Board ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
orb // User Search
orb // User Search3.4 sdk??Nov 21, 2002, 9:47pm
End of the LineNov 25, 2005, 8:57pm
Why would he tell you to do that? That does NOT sound like JP! How was
this even brought about, if it was at all? Teleports jump to altitudeJul 9, 2006, 5:57pm
BRO also has that same thing happen... getting ported to the Gate upon uni
entry and at other times. Lock designated avatars to specific users within private worlds.Nov 13, 2002, 3:27pm
A feature to add to the avatar list / dat file: For world owners to have
the ability to designate a certain av to a specific citnumber. A visitor trying to use someone else's av will get default tourist av with a courteous message. BRO and ORB Coronas detailNov 18, 2002, 5:49pm
BRO and I have been discussing coronas. It's possible to invert the
equation so that when you back away from a corona it gradually gets more dim and as you get closer it gets brighter. The other way around isn't natural in some cases (loll) It's like looking in a universal mirror. Should all the text be reversed? Either way is useful for building. We sort of began in space and just kept imagining and let ourselves "what if" on and on. What if: in whichever camera view you want to be in... the x,y, and z axis properties has an effect on how you see things? Standing on our heads now trying to figure out what this is all about. ZoomingNov 18, 2002, 6:16pm
BRO and ORB cont. If we had screen in screen, we could also have an added
camera angle to use for zooming ahead to see things in the distance before walking, viewing it in the 2nd screen. Ut oh , about mirrors again? phooeyNov 19, 2002, 1:09pm
Bump mirror on when you walk through a door maybe ? I guess to have the
mirror have avatar detection as a trigger the mirror would have to be a bot ? Naw Realistic worlds within realistic universes within the same dimension. <no subject>Nov 23, 2002, 11:30pm
It's nothing new but a matter of importance and considered progress sharing
ideas and being free to grow and learn. Scaring ppl away from expressing themselves by saying someone is copying someone else really hampers progress. I can see if someone is making a living and has copy rights which is completely different than what we're doing here in the wishlist in AW's NGs as we give of ourselves freely for the good of all. Who knows when our ideas will come to life in AW. Whether old ideas being repeated here and taken to the next level, or a whole new chain of ideas. I'm sure that everyone doesn't keep a list of who thought of what first from the time of genesis. I'm also just as sure there are different perspectives, concepts and theories but may draw the same or similar conclusion. That chain of events can lead to great discoveries. The warps at whatever speed and possibly parallel to whichever object intended could mean someday we'll see ourselves in 3rd person riding a bus or truck moving at the same speed in the same direction/or set of directions at the very same time. I know it's been thought of and discussed time and time again. SO I'm reiterating. [View Quote] <no subject>Nov 24, 2002, 6:13am
Snap to Avatar!
Couldn't resist. By the way lol and lol at maki's reply to Strike Rapier's 2nd Joke of the Week. [View Quote] speed bump warps and travelNov 25, 2002, 3:07pm
Travel from point to point according to specified x,y and z where the avatar
will be commanded to snap to a vehicle object in which it makes collision and where the first travel command is written. [where t=travel r=rotate sv=snap to vehicle] Therefore the first bump travel command should be written on the sv object. Thereafter any collision with other bump travel warps without the sv command will only affect the travel of avatar and initial sv object so as to continue the snap and traveling until specifying an sv change. Create sv;Bump t=10 0 0 time=10; next t next t will cause an open travel statement until collision with next bump t command object; bump r=1 0 0 time=4, t=0 5 0, next t then to end travel; bump sv off,t end Flaws are something I'm sure of. ORB speed bump warps and travelNov 25, 2002, 5:15pm
Of course setting speed limits is left to the department of transportation.
(No person shall drive a vehicle...at a speed greater than is reasonable and prudent...and in no event at a speed which endangers the safety of persons or property) Teleporters becoming reality: http://www.cnn.com/2002/WORLD/asiapcf/auspac/06/17/aust.startrek/ speed bump warps and travelNov 25, 2002, 5:43pm
http://www.activeworlds.com/help/aw31/teleport.html "Note that
short-distance teleports or warps (less than 100 meters horizontally) won't register in the list of places you can go back to. This is so that the various warp-driven rollercoasters don't generate a long list of short teleports, which would make it difficult to get back to the start of the ride." The course is set by the builder who decides the path of travel. It's been that way with warps all along. Otherwise may as well just use an avatar with a vehicle already attached. [View Quote] speed bump warps and travelNov 25, 2002, 6:04pm
speed bump warps and travelNov 26, 2002, 4:05pm
[View Quote]
ncc71854, Contact http://www.cnn.com/feedback/
Main Entry: tele·port Pronunciation: 'te-l&-"pOrt, -"port Function: transitive verb Etymology: back-formation from teleportation Date: 1947 : to transfer by teleportation Main Entry: tele·por·ta·tion Pronunciation: "te-l&-"pOr-'tA-sh&n, -"por-, -p&r- Function: noun Etymology: tele- + transportation Date: 1931 : the act or process of moving an object or person by psychokinesis Main Entry: psy·cho·ki·ne·sis Pronunciation: "sI-kO-k&-'nE-s&s, -kI- Function: noun Etymology: New Latin Date: 1914 : movement of physical objects by the mind without use of physical means -- compare - psy·cho·ki·net·ic /-'ne-tik/ adjective Had to add this one: Main Entry: tele·ki·ne·sis Pronunciation: "te-li-k&-'nE-s&s, -kI- Function: noun Etymology: New Latin Date: 1890 : the production of motion in objects (as by a spiritualistic medium) without contact or other physical means - tele·ki·net·ic /-'ne-tik/ adjective - tele·ki·net·i·cal·ly /-ti-k(&-)lE/ adverb Main Entry: la·ser Pronunciation: 'lA-z&r Function: noun Usage: often attributive Etymology: light amplification by stimulated emission of radiation Date: 1960 : a device that utilizes the natural oscillations of atoms or molecules between energy levels for generating coherent electromagnetic radiation usually in the ultraviolet, visible, or infrared regions of the spectrum Main Entry: trans·port·er Pronunciation: tran(t)s-'pOr-t&r, -'por-, 'tran(t)s-" Function: noun Date: 1535 : one that transports ; especially : a vehicle for transporting large or heavy loads Main Entry: 1trans·port Pronunciation: tran(t)s-'pOrt, -'port, 'tran(t)s-" Function: transitive verb Etymology: Middle English, from Middle French or Latin; Middle French transporter, from Latin transportare, from trans- + portare to carry -- more at Date: 14th century 1 : to transfer or convey from one place to another <transporting ions across a living membrane> 2 : to carry away with strong and often intensely pleasant emotion 3 : to send to a penal colony overseas synonym see BANISH - trans·port·abil·i·ty /(")tran(t)s-"pOr-t&-'bi-l&-tE, -"por-/ noun - trans·port·able /tran(t)s-'pOr-t&-b&l, -'por-/ adjective Note: It stands to reason that we will not allow computers to have a mind of their own, however we do allow them to think for us. This is where we have trouble distinguishing between terms relating to our human mind and the prcesses of the computer which is a device. Someone needs to email Webster. speed bump warps and travelNov 26, 2002, 4:24pm
The dictionary entries in my previous post was taken from www.webster.com
ORB speed bump warps and travelNov 26, 2002, 4:50pm
This is a multi-part message in MIME format.
------=_NextPart_000_009E_01C2954F.C71B3800 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable [View Quote] > Note: It stands to reason that we will not allow computers to have a = mind of > their own, however we do allow them to think for us. This is where we = have > trouble distinguishing between terms relating to our human mind and = the > prcesses of the computer which is a device. Someone needs to email = Webster. It's interesting to look at the dates in which the words and definitions = originated in. Adding a few more entries from www.webster.com Main Entry: com=B7pute Pronunciation: k&m-'py=FCt Function: verb Inflected Form(s): com=B7put=B7ed; com=B7put=B7ing Etymology: Latin computare Date: 1616 transitive senses : to determine especially by mathematical means = <compute your income tax>; also : to determine or calculate by means of = a computer=20 intransitive senses 1 : to make calculation : RECKON 2 : to use a computer=20 Main Entry: com=B7put=B7er=20 Pronunciation: k&m-'py=FC-t&r Function: noun Usage: often attributive Date: 1646 : one that computes; specifically : a programmable electronic device = that can store, retrieve, and process data - com=B7put=B7er=B7dom /-d&m/ noun - com=B7put=B7er=B7less -l&s/ adjective - com=B7put=B7er=B7like /-"lIk/ adjective=20 ------=_NextPart_000_009E_01C2954F.C71B3800 Content-Type: text/html; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Dwindows-1252"> <META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY> <DIV><FONT size=3D2><FONT size=3D3>"orb" <</FONT><A=20 href=3D"mailto:Sharon at my.activeworlds.com"><FONT=20 size=3D3>Sharon at my.activeworlds.com</FONT></A><FONT size=3D3>> wrote = in=20 message<BR></FONT><A = href=3D"news:3de276d9 at server1.Activeworlds.com"><FONT=20 size=3D3>news:3de276d9 at server1.Activeworlds.com</FONT></A><FONT=20 size=3D3>...</FONT><BR></FONT></DIV> <DIV>> Note: It stands to reason that we will not allow computers to = have a=20 mind of<BR>> their own, however we do allow them to think for = us. This=20 is where we have<BR>> trouble distinguishing between terms relating = to our=20 human mind and the<BR>> prcesses of the computer which is a = device. =20 Someone needs to email Webster.</DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV> </DIV> <DIV>It's interesting to look at the dates in which the words and = definitions=20 originated in.</DIV> <DIV> </DIV> <DIV>Adding a few more entries from <A=20 href=3D"http://www.webster.com">www.webster.com</A></DIV> <DIV> </DIV> <DIV>Main Entry: com=B7pute Pronunciation: k&m-'py=FCt<BR>Function:=20 verb<BR>Inflected Form(s): com=B7put=B7ed; com=B7put=B7ing<BR>Etymology: = Latin=20 computare<BR>Date: 1616<BR>transitive senses : to determine especially = by=20 mathematical means <compute your income tax>; also : to determine = or=20 calculate by means of a computer <BR>intransitive senses<BR>1 : to make=20 calculation : RECKON<BR>2 : to use a computer </DIV> <DIV> </DIV> <DIV>Main Entry: com=B7put=B7er <BR>Pronunciation: = k&m-'py=FC-t&r<BR>Function:=20 noun<BR>Usage: often attributive<BR>Date: 1646<BR>: <FONT = color=3D#0000ff>one that=20 computes</FONT>; specifically : a programmable electronic device that = can store,=20 retrieve, and process data<BR>- com=B7put=B7er=B7dom /-d&m/ = noun<BR>-=20 com=B7put=B7er=B7less -l&s/ adjective<BR>- com=B7put=B7er=B7like = /-"lIk/ adjective=20 <BR><BR></DIV></BODY></HTML> ------=_NextPart_000_009E_01C2954F.C71B3800-- speed bump warps and travelNov 26, 2002, 7:01pm
This is a multi-part message in MIME format.
------=_NextPart_000_0133_01C29562.078FE680 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable ncc71854, The Age of the computer. http://library.thinkquest.org/22522/ ORB ------=_NextPart_000_0133_01C29562.078FE680 Content-Type: text/html; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Dwindows-1252"> <META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#0080f6> <DIV><FONT face=3DVerdana size=3D2>ncc71854,</FONT></DIV> <DIV><FONT face=3DVerdana size=3D2></FONT> </DIV> <DIV><FONT face=3DVerdana size=3D2></FONT> </DIV> <DIV><FONT face=3DVerdana size=3D2>The Age of the computer.</FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2><A=20 href=3D"http://library.thinkquest.org/22522/">http://library.thinkquest.o= rg/22522/</A></FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2>ORB</FONT></DIV></BODY></HTML> ------=_NextPart_000_0133_01C29562.078FE680-- WhiteBoardJan 7, 2003, 2:00pm
Hi everyone,
I think I mentioned this wish before. It's about having an rwx act like a whiteboard or chalkboard where we can draw freehand with our cursors. Lots of fun drawing with friends this way. ORB 3.3 sign bugJan 12, 2003, 12:23am
While writing a list on a xaw2 we thought it would give us more character
allowance if we left out spaces between each item on the list and put a comma between words. We added loads of words to the sign. The text got real small in the tag when gliding mouse over the sign. We didn't realize what effect this would have on our computers. 2 different computers crashed over a dozen times because of it. I even had to reformat my hd afterwards. 3.3 Sign bugJan 12, 2003, 12:23am
While writing a list on a xaw2 we thought it would give us more character
allowance if we left out spaces between each item on the list and put a comma between words. We added loads of words to the sign. The text got real small in the tag when gliding mouse over the sign. We didn't realize what effect this would have on our computers. 2 different computers crashed over a dozen times because of it. I even had to reformat my hd afterwards. Re: 3.3 Sign bugJan 12, 2003, 3:53pm
No idea how it caused the problems within my system to the degree that it
did. My computer wasn't the only one crashing repeatedly because of it. Once the sign was deleted the crashing stopped but I still had AWorld error messages and system error messages. Never had the system problems before that. I reinstalled AW 3.3 but still had errors. Reformatting was necessary it seemed to me since I had so many errors appearing steadily as time went on while using programs other than AW. Maybe somehow it was reading word,word,word,word,word,etc as one super long word and that isn't ok with how the 3.3 programming is. Cleaning up NAC covered landAug 23, 2003, 4:59pm
Thousands of acres of Not A Citizen covered land is all over AW in huge
chunks. There ought to be someway to free up that space for ppl to use. Cleaning up NAC covered landAug 23, 2003, 5:23pm
I don't mean builds that are historical just land that is covered by grass
or so. Ok maybe not a good idea lol news:3f47bacc$1 at server1.Activeworlds.com... > Yes, to make room for people covering 10000 x 10000 chunks of land, which > will then go NAC, and we'll need to clean that up, and the cycle goes on and > on. I see it as a buffer for that kind of thing. Anyway, you'd remove 90% > of AW if you cleaned that up. Hell, AW wouldn't have much of a GZ anymore > too. > > -joe > [View Quote] Cleaning up NAC covered landAug 26, 2003, 12:08pm
It's that most of the NAC's are covering land closest to GZ. You know how
we are Andras. Create Bounding Box or Create GroupDec 21, 2003, 5:44pm
For putting several objects in a build into one group so that we can use the
move and rotate commands as those the grouped objects has one axis. |