWCOM may, at its sole discretion, terminate this Agreement, the license granted herein, and your right to use or access the Software, AW Software, or the Active Worlds server at any time. On termination, you must destroy all copies of the Software.
>
> ARBITRATION. Any claim alleging a violation of any duty incident to this Agreement, or your use of the Software or the AW Software, or arising out of any transaction occurring in Active Worlds, irrespective of the legal theory asserted, is subject to binding arbitration. This means that both sides give up all rights to a jury or court trial. The arbitration will take place, at your choice, either on-line before the Active Worlds Tribunal, or before a panel of
> arbitrators at the American Arbitration Association offices in San Diego, California. In the latter instance, both sides shall pay half of the fees and expenses associated with the arbitration proceeding itself, but each side shall be responsible for all costs associated with traveling to the site of the arbitration, preparing for the arbitration, and hiring counsel, if desired. In both cases, both sides shall select an arbitrator from a randomly generated list of
> available arbitrators, and those two arbitrators shall select a third.
> No punitive or consequent damages (including without limitation statutory "multiplied," e.g. treble, damages) shall be awarded and the arbitrators shall be made aware of this limitation.
>
> EXPORT CONTROLS. None of the Software, AW Software or underlying information or technology may be downloaded or otherwise exported or re-exported (i) into (or to a national or resident of) Cuba, Iraq, Libya, Yugoslavia, North Korea, Iran, Syria or any other country to which the U.S. has embargoed goods; or (ii) into any country in which the U.S. has embargoed goods, or to anyone on the U.S. Treasury Department's list of Specially Designated Nationals or the U.S. Commerce
> Department's Table of Deny Orders. By downloading or using the Software, you are agreeing to the foregoing and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country or on any such list.
>
> MISCELLANEOUS. This Agreement represents the complete license agreement and supersedes all prior agreements and representations and may only be amended by a writing executed by the parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable. This Agreement shall be governed by and construed under Massachusetts law.
>
> U.S. GOVERNMENT RESTRICTED RIGHTS. Use, duplication or disclosure by the Government is subject to restrictions set forth in subparagraphs (a) through (d) of the Commercial Computer-Restricted Rights clause at FAR 52.227-19 when applicable, or in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause in DFARS 252.227-7013, and in similar clauses in the NASA FAR Supplement.
>
> Created and produced by Activeworlds.com, Inc.
>
>
>
> In article <3e0aee4c$1 at server1.Activeworlds.com>, TechnoZeus at techie.com says...
>
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Dec 27, 2002, 1:54am
If someone chooses to allow another person to a conversation they are having in whispers, yes they would be breaking the privacy of the other person in the conversation... but isn't that the same thing they would be doing if they copied the whispers and gave them to the same observer in telegrams, chat, or any other way? There would still be no way to view whisper conversations without the permission of someone involved in the conversation.
TechnoZeus
[View Quote]"ryan jacob" <ryan_jacob at hotmail.com> wrote in message news:3e0b5a54$1 at server1.Activeworlds.com...
> Wouldn't that break the privacy of someone who wants to whisper to someone
> else? I don't think that's a good idea.
>
> Ryan Jacob
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e0aec1b$1 at server1.Activeworlds.com...
> permission to view your incomming and outgoing whispers? A person being
> harrassed could grant such permission, causing whisper messages to be echoed
> to the person who made the request, until one of the two turned that
> function off.
> news:3e09a7af at server1.Activeworlds.com...
> has
> news:3E09895D.A82E3987 at oct31.de...
> log
> worlds
> that
>
>
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Dec 27, 2002, 1:55am
Abritration is a formal way of settling disputes out of court. Usually formal anyway. :)
TechnoZeus
[View Quote]"ryan jacob" <ryan_jacob at hotmail.com> wrote in message news:3e0b5aa2 at server1.Activeworlds.com...
> What is the arbitration part? I don't get it...
>
> Ryan Jacob
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e0af9e1$1 at server1.Activeworlds.com...
> Massachusetts law." Covers which laws govern the terms of the agreement. I
> notice that "arbitration" is, if used, to be held in California. They may
> want to update that since Massachusettes is pretty far from there. :)
> news:MPG.18751d0321340f3298968b at news.activeworlds.com...
> folder as eula.txt for future reference, I had to download a new copy of
> awb.exe to get it. Anyway, full text pasted below.
> ARE BECOMING A PARTY TO THIS AGREEMENT. IF YOU DO NOT AGREE TO ALL OF THE
> TERMS OF THIS AGREEMENT, CLICK THE "CANCEL" BUTTON AND THE INSTALLATION
> PROCESS WILL NOT CONTINUE. IF THESE TERMS ARE CONSIDERED AN OFFER,
> ACCEPTANCE IS EXPRESSLY LIMITED TO THESE TERMS.
> ("AWCOM") hereby grants you a limited, personal, nontransferable,
> nonsublicensable, royalty-free, nonexclusive license to use one copy of the
> client software product you are about to install in object code form
> ("Software") for the purpose of accessing the Active Worlds server and using
> the Active Worlds software resident thereon ("AW Software").
> must contain all of the original Software's proprietary notices; you may use
> the AW Software subject to the terms and conditions of this license.
> engineer, decompile, disassemble (except to the extent applicable laws
> specifically prohibit such restriction), create derivative works based on,
> or otherwise attempt to discover the source code or underlying ideas or
> algorithms of the Software or AW Software; or copy (except for archival
> purposes as set forth above), rent, lease, distribute, transfer or otherwise
> transfer rights to the Software or AW
> bureau purposes; or remove any proprietary notices or labels on the Software
> or AW Software.
> or update. Furthermore, this license does not grant you continued access to
> AW Software.
> upgrades, patches, enhancements, fixes, new versions or other support
> ("Support Programs") for the Software or AW Software; provided, however,
> that if you download or otherwise obtain in any manner any Support Programs
> they shall become part of the Software and the terms of this Agreement shall
> apply.
> intellectual property rights in and to the Software and AW Software, and any
> copies or portions thereof, shall remain in AWCOM and its suppliers or
> licensors. The Software and AW Software are protected by the copyright laws
> of the United States and international copyright treaties. Title, ownership
> rights, and intellectual property rights in and to any software, data,
> information, text, pictures, images,
> accessed through the Software or otherwise with AW Software is the property
> of the applicable owner and may be protected by applicable copyright or
> other law. This License gives you no rights, title, or interest to Content
> (including without limitation Content that you post or create on the Active
> Worlds server) except the limited license to use the AW Software as
> described above.
> THAT YOU RECEIVE FROM AWCOM, ARE PROVIDED "AS IS." AWCOM HEREBY DISCLAIMS
> ALL EXPRESS OR IMPLIED WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES
> OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
> and performance of the Software or AW Software. AWCOM assumes no liability
> for the cost of any service or repair if the Software or AW Software is
> defective. Further, you assume the responsibility of, and any costs or
> liability associated with, making a connection (by any means) to the Active
> Worlds server, and you understand that the Software and AW Software will not
> operate without such a connection.
> available to you through your use of the Software and AW Software, and
> Content may include material that could be deemed distasteful, misleading,
> inaccurate, offensive, pornographic or otherwise objectionable. Furthermore,
> use of the Software or AW Software does not guarantee any privacy or
> confidentiality of any Content you post or make available through the
> Software and AWCOM assumes no
> modify or remove it at AWCOM's sole discretion. You hereby release AWCOM
> from any and all liability for all claims related to Content as well as
> claims related to the security or level of privacy provided.
> LIABILITY, OR OTHERWISE, SHALL AWCOM OR ITS LICENSORS, SUPPLIERS OR
> RESELLERS BE LIABLE TO YOU OR ANY OTHER PERSON FOR ANY INDIRECT, SPECIAL,
> INCIDENTAL, OR CONSEQUENTIAL DAMAGES INCLUDING, WITHOUT LIMITATION, DAMAGES
> FOR LOST PROFITS, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
> MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. IN NO EVENT
> WILL AWCOM BE LIABLE FOR ANY DAMAGES
> AWCOM SHALL HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES.
> Agreement, the license granted herein, and your right to use or access the
> Software, AW Software, or the Active Worlds server at any time. On
> termination, you must destroy all copies of the Software.
> this Agreement, or your use of the Software or the AW Software, or arising
> out of any transaction occurring in Active Worlds, irrespective of the legal
> theory asserted, is subject to binding arbitration. This means that both
> sides give up all rights to a jury or court trial. The arbitration will
> take place, at your choice, either on-line before the Active Worlds
> Tribunal, or before a panel of
> Diego, California. In the latter instance, both sides shall pay half of the
> fees and expenses associated with the arbitration proceeding itself, but
> each side shall be responsible for all costs associated with traveling to
> the site of the arbitration, preparing for the arbitration, and hiring
> counsel, if desired. In both cases, both sides shall select an arbitrator
> from a randomly generated list of
> statutory "multiplied," e.g. treble, damages) shall be awarded and the
> arbitrators shall be made aware of this limitation.
> information or technology may be downloaded or otherwise exported or
> re-exported (i) into (or to a national or resident of) Cuba, Iraq, Libya,
> Yugoslavia, North Korea, Iran, Syria or any other country to which the U.S.
> has embargoed goods; or (ii) into any country in which the U.S. has
> embargoed goods, or to anyone on the U.S. Treasury Department's list of
> Specially Designated Nationals or the U.S. Commerce
> you are agreeing to the foregoing and you are representing and warranting
> that you are not located in, under the control of, or a national or resident
> of any such country or on any such list.
> and supersedes all prior agreements and representations and may only be
> amended by a writing executed by the parties. If any provision of this
> Agreement is held to be unenforceable for any reason, such provision shall
> be reformed only to the extent necessary to make it enforceable. This
> Agreement shall be governed by and construed under Massachusetts law.
> the Government is subject to restrictions set forth in subparagraphs (a)
> through (d) of the Commercial Computer-Restricted Rights clause at FAR
> 52.227-19 when applicable, or in subparagraph (c)(1)(ii) of the Rights in
> Technical Data and Computer Software clause in DFARS 252.227-7013, and in
> similar clauses in the NASA FAR Supplement.
> says...
> had such a provision, but in my experience most such agreements specify
> which areas laws will govern any disputed concerning the things covered in
> the agreement, so if you accept such a contract then you are technically
> agreeing to be bound by that particular set of laws regardless of where you
> live, unless the laws of your area specify somehow that such terms of a
> contract are not legally binding.
>
>
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Dec 27, 2002, 4:34am
It wouldn't be automatic. Only simplified.
TechnoZeus
[View Quote]"ryan jacob" <ryan_jacob at hotmail.com> wrote in message news:3e0be618$1 at server1.Activeworlds.com...
> That's a good point, but making the process of doing that automatic and
> electronic worries me a bit.
>
> Ryan Jacob
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e0bcefd at server1.Activeworlds.com...
> having in whispers, yes they would be breaking the privacy of the other
> person in the conversation... but isn't that the same thing they would be
> doing if they copied the whispers and gave them to the same observer in
> telegrams, chat, or any other way? There would still be no way to view
> whisper conversations without the permission of someone involved in the
> conversation.
> news:3e0b5a54$1 at server1.Activeworlds.com...
> someone
> echoed
> are
> it
> a
> things
> public...
>
>
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Dec 29, 2002, 10:35am
I'm not sure what you mean by tourists using the feature, but I'm thinking it would be best if only world caretakers and people with eject privileges could request permission to view your incomming and outgoing whispers, of the intention is to allow a way of verifying harrassment, since other people couldn't do much about it even after verifying it and some people might have a tendancy to repeatedly ask complete strangers for such permission without good cause, given the chance.
TechnoZeus
[View Quote]"sk8man1" <Gzanone at optonline.net> wrote in message news:3e0c88f4$1 at server1.Activeworlds.com...
> That's a good idea TZ. It wouldn't be disreguarding EVERYONE's privacy,
> but that's what I was looking for kinda. Just a way to see if someone is
> harassing someone else in whispers. Not a bad idea as you have to request /
> be asked to view someone elses whispers, and if you can cut them off as soon
> as you think it's appropriate. Would be nice if tourists could use the
> feature also by right clicking. :)
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e0aec1b$1 at server1.Activeworlds.com...
> permission to view your incomming and outgoing whispers? A person being
> harrassed could grant such permission, causing whisper messages to be echoed
> to the person who made the request, until one of the two turned that
> function off.
>
> *snip snip* everything below here was *snipped*
>
>
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Dec 29, 2002, 10:46am
Ah, okay sk8man1, I just realized what you meant. The concept of "tourist" doesn't trigger in my mind the idea of not being able to whisper, so I didn't realie that you meant "people who can't whisper or send telegrams" and yes I agree that for their sake it would be nice if there was some alternative way of letting someone in charge know that they are being harrassed and would like their whispers monitored. I suppose better yet would be to be able to choose mute from the whisper list (even with whispering disabled) so that they can't whisper to you. Some kind of context menu should be added to the whisper list. If not the ability to right click on a name in the list, then perhaps a "context menu" button right next to either the whisper list or the whisper input field. Adding a context list option would then be even better since it would make that option easier to get to without having to find the target avatar.
TechnoZeus
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message news:3e0eec26$1 at server1.Activeworlds.com...
> I'm not sure what you mean by tourists using the feature, but I'm thinking it would be best if only world caretakers and people with eject privileges could request permission to view your incomming and outgoing whispers, of the intention is to allow a way of verifying harrassment, since other people couldn't do much about it even after verifying it and some people might have a tendancy to repeatedly ask complete strangers for such permission without good cause, given the chance.
>
> TechnoZeus
>
> "sk8man1" <Gzanone at optonline.net> wrote in message news:3e0c88f4$1 at server1.Activeworlds.com...
>
>
|
Dec 29, 2002, 10:49am
That wouldn't be so bad... and if it only announced when they started watching, and not when they stopped, the person doing the harrassment (or other unwanted behavior) wouldn't know when the monitoring stopped and would most likely continue to behave, just in case. :)
TechnoZeus
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3e0dea5f at server1.Activeworlds.com...
> Erm, just have it announced if sum1 joins the whispers... hehe! I know this
> KINDA defeats the point but it still protects privacy as they WILL know who
> is there!
> "sk8man1" <Gzanone at optonline.net> wrote in message
> news:3e09403c at server1.Activeworlds.com...
>
>
|
Dec 30, 2002, 12:35pm
That's another reason why I figure there shouldn't be a way of letting a person without eject privs or caretaker privs listen in on whispers... because if the problem they're monitoring gets worse it would be good if they could do something about it.
TechnoZeus
[View Quote]"sk8man1" <Gzanone at optonline.net> wrote in message news:3e104dab$1 at server1.Activeworlds.com...
> I guess it could even help to let other people know that you are taking
> action against them. If it told them that their whispers are being relayed
> to someone they might consider not doing it again and that they might
> actually get into trouble because the person they're harassing is serious.
> On the downside they might keep doing it BECAUSE you relayed the whispers.
> o.O
>
> -Sk8man1
>
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e0eef58$1 at server1.Activeworlds.com...
> watching, and not when they stopped, the person doing the harrassment (or
> other unwanted behavior) wouldn't know when the monitoring stopped and would
> most likely continue to behave, just in case. :)
> news:3e0dea5f at server1.Activeworlds.com...
> this
> who
>
> *snip snip*
>
>
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Jan 1, 2003, 8:12pm
Any time you say anything to anyway, it is possible that they may repeat it. They may also choose to record for later use. There are a few people in Active Worlds who do that kind of thing all the time. If you want to be sure something you say will not be repeated, either say it where nobody can hear you (which seems to me would usually serve no purpose) or only say it to someone you trust and only after they agree not to ever repeat what you're about to say. Personally, I have a little trouble making such agreements without knowing what is "about to be" said. Hehe.
TechnoZeus
[View Quote]"ryan jacob" <ryan_jacob at hotmail.com> wrote in message news:3e133bac$1 at server1.Activeworlds.com...
> I don't like the idea of anyone viewing any of my whispers to someone. The
> whispers I send are intended for that person only, and I feel I'd have to be
> warned if someone else was monitoring any whispers. I just don't like the
> idea.
>
> Ryan Jacob
>
> "sk8man1" <Gzanone at optonline.net> wrote in message
> news:3e120ef8$1 at server1.Activeworlds.com...
> you
> The
> so
> times,
> a
> privacy*
> started
>
>
|
Jan 3, 2003, 1:36am
True... but still, we can wish. :)
TechnoZeus
[View Quote]"anarkissed" <anarkissed at nospam.alt.2600.net> wrote in message news:3e14fe5b at server1.Activeworlds.com...
> Right click on their avatar or name in the chat and you can select "mute on
> sight". You don't need them in your contacts.
> Tourists get in free. This is one of the many marketing ways to encourage
> them to pony up the dough for their entertainment.
> Remember, that's what this is, entertainment. Even if you do put your whole
> world into it.
>
>
> "sk8man1" <Gzanone at optonline.net> wrote in message
> news:3e13574c$1 at server1.Activeworlds.com...
> right
> putting
> The
> to
> the
> if
> privacy.
> eject
> letting
> if
> are
> hehe!
>
>
|
Dec 26, 2002, 10:10am
This would make a good addition to the existing warp and teleport commands, actually.
It would also go well as an addition to the "Accelerate" command that I suggested a long time ago for nudging avatars in a specified direction without the sound associated with warp or teleport actions. The command would act to accellerate in a certain direction rather than toward a specific destination. The idea being that such a command could be used to move someone downstream or act as if the wind was blowing hard ehough from one direction as to slow or speed movement in certain directions. There are many such enhancements that are possible. :)
TechnoZeus
[View Quote]"john" <johnf_the_great at hotmail.com> wrote in message news:3e0a19e9 at server1.Activeworlds.com...
> Well y'know what i mean, bump, activate & create
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e0a080b at server1.Activeworlds.com...
> bots),
> makes
> fast
> land,
>
>
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Dec 27, 2002, 2:01am
No different to me. The way I understood the original post was that 45 would mean 45 degrees down, whereas straight down would be 90 degrees, and straight up would be -90 degrees. Upside down and backward would be 180 or -180 degrees. This idea of looking level being set at 0 degrees and straight down being 90 degrees seems to me no more or less intuitive than looking level being 90 degrees and straight down being 0 degrees, but looking level being at 0 degrees and 90 degrees being straight down does fit in better with a standard used in trigonometry.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e0b937f at server1.Activeworlds.com...
>
> "swe" <sweAT at swe-eDOT.com> wrote in message news:3e0b8fe7 at server1.Activeworlds.com...
>
> Yeah, it would.
>
> --Bowen--
>
>
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