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lysimachus // User Search
lysimachus // User Search
May 6, 2002, 11:33am
Mmmmm . . . this ChatZone thing looks an aweful lot like the SeeRay
project, what is it called? Cyboria?
[View Quote]john <johnfricker at lineone.net> wrote in message
news:3cd5bf7e at server1.Activeworlds.com...
> Due to the nearing release of ChatZone 3D (http://www.chatzone3d.co.uk) we
> are releasing the early builds of the bot SDK to the general public.
>
> http://www.dynamite-software-hosting.com/czsdk/index.htm
>
> Everything is encrypted with an encryption module of which an example can
be
> seen at
>
> http://www.dynamite-software-hosting.com/czsdk/encryption.jpg
>
> As of yet we have not added an "eject" command (kick) so you will need to
> send it as a "Special Command". Here is an example:
>
> Private Sub Command1_Click()
> Dim KickPassword As String, KickName As String
> KickPassword = "EjectPw"
> KickName = "John"
> sdk.SendUndefinedCommand "kick_" & KickPassword & "_" & KickName
> End Sub
>
> This is just an early way that kick will work. Once the sdk becomes more
> advanced we will have a command.
>
> Thanks for taking your time to view this :-)
>
>
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May 28, 2002, 10:09pm
Usually when you try to open a file, it will return a value, like 0 for
true and 1 for false or something or other, try checking it with an if-e
statement and see what happens.
[View Quote]zeo toxion <zeo at activeworlds.com> wrote in message
news:3cf417a6$1 at server1.Activeworlds.com...
> Sorry one more thing...
>
> I have world files ("\data\worlds\" & sdk.AwWorldName & ".zwd") that hold
> information about worlds that needs to be retratived when entering a
world.
> I have this under world attributes event so that when the bot enters the
> world this event should trigger and have a check for this file to see if
it
> exists. If it does exist then it has data for this world and if not it
will
> set new data (i already have those parts). How do i check to see if this
> file exists?
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
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May 9, 2002, 6:23pm
I don't know if world owners will be able to, but I know now that there
are some worlds that are hidden from everyone else. But the name still shows
up on the contact list if the person doesn't have that privacey feature
enabled.
[View Quote]silenced <nospam at privacy.com> wrote in message
news:3cdacc9a$1 at server1.Activeworlds.com...
> That in 3.3 (even though it's still beta) that the user who owns the world
> has control over if it's displayed on the world list.
>
> Possibly offensive places should be deteremined by the administrators. (ie
> Gor worlds are not suitable to anyone not an adult and thus should not be
> displayed)
>
> --Bowen--
>
> Have $3... want a website?
> http://www.smartpenguin.com/affiliate.php?id=12
>
>
>
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May 10, 2002, 12:29am
Actually, that isn't a bad idea if they get desperate. Charge people a
yearly fee to have their world listed on the world list. It would greatly
cut down on the clutter of the world list and take up less bandwidth by
check world statuses (stati? hehe like octipus/octipi) and sending the info
to people. With the new feature of searching for worlds, it wouldn't be like
the owner is completely screwed. An owner can set keywords of "building,"
"fun," "chatting," "blah" and if someone searches for that, their world
would pop up under the search thingymobopper. Smart thinking Silenced. :)
[View Quote]silenced <nospam at privacy.com> wrote in message
news:3cdadd95$1 at server1.Activeworlds.com...
> Supposedly according to the help pages it's only available to the
> administrators. But really, this seems like another way that the head
> honchos of AW will screw people over that they don't like. Just remove
> their world from the list.
>
> Or they'll put a feature in that you have to pay extra just to have your
> world listed. (seems the most logical of what could happen)
>
> --Bowen--
>
> Have $3... want a website?
> http://www.smartpenguin.com/affiliate.php?id=12
>
> "lysimachus" <BoBo1186 at aol.com> wrote in message
> news:3cdadaaa at server1.Activeworlds.com...
> there
> shows
> world
> (ie
> be
>
>
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May 6, 2002, 11:30am
Uhhhh . . . no it wasn't. It was about a program that takes screenshots
and uploads it to a website.
[View Quote]linn <ironhead at digitalpassage.com> wrote in message
news:3cd5e5c0 at server1.Activeworlds.com...
> oh give me a break lol this q was about building sheeshhhhhhh
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Apr 21, 2002, 12:12am
Must you be so defensive, oh great one? I said it was "GREAT" of MrBruce
to warn the community. It benefits the community and world owners a great
deal. I simply said, however; not to ban this guy on site, yet to watch him
to see if he does do anything destructive. I have not been given any proof
he has done anything wrong, so I am not going to ban him from my world right
away. If he hacks my world and deletes everything, now that is just my fault
isn't it? I have seen no proof, however; and I am sure MrBruce is
trustworthy too, thats why I am going to watch this character if he ever
enters my vicinity. Simply saying that someone committed a crime without
showing any evidence, no matter how much one is trustworthy, doesn't make
the person that supposedly committed the crime guilty. Whatever happened to
innocent untill proven guilty, huh? All I was saying is for people to look
out, watch him, listen (if at all possible), to see if they can gather
information that would warrant this person being banned from AW as a whole
since no evidence was given out by anyone of this persons alledged
wrong-doings. Also, seeing how you like to jump the gun, and think everyone
should go to jail and be sued, I am not sure I trust YOU, filmkr, even
though you claim to be such a meritorious ISP. So, untill I get proof not
just people saying "HE DID IT, BAN HIM!" I will keep a look out, and see if
anything negative is being done by this citizen.
[View Quote]filmkr <nospam at privacy.com> wrote in message
news:3CC20B5F.2A3565A0 at privacy.com...
> As for proof I am the ISP which hosts the worlds that Cyclone has
attacked. The
> child is out to cause damages where every he can. Mr Bruce's world allows
great
> building areas for tourists and this brings up issues that allow Cyclone
to ruin
> their builds. It is sad to see anyone destroy another's work. Just because
they
> are a tourist does not mean they do not have feelings and creative time
> invested. What Cyclone has done is wrong. He is nothing but trouble and
this has
> been monitored for many months now. He has caused serious trouble in more
than
> one world. He has damaged more than tourist builds.
>
> Yes it is always wise to seek verification... As Gorbachev said "Trust,
but
> verify" To not trust enough to seek further is simply being foolish. To
defend
> a person who maliciously destroys other's work is simply reckless and
> irresponsible.
>
> So now you have heard from Mr.Bruce, myself, a leading ISP owner and
Kellee of
> AWschool... If you fail to accept this as enough evidence... well... good
luck
> in life :)
>
> Peace, health & healing to all...
>
> Filmkr & InSaNiTy
> http://worldhosting.heartfall.com
>
>
>
>
>
> jey wrote:
>
mean
at
are
you
each
you
at
and
you
case,
assume
>
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May 15, 2002, 6:51pm
From what I read, the terrain can be manipulated via the browser and
bots using new SDK functions. But who knows?
[View Quote]joeman <Joeman at bootdown.com> wrote in message
news:3ce1a6e7$1 at server1.Activeworlds.com...
> There is an inbrowser editor for the terrain, but he's asking for one that
> will load terrain from a DEM. There's nothing in browser for that. I
> suppose it wouldn't be very hard to write a bot to do it, like Rolands.
> Maybe he should add it to the SDK site ask an example? :)
>
> -Joe
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns920EF0A3F4ED6kahatkahnewsdotcjbdo at 64.94.241.201...
a
> heightmaps,
>
>
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May 26, 2002, 9:36am
I don't believe it actually shows the number. Ima's post from the beta
form asks about ho you do the three ejection types, then he later corrects
himself by saying, it does all three at the same time: ip, citnum, and the
#. It says it in the docs somewhere. I don't think it shows the number at
all, but still just shows the IP.
[View Quote]strike rapier <strike at rapiercom.freeserve.co.uk> wrote in message
news:3cf0c751 at server1.Activeworlds.com...
> I dont know if this has been discuessed, but Id like someone who knows to
> fully explain how our hardware is going to be tracked using this
Hexadecimal
> Hash # that is going to be forming part of the new ejection systems in
> version 3.3.
>
> I personally feel that if this system is introduced then the eject feature
> will effectivly become spyware that anyone with their citnum in a bot (or
> PPW) can acess and see.
>
> I believe that the actual display of this unique ID that I presume stays
> contstant in each world is a invasion of privacy, sure, its Hex but as
> anyone with windows calculator or a programming tool can do, just type it
in
> and press translate. And you have yourself the origional number.
>
> If this number absolutly *has* to be included why cant it be made
invisible
> so that ejections automatically add the hash, but it is not visible to
> either people with eject, CT or anyone else for that matter.
>
> I understand that it is meant to keep us safe by keeping out some of the
> crackers and such at universe level etc, but the people who its meant to
> keep out are the people who can create programs to mask their hash number
> anyway.
>
> If anyone from AWC reads things (roland, Young Shamus, HamFon etc) then
> could you please explain what exactly is being tracked, and if you would
> give any consideration to this compromise.
>
> - Mark
>
>
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Jun 2, 2002, 4:37pm
> Opinion about how good something looks is mere opinion. It doesn't
> necessarily indicate something is working as it was designed to work.
>
> Glitter
Opinion about how bad something looks in mere opinion. It doesn't
necessaruly indicate something isn't working as it was designed to work.
Jun 2, 2002, 4:42pm
Maybe you don't know how to make seqs, and now that you are trying, they
aren't working? :D
[View Quote]glitter bug <seanderson at iprimus.com.au> wrote in message
news:3cfa27cb at server1.Activeworlds.com...
>
> shappy.seq).
>
> I've made several sequences that do nothing but go up and down and varied
> scales etc just to isolate all possibilities. I've done the complete set
in
> both TS and Acutrans and neither budge an inch. If anything was worked
> around in code its probably the ones you speak of. Seeing as I doubt AWC
> will provide work arounds for everyones individual seqs I suggest they
lift
> their game and let us know in what way the new system is different or what
> software we need to get to build seqs that will actually work. Something
> they should have done long BEFORE releasing the new version.
>
> Btw of course they look smoother at decreased frame rate with no vertical
> component ... some call that robotic. Whether you like it better or not is
> irrelevant. It's all about whether the seq artist can make what they need
to
> make or not. If you want a robotic walk for example, it can be made
without
> bounce. But personally I'd like to have my choice back.
>
> still extremely disappointed and thinking 3.3 was a HUGE step backwards
>
> Glitter.
>
>
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