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kf // User SearchAW 3.5May 1, 2004, 1:16am
It also reduces the number of action buttons on 800*600 screen
resolutions, since when you place the tab left of the main screen, you need to reduce the width of the main screen by that amount. This is, without a question, a worsening for some people who use those buttons and have this or even a lower resolution. I still do not see a technical reason why the tabs could not be placed as a child in the main window container and the graphic window is then resizing itself to match the width. This would not withstand stand-alone windows, since the simple windows and elements still maintain their own resources, the only difference then is that the container would be completely filled (in width) by the graphic child. As a matter of fact, the other elements still are in a container (examine the application with a subclassing tool), only the tab control is not. [View Quote] AW 3.5May 1, 2004, 6:22pm
It was not about the toolbar - the action (gesture) buttons is the
problem. :-) Of course, one can make all actions 1 or 2 letters only, but that wouldn't be much talkative anymore. Even with a lot of abbreviations, the maximum action buttons was until 3.4 at 20-25, now it will shrink to about 15-20. What is needed is some new method of calling actions - for example a the transformation into the possibility of pictogram style buttons combined with a fly in/out action bar (actually, why are the toolbars rollbars and not fly out bars that can be placed horizontally too...). [View Quote] CopyCat Uni SpammersMay 1, 2004, 6:00am
AW browser version 4.0 shall be a multiverse browser anyway with which
you can visit all other universes. AW probably does not really care whether other universes are advertised, since when other universes have a lot of visitors, their owners are likely to upgrade and maintain the license - AW is in the lucky position that, whether in the own or in another universe, they always get a share somehow. :-) Plus - why not let people know about other universes who would like to have visitors (not private or small group ones), the whole AW community wins from it, because it is better that an unsatisfied person leaves for another universe in the same community than to leave for a complete different product. However, I'd rather fancy some list or information at AWgate or in the help file than announcements, which I consider to be vocal environment pollution. [View Quote] 3.6 confirmed...May 2, 2004, 10:36am
Has anybody tried out yet whether (and how) you can disable streaming in
the client (or the command as a world-wide option)? [View Quote] good post BROMay 7, 2004, 6:58am
Let's consider they would and let us consider they have 4 worlds of P100
- here a calculation over 5 years: In AW, 4 worlds with 20 citizens each would be 4*1150$ = 4600$ per year = 23000$ in 5 years. Let's further say they got 200 citizens who pay each 70$ per year = 200*70*5 = 70000$, altogether = 93000$ total expenses (citizens+world owners). A universe of the same size as 4 worlds of P100 would be 62000$ plus a yearly update fee of 25000, thus in 5 years it would be = 162000$ (plus the costs of running an own uniserver) total expenses. As we can see, even in this calculation, the ends would not meet - let alone that there are probably more than just 5 worlds (or more precisely: more than the combined size of 5*P100), which would open the gap even more. A universe will only "pay off" when you got a huge number of citizens AND a small combined world size - when you either have a small number of citizens OR a big combined worlds size, staying with AW is much less expensive. A viable solution would be when AW opens up an Adult Universe with the same world and citizen fees - in this case, adult worlds could migrate to the adult universe. On the other hand - I fail to see the problem, still, after following discussions for so many years. Every browser has a teleport button with which you can leave worlds not suited, and moreover, each computer has a "off" button with which you can immediately stop any indecent influence on you. And children, well they should not sit in front of the computer unattended, HOWEVER - there is nobody out there who really believes that 1) children are not exposed to any "indecency" (which is defined in each culture and nation differently anyway) in their daily life or 2) children become "spoiled" by seeing a naked breast or hearing a bad word (a) in fact, I never have heard in any country so many swear words even in normal conversations as in the USA and (b) in Europe, each child sees nude persons everyday on magazines in the stores or on TV at family times on family stations, and still, the teenage pregnancy in Europe is significantly lower than for example in the USA, same for criminal acts of children and teenagers (and the country with the biggest porn industry and output of porn videos is ... the US, while at the same time, a peeking Jackson-breast is close to a national catastrophy. Especially in the USA, I have a problem to understand why the broadcasting of how to unnaturally end a life (murder, war) is fine while the natural creation and existance of life (sex, nudity) is bad... In conclusion, this issue is not a problem of indecent content (what a wishful thinking - I do not see it so it doesn't exist?), it is an issue of education, common sense and life/society environment - and all of those cannot be corrected or even lead by rating symbols, beep sounds, white and blacklists or witchhunt-style discussions, but only by tolerance, explanation and demonstration, coupled with the basic ability how to operate a human brain. [View Quote] Somewhat OT: Professional 3DMay 21, 2004, 10:04am
I am using Vue D'Esprit to make still scenes - nice program, but nothing
for the casual user due its complexity. [View Quote] Help Please...May 26, 2004, 12:58pm
What nowhere is mentioned, btw: you cannot store received files in the
root directory, when a root is set as the default (or from the last time you have _sent_ a file), receiving will always fail. There are more oddites though - I have 2 computer on the same switch, but connected to the internet via different gateways. Both computers and both gateways are set up exactly the same and I can send files from A to B, but not from B to A <g>. [View Quote] Help Please...May 26, 2004, 3:48pm
Probably you have tried to put in a non-existing directory - you also
can manually set up the ini file section like: [transfer] send_dir=C:\awfiles recv_dir=C:\awfiles file_type=4 This requires that you have already a folder named awfiles on your C: drive. Make also sure that there are no other [transfer] sections in the ini file. When you do not want to edit the ini file, just let someone send you a file and, before transmission starts, manually select a folder to store that file into, eg. C:\awfiles (must exist already). After that and when you log out, the line in aworld.ini will have changed to the selected folder. [View Quote] Contact List vanishingMay 28, 2004, 12:03am
Looks very likely so as it is a problem on the side of your provider.
400ms is quite a big number for a broadband connection, you would expect that rather with a modem connection. A "normal" response time would be ca. 10-40ms, depending on the distance (add ca. 70-90 for cross-american and/or cross-atlantic). Large repsonse times and packet losses point to insufficent lines, most probably it is a load problem in your resp. Verios case. With a good connection, disconnects from the universe server should almost never happen. Other reasons for a broken connection could be eg. an overload on your side, for example in the router or gateway (when you use those) or in your machine itself, eg. temporarily not enough sockets or short timeouts (when you are up- or downloading heavily at the same time or some other application steals the computing slots or freezes the machine). In a good environment, you should be able to maintain the server connection for days without any interruption. [View Quote] Come on, this is getting ridiculous.Jun 11, 2004, 6:45pm
Come on, this is getting ridiculous.Jun 16, 2004, 5:48am
One of the oldest units of length measurement used in the ancient world
was the 'cubit' which was the length of the arm from the tip of the finger to the elbow. This could then be subdivided into shorter units like the foot, hand (which at 4 inches is still used today for expressing the height of horses) or finger, or added together to make longer units like the stride. The cubit could vary considerably due to the different sizes of people. As early as the middle of the tenth century it is believed that the Saxon king Edgar kept a "yardstick" at Winchester as the official standard of measurement. A traditional tale tells the story of Henry I (1100-1135) who decreed that the yard should be "the distance from the tip of the King's nose to the end of his outstretched thumb" In Edward I's reign (1272-1307) the yard (or Ulna) and its sub- and aggregated divisions were defined. "It is remembered that the Iron Ulna of our Lord the King contains three feet and no more; and the foot must contain twelve inches, measured by the correct measure of this kind of ulna; that is to say, one thirty-sixth part [of] the said ulna makes one inch, neither more nor less.... It is ordained that three grains of barley, dry and round make an inch, twelve inches make a foot; three feet make an ulna; five and a half ulna makes a perch (rod); and forty perches in length and four perches in breadth make an acre." The perch or rod, as it was also known, was a traditional Saxon land measure and survives in twentieth century. It had originally been defined as the total length of the left feet of the first sixteen men to leave church on Sunday morning. <<< :-) [View Quote] Come on, this is getting ridiculous.Jun 16, 2004, 5:55am
By the 18th century, dozens of different units of measurement were
commonly used throughout the world. Length, for example, could be measured in feet, inches, miles, spans, cubits, hands, furlongs, palms, rods, chains, leagues and more. The lack of common standards led to a lot of confusion and significant inefficiencies in trade between countries. At the end of the century, the French government sought to alleviate this problem by devising a system of measurement that could be used throughout the world. In 1790, the French National Assembly commissioned the Academy of Science to design a simple, decimal-based system of units; the system they devised is known as the metric system. In 1960, the metric system was officially named the Système International d'Unités (or SI for short) and is now used in nearly every country in the world except for the United States. The metric system is almost always used in scientific measurement. The simplicity of the metric system stems from the fact that there is only one unit of measurement (or base unit) for each type of quantity measured (length, mass, etc.). The three most common base units in the metric system are the meter, gram and liter. The meter is a unit of length equal to 3.28 feet; the gram is a unit of mass equal to approximately 0.0022 pounds (about the mass of a paper clip); and the liter is a unit of volume equal to 1.05 quarts. So length, for example, is always measured in meters in the metric system, regardless of whether you are measuring the length of your finger or the length of the Nile river - you use the meter. To simplify things, very large and very small objects are expressed as multiples of 10 of the base unit. For example, rather than saying that the Nile river is 6,650,000 meters long, we can say that it is 6,650 thousand-meters long. This would be done by adding the prefix 'kilo' (meaning 1,000) to the base unit 'meter' to give us 6,650 kilometers for the length of the Nile river. This is much simpler than the American system of measurement in which we have to remember inches, feet, miles, and many more units of measurement. Metric prefixes can be used with any base unit. For example, while a kilometer is 1,000 meters, a kilogram is 1,000 grams and a kiloliter is 1,000 liters. [View Quote] Why no 3.6 Beta for general community???Jul 9, 2004, 8:34am
To be added: I have not noticed is with the beta versions, but the final
version now let me fall through floors again very often (to fix: leave the world and come back and the floor is solid again). This fall-through-bug was introduced with V3.3 and had never been fixed in a final version since. [View Quote] Why no 3.6 Beta for general community???Jul 14, 2004, 10:08am
This actually made sense because the 3.6 version ONLY introduced the
media command and was not supposed (and did not) include any other feature or option. Whether is it wise to introduce a new feature before all fixes for old ones were being made is another issue and discussion. [View Quote] Why no 3.6 Beta for general community???Jul 14, 2004, 10:26am
I do see, though, a valid point of critics here, even when it was not
outspoken but more induced. I noticed, too, that most of the beta testers seem to have been chosen from a technical point of view, which might be questionable. The design of the client includes not only technical issues, but also questions of useability and appeareance, and it would make perfect sense when you also have representatives of the wow-all-the-colors-and-sounds and the where-are-my-glasses user groups, as well as from groups who use the program in a less-technical sense (who walk around in the landscape to experience details rather than fly to reach a target, who use it only for talking face to face and not for building or messaging, etc.). Although the main perspective of the developers lie, naturally, on the technical side, I have on numerous occasions tried to intervene and to bring non-technical also into the discussion. In my humble opinion, a beta test should test the complete end product with all its appearences and impressions, including "feels" and triggered emotions, and not just or mainly the technical aspects (hint word: acceptance), and this is especially true for a product that is made up almost only from its "look" (only that is, what a user sees in the end and while using it). I have seen over the years here in the newsgroups many reactions to new versions, and most of the negative reactions were a result from outer and inner design changes - while complaints about technical insufficiencies were more rare. Therefore, I think the discussion taking place here now, is not a negative thing per se and testers and non-testers and developers try to understand why one groups thinks this and the other group that. :-) [View Quote] Why no 3.6 Beta for general community???Jul 14, 2004, 11:05am
Yes, the 3.6 changes were purely of internal/technical nature, other
than the 3.5 release. [View Quote] Why no 3.6 Beta for general community???Jul 14, 2004, 8:36pm
I do not read about any new features or options being included. :-)
But apart from that, you did not quote from the invitation letter to the testers which stated without any doubt that the 3.6 revision only deals with media, though some obvious fixes of problems would be possible when they were along the way and would not take too long. I quote here: (...) It is to test the embedded media player, to improve features and capabilities of it. The first phase of this beta cycle will only be about the new multimedia capabilities. All other concerns can be discussed later. The plan is, to have 3.6 out as soon as any possible (...) <<< This makes hopefully the intentions of the 3.6 beta test more clear. :-) [View Quote] To Nvidia Geforce usersJul 28, 2004, 1:39am
I tested the 61.76 (not 77 though) a few days ago, and, on a GeForce4TI
card, the results were extremely bad. Occasional flying polygons and frequent holes in the terrain using mode DD8+TL, while the performance was not better than before. I went then back to the last stable version 56.64. [View Quote] To Nvidia Geforce usersJul 31, 2004, 11:09pm
To Nvidia Geforce usersJul 31, 2004, 11:11pm
The current release deals mostly with DX9 and the fx6800 series, but it
seems it makes Dx8 worse for some other models - however, as we know from ATI for a long time, not always is the latest driver also the best one <g>. [View Quote] To Nvidia Geforce usersAug 1, 2004, 11:41am
It does not work on 3 of my computer with GF4/4400, GF5900 and the
directx versions 8.1, 9.0a and 9.0b. :-) It works neither with W98SE nor with X/P, I got reports from some others that they have similar problems, might be a problem with certain cards or certain configurations (I did not try all possible settings, only the performance-noantialias-nofilter setting which is use all the time). I tried then the last 3 nvidia drivers, they all work perfect in all regards, the (for me broken) 61.76 one results in ca. 3% higher framerates though, but this can origin in the non-correct rendering. But anyway, I do not bother since almost all new features in this driver only apply to dx9 and GF 6xxx anyway, which I both do not use. :-) [View Quote] To Nvidia Geforce usersAug 1, 2004, 11:46am
BTW, the changes in 61.76 are:
- WHQL Certification - Add support for GeForce 6800 series support - Complete support for NVIDIA PCI-E GPUs - Consumer electronic display support for DVI-based digital displays, such as widescreen plasma screens (CEA/EIA-861B) - QuickZoom – ease eye strain and enable ergonomic computing with easy Windows magnification - Updated application profiles allow users to assign multiple profiles for each application - Microsoft® DirectX® 9.0b and OpenGL® 1.5 support [View Quote] To Nvidia Geforce usersAug 1, 2004, 12:00pm
From a gamers forum:
I've done some research, and i found out that; with ASUS cards like the 5600XT, 5700, 5900 & 5950 Ultra (at the moment i only found these cards) has a driver-level overclocking issue with the current 6X.XX driver series (i only checked up to 61.76). In many forums, (such as NvPlanet & Guru3D), you can find alot of people complaning about low 3D performance on their ASUS cards as soon as they enable CoolBits 1/2 overclocking in the NV Display Properties in the ForceWare 60 Driver Release Series(or with RivaTuner/Asus SmartDoctor or anyother driver-level overclocking utility) I just thought it would be nice to share the results of my small frustrated research...as i'm also one of these victims. 6X.XX drivers works perfectly with out driver-level overclocking and it also works perfectly when its ONLY hardware overclocked from utilities like PowerStrip 3 (I tried 3.50 & powerstrip claims it hardware overclocks, not that i'm 100% sure of this) <<< My problems happen on an ASUS 4400 and MSI 5900 card, but in Non-OC state, though (however, the PC itself is 10% OC, which might be the reason here - no idea). But at least I know definitely I am not the only one having problems with the series 60 drivers <g>. [View Quote] To Nvidia Geforce usersAug 2, 2004, 4:58pm
Sound playing slow whilst using awAug 2, 2004, 8:29pm
When you got a nvidia driver (GF card), try various driver versions,
especially in the 45-55 range, and do not only try the ones from nvidia directly, but also the ones that MS is offering. This helped in numerous cases with this problem. We spent hours to try to find out other reasons, but could not find anything else (providing DX, sound card, DMA etc. is all set up correctly and shows no errors). There seems to be an incompability of certain computers with certain nvidia drivers, but no pattern we were able to pinpoint. There is a very good chance that [View Quote] Help Tech's of ActiveWorld Please ;)Nov 8, 2004, 10:15pm
Last upgrade I did from a onboard needed to have jumpers on
the motherboard set. <<< Was that like 1970? :-) Normally you will find a simple BIOS option which switches the onboard graphics on or off, the by far hardest part in installing a new graphic card is to get rid of the old driver (most people do not switch to a plain VGA driver prior to switching to a diffrent type of card). What was not yet pointed out in this thread is that most mainboards sold in the USA do not have a special graphic card slot called "AGP slot", esepcially not when they have onboard graphics. Now, most graphic cards of higher performance require this slot, but the entry models are mostly available in a "PCI slot" version as well, which can be used in any computer (PCI is the normal slot where you plug in network, sound, etc. cards as well). Their performance is a bit weaker than that of AGP cards and they are about 25-50% more expensive, but at least they save you from having to replace your complete mainboard. Avoid the NEW PCIe/PCIx slot mainboards, they will become standard in 1-2 years, but for now, the regular mainboards are better and more compatible. On the other hand, for those who have a lucky hand with computer assembling (which is not hard at all anymore since today a computer consists of around 6-7 parts only, 2 being a fan <g>), might pick some of the less expensive motherboards with AGP slot (around 100$ and less) - they usually serve well for all average useages. :-) [View Quote] Help Tech's of ActiveWorld Please ;)Nov 9, 2004, 11:40am
Really!!!
Then the market in the USA must be extremely different from most markets in Europe - even more than the last time I looked deeper into it (I assemble computers as a hobby <g>). For example, in Germany, brand names do not play any bigger role here, I would estimate 80% and more of all desktop computers sold are "no-name" machines. Most are sold via electronic markets and food (yup!) supermarkets at quite low prices. At local computer stores, where they build you a system after your specification for around 40$ extra (or yu buy the components and assemble it yourself), you won't pay much either, but get better quality components. Almost all systems sold (except the office systems for ca. 150$, which one almost cannot assemble onself for that price) have an AGP motherboard, some with onboard graphics that one can easily disable in the BIOS. Computers without AGP slot can hardly be sold here - except for pure office machines or for ones labelled as "starter" computers. [View Quote] |