zeo toxion // User Search

zeo toxion // User Search

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new world sever, can we be notified?

Jun 28, 2002, 12:24am
and going back to build 41 works....

Info

Jun 29, 2002, 3:04pm
I dont see the point in telling people your instant messanging info over
another chat/instant message (in a way) program. Chat with them over aw.

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Info

Jun 29, 2002, 6:31pm
oh, right

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GZ Teleport

Jun 29, 2002, 6:33pm
Simple addition. Now that gzs coords are not always at 0n 0w have a Teleport
> Ground Zero option that will teleport you to the ground zero of the world.
I hate re entering when i dont have to.

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GZ Teleport

Jun 30, 2002, 2:14am
>:|....i hate being proved wrong

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COOL IDEA! READ!

Jun 30, 2002, 1:41pm
No offense but LOL

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Maximum visibility

Jun 30, 2002, 3:50pm
I think this would be a good idea maybe. Lets say your maximum fog is at 60.
Some people might have their visibilty over 60 and are seeing objects past
what they can see. If you put the maximum visibility at 60 then they wont
see anything past the fog no matter what their fog is set at in their
settings and it will be less laggy for them. I know if you set it high you
can probably handle that much but makign it lower will increase framerate
even more.

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Maximum visibility

Jul 1, 2002, 1:25am
In my world with max fog set to 100. If you set your visibility to 200
(mines usualy on 70 or so) I noticed it doesn't effect frame rate but you
still get the jerkyness that is still considered lag and it is a lot worse
at 200 vis. I guess it is still doing calulations for the objects past the
fog but it doesnt effect frame rate since its not rendering? Either way its
still laggier.

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Defualt Terrain Texture Changability

Jul 4, 2002, 4:14pm
I've decided I want to buy a world but I refuse to buy it until AW includes
something they should have in the first place. Ability to change the default
terrain texture! How hard is this!? I own an object path and there's is NO
WAY I'm making another one or changing every single terrain square just to
have another texture. But even then I can't change the texture past the edge
of the world. Other worlds use this path and have been for a long time. I'm
not going to force them to have their world turned ugly because I want
another default terrain texture that isn't just grass or something.

I know this wouldn't be very hard to add another world option. And even if
it is it is VERY important. I don't know why this wasn't thought of in the
first place because I thought of it the first time I ever used terrain. I'm
going to e-mail this to the developers becuase no one ever reads this ng (i
still wonder why it even exists).

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Defualt Terrain Texture Changability

Jul 5, 2002, 1:37pm
Well I'm sorry not everyone likes to create another object path and copy
millions of files over just to change one texture (terrain0.jpg) and that
not everyone uses the godly Linux operating system. Object paths were meant
to be used by more then one world, or we wouldn't have things like leased
ops or the activeworlds op (or any other op for that matter) being public.
It's easier to change one setting then change the entire way we use object
paths to the way it should be according to you. There's usual no other
conflicts except for the one that was created with terrain. I don't see any
sense in wasting space by having more then one path with all the same
objects on them anyway just because I'm afraid something might "conflict".

There, I think I've complained enough for today...

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Defualt Terrain Texture Changability

Jul 5, 2002, 5:45pm
Yes, I heard what you said. What I'm trying to say is, this should be a
feature. I don't even host my own OP so even if it is Linux there's nothing
I can do about it. I doubt it's so hard to do that they skipped it on
purpose. I'm reminding them that this is a very needed feature. I don't know
where you get the impression that object paths are only supposed to be used
in one world unless you've taken a poll or something. If they made it easy
for one world OPs and not OPs that multiple worlds use then that would cause
hassle for a lot of world owners. Thanks for trying to help but I just want
a feature not a work-around :)

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Defualt Terrain Texture Changability

Jul 5, 2002, 5:50pm
Umm...do you even know what a My Briefcase is? It's when you want to
synchronies files between two computers like your home and laptop computer
that you'd edit on both so that both versions of the briefcase are always
the newest. At least I'm pretty sure that's what it does. If there's some
other hidden feature to it......

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Defualt Terrain Texture Changability

Jul 5, 2002, 5:58pm
Thanks for all the suggestions. If I really could use them they would be a
big help. Most of the people who have this problem wouldn't even know what
your talking about so either way the feature is still a good idea.

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Defualt Terrain Texture Changability

Jul 9, 2002, 10:49pm
Yeah...maybe you should stick to Linux Bowen >;)

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Internal Viewing

Jul 6, 2002, 5:00pm
I think a lot of things should be options. Like your defualt terrain
texture.... >:\

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disable chat scroll with mouse

Jul 7, 2002, 3:36pm
It's not random, it goes to where the umm....well when your typing theres a
blinking |.... thats where it goes to. Its REALLLLLLYYYYYYY anoying becuase
i have to click at the end to set my blinking | to be at the end so i can
copy without it scrolling up.

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Upside Down View

Jul 10, 2002, 12:22am
Why would you want to build an upside down house? Its not our fault if you
can't rotate object properly >:P Try turning your monitor upside down and
switching your arrow keys around.

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Update Walking on Terrain Speed

Jul 9, 2002, 10:57pm
Well I know the reason for it. When you normally walk up a hill, you slow
down, its a little thing called Gravity that does this and having it in the
browser adds realism. I don't mind this though. It could be slightly faster
but you shoudl slow down somewhat when goign up hills. I also think aws
gravity needs a little fixing. You fall 1,000 mph and straight down instead
of sloped.

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Sorry

Jul 10, 2002, 12:58am
keep this in related ngs.....*sick of reading and downloading the same
messages 5 times*

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Sorry

Jul 10, 2002, 12:59am
In fact...email personal messages no one needs to know this except
carlbanks.

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Welcome Message Length

Jul 19, 2002, 3:12am
Does anyone else think the welcome message character limit is too short? I
find myself having to make signs at gz because the wm cant hold more then 3
or 4 average sentences. Maybe it's just me but I think it does...

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Welcome Message Length

Jul 19, 2002, 4:56pm
Yeah I could do that but i'm not running a whole bot just to send a message
to everyone. Here's an idea that would fix both.

-Increase the welcome message length
-Ability to set the welcome message color from the world options (and the
ability to subsitute "Immigration Officer:" for another name would also be
nice)

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Telegram Redirecter

Jul 19, 2002, 4:58pm
So lets say I get a new cit. I say "I used to own the citizen called 'pc
hampster' before'. So then all your telegrams will be forwarded to me :)

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Multiple People Grams

Jul 20, 2002, 11:47pm
it's a bad idea. it incourages spamming without any real benifit, except
maybe to the sender who is trying to advertise.

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Variables inside the WM

Jul 29, 2002, 6:07pm
It's already one... >:P

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Teleporting

Jul 29, 2002, 11:36pm
It doesn't matter. Other people will see you warping to the location if its
close even if the command is teleport or warp....if you've been paying
attention.

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Teleporting

Jul 30, 2002, 9:21pm
It also does this with "create teleport". The whole point was TELEPORT *was*
used and not warp (to agent1).

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hear everything

Jul 31, 2002, 10:14pm
I don't think it lets you see everyone in the world. It only does that for
people within range, its just they dont have to talk for you to be able to
see them.

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Auto-Mute

Aug 4, 2002, 7:30pm
What if you don't own the world? Not everyone can go into, say AWTeen, and
change speak rights.

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coronas should decrease their size with increasing distance

Aug 5, 2002, 2:10pm
This is becuase people use them as general lights... They are meant for
things like realistic lighting from a sun originally and the sun doesn't
shrink when you move backward. I don't think its likely that they will scan
every object between you and the corona and check its opacity, that's a bit
too much work to do.

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