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scuz // User Search
scuz // User Search
Dec 24, 2003, 4:44am
Anybody tried it yet? Any thoughts?
~Scuz
[View Quote]"scuz" <webmaster at awscape.com> wrote in message
news:3fe80c9e at server1.Activeworlds.com...
> Megabot 1.0 Build 3 released. This is the first released build and
contains
> only paintball but later will contain CTF, Chat, ect.
>
> Check it out at http://megabot.awscape.net
>
>
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Dec 30, 2003, 6:12pm
My megabot has a paintball bot in it but as of now it doesnt have grenades,
frenzys, ect but i hope to add that before winter breaks over. Just gota
finish all this dumb homework >___<
~Homework sucks... erm.. Scuz
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:3fef4483 at server1.Activeworlds.com...
> iv been using the ultimate paint ball bot for some time before August when
> the last update came out. since then i haven't been able to use it because
> it crashes every 5 minutes. iv tried reinstalling it and everything. i
need
> either a fixed ultimate paintball bot or a totally new paintball bot. can
> anyone help? is shoemakervillage going to update the bot?
>
>
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Apr 6, 2003, 8:56pm
I think it would be nice, if you could set what the special commands are
in the world features, like have a textbox in the features, where you could
put comma or space separated special commands, so you don't have to use the
default Rotate and Move
Apr 16, 2003, 2:12am
But the good of this could be if you had a public build world, and you
didn't want people putting allot of coronas or lights in their builds, or
having the teleport and warp commands.
Just a thought.
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e911ded at server1.Activeworlds.com...
> I like that idea, but it would limit another idea which I've suggested in
the past... which is to add an alternative syntax of the move command based
on the syntax of the rotate command that only uses the Y axis, and have the
alternative move command syntax not restricted.
>
> TechnoZeus
>
> "scuz" <webmaster at awscape.com> wrote in message
news:3e90a270 at server1.Activeworlds.com...
are
could
the
>
>
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Apr 16, 2003, 2:05am
I for one really need a 3.4 VB sdk. I know allmost nothing about C++ and
i really dont have much time to learn, but im fairly good at VB and I would
like to use the 3.4 features in my bots.
Apr 23, 2003, 9:37pm
Well, a computer id is for the computer, if they changed computers, your
idea wouldnt matter because it would be a different install anyways.
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message
news:3ea71905 at server1.Activeworlds.com...
> I'd like to see something more reliable than the computer ID's which don't
> seem to work in all cases.
>
> Ryan
>
> "dion" <Dion at digevo.net> wrote in message
> news:3ea71771 at server1.Activeworlds.com...
ID,
that
not
> to
> that
> if
was
be
>
>
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Apr 23, 2003, 9:38pm
but basicly, thats a risk you take if you tourist enable your world
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message
news:3ea71905 at server1.Activeworlds.com...
> I'd like to see something more reliable than the computer ID's which don't
> seem to work in all cases.
>
> Ryan
>
> "dion" <Dion at digevo.net> wrote in message
> news:3ea71771 at server1.Activeworlds.com...
ID,
that
not
> to
> that
> if
was
be
>
>
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May 6, 2003, 9:41pm
The whole point of the noise command is for it to be that way. If you want
it to matter on how close you are to the sound, use sound instead.
[View Quote]"ubermonkey" <henry at wcalliance.com> wrote in message
news:3eb84234$1 at server1.Activeworlds.com...
> Currently, calling a 'noise' makes the sound appear to come from directly
on
> top of the user. This is irritating when, for example, making a game where
> sound effects are needed, since all SFX in vis range will be extremely
loud
> even if they are far away. I would like the option to specify, much like
the
> overlap specifier, that the noise should be processed for
distance/position.
>
> Monkey
>
>
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May 8, 2003, 6:17pm
ability for objects that are solid to push you, so you can create elevators
and such.
May 8, 2003, 7:09pm
well put it back in :P
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3ebac5a9$1 at server1.Activeworlds.com...
> Elevators took you up while you stood still in one version of 3.4 Beta
till
> it was taken out.
>
> "scuz" <webmaster at awscape.com> wrote in message
> news:3ebabb72$1 at server1.Activeworlds.com...
> elevators
>
>
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May 8, 2003, 8:02pm
thatd work
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ebad3d3$1 at server1.Activeworlds.com...
> why not this command setting? push=1/0
> Example:
> create move 0 5 time=12.5 wait=2 push=1
> "scuz" <webmaster at awscape.com> wrote in message
> news:3ebac793 at server1.Activeworlds.com...
>
>
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May 12, 2003, 12:33pm
i would like to see the avatar head look up when you look up, and look down
when you look down.
May 13, 2003, 12:22am
you would have to have all the rwxs right?
[View Quote]"andras" <andras at andras.net> wrote in message
news:3ebfe4b8$1 at server1.Activeworlds.com...
> ananas wrote:
>
>
> To write such a tool is a piece of cake. If there any need for it, I can
make it in not time :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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May 27, 2003, 12:10am
Ability to use more then 1 texture somthing tag=.
right now if u do more then 1 it will make the first one white
Sep 6, 2003, 12:08am
or dont complain about a little thing like av's. just make a point to check
each time you enter a world, or do a 3rd person, like i do.
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f591c9a at server1.Activeworlds.com...
> It would be nice if the first to avatars had a toggle in avatars.dat and a
> setting on the browser.
>
> Set browser to default to "male" or "female"
> Enter a world
> Set to male/female av depending on setting
> if no male/female av then default to neutral or failing that the first
> avatar like it is atm.
>
>
> Some people I've talked to don't like the fact that when they enter a
world
> they are defaulted to a male av.
>
> ~John
>
>
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Sep 23, 2003, 2:30am
I agree fully XD. Im sure they would go for it.
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f6f7c83 at server1.Activeworlds.com...
> AW should become open source!!
>
> ~John
>
> (Stupid ideas as ever)
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3f6f4d37$1 at server1.Activeworlds.com...
> hard
>
>
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Nov 7, 2003, 1:06am
id like sprites to face your location not your camera angle
Dec 20, 2003, 10:48pm
Would be awsome if you could set which commands are special and not.
Jan 7, 2004, 6:04pm
I dont know about you, but I have never seen a game with dynamic content
that has shadows. All the ones I have seen, the shadows are put in before
hand.
~Scuz
[View Quote]"orb" <sharonclarke at prexar.com> wrote in message
news:3ffc2d6a at server1.Activeworlds.com...
> In paint programs there are filters for different effects and one is cast
> shadow.
>
>
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Feb 18, 2004, 4:14am
Ok, sorry for being negitive, but all i can imagine out of this is people
judging people by it. There is basicly no other reason, and so what if they
dont build that much, or dont chat that much, theres no need what soever for
somthing like this, and it would just clog up the uniserver, and i still see
these things as pointless even in php forums.
[View Quote]"ry" <ryanauNOSPAM at iprimus.com.au> wrote in message
news:4020d43f at server1.Activeworlds.com...
> Hiya All...
> I think a nice feature for 3.6, or 4.0, would be User Ranks...
> When a user (Citizen) Right clicks a citizens text/avatar or contact list
> name, they click "View Rank"... It will then display their Rank in terms
of
> how much they are online.
> Like PHP-Forums do this...
>
> Something to think about.
>
> --
>
> Ry
> Citizen#: 323710
>
>
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Apr 13, 2003, 6:11pm
Ok just fer the comparing PS2 games to aw, heres the thing
ur like trying to compare, apples and oranges, they are 2 different things,
and its really stupid to compare them
If you have the money for AW then great, if you dont, dont give everybody
else a problem, do you think we came up with the prices???
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3e998c64 at server1.Activeworlds.com...
> Definately. Everquest makes plenty of cash and they have upgraded shit
> (that's the only thing I can find that somewhat resembles AW).
>
> -Dion
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns935C8F0A57D7Bkahatkahnewsdotcjbdo at 64.94.241.201...
an
> optimisation
no
of
>
>
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Apr 14, 2003, 2:12pm
nm my last post, i wasnt in a very good mood yesterday
just got back from a choir trip, and ive had 4 hours of sleep both nights we
were there, an yesterday we were at disney land, sos i was tired and cranky
Scuz the Tired
[View Quote]"tengel" <tengel at fna.no> wrote in message
news:3e99bc6b at server1.Activeworlds.com...
> It is not stupid to me, I have to pay to get a appel, same with the
oranges.
> and both taste good.
>
> "scuz" <webmaster at awscape.com> wrote in message
> news:3e99b653$1 at server1.Activeworlds.com...
> things,
everybody
shit
of
> handle
It's
> number
>
>
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Apr 16, 2003, 2:06am
I for one really need a 3.4 VB sdk. I know allmost nothing about C++ and
i really dont have much time to learn, but im fairly good at VB and I would
like to use the 3.4 features in my bots.
May 1, 2003, 1:09pm
I agree that tourist entrance to worlds should be free, but I also think you
should have a way to keep tourists out
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3eb091e3 at server1.Activeworlds.com...
> I'm happy about the responses I've received about allowing tourists into
AW.
> I don't believe I could have found something more worthwhile and
fulfilling
> to tackle other than helping someone in the community. Responses are as
> follows and more on the way:
> -----------------------
> agree......maybe aw should let tourists into" every world" ?..why
> should we pay more ? after all we are " recurting for them" as
> many of my friends want to see my builds first" before signing
up"
> --------------------------
> I get tired of PKing to empty worlds too
> --------------------------
> why should i pay to have tourists in my privatre worlds? I refuse :)
> --------------------------------------
> this is so true and since now have limit and cc it sould since we are
paying
> lot more whichb before would had paid our cit and thwo tourist at the good
> old days so they are not loosing anything
> --------------------
> I so agree! how do I help out?
> -------------------------------
> Your help is greatly needed. Opening AWI public worlds back to tourists
> will happen only if the entire community speaks out. PLEASE do your part
by
> posting your opinion to the Newsgroup or sending email to
> jp at activeworlds.com The AW experience for us and for future generations
of
> citizens depend upon making our voices heard. Please read m0e's below
post
> to the newsgroup:
>
> "Tourist are the life blood of our community, without them, we will not
> grow. sure they can be a major pain, but having done 4 years as a PK, I
> never grew tired of helping a tourist. for the past year+, tourist have
not
> been able to enter some of the AWI worlds. because of this, some ppl have
> left, and the GZ's of these worlds have for the most part become empty
> :-( the bottom line in this is .... tourist should be able to travel to
any
> of the 'Public' worlds, and if a private world owner is willing to pay, to
> their worlds as well I'm tired of seeing dead gz's, and overworked GK's"
m0e
>
>
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May 5, 2003, 1:28am
AYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
**100 years l8er**
YYYYYYYYYYYYYYE!!!
-The scuz
[View Quote]"pc hamster" <pchamster at attbi.com> wrote in message
news:3eb5c6aa at server1.Activeworlds.com...
> Hi everyone:
>
> AYE....
>
> Patrick
>
> "john" <john at 3d-reality.com> wrote in message
> news:3eb56d4a at server1.Activeworlds.com...
> all
should
> be
> are
> changed
>
>
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May 6, 2003, 9:41pm
How do u request to be on beta???
May 8, 2003, 2:11am
i was just wondering, cus i never saw a offer fer 3.4, sos i guess i just
got on ngs to late to see it
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3eb95ba0 at server1.Activeworlds.com...
> Lol!
>
> "stecloud" <stecloud at fsmail.net> wrote in message
> news:3eb951a6 at server1.Activeworlds.com...
> been
on
until
>
>
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May 11, 2003, 5:29am
wtf with the 30 day trial, thats stupid, the same person would just keep
doing it over and over, and you get a 1 week trial when you buy a cit, and
you dont pay for anything untill after that week. and wats with Access and
build rights in ALL worlds.... comon people, there has got to be a reason
for people to get citizens, with thoose rights, id kill my cit and go back
to a tourist
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3EBDA3AF.40204 at utn.cjb.net...
> For those less adventurous people, here are the results of the AWNews
> (http://www.awnews.org) so far:
>
> What sort of restrictions should tourists have?
>
> None; Same as citizens, but only as a 30-day trial - 1.25 % (1)
> Access and build rights in all worlds - 12.50% (10)
> Access to all worlds, but restricted build rights - 63.75% (51)
> Keep them as is, but lower world "tourist fee" - 5.00% (4)
> Everything is fine the way it is now - 2.50% (2)
> Access to AWI worlds only and no build rights - 5.00% (4)
> Access to AWGate only - 0.00% (0)
> Other (explain in comment) - 10.00% (8)
>
> Total votes: 80
>
> Now, I know that more than 80 people use AW, so if you haven't voted
> already, do so now! The more people who vote, the more likely AWI will
> actually pay attention!
>
> jstone2004 wrote:
last
>
>
> --
> Goober King
> Mad pollster
> gooberking at utn.cjb.net
>
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May 11, 2003, 3:46pm
ROFL!!!!!! Enzo wants people to buy AW's bingobot :P
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3ebe7f2b at server1.Activeworlds.com...
> Err, it didnt... lol... i tried it on other pc which didn't have it in its
> cache and it wasnt there... its still in my cache on this pc.
>
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns9378BAF39C68Akahatkahnewsdotcjbdo at 64.94.241.201...
:-))
>
>
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Jun 24, 2003, 2:17am
Cant be beat eh?
http://www.awscape.net/index.php?done=hosting.php
I just need to finish my control panel and add a couple more things, and i
belive you can be beat.
Bot and world hosting are on the way.
[View Quote]"builderz" <builderz at vastnexus.com> wrote in message
news:3EF7A684.523703C1 at vastnexus.com...
> This is a message for those interested in AW hosting (it isn't meant as
> spam). I used to host bots and worlds in the past under the Stuff-X
> brand name. Now I've launched a new AW hosting service called 3D Host.
> Bot, world, object path, and Web site hosting are all available. So, if
> you are seeking AW hosting, please stop by:
>
> http://www.3dhost.net
>
> While the color scheme of our site may not be the best, our hosting
> can't be beat. :P Thanks.
>
> -Builderz
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