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dotar sojat // User SearchWe are moving our servers!!Mar 20, 2002, 4:15am
WARNING: IMPORTANTMar 31, 2002, 4:18pm
Ummmm a question? How does this pertain to most of the NG's you crossposted
to? It should have been put in WORLDBUILDERS and thats it! [View Quote] WARNING: IMPORTANTMar 31, 2002, 5:00pm
WARNING: IMPORTANTApr 1, 2002, 7:52am
*grins at wings* I have to agree I belive it was all blown out of proportion
as well. Barsoom has it's password, and I will be hornswaggled if I am going to spend another 2 weeks uploading files just to change it unless I "have" to. [View Quote] We are moving our servers!!Mar 20, 2002, 4:15am
WARNING: IMPORTANTMar 31, 2002, 4:18pm
Ummmm a question? How does this pertain to most of the NG's you crossposted
to? It should have been put in WORLDBUILDERS and thats it! [View Quote] WARNING: IMPORTANTMar 31, 2002, 5:00pm
WARNING: IMPORTANTApr 1, 2002, 7:52am
*grins at wings* I have to agree I belive it was all blown out of proportion
as well. Barsoom has it's password, and I will be hornswaggled if I am going to spend another 2 weeks uploading files just to change it unless I "have" to. [View Quote] does anyone have an xelagot build grading scriptMay 3, 2002, 3:01am
Actually I am suspecting that they mean a votign script for people to be
able to come grade the build and have the bot track the "grades". [View Quote] A few requests...Oct 18, 2001, 8:58pm
Comments included within the quoted text.
[View Quote] > 2) Fog of War - Or something to make the pop up smoother/more bearable. > Well myself I do not see the need, but I agree that there are many who would like it. > 3) Triangle count - Can I get some information on the number of > currently rendered triangles on screen? I'm getting some rather piss > poor frame rates and I'm not sure if it's related my graphics card (tnt > 2 ultra on a p3 800) or players avatars have far too many rendered > triangles then desierable. I suspect it's the models/avatars some of > the worlds use being far too 'detailed' per say. I'm almost always in > upper single digits or at best, low teens in the realm of frame rates > for almost any world. > This if ever added should only be available from the Users setting menu. Lots of people would like soemthing like this, others would hate it. > 4) Fullscreen - Is there anyway to go into full screen mode and perhaps > attempt to gain some frame rate advantage over being a windowed > application? > They seem to be working on this one. > 5) Resize view screen - Default values for the window size, 640x480, > 800x600, etc. Or something to help create a nice semi-square viewing > area. > Can't this already be done with a drag on the window frames of the AW browser? I did it. > 6) Zoom - Sometimes I would like to see some objects a little closer at > a distance. Also good for trying to look at an object on the floor. > Good idea! I like it. > 7) Drop object - There needs to be something for builders to allow them > to drop an object and have it move down untill it collides with another > objects surface. Not the bounding box but next next surface it finds. > It's hard at times to get objects to lay on tables or carpets to lay on > floors. > Interesting concept, only drawback I see to it would be a sky build. > 8) Avatar Equipment - It would be nice if we could have mind > customization for avatars in the department of avatars being able to > pick up and wear other 'equipment' namely new shirts/skins, belts, hats, > boots, etc. So we the users can look diffrent even if we use the same > avatar. > Another idea I like, however it would cause a few nightmares for world owners who would have to update their paths yet again. > 9) Text Macros - a macro/alias to allow users to send back predefined > text replies. > Not for me, but I know quite a few who would love it. > 10) Emotes - I know there are 'actions' but they dont' cover all the > range of possable emotions. > You can already do this. Just not with /me instead just bracket your action with soemthing. I myself do things like this... *runs to the door* > 11) Action Tabs - Some models have several actions associated with them, > Might be time to include a tab button list or some scrollable button > array. > Excellent idea here, and one I wholeheartedly support! > 12) Face animations - I'm not talking about the blinking eyes, moveing > mouth would be nice too IF triggered by the player. Or perhaps > automaticly when the user sends text. > Hmmm, I suspect the implimentation of this one would give Roland fits, but it is still a good idea. Although as someone who makes avatars I cannot think of how to pull it off, and have it user activated all off one avatar. Unless of course the mouth of an avatar were to be made with lip clumps and custom SEQs written for talking etc. > 13) Character states - I want my character to sit in a chair and stay > there, hold a pose, dance till I say stop, etc. Animations that cycle > or freeze frame untill I specify where to move from there. > I like this idea, and I do not see any reason it would crash anyone out. Heck in a frozen state the avatar would lessen lag I would think. > 14) Particle affects - Players want fountains, let them make fountains. > :-) Include it with the animations and you can have spell casting > wizards. Hey it's an idea. :-/ > *no comments on this one available* > 15) Day and Night Cycles - Low light at night, bright durring the day, > rising and setting suns. > This would be a bot thign to be honest. I know you may not want to hear that, but it is the fact. Unless you plan on being at your world 24/7 to recofig the settings when the times happen. > 16) Doors with locks - Make it a keypad next to a door, user clicks it, > enters a key code and if authorized, they can enter. Truely private > rooms if this and no cliping allowed is set in a world. > Great idea! > 17) User object browser - I have build rights into a world, GREAT! Now > what objects exist? A menu to show me would be lovely :-) > Most worlds outside of the "official" one provide their builders with a list of objects, be it a txt file they send to them, or a webpage depends, but they still provide one. > 18) Line of sight or obstruction block for speech - It's annoying when > your in a area with many rooms and you hear someone but don't see them. > Sometimes I just want to talk to a small group of people in private but > not have to whisper it all or go really far away so others who don't > want to hear, don't. > This could make for more realisim in our virtual "reality". > 19) Player Radar - Show me all the indivdiuals in a X radius around me, > but no backgrouns, just a black circle with dots relative to my location > and faceing. > Useful if you have to hunt someone down, although I would think it a spoiler for any gaming world. I would want a world CT setting to not allow it for my world. > 20) Built in Random Number Generator - For the DnD people :-) > *no comment available for this one* > That's enough for now. A few requests...Oct 24, 2001, 7:53pm
Doesn't make it NOT a game either. It is all depending on the perspcetive of
the individual user. [View Quote] A few requests...Oct 25, 2001, 9:43am
*smiles* Well I myself do not see AW as a game in and of itself but a nice
chat that ALSO allows those who want to game a way to do it. I know paintball worlds are (or were) popular, and a more "game" style layout may prove popular. However I also do not think that a full "game" interface should be done if it will hamper those who do not play the games. Not sure how it could hamper, but you know someone will tell how. [View Quote] A few requests...Oct 26, 2001, 9:30am
"It's a development tool for any kind of solution, not only
one like you look at it." Excuse me? I never said it was one or the other. As a matter of fact I implied it is BOTH! Now lay off I have not tried to stomp on your opinions, try not to stomp on mine. [View Quote] Z and X axis rotation buttons in the object properties windowDec 4, 2001, 4:16am
Problem is the create rotates can create some pretty high lag at times.
Haveing the object rotateable on all three axis without the extra command would be nice. [View Quote] Email checking featureDec 9, 2001, 4:11pm
Oh I am on a high res monitor, and trust me, the webview window still makes
it too small. [View Quote] AW's Worlds BrowserDec 8, 2001, 9:40pm
Gee if I need to monitor my world I just but a bot there to alert me if
someone comes in. [View Quote] ActiveWorlds needs a bankDec 8, 2001, 9:42pm
The only use for a bank in AW would be for those engaged in role playing of
one form or another. When you need to buy gear in game then you need cash. [View Quote] Hey RolandDec 21, 2001, 4:04am
Heres something that is LONG overdue. How about a setting to will turn
the world symbol on the worlds list yellow, meaning open to anyone with an AW citizenship, but tourists not allowed. It would sure save on bandwidth for runnign bots to keep tourists out. Hey RolandDec 22, 2001, 11:05pm
I do not forget I was a tourist at one time, however I also ordered my cit# my
first day as a tourist. But with the RPG we are beginning on my world and the fact that our bots for said game only react to avatar clicks on people with valid cit#'s tourists just get in the way of it all.- [View Quote] > if they did that then everyone except for AW worlds and some worlds would do > it and AW does not want to block tourists out becuase those are future > citezins > [View Quote] Hey RolandJan 2, 2002, 4:56pm
Well no one gave me my cit. But as for allowing tourists to just hang around, we
have done that for the last two weeks and it has been nothing but disruption, so no dice. [View Quote] > true, I had to wait nearly a year before I got my cit... not even my parents > that gave it to me! > > KAH > [View Quote] AvatarsDec 23, 2001, 2:20am
How about the avatar.dat not being cached at all so it will update
itself more? Kinda gets old havign to tell everyone to do it. AvatarsDec 23, 2001, 4:40am
Yes I like that one ananas.
[View Quote] > The avatars date could be part of the world options, so only > the world owner would be responsible for update or not update. > [View Quote] AvatarsDec 23, 2001, 10:23pm
I know about doing that, but for alot of hosts doing that causes the
bandwidth to double and triple. Been warned about it by various OP hosts I have used. Some of them get so touchy afterall when it comes to bandwidth. [View Quote] > Just set your worlds object refresh to 1 this way after you change the > avatar.dat anyone that comes in will auto update without any need for a > cache dump, just keep it at 1 for about a week after you edit it. > [View Quote] AW why?Jan 3, 2002, 3:51am
There is a third option data. A price increase that is FAIR. If it is a fair
price people will still pay it (most of them anyway). I suggest $30 myself, but I would be barely able to go as high as $40. [View Quote] > There are 3 classes of people out there in this world > poor class, middle class, and rich class > I fall among the middle class. > Why are you shoveing us away from AW making it only available for the > rich?!?! > There is no way in heck I am paying $120 dollars a year for be in here! > If you guys do this, well be prepared to loose a ton of citizens and world > owners and money, to the point you will crash and fall under, bankrupt. > > You got 2 options. > 1. Keep all prices the same and hope for the best. > 2. Change the prices and fall under. > > THINK BEFORE YOU DO! I wishJan 3, 2002, 7:26pm
Good post. Its a pity that so many worked so hard, and now might be driven
out. [View Quote] > I wish that my friends in aw will be there next year, > > I wish the people that do not have a great deal of money are there next > year, > > I wish we all see that aw performs more then just building and chating, > > I wish I am still here next year when my cit runs out. > > And above all > > I wish AW is still here next year. bot rangeMar 8, 2002, 3:13pm
Amen, of course for role playing game worlds that would be a godsend.
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