|
sw chris // User Search
sw chris // User Search
Feb 10, 2003, 11:58pm
How true...
Yours Grumblingly..
SW Chris
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e447945$1 at server1.Activeworlds.com...
> teehee, ever spend much time in AWTeen? The only thing Alpha World has
over
> AWTeen is space :-) other than that, we kick it's butt! :P
>
> J
>
> "yanst" <ayansta at hotmail.com> wrote in message
> news:3e4477b8 at server1.Activeworlds.com...
> need
to
> but
> never
AW
> I'll
place
> posted
tourist
will
going
> refuses
> building
> purchased
interesting,
the
casued
> me
all
the
> by
> Virtual
> class
> happen
the
myself
> can
> part
users
> more
universe.
help,
> or
NOT
working
of
> prices.
> community
function
> please
its
>
>
|
Feb 11, 2003, 12:04am
Here here. The electoral college operates on the public will. And in cases
like the 2000 election, where there is less than 1000 votes separating the
winner from the loser, they try to determine public will as best they can.
There was nothing unconstitutional with the election process, even though it
seriously is in need of some retooling to make the popularity vote more
fair.
Chris
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3e4549fe$1 at server1.Activeworlds.com...
> The electoral college and a simple poll asking people when 3.4 will be
> released differ in slight ways, don't they? :)
>
> -Brant
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e451365 at server1.Activeworlds.com...
is
> in
>
>
|
Feb 11, 2003, 12:22am
Someone's a little unstable... ;) Chill, dude. The newsgroups are hardly
representative of the AW community. If I were you and been through what you
have, then I'd stay away from them.
Chris
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3e480747 at server1.Activeworlds.com...
> yes again sigh
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e480668 at server1.Activeworlds.com...
> you!
>
>
|
Feb 23, 2003, 9:25pm
It was a selfish post. But full of hurt, too. So he's gone. There's
nothing we can do about now.
Chris
[View Quote]"rossyboy" <rossyboy at swcity.net> wrote in message
news:Xns932B912157269Ro1124 at 64.94.241.201...
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote this
> (news:3e46fc20 at server1.Activeworlds.com) in worldbuilders on 10 Feb
> 2003:
>
>
> Wow... that's quite harsh for someone whose name was guessed wrongly. I
> don't expect to see many over 20s cussing people out on the AW
newsgroups -
> well not over something like this anyway.
>
> (I'm thinking 9 to 12 years)
|
Feb 10, 2003, 11:42pm
Well, you know what I think. Tourists should be allowed into aw world but
with build rights disabled. :)
Chris
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3e482cc5 at server1.Activeworlds.com...
> no LOL I wanted you to HEAR what we think :-) maybe take a tourist101
?
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e482bff$1 at server1.Activeworlds.com...
>
>
|
Feb 13, 2003, 4:19am
So they get what they want. So they get banned. >:)
Chris
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message
news:3e4aaad0 at server1.Activeworlds.com...
> But that's exactly what they want. Why else would they post it if not for
> attention - risk getting their cit revoked for nothing? No, the only
> logical reason that they are doing it is for attention.
>
> They may have a friend round at their house.
>
> "Hey, look what I can do!"
>
> Then of course it causes an uproar wich excites them. If it was mentioned
> in a newsletter they would be laughing for weeks on end that something
they
> did got so much publicity.
>
> Adopting the same psychology as one would with prank phone calls is what
> should be done here. Put the phone down, cut the problem at the source.
> Its no fun just to hear someone pick up a phone them put it back down
again
> when they realise what you are doing. Its the same in this scenario
>
> - Stecloud
>
>
> "binarybud" <leo at realPANTStourvision.com> wrote in message
> news:3e4a8a8d$1 at server1.Activeworlds.com...
peers
> know what they are doing will help to curb it. Letting AWI know that you
do
> not appreciate it also helps....and if you tell them(AWI) that AND supply
> names and numbers to them that will help also. we need to just NOT PUT
UP
> WITH IT ANYMORE. Let them know they are ruining OUR fun time. and it's
> time for them to take responsibility for their actions. We also need to
get
> rid of the annonimity of this software. "If you don't want US knowing WHO
> you are then we don't even want you in here" attitude is needed.
> news:3E4A7D9E.8090506 at utn.cjb.net...
had
porn
on
> kiddies.
> news:3e49d4f6$1 at server1.Activeworlds.com...
> incident
> specific
citizen,
Considering
> it all
> same
tourist.
that
> show a
> community.
> enjoy
> kinda
ago
when
> this
that's
> non-citizens
> (and
and
> AW.
I've
has
> to
> they
> that
> range.
gz
> solution
up
>
>
|
Feb 16, 2003, 4:01am
Well, let's put it this way. If Trent Lott can't get away with it, nobody
should. :P
Chris
[View Quote]"equin0x" <equin0x at activeworlds.com> wrote in message
news:3e4e028c$1 at server1.Activeworlds.com...
>
> "e n z o" <enzo at activeworlds.com> wrote
>
>
> Whats your opinon on it?
> You do have a sense of humor, right?
> I love putting Enzo under the spot light, just like out of the movies with
> the intergation in the dark room with a lamp.
>
>
|
Feb 18, 2003, 1:17am
You're both right from certain points of view. Debate over.
Chris
[View Quote]"yanst" <ayansta at hotmail.com> wrote in message
news:3e4fe4ab at server1.Activeworlds.com...
> Not all the time.
>
> Moral bashing doesn't result in lifting the self esteem of people.
Though,
> we may learn more about the truth of ourselves when we make a mistake and
> especially if we are confronted. It makes you humble, a bit more wise,
and
> instead of thinking highly of the self, it shifts trust from yourself to
the
> guy upstairs. That might make your outward appearance and demeanor look
> like you have self esteem and courage to others, but what is really
> happening is you are persevering through completely relying on, trusting
and
> following God.
>
> "poseidon" <doubleagentjsr at aol.com> wrote in message
> news:3e4b138a$1 at server1.Activeworlds.com...
> snip
>
> Giving people a good moral bashing in the public
Often
because
> it
> specific
citizen,
Considering
> it
tourist.
that
> community.
> enjoy
well -_-
tourists
NASA
years
for
> address
alive
of
> please
> I've
> has
proper
before
> (trial
be
at
come
> up
>
>
|
Feb 20, 2003, 7:33pm
LOL
Chris
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3e5509e8 at server1.Activeworlds.com...
> http://www.homestarrunner.com/interview.html
>
>
> :)
>
>
> E
>
>
>
> "equin0x" <equin0x at activeworlds.com> wrote in message
> news:3e4e028c$1 at server1.Activeworlds.com...
with
>
>
|
Feb 13, 2003, 4:15am
Dear Mr. Noll and who it may concern,
First off all, Mr. Noll I want to express my thanks to you for opening this
topic up to discussion. Secondly, I apologize in advance for the length of
this post. There is a lot on my mind and I want to give it my best effort
to present my opinions on this matter with the various facts and evidence to
support them.
It is my personal belief that a healthy balance can be achieved between
Active Worlds Inc., those who want updated features in Alphaword, and those
who don't, with sacrifices made by the latter two parties in the name of
compromise.
The first thing I want to say is that I urgently encourange not just setting
up a poll on this subject, but an entire survey. There are simply too many
variables to be covered by a generic question. For instance, one could want
Demeter-bot enabled terrain while the same person would not want a skybox.
The results of this survey, every thing else being held constant, should
determine which features are enabled in Alphaworld and which aren't.
Secondly, I would like to talk with you about some of these features and how
they could vastly improve the creativity of those who build in Alphaword,
specifically Move, Rotate, 3d Axis Rotation, and Demeter-enabled terrain.
No cases involving the irresponsible use of Move and Rotate when they were
exploited earlier last year were ever reported to Garbage Elimination Team
or the Peacekeepers. Peacekeeper sources can document this. There has also
been very little trouble, if any, concerning the use of any of these
features in AWTeen. The AWTeen caretakers Chanty and Poseidon can verify
this as well. AWTeen's situation could very well be considered a test for
Alphaword. Mr Noll, I must say that this test was successful. The time
that these features have been in use in AWTeen and were exploited by a bug
in Alphaworld was quite considerable, and the damage done by vandals is
still very low. This is saying something very positive about the
responsibility of Active Worlds users.
In addition, we must also work with the Peacekeepers and Garbage Elimination
Team and see if they are willing and prepared to take on the added duty of
policing these new features, and 3D axis rotation. Based on the cases cited
above, the end result of Move, Rotate, 3D axis rotation, and Demeter-bot
enabled terrain being enabled in Alphaworld will be that very little trouble
will rear its head at those organizations and to AWI.
Thirdly, I want to make sure you are aware of a possible fix to the
Demeter-bot enabled terrain encroachment problem. It could possibly be fixed
by simply fixing the encroachment boundries on Demeter's terrain.rwx object.
If you recall, you had similar issues with Alphaworld's X Objects
encroaching until they were "fixed". As I'm sure you are aware, the
terrain.rwx contains the properties for that cell's terrain. Brant must
verify that this is a solution to the problem, and I have telegrammed him to
see if it is. I am currently awaiting a response. The bottom line is that
the Demeter system would keep the classic look of Active Worlds in
historical areas and create an entirely new set of creative challenges for
those builders wanting to use terrain. Demeter is a win-win for everyone.
Now, I do realize that you are having problems running the mapper utility
and may have problems backing up Alphaworld in the future. Adding this
extra data to all of the pre-existing objects would certainly speed up the
process. I respectfully request some more information on your backup
processes. Memory storage capacities are growing exponentially. It seems
to me that with hard drives currently up from 120 gigabytes seven months ago
to 250+ gigabytes today, that backups would not be a problem once the price
of such drives comes down. And therefore, the issue of AW becoming
unmanagable would be moot. But as I said, I'm not familiar with your backup
practices to know any better.
The last thing I want to say to you, Mr. Noll, is that enabling any of these
features for us to use in Alphaworld will foster the creativity of its
builders and encourage others, possibly even those who currently to not use
Active Worlds, to build there as well. The community (not the just the
vocal one) can only benefit. I am a firm believer that all sides must be
heard, and if you are seriously considering the question of enabling these
features, I am sure that Active Worlds Inc will consider all sides and
answer the question in a way that is fair to everyone. Thank you for taking
the time to read this very long letter, and thank you for hearing us out.
Sincerely,
Christopher Walker
SW Chris
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3e4adaf6$1 at server1.Activeworlds.com...
> If we turn off the panorama a effectively change the entire look and feel
of
> Alpha, it affects EVERYONE
>
> If we turn on fog and limit vis to 1 meter, it affects EVERYONE
>
> If we replace the panorama with clouds that move... it affects EVERYONE
>
> If I don't use create move but you do and your house sneaks up on me ...
it
> affects EVERYONE
>
> If the database grows to a size that is impossible to back up (it is
already
> to large to run mapper) ... it affects EVERYONE
>
>
> Try to put a tad more thought into this discussion if you want it to be
> productive?
>
>
> E
>
>
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
> news:3e4ad955 at server1.Activeworlds.com...
> of those
on
> you. At
> you don't
> important)
> should
> developed,
> switched
> was
> and
enabled"
> or
options
> gravities
added
> to a
features
there
> are
> over
> wander
the
up?
all
> the
added
> is
> smaller
use.
try
> to
>
>
|
Feb 14, 2003, 12:40am
I would agree with the tourism issue, but only if tourists don't have
building rights in that world. That way they can see what they could do
with a paid citizenship. However, this isn't a discussion for tourism. It
is a discussion for features. I'll leave that statement as ambiguous as
possible because I am not sure what I feel about bringing tourists into the
equation at this state of... for lack of a better term.. negotiations.
SW Chris
[View Quote]"captain mad mike" <cmm at swcity.net> wrote in message
news:3e4c1cf7 at server1.Activeworlds.com...
> SW Chris already mentioned some pretty good arguments, but here goes
anyhow.
>
> No matter what you do, there are people who like having ________ changed,
> and those who don't. I myself loved it when AW had the periodic "night
> modes," because I find that nighttime settings look pretty cool. That big
> brown mountain backdrop in AlphaWorld can just get, well, dull after being
> on 24/7 for more than 3 years straight. I've been a citizen for 4 years
(and
> about 5 days today), with 3 of those years being centered in alphaworld
> itself. That aside, I've found that most of the people *I* know are FOR
> changes in AW. Theres a few differences in the changes that could be done
to
> AW and those you outlined in your post.
>
> Firstly, yes changing the look of AW does affect everyone, (any world
> settings change does really), and some will like it and some will not.
> However I don't really understand how a simple background change, or
change
> to much better-looking skyboxes, could really make too many people angry
(I
> personally just want to see something else besides those same brown
> mountains all the time).
>
> Your second example, turning on the fog with 1m vis......well..... why
would
> you do that? I think most people would be very angry at that move (of
> course, some probably wouldn't). After all, AlphaWorld is a building
world,
> and you can't build if you can only see 1 meter in front of you. That is
> just, well, dumb.
>
> Yes, there are problems with move and rotate commands, but aren't the
> encroachment problems being fixed in 3.4 anyways? But until then, like
Chris
> said, AWTeen hasn't had many problems with move/rotate related vandalism.
> Besides, there IS the GET team, and the last time I checked their JOB was
to
> delete vandalism in AW. The benefits outweigh the problems, though.
Firstly,
> smart builders cover their land, and all one has to do is just cover a
> little more land to push move/rotate vandalism out of their visibility (if
> theres an object that moves into someone's house at 80m, vis can be set to
> 70m). And in instances where covering more land isn't possible (like
towns),
> then the GET can be brought in and with a few mouse clicks the object is
> deleted. But with move and rotate, we can create more and do more with AW
> than without the commands. I personally have seen VERY creative uses of
move
> and rotate in AW to create interactive builds like games that don't need a
> bot to be played.
>
> I understand the problem of data storage, however. But you say that its
> getting hard to store and back up the database? Was AW's cell data limit
> always set to Normal, and has Normal always been the same amount of data?
If
> so, then wouldn't you all known how large the database could become at the
> very beginning, and planned accordingly? I've never actually ran a server
> like those required for Active Worlds-related applications, but it just
> seems like something that could be planned for.
>
> Most importantly, AlphaWorld is a good world for people to see. Tourists
> should be allowed in, because many buildings are in AlphaWorld and so they
> can see what can be made in Active Worlds, and not just view it as a 3d
chat
> room called "AWGate." And AlphaWorld does need to be given the new
commands,
> during the period of time where all the infamous move/rotate exploits were
> found, I made some builds that I thought were really cool due to what I
> could do with the move and rotate commands (working clocks is one example
> that comes to mind).
>
> Bottom line? I beleive most of AlphaWorld's community today is in favor of
> having the features like 3-axis rotation and the move/rotate commands be
> allowed.
> -Captain MAD Mike
>
> ----- Original Message -----
> From: "e n z o" <enzo at activeworlds.com>
> Newsgroups: community
> Sent: Wednesday, February 12, 2003 6:38 PM
> Subject: Re: question? (deserves another)
>
>
feel
> of
> it
> already
one
forced
> on
if
Alpha
COMMUNITY
complaint
> enabled"
> options
> added
> features
> there
> the
> up?
> all
> added
> use.
> try
>
>
>
|
Feb 14, 2003, 12:45am
All I have to say on this is a resounding ^_^ YAY! I'm glad you're
considering what it will mean.
SW Chris
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3e4bd829$1 at server1.Activeworlds.com...
> 3.4 will allow "tourist building" to be turned off. We are considering
what
> this will mean for Alpha.
>
> E
>
>
> "linn" <ironhead at digitalpassage(dot)com> wrote in message
> news:3e4afad0 at server1.Activeworlds.com...
> as
but
> ppl
less
always
gram
> us
> that
> when
to
> or
ill
> there
> done
wondering
>
>
|
Feb 14, 2003, 12:49am
I have had similar problems regarding #2 of SEQS locking up. This happens
randomly to me it seems, and only started after 3.3 was released. What
build of 3.3 I do not know. I cannot pin down why or when it happens, but
I'll be sure to pay more attention in the future. Flushing the cache fixes
this problem.
OS: Windows ME
Video Card: Nvidia GeForce Ti4200
RAM: 256MB
Processor: AMD Athlon 1800+
Anything I left out?
Chris
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3e4c0a9c$1 at server1.Activeworlds.com...
> Hi Linn sorry you are having so many problems. Without the details of
your
> PC ad operating environment I can't do anything to troubleshoot this. I
am
> forwarding this to support to let them know these problems exist. You
should
> probably send a copy yourself along with your specs.
>
> E
>
>
> "linn" <ironhead at digitalpassage(dot)com> wrote in message
> news:3e4bf60e at server1.Activeworlds.com...
world
> at
> contacts
> thing
within
> aw
is
> the
> lil
> nothing
Or
> is
need
> to
> of
> always
> gram
us
keep
and
time
7.....sometimes
> to
ftp
> ill
its
> wondering
>
>
|
Feb 14, 2003, 1:02am
Hmm... the COMMUNITY is a double-edged sword. And it as a word gets thrown
around a lot. Catch it wrong and it'll cut you. But look at the word in
the right way and you won't get hurt. You're aware of this of course. The
vocal minority often claims it is speaking for the community.
But I don't think adopting a pure nonprogressive policy on Alphaworld is a
way to combat this. Nobody benefits, because soon you get people
complaining that there aren't enough new features being used in Alphaworld.
Put these things to popular vote, then make decisions based on the results
of that vote, and what AWI is able to do and is limited by. I am not
talking about encroachment issues. That can be handled by the Peacekeepers
and GET if they are willing. They have to be willing, however. Popular
vote is simply the most obvious and fair way to do this sort of thing, in my
humble opinion. It guarantees that your company finds out what its users
want, not what the vocal minority wants, and then AWI can act accordingly.
Respectfully submitted,
SW Chris
This sounds like another Talking Points memo...
chrisw10 at skywalkeronline.net
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3e4ad84f$1 at server1.Activeworlds.com...
> Is that all?
>
> There are a couple of issues (some small, some large) opened by this
> suggestion. These would need to be answered by the community and the
> programmers before it can even be considered :
>
> 1. Do you represent a majority or merely a vocal minority? (most
important)
>
> 2. Does the majority want AW to be updated or do they feel that Alpha
should
> maintain its current "classic" look?
>
> I can remember when Cy was the only av, then more avs were developed,
> then av sequences were added - a lot of people HATED this, then we
switched
> the avs in AW from the second generation to the third... the COMMUNITY was
> up in arms! (we put all the old ones back based on community complaint and
> haven't touched em since)
>
> 3. Do you only want Alpha updated as far as "software features enabled" or
> "artwork"
>
> i.e.. panorama/skybox choices are "artistic" as will be 3.4 options
> which enable cloud layers and water areas with waves and different
gravities
> below and above
>
> 4. What features do you suggest get implemented?
>
> 5. Do you understand the problems that these features create when added to
a
> HUGE world with millions of objects?
>
> 6. Do the majority of users agree that possible problems these features
> might cause are worth the features.
>
> "software" information storage for 3 axis rotation - remember there
are
> 1.4 million objects!
>
> "political" how do you stop your neighbor from tilting pole.rwx over
> your house (is that vandalism?) ? How do you stop MY house that can wander
> ( create move 10 0 0 time=1000 loop) through YOUR livingroom?
>
> "artistic" what about all the objects that only have one side - the
> objects were built with no idea 3 axis rotation was ever going to be
> implemented
>
> "just silly looking" Where does my house go when the tide comes up?
> Where does my house go when the terrain goes up?
>
> From our point of view, Alpha was never intended to be updated with all
the
> features that have been added. The main reason features have been added
is
> because WORLD OWNERS and UNIVERSE OWNERS can utilize them in much smaller
> worlds or in worlds that have been planned so as to allow for their use.
>
> Alpha is very freeform in it's beauty and has a grand history - why try to
> make it something it isn't?
>
>
> my .02
>
> E
>
>
>
>
>
>
> "goober king" <gooberking at utn.cjb.net> wrote in message
> news:3E4ACD4A.6030509 at utn.cjb.net...
> creativity
:-)
>
>
|
Feb 14, 2003, 7:17am
Just the kiddies playing around... :)
Chris
[View Quote]"elyk" <kfoerst at sbcglobal.net> wrote in message
news:3e4c7296 at server1.Activeworlds.com...
> Um.....did I miss something??
> "jacob the hero" <warejacob at hotmail.com> wrote in message
> news:3e4c5485$1 at server1.Activeworlds.com...
you
>
>
|
Feb 16, 2003, 4:03am
It's okay, Syn. He's read them. But... I am thinking that I would like a
response. Someday... ;)
Chris
[View Quote]"syntax" <syn at swcity.net> wrote in message
news:3e4e2505 at server1.Activeworlds.com...
> Okay omg ENZO...you respond to this but you don't respond to the
INTELLEGENT
> responses from SW Chris and Captain MAD Mike under the thread discussing
the
> new features being added to AW. -_-
>
> Come on dude.
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e4d8815$1 at server1.Activeworlds.com...
>
>
|
Mar 1, 2003, 3:52am
I think you'd be pulling your hair out if you had to read incessant pidgeon
english e-mails, even if they are gosh-darn cute. :)
Chris
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e5f6b7c$1 at server1.Activeworlds.com...
> no joke. nice work, huh?
>
> be nice, get ignored, be annoying get the program.
>
> oh well.
>
> "light form" <Light_Form at hotmail.com> wrote in message
> news:3e5eef62$1 at server1.Activeworlds.com...
> doubt
> help
e-mailed
> E
>
>
|
Feb 14, 2003, 7:21am
Unlike the real world, there are inhibitions which aren't prohibited. And
we all have to learn to tolerate stupid behavior. I am not saying I
appreciate or condone "EMALE"'s behavior, but gosh darn it, it's one of
those ridiculous things that don't even need to have attention drawn to it.
Morons are morons. People do stupid things. In this case, it's not like
complaining about it will change people's behavior. I mean, you can't
exactly make a rule against stupid behavior. It's a free country. :)
Chris
[View Quote]"yanst" <ayansta at hotmail.com> wrote in message
news:3e4c6630 at server1.Activeworlds.com...
> Over a week ago I began building a place in Alpha World called Freedom
City,
> USA. I'm very disappointed how it has turned out so far. Seems like
things
> aren't as easy getting it started as I thought it would be. So, have
moved
> it somewhere else to give it a fresh start.
>
> Ya know, there are bad things that I don't like that happen here. It's
time
> to stop hiding it and talk about it. It only deteriorates this place. I
> don't like internet second language. For example, someone changing their
> citizen name to give you a hint on what you're suppose to do or say or
> think. Once I was having technical problems and someone changed their
name
> to "EMALE" to hint to me that it wasn't getting resolved at gz and to send
> an email instead. That's not very courteous like. Say what you mean and
> mean what you say. Changing to tourists are ways people get out of
getting
> into trouble in case they are talking language that would not be
acceptable
> in a room full of all ages. If you can't say it under your citizen name
to
> someone you trust, maybe it shouldn't be said. It's not very fulfilling
to
> pair up with someone you think you know but aren't quite sure, that's for
> sure. The real world isn't filled with tourists with the value number of
0.
> If AW is part of the real world, make it a friendly and positive real
world
> with substance and value.
>
>
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Feb 18, 2003, 1:14am
Congrats on you're retirement, MIKsam. You will be missed! And I'm sure
your fellow PKs will miss you as well! :)
Chris
[View Quote]"neocube a" <majmatrixx at excite.com> wrote in message
news:3e501cfc at server1.Activeworlds.com...
> I would like to take the oppertunity to wish good luck to MIKsam
> (Peacekeeper 57) for a great job in AW. Hope you enjoy retirement :)
>
> ~Neocube~
>
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Feb 23, 2003, 9:27pm
Wow... who'da thunk? -_-
Chris
[View Quote]"alphabit phalpha" <alphabit at swbell.net> wrote in message
news:3e5948e4$1 at server1.Activeworlds.com...
> Dear Activeworlds Community,
>
> We have lost a dear member of our community:( Logan.
> Logan. came to AW via the Junodome 2 years ago and is one of the
people
> who was involved in the Rhode Island Dance club tradgedy:(
> We have a memorial site at AW 27606S 12779E if you would like to leave
> your thoughts for him.
> We ask that coronas only be used for candle lights.
> There will be a memorial service for him Wednesday March 5th at 9pm
> central at his memorial site.
>
> Thank you
>
> Bit
>
>
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Feb 25, 2003, 8:34pm
This is the official testing thread. Test away. ^_^
Chris
[View Quote]"einga" <kandykorn11 at hotmail.com> wrote in message
news:3e5b06ac at server1.Activeworlds.com...
> Sorry, test
>
>
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Feb 25, 2003, 8:55pm
Thank you Enzo for wanting to appease us on this issue. :)
As you were probably aware, SW City was not represented in Las Vegas, and we
are easily one of the largest groups that build primarily in Alphaworld.
Most of us are very much in favor of implementing new features, as we see no
problems.
Also,
I understand your problems with terrain. If terrain cannot be worked out,
do you think that perhaps a more modular set of terrain objects could be the
next best option? The 66 and 33 degree inclinations of the land#.rwx set
can be limiting when trying to build gradually rolling hill terrain.
Thanks!
Chris
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3e5bd34d at server1.Activeworlds.com...
> Nice site. You beat us too it!
>
> Last week I talked with Bill about getting together a vote page for Alpha
> features much like the page we have at
> http://www.activeworlds.com/featurevote/ We will be putting something
> like this up as soon as we get a chance. It will be a simple "yes" "no"
> "undecided" selection which will be open to registered cits. Only your
most
> recent vote will be counted in the totals.
>
> Some of the features which have been suggested are impossible to
implement.
> An example of one is TERRAIN. The database would simply be much to large
to
> backup regularly. Also, I have never used "demeter" (except to measure
> things in AW ;) and so am not sure how much traffic it could take without
> breaking.
>
> We are open to suggestions and are interested in putting new things in if
> that is what everyone wants. As I said before the changes made in the past
> were often met with, "it's our world who do you think you are changing
> things???". Also, at the last Las Vegas reunion it was discussed and the
> VAST majority of those present said "leave it alone and make a new world
> with those features". I am fairly sure no matter what gets added... there
> will be a small (but vocal) group who is unhappy with it.
>
> E
>
>
> "goober king" <gooberking at utn.cjb.net> wrote in message
> news:3E5B9ED4.6030104 at utn.cjb.net...
>
>
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Feb 28, 2003, 1:50am
LOL Comit. You dragged Lara out of her hidee hole. ^_^ Welcome back Lara!
Chrsi
[View Quote]"lara" <Lara at tnlc.com> wrote in message news:3E5E9913.5565C589 at tnlc.com...
> I am one of the "backwards thinkers" who enjoys building in Alphaworld
> "as is." :)
>
> Rick Noll (E N Z O) speaks of "changes made in the past" bringing on
> complaints. Well, the biggest complaint I can remember during the past
> several years (other than the price change/tourist access issue) was
> back when management subjected good old Alphaworld to weeks on end
> of fog/light experiments and bot-driven rapid "time of day" cycles.
> *Those* experiments took the fun out of building and detracted
> from the appearance of existing builds.
>
> Most builders have no objection to new features being added to
> Alphaworld IF they don't harm old builds and DO make building more
> creative and enjoyable. I wouldn't mind seeing rotate and move
> enabled in Alphaworld as long as the Garbarge Elimination Team (GET)
> is willing to clean-up any vandalism that might result.
>
> I don't think many builders would object to a pretty daytime skybox
> replacing the mountain backdrop. A day or two of steady "night" in
> Alphaworld is fine on rare occasions, like they used to do in the good
> old days; but gawd, please with a realistic night skybox...not with
> that monstrous rising-earth backdrop! :-)
>
> If E N Z O is truly interested in adding things that *builders* want in
> Alphaworld - things that would result in cheers rather than jeers - all he
> has to do is add a few new objects every month. For example: new trees,
> new plants, a car or two, some animals, train tracks, varied hill sets,
> more poles with different angles, more furniture/appliances that match
> the size of the old furniture sets.
>
> Lara
>
> sw comit wrote (quoting E N Z O):
the
world
>
>
smacking
a
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Feb 28, 2003, 1:52am
Hear hear. You guys are right on with our sentiments.
Chris
[View Quote]"kellee" <kellee at my.activeworlds.com> wrote in message
news:3e5ed5ec at server1.Activeworlds.com...
> I think Lara selected that occasion as one that needed little explanation
as
> to *why* builders would find such a thing annoying. There are many other
> situations, and more annoying ones, but perhaps not as easily appreciated
by
> a *non* builder.
>
> A stand out occasion of annoying change in alpha that springs to mind (
with
> a jolt ) is when masks where changed and every old build had to be fixed
or
> put up with a black box. That would have to have been the most *ARRGH-
> who can I yell at!!* things that happened for me. But a person that dosent
> have existing builds ( and a lot of them) to fix, and one who dosent
explore
> old builds and appreciate the love, blood, imagination and tears that went
> into making something, wouldnt understand the concept of it all.
>
> As Lara said..... any event that changes Alpha for the better without
> breaking existing builds or methods will generally be met with varied
> degrees of enthusiasm just DON'T FIX IT IF IT AIN'T BROKEN!!
>
>
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3e5ea943 at server1.Activeworlds.com...
>
> That's it? Gimme a break that's a really bad example (not directing that
to
> you Lara). So they were experimenting with fog and backdrops and color.
I
> never for an instant that it was permanent, and if it was...why? It made
no
> sense at all. I don't think, and I sure don't want to believe, that that
> was AWI's idea of a world improvement. There's a pretty big different
> between letting us rotate our objects vs. fog re-configuring every 15
> minutes =\
>
> btw I think it was only a week and a half, maybe 2 tops.
>
>
>
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Mar 1, 2003, 12:24am
I dunno... that orange fog lent a particularly nice feel to my dataDyne
Installation. :)
But just don't use orange. It's just too retro. :P
Chris
[View Quote]"lara" <Lara at tnlc.com> wrote in message news:3E5EFDE0.84B7584A at tnlc.com...
> Heheh, no, that's not all of it...not by a long shot. However, I'd be
> willing to bet that the aggravating TOD bot *would* have been installed
> permanently in Alphaworld had so many builders not objected to it.
>
> Those every-6-hours changes were happening during the entire month of
> November (as best I can recall) of whatever year that was (which I can't
> recall.) The sickly orange fog that accompanied every
> sunrise/sunset/whichever near about ruined the look of all the
> magnificent SW City structures, don'tcha remember? ;-P
>
> You say that just couldn't have been AWI's idea of a world improvement for
> Alphaworld because....... "It made no sense at all."
>
> lol, well, not going there, me. ;)
>
> Lara
>
> sw comit wrote:
>
that to
I
made no
that
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Mar 1, 2003, 3:44am
Perhaps some info on where they announce these openings would be great.
Because I'd like to build up my "beta resume" before I reapply for the
Galaxies beta. :)
Chris
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9330908225B08kahatkahnewsdotcjbdo at 64.94.241.201...
> "goddess innie" <ami at chazdesigns.com> wrote in
> news:3e5ea19a$1 at server1.Activeworlds.com:
>
>
> Why? That you payed for a world doesn't mean you'll be helpfull on the
beta
> team. I think you've misunderstood the purpose of a beta. It's not some
> sort of evil elitist plot to give some select few a preview of new
> software, but a way for developers to become aware of, and fix, bugs
before
> releasing new software to the public. Just watch this newsgroup and send
in
> an application when they announce openings in the beta program. Whining
and
> insulting beta team members sure isn't going to get onto the beta.
>
> KAH
|
Mar 3, 2003, 7:37pm
Ah. All the ones that have no bearing on me. LOL. Guess I'll have to
subscribe to them.
Chris
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns93319F583CCA6kahatkahnewsdotcjbdo at 64.94.241.201...
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in news:3e6048a3$1
> at server1.Activeworlds.com:
>
>
> Well, Calpantera (Bill) posted in beta, bots, sdk and worldbuilders last
> year for the 3.4 beta.
>
> news:3d75201e$1 at server1.Activeworlds.com
>
> KAH
|
Mar 1, 2003, 3:53am
Well, I got a nice Spiderman DVD from them, so I'm not complaining. Well..
it was full screen and I ordered Wide Screen, but I'm still greatful. :) I
believe they can be trusted.
SW Chris
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e603b9c at server1.Activeworlds.com...
> So sorry, it is named The-Game
>
>
> "goddess innie" <ami at chazdesigns.com> wrote in message
> news:3e600390$1 at server1.Activeworlds.com...
your
> name,
was
> not-so-smart
"win
> advertise
>
>
|
Mar 3, 2003, 7:40pm
Ok, sooooo how did it go! I just saw this message.
Chris
[View Quote]"jynx o" <jynxter22 at attbi.com> wrote in message
news:3e619300 at server1.Activeworlds.com...
> Clee o is finally home and feeling a bit better and finally, almost 5
months
> later, is able to sit at his pc a bit and is excited to see his get well
> site... plz join us if you can tomorrow, Sunday night, at AW 23870.87N
> 2406.63E 0.09a 352 at 7 pm central time/11 pm VRT... hope to see you
there!
>
> Thanx,
>
> J :o)
>
>
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Mar 3, 2003, 7:44pm
Where do I start?
C'hala Tree,
Coruscant object set
lightsaber
Jedi Temple object set
Starship object set
Starfighter object set
Artoo and C3P0 avatars
Moisture Farmer Object set
Millenium Falcon
Star Destroyer/Imperial Object Set. >:D
etc....
Chris
[View Quote]"m0e" <m0e at attbi.com> wrote in message news:3E62284C.1090203 at attbi.com...
> seems like its been a year with no new objects or textures for aw ....
> maybe its time to add a few :-)
>
> other than terrain modules, what else is needed??
>
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