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john // User Search
john // User Search
Oct 14, 2002, 2:11pm
I posted one of them :-D
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3daae956$1 at server1.Activeworlds.com...
> A few weeks ago, I popped in to read what was going on here for the first
> time in a long while and remember Strike Rapier or someone else making a
> post about errors in the bot classes that I published a long time ago. I
> realized that I have many more classes that are doing no good sitting on
my
> hard drive. Then, I didn't have time but now that I'm sitting at home
sick,
> I thought I'd put them out here and see if anyone could use them.
>
> The AWAvatars classes located at shoemakervillage.org/programs.html are
only
> two of the eight components that work together in the attached program
> (shoemakervillage.org/botclasses.zip). Basically, they allow you to make
a
> bot with a few lines of code. To show how they can be used, I included
the
> slideshow.vbp project that was used for AWTeen's Inauguration Day.
>
> Capabilities of these classes include:
>
> -session tracking (like the avatars classes already do)
> -automatic querying at a set of coordinates or test string along with
> keeping a collection of every object queried
> -searching through collections of objects by number, name, etc.
> -logging in and logging out bots, and maintaining them by automatically
> calling functions such as aw_wait and forwarding callbacks to a module
> -move, delete, and add objects with one line of code
> -automatically LiveUpdate a zone after a query without any additional code
>
> There's more, but I've got to get going. I had planned to post a formal
> webpage for this, but Penn State stopped offering free microsoft software,
> and thus Frontpage doesn't work anymore and I don't feel well enough to
look
> over raw HTML code for hours. To use the classes in your own project,
> simply unzip the files and add all the files in the "classes" directory to
> your project.
>
> One warning though: the module that receives the events and callbacks is
> inconsistent and incomplete. It receives the wrong arguments in some
cases,
> and doesn't have all the events and callbacks implemented. Some of the
> functions that aren't used very often also aren't "wrapped" by my classes,
> and I was sloppy enough to simply call them directly by making the SDK
> object public.
>
> Maybe someone would be interested in converting these classes to the new
SDK
> format and fixing up my sloppiness? Comments are welcome.
>
> -Brant
>
>
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Dec 2, 2002, 10:31pm
"Active Worlds UniServer Connection Settings"
....
The software was made by aw :-D
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:bjnmuucdur8lapd0pcfggsltgnv07fgdqa at 4ax.com...
> "Universe Settings" perhaps?
>
> On 2 Dec 2002 04:21:38 -0500, "percipient" <percipient at percipients.com>
wrote:
>
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Dec 29, 2002, 10:20am
UNISERVER suggests it is a uniserver made by AW....lol
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:344ouusslc3lrkg3vei2suf2heo07h51uc at 4ax.com...
> On 2 Dec 2002 19:31:46 -0500, "john" <johnfricker at lineone.net> wrote:
>
>
> The "Active Worlds" part makes it sound like the main AW universe, which
Percipient said he didn't want...
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Jan 5, 2003, 3:50pm
is princess scara the owner of DLP?
[View Quote]"wizard myrddin" <wizard at rdescape.co.uk> wrote in message
news:3dfdb001 at server1.Activeworlds.com...
> LOL you think I universe owner would know that.
> "jernau" <richard at virtuallylearning.com> wrote in message
> news:7m6rvusmbtlhq1nlokreiqrkohvnt3qa7m at 4ax.com...
> have
any
>
>
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Dec 29, 2002, 9:06am
Which world is it where there is a bot that when you click a phone, it asks
u who u want 2 call
the phone does the following:
accepts
hangs up
transfers info
Is there anywhere where i can get that bot.
Feb 6, 2003, 7:46pm
WILL EVERYBODY SHUT UP WITH YOUR STUPID LITTLE ARGUMENTS ABOUT PEOPLE DYING
AND THAT "WHY SHOULD WE BUILD A MEMORIAL FOR 7 PEOPLE" AND WARS AND STUFF.
WHY DO YOU ALL NEED TO ARGUE? WHAT IS IT... THE PEOPLE WHO ARE WILLING/ABLE
TO PAY FOR CITS STILL ARE A LOAD OF ARGUING, IRRITATING MORONS?
Feb 6, 2003, 8:13pm
*SORRY* but everybody everywhere is arguing!
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3e42dd49$1 at server1.Activeworlds.com...
> Will you not cross post?
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e42d7ba at server1.Activeworlds.com...
> DYING
STUFF.
> WILLING/ABLE
>
>
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Feb 7, 2003, 9:07am
I posted this because I didn;t realise that the newsgroups were designed for
fighting and arguing.
I thought they might be to discuss aw and maybe help people with questions
and queries. And I also thought it was a place to post information and not
somewhere where every bit of information posted is contradicted or put down.
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e42d7ba at server1.Activeworlds.com...
> WILL EVERYBODY SHUT UP WITH YOUR STUPID LITTLE ARGUMENTS ABOUT PEOPLE
DYING
> AND THAT "WHY SHOULD WE BUILD A MEMORIAL FOR 7 PEOPLE" AND WARS AND STUFF.
>
> WHY DO YOU ALL NEED TO ARGUE? WHAT IS IT... THE PEOPLE WHO ARE
WILLING/ABLE
> TO PAY FOR CITS STILL ARE A LOAD OF ARGUING, IRRITATING MORONS?
>
>
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Feb 25, 2003, 3:06pm
Please don't double-post, one pos it enough.
[View Quote]"d a n" <awdan at aol.com.nospam> wrote in message
news:3e5b9f0c at server1.Activeworlds.com...
> Youve allready posted this
>
> -_-
>
> ---
> D a n
>
>
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Feb 25, 2003, 3:07pm
Yanst posted in test:
Try grouping the messages by conversation and you don't see the bingo bot
posts, at least I don't. That was the problem. Problem solved. Thanks.
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e5ac695$1 at server1.Activeworlds.com...
> yanst, you are making multiple posts, and yes, we all see them.
>
>
> "yanst" <ayansta at hotmail.com> wrote in message
> news:3e5a82a7$1 at server1.Activeworlds.com...
>
>
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This may explain why he posted twice.
[View Quote]"d a n" <awdan at aol.com.nospam> wrote in message
news:3e5b9f0c at server1.Activeworlds.com...
> Youve allready posted this
>
> -_-
>
> ---
> D a n
>
>
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Feb 28, 2003, 5:56pm
So can Xelagot I believe
[View Quote]".sunny" <ibcybersys at qwest.net> wrote in message
news:3e5d9a71 at server1.Activeworlds.com...
> thanks I will check it out! It looks like it has many other functions that
I
> have been looking for as well.
> "chiana" <stonkingv8 at hotmail.com> wrote in message
> news:3e5d80c8$1 at server1.Activeworlds.com...
>
>
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Feb 28, 2003, 5:57pm
I will.... lol!
[View Quote]"magine" <magine at turtleflight.com> wrote in message
news:3E5F273F.5536B79A at turtleflight.com...
> Hi all...
>
> I'm planning on teaching a Magsbot class in March, if I can get people
> together. The last time I tried to have a bot class, it didn't do so
> well because it wasn't very organized, I was just going to answer
> questions; but this time I'm going to go about it in a more orderly way
> with a lesson plan. It will be a number of two-hour sessions over
> several weeks, but I haven't decided when yet. That's what I wanted to
> ask here: when would be the best time for anyone who is interested? I'm
> thinking perhaps twice a week for three or four weeks, on Monday or the
> weekend...but tell me if there would be a better time for you. :)
>
> Email me or post on the Turtleflight forum at
> http://turtleflight.com/BBS.
>
> thanks,
> Magine
>
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Mar 8, 2003, 10:02pm
Du er ikke dum!
:-D
Takk, Takk.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E6A57F9.3152636C at oct31.de...
> Spellcheckers are for people who cannot write properly.
>
> Otoh. I would be interested to know what a Norwegian spell
> checker would do to an English text ...
>
>
> d a n wrote:
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Mar 21, 2003, 3:14pm
Whats it about (i.e. what are the functions)?
[View Quote]"avel" <matt at incenter.org> wrote in message
news:3e7a0baf$1 at server1.Activeworlds.com...
> Back on the topic of the Yugi Bot Script.... would someone write one?
minus
> the attacking and stuff
>
> at least having it define words from partial descrips, maintain life count
> adjustable by the duelers, and calcualtor work,dice rolling and coin
> flipping... that is all
>
>
> I have seen many bots like this on IRC ....anyone willing to make one
> /script for AW?
>
>
>
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Mar 22, 2003, 6:03pm
!p1 -200 "so and so" 7800 "so and so2" 8000 ---- life tracking and
managing from the dueling participants
Err?
Slighlty confused there... could I see the IRC script?
[View Quote]"avel" <matt at incenter.org> wrote in message
news:3e7bc326$1 at server1.Activeworlds.com...
> I have no idea how to do anything of that type (porting) it and all
that...
> so idiot walk me thorugh how one would do soemthing like that... but would
> prefer someone to write it or port it themselves if they can..
>
>
> but what I need the bot to be able to do is this,,,
>
>
> !calc 2300+1800 etc. Calculator work
> !card Guar -Guardian Of Stone blah blah. ... Card definitions from partial
> words in the card name..
> !p1 -200 "so and so" 7800 "so and so2" 8000 ---- life tracking and
> managing from the dueling participants
>
> !diceroll Rolled 1 ----roll 6 sided dice
>
> !flipcoin heads ----flip a coin
>
> that is the min i wish it to do and would love it alot..... but if it also
> could be able to keep ranking tracking (so and so has won and lost this
many
> games)
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e7b4864 at server1.Activeworlds.com...
> count
>
>
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Mar 22, 2003, 6:03pm
Erm which universe is it?
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e7cb1c4 at server1.Activeworlds.com...
>
> "slipaway" <mark at nextechcom.com> wrote in message
> news:3e7cb0da$1 at server1.Activeworlds.com...
URL's
similar
browser,
>
> Joeman has a PHP one available:
>
> http://www.fakeplastic.com/downloads.html
>
> --Bowen--
>
>
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Mar 22, 2003, 6:32pm
Heh... that site... did you see it?
CITIZEN SDK
AW PROXY
I think ENCRYPTION!
:-D
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e7cc5a1 at server1.Activeworlds.com...
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e7cc1ac at server1.Activeworlds.com...
>
> I assume it works on any open browser.
>
> --Bowen--
>
>
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Mar 23, 2003, 7:47pm
Heh first time I saw site :-D
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e7dd809 at server1.Activeworlds.com...
> Oh you clever little person, Joe has the Proxy encryption and source.
> Everyone knows it. Teleport.CGI is a file basde system that sets a simple
> awm file to the location that you wish to teleport to and is set to be
> triggered by AW.
>
> - Mark
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e7cc870 at server1.Activeworlds.com...
>
>
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Mar 27, 2003, 4:29pm
Thats kinda a dumb suggestion... since its registry... maybe add
multi-people build projects for the registry to the wishlist for AW before
requesting this :-)
*wink*
[View Quote]"saber mage" <brandon-smith at kc.rr.com> wrote in message
news:3e826634$1 at server1.Activeworlds.com...
> Say you want to build a public mountaintop city in AWTeen without giving
> your ppw. It isn't possible (I dont think). Just a suggestion, to be able
to
> define whether public can build on the terrain. like maybe 3 options: 1)
> allow the public to build on and edit the terrain 2) allow the public to
> only build on terrain and not edit 3) allow only you to build and change
> terrain
>
> This would be useful, obviously for the first example i mentioned, but
also
> for if you want to specify, as in a lot, a certain amount of area where
> someone can change the terrain. Also perhaps the ability to limit how high
> the public can go? I realize some of this may or may not be currently
> possible, but just telling ideas. Thanks for readin.
>
>
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Mar 28, 2003, 3:05pm
That'd do everyone except brant a favour I reckon
(put his bot out of use)
heh!
[View Quote]"saber mage" <brandon-smith at kc.rr.com> wrote in message
news:3e83aa7c$1 at server1.Activeworlds.com...
> I do believe dlp anne already wished for, at least somethin like that
> (wishlist, "terrain editing rights")
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e83430f at server1.Activeworlds.com...
before
giving
> able
1)
to
change
where
> high
>
>
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Apr 4, 2003, 8:21pm
Which universe?
[View Quote]"slipaway" <mark at nextechcom.com> wrote in message
news:3e8c711c$1 at server1.Activeworlds.com...
> Has anyone written a script for a Xelagot that would work with PayPal?
>
> I have a UniServer, and I was wondering if it is possible to do three
> things:
>
> 1) Create a link on a web page for a Register Now button, and when it's
> clicked, the user can make a payment with PayPal, and upon successful
> payment a "bot" would then use the username and password generated by
PayPal
> to create (and enable) a new user account (using that user name and
> password). For example if a 1 year subscription was made, the bot would
> create and enable a new user account with an expiration date of 1 year
with
> that user name and password generated by PayPal.
>
>
https://www.paypal.com/cgi-bin/webscr?cmd=p/xcl/rec/subscription-pass-manual
>
> The new user would then use the login & password (that was E-mailed by
> PayPal) to login (as a citizen), and then they could change the screen
name
> (and password) to whatever they like using the "Options -> citizen" menu
in
> the browser.
>
>
> 2) Create a webpage with a PayPal 1 month "renewal button" and use an
> "option field" for the Citizen number, so that when clicked, and Payment
was
> received by PayPal then the bot would extend a citizen's expiration date
> (for a particular citizen number) by one month.
>
> https://www.paypal.com/cgi-bin/webscr?cmd=_xclick-sub-factory
>
> If a six month renewal was paid, then it would extend the citizen's
> expiration date by 6 months. If a 1 year renewal was paid, then it would
> extend the citizen's expiration date by one year.
>
> Upon receiving payment, the bot would update the citizen's account, and
> extend it accordingly (based upon the length of the subscription).
>
>
> 3) Create a script so that when you click on the "register" button on the
AW
> Browser it would accept a PayPal payment, and then upon accepting payment,
a
> bot would create and enable a new user account?
>
>
> How would I go about doing something like this? Is it possible?
>
> Mark
>
>
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Apr 8, 2003, 4:02pm
see http://www.activeworlds.com/help/uniserver.html then... no need to know
programming :-) You need to make changes to the ini etc
[View Quote]"slipaway" <mark at nextechcom.com> wrote in message
news:3e92d970$1 at server1.Activeworlds.com...
> Yes, my universe is legal, but what do you mean use the "built in system"?
> There is no "built in system". The "built in system" doesn't point towards
> anything. If you click on the register button, it just gives you a free
> membership. I heard you can write an API for skipjack, or some other
> merchant software. I was asking if it were possible to write one for
PayPal
> instead. So what would I use, the SDK? Is it even possible to do this? If
> so, how would I go about doing it?
>
> Mark
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns93547C13A963Ekahatkahnewsdotcjbdo at 64.94.241.201...
registration
> is
>
>
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Apr 22, 2003, 11:37am
WTG smart arse.
Lol
Well done, its kewl :-)
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ea469b7 at server1.Activeworlds.com...
> Ive just uploaded a few tools for general use. Please excuse the website
> design.
>
> http://www.aweduserve.org/mark/programs/public/index.html
>
> Click on the AW picture to view the AW Tools including the updated Virtual
> object path search engine.
>
> - Mark
>
>
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Apr 28, 2003, 8:40pm
You need to know a bit about Xelagot programming before you understood..
thats what I found, sadly i've forgotton how now :-(
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3ead7689$1 at server1.Activeworlds.com...
> If you really want that programming experience to be helpful in making a
> bot, I would suggest using Visual Basic. A lot of VB syntax is very
similar
> if not identical to QBasic.
>
> -Dion
>
> "panther1403" <panther1403 at hotmail.com> wrote in message
> news:3ead3a04 at server1.Activeworlds.com...
> Oh and I do have basic programming knowledge. By basic I mean C128 and
> QBasic =P. I know the structure of programs and how to use goto and gosub
> and all that stuff. The problem is, from what I have read and am still
> reading in the xelagot help files, its not as straightforward as
> if a=2 then goto blablabla else
yaddayaddayadda
> or
> a="Welcome to AW"
> print a.
> The help files are a little confusing. I need someone who can teach me.
> please. I am desperate.
>
>
> "panther1403" <panther1403 at hotmail.com> wrote in message
> news:3ead34b1$1 at server1.Activeworlds.com...
> usualy
>
>
>
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Apr 30, 2003, 2:57pm
http://www.planetsourcecode.com/vb/scripts/ShowCode.asp?txtCodeId=44881&lngW
Id=1
May 1, 2003, 7:17pm
What? Lol!!!! If u post it on Planet Source Code, its public for the
world to see ;-)
~John
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3eb1876e at server1.Activeworlds.com...
> You could tell me before you post that o.0
>
> - Mark
>
> "john" <john at 3d-reality.com> wrote in message
> news:3eb0008b at server1.Activeworlds.com...
>
http://www.planetsourcecode.com/vb/scripts/ShowCode.asp?txtCodeId=44881&lngW
>
>
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May 4, 2003, 4:59pm
Baron: I think people may not be interested because 12 meg is rather a lot
for a bot.
Maybe if you want loads of features you should make a small bot and loads of
plugins?
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns9371CB818723Fpetrossa at 64.94.241.201...
> To all those interested i've decided to give up on further development of
> Chazbot due to the total lack of interest of this community.
>
> One final piece of advice:
> 1) to those that complain about the lack of community spirit.... look at
> yourself first
>
> 2) to those that think that the future of AW lies with our 'youngsters'...
> think again
>
> 3) to those that think that you can get it all for free,.... think again
>
> 4) to the rest, be well
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May 4, 2003, 5:54pm
Me too.... I program in VB so should be able to understand errors well <56k
sadly
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns9371D8D663098petrossa at 64.94.241.201...
> Tnx John for your input,actually the bot is completely modular, but in
> its betafase i dont want to add to the complexity of testing by
> supplying the bot without all its modules. some serious betatesters are
> sorely needed,but until now i only got 1 (count them) serious tester.
>
> But i got dozens (count them) of complaints what was wrong without any
> further explanation or help how to trace the problem, even from those
> that could get the bot for free.
>
> Furthermore, IMHO 12 meg is really not that much for any
> worldhoster/builder (my target group) as afaik not many
> worldbuilders/hosters run an dialup
>
>
>
> "john" <john at 3d-reality.com> wrote in
> news:3eb56308 at server1.Activeworlds.com:
>
>
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May 8, 2003, 6:17pm
More to the point Crazy Pills is a weird name :-)
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3eb9ab4a$1 at server1.Activeworlds.com...
> Crazy Bot?? That is a weird name.
>
> "crazy pills" <Chris101d at attbi.com> wrote in message
> news:3eb9903d$1 at server1.Activeworlds.com...
>
>
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May 10, 2003, 7:31am
I have uploaded my first attempt at a bingo bot:
create name bingo-BOARDNAME-who
create name bingo-BOARDNAME-1 to 24
B>O
1>5
6>10
11>15
16>20
21>25
Above is a "diagram" of board setup..... numbers going from LEFT to
RIGHT, TOP to BOTTOM
http://www.3d-reality.com/private/bingobot.zip
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