robbie // User Search

robbie // User Search

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Duke Nukem (Was Re: Mirror....

Mar 25, 2002, 11:26am
Duke Nukems mirrors were actualy just simulated. I used to and still do make
Duke Nukem levels, and to create a mirror you have to have a sector behind
the mirror the same size as the room being mirrored. Basically all Duke does
is copy over all the textures and sprites in reverse and mirrors dukes
movements with a spite too.

Thats all fine and well with sprites, which are 4 polys and 1 vert, the
computer will soon start to die when you start trying it with fully 3D
objects. But then, that said...how else would they do it without rendering
every object a second time? and what about avatar Seqs?

-Robbie

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Strong Encryption

Apr 3, 2002, 1:34pm
I'm glad someone else knows whats going on, thanks Ima :)

-Robbie

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weather

Apr 28, 2002, 12:18pm
mmmm...particle generator-ness.

It wouldn't be so hard to implement either and would be a huge improvement.
If I was Roland, I'd put that right at the top of my list. It would
certainly be impressive and help draw in those vital new cits.

-Robbie

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Re: 3.3 Feature list

May 10, 2002, 6:24pm
> One feature *I'd* like to see (BTW....Why wasn't this thread cross-posted
> onto WISHLIST until now?? Found that to be kinda strange) is mass
DELETION
> capabilities. It's funny though how we can just simply hit CTRL+INSERT
and
> not only duplicate but also place an object in sequential place, but yet
you
> can't DELETE objects in the same manner.
>
> Is it just me not hitting the right keys (like SHIFT+DELETE) or is this
just
> yet another MUCH NEEDED improvement left out of 3.3???

Erm....just thought you might like to know....if you hold control whilst
selecting an object. you select all the objects in that cell....if you hold
control + shift you can select entire builds in seconds. You may already
know this but from what you said above it looked to me like you didnt(?)
:o)

-Robbie

Locking Objects Together

Jun 11, 2002, 2:01pm
Thats a great suggestion Barbarae! Easy to program and very beneficial. I
hope someone at AWHQ sees this :)

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Lighten up Bandwidth for us 56k'ers

Sep 5, 2002, 6:23pm
Probably the worst problem I have on a slow connection is when adding,
changing or deleting a huge amount of objects, not only am I sending a
packet for every object change, but the uniserver is sending an "OK" packet
back again. This can amount to a huge amount of bandwidth and can make you
go "waiting for server" for a few seconds, requiring you to restart for
updated contacts list and telegrams if its bas enough.

One much better way of doing it would be to have the Uniserver recieve all
the packets then attempt the changes and if its all sucessful send a "all
OK" packet to tel lthe browser that all the changes were successful and thus
halfing the bandwidth and stopping the browser from going WFS.

This could be applied to other common techniques, it would be easier on the
AW servers then as well as helping out us 56k'ers.

Comments?

-Robbie

Lighten up Bandwidth for us 56k'ers

Sep 6, 2002, 4:48am
world server, my mistake.

-Robbie

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Lighten up Bandwidth for us 56k'ers

Sep 6, 2002, 4:50am
If one object gave an error the world server sends an OK packet but one
slightly different from the one which says they all succeeded and in this
one the OK packet is followed by a packet for each object with a problem.
This would cause the same old bandwidth floods in some cases but would
certainly make it happen much less often.

-Robbie

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Re: AW Profiles?

Jul 8, 2004, 8:20pm
I was thinking of making a website to do it, not asking for a feature.

-Robbie

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Re: AW Profiles?

Jul 8, 2004, 8:21pm
Not sure what happened there, this should of been in community. Sorry!

-Robbie

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World Server: Able to load objects faster

Sep 26, 2004, 11:20pm
You download objects from the web server hosting the object path, the world
server merely provides you with the link.

-Robbie

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Re: Trojan warning

Mar 2, 2002, 12:05pm
Enough on this topic already, lol...Oriox is a perfectly G Rated website
now. Lets get over the whole morals and issues debated spurred by a link
placed in jest before I even knew where it went.

-Robbie

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Website Promotion

Feb 9, 2002, 12:27pm
Hey Guys, this is has aboslutly nothing to do with AW, but thats what this
NG is for!

I've recently got http://www.oriox.com up and running, ths site is still
under contruction but I've began adding news and reviews as I open new areas
of the site.

I was first of all wondering what you guys thought of it and if any has any
tips for getting the word out about a website? Y'know a bit of promotion,
with enoug hsupport I plan to get a whole network of sites up at Oriox and
get together a team of people to help maintain them.

-Robbie (315021)

trueSpace 4.2 on XP

Feb 20, 2002, 7:12pm
for some reason my version of TS dosen't like XP, I get "This is not a valid
win32 application"...can anyone help? I'm modellerous-less without it ;)

-Robbie

Something EVERYONE:Should Be Aware Of

Mar 13, 2002, 2:35pm
UK here *flips off America*

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has the world come to an end!?

Mar 17, 2002, 5:25pm
he might not have usenet access.

-Robbie

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Is It Posible

Apr 3, 2002, 10:23am
Until someone whips up a program that downloads objects and gives the
USER_AGENT as Active Worlds browser. Although I doubt of the few that even
could do that, even fewer actually would. I'm also interested in what Andras
is working on. The browser that was used is dead now, and I doubt anyone
intends on creating another. Especially since 3.3 will be a whole new ball
game.

-Robbie

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Strong Encryption

Apr 3, 2002, 1:34pm
I'm glad someone else knows whats going on, thanks Ima :)

-Robbie

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Avatar Limb Joints in trueSpace 4.2

Apr 4, 2002, 6:47pm
Heeeeelp, I'm trying to make SEQs for an avatar of mine in Accutrans that
I've made in TS4.2. I've got the hierarchy right but when I want to make the
lower leg bend instead of rotating at the knee joint it rotates from the
center of the piece so the two parts of the leg become detached. How do I
set the points from which the objects rotate in trueSpace before taking it
into Accutrans to formaking SEQs?

And although I know its possible to create SEQs in Accutrans, I'd much
rather create them in Accutrans, can anyone help me please? :o)

-Robbie
ps: sorry for strange choice of newsgroups to post in, we need a modelling
NG :)

Avatar Limb Joints in trueSpace 4.2

Apr 4, 2002, 8:33pm
Hey Ananas! Thanks but I dont see a "green man tool" on my toolbar and I
have everything visible...you are using TS4.2 right? I dont see it anywhere.

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Download Site

Apr 13, 2002, 12:08pm
Even Rick himself recommends it on the 4th page of comments, lol.

-Robbie

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technical skills

Apr 22, 2002, 4:59pm
I disagree. Infact AW Renders COB files much better than RWX files becuase
all they did is implement the Calligari COB engine which is much cleaner and
more efficient than the RWX system which is still quite messy in places. I'm
sure Roland is always improving it as best as h can, but since hes always
working on the next version of AW, he must not get too much time to go
through all the older code. Besides, when he does, hes at risk of messing
somthing up (e.g. 3.2 Masking).

The only reason that truespace objects could cause lower framerates is if
they are cobdumped or (like a few people I know) the modeller is lacking an
vital obsession with low poly/vert counts. :)

-Robbie

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If You Have I Test Post, Post it Here

May 28, 2002, 4:40am
Erm. dude...by the time someone new comes along and things about doing a
test post. This post of your is going to be waaaay down in the list. Plus,
if they are new, they probably wont even know how to reply to groups.

I think test posts are useless anyway. You should wait until you have
somthing important to post and then you can see if it works at the same time
without using up bandwidth.

-Robbie

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If You Have I Test Post, Post it Here

May 29, 2002, 7:32am
Test Test te-

fu *fumble fumble* ck its bro *SHHHHH* ken

-Robbie

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website menu

Jun 3, 2002, 6:56am
Actually...better than all of the above:

http://www.dynamicdrive.com

it has a java applet menu system with menu trasitions, semi transparent
menus, it accepts graphics, fully customisable color schemes, its brilliant.

I think its called DHTML Menu III or somthing like that.

-Robbie

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trueSpace 4 Tutorials

Jun 4, 2002, 8:48am
Hey everyone,

I've almost finished my trueSpace 4 tutorials for making objects/avatars in
Active Worlds. You can view whats compelted of it at: http://ts.oriox.com -
only one section left to complete.

Once everythings finished I hope to expand the tutorial to cover more stuff,
but right now I'm just trying to get the basics done. If there are any
problems, mistakes or broken links, lemme know. :o)

-Robbie
robbie at oriox.com

trueSpace 4 Tutorials

Jun 4, 2002, 3:28pm
nope. but if you want to learn to make objects for Active Worlds...trueSpace
4 is so much easier and does everything yu could need.

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trueSpace 4 Tutorials

Jun 4, 2002, 3:29pm
If you would like to make objects for Active Worlds...I would suggest you
stay with TS4 and leave the upgrade. TS5 bring whole new host of menus and
functiosn that are confusing and not nessacery for making objects for Active
Worlds.

-Robbie

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trueSpace 4 Tutorials

Jun 19, 2002, 5:33pm
Why upgrade to 5 at all? In my opinion there is no gain (when making obs for
AW) to be had by upgrading to 5. And quite personally...i hate 5.

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A Terrain Bug

Jun 9, 2002, 7:57pm
Thats the bug I found but I wasent sure whether thats what it was doing or
whether it was making an antialiased border from the mid-tones in the JPG
(i.e. the browser was compressing the JPG furtherly).

I forwarded this to Grimm since I brought this up with him before and we
werent sure what was going on.

-Robbie

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