|
kf // User Search
kf // User Search
Apr 15, 2003, 6:44pm
Posting it 3 times won't count 3 times though <g>
[View Quote]brant wrote:
>
> I personally find that the new movement system is excellent. It's much
> smoother and faster than the old system and is a big improvement.
>
> Please, next time reconsider saying that others don't like the system. They
> can post on their own if they don't like it. I certainly don't believe it
> when you say that "90% of people I talked to don't like the new system."
> Unless you hold a survey or give names, it doesn't make sense to post
> unjustified comments.
>
> -Brant
>
> "chiana" <stonkingv8 at hotmail.com> wrote in message
> news:3e9c0f0d$1 at server1.Activeworlds.com...
> aspects
|
Apr 15, 2003, 6:48pm
I am generally fine with the movement, but 2 issues are not:
a) too fast acceleration, make it impossible to navigate precisely (eg.
landing on pole, sidestep of a few cm only: The smallest possible move
(average of multiple tries) is about 70cm now, when it was 20cm before.
b) CTRL+rotation is way too fast, takes me under 1 second to take a full
360° turn (4 seconds with 3.3) - which makes it impossible to run and
make little direction adjustments (even the lightest tip on the rotation
key rotates me already up to 60 degrees)
[View Quote]chiana wrote:
>
> 1 faster and smoother doesnt make it better
> that is your opinion
>
> 2 i dont care weather you believe me or not,
> out of 20 or so people that i am in contact with that have gone over to the
> beta since yesterday most of them have all said it is now difficult to move
> your avatar in small increments compared to how it was in 3.3 , now it just
> overshoots.
>
> " Please, next time reconsider saying that others don't like the system.
> They
> can post on their own if they don't like it."
>
> sort it out LOL * rolls eyes *
|
Apr 16, 2003, 7:38pm
1) does not work when NUMlock is on, which is a default for many (most I
know) computer users
2) does not work because when the slightest tip (= key reaction) already
drives me a big distance, pressing "5" (which would, technically, come
into effect after the first key press has been registered) would stop
the movement too late as well. With "5" you only can eliminate the
effect of the skid (or the normal moving phase), but not the one of
acceleration.
3) why would I want to use a combination of keys, when, as a basic
function, pressing 1 key alone has been sufficent?
[View Quote]strike rapier wrote:
>
> The 5 key is your friend.
>
> - Mark
>
> "kf" <none at junk.mail> wrote in message news:3E9C61F5.56DA at junk.mail...
|
Apr 16, 2003, 10:43pm
419 here :)
[View Quote]defiance wrote:
>
> Same here.
>
> "ananas" <vha at oct31.de> wrote in message news:3E9DC334.9EDE57AC at oct31.de...
> (eg.
> before.
> full
> rotation
|
Apr 15, 2003, 9:11pm
It has nothing to with undesirability to have a vital function of the
program working in a way to keep (and not to disable) things working.
The minimum possible movement is too big for detail work and for exact
positioning.
And no matter how many attempts have been made, it still does not work
as expected. If you buy a new TV and it only show 2 programs instead of
the previous 50, and after several attempts to fix it, it still does not
show more than 10 programs, you - and anybody else - will certainly not
be satisfied, but demand it to work as expected.
Nothing else is wanted her, just to have the basic functionality kept in
place and working considerably well.
[View Quote]strike rapier wrote:
>
> because if people wish to use the public beta they should actualy take the
> effort to find out what is going on first. The move speed has been debated
> since time began, and the beta team has put a lot of thought into it. People
> just go UNDESIRABLE do nothing but set back the tone, especially when they
> didnt check to see what was considered in making it as it is.
>
> - Mark
>
> "light form" <Light_Form at hotmail.com> wrote in message
> news:3e9c565e$1 at server1.Activeworlds.com...
|
Apr 16, 2003, 7:41pm
In this regard, the behaviour is not a bug, but an intended behaviour
following standards.
<<<
and later...
The new transmitted referrer does not satisfy those conditions, not to
speak about the non-standard protocol type "aw://"
<<<
You sound quite like a politican. :-)
[View Quote]e n z o wrote:
>
> The reason for this behaviour is, that, starting with 3.4, the AW
> browser shows a referrer like: "aw://64.94.241.250:5670/aw"
> (aw://host:port/islandname), while the clients up to version 3.3 showed
> no referrer. In this regard, the behaviour is not a bug, but an
> intended behaviour following standards.
>
> Now, the companies who do not allow "remote loading" (eg. Geocities and
> Lycos) check for the referrer and allow a picture to display only when
> the referrer starts in the same vincinity as the website itself or there
> is no referrer (probably to allow for email useage, since normally, even
> this had to be blocked). The new transmitted referrer does not satisfy
> those conditions, not to speak about the non-standard protocol type
> "aw://" (which could be, apart from the above mentioned, another
> condition, when those websites check for a http protocol address).
>
> The browser identification itself (here: "ActiveWorlds/version (build)",
> eg. "ActiveWorlds/3.40 (449)" does not play a big role anyway, since
> serious applications would not check the presented name due to the
> multiple methods of forging it (instead, they would test for the
> reaction on specific methods, still not bullet-proof, but more
> advanced).
>
> "bro" <bro at geneband.net> wrote in message
> news:3e9d8fce$1 at server1.Activeworlds.com...
> due
> cost
> each
|
Apr 16, 2003, 10:46pm
I do not want to stop, but to move in a small step. Like I said, when
the stop key comes into effect, the movement has been performed to the
smallest possible step (which is 3-7 times bigger than before) already.
:-)
And no - it is the acceleration, not the deceleration that is causing
the problem.
[View Quote]rossyboy wrote:
>
> The distance is reduced if you hold down your brake key (5 on the numeric
> keypad)
>
> Most of the larger distance in 3.4 is caused by a change in the way your
> avatar skids as it slows down. If you hold down the brake key your avatar
> stops instantly after you move.
|
Jul 8, 2003, 1:33am
Actually, when you have identified such URLs, the best way is to delete
them from a propdump and then reload the cleaned propdump to the world.
[View Quote]codewarrior wrote:
>
> About a month ago, a world I am CT in was having repeated crashes.
>
> I tracked it down to builders linking to to images on th groups.msn.com site
> and using **extremely** long URLS of the form:
>
> http://groups.msn.com?big_long_string_of_indecipherable_gobbledygook
>
> The nature of the crashes was such that once one of these 'poison' URLS
> was in the world, you could not even run the browser anymore without
> crashing again.
>
> Trial and error investigation determined that deleting just the cached files
> with the long ugly names would allow the browser to run long enough to
> go into the world and delete the URL from the object in question. Of course
> going back into the world would recreate the long filename again, so in
> order to delete the offending object you had to suffer through another
> crash.
>
> The browser only seemed to crash when you left the world, so you might
> enter the world and happily work in it for hours. When you went to leave
> though your browser would crash and from then on you could not run it
> without deleting your cache.
>
> I don't know if it has anything to do with your current issue, but it's
> something to bear in mind. It may even be fixed with 3.4, but I'm not
> that eager to test it out.
>
> It's also unfortunatly a way for troublemakers to cause more trouble,
> but at least you know what to look for if you get crashes... very, very
> long filenames in the cache folders.
>
> Generally the long names will end up in the 'misc' folder BTW
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3eb60b25 at server1.Activeworlds.com...
>
> <SNIP>
>
> at
|
Jun 25, 2003, 5:44am
This is on my list of requests for the next version . :-)
[View Quote]xelag wrote:
>
> May I suggest a solution to all this, especially to universe and
> galaxy owners?
>
> STOP using workarounds. DEMAND politely but firmly from ActiveWorlds
> that they implement the simple but very necessary features you
> require. Code that has to do with url paths SHOUL NOT be solved by
> php or other scripts, it should be solved by ActiveWorlds.
>
> An example. There have been multiple requests to allow a flexible
> filename for the avatars.dat, to allow different worlds to share the
> same object path. Similarly for terrain, to allow different texture
> base names. These are two VERY simple features to implement, yet they
> have not been done. In the meantime, inventive programmers have have
> given us workarounds... which will work or not according to weather
> conditions or server configurations.... It's up to you to decide :)
>
> Alex
>
> On 14 Jun 2003 22:02:57 -0400, "dlp anne" <anne at dreamlandpark.com>
> wrote:
>
|
Jun 18, 2003, 8:19am
Gives a cool first impression when you visit it without Flash:
The requested URL /noflash.html was not found on this server. You may
want to try http://secondlife.com instead.
And this url then gives the same error <lol>.
[View Quote]kerstin wrote:
>
> Second Life is going live this Monday 23 June. Get started by getting your
> residency at:
>
> https://secondlife.com/ss/?u=f83e591ef0109aff9cc2408aa587c203
|
Jun 29, 2003, 1:26pm
Die habe ich schon oft als Aufkleber für Citroen2CV-Enten gesehen, schau
mal z.B. bei Karstadt in der Auto-Aufkleberabteilung nach. :-)
[View Quote]ananas wrote:
>
> Completely off-topic :
>
> I'm looking for photographs of this grimm looking
> rubber duck from the 1978 movie "Convoy" with
> Kris Kristofferson and Ali MacGraw .
>
> Does anyone here have any that he could send to me?
>
> Greetings
>
> Volker
|
Jul 14, 2003, 10:44am
> The server is slow for several months now.
It appears to me rather that the server thread sometimes is stuck or
needs a lot of time to reverse dns, since after the initial waiting
period, it responds quite fast then.
4 7 ms 8 ms 10 ms hsa1.dus1.gig9-0.118.eu.level3.net
[62.67.36.77]
5 10 ms 9 ms 9 ms ae0-20.mp2.Dusseldorf1.Level3.net
[195.122.168.2
02]
6 21 ms 19 ms 18 ms so-0-0-0.mp2.London1.Level3.net
[212.187.128.25]
7 84 ms 85 ms 84 ms so-1-0-0.bbr2.NewYork1.level3.net
[212.187.128.1
53]
8 90 ms 91 ms 91 ms so-0-1-0.mp2.Boston1.Level3.net
[209.247.9.126]
9 91 ms 90 ms 91 ms gige11-0.hsa1.Boston1.Level3.net
[64.159.3.142]
10 90 ms 91 ms 96 ms unknown.Level3.net [63.211.175.26]
11 91 ms 91 ms 91 ms border7.ge1-1-bbnet1.bsn.pnap.net
[63.251.128.12
]
12 91 ms 90 ms 92 ms border14.ge4-1.bos.bsn-1.bos.pnap.net
[216.52.63
..225]
13 91 ms 90 ms 90 ms border1.fe6-0-fenet2.bos.pnap.net
[216.52.63.68]
14 92 ms 92 ms 90 ms news.activeworlds.com [64.94.241.201]
------------
4 7 ms 9 ms 9 ms hsa1.dus1.gig9-0.118.eu.level3.net
[62.67.36.77]
5 8 ms 8 ms 9 ms ae0-15.mp1.Dusseldorf1.Level3.net
[195.122.168.1
61]
6 11 ms 12 ms 12 ms so-2-0-0.mp2.Frankfurt1.Level3.net
[212.187.128.
97]
7 12 ms 13 ms 13 ms gige6-1.core2.Frankfurt1.Level3.net
[195.122.136
..86]
8 13 ms 13 ms 12 ms Telia-Level3.level3.net
[195.122.136.250]
9 13 ms 12 ms 12 ms ffm-b1-pos3-0.telia.net [213.248.68.169]
10 41 ms 42 ms 41 ms pantel-01946-ffm-b1.c.telia.net
[213.248.79.134]
11 40 ms 39 ms 39 ms ge0-1-0-20.bud1corej1.pantel.net
[212.24.164.146
]
12 40 ms 42 ms 42 ms banknet-gw.pantel.net [212.24.161.186]
13 47 ms 47 ms 47 ms 193.131.103.134
14 54 ms 52 ms 52 ms storage-gw.banknet.net [193.131.103.21]
[View Quote]ananas wrote:
>
> Nope, no trouble there at all, the response time
> is less than a second on your server.
>
> The problem with news.activeworlds.com is not new,
> I don't think it is a temporary router problem.
> The server is slow for several months now.
>
> 1 <10 ms <10 ms <10 ms barricade [192.168.2.1]
> 2 47 ms 62 ms 47 ms 217.5.98.xx
> 3 47 ms 62 ms 47 ms 217.237.153.190
> 4 141 ms 141 ms 156 ms WAS-E4.WAS.US.NET.DTAG.DE [62.154.14.134]
> 5 141 ms 141 ms 156 ms 62.156.138.210
> 6 141 ms 140 ms 156 ms bpr2-ae0.VirginiaEquinix.cw.net [208.173.50.253]
> 7 140 ms 156 ms 141 ms acr2-as0-0.Restonrst.cw.net [206.24.179.49]
> 8 156 ms 157 ms 172 ms acr2-loopback.Boston.cw.net [208.172.50.62]
> 9 156 ms 157 ms 156 ms internap.Boston.cw.net [208.172.49.138]
> 10 156 ms 156 ms 157 ms border7.ge1-2-bbnet2.bsn.pnap.net [63.251.128.76]
> 11 156 ms 157 ms 156 ms border14.ge4-1.bos.bsn-1.bos.pnap.net [216.52.63.225]
> 12 156 ms 156 ms 157 ms border1.fe6-0-fenet2.bos.pnap.net [216.52.63.68]
> 13 156 ms 157 ms 171 ms news.activeworlds.com [64.94.241.201]
>
> vs.
>
> 1 <10 ms <10 ms <10 ms barricade [192.168.2.1]
> 2 46 ms 63 ms 47 ms 217.5.98.xx
> 3 47 ms 47 ms 62 ms 217.237.153.190
> 4 47 ms 63 ms 62 ms 62.154.32.138
> 5 47 ms 62 ms 63 ms hbg-b1-pos4-2.telia.net [213.248.103.233]
> 6 47 ms 62 ms 63 ms hbg-bb1-pos3-1-0.telia.net [213.248.65.45]
> 7 63 ms 62 ms 63 ms ffm-bb1-pos0-2-0.telia.net [213.248.64.213]
> 8 62 ms 63 ms 62 ms ffm-b1-pos3-1.telia.net [213.248.68.10]
> 9 94 ms 78 ms 94 ms pantel-01946-ffm-b1.c.telia.net [213.248.79.134]
> 10 94 ms 94 ms 93 ms ge0-1-0-20.bud1corej1.pantel.net [212.24.164.146]
> 11 94 ms 93 ms 94 ms banknet-gw.pantel.net [212.24.161.186]
> 12 94 ms 94 ms 93 ms 193.131.103.134
> 13 94 ms 110 ms 109 ms storage-gw.banknet.net [193.131.103.21]
> 14 94 ms 109 ms 110 ms www.storage.co.hu [194.152.129.221]
>
> not enough difference to explain the bad response times
>
> andras wrote:
|
Jul 16, 2003, 3:00pm
yup, no change to before
[View Quote]starfleet wrote:
>
> It still stays in the 'Connected' state for some time sometimes.
>
> "calpantera" <bill at activeworlds.com> wrote in message
> news:3f156714$1 at server1.Activeworlds.com...
|
Jul 16, 2003, 1:00pm
Umm - what exactly is the difference between the normal and the special
avatar in your example? :-)
[View Quote]stacee wrote:
>
> For a list of the animations you can have for a special avatar, and how to
> set them up in an OP, go here:
> http://www.activeworlds.com/help/aw34/special_avatars.html
>
> But, there is an alternative method, although rather undocumented. It is
> possible to put special avatars in the .dat file just like any other avatar
> and give it normal seqs. Here's how I've gotten it to work: A normal avatar
> entry in a .dat is on the left; the modified entry for a special av is on
> the right:
>
> avatar
> special
> name=Peter
> name=SpPeter (probably don't need the "Sp")
> geometry=peter.rwx
> geometry=peter.rwx
> beginimp
> beginimp
> walk=qwalkf2
> walk=qwalkf2
> wait=qblink
> wait=qblink
> endwait=qendwait
> endwait=qendwait
> endimp
> endimp
> beginexp
> beginexp
> Turn_Around=g_turn
> Turn_Around=g_turn
> Wave=qwave
> Wave=qwave
> Jump=qjump
> Jump=qjump
> Spin=qspin
> Spin=qspin
> Yeeha=qyes
> Yeeha=qyes
> Yes=yes
> Yes=yes
> No=no
> No=no
> endexp
> endexp
> endavatar
> endavatar
>
> Test it out and see if it works for you. If you notice any bugs or problems
> let me know. We'll try and get this info into the help files.
>
> "themask" <admin at themask.3dhost.net> wrote in message
> news:3f14fec8$1 at server1.Activeworlds.com...
|
Jul 16, 2003, 1:05pm
I see - the only difference is that it is not called "avatar", but
"special".
[View Quote]kf wrote:
>
> Umm - what exactly is the difference between the normal and the special
> avatar in your example? :-)
>
> stacee wrote:
|
Jul 16, 2003, 3:05pm
Now you confuse me - why would I put a special avatar into the
avatar.dat so that anybody can use them? To do that, I do not need to
name them "special" avatars, but can include them as regular avatars.
My understanding was that when you put them into avatar.dat as "special"
rather than "avatar" that they still stay special avatars as they used
to in all regards, but have an entry in the avatars.dat file then and
can use more than 1 gesture - else it wouldn't make any sense for me
<g>.
[View Quote]codewarrior wrote:
>
> The only real difference is that there is an actual entry in the avatars.dat
> file
> for them.
>
> As the information on the page Stacee cites points out, the .seq for the
> special
> avatars as well as their names are not taken from the avatars.dat file at
> all,
> they are hard coded.
>
> So by putting the entries into the avatars.dat file, you are basically
> creating
> a non-special special avatar.
>
> The only thing really special about the standard special avatars is that you
> must
> be a public speaker to use them. Putting them into avatars.dat allows anyone
> to use them.
>
> "kf" <none at junk.mail> wrote in message news:3F156780.237B at junk.mail...
|
Aug 8, 2003, 6:49am
Absolutely agreed, especially, because of the action taken the word now
spreaded all over the newsgroups.
[View Quote]xelag wrote:
>
> Well, actually, AW is wholy to blame, and not john (however foolish
> you may think he was). This is a security issue and should be patched
> inmediately.
>
> Alex
>
> On 7 Aug 2003 16:10:31 -0400, "imagine" <imagines at joimail.com> wrote:
>
|
Aug 8, 2003, 9:13am
I duplicated the bug yesterday with the regular v494.
[View Quote]xelag wrote:
>
> OK, I have to change completely what I just said. John, you were
> using one of the 3.4 beta browsers that had this bug (where you beta
> tester?). By doing this, you have betrayed the trust put in you by AW.
> The newer browsers may seem like they allow a non-CT to change
> options, but they don't actually change them, at least, as far as I
> could test it.
>
> Or am I wrong, john?
>
> Alex
>
> On 8 Aug 2003 04:46:44 -0400, "xelag" <xelag at digitalspace.com> wrote:
>
|
Aug 7, 2003, 8:30pm
I suggest to put "View Homepage" between "Send telegram" and "Send
File", so in case of a mis-select when trying to select sending a
telegram, the other person gets no popup of a file transfer, but the
mis-clicker opens the homepage and only see himself that he mis-selected
<g>.
Happened to me a couple of times now already.
Aug 8, 2003, 3:30pm
Actually, I wonder how it went in here at all, it was intended to go
into another newsgroup (and I saw it showing up there on my computer
even).
Sorry!
[View Quote]john wrote:
>
> Err.. shouldn't this be in wishlist?
>
> ~John
>
> "kf" <none at junk.mail> wrote in message news:3F32D162.3427 at junk.mail...
|
Aug 28, 2003, 10:48am
Stick with W98SE (must be "se" though). Faster, more stabile, easier to
use. :-)
[View Quote]..duo. wrote:
>
> Reinstall xp. It is much faster, more stable, easier to use, and is just
> better overall. You can make it have a very similar interface to win98 if
> you want too.
>
> --
> -.Duo. (342836)
> "alphabit phalpha" <alphabit at swbell.net> wrote in message
> news:3f4d408b$1 at server1.Activeworlds.com...
> server.
> disk.
|
Aug 29, 2003, 4:27am
Not when your system is optimized - xp can be fast also, but then you
would have (at least) disabled everything that differentiates xp from 98
<eg>. :-)
[View Quote]..duo. wrote:
>
> Nah, windows 98 (all versions) is far less stable than XP, as well as slower
> (all statistics you will see show these things)... unless you have less than
> 128 MB of memory. XPs interface simplifies most task's (example: networking,
> security restrictions, etc.). XP Pro does at least (-:
>
> --
> -.Duo. (342836)
> "kf" <none at junk.mail> wrote in message news:3F4DF811.5BAF at junk.mail...
> if
> slots.
> PCI
> high
> course
> drivers)
> to
> possibly?
|
Aug 29, 2003, 4:56pm
I won't need statistics when I use both systems and can judge by own
experience <g>. In none of my typical working environments and tasks has
xp been either more stabile or faster.
However, I prefer barebone systems where all uneeded MS junk has been
stripped, disabled, thrown out, etc. as much as possible (my bare
windows system partition needs around 500MB, try that with xp) - maybe
it is just all those unneeded things, which I never experienced, that
are more stabile on xp <g> - or maybe removing all the junk alone made
w98se a very stabile and reliable system <eg>. :-)
[View Quote]..duo. wrote:
>
> XP can be optimized too, either way XP is much more stable though.
> Statistics taken with benchmark programs don't lie.
>
> --
> -.Duo. (342836)
> "kf" <none at junk.mail> wrote in message news:3F4EF05E.895 at junk.mail...
> slower
> than
> networking,
> to
> just
> win98
> 2003
> Standard
> bit
> defaults
> 98se
> working
|
Aug 30, 2003, 7:13am
hardly worth the effort to minimize the xp folder
<<<
It is not a matter of minimizing, but a matter of removing unneeded,
security or privacy compromising parts and/or replacing it with more
efficient and/or secure non-ms versions. If you do that, the
installation minimizes itself already. :-)
[View Quote]baron sweetman wrote:
>
> "kf" <none at junk.mail> wrote in news:3F4F9FFF.3F85 at junk.mail:
>
>
> Me neither, since running XP i only need to reboot about once a week, as
> opposed to several times a day under any other version of Winblows, and
> only had to reinstall it once (virus attack)in the 1 year i am running it
> now as opposed to once every few months due.
>
>
> Seems like a nonargument.
>
> nowadays 1 gb of storage costs about $1, hardly worth the effort to
> minimize the xp folder from it's normal +/- 900 mb to 500 mb, or any
> other OS folder for that matter.
>
> --
> If polluting the Environment is against the law it follows that human
> procreation should be outlawed
|
Aug 30, 2003, 5:50pm
512 MB RAM maximum (more are not supported by W98 anyway), but I also
run a gateway machine with 40 MB - and the windows partition is between
500MB-1000MB (on this partition I usually also put some system
utilities, eg. zip/rar/ace, ntp, cleanups, etc.), depending on what the
machine is used for. :)
[View Quote]..duo. wrote:
>
> Cases vary - look at statistics. Some people say windows 98 never crashes
> for them, some people say it always crashes for them. Same for XP. That's
> why I said look at statistics. More people say XP never or almost never
> crashes, and less people say the same for 98.
>
> BTW, you should never have a 500 MB windows partition for any computer you
> use daily.
>
> Really, statistics don't lie, especially if they include a large sample.
> Your just one of the people that 98 never crashes for.
>
> BTW, I'll ask again, how much RAM do you generally use, and how big do you
> make your windows partition?
>
> --
> -.Duo. (342836)
> "kf" <none at junk.mail> wrote in message news:3F4F9FFF.3F85 at junk.mail...
> 98
> as
> less
> news:3F4DF811.5BAF at junk.mail...
> easier
> is
> windows
> the
> 16
> of
> (with
> the
>
|
Aug 30, 2003, 5:57pm
It certainly will not due to fragmentation, there is only a slight
advantage when you put the swap partition on the outer area of the HD -
however, when you have more than 1 HD on the computer, performance is
even higher when it is located in the outer area of the second one.
This is all becomes relative though due to the amount of main memory you
use as a ram disk (and what you put there), and as a file and network
cache, whether or not you keep dll files or unload them after useage and
other optimizing methods.
All this is an academical question anyway, since any improvement is only
noticeable when the general hardware is highly optimized already.
[View Quote]..duo. wrote:
>
> Agreed. In fact you should make the partition as large as possible, because
> it improves computer performance.
>
> --
> -.Duo. (342836)
> "baron sweetman" <petrossadeletethis at msn.com> wrote in message
> news:Xns93E7658FC7FDCpetrossa at 64.94.241.201...
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Aug 30, 2003, 6:02pm
Yes, I agree - however, MS programs have the annoying habit to
self-restart or have their ini files changed even by updates that nobody
would think affects these programs. So the easiest way to really get rid
of them is to weed them out manually (not only in the registry <g>), it
is then also entertaining to see every now and then an error message of
some totally unrelated program being unable to start or perform <eg>.
:-)
It also helps to put some things on a ram disk (history, temp, cookies,
browser cache, recent folder, etc.) - makes it much easier to keep the
computer unpolluted. :-)
> thats just a question of disabling the services in XP, first thing to do
> after installation is to switch off 3/4 of the services auto started.
> Doesn't do jacksh*t for the installation size but is a hell of a lot
> easier and quicker then weeding out modules from the registry
[View Quote]baron sweetman wrote:
>
> "kf" <none at junk.mail> wrote in news:3F5068D4.54A8 at junk.mail:
>
>
> --
> If polluting the Environment is against the law it follows that human
> procreation should be outlawed
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Aug 31, 2003, 1:33pm
Of course <g>, page file goes to an extra drive, programs and data are
always sorted to one of the other partitions. :-)
[View Quote]baron sweetman wrote:
>
> "kf" <none at junk.mail> wrote in news:3F50FE22.3A22 at junk.mail:
>
>
> wow, a 1 gb partition for winblows. i do hope you have altered the
> default page drive and the default program files drive :)
>
> --
> If polluting the Environment is against the law it follows that human
> procreation should be outlawed
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Aug 31, 2003, 1:46pm
I shut down all my machines (k6, p2, p3, p3, xp2000, p4) always by using
a power switch - takes ca. 0.1 seconds <g>.
On each power switch, all periphery belonging to this computer is
plugged in, and each power switch has a direct (integrated) or indirect
(external) surge protection - the mainboards are set to power
recovery:state-before, so switching the switch on will regularly reboot
the machines. Apart from the highly secure off state (physical
interruption of the power line), it also saves a good deal of energy
preventing any device from secret sucking when sleeping or hibernating.
:-)
[View Quote]baron sweetman wrote:
>
> "kf" <none at junk.mail> wrote in news:3F50FFD8.1948 at junk.mail:
>
>
> mmm, i have a puter with a WD800 (rated as a top performer in most tests)
> and an Seagate Barracuda 4, 40 gb (also no slough) 512 mb, Athlon XP
> 2000, and a puter with a single WD 15 gb drive (about 6 years old not
> exactly the fastest) 128 mb Duron 1200.
>
> The bigger is highly optimized, the other not at all.
>
> the same OS (sorry Bill, i am sure when your dream of total control comes
> true the OS will otomatically withdraw the daily rent from my account:)
>
> Shutting down the bigger takes about a minute, the smaller about 10
> seconds. Overall the smaller is faster in almost everything concerning
> disk operations (opening folders etc). Only when it comes to running apps
> the bigger shows its speed. Compiling the same huge project takes 5 mins
> on the fast one, it takes about 3 times longer on the other.
>
> I sure notice the difference
> --
> If polluting the Environment is against the law it follows that human
> procreation should be outlawed
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Aug 31, 2003, 1:50pm
I had it happening quite often that "security" and other "updates" of MS
programs changed windows settings, not only for this program, but also
for system settings and those of other programs. Especially the MSIE and
WMP like to crawl through the system and unfortunately, since the MSIE
settings and underlying files are also used by some other programs, it
has to be constantly updated even though I never use MSIE itself. It is
quite annyoing to always have to check manually which ones of the
settings have been changed this time.
[View Quote]baron sweetman wrote:
>
> "kf" <none at junk.mail> wrote in news:3F510107.33B9 at junk.mail:
>
>
> if you disable a service a general issue program can't start it. Only if
> you put it to manual it can selfstart. I have most bloat/unsafe services
> disabled and i have yet to see a program enabling them. And if one does,
> i will send a very angry mail to the writer and uninstall the program.
>
> As my browser cache easily reaches more then then my total installed
> memory, not to speak of my temps i think i'll pass on the ramdisk :)
>
> I read all my newspapers online, so each morning my browser cache needs
> then to be filled again. Emptying it serves no real purpose other then
> to slow my browsing down. Again this is a question of storage cost
> versus userfriendlyness.
>
> At $1 a GB, i rather have a huge cache then suffer pages reloading
> everytime completely.
>
> --
> If polluting the Environment is against the law it follows that human
> procreation should be outlawed
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