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icey // User SearchAWHSJul 16, 2001, 1:51pm
Imo, Alphaworld is public and anyone can build where the land is free, I am not
sure why a few citizens should be in charge for the restoration of that so called vandalized areas. If vandals were or are in AW and build something that can be defined rubbish it doesn't mean a few citizens should take care of it replacing damaged areas with something that like it or not may be also defined rubbish. There are some rules in AW about building and about not renewed citizenships and building, and surely they aren't concerning the qualities of works or judging and comdamning citizens for building properties that are not very good looking or interesting. I am not even sure the people that would care for beign in charge ever built only interesting things, I fear some built nothing at all and others just care to look at their nicks becoming popular. I also would like to spend a few words about volunteers...that sometime is really objectable and not very polite to go seek for volunteers and take all the advantages of their work. I would also like to suggest an updating of the list of members of AWHS. There are beautiful buildings in AW already, built by kids, adults, anyone... amazing galleries and tutorials that are not even featuring in AWHS, they could be easily moved to replace damaged areas, no need for further buildings ...a building shouldn't be made in a few time just to cover the land, it should mean something...or not? It's sad sometimes to see that who knows is a nobody and who is someone doesn't know take care icey >it's not a reply To Whom It May Concern... [long!]Jul 18, 2001, 8:30am
What do you offer?
[View Quote] > To Whom It May Concern... > > There was a time in AW when COF actually had a presence in the AW Community. There > was a time in AW when the concerns of the AW populace were actually considered before > a decision was made. There was a time in AW when people would meet in a little world > called The Transcend, and eagerly listen to COF's biggest announcements and plans for > the future. There was a time when, rather than see a product that was full of > potential get tossed aside like so much garbage, COF took it upon themselves to keep > it alive, doing it "for the community". > That was then; this is now. All the broken promises, unheard pleas, and unanswered > concerns lie plain for all to see like an open book. Citizenships that were > guaranteed to be free, abruptly changed to a paid system and unwittingly creating a > caste system of haves and have-nots that would forever divide the community. Worlds > like COFMeta, Atlantis, and WildAW, the "babies" of AWCI employees, now stand nearly > deserted and devoid of life due to neglect. World prices skyrocket out of control > without any prior warning or notification as the AW citizen base, mostly teenagers, > scramble to find enough money for their dream world. Features appear in the software > that only a marketing executive could love, as citizens' ideas go completely and > blatantly ignored. Organizations that once thrived on AWCI support (AWHS, AWEC, et > al) now stand in a state of dormancy, waiting for someone to help bring them to their > former glory. Textures get changed without any notification whatsoever, forever > changing, and in some cases, ruining the AW landscape. > And all this because of money; a simple, desperate, constant search for money. While > you were busy building virtual malls that no one would visit, you succeeding in > disenfranchising the AW populace by raising world prices and changing textures > without any input from your supposed "cherished" user base. While you were busy > shaking hands with Juno and making their world, a man by the name of Cybernome left > his post as caretaker of COFMeta (a world that *you*, AWCI, are supposed to be taking > care of) because of the stress of dealing with the AWCI management, causing it to > regress back to an empty, lonely world. While you were busy making Universes that > soon flopped, your stock did a reverse split and you actually had to buy some of your > own stock back! And while you were busy changing names and appointing Board members, > your own employees go as unnoticed and ignored as the citizens they spend their daily > lives helping and serving. > There's a reason this letter starts with the greeting "To Whom It May Concern". It's > a greeting that asks a simple question: Does this concern you? Do these things that > have occurred over the years bother you? Do you think something should be done about > them? If so, then why haven't you? The events that are described here, as well as > many others, are all well documented, so it's not as if you didn't know about them. > You are all perfectly aware of this buzzing community of people that has "suddenly" > sprung up around your little piece of software, yet you chose not to address it. > Instead of seeking to help nurture and grow this throng of loyal followers who have > been with you since the beginning, you wish to try and lure in companies and > businesses who might initially fall for the "revolutionary > e-commerce/education/modeling/simulation/whatever software" routine, but soon > discover it's nothing more than an elaborate chat room. > If it's money you're after, why not look at what has and has not worked in your > storied history so far. Virtual malls have proven to be completely ineffective, with > at mart standing empty, except for the occasional tourist lured away from AWGate. Your > precious Education universe, as well as worlds created for universities and colleges, > lie empty and dead, never to be visited again. Even your most recent projects, like > Nettazi, fail to draw in even a hint of revenue. On the other hand, mainstays like AW > and AWTeen continue to draw in hundreds of users on a daily basis. Volunteers like > Alphabit Phalpha, Brant, Bille, and countless others provide events and community > services that keep people coming back. Even employees like Facter, Flagg, and Roland > do all that they can to help make the community a better place, even if it's on their > own time! And all of these things work for one simple reason: it's for the community! > The community can make AW work! > All it takes is turning around and looking at who's behind you. Will Juno care about > AW's community and development? Will Nettaxi? Will NASA or the Univesity of Santa > Cruz or PCDJ.com or some other corporate sponsor down the road? When all is said and > done, when all the deals have past and all the money has been squandered, we will > still be here, supporting everything you do. Why? Simply because we have taken the > time to invest in your product to its fullest. We are the ones who have committed to > making AW the greatest place for people to come and, ultimately, spend their > hard-earned money. We are the ones who have succeeded in keeping this company afloat, > despite all the hardships and bad decisions. And we are the ones who can help you > bring AW into the forefront, where it belongs; where it *needs* to be. > But in order to do that, our voices need to be heard. We need to work together if > you ever want to see this program break out of this cycle of stagnation. Your > concerns must become our concerns, and our concerns must become your concerns. Only > then, will AWCI begin to see true success, and AW will launch into the stratosphere. > Still, the question remains: Are these your concerns? Do the ideas expressed in this > letter, and echoed by hundreds of users before us, even register with you? Because if > they don't, you've essentially told every single person who's ever bought a > citizenship or a world or a t-shirt or a CD, who's ever started a community > organization or a business in AW, that it was all for nothing. You might as well tell > everyone to send you a check for $20 in the mail every year and never even come to AW > at all. > The community can help you, if you are willing to let it. Let us be heard, and > together we can bring AW out of the darkness and into the spotlight where it belongs. > Because *that* should be everyone's primary concern. > > Most Sincerely, > Bob Rodehorst > "Goober King" (#103935) > > --------------------------------------------- > This is the letter I plan on sending to every single person on the AWCI roster. > Whether you like me or not is irrelevant. Whether you believe AWCI has a right to > ignore us or not is irrelevant. Whether you think this letter has a snowball's chance > in hell of making anything happen or not is irrelevant. The only thing that matters > is, if you agree with the statements written above, please show your support by > replying to this message with your cit name and number. If you want, you can add > extra weight to your "signature" by adding your real name, to demonstrate that you > are a real person and not just some random number. In either case, the more people > who sign it, the better chance of us actually being considered. > So please, let's drop all of our petty squabbles just this once, and show AWCI that > we can actually stand united as one for the common good. Because if we can't, then we > are no better than the company we complain about. I still have some faith in my > fellow community members. Don't destroy it. > > -- > Goober King > Proof that Goobers ARE as dumb as they look. > rar1 at acsu.buffalo.edu To Whom It May Concern... [long!]Jul 18, 2001, 12:02pm
To Whom It May Concern... [long!]Jul 18, 2001, 6:59pm
Yes, but what are your objectives, what are your goals, what are you going to conceive to
improve AW, are you going to implement programs, programming, design, applications, are you going to find a new way to build or maybe a different approach to the 3D or are you just concerned in already built areas and collaborative virtual environments, you want AW to be a toy, the internet game, a fun chat, a free software...what in particular would you like to do...I don't understand... icey [View Quote] > An olive branch, for all intents and purposes. The time for bashing and name-calling > is over. Now is a time of communication and action. I'm willing to work together with > these people to help make AW a better place, as are the people who've signed this > letter. Are you? > [View Quote] To Whom It May Concern... [long!]Jul 18, 2001, 7:04pm
Why are you so pessimist? Why should we build solid borders around the '3D'? Are you sure that exploring new ways will impair the 'toy machine', I think I am sure of the contrary...
icey [View Quote] > Unfortunately AW as product isn't that useful for any real practical purposes other than "art". That's the problem: Rick and JP are SCRAMBLING to find a purpose for AW, which is why they have failed at numerous attempts (e-commerce, distance education, virtual surgery--oh boy that one's a joke, etc, etc) yet they continue to miss the only REAL purpose AW could have: gaming/entertainment. Note that this does NOT necessarily mean just SHOOTING, as some still simple/narrow-minded people are disillusioned into believing. One look at the 3D computer game industry should be enough to show Rick and JP that gaming is the way to go. Unfortunately, for AW to even BEGIN to compete in that market it needs MANY more improvements (of which most are listed at http://tnlc.com/eep/aw/improve.html). > [View Quote] Article by Brant (long post)Jul 19, 2001, 11:34am
Brant where did you go? Why don't you come back here?
icey [View Quote] > - I found this article by Brant at awnews.com more exactly http://awnews.com/article.php?s=169 , so go there to argue with him since he doesn't read this newgroup anymore. Article by Brant (long post)Jul 19, 2001, 11:35am
Article by Brant (long post)Jul 19, 2001, 11:37am
Stop it...stop it...stop it, it's an old fashion we do not swear anymore
[View Quote] > Yo, twit, fuck off, eh? Suck filter. Fucking evolve already, eh? Idiot...buh-BYE! > [View Quote] AW GUI IdeaJul 24, 2001, 7:51pm
Are you figuring out the AWAnimators? AWABots Animators, gags, commedies, sci-fi news....
great! icey [View Quote] > Then perhaps it would surprise you to learn that at one point in their storied > history, citizenship purchases made up the *majority* of their income! So why weren't > they listening to us then?! Because they never cared in the first place. > > As for WildAW's "death", that wasn't entirely the community's fault. You can't just > build a world, leave it as is, and expect a community to spring to life around it. > There has to be proof that the world is *alive*, meaning things are changing and > going on all the time. It's exactly the same reason why communities in COFMeta, > Atlantis, and a ton of other worlds dried up. Because nothing was ever changing, and > eventually, the novelty wore off. If you want to make worlds active, you have to > *keep* them active. > [View Quote] New Objects ! Alpha World must enlarge it object path !Jul 22, 2001, 2:00pm
I am not sure what you mean exactly, anyway changing the script of 'wk01h.rwx'
adding a tag 200 you can modify the texture as you please, like create texture or picture www.myweb/mybricks.jpg Have a look, is this what you want? http://p_prova.tripod.com/textures/image2.jpg http://p_prova.tripod.com/textures/image1.jpg It seems that the object was made by TechnoZeus if you like I can give you the modified script... icey [View Quote] > Yay for Facter! > > If any of you are going to make objects, make a wk01.rwx that accepts the > create texture in reverse. Sometimes when you start twisting the wk01.rwx > object around, it doesn't properly align with the other textures on objects. > If your not sure what I mean, look at AW 2043.4S 3749E and see how the > wk01.rwx with create texture brick1 connects with the walk014.rwx. I know > it's kind of a specific request but I think it should be fixed. :-) > -- > - Syntax - > www.swcity.net [View Quote] New Objects ! Alpha World must enlarge it object path !Jul 22, 2001, 3:10pm
I am not sure what you mean exactly, anyway changing the script 'wk01h.rwx'
adding a tag 200 you can modify the texture as you please, like create texture or picture www.myweb/mybricks.jpg Have a look, is this what you want? http://p_prova.tripod.com/textures/page1.html It seems that the object was made by TechnoZeus if you like I can give you the modified script... icey > [View Quote] New Objects ! Alpha World must enlarge it object path !Jul 24, 2001, 1:04pm
Apart form the fact that a creative webmaster just invents his own rules and types or designs whatever he likes and surely doesn't follow any specific orinary law, especially if someone else did invent it, if not you wouldn't call him creative but rather ordinary...well apart from that.. a creative mind cares more for colors and shapes than for counting spaces between letters or from top to the
bottom, or jumping three times one one foot before typing the letter 'O', and he's not surely aimed to building a plain boring cheap webpage like many on the net nowadays. Apart from all that, really beside all this...Facter's kindly showing this NG a first impression, a rough draft, how it looks like, a glimpse, I don't know how an ordinary mind could define this ...anyway...and what you type into that, it is almost just to fill spaces..if you wasted your time reading, maybe using a magnifying glass, means you are really not creative at all. icey [View Quote] > <chuckle> Aw, whatsamattah, sport? Can't take the heat? You post a pic, you best be prepared for any critique, bub. <shrug> And, er, how do I not know anything about your bad website design? I can SEE the pic right there! And I have YEARS of webmastering experience to boot. But you still haven't learned: NO SPACES BEFORE END-OF-SENTENCE PUNCTUATION. Back to English grammar 101 with ya! <chuckle> > [View Quote] New Objects ! Alpha World must enlarge it object path !Jul 24, 2001, 1:22pm
I tought that 'more professional' was asking for a database rather than for nonsenses useless... how do you call them? 'Puncutation'
icey [View Quote] > Um, Daphne, Facter is ATTEMPTING (keyword) to make AW's website more professional. Spaces before end-of-sentence puncutation and misspellings don't do that. Plus it's simply incorrect grammar. <shrug> > > Communication is best understood when people stick to conventional usage. > [View Quote] New Objects ! Alpha World must enlarge it object path !Jul 24, 2001, 1:24pm
Shall I add some neon on this one here?:) It may be read at distance
icey [View Quote] > Yup, I don't do all that fluff Java crap and abuse tables like you do tho. ;P Plus I do all MY HTML in a text editor, unlike you. Keep trying tho newbie...you'll get it some eon... :) > [View Quote] New Objects ! Alpha World must enlarge it object path !Jul 24, 2001, 4:03pm
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also?
icey:) [View Quote] > Facter, "punctuation" is also correct. Look before you leap ;) > [View Quote] New Objects ! Alpha World must enlarge it object path !Jul 25, 2001, 1:18pm
'Puncutation'
icey [View Quote] [View Quote] > Uh huh...<pats your wittle head>...keep tryin', Factypoo. > [View Quote] what up with the compliaining???Jul 24, 2001, 4:13pm
LOL:)
[View Quote] > Are you complaining about the complaining in the newsgroup? lol Sounds kinda > hypocritical. > > Just ignore it. If you have ANY decent experience in this newsgroup, you'd > know that these guys DO complain about everything, somehow, it turns out > productive most of the time (gets ppl thinking and hey, you gotta open up > the door somewhere). > > You can really tell who's complaining for attention and who is for the sake > of complaining, however. The simplest solution to the complaining is just > ignore it, leave, or look at it from another window. it's the only way > you'll ever accept this newsgroup for anything other than a trash pile. > Besides, it's not going to stop. You wouldn't have a newsgroup if it did. > > Nornny > [View Quote] PollenJul 26, 2001, 2:47pm
LOL:) this is a good one
[View Quote] > <chuckle> This from a twit who can't even spell/type correctly. Drive through, lamer. > [View Quote] PollenJul 26, 2001, 2:48pm
....all the pains?:) heh
[View Quote] > <shrug> Not my fault some people are weak. :) Ever heard the expression "laughter is the best medicine"? Think about it: if you need to make jokes about things a lot you might be sick in the head a bit (humor has been known to alleviate pain)... > [View Quote] New Activeworlds WebringJul 26, 2001, 2:45pm
Question (May Belong In Diff NG)Jul 26, 2001, 2:31pm
No one is replying to your questions! I am not a programmer but maybe I can
help you a little, a programming language is meant to compile a program, a scripting language isn't to make a program but to say what to do to a program, VB, C++, Delphi and Java are programming languages; JavaScript and RWX are scripting languages; HTML is a sort of language made of tags to talk to the browser I hope it's correct icey [View Quote] > I have a Q: for people who would like to answer it.. I'm not sure what NG > it should be in.. maybe SDK or Bots.. but who knows.. > > Q1: What is the diff between Programming languages and Scripting languages? > > Q2: > > VB, C++, Delphi.. them are Programming languages, correct? > > HTML, Java, and RWX are Scripting languages, right? > > Purpose for this post: > I was in AD&DRPG with a friend and I said the bot sucked because of how it > repeated "[DM Guard]: has been ejected for 10 minutes (Flooding)" over and > over.. and someone said VB was to blame for it, so I said it wasn't the > language it was the bad programming and then he said something about how I > wasn't a good programmer since he hasn't heard of me.. big argument.. seems > he knew didn't know many people I mentioned.. anyhow.. he tried to tell me > RWX was a programming language.. I'm not a genius but doesn't the word > "program" mean something in the word Programming meaning it is not a > programming language since it isn't a program.. it would be a scripting > language correct? Sorry for the useless post.. Question (May Belong In Diff NG)Jul 26, 2001, 4:30pm
Faber, why rwx is then called RenderWare Scripting Language by RenderWare itself?
http://developer.renderware.com/rwdoc/rwv21549.htm icey [View Quote] > "Programming Language" is a generic term that includes all languages that enable you > to write down a set of instructions to execute. This includes C++, VB, Delphi, Java, JavaScript, > VBScript, Perl, Cobol, SmallTalk, Assembler, Pascal, ADA, BCPL, i think PHP, C#, etc, etc. > > "Scripting Language" is a subset of "Programming Language" which applies to languages > which are directly interpreted from their source form and not transformed into a machine- > readable equivalent prior to execution. This is the case for JavaScript, VBScript, Perl > IN GENERAL. However, there are for example JavaScript compilers around. > Note the original BASIC was a scripting language, while these days its not. > > "Descriptive Languages" are languages that only contain data. They need a program that derives > a description, a meaning from it, and they do not contain executable code. > HTML, PostScript, Tex, XML and RWX are examples of that kind of language. > > Those are general rules, of course, and reality usually does not distuingish as clearly. HTML is > known to be able to carry around code as well in form of JavaScript or VBScript. And i think > Postscript is capable of containing executable code as well. > > And even scripting languages could, in theory, have a just-in-time compiler to speed things up, but > that usually only applies to byte-code (or pseudo-code) form, as the case with Java or with all > the managed code languages from .net (which is VB, C# and Managed C++). > > Faber > > "lanezeri" <Lanezeri at yahoo.com> schrieb im Newsbeitrag news:3b5f3cb4 at server1.Activeworlds.com... Question (May Belong In Diff NG)Jul 27, 2001, 2:48pm
Suggestion: You should read all posts about this subject before 'typing'
Tip: RenderWare Scripting Language format used rwx thanks icey [View Quote] > lol,sorry bout the spelling,write like that when im sleppy,what i ment was > never mind,html and RWX are kinda scripting language,and no way programing > languages,since u script them for another program,and arent stand alone. > Well RWX i ant sure if its a scripting or something else,but HTML is > definatly a scripting language,not programing [View Quote] Animated JPGsJul 26, 2001, 3:08pm
Any good painting program and photo editor has a converter to different
formats, if you d/l and examine one of the many animated textures it'll be easier to understand than words, 128x128 each frame is fine http://aw2.mpl.net/aw/textures/alph2.jpg icey [View Quote] > How do you make animated jpgs? Dont the frames have to be 128x128 and put > top to bottom? Anyone know a program that can make a gif to jpg? Thanks in > advance :)) > > --American Police Some good news =)Aug 1, 2001, 2:22pm
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Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit [Image]-üth [View Quote] > please stop posting in 'ANY WRITTEN LANGUAGE'. some of use are running > around the forest, still, and only understand Cuneiform > > Tyrell's Word of the Day: Upgrade... (lat: upis abicio) > > "To replace existing software with a newer version" > > http://Tyrells_OORT at idirector.media.ibeam.com/real/ > aunch/video/music/000/000/242/242815.rm > [View Quote] --------------3EA0F6D4E2772C812545C37F Content-Type: multipart/related; boundary="------------DAFA725B6CB006576614D000" --------------DAFA725B6CB006576614D000 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <img SRC="cid:part1.3B682D16.4465AD00 at altavista.net" height=100 width=250>-üthå [View Quote] --------------DAFA725B6CB006576614D000 Content-Type: image/jpeg Content-ID: <part1.3B682D16.4465AD00 at altavista.net> Content-Transfer-Encoding: base64 Content-Disposition: inline; filename="C:\WINDOWS\TEMP\nsmailAC.jpeg" /9j/4AAQSkZJRgABAQAAAQABAAD/2wBDAAgGBgcGBQgHBwcJCQgKDBQNDAsLDBkSEw8UHRof Hh0aHBwgJC4nICIsIxwcKDcpLDAxNDQ0Hyc5PTgyPC4zNDL/2wBDAQkJCQwLDBgNDRgyIRwh 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You know otherwise Cuneifom wouldn't be supported, are you biggot?
[View Quote] > SHIT, YOU MAD GNOME! HTML IS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT > SUPPORTED BY NNTP, IT'S JUST A MICROSOFT FUCK THAT ANY NEWSREADER SUPPORTS > IT AT ALL, NONE SHOULD!!!!! HTML IN NNTP IS FUCKED UP, CUZZ IT WAS NEVER > MEANT FOR HTML, FUCKS CAN BE RUN USING HTML CODE IN NEWS POST, SHIT WHEN > WILL YOU UNDERSTAND????? and Icey, why the F are you posting pictures as > well as HTML? shit, this NG IS STARTING TO GET PISSY!!!!! > > KAH > PS. don't ban me, or I'll beat you up! (not) > [View Quote] Some good news =)Aug 1, 2001, 7:36pm
Sorry for my typos...
You know otherwise Cuneiform wouldn't be supported, are you a bigot? [View Quote] > SHIT, YOU MAD GNOME! HTML IS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT > SUPPORTED BY NNTP, IT'S JUST A MICROSOFT FUCK THAT ANY NEWSREADER SUPPORTS > IT AT ALL, NONE SHOULD!!!!! HTML IN NNTP IS FUCKED UP, CUZZ IT WAS NEVER > MEANT FOR HTML, FUCKS CAN BE RUN USING HTML CODE IN NEWS POST, SHIT WHEN > WILL YOU UNDERSTAND????? and Icey, why the F are you posting pictures as > well as HTML? shit, this NG IS STARTING TO GET PISSY!!!!! > > KAH > PS. don't ban me, or I'll beat you up! (not) > [View Quote] Some good news =)Aug 1, 2001, 8:11pm
Probably your not very able to understand the meaning of things, but that isn't
a big deal you can improve [View Quote] > cuneiforms aren't interesting, this isn't the ancient inscriptions NG, this > is the AW Community NG, and no one cares about cuneiforms, and they bloat > your posts, HTML does that as well... > > KAH > [View Quote] Some good news =)Aug 1, 2001, 8:12pm
Not my things, different things to your old same stuff
[View Quote] > By your logic, because someone doesn't want you to post pictures embedded in newsgroup posts, they're a biggot? Oh please... > > -Agent1 > [View Quote] |