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john // User Search
john // User Search
May 20, 2003, 8:20pm
I don't give a damn, I needn't have released this at ALL... ok!?
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3eca7127 at server1.Activeworlds.com...
> john wrote:
modem
>
> You have every need. Provide 3 packages. One with runtimes, one
> without, and one with the source. Some people need the runtimes, some
> people don't, some people don't need the source.
>
> --
> --Bowen--
>
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May 21, 2003, 8:55am
This was primarily released as open source for VB coders atcually.. I just
happened to include an EXE afterwards.
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:2ellcv88up34n9bhabi81ucmeosdp7d1qe at 4ax.com...
> You need to learn to give a damn; that's the only way you will get
anywhere releasing freeware.
>
> On 20 May 2003 18:20:36 -0400, "john" <john at 3d-reality.com> wrote:
>
>
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May 21, 2003, 12:13pm
Sorry but there is 1 problem, most people can't seem to be able to use it
anyway without recompiling for some odd reason.... stop having a go.... I
wasn't even going to release it all.. the reason I posted it primarily to
SDK was because SDK is where developers R.
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3ecb5f0f at server1.Activeworlds.com...
> That's the point matey ... the EXE is unusable without the runtimes, so
why
> not do a thorough job and have some pride is what you release? Without the
> runtimes the EXE just a download of garbage. The people that want a bingo
> bot generally aren't developers and they want a .... ummm ... bingo bot
....
> that works.
>
> Quit being so defensive and listen to people!
>
> Grims
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ecb5b0d at server1.Activeworlds.com...
>
>
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May 28, 2003, 6:13pm
Eek!
They were missing but these are the terms:
The user may modify the BingoBot as he or she pleases. The user may not
sell this bot nor the code but may release their own updates if they want.
Copyright for original code is held by John C H Fricker but any additional
changes by third parties are not.
~John
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9389BD25FCA01kahatkahnewsdotcjbdo at 64.94.241.201...
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in
> news:3ed42170 at server1.Activeworlds.com:
>
>
> Depends on the terms he released his code under.
>
> KAH
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May 10, 2003, 12:10pm
Now included: Compiled EXE
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3ebcc702 at server1.Activeworlds.com...
> I have uploaded my first attempt at a bingo bot:
>
> create name bingo-BOARDNAME-who
> create name bingo-BOARDNAME-1 to 24
>
> B>O
> 1>5
> 6>10
> 11>15
> 16>20
> 21>25
>
> Above is a "diagram" of board setup..... numbers going from LEFT to
> RIGHT, TOP to BOTTOM
>
> http://www.3d-reality.com/private/bingobot.zip
>
>
>
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Jun 3, 2003, 4:53pm
Ya may A) need vb runtimes or B) needa get someone to recompile for you.
~John
[View Quote]"king small guy" <craigrood at btopenworld.com> wrote in message
news:3edb75dc$1 at server1.Activeworlds.com...
> The bot does not work on my computer :-(
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ebd084f at server1.Activeworlds.com...
to
>
>
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Jun 8, 2003, 2:40pm
Or someone bought domain, lol
[View Quote]"dm mercury" <dmmercury at houston.rr.com> wrote in message
news:3ee2b733$1 at server1.Activeworlds.com...
> sweet grimmy's comming back yay =)
>
> "scuz" <webmaster at awscape.com> wrote in message
> news:3ee13529$1 at server1.Activeworlds.com...
>
>
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Jun 21, 2003, 5:11pm
People were having trouble with setting it up before, etc... so here is a
setup: www.3d-reality.com/private/setup.zip (installs both code & compiled)
~John
Jun 22, 2003, 7:27am
It includes everything, Bowen, even VB6, j/k... lol!
~John
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3ef4b354$2 at server1.Activeworlds.com...
> john wrote:
a
compiled)
>
> Does it also install all the needed runtimes and libraries?
>
> --
> --Bowen--
>
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Jun 25, 2003, 2:32pm
testing...may have been disconnected in a re-upload.
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3ef8ad0d$1 at server1.Activeworlds.com...
> John I attempted to test your Bot, first when winzip attempted to extract
> the zip file it came up with this error. Winzip error Bad CRC 47e77572
> {should be 5f04aa9e} lastly, the zip contained an empty folder.
> MrBruce
> "john" <john at 3d-reality.com> wrote in message
> news:3ef5769f$1 at server1.Activeworlds.com...
> is
>
>
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Jun 25, 2003, 3:23pm
fixed
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3ef9cea9 at server1.Activeworlds.com...
> testing...may have been disconnected in a re-upload.
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3ef8ad0d$1 at server1.Activeworlds.com...
extract
here
>
>
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Jun 22, 2003, 3:33pm
Nah I always had problems w/ it :-D
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3ef5c691 at server1.Activeworlds.com...
> Brants bots use that DLL (no offense Brant)
> but is this why Ive been having so many problems lately with his
paintball
> bot ?
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ef5b017 at server1.Activeworlds.com...
used
Besides
correct?
who
last
> I
and
>
>
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Jun 23, 2003, 6:48am
Ask R i c h a r d, he made one on his site.
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:3pvcfvcuqepme01imc7vd9ln6srrv999nj at 4ax.com...
> To clarify: I need a link to the VB SDK and to the help pages :)
>
> On 23 Jun 2003 00:17:56 -0400, "xelag" <xelag at digitalspace.com> wrote:
>
>
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Jun 30, 2003, 3:42pm
Thank god!
~john
[View Quote]"mayor taz" <webmaster at awtaz.net> wrote in message
news:3efe43a9$1 at server1.Activeworlds.com...
> Is out.
>
>
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Jul 1, 2003, 8:56pm
I thought it was sdk.aw_int_set(AW_INT_NAME, 123)
and similar method for the rest
~John
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3f01a02c$1 at server1.Activeworlds.com...
> Errrr ....
>
> "r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
> news:3f0131d9$1 at server1.Activeworlds.com...
>
> ... ahem???
>
lazy
>
> ... no, the unnecessary sharing of purile opinions is "4 loosers".
>
>
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Jul 10, 2003, 6:11pm
I suppose AWInit would be used for two things then if it was a class module.
~John
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:3f0d0e52 at server1.Activeworlds.com...
> I have updated the ocx to contrin all properties but only in read only.
> Please check to see if ive missed any properties i took them from
> http://www.activeworlds.com/sdk/ which i noticed was missing
> AW_UNIVERSE_WELCOME_MESSAGE to change properties continue to use the
> AwStringSet AwIntSet AwBoolSet
>
> http://www.xeonsoft.co.uk/downloads/awsdkocx6beta2.zip
>
> For now im continuing on Ocx files though talking to MrGrimm i might
change
> it to be an uncompiled user control or a class file so your exe doesn't
> require 2 dependancies (Once ive completed all the properties read/write
>
>
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Jul 10, 2003, 6:22pm
How d'ya query?
Jul 12, 2003, 9:42pm
Tx
[View Quote]"baron" <pk39srt at hot[youknowwhat].com> wrote in message
news:MPG.197ac01e975923e29896b2 at news.activeworlds.com...
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Jul 13, 2003, 1:23pm
:-D
~John
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:3f11749a at server1.Activeworlds.com...
> Ive added quickstop and a couple other odds and ends that were missing but
> the properties aren't done yet
>
> Oh and blame john for another imcomplete update if he didn't wine so much
id
> have finished all the properties first
>
> http://www.xeonsoft.co.uk/downloads/awsdkocx6beta3.zip
>
>
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Jul 20, 2003, 8:54pm
Or have his OCX connect to his server, download a list of updates and show a
popup box! Lol
~John
[View Quote]"tony m" <tony at homeunix.uni.cc> wrote in message
news:3f1b1915$1 at server1.Activeworlds.com...
> Set up some kind of mailing list; post your announcements there, and then
have those people join mailing list :)
>
> r i c h a r d wrote:
for fixes asap
>
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Jul 21, 2003, 8:35pm
Or just make the bot auto-calculate time difference.
[View Quote]"kf" <none at junk.mail> wrote in message news:3F1C076F.161F at junk.mail...
> VB can, via Windows API call, also get the GMT and the settings for the
> local time zone (which you need to calculate the actual time difference
> between VRT(=GMT-3) and the local time).
>
> Another, very easy, method would be to have people put in the time
> difference to GMT into the ini file of the application and then work
> internally only with GMT-3 +- x
>
>
>
> ananas wrote:
needs to
modTimeZone.bas
local
will not
they
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Jul 21, 2003, 8:40pm
Module is at the bottom. This stores up to 100K objects in an array. This
is for pre 3.3 universes. This was designed for the OCXs including R i c h
a r d's unofficial AwSdkOcx6. The usage code is provided first and then the
Module code to be inserted into a module (VB) ~John
This calls the functions which stores, deletes and removes objects as they
come up in a regular query.
||---------------------------------------------------------||
Private Function Clear_All_Stored_Objects()
ResetAll
End Function
Private Sub sdk_EventCellObject()
CellObject sdk
End Sub
Private Sub sdk_EventObjectAdd()
ObjectAdd sdk
End Sub
Private Sub sdk_EventObjectClick()
ObjectClick sdk
End Sub
Private Sub sdk_EventObjectDeLete()
ObjectDelete sdk
End Sub
Private Sub sdk_EventObjectSelect()
ObjectSelect sdk
End Sub
||---------------------------------------------------------||
Private Type ObjectInfo
X As Long
Y As Long
Z As Long
Yaw As Long
Number As Long
Model As String
Action As String
Description As String
Used As Boolean
End Type
Dim Objects(0 To 100000) As ObjectInfo
Private Function FindNew() As Integer
For I = 0 To 100000
If Objects(I).Used = False Then FindNew = I: Exit Function
Next
End Function
Public Function CellObject(ByRef sdk As Object)
If sdk.AwWorldBuildNumber > 42 Then Exit Function
With Objects(FindNew)
.Model = sdk.AwObjectModel
.Action = sdk.AwObjectAction
.Description = sdk.AwObjectDescription
.Number = sdk.AwObjectNumber
.X = sdk.AwObjectX
.Y = sdk.AwObjectY
.Z = sdk.AwObjectZ
.Yaw = sdk.AwObjectYaw
.Used = True
End With
End Function
Public Function ObjectAdd(ByRef sdk As Object)
If sdk.AwWorldBuildNumber > 42 Then Exit Function
With Objects(FindNew)
.Model = sdk.AwObjectModel
.Action = sdk.AwObjectAction
.Description = sdk.AwObjectDescription
.Number = sdk.AwObjectNumber
.X = sdk.AwObjectX
.Y = sdk.AwObjectY
.Z = sdk.AwObjectZ
.Yaw = sdk.AwObjectYaw
.Used = True
End With
End Function
Public Function ObjectDelete(ByRef sdk As Object)
If sdk.AwWorldBuildNumber > 42 Then Exit Function
For I = 0 To 100000
If Objects(I).Used = True And Objects(I).Number = sdk.AwObjectNumber
Then Objects(I).Used = False: Exit Function
Next
End Function
Public Function ObjectSelect(ByRef sdk As Object)
If sdk.AwWorldBuildNumber > 42 Then Exit Function
For I = 0 To 100000
If Objects(I).Used = True And Objects(I).Number = sdk.AwObjectNumber
Then GetObjectProperties I, sdk: Exit Function
Next
End Function
Public Function ObjectClick(ByRef sdk As Object)
If sdk.AwWorldBuildNumber > 42 Then Exit Function
For I = 0 To 100000
If Objects(I).Used = True And Objects(I).Number = sdk.AwObjectNumber
Then GetObjectProperties I, sdk: Exit Function
Next
End Function
Private Function GetObjectProperties(I, ByRef sdk As Object)
If sdk.AwWorldBuildNumber > 42 Then Exit Function
With Objects(I)
sdk.AwObjectModel = .Model
sdk.AwObjectAction = .Action
sdk.AwStringSet AW_OBJECT_DESCRIPTION, .Description
sdk.AwObjectX = .X
sdk.AwObjectY = .Y
sdk.AwObjectZ = .Z
sdk.AwObjectYaw = .Yaw
End With
End Function
Public Function ResetAll()
For I = 0 To 100000
Objects(I).Number = 0
Objects(I).X = 0
Objects(I).Y = 0
Objects(I).Z = 0
Objects(I).Yaw = 0
Objects(I).Model = ""
Objects(I).Description = ""
Objects(I).Action = ""
Objects(I).Used = False
Next
End Function
Jul 23, 2003, 6:52pm
Yup, kewl eh?
~John :-D
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f1eedd7 at server1.Activeworlds.com...
> way to waste memory :)
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f1c6bf9 at server1.Activeworlds.com...
> This
c
> h
> the
they
> sdk.AwObjectNumber
> sdk.AwObjectNumber
> sdk.AwObjectNumber
>
>
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Jul 24, 2003, 2:16pm
Is darksville stupid?
~John
[View Quote]"number 6" <6 at 6.com> wrote in message
news:3f1fd349$1 at server1.Activeworlds.com...
> lol good point,, if the dl url was not a aw.inc one i be worried, as we
all
> know the same account deatails are used to post in NG who is to say who is
> who and what accounts have been "Accessed" with.
>
>
>
> "darksville" <craigrood at btopenworld.com> wrote in message
> news:3f1fc261 at server1.Activeworlds.com...
the
> made
the
tool
>
>
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Jul 24, 2003, 3:03pm
Don't need 2 be new 2 c its an AW Url, lol, btw king small guy isnt new.
~John
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message
news:3f200b4e$1 at server1.Activeworlds.com...
> Maybe darkville is a new citizen :)
> Wee
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f200655 at server1.Activeworlds.com...
we
who
> is
remove
> your
> been
removes
> modified
removal
>
>
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Jul 23, 2003, 4:09pm
My pre-3.3 "query-aid"... once queried it stops the need for storing/looking
up object info from object number, see my other post to use it with other
SDK OCX files.
http://www.3d-reality.com/private/AwSdk.zip :-)
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:3f1eb666$1 at server1.Activeworlds.com...
> Now i have a final release i am sending out the CTL file NOT the Ocx. The
> reason for using ocx during testing was to stpo ppl f***ing around with it
> and then breaking it and reporting bugs but now heres final
>
> simpley open ur project remove any Ocx 3/4/5/6 components and go Project >
> Add User Control
>
> It will add AwSdk2 and AwSdkOcx6 to the toolbox put ur mouse over them to
> see which 1 is which
>
> THIS IS MENT TO BE:
> Upgrading your existing AwSdkOcx bots to 3.4 with out mass recoding
> THIS ISN'T MENT FOR:
> Beginners or any excuss not to use AwSdk2.dll
>
>
> Any bug fixes you need simpley edit the control your self
>
> http://www.xeonsoft.co.uk/downloads/AwSdkOcx6.zip
>
>
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Jul 24, 2003, 3:52pm
I know www.3d-reality.com is a trusted source (my site)
~John
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message
news:3f201ac3$1 at server1.Activeworlds.com...
> How would anybody (newbies and old timers) that came to AW environment
know
> the difference of the "trusted sources" unless the sources have been
tested,
> approved, and posted on a d/l site?
>
> Weebo
>
>
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Jul 24, 2003, 4:20pm
www.xeonworlds.co.uk
~John
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message
news:3f201ac3$1 at server1.Activeworlds.com...
> How would anybody (newbies and old timers) that came to AW environment
know
> the difference of the "trusted sources" unless the sources have been
tested,
> approved, and posted on a d/l site?
>
> Weebo
>
>
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Jul 24, 2003, 6:37pm
By never ever having any trouble ;-)
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message
news:3f203fc7 at server1.Activeworlds.com...
> I could be wrong, but I thought Weebo's question was "how would newbies
know
> which is a trusted source or not, when first coming to AW. Its all very
> good spewing loads of URLs you know are safe - but how did you discover
they
> were safe?
>
>
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Aug 11, 2003, 8:45pm
*mutters brant probably could... and Bill gates*
Lol
~John
[View Quote]"scuz" <webmaster at awscape.com> wrote in message
news:3f372c09$1 at server1.Activeworlds.com...
> Could somebody please make a tutorial explaining how to change terrain
> heights with the vb sdk, or tell me so I can create one.
> ------------------------------------
> Scuz
> Awscape.com/.net/.org Webmaster
> Visual Basic Programmer
>
>
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