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scuz // User Search
scuz // User Search
Aug 11, 2003, 3:39am
Could somebody please make a tutorial explaining how to change terrain
heights with the vb sdk, or tell me so I can create one.
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Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programmer
Aug 11, 2003, 8:59pm
no, i dont think ol bill could :P
dont think anybody could
--
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Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programer
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f381ca6 at server1.Activeworlds.com...
> *mutters brant probably could... and Bill gates*
>
> Lol
>
> ~John
>
> "scuz" <webmaster at awscape.com> wrote in message
> news:3f372c09$1 at server1.Activeworlds.com...
terrain
>
>
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Aug 12, 2003, 2:00am
garrr. if he does he better tell me how cus if i dont get this soon ima
break somthing. *looks at mayor taz's head*
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Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programer
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f382d39 at server1.Activeworlds.com...
> You cant... decompile any language.. back to the origional language other
> than Java JAR files....
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f382026 at server1.Activeworlds.com...
> lol!
>
>
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Aug 15, 2003, 9:47pm
Ok, a friend of mine told me how todo it so i will be posting a tutorial on
my site soon.
--
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Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programer
[View Quote]"scuz" <webmaster at awscape.com> wrote in message
news:3f372c09$1 at server1.Activeworlds.com...
> Could somebody please make a tutorial explaining how to change terrain
> heights with the vb sdk, or tell me so I can create one.
> ------------------------------------
> Scuz
> Awscape.com/.net/.org Webmaster
> Visual Basic Programmer
>
>
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Feb 8, 2003, 11:03pm
they r for help,but most of the time people dont help cus they like to see
us suffer when they know what to do
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e439383 at server1.Activeworlds.com...
> I posted this because I didn;t realise that the newsgroups were designed
for
> fighting and arguing.
>
> I thought they might be to discuss aw and maybe help people with questions
> and queries. And I also thought it was a place to post information and
not
> somewhere where every bit of information posted is contradicted or put
down.
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e42d7ba at server1.Activeworlds.com...
> DYING
STUFF.
> WILLING/ABLE
>
>
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Feb 8, 2003, 11:04pm
ACK
sry bout that, stupid e-mail prog messed up
[View Quote]"scuz" <webmaster at awscape.com> wrote in message
news:3e45a8e2$1 at server1.Activeworlds.com...
> they r for help,but most of the time people dont help cus they like to see
> us suffer when they know what to do
> "john" <john at 3d-reality.com> wrote in message
> news:3e439383 at server1.Activeworlds.com...
> for
questions
> not
> down.
> STUFF.
>
>
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Apr 4, 2003, 12:54am
would prolly be better if u just made ur own bot
[View Quote]"slipaway" <mark at nextechcom.com> wrote in message
news:3e8127d3$1 at server1.Activeworlds.com...
> That's great! That's awesome that Yarp's going to finally support the AW
> .rwx files in his file browser! Long live Yarp!
>
> Mark
>
> If anyone wants to take a look, the browser can be found here:
>
> http://www.senosoft.com/softp3do.php
>
>
>
>
> "katerine" <removethisailleurs at ailleurs3d.com> wrote in message
> news:Xns9349DBF257960Catherine at 64.94.241.201...
me
>
>
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Apr 4, 2003, 12:58am
ack ack ack
dis regard
[View Quote]"scuz" <webmaster at awscape.com> wrote in message
news:3e8cf3f5$1 at server1.Activeworlds.com...
> would prolly be better if u just made ur own bot
>
> "slipaway" <mark at nextechcom.com> wrote in message
> news:3e8127d3$1 at server1.Activeworlds.com...
AW
told
> me
>
>
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Apr 16, 2003, 2:06am
I for one really need a 3.4 VB sdk. I know allmost nothing about C++ and
i really dont have much time to learn, but im fairly good at VB and I would
like to use the 3.4 features in my bots.
Apr 18, 2003, 12:24am
heh, i need a truly random generating one too, cus well, im really not the
artistic type, sos dem2rwx doesnt really help me
-The Scuz
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e9f39fb at server1.Activeworlds.com...
> That was at 70% magnitude dif, can make it smoother if needed. Really u
> could do with newAW's
> - Mark
>
> "dion" <Dion at digevo.net> wrote in message
> news:3e9f1274$1 at server1.Activeworlds.com...
> hills
>
>
>
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Apr 19, 2003, 6:59pm
it doesnt generate random terrain very well
[View Quote]"andras" <andras at andras.net> wrote in message
news:3e9ff828$2 at server1.Activeworlds.com...
> scuz wrote:
>
the
>
> Terragen can generate it for you.
> http://www.planetside.co.uk/terragen/
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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Jun 6, 2003, 10:29pm
Im starting on a free bingo bot, and im wondering wat specifics you would
like to see in it.
Jun 10, 2003, 9:20pm
No i never looked.
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3ee65d88 at server1.Activeworlds.com...
> Hmm, bingo! lol!
> eh.. u seen mine? http://www.3d-reality.com/private/bingobot.zip
>
> "scuz" <webmaster at awscape.com> wrote in message
> news:3ee131e3$1 at server1.Activeworlds.com...
would
>
>
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Jun 18, 2003, 7:07pm
Sure. Im almost done, just gota add prizes and a couple more bingo types.
[View Quote]"karezmatic" <aarpgbuilder at yahoo.co.uk> wrote in message
news:3ef0a4a8 at server1.Activeworlds.com...
> cool, could i get a copy of this, ill beta and add some comments....
> "scuz" <webmaster at awscape.com> wrote in message
> news:3ee131e3$1 at server1.Activeworlds.com...
would
>
>
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Jun 6, 2003, 10:43pm
Anybody but me notice grimmsoft.com says "We will be back up soon" on it
now.
Jul 14, 2003, 1:02pm
A true weather bot would be kool.
--
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Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programer
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3f11c65c$1 at server1.Activeworlds.com...
> Hi all,
>
> Until I move at the end of August, I plan to spend a great deal of time
> making some sort of contribution to the AW community. My original idea
was
> to program a new weather simulator that would update a world in real-time
> (unlike the original Thor, which was limited by static backdrops). But
> several other ideas have been requested. I don't want to waste a lot of
> time working on something that nobody would use or attend, so I'm
interested
> in opinions of the community that would support these projects.
>
> Here are the three suggestions:
>
> 1. Continue to improve the stability of Ultimate Paintball and Demeter,
> adding new features and game modes as well as making them more crash-proof
>
> 2. Go ahead with the weather simulator idea proposed above, adding
features
> that would make it configurable enough to be usable in all worlds
>
> 3. Organize a huge community-building event like the failed AW Community
> Retreat originally scheduled for January 12, 2002 (that event was canceled
> because the price increase occurred several days before) where everyone
> would have fun, make new friends, and discuss important AW issues. For
> those who were unaware of the original plans, the half-finished document
is
> located at http://www.shoemakervillage.org/retreat.html.
>
> I have to put in a disclaimer, though:
>
> -BEGIN DISCLAIMER-
>
> This message is NOT a promise that I will accomplish the most popular
> suggestion finished by a certain date, because circumstances can change
(and
> bugs can crop up) that make a set date hard to put out. I make no
promises
> that things will be accomplished in a timely fashion, or even that they
will
> get done at all. In other words, no whining please.
>
> -END DISCLAIMER-
>
> That said, thanks for the input,
>
> -Brant
>
>
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Jul 14, 2003, 3:01pm
Thats not what i mean. I mean one that takes advantige of 3.4 features. Like
moving the sun and changing the sky colors to make it look natural.
--
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Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programer
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns93B8BA75960B1petrossa at 64.94.241.201...
> Chazbot has a full set of weather config's. Allowing to link any set of
> lighting settings to any set of skyboxes/backdrops, dependant on either
VRT
> or RealTime.
>
> "scuz" <webmaster at awscape.com> wrote in news:3f12c61a$1
> at server1.Activeworlds.com:
>
>
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Jul 26, 2003, 5:53pm
What I suggest(and doing for my bingobot) is have a object that tells the
bot where to build the cards so users can set where they would like the
cards to be.
--
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Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programer
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns93C3DC4F5CC9Epetrossa at 64.94.241.201...
> i am in the process of building a bingobot with the following (limited
> list) features:
> no predefined bingocards, bot builds a fresh card for each player when he
> joins the game. So no need to preload the world with cards. When a player
> quits playing or leaves world card is deleted. Each card will be randomly
> generated everytime. Bot will store permanently in a database the players
> citnum, win/date/gamenumber, number of times played. (or whatever more
> info is useful to store)
>
> My question:
>
> To balance botspeed and versatility, the less it has to check for object
> overlap the better.
>
> So:
> A) who would want the bot to query the surrounding so as to quarantee the
> bot builds cards only in free space never overlapping, (slow)
>
> B) who would arrange the playpen so playing would be always on a level
> field so bot only needs to check not to build a card on someone elses
> card. (fast)
>
> By default and/or not enough votes i will build bot for option B.
>
>
>
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Jul 27, 2003, 11:58pm
no prob, itll be good to get a free one out there, and im to busy to finish
mine
--
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Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programer
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns93C555031272Cpetrossa at 64.94.241.201...
> "scuz" <webmaster at awscape.com> wrote in news:3f22dc35$1
> at server1.Activeworlds.com:
>
the
>
> good suggestion thanks
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Jul 28, 2003, 4:04pm
i would but im broke >.< $0.00
--
------------------------------------
Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programer
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns93C64733C27C3petrossa at 64.94.241.201...
> "scuz" <webmaster at awscape.com> wrote in
> news:3f24834b at server1.Activeworlds.com:
>
>
> :) donations are very welcome
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Jul 28, 2003, 8:00pm
im 13. dont get a paycheck >.<... yet...
--
------------------------------------
Scuz
Awscape.com/.net/.org Webmaster
Visual Basic Programer
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns93C6E4FE5286Bpetrossa at 64.94.241.201...
> "scuz" <webmaster at awscape.com> wrote in
> news:3f2565ab at server1.Activeworlds.com:
>
>
> well first paycheck you can donate, i am patient ;)
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Aug 29, 2003, 7:50pm
http://megabot.awscape.net
Aug 29, 2003, 8:23pm
Its on its way. I hope. Schools starting next week >.<
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4fd196 at server1.Activeworlds.com...
> *Scratches head* Hardly what you could call a mega bot... with half its
> features missing...
>
> - Mark
>
> "scuz" <scuz at awscape.com> wrote in message
> news:3f4fcaaf at server1.Activeworlds.com...
>
>
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Aug 29, 2003, 9:14pm
:P well right now LARGE bot is what im looking at >.< have only added
paintball and chat and its already 5megs >__<
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4fd68b at server1.Activeworlds.com...
> Try a rename... :) Going for things like Mega just makes people go 'hah!'
> or.. .makes me go Hah anyway...
>
> - Mark
>
> "scuz" <scuz at awscape.com> wrote in message
> news:3f4fd244 at server1.Activeworlds.com...
>
>
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Aug 29, 2003, 10:23pm
ehh. ima just make diff bots >.<. not wat i wanted todo at the start but now
i see that no way i can fit everything in without a 30 meg dl :O
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3f4feb61 at server1.Activeworlds.com...
> plz not annother 10 meg bot.. but if it is 10 meg at least have all the
> features chazbot have.. which i think is too much to even have in one
> program. i think people should make these "mega" bots into 4 or 5 seperate
> programs and people can download the one(s) they want, and also offer a
> package (for example: ms office or macromedia studio, etc.) that contain
all
> the programs in one download.
>
> "scuz" <scuz at awscape.com> wrote in message
> news:3f4fde6f$1 at server1.Activeworlds.com...
> 'hah!'
>
>
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Aug 29, 2003, 10:51pm
There are 0 images in the whole program and 2(i think) in the installer.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4ff38f$1 at server1.Activeworlds.com...
> Perhaps you shouldn't bloat it with tons of dialogs and
> images/graphics/whatever?
>
> -Joe
>
> "scuz" <scuz at awscape.com> wrote in message
> news:3f4fde6f$1 at server1.Activeworlds.com...
> 'hah!'
>
>
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Aug 30, 2003, 2:49pm
heh. pay me enough to buy the cds and ill gladly send them to ya.
-Scuz. Maker of the big bot that doesnt do much yet with 7 massive dlls in
it >.<
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns93E7B77CB1E98petrossa at 64.94.241.201...
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in
> news:3f50caca at server1.Activeworlds.com:
>
>
> thats an idea :) i should distribute the bot on a CD ;)
>
> --
> If polluting the Environment is against the law it follows that human
> procreation should be outlawed
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Aug 30, 2003, 6:36pm
DO NOT DOWNLOAD. It seems the installer maker decided to corrupt the exe so
u cant add bots.
-Scuzy
[View Quote]"scuz" <scuz at awscape.com> wrote in message
news:3f4fcaaf at server1.Activeworlds.com...
> http://megabot.awscape.net
>
>
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Dec 23, 2003, 7:36am
Megabot 1.0 Build 3 released. This is the first released build and contains
only paintball but later will contain CTF, Chat, ect.
Check it out at http://megabot.awscape.net
Dec 23, 2003, 4:47pm
Good question...
~The real Scuz
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:3fe885b5 at server1.Activeworlds.com...
> How do we know you are the real scuz, scsi?
>
> ~John
>
> "scuz" <webmaster at awscape.com> wrote in message
> news:3fe80c9e at server1.Activeworlds.com...
> contains
>
>
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