|
silenced // User Search
silenced // User Search
Mar 10, 2002, 5:14pm
I think flash can use java stuff.. java is a good programming language. :)
Certainly not the best, but good none the less.
-Silenced
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c8b9bea$1 at server1.Activeworlds.com...
> lol, i know the difference between java and javascript. But java is...
yuck!
> Can Flash use java commands?
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:3c8b5a7d$1 at server1.Activeworlds.com...
> Java.
> interface
ftp
it
> to
>
>
|
Mar 31, 2002, 2:00pm
Mmm, the smell of script kiddies is in the air today ladies and gentlemen.
--Bowen--
[View Quote]"dark mod" <dark_mod at hotmail.com> wrote in message
news:3ca731bb at server1.Activeworlds.com...
> Oh no...he is absolutely correct 100% I have a list of 53 op pws...and i
> assume some people cracked the password on the zip file and have it
> too...Yes these pws were the work at a time of the beloved AWST
> browser...which the list was given to me. and for a long time it stayed
that
> way but since i left AW why not let some others have some fun with it
>
> have a nice day
> -Dark Mod
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ca705f1 at server1.Activeworlds.com...
> the
>
>
|
Mar 31, 2002, 2:07pm
Most likely he'll get them again. What's the point? Rotate them every 2
days. This is why you close off access to your worlds ;).
--Bowen--
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ca73392 at server1.Activeworlds.com...
> You can smell em?
>
> anyway folks, you have a admission.
>
> I recomend everyone changes their OP Pw's
>
> "silenced" <nospam at privacy.com> wrote in message
> news:3ca732b2$1 at server1.Activeworlds.com...
gentlemen.
i
stayed
> worlds,
> PW's
> to!
> list,
tool
>
>
|
Mar 31, 2002, 2:09pm
A lot of those AW ones everyone knew...
--Bowen--
Apr 1, 2002, 6:59pm
LOL! he's not a hacker, he used a program to cause damage, that's a script
kiddie/cracker.
I believe script kiddie fits him best.
--Bowen--
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3ca8c9b5$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "silenced" <nospam at privacy.com> wrote in message
> news:3ca732b2$1 at server1.Activeworlds.com...
gentlemen.
>
> Either that or a self-admitting (and not to mentiion ARROGANT) computer
> hacker.
>
> Strike, you REALLY have a LOT of nerve boasting like that in public (that
is
> ASSUMING you're telling us the truth).
>
> Patrick
>
>
|
May 5, 2002, 2:59pm
Yup, that'd be the reason there'd be any encroachment with a registry right
there.
--Bowen--
Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12
[View Quote]"aw" <bhowell2 at hotmail.com> wrote in message
news:3cd56291 at server1.Activeworlds.com...
> Could there not be a situation of enroachment somewhere though if you had
> started building before a registry was implemented and then later the
> registry was added and the objects that were enroaching were never deleted
> or corrected and still would continue to enorach? I haven't played with
> registries in a long time either, but wondering if this might be a
situation
> MrBruce might have ran into? Just curious....it's food for thought
anyways!
> :)
>
> AW
>
> "zeo toxion" <cozmo at activeworlds.com> wrote in message
> news:3cd46c28$1 at server1.Activeworlds.com...
>
>
|
Mar 8, 2002, 7:17pm
Yeah but it only costs about $2 to make the shoes in the first place.
(including labor charges) They just want to stuff their wallets. It takes
no more money to have that kind of bot then it does what they have now, so
why charge more? Why not just add a new feature into the SDK? I think the
new price increases should take care of the labor charges for implementing
new SDK features.
-Silenced
[View Quote]"milesteg" <MilesTeg at nerim.net> wrote in message
news:3c892631 at server1.Activeworlds.com...
> did I say this new feature should be free?
> no, i didn t.
>
> why do you think your size 7 shoes is more expensive? do you really think
it
> is just because they want to make more money with person having 7'' long
> feet' ? LOL !!! seriously, they could make all the shoes at 200$ whatever
> the size..the price is not only a matter of raw material.. it is a matter
of
> quantity too, the more they produce the same item , the cheaper will be
this
> item..maybe there are far more people with feet of 6'' long....so they
> produce far more 6 size shoes than 7 size shoes...
>
> if you can t figure out how AW can do money , don t take for granted aw
> can't find...this is your limitation...not theirs
>
>
> "swe" <m_swehli at hotmail.com> a écrit dans le message de news:
> 3c88febb at server1.Activeworlds.com...
> but
would
> handle
from.
> i
> it
> aw
goign
>
>
|
Mar 8, 2002, 7:29pm
$2 to make the shoe, not to research and develop it. That's a whole
different division. Still it probably wouldn't take much more editing of
the sdk to allow it. I think that's what this is about.. to allow people
who own their own worlds better control over it? Who knows, I don't see it
happening though, along with the linux sdk/browser :\
-Silenced
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c892c47$1 at server1.Activeworlds.com...
> $2 to make the shoes but much much more for the transportation of material
> required, the research gone into creating the shoe, etc. A lot of other
> things you didn't think of. But that's not the point.
>
> Anyway, longer range bots should only be allowed by CT's or as a world
> option in the features area. Certainly not something a user can just
modify
> whenever he wants to spam every person in the entire world
> "silenced" <nospam at privacy.com> wrote in message
> news:3c892a7c$1 at server1.Activeworlds.com...
> takes
so
> the
implementing
> think
long
> whatever
> matter
be
aw
buy
> a
> its
> no,
could
> that
just
> a
> becuase
>
>
|
Feb 8, 2002, 9:18pm
they'd spam like someone we know
-silenced
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c645c24$1 at server1.Activeworlds.com...
> this is just my opinion but this would just make it easier for mass
> telegrammers to send me spam. hehe. I dont know WHY you would want to do
> this unless you were sending an advertisment that they porlly wouldnt want
> but with the new telgram blockign features i guess it would be ok with me.
>
> "kron." <kron at blueyonder.co.uk> wrote in message
> news:3c6449ed at server1.Activeworlds.com...
> same
to
>
>
|
Feb 8, 2002, 10:19pm
true, but if they want to they'll get more cits and keep doing it.
-silenced
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c6467e3 at server1.Activeworlds.com...
> at least you could always block all telegrams from that person in 3.3 and
> perma-mute them :)
>
> "silenced" <nospam at privacy.com> wrote in message
> news:3c645cb9$1 at server1.Activeworlds.com...
do
> want
> me.
> the
need
> one
>
>
|
Feb 19, 2002, 8:12pm
It's a ground object I'm betting.. (jpeg with mask above a big flat piece of
land)
--Bowen--
[View Quote]"lord slucifer" <lordslucifer at hotmail.com> wrote in message
news:3c72cd06 at server1.Activeworlds.com...
> You have stated in a prev post,
> "Weather"
>
> ummm we have snow that falls and disappears :-)
>
> Where is this found and is it free?
>
>
|
Feb 20, 2002, 11:37pm
pc hamster (pchamster at email.msn.com) wrote on Wednesday 20 February 2002
08:24 pm:
> Hi everyone:
>
> If there's ONE option which I think AW could EASILY add into 3.3 that
> option
> would be a COLORS OPTION. By that, I mean the ability to change the color
> of any given text as well as the text and worlds list backgrounds whereas
> we don't have to use the default color setting for Windows.
>
> As it is now, with my RED background, I can't even read telegrams and I
> can BARELY make out what the Immigration Officer and Building Inspector
> are
> saying. Hypertext links are okay, but it's awfully hard to read just
> exactly what web page I'm opening up, so the ability to change the color
> of hypertext links would also help.
Well don't change the windows defaults :) Your internal text box shouldn't
really be any other color but white since a lot of programs use it.
Wouldn't red be kinda icky for that box?
> Also, I'd LOVE to run a dark Windows background (which would be even
> easier), but that seems to throw the AW browser off balance as objects
> (especially internal objects such as furniture) appear to be all gray.
> Hence the use of a red background instead.
I don't follow that. It didn't mess mine up with dark blues and blacks,
this might be a video card problem.
> I prefer to use darker colors because A). They're less glaring than the
> standard default Windows comes with. Thus making it easier on my eyes and
> B). I can IM with a blind friend of mine without having to make major
> changes to my colors just to be able to see what he's saying (he types in
> yellow)..
Dim the monitor :). If you're talking with someone on many of the IM
clients, you can usually change the background inside the IM field in your
preferences. (how does a blind person see what he's typing and what you
respond with?? try a dark blue with yellow instead of red)
> Any chance of a colors option being added to 3.3??? I sure hope so.
> Besides, many IRC clients have this option. Why on earth the AW browser
> doesn't is beyond me.
AW is infinately more complex then a standard IRC client. You can probably
zing off an IRC clients in a couple of days, but a program like AW takes
years upon years to develop.
-Silenced
Feb 21, 2002, 5:29am
pc hamster (pchamster at email.msn.com) wrote on Thursday 21 February 2002
02:04 am:
> Exactly Zeo!!! Just change the text color. Not the size (though one
> should have the option of changing the type and boldness too, but those
> are luxuries).
>
> And Silenced, when was the last time *you* tried reading yellow text (bold
> or otherwise) on a standard Windows white background??? Also, if I were
> to use a cool blue background, then I couldn't see hypertext links in any
> of my programs unless I had the option to change the colors in the program
> I was using.
A couple of days ago I read some yellow on white.. I have great eyesight so
it's not a problem for me. I said *dark*-blue exactly for that reason, so
you could read the bright blue highlighted hyperlinks. It should work out
fine. Or maybe choose a medium gray, and change your displayed text to a
white color, that is the type I have. :) (works fine in linux and in
Windows)
>
> Personally, I don't think this is an unreasonable request and can easily
> be done simply by adding another tab in the OPTIONS menu.
Longer then you think to implement these things. Windows programming is a
pain in the butt no matter what you use to do it. And on the scale of a
software like AW.. it's bound to take a couple of weeks.
> As for not being able to use the black background with my AW browser, Zeo
> pointed one valid reason, however as far as *my* system is concerned, yes
> it *could* be a video card compatibility issue, however since I use
> software
> rendering due to not having a 3D graphics card, it shouldn't be. And
> since the main chat text is black (and unchangable), I doubt that it's a
> video
> issue within my system. :-)
Not all video cards are 3d graphics cards. But all 3d graphics cards are
video cards :). I didn't have a problem and I have a very very bad 3d
graphics card. So it's my opinion that it's indiginous to your system
specs.
-Silenced
Feb 22, 2002, 5:43pm
You can't see black on white? In the case of an IM client, you're forced to
see what colors they want you to see, unless you have an overide option.
Few clients have that.
-Silenced
[View Quote]"zeo toxion" <b.nolan2 at verizon.net> wrote in message
news:3c7694cc at server1.Activeworlds.com...
> no Kah....the colors is like a personal preferance so that you can see
them
> better. Only that person sees the colors, you see whatever colors you
> picked. Get it now? :)
>
> -Zeo Toxion
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:3c764241$1 at server1.Activeworlds.com...
furniture
> that
the
> and
Inspector
> just
even
> objects
> gray.
than
> eyes
> major
> types
so.
5000N
>
>
|
Feb 23, 2002, 12:22am
Yes, I know, I use it. But I wasn't referring to all-in-one clients. :)
still a nice utility to have.
-Silenced
[View Quote]"metawraith" <metawraith at ntlworld.com> wrote in message
news:3c76f0c7 at server1.Activeworlds.com...
> www.trillian.cc the skinnable multimedia IM client
>
> -----
>
> "silenced" <nospam at privacy.com> wrote in message
> news:3c769f4d$1 at server1.Activeworlds.com...
> You can't see black on white? In the case of an IM client, you're forced
to
> see what colors they want you to see, unless you have an overide option.
> Few clients have that.
>
> -Silenced
>
> "zeo toxion" <b.nolan2 at verizon.net> wrote in message
> news:3c7694cc at server1.Activeworlds.com...
> them
coloured
> furniture
you
> the
backgrounds
telegrams
> Inspector
the
> even
> than
my
> so.
> 5000N
>
>
>
>
|
Feb 21, 2002, 3:29pm
elysium (colinl at ihug.co.nz) wrote on Thursday 21 February 2002 12:26 pm:
>
> instead of having to change the numbers in x y z maybe small graphic of
> sun over a horizon make it easy to postion light settings in world
> examples
That's a great idea. I'd love to see that. Even if AW doesn't do it,
maybe a bot programmer could make a bot to do it?
-Silenced
Apr 23, 2002, 5:00pm
Variant, it's used for different things. It's still flash though.
--Bowen--
Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3cc58f22$1 at server1.Activeworlds.com...
> isn't shockwave just a variant/ancestor of flash?
>
> KAH
>
> "d a n" <awdan at aol.com> wrote in message
> news:3cc46969 at server1.Activeworlds.com...
> "Enable
> what
>
>
|
Mar 11, 2002, 9:32pm
Hmm, what about if the fetch script creates a registry entry when the model
is used?
-Silenced
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C8D38DA.2A28EE0F at oct31.de...
> The problem is the building inspector, if a world has a
> registry. The model search with the database is mostly
> used for worlds with lots of builders I think, and a
> registry has to hold all model names and sizes.
>
> As the fetch.php script allows some billions of different
> objects, it is impossible to create a registry that holds
> them all.
>
> Actually SupaFly made a web interface for the parameters
> for the fetch.php features, combined with a model search -
> and afaik., the database driven search interfaces with
> this. This web interface even contains one feature of fetch,
> that I didn't document yet, it can move a model away from
> its center, so it can run in a circle or show (but not be
> placed of course) outside of the building borders.
>
>
> If we could make Roland ignore the registry for objects,
> that start with a specific character, the fetch.php features
> (and possible enhancements) could even be combined, but I
> guess, such a feature isn't too interesting for AWCom.
>
> The possibilities of all 4 components of the AW architecture
> are absolutely not fully used. The only thing, that seems to
> be always near the limit, is the browser. Universe, world and
> object path would offer many interesting possibilities, if
> they had more open and well documented interfaces.
>
>
>
> jerme wrote:
person
news:3C8B7636.71FDB4BD at oct31.de...
go
my
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Mar 12, 2002, 2:14am
I think it's whenever an object is created, it checks to see if there's a
registry entry. Maybe Ananas could add onto his fetch script for registry
support (scans the registry and if the object isn't there it adds it with
those wild funky names :) ). Of course, does anyone have a use for it?
-Silenced
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3c8d7a44$1 at server1.Activeworlds.com...
> Yes.. exactly what I was thinking... Is there anyway that the registry
could
> be generated on the fly? When exactly does the browser look at the
regestry,
> and what would the program have to know to generate one? Could we even get
> the registry to the browser with the proper info in it?
>
> -J.
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "silenced" <nospam at privacy.com> wrote in message
> news:3c8d3e98$1 at server1.Activeworlds.com...
> model
> news:3C8D38DA.2A28EE0F at oct31.de...
> dont
> on
>
>
|
Mar 31, 2002, 2:00pm
Mmm, the smell of script kiddies is in the air today ladies and gentlemen.
--Bowen--
[View Quote]"dark mod" <dark_mod at hotmail.com> wrote in message
news:3ca731bb at server1.Activeworlds.com...
> Oh no...he is absolutely correct 100% I have a list of 53 op pws...and i
> assume some people cracked the password on the zip file and have it
> too...Yes these pws were the work at a time of the beloved AWST
> browser...which the list was given to me. and for a long time it stayed
that
> way but since i left AW why not let some others have some fun with it
>
> have a nice day
> -Dark Mod
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ca705f1 at server1.Activeworlds.com...
> the
>
>
|
Mar 31, 2002, 2:07pm
Most likely he'll get them again. What's the point? Rotate them every 2
days. This is why you close off access to your worlds ;).
--Bowen--
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ca73392 at server1.Activeworlds.com...
> You can smell em?
>
> anyway folks, you have a admission.
>
> I recomend everyone changes their OP Pw's
>
> "silenced" <nospam at privacy.com> wrote in message
> news:3ca732b2$1 at server1.Activeworlds.com...
gentlemen.
i
stayed
> worlds,
> PW's
> to!
> list,
tool
>
>
|
Mar 31, 2002, 2:09pm
A lot of those AW ones everyone knew...
--Bowen--
Apr 1, 2002, 6:59pm
LOL! he's not a hacker, he used a program to cause damage, that's a script
kiddie/cracker.
I believe script kiddie fits him best.
--Bowen--
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3ca8c9b5$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "silenced" <nospam at privacy.com> wrote in message
> news:3ca732b2$1 at server1.Activeworlds.com...
gentlemen.
>
> Either that or a self-admitting (and not to mentiion ARROGANT) computer
> hacker.
>
> Strike, you REALLY have a LOT of nerve boasting like that in public (that
is
> ASSUMING you're telling us the truth).
>
> Patrick
>
>
|
Apr 3, 2002, 1:32am
Sounds like a very good plan to me. Better then zip passworded files
accessable by HTTP :)
--Bowen--
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3caa75b8$1 at server1.Activeworlds.com...
> The recent events have prompted a lot of people to reconsider the .zip
file
> passwords, including me. As was proven, ZIP passwords are not sufficient
to
> protect object paths. It takes only a matter of hours, sometimes minutes
to
> crack a ZIP password. How people get the zip files to crack is the first
> problem, finding a different method of encryption (that cannot be so
easily
> cracked) is a much larger problem.
>
> First, all attempts to hide the object path's URL were totally obliterated
> when the "object warnings" feature was added. Sure, it can be very
helpful
> when you're working with new objects, trying to perfect your model, but it
> was a major oversight on the part of AWC. The solution to the first
problem
> would be to allow the user to turn on and off object warnings (just like
> they can now), but not actually print them unless the user has caretaker
> privileges in the current world. Also... why not just name the cache
files
> by the world name they come from? Store all the paths, or data that needs
to
> be cached in a encrypted file somewhere.
>
> To solve the second problem: Why not use strong encryption? Such as PGP
> keys... This system has been proven very secure. I'm not sure anyone knows
> how to crack these (I've heard only the government code breaks, with the
> supercomputers at their fingers can break these) If not this, *something*
is
> needed.. if not a proprietary tool for encryption (which I would not
> recommend for obvious reasons) I'm not sure if strong encryption is truly
> practical, as it takes a lot of processor usage, and would be slow to
> decrypt hundreds of objects..
>
> Here's how it works... You use a program like PGP (Pretty Good Privacy)
> (check out the yahoo search here for an explanation -->
>
http://google.yahoo.com/bin/query?p=%2b%22pgp%22+%2b%22explanation%22&hc=0&h
> s=0 ) to create your public and private keys. You then use the private
key
> to encrypt your object files. (You'll want to make a backup of your
private
> key, but keep it safe - you don't want anyone else to have it). You
upload
> the PGP encrypted versions of your objects to your object path just like
> normal (maybe a different file extension).
>
> Then when someone enters your world, the browser should receive notice
that
> the OP is PGP encrypted, and the world server will transfer the *public*
key
> to the browser. (Note: the public key should not be available via HTTP..
it
> could then be downloaded, and would defeat the purpose of all this
> encryption) The browser should store this key internally, and loose the
> information when the user exits the world. The idea is to keep the user
> from every being able to discover the public key, and only allowing the AW
> browser to have the public key, in a situation where the use could not
grab
> it from a file later on. The key should not be stored permanently, or even
> semi- permanently, on the user's hard drive. The browser then uses this
> public key it has received to decrypt the objects and display them
normally.
>
> I'm not sure this setup would actually work when put into use, it's just
an
> idea. It would definitely impact initial world load times, but it
shouldn't
> cause significant lag as the objects only need to be decoded once (as they
> come into view). Exploring areas with objects that your browser hasn't
seen
> in that session would be the laggiest. This would have to be considered,
as
> there are hundreds of objects that would need to be decoded in some
worlds,
> just by standing at GZ.
>
> No matter the disadvantages, this would be the *ultimate* in security for
> object path's. I've forward this e-mail to Roland, E N Z O, and AW support
> as I believe it is of the utmost importance.
>
> Let me know what you think...
>
> Regards,
> Jeremy
>
> a.k.a. JerMe (#296967)
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
|
Apr 10, 2002, 8:08pm
Or create shift off doesn't allow you to pass through it in anyway.. so
basically if the area is within a "box" with create shit off, you can't get
into it. It'd take a lot of work to do to make it work though.
--Bowen--
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3cb357a0 at server1.Activeworlds.com...
> u can still move though objects using SubWarp etc, lol, for that matter u
> could go though the entire maze in a second using that.
>
> - MArk
> "sonystyle" <sonystylex at msn.com> wrote in message
> news:3cb25760$1 at server1.Activeworlds.com...
would
cannot
> have
that
>
>
|
Apr 22, 2002, 10:12pm
Just put a resizable text box above the viewscreen.. move it around etc.
--Bowen--
Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3cc4a622$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "d a n" <awdan at aol.com> wrote in message
> news:3cc46863 at server1.Activeworlds.com...
>
> While such a view would be nice, the big question would have to be where
do
> you put the CHAT AREA???
>
> Just a thought... :-)
>
> Patrick
>
>
|
Apr 28, 2002, 9:20pm
A graphical light interface, to change the way the directional light is
pointing. Messing with those #'s is such a pain in the butt to do. Maybe
someone can make a bot to do it?
--Bowen--
Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12
Apr 29, 2002, 1:55am
Welcome aboard. :) Some advice though, try not to cross post to unrelated
newsgroups. *didn't know what cross posting was until I used AW*
--Bowen--
Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12
[View Quote]"barbarae" <barbeisner at msn.com> wrote in message
news:3cccc16f$1 at server1.Activeworlds.com...
> Hi Everybody!
>
> Even though I've been in AW since December, I've finally subscribed fully
to
> several of the AW lists and just want to say hello!
>
> My name is Barbara Eisner -- After being in The Palace for several years,
I
> finally decided to spread my wings and explore different universes. I've
> been enjoying myself thoroughly visiting other worlds and playing around
in
> a friend's world. Just a few days ago, I finally dove in and bought
myself
> a P30 world named "Amberlin"!!!!!
>
> I'm having so much fun just exploring the Megapath and starting to build!
> Are there many out there that have used the Megapath? There are several
> surprises: a complete set (in several textures) of new hills and building
> pieces that are much more natural (Nature Theme). I was just wondering if
> anybody has set up a yard displaying all the various objects and textures
> from the Megapath.
>
> I've encountered a particular set of paths and ground pieces in a couple
of
> worlds. I was told they were from Nomad's Terrain Building Kit, a freebie
> collection. Does anybody know where I might find a set?
>
> I would love to take a class in AW landscaping -- for instance: How to
make
> your world seem much bigger than it really is by paths zigzagging and
> obstructing the horizon, etc.
>
> A happy builder,
> Barbara Eisner
>
>
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Apr 29, 2002, 5:40pm
Xelagots have a feature that you can enable to use a sound of your choice to
play when someone comes near the bot or enters the world. Hope that helps
:)
--Bowen--
Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12
[View Quote]"barbarae" <barbeisner at msn.com> wrote in message
news:3ccd5c5f$1 at server1.Activeworlds.com...
> Since I've only just joined this group, please forgive me if this "wish"
> has already been covered:
>
> Sometimes I'm doing email or something else or even AFK with AW in the
> background. I would like to have some sort of sound alert when somebody
> comes into AW and wants to speak with me. I really am not certain how or
> even if it could be done. I don't know how many times I go back to AW
> window and find that someone has been to see me.
>
> I have another suggestion, but I will do another post for it.
>
> Thanks,
> Barbara Eisner
> Amberlin
>
>
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May 9, 2002, 5:23pm
That in 3.3 (even though it's still beta) that the user who owns the world
has control over if it's displayed on the world list.
Possibly offensive places should be deteremined by the administrators. (ie
Gor worlds are not suitable to anyone not an adult and thus should not be
displayed)
--Bowen--
Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12
|