equin0x // User Search

equin0x // User Search

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Add contact by citizen number

Mar 24, 2006, 8:35pm
As the subject goes.

manage my accounts

Mar 25, 2006, 6:57am
I'd never think of this.. Probally because not many users would have
multiple accounts, let alone more than 10.

That's like $700+ just for accounts you have there!

But yes, I see your point.. could be useful to some users, and maybe other
universes.

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Increase console message length

Mar 28, 2006, 3:10am
Nothing much at all is going to happen with the current protocol. :)

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Activate *URL* shown.

Apr 1, 2006, 7:55am
Would be good to see where something is going to take me before I click it.

For example, sign3.rwx - "Click here for more information" could show where
it says "Download complete" the URL or co-ordinates that are equiped with
the sign, when the mouse is hovered over that particular object.

For those who really want to hide it, there are a number of ways, including
domain masking or simply using a bot to extract the URL.

Tourist-enabled worlds marked

Apr 1, 2006, 8:33pm
Is it too much to ask for worlds with tourist-access enabled (not wheather
its closed or not, but just "Tourist Enabled" in the world licence) be
marked?

Maybe if you right click the list and enable "highlight tourist enabled
worlds" or such would make any world which has tourist access enabled, show
up with italics.

Level Of Detail

Apr 22, 2006, 12:01am
Is this possible to include in AW?

AW generates everything on the fly to each browser, so it would be tricky..
Only way I see it possible is to deny users on lower-end systems.

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Level Of Detail

May 3, 2006, 8:37am
Ah, right.. My inaccurate knowledge of LODs..

Thanks for the explaination. :)

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Joining worlds side by side

May 15, 2006, 8:46am
What will make it possible without any of the many hurdles, is if it is
simple a selectable.. Not such a grid, but more of a choice to join my world
with worlds A,B,C,D. My world would be joined to world A to the north, B
world to the east, etc.

It's not quite the community prospect, but I would like to join my world
with my friend's world.

And yes, the community side of things is possible in single worlds with
4.1.. I'm sure you will see stuff like it in AW or even NewAw. :)

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The new v4.1 Browser

Jun 5, 2006, 12:04am
People wouldn't be posting bugs here anyway.

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Reset to Defaults

Jun 6, 2006, 5:22am
Tough titties for them.

If they did that - they could mess around and find out the aworld.ini
configuration.

But yes, a simple feature like that could help.

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Seqs request...

Jun 12, 2006, 6:14am
You said seqs..hehehe..

Serious time; this is how the movers work I believe.
Enter sit.zip as the seq, and even if the seq isn't listed in the
avatars.dat - it still works.

Not sure if that is what you meant or not - but thats how it goes, if that
is what you were asking.

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Add complete sequence list to Movers

Jun 13, 2006, 9:26am
Walk Seq:
Wait Seq:

Just as the normal sequence files work, it could work in the movers.. Of
course, walk seq would be move, as to not be so vague.

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SDK Developers : Pissed Off

Jun 17, 2006, 3:14am
And to think I was going to ask AWI for assistance in the GTA-Project --
much rather the opposite.

[View Quote] [Clipped]

SDK Developers : Pissed Off

Jun 20, 2006, 9:24am
Anyone else notice that when *developers* are talking, they always seem to
use the word "Actual"

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AFK status visible

Jun 17, 2006, 12:20pm
Ditto.

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Citizens view comments

Jun 21, 2006, 3:58am
A new feature for administrators of uniservers - "Allow citizen to view
comments".

This would go under the Universal Citizen Attribuates and when checked, the
citizen is able to view their account Citizen Attribuates to see their
comments in the status area, - aka where it says "You are on the beta
program.".

Might not be feature of the centrury, but it will allow administrators of
other universes (not much use in Active Worlds itself), to have one more
option and customizability.

Could be used for universes that are more game-orientated, and possibly for
Active Worlds for comments such as "* Access to XYZ World" - and whatnot..

Citizens view comments

Jun 21, 2006, 4:01am
Probally also be a good idea to include multi-lines in the comments box
then.. That way they [universe owners] can have numerous points made; eg.

* Won Bingo MM/DD/YY - Citizen Ext. +6mth
* Working on Project X
* World Access to Y, Z

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Zone Names

Jun 25, 2006, 10:49pm
Prehaps down in the corner of the AW browser, along the status bar
somewhere - a little location stat.

For example, I build a tavern - with a zone around it. I name it "The Old
Tavern" - when a user walks inside, their location would read of course,
"The Old Tavern".

Would also be good to have a "Default Location Name" in world attribuates,
so that when a user is out in the middle of nowhere, it will print something
like "The Streets".


One of many ideas that would be pretty darn useful in my project, along with
many others.

End Note: Maybe even a zone feature to print it in the corner of the 3D
viewport when first entering that area?

When using Camera's Zoom feature, be able to download the objects from far away.

Jun 29, 2006, 2:57am
Far more of a visibility problem. Should be some sort of work-around,
especially in worlds that may be game-like and request all *players*
pre-loading the world cache.

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btw zones...

Jul 2, 2006, 6:06am
I think this was previously reported?

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waypoint limits?

Jul 4, 2006, 11:49am
If really required, you could do it something like that.. Just spark it up a
little with some words or a bot, as to why they are stopping there and
changing "platform".

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waypoint limits?

Jul 5, 2006, 11:04pm
Just curious, what are the limits? Is it coords, or how many points you can
create? And how many is it?

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NEW! Active Worlds 3.6!

Jul 3, 2006, 11:20pm
Alphaworld's homepage.
http://www.activeworlds.com/worlds/alphaworld/

NEW! Active Worlds 3.6!

Jul 3, 2006, 11:21pm
So I posted in the wrong section.. So I guess it is now my *wish* for it to
be fixed.

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"Terminate" function on Move + Rotate

Jul 4, 2006, 4:09am
Would be good to have a "end" or "terminate" or the like, function. What I
would want it to do is, for instance, if I make a door with activate roate 0
5 0 time=5, when clicked, it would open - but while opened, I could click it
again and again for it to further do odd things that doors couldn't really
do.

If I added a parameter like end, once the object executes the action of
rotating, it would not be usable until it returns to its original state
again.

NO Upgrade Notice While In Session

Jul 12, 2006, 10:25pm
Sometimes, for safety of users, upgrades need to be forced while you're
logged in.

Ohterwise, they'll make it optional and you just click skip. Not much more
to it.

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Worlds Tab

Jul 16, 2006, 3:19am
Or at least a right click on the world name to get a menu in which it could
have a "Gather Info" item. It would list caretakers, description, search
keywords, etc.

Would also go good with my old "Request Entry" idea whereas, when clicked,
would print a console in world to caretakers - "Equin0x (#349705) Requests
entry" so that I can at least try to get into private worlds.

[View Quote]

An avatar system like Second Life

Jul 18, 2006, 7:26am
Stagecoach uses a feature that is exactly like SecondLife (I believe,
haven't used SecondLife that much) - it is more of the external system, so
while it is like that in Stagecoach, the feature inbuilt to the AW browser
will actually allow them to use it the same way SecondLife does.

We just have to wait for 4.1 to be stable enough and for them to then start
work on that project.

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An avatar system like Second Life

Jul 19, 2006, 4:51am
That is what I mean.. AWI just need to program the PHP script (or other)
differently. The 4.1 browser is already capable of using it. They just used
that in Stagecoach as it needed something fast and simple - not to mention a
good test candidate.

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Standard "Enable Flying" and Mover "Enable Flying"

Jul 24, 2006, 8:12am
I won't beat around the bush -

My world: Flying is disabled - it is unrealistic for humans to fly, and in
my world, realism is my goal.

Yet, a human who cannot fly, also cannot get into a helicopter mover and
fly - because fly is disabled.

I would love a feature to "Enable Mover Flying" in the world options -
seeing as the team and myself are the only ones building, no other user can
build a mover to fly around in and bypass the main "Enable Fly" option, as
the case would be in AWTeen and such. (If they were to ever disable fly for
whatever reason, be it paintball or something)

Now, I'm not good with making this simple, so I hope you get at what I'm
saying.

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