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if statement help.....

Sep 12, 1998, 11:36pm
Hello, I'm kinda a newbie to actually using VC++ so I was wondering if
somebody could help me with an if statement problem I'm having with the SDK.
What I'm trying to do is when somebody enters (which executes teh avatar_add
part) the bot will check the citizens name or number (I can't figure out how
to get either to work...) and if it is a certian one (like PC Wizard or
104065) then it will say a certian message, else it says the regular one
that will be used for everyone else.

Also: I can't seem to get the aw_world_eject to work right (to get the bot
to eject someone when they say something). When I use the example from the
website on the aw_world_eject I get errors on the line:
if (strstr (aw_string (AW_CHAT_MESSAGE), BAD_WORD)) {
saying that strstr is an undeclared identifier and
BAD_WORD is also an undeclared identifier.... what am I supposed to do? I
copied it straight from the example (as I said, I'm new to VC++) I tried
taking out the (strstr and one of the ')' from the end and then changing
BAD_WORD to "bad word", It compiled w/o errors then, and I though with the
"" it would make it look for that exact word, but now it ejects somebody
when they say anything... That's not allways a good thing for a bot to do
:)

PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

if statement help.....

Sep 13, 1998, 8:10pm
Thanks that let it comile w/o errors... now to test it...

I know about the IP part (of the ejection), thats why I have it set to eject
for only 30 seconds, plus the place I'm testing it in I have caretaker so
the eject doesn't work, but I can tell when it tries to eject cause I made
it say "ejecting" when it does that and it writes it in the world (I'm
hosting the world) that someone tried to eject and in the bot window... Oh,
and usually I ask somebody to help test it that gets on my nerves sometimes
:)

I'm not trying to learn C/C++ by myself right now :) just sorta get a little
understanding on it (basicly for the sdk right now) next year in school I'm
taking a programming class which is in C.

PC Wizard (ICQ-537376)
http://pcwizard.ml.org
wizardry at home.com
Worlds I've started/built in- ftopia, hacktech(hi-tech/space worlds)

[View Quote]

me again, with an sdk question :)

Sep 13, 1998, 10:21pm
I got the if statements to work from before... I have it where when someone
enters it checks the name with an if statement and if it is PC Wizard then
it says a different message than if it was somebody else:

#define bot_owner "PC Wizard"
.......
void handle_avatar_add (void)
{

char message[100];

if (strstr (aw_string (AW_AVATAR_NAME), bot_owner)) {
sprintf (message, "Ah, my master has entered! (unless it's a tourist)
Hello %s", aw_string (AW_AVATAR_NAME));

}
else {
sprintf (message, "Hello %s, a bot by PC Wizard.", aw_string
(AW_AVATAR_NAME));
}
aw_say (message);
printf ("avatar_add: %s\n", aw_string (AW_AVATAR_NAME));

}

It works, BUT when I was testing it I logged in as a tourist with the name
PC Wizard and it went to the
sprintf (message, "Ah, my master has entered! (unless it's a tourist) Hello
%s",
line (thinking that the if statement was true) even though the name had ""s
around it.... How do I get it to check the citizen number instead? I tried
AW_CITIZEN_NUMBER to see if it would work, but that didn't work (gave my bot
an illiegal op) is there a way to get it to check the number instead of the
name? or a way to get around it so the bot doesn't think the tourist is the
same person as the citizen? I don't really mind it in this situation, but
I'm wanting to be able to put in some commands through the chat screen that
the bot will check who said it first...

PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

me again, with an sdk question :)

Sep 13, 1998, 10:24pm
Had a few typos in that but it was just in what the bot was supposed to say.

[View Quote]

Special avs

Sep 17, 1998, 10:23pm
Hi, does anyone know how to get the bot to use the special avatar for the
world? The bot has public speaking under my privalges (it has all rights
under my privilages actually) but when I put inthe source:
aw_int_set (AW_MY_X, 800);
aw_int_set (AW_MY_Z, 800);
aw_int_set (AW_MY_YAW, 2250);
aw_int_set (AW_MY_TYPE, 41);

The AW_MY_TYPE works with the right avatar number but if I make it to use
the number of one of the special avatars the bot only appears as a triangle
and never loads... Anyone know what to do????

A little help with a program

Sep 18, 1998, 11:18pm
I don't know much about programming (I'm just now learning, while I'm
working on my own SDK bot), but I would think that if you wanted to be able
to type stuff in while the program is running it would have to have some
sort of windows interface (a dialog box with text field or something), maybe
I don't know enough about console applications or something, but as far as I
know you can't type stuff in while a console app is running... If you can,
then I'd like to know how to do that too.

PC Wizard
ICQ-537376
wizardry at home.com
http://pcwizard.ml.org


[View Quote]

rc 200

Sep 19, 1998, 2:38am
I just added to my bot where it builds an object that plays a midi when it
starts... but when it starts up in the console it puts "Cannot add object
reason 200" I looked for reason 200 on the reason codes page but it wasn't
in there.... The bot still builds the object in the world though...

PC Wizard
(ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

object adding/modification/deletion

Sep 26, 1998, 11:38pm
Ok.. here's what I'm trying to do:
I have my bot enter the world (all rights, I'm caretaker...) and it puts an
object there (zjuke.rwx with create sound on it) and that works... but then
I'm trying to get it to where they say something (like "start the music")
and it will change the create sound to a different midi.... the only thing
is it can't change it.. it always comes up with a reason code 204 (cannot
find element I think). I tried making something where it deleted the object
and it does the same thing.. here's part of my code:


#include "aw.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define bot_owner "PC Wizard"

#define bot_name "Megahertz"

#define music1 "Start the music"
#define laugh1 "lol"
#define laugh2 "roflmao"

void handle_avatar_add (void);
void avatar_delete (void);
void chat (void);
void handle_chat (void);
void AW_TERM (void);
int AW_DESTROY (void);
int AW_WORLD_EJECT (void);
int AW_OBJECT_CHANGE (void);

main (int argc, char *argv[])
{

int rc;


/* check command line */
if (argc < 3) {
printf ("Usage: %s number password\n", argv[0]);
exit (1);
}

/* initialize Active Worlds API */
if (rc = aw_init (AW_BUILD)) {
printf ("Unable to initialize API (reason %d)\n", rc);
exit (1);
}

/*======================================*/
/* install handler for avatar_add event */
/* Handlers ----------------- Handlers */
aw_event_set (AW_EVENT_AVATAR_ADD, handle_avatar_add);
aw_event_set (AW_EVENT_AVATAR_DELETE, avatar_delete);
aw_event_set (AW_EVENT_CHAT, chat);
aw_event_set (AW_EVENT_CHAT, handle_chat);
/* Handlers ----------------- Handlers */
/*======================================*/

/* create bot instance */
if (rc = aw_create (0, 0, 0)) {
printf ("Unable to create bot instance (reason %d)\n", rc);
exit (1);
}

/* log bot into the universe */
aw_int_set (AW_LOGIN_OWNER, atoi (argv[1]));
aw_string_set (AW_LOGIN_PRIVILEGE_PASSWORD, argv[2]);
aw_string_set (AW_LOGIN_APPLICATION, "PC Wizards bot program");
aw_string_set (AW_LOGIN_NAME, bot_name);
//aw_string_set (AW_LOGIN_NAME, argv[3]);
if (rc = aw_login ()) {
printf ("Unable to login (reason %d)\n", rc);
exit (1);
}

/* log bot into the world called "wizardry" */
if (rc = aw_enter ("wizardry", 0)) {
printf ("Unable to enter world (reason %d)\n", rc);
exit (1);
}


/* announce our position in the world */
aw_int_set (AW_MY_X, 800); /* .8W */
aw_int_set (AW_MY_Z, 800); /* .8N */
aw_int_set (AW_MY_Y, 0);
aw_int_set (AW_MY_YAW, 2250); /* face towards GZ */
aw_int_set (AW_MY_TYPE, 251);
if (rc = aw_state_change ()) {
printf ("Unable to change state (reason %d)\n", rc);
exit (1);
}

aw_int_set (AW_OBJECT_X, 1000);
aw_int_set (AW_OBJECT_Y, 0);
aw_int_set (AW_OBJECT_Z, 700);
aw_int_set (AW_OBJECT_NUMBER, 1);
aw_int_set (AW_OBJECT_YAW, 2250);
aw_string_set (AW_OBJECT_MODEL, "zjuke.rwx");
aw_string_set (AW_OBJECT_DESCRIPTION, "-Playing-");
aw_string_set (AW_OBJECT_ACTION, "create sound
http://midivault.ml.org:81/misc/Nebula.mid");
if (rc = aw_object_add ())
printf ("Unable to add object (reason %d)\n", rc);
else
puts ("Object added");


/* main event loop */
while (!aw_wait (-1))
;


/* close everything down */
aw_destroy ();
aw_term ();
return 0;

}

void handle_avatar_add (void)
{

char message[100];

if (!strcmp (aw_string (AW_AVATAR_NAME), bot_owner)) {
//sprintf (message, "Ah, my master has entered, hello", aw_string
(AW_AVATAR_NAME));
sprintf (message, "Ah, my creator has entered! Hello %s", aw_string
(AW_AVATAR_NAME));

}

else {
sprintf (message, "Hello %s, I'm %s, and I'll be your host tonight.",
aw_string (AW_AVATAR_NAME), bot_name);
}
aw_say (message);

/* log the event to the console */
printf ("avatar_add: %s\n", aw_string (AW_AVATAR_NAME));

}

void avatar_delete (void)
{

char message[101];

sprintf (message, "%s just left" , aw_string (AW_AVATAR_NAME));
aw_say (message);
/* message to console */
printf ("avatar_delete: %s\n", aw_string (AW_AVATAR_NAME));


}

static char* chat_type[] = {"said", "broadcast", "whispered"};

void chat (void)

{

printf ("Session %d %s %s\n", aw_int (AW_CHAT_SESSION),
chat_type[aw_int (AW_CHAT_TYPE)], aw_string (AW_CHAT_MESSAGE));

}


void handle_chat (void)
{
int rc;
if (strstr (aw_string (AW_CHAT_MESSAGE), bot_name)) {
aw_say ("That's my name, don't wear it out! :)");
}
else if (strstr (aw_string (AW_CHAT_MESSAGE), laugh1)) {
aw_say ("hahaha");
}
else if (strstr (aw_string (AW_CHAT_MESSAGE), laugh2)) {
aw_say ("LOL!");
}

}

/*Music=============================Music*/
if (strstr (aw_string (AW_CHAT_MESSAGE), music1)) {
aw_say ("*starts up the juke box* -KICK-");
aw_int_set (AW_OBJECT_OLD_NUMBER, 1);
aw_int_set (AW_OBJECT_OLD_X, 1000);
aw_int_set (AW_OBJECT_OLD_Z, 700);
aw_int_set (AW_OBJECT_NUMBER, 2);
aw_int_set (AW_OBJECT_X, 1000);
aw_int_set (AW_OBJECT_Y, 0);
aw_int_set (AW_OBJECT_Z, 700);
aw_int_set (AW_OBJECT_YAW, 2250);
aw_string_set (AW_OBJECT_MODEL, "zjuke.rwx");
aw_string_set (AW_OBJECT_DESCRIPTION, "Local H -Bound For The Floor");
aw_string_set (AW_OBJECT_ACTION, "create sound
http://midivault.ml.org:81/bands/Local_H/BoundForTheFloor.mid");

if (rc = aw_object_change ())
printf ("Unable to change object (reason %d)\n", rc);
else
puts ("Object changed");
}


}

I used the Sample 1 to start the bot.. then I just added to that. But I've
tried everything I can think of (which isn't much :)) to get it to change
the object but it always does a 204 error.... and the object is in the
world.. Also:
Can anybody give me an example on how I could get the bot to read what
someone says from a command and then take a midi address that they said and
put it in for the create sound? sorta like a request..

PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

my bot stops

Oct 3, 1998, 3:26am
I'm having a slight problem getting my bot to stay up.. Basicly I think it's
whenever the world server misses a heartbeat and has to connect again.. my
bot program just exits and puts me back to the prompt in my dos window. How
would I be able to fix this? Would I be able to use the AW_EVENT_EJECT
and make it enter the world again? (I got the idea that it might work cause
the bot might think it was ejected or something and didn't have anywhere to
go).

PC Wizard ICQ-537376
wizardry at home.com
http://pcwizard.ml.org

what about an IRC channel ?

Oct 5, 1998, 8:52pm
sure I'm on a cable modem and I keep my computer running 24/7 for the worlds
I host... if you can find a free IRC (or any other chat type program) tell
my the URL or send it to me and I'll put it up.. it will be up 24/7
except for occasional reboots. (system lockups etc makes me reboot, of
course, hehe). I'm already hosting 3 worlds, 2 websites (both mine with
one more adding soon :)), and 1 FTP... so I won't mind an IRC or other
chat server :)

PC Wizard ICQ-537376
wizardry at home.com
http://pcwizard.ml.org

[View Quote]

what about an IRC channel ?

Oct 10, 1998, 1:12am
I have a server program where you can just use IRC and connect to my
computer (pcwizard.ml.org port 6667) it won't be on dal or EFnet, so only
sdk people will be on the server. Hows that?

PC Wizard
wizardry at geocities.com
http://pcwizard.ml.org
[View Quote]

what about an IRC channel ?

Oct 10, 1998, 2:36pm
If any of you want to use an IRC channel for SDK chats... connect to DALnet
and the join the channel #AW-SDK. I have it regsitered with ChanServ so it
can't be taken over and everyone can go to it.

PC Wizard
wizardry at home.com
http://pcwizard.ml.org

[View Quote]

Lame question :)

Oct 10, 1998, 1:18am
I think it detects other gestures... I need to read that one again... but
it's something like aw_my_gesture (like AW_MY_TYPE for avatar) that does the
guesture for your bot.... or maybe I've gotten confused again :^?

PC Wizard
wizardry at home.com
http://pcwizard.ml.org

[View Quote]

MFC bot

Oct 14, 1998, 1:54pm
I was trying to make a dialog box program (GUI) bot program. It starts up
and you cilck a button to on a menu that opens another dialog box for the
bot. (The program was started with VC++ MFC appwizard). I added the aw.h
and aw.lib files and did an #include for them in the source file for the
dialog box for the bots but I get these errors when I try to compile (all I
did was add the include parts I havn;t put in any bot coding yet):

--------------------Configuration: wizardry - Win32
Release--------------------
Compiling...
BOTDlg.cpp
D:\DevStudio\MyProjects\wizardry\aw.lib(1) : error C2143: syntax error :
missing ';' before '!'
D:\DevStudio\MyProjects\wizardry\aw.lib(2) : error C2018: unknown character
'0x60'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0x12'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0x14'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xe0'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0x15'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xae'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2059: syntax error :
'bad suffix on number'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xb4'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xb4'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xf0'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xf0'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xb0'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xb0'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xbe'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xbe'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2513: 'int' :
decl-specifier is missing a declarator before '='
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2059: syntax error :
'|='
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xca'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xca'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0x8a'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0x8a'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xf6'
D:\DevStudio\MyProjects\wizardry\aw.lib(3) : error C2018: unknown character
'0xf6'
D:\DevStudio\MyProjects\wizardry\BOTDlg.cpp(41) : error C2143: syntax error
: missing ';' before '}'
D:\DevStudio\MyProjects\wizardry\BOTDlg.cpp(44) : error C2143: syntax error
: missing ';' before '}'
D:\DevStudio\MyProjects\wizardry\BOTDlg.cpp(44) : error C2143: syntax error
: missing ';' before '}'
Error executing cl.exe.

wizardry.exe - 27 error(s), 0 warning(s)

I havn't edited any of the source code for that part of my program (it's
going to be a 'muli-purpose' with other things besides AW Bots..) just added
#include "Aw.h"
#include "Aw.lib"

It works when I use it in a console app, but it doesn't work with the one
started with MFC AppWizard.... any ideas how to fix those errors?

PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

Backdrop change sample #1

Oct 15, 1998, 2:45am
I'm still planning on make a GUI bot program :) If Roland (or someone else
that knows how to do what I want to do) posts an answer to my NG msg (dialog
based one) I'm going to make a GUI bot program with options like able to
change the welcome message, have it DJ with midis of the bot runners choice,
and a lot of other things.

PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

[View Quote]

dialog based bot.... questions & errors

Oct 15, 1998, 12:51am
Hi me again :)

I got the errors from before off (thanks Roland) now I need to know how to
do something :)...

Here's what my bot program is like:

You start it up and a "menu" comes up.. then you press the Bot button and
another dialog box comes up. In that dialog box are 4 edit boxes for the
botsname, citizen#, citizen pp, and the start world. After those are entered
you his the "Start Bot" button. My problem is that I don't know how to
"assign" (don't know the correct word for it) the botname, starting world,
and citpp to a name besides IDC_BOTNAME_EDIT etc.. the cit# what I did was
go to ClassWizard (I'm using VC++) then Member Variables, then assigned a
member variable called m_citpp with the type: int. But what type (or what
do I do) for the other 3? I need something to replace the argv parts of the
login (using Sample #1 for start of coding). I can't use CString (I found
out the hard way cause I didn't know how to do some of this stuff) , when I
use any of the other types listed when I click "Add variable" under member
variables I get an error saying it can't convert it to char *. how would I
do this then? (I'm novice at C/C++ .. :))

Also if possible is there a way to have it print the log (like the printf
lines) to another edit box? (IDC_LOG_EDIT) and put errors into popup message
boxes, since it's not a console app....

thanx to anyone who replies :)

PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

dialog based bot.... questions & errors

Oct 16, 1998, 12:48am
BIG Thanks! That made my day! (maybe my week :)) But VC++ doesn't like
the return 0; line at the end:
D:\DevStudio\MyProjects\AWTeenBot\AWTeenBotDlg.cpp(246) : error C2562:
'OnStartbotButton' : 'void' function returning a value

I commented it out (just to see what it owuld do then) and it gave me
this:
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_term
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_destroy
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_wait
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_state_change
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_enter
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_login
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_string_set
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_int_set
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_create
AWTeenBotDlg.obj : error LNK2001: unresolved external symbol
__imp__aw_init


PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

[View Quote]

dialog based bot.... questions & errors

Oct 16, 1998, 3:50am
I get this error on the code you geve me to get the log to print to the
edit box:

D:\DevStudio\MyProjects\AWTeenBot\AWTeenBotDlg.cpp(189) : error C2509:
'Print' : member function not declared in 'CAWTeenBotDlg'

This is the code I have in there:
void CAWTeenBotDlg::Print(const char * message)
{
CString outmessage;
outmessage.Format("%s\r\n", message); // note the \r which is
important in edit fields
m_status.ReplaceSel(outmessage); // add text to current cursor
position
int start, end;
m_status.GetSel(start, end); // get selection position
m_status.SetSel(end, end); // remove the selection and set cursor
at end of it
}

PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

[View Quote]

dialog based bot.... questions & errors

Oct 16, 1998, 5:08pm
thanks again, now 1 more thing (sorry if this is getting anoying...)
when I run the program now (it compiles w/o any errors or warnings) and
I put in the info (citizen number, citizen password, and bot name) and I
click the StartBot button it sits there for a few seconds then the
program just closes it'sefl without giving any errors.. it just
disappears.

I can send you my code so far if it woud help any.

PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

[View Quote]

dialog based bot.... questions & errors

Oct 16, 1998, 5:46pm
I don't think that's it... it did the same thing when I tried to start
it in my world (wizardry). I click the start button and as soon as I
click another program it disappears or if I just wait long enough
without click it still disappears and doesn't show any errors in the
edit box.

[View Quote]

dialog based bot.... questions & errors

Oct 17, 1998, 1:49pm
Wow, thanks a bunch! I don't know how I missed those things you said I
forgot to put in... I read the NG message 3 times to make sure I had
everthing.. must have read to fast.

PC Wizard
wizardry at home.com
http://pcwizard.ml.org

[View Quote]

Changing the Owner

Oct 16, 1998, 5:15pm
I think the bot has to have Eminent Domain in the world in order for
that to work.. the AW_OBJECT_OWNER is the second to bottom box when you
right click an object... It shows who built/"ownes" the object and if
you have eminent domain you can change that. Atleast I think that's
what the AW_OBJECT_OWNER is :) someone correct me if I'm wrong :)

PC Wizard (ICQ-537376)
wizardry at home.com
http://pcwizard.ml.org

[View Quote]

bot avatars

Dec 5, 1999, 1:19pm
If your using the Special Avatars that are for public speakers then the
numbers for them start at 251. ex. To change the bot to the avatar Special
1 use the number 251.
In the SDK:
aw_int_set(AW_MY_TYPE, 251);
if (rc = aw_state_change ())
{
printf("Unable to change state (reason %d)\n", rc)
}
PC Wizard

[View Quote]

bot avatars

Dec 5, 1999, 1:19pm
If your using the Special Avatars that are for public speakers then the
numbers for them start at 251. ex. To change the bot to the avatar Special
1 use the number 251.
In the SDK:
aw_int_set(AW_MY_TYPE, 251);
if (rc = aw_state_change ())
{
printf("Unable to change state (reason %d)\n", rc)
}
PC Wizard

[View Quote]

Newsgroups

Jun 9, 2000, 11:49pm
This isn't really about the SDK....but anybody know some C/C++ news groups?

wishlist a wish ??

Oct 3, 1998, 10:12pm
Why doesn't COF look at the avs from other worlds? they could ask people for
some of there avs for use in AW or wherever..... couldn't they?

PC Wizard ICQ-537376
wizardry at home.com
http://pcwizard.ml.org
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Jumping

Sep 28, 1998, 7:49pm
Yeah, I think that's a good idea (with another world option to allow it
thought). I came up with lots of ideas and ways I would create a world like
one of the Mario 64 levels when I couldn't get on the computer for a few
weeks. Another neet option in the world options for the jumping might be
how high, or how to effect the gravity to make a regular world and a space
world seem more different on the jumping.

PC Wizard |-| ICQ-537376
wizardry at home.com
http://pcwizard.ml.org


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