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henrikg // User Search
henrikg // User Search
Oct 3, 2001, 11:01am
[View Quote]"killamo" <rmonday at starstream.net> wrote in message
news:3bbadaa4 at server1.Activeworlds.com...
> Hi,
> I have Microsoft 5.0 C++ and i am trying to compile the sample greeter
> bot.
|
I think you need version 6 of MS C++
HenrikG
Nov 23, 2001, 5:33pm
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3bfe94f8 at server1.Activeworlds.com...
> How bout a bot that you can ride in?
> your on it, it moves, you move with it.
> might not work with current version of AW, but maybe some time in the
future
> :-)
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3bfe8691$1 at server1.Activeworlds.com...
> need is an idea or two for what it should do. Please keep them fairly
simple
> so that I can help explain the SDK more than explain how and why my other
> programming logic works.
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It should be possible, actually not very difficult. First you need to move
your bot around, and who is the "rider" (its session number). As it change
its position and yaw, it sends teleport messages to the "rider" with the
same coordinates.
I guess it can't move in too long steps, so the rider dosn't fall off :)
HenrikG
May 31, 2002, 4:38am
Roland, thank you for all the brilliant work, patience, attitude towards
users and for being such a great friend of the mixed bag of people using
this software :)
Whatever you do now, I wish you luck with your next job or project!
HenrikG
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3cf6de56$1 at server1.Activeworlds.com...
> According to a chat log that I received two weeks ago, two things of
> importance are supposed to occur today. While the release of 3.3 is
> probably no longer on schedule, I doubt that the other event has changed.
> For those of you who are unaware, Roland Vilett, AW's lead programmer,
will
> be reporting for his last day of work at Activeworlds this morning.
>
> For those of you who don't realize the impact of this event on the
> community, Roland has contributed too much to Activeworlds to recount. If
> anyone had a technical problem, Roland was THE source on AW - period.
> Having been around at least since the COF takeover of AW if not before (in
> other words, a LONG time), Roland single-handedly programmed almost all of
> the current browser, world, and universe software that we all use every
day.
>
> Putting aside some minor disagreements some might have, Roland has been
> actively involved in the community since day one - holding TechTalks,
> visiting worlds, and talking to people using his software. At times, he
was
> even moreso a representative of the company than his superiors. During
the
> days when corporate partners set the development order, Roland was at the
> forefront, continually arguing to include more features aimed to improve
> normal citizens' experiences.
>
> I'm sure that everyone remembers an instance where Roland helped him or
her
> solve a problem. For myself, I still remember Roland's nonstop commitment
> last Fall when AWTeen was continually being attacked by hackers and
password
> stealers. He must have been asked to resolve these problems at least a
> half dozen times if not more, but he didn't complain once. Even when it
was
> past 10:00pm and he had to be off the clock, he was still working late
into
> the night restoring property, looking up world logs, and taking care of
> vandals.
>
> I titled this post "the end of an era" because Roland's leaving really is
> just that, and cross-posted it to all these newsgroups because if there's
> one topic that's of interest to all AW citizens, this is it. I hope that
> I'm not alone in saying that Roland has left MrGrimm some very large shoes
> to fill.
>
> If you're reading this, Roland, I wish you luck in your future endeavors
:)
>
>
|
Sep 26, 2001, 5:38am
Hello, I've just started looking at bot programming and since I already had
VB started using the GrimmSoft wrapper.
My bot will listen to object clicks, and based on whats stated on the
description field will change other objects. This is an example of how it
works: A "target" objects will have in its description field:
"targer:lamp1". A "trigger" object will have "command(lamp1)create light".
When a user clicks the command object the bot update the action field of the
target object(s) with "create light".
The purpose is, of course, to have these kind of events be seen by all
avatars present.
When the object is first started is does a aw_query and store this
information in an array for later comparison. To handle updates I have
handles for object add and delete. The code is based on the query example on
GrimmSofts page. All this works great, except when the bot have a
disconnect, then it won't receive object add events anymore. Browsing
through this NG it seems people have solved this, but not really saying
how:) Anyone knows how this can be done? How do I for instance force a
re-query?
Any help is appreciated.
HenrikG
Sep 26, 2001, 3:44pm
Thanks grimble, I found it easier to follow the "brute force" route and
re-query the whole sector. Once I've read your reply I knew it would be
possible, but its not documented anywhere I've seen _how_ to do this. After
messing with it awhile I discovered resetting all the Sequence-array numbers
to 0, I could query everything again.
Thanks again, the poor hardworking bot is working now :)
Henrik
PS I agree a more elegant method is prefered, but I don't trust my sdk
skills yet to try it..hehe DS
May 31, 2002, 4:38am
Roland, thank you for all the brilliant work, patience, attitude towards
users and for being such a great friend of the mixed bag of people using
this software :)
Whatever you do now, I wish you luck with your next job or project!
HenrikG
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3cf6de56$1 at server1.Activeworlds.com...
> According to a chat log that I received two weeks ago, two things of
> importance are supposed to occur today. While the release of 3.3 is
> probably no longer on schedule, I doubt that the other event has changed.
> For those of you who are unaware, Roland Vilett, AW's lead programmer,
will
> be reporting for his last day of work at Activeworlds this morning.
>
> For those of you who don't realize the impact of this event on the
> community, Roland has contributed too much to Activeworlds to recount. If
> anyone had a technical problem, Roland was THE source on AW - period.
> Having been around at least since the COF takeover of AW if not before (in
> other words, a LONG time), Roland single-handedly programmed almost all of
> the current browser, world, and universe software that we all use every
day.
>
> Putting aside some minor disagreements some might have, Roland has been
> actively involved in the community since day one - holding TechTalks,
> visiting worlds, and talking to people using his software. At times, he
was
> even moreso a representative of the company than his superiors. During
the
> days when corporate partners set the development order, Roland was at the
> forefront, continually arguing to include more features aimed to improve
> normal citizens' experiences.
>
> I'm sure that everyone remembers an instance where Roland helped him or
her
> solve a problem. For myself, I still remember Roland's nonstop commitment
> last Fall when AWTeen was continually being attacked by hackers and
password
> stealers. He must have been asked to resolve these problems at least a
> half dozen times if not more, but he didn't complain once. Even when it
was
> past 10:00pm and he had to be off the clock, he was still working late
into
> the night restoring property, looking up world logs, and taking care of
> vandals.
>
> I titled this post "the end of an era" because Roland's leaving really is
> just that, and cross-posted it to all these newsgroups because if there's
> one topic that's of interest to all AW citizens, this is it. I hope that
> I'm not alone in saying that Roland has left MrGrimm some very large shoes
> to fill.
>
> If you're reading this, Roland, I wish you luck in your future endeavors
:)
>
>
|
Jul 1, 1998, 8:21am
To me it looks like 3 things have to be changed to allow object rotation
around x or z axis:
1. Browser funtionality. Easy.
2. A new server version and upgrading the world databases since more
information must be stored for each object. Also easy but is it desireable?
3. Object encroatchment is based in a registry file which holds the outer
dimensions of each object in a world. This dimensions will change if the
object is rotated around x or z axis.... So either the footprint of the
object must be calculated in each case/angle (by the server?) or use a more
complex registry file. Harder and solutions must be found.
I don't see how rendering speed would be affected since Renderware have to
deal with all the angles anyway. Correct me if I'm wrong here..
HenrikG
grover <steve at synergycorp.com> wrote in article
<35996B9F.5D8789D at synergycorp.com>...
> Renderware is simply a rendering library- it draws, in 3D what it is
> told to. AW currently only has the user-interface to rotate objects
> about the y-axis. btw, has anyone who's complaining about the lack of
> an ability to rotate about the x or z axis actually tried doing it
> manually in rwx? it never lines up!! if aw would let us rotate, no piece
> would ever line up- there would be 3cm cracks every-freaking-where :(
>
> grover
>
[View Quote]> Scott D. Miller wrote:
>
>
>
>
> --
> _______________________________________________________________
> http://www.grovers.com/ ("`-''-/").___..--''"`-.__
> steve at synergycorp.com `6_ 6 ) `-. ( ). `-.__.`)
> (_Y_.)' ._ ) `._ `. ``-..-'
> Custom Objects and Avatars! _..`--'_..-_/ /--'_.' ,'
> ___________________________(il),-'' (li),' ((!.-'__________
>
>
>
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Apr 26, 1998, 5:29am
With 2.0 worlds you can turn off "shift" (walking through objects) and
teleports. I propose an additional feature; a solid off keyword. A owner of
a house could actually have a door which only would allow through people
knowing this keyword. Pricacy in aw!
Also it would open up the possibility to create mazes/games where you had to
find clues etc. to reach the next level.
HenrikG
Apr 26, 1998, 10:17am
[View Quote]Eep² wrote in message <3542EED6.44C81E02 at tnlc.com>...
>Privacy? You can still see their text (and avatars) through things.
>
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ahh.. but not see what kind of pictures they have on the walls:)
HG
[View Quote]
Apr 26, 1998, 12:55pm
Did I mention porn?
Anyway, back to the subject.. this feature could help add something AW
sorely need; interactive content.
HenrikG
[View Quote]Eep² wrote in message <3543471E.9C97E563 at tnlc.com>...
>Uh, so what? Go hide your porn elsewhere.
>
>HenrikG wrote:
>
>
|
Aug 10, 1998, 1:18pm
I thing we will end up listing all HD brands here.. I've had my horror story
with a Seagate Medalist drive (mechanical failure, totally lost drive).
HenrikG
[View Quote]Tyrell - Alpha Prime wrote in message <35CE86A5.B8C19C2D at dlcwest.com>...
>Hmmm... I was actually agreeing with what you were saying until you got to
>the Maxtor HD comment... I'v installed more HDs then I can remember on
>systems at work and for private individuals...(over 10 years). A good
number
>have been Maxtor HD... I'v currently got a 3.8 GIG on this system I'm using
>right now...(it's been spinning 24 hours a day since it was installed 1 1/2
>yrs ago) (and have installed the very same unit on 5 other systems in the
>last 2 years alone...)... NOT ONE Maxtor has failed before it has been
>upgraded/replaced/lost track of... I'd say that's a pretty good case for
>continuing using them... (of course Maxtor HDs fail... as do all HDs... but
>to single out one company as junk isn't too constructive...)
>
>It's too bad you included a 'personal' preference with some good
>guidelines... Lowers the value of the comments that are valid. (especially
>if someone owns a Maxtor and has never had any problems with it/them...)
>
>zer0 wrote:
>
>
>
>
>
>
>--
>Tyrell - Alpha Prime - 21.8s 457e 90 - "Mundus vult decipi"
>"No matter where you go...there you are."
>http://www.dlcwest.com/~rpatter/index.html
>ICQ UN - 272905
>All those who believe in psychokinesis raise my hand.
>
>
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Aug 11, 1998, 5:21pm
[View Quote]NetGuy wrote in message <35d07072.0 at homer>...
><crabbing>
>
>I've been following this thread and I see you all have now covered:
>
>1) security flaws in email software,
>2) the prevalence and degrees of destructiveness of certain viruses,
>3) jumpered vs. jumperless flash bios on motherboards,
>4) custom built vs. brand name computer systems, and
>5) the relative quality of various hard drives.
>
>Over 50 meandering messages (being crossposted to 3 separate AW newsgroups
>no less)... and related to AW exactly how?
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On that note.. did I mention WD always been good to me?:)
HenrikG
Mar 5, 2001, 8:17pm
The system today just isn't up to the number of worlds running now. Whether
the world list is broken or not I find rather academic, but world owner feel
cheated by their worlds not showing on the list. Now its not such a big deal
since its empty and closed worlds which are dropped from the list (and you
can still teleport to them). But sooner or later this won't be enough and
more and more worlds will go into involuntary "stealth mode". A much more
interesting discussion would be how to solve this.
Personally I find the world list much too long, I would prefer a list of my
own choice (like the Contacts list). A full list of all worlds could then be
there in addition, but updated much slower to to lessen the burden on the
universe server. Maybe this isn't practical either, but giving ideas to the
developers may help them in finding workable solution or spark other ideas.
HenrikG
Sep 25, 2001, 5:01am
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3bb01d06$1 at server1.Activeworlds.com...
> new user = You don't post, you're an observer. You post, you're a user.
> Big difference in how people perceive you. :) But... I warned you.
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....or else? LOL
Hi binarybud, long time no see!
HenrikG, another oldie gathering dust
Jan 29, 2003, 5:10am
I'm posting this for Sidris who is unable to post to the wishlist newsgroup
for some reason:
I don't know if this has been suggested but I think the object properties
box is too big. Since the release of 3.3 I find I spent an enormous amount
of time moving the box around so I can see what I'm doing. It would be
great if the box could be made so it can be re-sized or, even more radical,
if it could be redesigned a la the tools in Photoshop which is slender and
very sexy in a geeky sort of way.
Sidris
Nov 21, 2001, 7:38pm
> I would like to conduct a quick survey on the use of Mipmaps in AW. Some
> claim it looks much better and others claim it looks horrible.
First time I turned om mipsmaps I did _not_ like it.. it felt like I needed
glasses. Things very near looked blurred. But after a while I got used to
it and now I always have mipmaps on. IMHO, things just look more smooth
and real.
HenrikG
Dec 14, 2001, 7:42am
Back in 1997, I made a very simple snowman avatar, my first (except for s
simple robot to learn how to make the hierarchy in Truespace) and last
avatar :)
Its nothing fancy, but it works with sequences, and might be of use for
those building winter and xmas worlds:)
Here it is for free:
www.henrikg.com/free
HenrikG
Feb 13, 2002, 5:58am
[View Quote]"the joker ss e" <the_joker_ss at hotmail.com> wrote in message
news:3c69d702 at server1.Activeworlds.com...
> in europe we have that , every citizen gets an ID card when he gets 12
years
> old , he has to be able to how this ID at any time , it has a picture ,
name
> , date of birth , place of birth , adress at the time , and signature , i
> think its good the Us is going to use the same thing , cause now , if i am
> not mistaken , thing like drivers licences are used for indentification,
> wich not every citizen has .
|
Which country do you live in? I live in Europe too (Norway), and we don't
have a national ID card, and we are not required to show one "at any time".
I think the same goes for all of scandinavia and most other european
countries.
HenrikG
Feb 13, 2002, 4:07pm
[View Quote]"icey" <icey at altavista.net> wrote in message
news:3C6A888B.79F7335D at altavista.net...
> You don't have an ID? You just have a passport? We do have IDs, we also
have a
> driving licence, C/C, and varoious association cards, various codes ID
cards
> depending on the Officer that you might drop in, the sanitary ID card, the
card
> for the supermarket, passport, when we go round we need a truck to carry
all the
> IDs, I am not sure what in case we'd like to go biking, probably they sell
small
> ID trailers to fix to the bike and pull around wherever we go. Yet it's
always
> me myself. For sure the right ID is always at home, you always carry all
those
> papers, and when you need one, you just find out it to be on the kitchen
table
> or wherever
> icey:)
|
LOL, well I'm glad I don't have to carry one "at all times". But in
practice we do anyway, as most people have a drivers licence, ID on the back
of the VISA card etc etc...
Actually I don't have a car anymore, do I need a pedestrian license? :)
On a serious note: I have to agree with another poster; having a national ID
is just a false sense of security. When you deal with determined, well
organised and funded terrorists, getting fake IDs will be one of their
smaller tasks.
HenrikG
May 25, 2000, 1:10pm
[View Quote]"N.Lynne Berry" <nlberry at zebra.net> wrote in message
news:392c1cbc$1 at server1.Activeworlds.com...
> Just a quick update on NXS. He is still hospitalized following spinal
> surgery of last week. He is doing well, but is expected to remain in then
> hospital for another 10 to 14 days. Many thanks to all that have
inquired,
> he does appreciate the thoughts and get well wishes. =8-) Concerning our
> web page, it was taken down some time ago and I am not sure of its
> future.=8-( ................Thanks again........XTC/Solas
|
Get well soon NXS :)
HenrikG
Oct 29, 2000, 9:19am
Judging by the language used to to slander a person, this company can't be
terribly serious. Their points 1 and 2 show a lack of professionalism one
doesn't expect from a software distributor.
The one person promoting and supporting Accutrans in the AW environment has
been Casay, and she has done this in a enthusiastic, fair and galant manner.
HenrikG
[View Quote]"insanity" <txfilmkr at heartfall.com> wrote in message
news:39FB2A92.A01082C8 at heartfall.com...
> Hello All,
>
> I have just read through all the posts regarding the new lower price of
> Accutrans. I feel I need to set the record straight and clear up all the
> false information posted by Casay which has caused confusion to many out
> there.
>
> 1. Heartfall Productions DID NOT cause the price of Accutrans to go to
> $60.00 Anyone out there who has known Accutrans knows that the price
> was $60.00 well before Heartfall became the licensed U.S. Distributor.
>
> 2. Our belief is this, Wayne lowered the price to $20.00 because of all
> the incorrect feedback and pain in the butt whining he was receiving
> from an out of control, I want to be noticed, type of girl.
>
> 3. Heartfall is no longer distributing Accutrans because:
> A. after 90 days of marketing and downloads averaging more than 12 a
> day, Wayne suddenly changed without notice to us on a whim from Casay.
> Heartfall cannot distribute any software that does not maintain stable
> marketing practices.
> B. Wayne's decision gave us no choice other than to halt distribution.
> C. We did not halt distribution because of any other reasons.
>
> We realize the huge mess that this brings to the users of Accutrans. Our
> clients have come to us from all over the world. Most of the users are
> not involved in AW at all. I do not know that they will ever be aware
> of rebates etc. now. Sadly, we cannot afford to attach our name any
> longer, and therefore about 300 links, banners, ads and posts will go
> dead now. The site averaged about 40 unique visitors a day, we feel very
> bad for those people who will now hit a dead end but there is nothing
> more we can do about it.
>
> By far, we have always felt that Accutrans is the best conversion
> program out there. Wayne did a remarkable job on it. We feel very sad
> that Wayne was not buffered from the whining B.S. and instead praised
> for his creations.
>
> I am sure the end user's are happy with a $20 price now. I only hope
> that Wayne continues and does not shut down entirely as we here know
> that the lower price will not stop the whining. Accutrans was worth
> well more than $60. and the people who have purchased it know that fact.
> We never received one complaint from all the downloaded trials and
> users.
>
> We feel that this information is important for you to be aware of. We do
> not like seeing false statements imbedded forever in the newsgroups
> about our Company. Heartfall Productions is a company which has been
> around since 1993, has worked very hard to maintain an impeccable
> reputation and has given back to the community in every form it can. We
> pride ourselves in that company tradition and take offense when people
> do not properly educate themselves, interfere with business that they
> are not a part of and state false facts as a result.
>
> We would appreciate if Casay would please keep her comments and stories
> to herself. We have never had any relationship with Darla other than an
> occasional chat in AW. Darla was not ever a part of Heartfall using
> Accutrans, nor being a distributor of Accutrans, or a part of our
> company in any way.
>
> There will always be those out there who cry for attention and in that
> process bring down the good that was once around them.
>
> People should be fully aware of these facts... the only people who can
> ever correctly state facts about software are the manufacturing
> companies themselves or their licensed distributors. Those two entities
> have both the education to properly speak, and the investments to
> protect their interests and properly inform, therefore providing the end
> user with the TRUTHS.
>
> We do not have much time to enter newsgroups, therefore if you would
> like us to review comments about this matter, please e-mail us directly
> at the old e-mail addy for this software, acccutrans at heartfall.com I
> will respond in person per your requests.
>
> best regards to all...
>
> don't forget Heartfall Productions still endorses Accutrans as being
> the best conversion tool out there for it's price! and any other prices
> for that matter!
>
|
Feb 16, 2001, 1:41pm
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3a8d425e$1 at server1.Activeworlds.com...
|
> if anyone knows of a utility that converts
> a bunch of files that have caps in them to lower case, this will be made
> ALOT quicker...hard to change several thousand bloomin file names...takes
> way too much time by hand...but, public building is available in there...
I use something called lucasrename.zip (also great for mass
search-and-replace within a bunch of files too).
HenrikG
Feb 16, 2001, 1:47pm
[View Quote]"henrikg" <henrikgu at online.no> wrote in message
news:3a8d4a36 at server1.Activeworlds.com...
>
> "facter" <"Facter at AWsupport"> wrote in message
> news:3a8d425e$1 at server1.Activeworlds.com...
>
names...takes
there...
>
> I use something called lucasrename.zip (also great for mass
> search-and-replace within a bunch of files too).
>
|
wops, correction: the "great for mass search-and-replace-utility is
something called Win Easy (search for the file we_current.zip).
lucasrename is still a neat utility dor mass renaming of files though:)
Just click a button and all the files in a folder is turned into lower case.
HenrikG
Mar 8, 2001, 3:18pm
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3AA74B4E.9D3274E0 at tnlc.com...
> <shrug> NT isn't a gaming platform--you're supposed to be doing "real"
work on it. Get back to work and stop dorking around with AW, Ananas...
>
|
Ever heard of lunch breaks? hehe
btw, at work I have no choice at all, the OS is NT and thats not something
each employee can change.
But for me its no big deal, I just use aw to keep in touch with people with
telegrams, letting aw (2.2) run somewhere hidden under Word, Excel or other
dead boring applications :)
HenrikG
[View Quote]> ananas wrote:
>
(I know because I had 4x4 Evolution running on NT4). I hear Win2K (NT5) can
run the latest DirectX 8 fine, too, so perhaps you just need to upgrade or
something. Either way, AW doesn't need to be held back by obsolete software
and some people's inability to get a decent video card.
cannot
reason
NT4
on
long as
news:3AA6AE4A.AE6E1D89 at tnlc.com...
card (3Dfx
Most 3D games
Oh, right, I
crashes. 2
games.
>
|
Mar 30, 2001, 5:34pm
>
> I didn't really DO an RW site, however I did do the initial AW docs about
it which I believe have not changed much, in fact I don't see where anything
much at all has changed since I stopped doing things for AW.
>
> I used to do the whole AW website. I taught people to model, cleaned up
all the AW models, created a bunch of them, made a model cleanup/preview
program that sucked IMO but it's still in wide use. Did ya know that before
I did the initial docs and got the Titans and other started, NOBODY was
making any custom artwork except Danny and Lynn? Hadda teach myself pretty
much too altho Danny helped some. There's a whole lotta stuff I did bucko,
and what have you done? A WEB PAGE? ROFLMAO Oh yah I
> forgot, you HARASS people. :)
>
In the early days, when the few of use grabbed the last copies of Ferraros
book about RWX, Dataman was our only source of information, and a damned
good one too:) Without him, which inspired, nurtured and helped the first
wave of model creators, I doubt very much we would have the numbers of model
and avatar creators.
Phew, long sentence.. what I'm saying is: if you want rwx information now
you can find in lots of places. Back in the pioneering days (when we had
fun!) a crappy, rudimentary web page and a simple rwx utility was a
treasure, it was all we had (plus the ever helpful and patient Dataman of
course:) )
HenrikG
PS. I'm still using rwxmod, beats the shit out of any promiseware:) DS
May 19, 2001, 8:36pm
[View Quote]"builderz" <sawran at yahoo.com> wrote in message
news:3B06EF8B.906E295E at yahoo.com...
> You got me. I forgot about the lack of menu support back then too. Heck,
> some of these "Active Worlds clones" people are trying to make seem to
> have more features than the first version of the AW browser had in it.
> Hehe. Ah, yes. I also remember PowWow. That used to be a good program.
> If I can recall correctly, it had a white board type feature in it that
> I used to use fairly often. I used to talk to this one AW citizen from
> Israel over PowWow a lot. And you're right; you gotta love that loon
> wave file. ;) Beats the ICQ "horn" sound. The latest version of ICQ,
> IMO, is bloatware. Ever since AOL bought/merged/whatever with Mirabilis,
> you could tell it would turn into either ad-ware or bloatware.
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yep, powwow was good. I still have ICQ but use it less and less.. its become
really bloated and full of ads (shudder). It probably won't make it to the
next computer (whenever I get one).
HenrikG
May 19, 2001, 2:25pm
[View Quote]"brandon" <bandit_9111 at bigfoot.com> wrote in message
news:3b06924c at server1.Activeworlds.com...
> http://ftp.sunet.se/ftp/pub/pc/windows/winsock-indstate/talk/aworld68.txt
>
> An intresting Review of the first (or one of the very early) AlphaWorld
(as
> it WAS called). It was the Worlds Chat or something like that before and
> this was the new Alpha World chat.....look in my other post about the spy
> thing and click some of the "Spy pic" links to see pictures of it. Very
> simple hehe :)
>
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The text seems to be from good old Strouds site, its how I found Alphaworld
back in September 95 :)
HenrikG
Jul 31, 2001, 5:44am
First off all, stop posting in html when your just posting text! It makes
it a nightmare to reply to!
[View Quote]>"the derek" <ImTheDerek at yahoo.com> wrote in message
>news:3B64F51C.B386977F at yahoo.com...
>the op is separate from the registry... not sure what you meant by "But the
OP has to >be on the computer that is running
>it" but the registry is usually on the world server path
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The registry is _always_ in the world server folder.
> and the op is usually on another >computer with a webserver (unless you
host both >yourself)
What a previous poster meant by the need to have the OP local was for using
a registry generator. I believe Andras have one (I havn't used it myself).
Also, if you want to use RWXmod to generate a registry you need to unzip all
the objects and have all the textures in bmp available. As far as I know
(correct me anyone), with Andras's registry generator you don't need to
unzip the models and you don't need the textures. In addition it read cobs
as well (Truespace objects).
Back to the question about the "danger" of registry file. This file is no
secret, it just contains the name and dimensions (sorta) of the models the
world server will recognise as valid (and also check for encroachment of
course). Making it public is harmless.
HenrikG
Sep 26, 2001, 5:20am
[View Quote]"lara" <Lara at tnlc.com> wrote in message news:3BB0ABBC.75D4EB79 at tnlc.com...
> *blowing the dust off my reading glasses*
> I moved this from worldbuilders to community since there are a good many
oldies still observing the "community" both in the ng and in AW itself.
>
> Perception and semantics - such interesting subjects. :-)
> (I do understand your point, sw chris, but still chuckling here.)
>
> Here's to all the oldie "observers" out there! If you're still reading...
thanks for the thousands of great posts you used to write!
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Hi Lara, nice to see you around:) I bet your not gathering dust:)
Henrik
Sep 26, 2001, 5:25am
[View Quote]"wing." <wing at systemrecall.com> wrote in message
news:3bb10882$1 at server1.Activeworlds.com...
> Fourth.
> Before payment instated
> Initial purchasers (Littlebull building era)
> 100k cits
> 200-300k cits
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I have a theory that an AW generation is 3 months. If I drop in at AW gz
every 3 months (sometimes that has happened) I'll see mostly new names, and
they think they are so cool to be the first to discover this:)
HenrikG
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