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dotar sojat // User Search
dotar sojat // User Search
Mar 8, 2002, 4:32pm
Trainers? What the heck are those? I know what a trainer if for video games,
but never heard of one for AW.
[View Quote]swe <m_swehli at hotmail.com> wrote in message
news:3c88febb at server1.Activeworlds.com...
> and how would aw make money? i mean for instance, say when u wanna buy a
> pair of trainers, which cost $100 dollars if its size 6, but $200 if its
> size 7, now u think it really costs $100 to make it one size bigger? no,
but
> they do, so they can make money, and so the world goes on
> "milesteg" <MilesTeg at nerim.net> wrote in message
> news:3c87dfc4 at server1.Activeworlds.com...
> be
handle
i
it
> depending
> lower
aw
> to
>
>
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Mar 8, 2002, 9:31pm
I belive they were talking about in personal worlds.
[View Quote]dion <GovDion at subdimension.com> wrote in message
news:3c892c47$1 at server1.Activeworlds.com...
> $2 to make the shoes but much much more for the transportation of material
> required, the research gone into creating the shoe, etc. A lot of other
> things you didn't think of. But that's not the point.
>
> Anyway, longer range bots should only be allowed by CT's or as a world
> option in the features area. Certainly not something a user can just
modify
> whenever he wants to spam every person in the entire world
> "silenced" <nospam at privacy.com> wrote in message
> news:3c892a7c$1 at server1.Activeworlds.com...
> takes
so
> the
implementing
> think
long
> whatever
> matter
be
aw
buy
> a
> its
> no,
could
> that
just
> a
> becuase
>
>
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Mar 8, 2002, 9:31pm
Figures I wouldn't get it. I have not paid more than $40 for a good durable
pair of shoes in my life. LOL
[View Quote]kah <kah at kahnews.cjb.net> wrote in message
news:3c8917b5$1 at server1.Activeworlds.com...
> lol, he meant trainers as in sport shoes
>
> KAH
>
> "dotar sojat" <dotar at ramcell.net> wrote in message
> news:3c8903ab at server1.Activeworlds.com...
> games,
a
its
no,
> would
> from.
that
a
becuase
> goign
>
>
|
Mar 8, 2002, 9:33pm
Yes chat range for a bot. I agree it should be able to be set by the world
CT myself. But it would be nice to have the CT be able to allow for bots
that can cover a whole world. Maybe even have it on the world rights list as
somethign certain people can do and others cannot.
[View Quote]swe <m_swehli at hotmail.com> wrote in message
news:3c894027 at server1.Activeworlds.com...
> AHHHH! oops, u where talking bought chat range, not world building range
:D
> opps :)
> "milesteg" <MilesTeg at nerim.net> wrote in message
> news:3c892631 at server1.Activeworlds.com...
think
> it
whatever
matter
> of
> this
a
its
no,
> would
> from.
that
a
becuase
> goign
>
>
|
Mar 9, 2002, 2:28pm
Yeah
[View Quote]swe <m_swehli at hotmail.com> wrote in message
news:3c89fa08 at server1.Activeworlds.com...
> heh, ya, so when u wanna announce something throughtout the world, u could
> code something like sdk.AwExpandedSay or something lol :)
> "dotar sojat" <dotar at ramcell.net> wrote in message
> news:3c894a41 at server1.Activeworlds.com...
world
list
> as
range
> long
> be
they
> aw
> buy
if
bigger?
there
> could
events
think
way,
> just
isnt
>
>
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Mar 5, 2002, 7:49pm
Gee I already have an AW ID card. COurse I also have a laminator, Adobe
Photoshop, various Avery systems programs and products, and a good color
printer.
[View Quote]kah <kah at kahnews.cjb.net> wrote in message
news:3c8501cf$2 at server1.Activeworlds.com...
> they'll even sell ya one without winning heh. I checked out that AWSales
> world, looks like they are(/were?) planning on AW caps and mugs and stuff
>
> KAH
>
> "zeo toxion" <cozmo at activeworlds.com> wrote in message
> news:3c842d2d$1 at server1.Activeworlds.com...
> but
their
of
> a
would
> kids
> :)
>
>
|
Mar 8, 2002, 3:14pm
Worlds.com I checked that out. Whatta joke. They are laggy as heck, have the
worst avatars, and lame looking worlds. HOWEVER, they have two things AW
needs to get. Mirrors, and a working "on the fly" avatar generator.
[View Quote]carlbanks <jonathanbloom at doglover.com> wrote in message
news:3c87dcb2$1 at server1.Activeworlds.com...
> I had just downloaded worlds Com trial software a few days ago and I
really
> think it's a bunch of mixed parts smacked togethor cause it wasn't has
great
> and cool has aw. But Worlds Com has some goood thinks but still won't
leave
> aw. They got actual working mirrors and a working clock which showed date
> and time but it might've been ran by a bot. So worlds did improve aw alot
> but when COF bought AW they made aw the way it is today and today it's
cool.
> But aw needs to make mirror effect. So we can actually look at ourselves.
>
> "ombre" <Ombre.NOSPAM at ifrance.com> wrote in message
> news:3c87cd70 at server1.Activeworlds.com...
> "reality"
result
> is
could
> mean
>
>
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Mar 8, 2002, 9:34pm
It's still nto a mirror enough for someone to view their own avatar or
something.
[View Quote]carlbanks <jonathanbloom at doglover.com> wrote in message
news:3c892318$1 at server1.Activeworlds.com...
> Hmmm...... Interesting. Read this post I found earlier in NG around June.
>
> "rypp" <rypp at usa.net> wrote in message news:3868993E.41DCBC44 at usa.net...
> open a
> myself
>
>
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Mar 8, 2002, 9:57pm
Well we can always hope for a leap forward.
[View Quote]dion <GovDion at subdimension.com> wrote in message
news:3c894b6a$1 at server1.Activeworlds.com...
> Yeh, it only simulates reflection, it doesn't truly create it.
>
> Reflection is a fairly new thing to 3dfx cards and it's not very easy to
> create without lag. I don't think this will ever be made. Mostly because
> those polygons that are rendered all have to be rendered again in the
> mirror. the angle the mirror is facing and everything around it facing is
> all a factor. It's probably too much lag for anything like that to come
into
> AW anytime in the near future.
>
> "dotar sojat" <dotar at ramcell.net> wrote in message
> news:3c894a6e at server1.Activeworlds.com...
> June.
news:3868993E.41DCBC44 at usa.net...
you
done
> it
>
>
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Mar 8, 2002, 11:52pm
Oh heck, ever the old Duke Nukem had working mirrors. From what I understand
it it the RWX that makes it difficult. Roland? Any thoughts?
[View Quote]milesteg <MilesTeg at nerim.net> wrote in message
news:3c89581f at server1.Activeworlds.com...
> I have to disagree with you.
> when aw made its 3.0 version it was a 3D hardware only version.
> so it was clear AW wanted to add new features only available for 3d
graphic
> card owner.
> with the 3.2 version , a software compatible version is available but it
is
> just a way to remove the need of the old 2.2 version... .. but if you
really
> use the new features of theses new versions.. only hardware accelerated
comp
> can handle it.. the others are stuck with a very bad frame rate...look at
> the futur 3.3 version and its skinned avatars .. that s certainly not
aimed
> to a comp using a software compatible version...
> so if you agree with me, you can t say mirroring effect is so difficult to
> get.. games like Hitman have it.. i m pretty sure it is easy to handle
> (maybe with a restriction like a 2-3 cells range ).
>
> by the way i think you re talking about 3D cards and not only 3dfx which
is
> one of the first 3d card and certainly not the most current nowadays ;)
>
> regards,
> MilesTeg
>
> "dion" <GovDion at subdimension.com> a écrit dans le message de news:
> 3c895155$1 at server1.Activeworlds.com...
> software
easy
> to
> because
the
facing
> come
avatar
> or
> around
> There
I've
>
>
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Mar 20, 2002, 4:15am
I notice they also will not tell anyone the area of the new servers.
[View Quote]the joker ss o <the_joker_ss at hotmail.com> wrote in message
news:3c97cdb1$1 at server1.Activeworlds.com...
> is there detailed information about when the AW universe or other universe
> will be down , and for how long . Also if in the world AWTeen building
will
> be not available during the moving .
>
> thx
>
>
> "calpantera" <bill at activeworlds.com> schrieb im Newsbeitrag
> news:3c97b7d9$1 at server1.Activeworlds.com...
> most
next
while
Once
> and
> building
> on
> any
to
>
>
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Mar 21, 2002, 3:48am
I like it. Good idea for caves and such too.
[View Quote]brock <joe_zip at hotmail.com> wrote in message
news:3c9963fe$1 at server1.Activeworlds.com...
> You have create light, but what about create dark? say you have a room and
> you want it to be dark, think there could be a way to block light..and
have
> it dark, and a internal light doing the lighting. This would be good for
> building effects.
>
> -Joe zip
>
>
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Mar 24, 2002, 7:40am
I need three rotates for somethign in my world and I am stumped.
One needs to rotate once in 1440 minutes.
One needs to rotate ten times in 1440 minutes.
And the last needs to rotate 500 times in 1440 minutes.
I know what I need but I am not able to figure the math out.
Anyone out there know the formula for it?
Mar 24, 2002, 8:35am
It does thank you. The custom clock on my world now works right. Now to just
set it correctly *grin*
[View Quote]metawraith <metawraith at ntlworld.com> wrote in message
news:3c9da57d at server1.Activeworlds.com...
> since the X, Y, Z values in the "Create Rotate" command are specified in
> revs per minute
> then
> 1 /1440 = 0.0006944
> 10/1440 = 0.0069444
> 500/1440 = 0.3472222
>
> so Create Rotate 0.3472222
> would rotate the object (about the y-axis) 500 times in 1440 mins
(24hrs)
>
> Hope this helps
> MetaWraith
>
> -----
>
> "dotar sojat" <dotar at ramcell.net> wrote in message
> news:3c9d9f28$1 at server1.Activeworlds.com...
> I need three rotates for somethign in my world and I am stumped.
> One needs to rotate once in 1440 minutes.
> One needs to rotate ten times in 1440 minutes.
> And the last needs to rotate 500 times in 1440 minutes.
>
> I know what I need but I am not able to figure the math out.
> Anyone out there know the formula for it?
>
>
>
>
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Mar 31, 2002, 4:18pm
Ummmm a question? How does this pertain to most of the NG's you crossposted
to? It should have been put in WORLDBUILDERS and thats it!
[View Quote]strike rapier <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ca705f1 at server1.Activeworlds.com...
> WARNING - Could anyone hosting any object path change its password!
>
> 67 Object Path Keys Compromised - Everything from AW to the Gor worlds,
> change your OP passwords NOW!
>
> The source of the codes has been destroyed - Anyone found using the PW's
> without the owners permission will have the owner and AWC to answer to!
>
> Once again - Change your PW's now - I cannot reviel who is on the list,
the
> safest bet is to completly change every object path. Andras has a tool
> available - www.andras.net.
>
> - Mark
>
>
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Mar 31, 2002, 4:29pm
And they cannot find out about it from ONE NG?
[View Quote]strike rapier <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ca753c4 at server1.Activeworlds.com...
> Because its imporant everyone knows so if they own a OP, they change it
> asap.
>
>
> "dotar sojat" <dotar at ramcell.net> wrote in message
> news:3ca752ee at server1.Activeworlds.com...
> crossposted
worlds,
PW's
to!
list,
>
>
|
Mar 31, 2002, 5:00pm
I still think cross posting was not nessasary in the least.
[View Quote]strike rapier <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ca7569c at server1.Activeworlds.com...
> No, it is essential everyone who could possably have OP knows. I have
> posted in every NG on both main AW type servers. As you know by now (i
hope)
> the passwords are confirmed as compromised and it is essential that
> everyones knows so they can change them. So unless u have AWLD #1 rights
and
> can tell everyone by using the universe welcome message. Id apreciate just
> going with this and just changing the PW on a OP if you own 1. Thankyou :)
>
> -Mark
>
> Someone called Dotar wrote this:
> --------------------------------------------------------
> And they cannot find out about it from ONE NG?
> strike rapier <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ca753c4 at server1.Activeworlds.com...
> worlds,
> PW's
> to!
> list,
tool
>
>
>
|
Apr 1, 2002, 7:52am
*grins at wings* I have to agree I belive it was all blown out of proportion
as well. Barsoom has it's password, and I will be hornswaggled if I am going
to spend another 2 weeks uploading files just to change it unless I "have"
to.
[View Quote]wings0nite <Irene at ilschaft.com> wrote in message
news:MPG.1711ae8c16ff59a98969b at news.activeworlds.com...
> In article <3ca79826 at server1.Activeworlds.com>, baronjutter at shaw.ca
> says...
ask
they
want
>
>
> WOO WOO! Hi there, neighbor :-) I live in Happy Peace Bunny Friendship
> Land too! I am on Loving Lane, where abouts is your place?
>
> I'm sorry but I am not changing my password to make a couple of kids
> happy that they freaked out a bunch of world owners by pretending to have
> hacked their passwords. You have been found out kids, so why don't you
> call a few of your neighbors and ask them if their refrigerator is
> running and suggest that they catch it?
>
> Bruce, I respect your opinion but I think this whole thread was the
> genius of 2 kids who wanted 15 minutes of fame.
>
>
> Wings0nite
>
>
>
>
>
>
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Apr 5, 2002, 2:10am
How about somethign in the world settings that allows a world owner to
specify an object to load when soemone typos a model filename?
This sure would help people keep from losing those darn LBT's.
Apr 5, 2002, 10:37pm
Yeah but as a world setting it would not require a special scripting running
on a server. Lots of world owners do nto have the ability to run one.
[View Quote]ananas <vha at oct31.de> wrote in message news:3CADD501.43DD8213 at oct31.de...
> Right, it is a combination between fetch.php and multipath.php .
> Dracula and NoMad use it on http://www.myactivewords.com
>
> swe wrote:
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May 10, 2002, 6:00am
I dunno bout you but I have been doign mass deletions in exactly this way
since the advent of 3.0, so I am unsure how come you say it cannot be done?
> One feature *I'd* like to see (BTW....Why wasn't this thread cross-posted
> onto WISHLIST until now?? Found that to be kinda strange) is mass
DELETION
> capabilities. It's funny though how we can just simply hit CTRL+INSERT
and
> not only duplicate but also place an object in sequential place, but yet
you
> can't DELETE objects in the same manner.
>
> Is it just me not hitting the right keys (like SHIFT+DELETE) or is this
just
> yet another MUCH NEEDED improvement left out of 3.3???
>
Dec 1, 2001, 5:49pm
Great one! I love it
Dec 1, 2001, 5:51pm
From the second screenshot I take it the cellgrid will adapt itself to the
terrain?
[View Quote]"builderz" <sawran at yahoo.com> wrote in message
news:3C08FC55.CD8C4ACE at yahoo.com...
> For those of you that didn't go to this week's TechTalk (or didn't read
> a copy of it from Mauz's logs ;), AW 3.3 will (hopefully) add terrain
> support. Below are two screen shots of the "early terrain prototype"
> (WARNING: they are over 120k each):
>
> http://www.activeworlds.com/roland/terrain2.jpg
> http://www.activeworlds.com/roland/terrain3.jpg
>
> The terrain kind of reminds me of the terrain in Tribes 2. Now, if we
> only had a firing mechanism and the ability to jump... ;)
>
> Also, at least three things from the Feature Vote page (located at
> http://www.activeworlds.com/featurevote/) will be added to AW 3.3 (which
> includes new privacy options). When will AW 3.3 be coming out? Probably
> sometime in early 2002.
>
> Builderz
> Stuff-X Network
> http://www.stuff-x.com/
> PGP Key ID: 0xAC0E7073 (for non-commercial use)
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Dec 8, 2001, 9:33pm
Quake a hacking training ground? ROFLMAO.
Snowcrash and Neuromancer hacking manuals? OMG.
Sounds like this person is not just computer illeterate, but common sense
deficent as well. Rule of thumb...
If you are unsure if it is fitting for your children, check it out for
yourself. Don't just take someone else's word for it.
[View Quote]"syko" <sykofreak169 at msn.com> wrote in message
news:3c127fea at server1.Activeworlds.com...
> yeap, its funny lol, even my mom, who is computer illiterate got it...
>
> "foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
> news:3c118bf8 at server1.Activeworlds.com...
> 3C1175C0.BED5DB6E at yahoo.com...
>
>
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Dec 9, 2001, 4:46am
The scary part is, even if this whole thing is a joke. There will be alot of
uninformed parents who will take it as gospel.
Afterall in America at least we have a large population of sheep, and very
few who will think for themselves if they can get someone else to do it for
them.
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c12e438 at server1.Activeworlds.com...
> lol why does everyone take this thing so seriously?? A misinformed parent
could write some of these things, but others are too
> obvious... for instance, Linyos Torovoltos... lol, how could someone
misspell it like that? it is SOOO obvious that the guy is a
> hacker (not a cracker which he talks about in this article btw) that makes
fun of stupid people :)
>
> Fox Mc Cloud
>
> "builderz" <sawran at yahoo.com> a écrit dans le message news:
3C12DB93.91D4E304 at yahoo.com...
>
>
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Dec 15, 2001, 6:30am
Does anyoen but me think it rude when soemone pops into their world and
shouts some message for people to visit a build somewhere else, then
leaves? Am I just being over touchy on this?
Dec 15, 2001, 3:44pm
Well to me it is not the fact they come in and give their message, it's that
they never bother to stay around long enough to answer any questions that
someone might wish to ask about it.
Had a guy do this in my world (Barsoom) the other night, and he was gone before
I could even greet him. When I grammed him to please not do that in my world
anymore, he got all indignant, like my world was paid for just so he could
advertise.
I could see doing this stuff at like oh, AW GZ, or AWGate, ua know the freebie
worlds. But to enter a world someone paid for and do it just seems wrong to me.
Dec 23, 2001, 10:22pm
Not only that but the world list takes forever to download for those of us on
dialup thanks to all the darn things.
[View Quote]
> I second that.. I think AW should turn them off, it's obvious they aren't
> making any money off it. The free cit for 30 days is a good ploy though.
>
> --Bowen--
>
[View Quote]> "ozilcho" <donjnic at my.activeworlds.com> wrote in message
> news:3c2637ed at server1.Activeworlds.com...
> AW???
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Dec 27, 2001, 6:52pm
10 seconds? Oh 56K? Gods I wish. I am on 56K here and I wait a good 45 seconds
each time. I also am not the only one waiting that long (or longer). I know one
person of DSL who takes longer than I do to load it.
[View Quote]
[View Quote]> "data21" <dbmiller at kiski.net> wrote in message
> news:3c27619c at server1.Activeworlds.com...
> load
>
> It takes me about 10 seconds flat to load it now through a 56k dial up modem
> where as it use to take only prehaps 2-3 seconds. :o/ But atleast it still
> bearable for me.
>
> trial
> my
>
> With the lag you are experiencing, I would assume the speed of the CPU has
> something to do with it as well, not just the videocard alone. I'm prity
> sure that the engine that AW is using utitlises both the CPU and the
> videocard (excluding software render which uses the CPU only).
> The framerates for me seems okay (around 12fps at 80m visibility) under all
> the themes that are available, I'm currently using an old PIII 550Mhz with
> an outdated 32MB nVidia TNT2 pro, yes I know it's an old system but at least
> it does all I need it to do.
>
> Also another thing which can contribute to the lag is lack of RAM, I've
> noticed that when I had 128MB my system would start jerking and pausing when
> it used it up all the available RAM and started swapping data between the
> HardDisk and RAM. Since upgrading to 256MB this has ceased.
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