|
facter facter@awsupport // User Search
facter facter@awsupport // User Search
Feb 7, 2001, 8:41pm
Collapsable menus are already the main feature for the new site =)
F.
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3a81b98a at server1.Activeworlds.com...
> Less load time, replace the screenshot on the front page with one that
shows
> the features of the new browser (3.1), a menubar with collapsing
catagories
> (on homepage just major headers are shown, then navigating to one of those
> catagories brings up homepage for that section and any subcategories are
> shown along with the original menu)
>
> --
> Wing
> This little spot is dedicated to my girl, Jessie.
> She paints her nails, and she dont know, he's got her best friend on the
> phone,
> She'll wash her hair, his dirty clothes, for all he gives to her. And he's
> got posters on the wall
> Of all the girls he wish she was, and he means everything to her. Her
> boyfriend, he dont know,
> Anything, about her... She's just the flavor of the week.
> AW Citizen 305004 "Wing"
> bathgate at prodigy.net
> eyemwing at teleport.com
> ICQ #101207433
> facter <"Facter at AWsupport"> wrote in message
> news:3a818a2a$1 at server1.Activeworlds.com...
list
to
> have
>
>
|
Feb 7, 2001, 8:39pm
[View Quote]"xero" <xero at darkvapor.com> wrote in message
news:3a81b9d6 at server1.Activeworlds.com...
> Yeah, and why don't I ever get the newsletter sent to me in the mail
> anymore?
|
We took it off due to the amount of incorrect email addresses in our
database - for some reason people dont keep their emails correct when they
sign up =)
We are going to work on a system to allow people to sign up for the
newsletters, it'll be on the new web page probably.
F.
>
> --
> -Xero
>
>
Feb 8, 2001, 6:58pm
It has been noticed by us here at Tech support, that the program Zone Alarm
and AW really dont work well together - in fact, zone alarm tends to block
AW from working at all, and treats it as a rouge program.
What I want to know is, have any of you used Zone alarm and got AW working
with it - the worst things about zonealarm, is that even uninstalling it,
does not always unblock the ports - for some wierd reason.
Just after anyones experiences with the program =)
F.
Feb 8, 2001, 7:46pm
[View Quote]"moria" <moria at colony.co.uk> wrote in message
news:3a830dee at server1.Activeworlds.com...
> Greetings F.
>
> I tried it and had to do a reformat to get rid of it..
>
> what was wierd was it SEEMED to be working fine (I could talk, build
etc),
> but in fact it wasnt taking updates etc, so although you thought AW was
> working fine, it was sometimes blocking retrievals of info from some
servers
> that had odd port settings. Also noticed that some people were unable to
> talk to me, they were saying things but it was being blocked.
>
> Often what I saw on screen as objects, posters, banners etc were old
copies
> that Zone Alarm had refused to update without reason, although I had no
way
> of knowing at the time.
>
> Once I deleted it and reformatted, then all the worlds updated and it was
> fine again.
|
Thats exactly the problem that is being reported to me in quite a few
cases - but the not oing updates is new one, most cases, people just
couldnt connect to our servers, thanks for that - I know a little more on it
now.
but the whole reformatting thing is very harsh, and this isnt the first ime
its been seen.
F.
>
> Moria
>
>
[View Quote]> facter <"Facter at AWsupport"> wrote in message
> news:3a830870$1 at server1.Activeworlds.com...
> Alarm
block
working
it,
>
>
|
Feb 8, 2001, 7:47pm
[View Quote]"baron" <tjlainas at informatics.gr> wrote in message
news:3a830fc1 at server1.Activeworlds.com...
> The only problems I've seen with ZA is when it's installed on localized
versions of WinMe especially when installing an older d/l of the program.
Tends to block most connections, not just AW, plus it causes available
system resources to drop a lot (memory leak?). A brief statement in their
support site leads me to believe they are aware and working on the problem.
In any other windows version (95, 98, 98SE, Win2K) ZA works without a prob
with AW, of course file transfer requires "Allow Server". About the "weird
reason" while uninstalling check out
http://www.zonelabs.com/services/support_common.htm#25
>
> Baron
|
Thanks Baron, looking at it now, it does appear as if alot of the reports
are to do with ME - i'll keep an eye on that one.
f.
>
>
>
[View Quote]> "facter" <"Facter at AWsupport"> wrote in message
news:3a830870$1 at server1.Activeworlds.com...
> It has been noticed by us here at Tech support, that the program Zone
Alarm and AW really dont work well together - in fact, zone alarm tends to
block AW from working at all, and treats it as a rouge program.
>
> What I want to know is, have any of you used Zone alarm and got AW working
with it - the worst things about zonealarm, is that even uninstalling it,
does not always unblock the ports - for some wierd reason.
>
> Just after anyones experiences with the program =)
>
> F.
>
>
>
>
|
Feb 8, 2001, 8:31pm
This post is to vote upon the dismissal from this newsgroup of the user
"Eep".
This user has been a source of continuous harrasement, abuse, slander,
derogatory remarks, personal insults and defamitory insults.
The user has been given many avenues to redeem himself in the eyes of the
newsgroup community, and has been given many opportunities to show himself a
decent, productive and respectful member thereof.
Thus, it is the wish of AWCI, to put forth a vote to have the user Eep's
priviledges of posting into this newsgroup, removed from him for the
foreseeable future.
AWCI has full authority to ban such user as we see fit, as he has
continually violated the charter that he agreed to follow when posting into
this newsgroup. In order to set a new precedent of community interaction, we
have decided to leave this matter up to the community to decide.
There will be one vote per AW citizen, and it will be an open vote. Votes
will be posted in response to this post, and will be tallied in 24 hours
from the posted date of this message. End results will be binding, with no
further discussion entered into - as this is an open vote, the talies will
be able to be viewed by all members of community.
Votes are to be cast as one of two choices
To have Eep remain int his newsgroup, please vote as <citizen name -
number> -"Stay"
To vote to have Eep removed, please vote <citizen name - number> - "Remove".
In making your decision, please review past posts by this user, and use them
to make your best judgement on the matter.
As the initiator of this vote, I begin the tally by casting my own, as an
Activeworlds citizen.
Facter 159952 - Remove.
The voting has begun.
Feb 8, 2001, 8:42pm
Sure, no problems - abstaining is fine, but abstains will have no bearing on
the issue. In 24 hours, whatever has the most votes, will be enacted.
Again, I do full heartedly apologise for this whole action being necessary
in the first palce, but he has brought the situation upon himself, and I
did, really, and truely, try to help him remedy the situation.
Trust me, if you dont think I feel really bad about having to do the whole
thing, you are very mistaken.
But the vote continues.
F.
[View Quote]"xero" <xero at darkvapor.com> wrote in message
news:3a832056$1 at server1.Activeworlds.com...
> I don't want to vote either, only because Eep doesn't bother me, nor do I
> think he should be banned, but I don't like voting either, democracy
sucks,
> look at the USA, it sucks.
>
> --
> -Xero
>
>
|
Feb 9, 2001, 11:43am
> Eep is to blame for being rude and offensive. But most of the last ~200
> posts come from the actions you took, actions the community didn't agree
> with. As a support guy, you surely must have met angry customers before,
so
> you should know how to deal with them. Sure, eep might have planted the
> seeds for this mess - but you grew it, where you could have starved it.
Indeed -as support, I do know how to deal with them - as a community aide
and visonary, I guess I do not. I admit that.
Which is why, I will be sticking to support now.
F.
Feb 9, 2001, 12:06pm
[View Quote]"myrth" <myrth at myrthco.com> wrote in message
news:3a83f758$1 at server1.Activeworlds.com...
> You stated in a reply to my post that this was NOT a matter of who stays
or
> who goes.
>
> The community has voted to keep Eep.
>
> You are leaving.
>
> WHAT HAPPEENED TO THAT STATEMENT FACTER?
>
> You took a leap off a cliff facter, and now you're blaming us that you
died
> from the fall.
|
The community has voted nothing - the vote was closed off by me before it
was even completed.
I hav better things to do, in my *personal* time, than be abused by people
like Eep - this is my personal choice, if you guys want to keep him, fine,
but speaking for myself personally, I have no wish whatsoever to put up with
that kind of ridiculous, insulting manners.
I may post in here once in a while, if there is something of genuine
importance to convey - but I will no longer take part in discussions.
I am not blaming anyone for any of this, I just have a more things in my
life to do than you realise, and trying to do something good, only to have
it shoved in my face continuously by him, is not my idea of fun.
I am sorry, but that is how it has turned out, and even if none of you like
it, then you must respect my personal choices.
Facter.
>
> -Myrth
>
[View Quote]> "facter" <facter at activeworlds.com> wrote in message
> news:3a8395da at server1.Activeworlds.com...
> broke
> you -
> that
> in.
things
> mess
why
believed
democratic
> matter,
> decision.
person
or
hard",
> idiot
with
help.",".
continually
> tried
behaviour
> is
way
and
> JP
> in
> allowing
that
this,
between
to
a
and
the
bad
made
> page,
> you,
> was
as
> took
> some
reason,
> he
> of
out
> these
group,
> may
in
me
> PK,
> individuals
most
> to
> work
was
to
GK,
seeing
about
job
> merely
community.
individual
part
any
any
>
>
|
Feb 9, 2001, 1:13pm
> But why not just do support here too, and ignore anything non-related?
> Afaik, you only seem to have a problem with Eep. So why not just filter
him
> out? Stay here, that would be great. Just clearly state whether you post
as
> Facter or as AWCI support guy. Make two different accounts, even, if you
> need. The flames and rants are for the support guy, not for Facter. Never
> have been, but they got mixed up. This community needs a link with AWCI,
and
> this would fit you. Just don't get yourself in the way. You can still be
> what you wanted to be. Give it a thought.
Rolu - very good solution, I will have a good think about the two accounts
idea, that, in itself, is probably one of the better things ideas I have
seen posted.
It does look, as though my actions have had some kind of positive outcome -
I was afraid that too many people were focusing on the negative aspects of
what I was trying to do.
Perhaps this was incorrect.
F.
Feb 9, 2001, 1:30pm
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3a84051c at server1.Activeworlds.com...
> Sorry if you took that to mean I was going to "do something" to you or
AWCI personally. What I meant to say is that I may still make choices based
on this.
>
> I have lost your respect? *sigh*
|
Ahh, a misunderstanding perhaps - text is not always the best way for
utilising emotive responses - as I have often discovered in my dealing with
certain partners in my life *g*
Misunderstandings are easily rectified ..... ...beer often does wonders in
that realm !
Mmm...beer...you can tell its Friday cant you.
=)
F.
>
>
> -Agent1
>
>
[View Quote]> "facter" <facter at activeworlds.com> wrote in message
news:3a83eced$1 at server1.Activeworlds.com...
realize
Frankly,
I
square.
>
>
|
Feb 9, 2001, 1:31pm
Thanks for posting Sid - I'm sure I speak for everyone when I say your
opinions are always missed in here =)
And I agree with most of them =P
F.
[View Quote]"sidris" <sidris at visualfuture.com> wrote in message
news:3A8275DC.D81F8765 at visualfuture.com...
> This is the first time in two years, possibly longer, that I've ventured
into
> the AW newsgroups. I only did so tonight at the request of a friend who
thought
> I'd find this issue of voting of interest. She was right. Interesting.
>
> Facter, I think you don't give yourself enough credit. You asked for a
vote
> and, from the looks of it, people voted. This made your endeavor a
success.
> Don't let your disappointment in the vote's outcome override the sense of
> accomplishment to which you're entitled. Albeit hasty and, IMO,
presumptuous,
> you allowed those who post to this ng an opportunity to voice their
opinions,
> opinions which you certainly must have known would be diverse. It was
> refreshing to me to return here to see that the general consensus of my
fellow
> AW'ers is one of tolerance. Even some people who may have been expected,
> justifiably, to oust eep from the ng refrained from casting votes in favor
of
> his censorship. After all, that's what banning an individual from a
public
> forum is - censorship. I believe those who abstained from voting did so
because
> they knew to call for a fellow citizen's banishment would have set a
terribly
> dangerous precedent. eep's fate here would have been the first to be
determined
> by your so called "democratic" but very cloistered process but then, who
would
> have been next? And next?
>
> You say this "situation" has created a mess. Would you care to explain
what
> damage has been done? You called for a vote, your call was honored even
by
> those who stated their refusal to participate. How could this possibly
> "disgust" you? As a group, I think those who voiced an opinion did so
> decorously. I, for one, am proud to know these are my fellow citizens
and, were
> they my customers, I'd rest easier knowing I do business with people who
are
> cautiously judicious.
>
> You took a risk, Fac, one which actually paid off even if your knees got
skinned
> by the outcome. If your heart is truly behind this community as you've
stated
> many times over, you'll keep taking risks on behalf of our community,
bigger
> risks where success and failure will be greater than this call to settle a
> paltry dispute over a person's choice of words. After all, I remember
when you
> used to raise hell in no uncertain terms and in language much stronger
than what
> you've quoted below. I also remember a time when you crusaded very
ardently on
> behalf of freedom of speech and expression. This is where I'd like to
believe
> your heart really is and, if you still stand for what you once believed
in, you
> won't let other people or circumstances dissuade your worthiest efforts.
>
> Sidris
>
>
> facter wrote:
>
broke
you -
that
in.
things
mess
why
believed
democratic
matter,
decision.
person
or
hard",
idiot
with
help.",".
continually
tried
behaviour is
way
and JP
in
allowing
that
this,
between
to
a
and
the
bad
made
page,
you,
was
as
took
some
reason,
he
of
out
these
group,
may
in
me
PK,
individuals
most
to
work
was
to
GK,
seeing
about
job
merely
community.
individual
part
any
any
>
|
Feb 9, 2001, 12:19pm
the boot from here again.
> Factor, I admire and respect you for what you brought to the table.
> Allowing the community to decide if one of our own needs to be removed
> is a HUGE step in the right direction. I applaud you for this. Take a
> few days off to let things simmer down a bit and then decide if you want
> to leave the groups instead of making that choice now. If you do decide
> to leave, well, I will understand completely but I believe your presence
> will be greatly missed.
Thankyou for acknowledging my efforts, I do appreciate it, and indeed I am
doing just that.
Chillin'
Facter.
Feb 9, 2001, 12:17pm
I may still post in here relavant information if I believe it necessary.
I, will not myself, join in any discussions - if there is a post, there will
be no follow-up replies to it.
Newsgroup charter will be enforced, and moderation of insulting, and
derogatory posts will be followed.
For myself, I apologise that the efforts I sought were of dissatisfaction to
the community.
Please direct support questions to me via email at support at activeworlds.com
Be good to each other, and enjoy your stay in Activeworlds.
Facter.
Feb 9, 2001, 6:45pm
[View Quote]"nornny" <Nornny at snet.net> wrote in message
news:3a845488$1 at server1.Activeworlds.com...
> Exactly, please post your replies. If there's anthing that can show us
what
> AWCOM is really all about (instead of all the stereotyping and ignorance
> usually seen around here), it'd be replying with personal opinions and
> subject matters. :)
>
> Besides, Eep's toned down, WHAT do you have to be afraid of now if you
stay
> honest? Unless you're not being honest...
|
Nothing at all, because I am honest - my being afraid or dishonest was
never an issue - it was the way I wanted to be treated by members of this
newsgroup that was.
Now that this has been settled, there is no problem.
Fletcher Anderson
AW Tech Support
>
> Nornny
>
[View Quote]> "j b e l l" <jbell1983 at home.com> wrote in message
> news:3a84079c at server1.Activeworlds.com...
> and
them..
and
feel
up
said
> and
necessary.
there
> dissatisfaction
>
>
|
Feb 9, 2001, 12:38pm
[View Quote]"35850" <!> wrote in message news:3a83fcdb$1 at server1.Activeworlds.com...
> I haven't seen anything this absurd in the AW community since The Order
(eh,
> I bet only about two of you even remember that). This has truly been
> amusing to watch, even if also rather disappointing. You guys remind me
of
> a bad soap opera - villains, incompetent heroes, et al. Keep up the good
> work, everyone - it may just be making the whole situation worse, but at
> least I'm getting a chuckle out of it.
>
> 35850
|
hahahaha...good =)
F.
>
Feb 9, 2001, 1:37pm
Perhaps this will help avoid some of the confusion associated with my
personal opinions, and opinions/postings of the company - I'm not saying
that this will lead me to psot in here frequently, I am still feeling a
little jaded...but its a solution to a portion of the conflict.
R_F_R
Feb 12, 2001, 1:15pm
[View Quote]"run facter run" <invurt at hotmail.com> wrote in message
news:3a87f0ab$1 at server1.Activeworlds.com...
> This situation has been resolved.
>
> After comparison of various different logs, it was found that some logs in
> certain instances had been altered, and certain things taken out of
context.
>
> Whether someone is black, white, gay, straight or have tentacles growing
out
> of their nostrils, they are all welcome in AW, end of story.
>
|
aaaarrrrggghhh, forgot over the weekend that I now have twoa ccounts for in
here =)
F.
> Take care =)
>
> Facter
> AW Support.
>
>
[View Quote]> "sup" <Tonyyost2k at email.msn.com> wrote in message
> news:3a872af9 at server1.Activeworlds.com...
> will.
evolving
> or
you
other
AW,
> could
socially
g-o-n-e.
a
on
> great
>
>
|
Feb 12, 2001, 6:25pm
A good point was brought to my attention - please try to refraim from
posting this kind of thing here...it really doesnt have anything to do with
AW =)
F.
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3a8739de$1 at server1.Activeworlds.com...
> i know this isn't the place.. but is anyone good at cracking reg #s? I
have
> a program that will "expire" in 30 days unless i give it it's reg code..
the
> prog's license fee is $640 and there is no way i'll pay that.. but i'm
> dieing for this prog..
>
> --
> J B E L L
> http://platinum.awjbell.com
> G O I N G P L A T I N U M
>
>
|
Feb 12, 2001, 3:15pm
After speaking to Mountain Myst, she just wanted to post this here, but she
is currently having some issues with her news account (tech support,
incoming!)
This is just FYI, and a continuing way to let the community know a little
more "behind the scenes" via this newsgroup. Hope you all find it of
interest.
Mountain Myst
*smile* Ok...... as most of you will OBVIOUSLY recognize, I do not post in
the ng's very often. Maybe once a year, if that! :) So forgive me if I'm not
replying to this thread in the "politically correct" spot. :))
I did want to assure you that this matter was taken very seriously and
investigated thoroughly by a number of people including myself. I spent
hours last night examining 4 separate chat logs of the said instance at
AWGate. I then cut and pasted various random excerpts from the logs to check
for any inconsistencies. I compared the log submitted by Internal Affairs
with 3 other logs of people who were contacted individually and asked to
submit them. Other than the individual whispers that varied from the logs
submitted, all 3 of the other logs were identical. However, the 4th log
submitted by Internal Affairs differed greatly from the other 3, in any text
referencing "gays".
In the second instance where Internal Affairs claims he was ejected
unfairly, the eject logs were examined, and evidence there fully supports
the GK ejecting him. This was discussed personally with Internal Affairs,
and I believe he understands fully why he was ejected.
On one hand, I am sorry that this situation ever took place. On the other
hand, I'm looking at it as a valuable opportunity for learning on all sides.
:) It has given me the opportunity to remind the Gate Keepers of their
precarious position and responsibility, and that they need to choose their
words wisely...... as we all should.
Mountain Myst/Kellie Williams
Executive Team Leader Gatekeepers
AWCom/Juno3DChat Support Team
Activeworlds.com, Inc.
Feb 12, 2001, 4:32pm
I'll find out for you what our official position is on these matters...lemme
get back to you =)
F.
[View Quote]"xelag" <xelag at 3dee.nl> wrote in message
news:3a881fb1$1 at server1.Activeworlds.com...
> Thanks for looking into this, Mountain Myst and Facter. In the threads
> related to this subject, a lot was said. Some people argued that stating
> that you are gay or asking if gays are allowed had explicit sexual content
> and should be forbidden. I argued against that. Could AWCI state their
> opinion on this issue? I think it is important for all of us, not only
for
> the Gatekeeprs.
>
> XelaG
>
>
>
|
Feb 12, 2001, 5:00pm
[View Quote]"myrth" <myrth at myrthco.com> wrote in message
news:3a882883 at server1.Activeworlds.com...
> Could we possibly see one of those logs? I want to see how out of context
> it was, in the case of awteen there was like one line changed.
>
> pleeeeeease :)
>
> -Myrth
|
Sorry, you would have to ask Mountain Myst, but, I would think that the
matter is pretty much closed - no sense in dragging it out.. IA has admitted
his fault in a portion of the incident, and we dont really need witch hunts
against citizens do we ?
Let it lay....I am getting a response to Xela's question though.
Facter
AW Support
Feb 13, 2001, 5:42pm
Yes, it would be preferable it if things were kept on-topic in here...
Facter
AW Support
[View Quote]"nornny" <Nornny at snet.net> wrote in message
news:3a898dd5 at server1.Activeworlds.com...
> If you have no association with Napster, then why are you looking around
for
> information on it? We ARE an Activeworlds newsgroup, not a Napster
> newsgroup. If you want Napster info, go to a Napster newsgroup. It's as
> simple as that.
>
> No need for posts like these, especially when everyone who needs to know
> what happened does. Posts like these keeps the newsgroups inefficient and
> lets other new users think that this might be okay, which is isn't. It's
not
> community related, well, not the AW community. :) My advice is watch a
news
> source. :)
>
> Nornny
>
> "fyrene" <fyrene at fyrene.org> wrote in message
> news:3a897cfb$1 at server1.Activeworlds.com...
>
>
|
Feb 13, 2001, 7:13pm
Think the topic speaks for itself.
F.
Feb 14, 2001, 1:01pm
[View Quote]"myrth" <myrth at myrthco.com> wrote in message
news:3a89bf4f$1 at server1.Activeworlds.com...
> I know you probably want to do the website stuff all before you upload it,
> but could you possibly update the object zips NOW? It would be nice...
>
> or the person who has updated ones could give me their url.. heh :)
>
> -Myrth
|
There are plans underway for doing this - I just dont have time to compile
the objects up atm - they will be done for the new website, which I want to
have done by the end of March. It also has to be done in a specific way, so
its more time consuming than you would think.
Apologies,
Facter
AW Support.
Feb 14, 2001, 12:59pm
Felix, email me at support at activeworlds.com with all of this info- I noticed
a few things with this and will go over them with you =)
I just need it in email so that I can track things properly.
Facter
AW Support.
[View Quote]"felix2001" <homeworkkid at msn.com> wrote in message
news:3a8a0a64 at server1.Activeworlds.com...
> Here's my dxdiag's info
>
> ------------------
> System Information
> ------------------
> Time of this report: 2/5/2001, 15:26:41
> Machine name: cutecat
> Operating System: Microsoft Windows ME (4.90, Build 3000)
> Language: English (Regional Setting: English)
> System Manufacturer: VIA Technologies, Inc.
> System Model: VT82C597
> BIOS: Award Modular BIOS v4.51PG
> Processor: AMD-K6(tm) 3D processor, MMX, 3DNow, ~500MHz
> Memory: 128MB RAM
> Page File: 167MB used, 227MB available
> DirectX Version: DirectX 8.0 (4.08.00.0400)
> DX Setup Parameters: /PackageInstall
> DxDiag Version: 4.08.00.0400
>
> ------------
> DxDiag Notes
> ------------
> DirectX Files Tab: No problems found.
> Display Tab 1: The file macxw4.drv is uncertified, which means that
it
> has not been tested by Microsoft's Windows Hardware Quality Labs. You may
> be able to get a certified driver from the manufacturer of the hardware
> device.
> Sound Tab 1: No problems found.
> Music Tab: No problems found.
> Input Tab: No problems found.
> Network Tab: The file dpmplay.dll, needed for the service provider
> 'Play on HEAT', is missing. You should reinstall DirectX.
> You should reinstall DirectX to get the latest
version.
>
> ------------------
> DirectX Components
> ------------------
> ddraw.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 344064
> bytes
> ddraw16.dll: 4.07.00.0700 English Final Retail 6/8/2000 17:00:00 28496
> bytes
> ddrawex.dll: 4.87.00.0700 English Final Retail 6/8/2000 17:00:00 36864
> bytes
> ddraw.vxd: 4.07.00.0700 English Final Retail 6/8/2000 17:00:00 30469
> bytes
> ddhelp.exe: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 41984
> bytes
> dxapi.sys: 4.87.00.0700 English Final Retail 6/8/2000 17:00:00 2416
bytes
> d3d8.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 1062400
> bytes
> d3dref8.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 236544
> bytes
> d3dim.dll: 4.07.00.0700 English Final Retail 6/8/2000 17:00:00 638976
> bytes
> d3dim700.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 872960
> bytes
> d3dref.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 140800
> bytes
> d3dramp.dll: 4.07.00.0700 English Final Retail 6/8/2000 17:00:00 606208
> bytes
> d3drgbf.dll: 4.02.00.1054 English Final Retail 7/1/1997 13:06:42 58880
> bytes
> d3drg16f.dll: 4.02.00.1054 English Final Retail 7/1/1997 13:07:56 72192
> bytes
> d3drm.dll: 4.06.02.0436 English Final Retail 6/8/2000 17:00:00 446464
> bytes
> d3dxof.dll: 4.06.02.0436 English Final Retail 6/8/2000 17:00:00 118784
> bytes
> d3dpmesh.dll: 4.06.02.0436 English Final Retail 6/8/2000 17:00:00 102400
> bytes
> dplayx.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 245760
> bytes
> dpmodemx.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 36864
> bytes
> dpwsockx.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 77824
> bytes
> dplaysvr.exe: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 45056
> bytes
> dpnsvr.exe: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 69632
> bytes
> dpnet.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 237568
> bytes
> dpnlobby.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 98304
> bytes
> dpnwsock.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 118784
> bytes
> dpnaddr.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 90112
> bytes
> dpnmodem.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 110592
> bytes
> dpvoice.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 282624
> bytes
> dpvsetup.exe: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 122880
> bytes
> dpvvox.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 184320
> bytes
> dpvacm.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 90112
> bytes
> dpvhelp.exe: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 81920
> bytes
> dinput.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 176128
> bytes
> dinput8.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 204800
> bytes
> dinput.vxd: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 10874
> bytes
> dimap.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 102400
> bytes
> diactfrm.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 307200
> bytes
> vjoyd.vxd: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 33361
> bytes
> joyhid.vxd: 4.88.00.0400 English Final Retail 11/3/2000 14:35:22 13055
> bytes
> joy.cpl: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 155648
> bytes
> gcdef.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 249856
> bytes
> gchand.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 6144
> bytes
> pid.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 40960
> bytes
> gameenum.sys: 4.07.01.3000 English Final Retail 6/8/2000 17:00:00 10608
> bytes
> hidgame.sys: 4.07.01.3000 English Final Retail 6/8/2000 17:00:00 8912
bytes
> dsound.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 455680
> bytes
> dsound3d.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 1339392
> bytes
> dsound.vxd: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 48171
> bytes
> dswave.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 15360
> bytes
> dsdmo.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 176128
> bytes
> dsdmoprp.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 66560
> bytes
> dmusic.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 94208
> bytes
> dmusic16.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 11008
> bytes
> dmusic32.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 28672
> bytes
> dmband.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 25600
> bytes
> dmcompos.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 59392
> bytes
> dmime.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 168960
> bytes
> dmloader.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 30720
> bytes
> dmstyle.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 110080
> bytes
> dmsynth.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 130048
> bytes
> dmscript.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 78336
> bytes
> dx7vb.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 600576
> bytes
> dx8vb.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 1069056
> bytes
> amstream.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 63488
> bytes
> devenum.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 52224
> bytes
> dxmasf.dll: 6.04.07.1113 English Final Retail 12/6/2000 17:18:18 525008
> bytes
> mciqtz.drv: 4.00.96.0729 English Final Retail 11/3/2000 14:35:22 11776
> bytes
> mciqtz32.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 33792
> bytes
> mpg2splt.ax: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 141312
> bytes
> qcap.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 167936
> bytes
> qdv.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 229888
> bytes
> qdvd.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 344064
> bytes
> quartz.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 956416
> bytes
> quartz.vxd: 4.00.00.0501 English Final Retail 11/3/2000 14:35:22 5672
> bytes
> strmdll.dll: 4.01.00.3857 English Final Retail 6/8/2000 17:00:00 252736
> bytes
> vidx16.dll: 0.00.00.0000 English Final Retail 11/3/2000 14:35:22 10240
> bytes
> iac25_32.ax: 2.00.05.0050 English Final Retail 6/8/2000 17:00:00 198656
> bytes
> ir41_32.ax: 4.31.16.0002 English Final Retail 6/8/2000 17:00:00 857600
> bytes
> ir41_qc.dll: 0.00.00.0000 English Final Retail 6/8/2000 17:00:00 135168
> bytes
> ir41_qcx.dll: 0.00.00.0000 English Final Retail 6/8/2000 17:00:00 352256
> bytes
> ir50_32.dll: 5.1026.15.0041 English Final Retail 6/8/2000 17:00:00 753664
> bytes
> ir50_qc.dll: 5.00.63.0038 English Final Retail 6/8/2000 17:00:00 212992
> bytes
> ir50_qcx.dll: 5.00.64.0038 English Final Retail 6/8/2000 17:00:00 196608
> bytes
> ivfsrc.ax: 5.03.02.0038 English Final Retail 6/8/2000 17:00:00 139264
> bytes
> mswebdvd.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 245248
> bytes
> msdvdopt.dll: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 74512
> bytes
> ks.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22
117600
> bytes
> ksproxy.ax: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22
116224
> bytes
> ksuser.dll: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 4096
> bytes
> stream.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 41920
> bytes
> mspclock.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 4800
> bytes
> mspqm.sys: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 4848
> bytes
> mskssrv.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 6368
> bytes
> swenum.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 3456
> bytes
> mstee.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 4896
> bytes
> mpg2splt.ax: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 141312
> bytes
> nabtsfec.sys: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 78448
> bytes
> ccdecode.sys: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 13520
> bytes
> vbisurf.ax: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 30992
> bytes
> msyuv.dll: 4.90.00.3000 English Final Retail 6/8/2000 17:00:00 32768
> bytes
> kstvtune.ax: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 54544
> bytes
> ksxbar.ax: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 40720
> bytes
> kswdmcap.ax: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 84752
> bytes
> vfwwdm32.dll: 4.90.00.3000 English Final Retail 6/8/2000 17:00:00 69632
> bytes
> wstdecod.dll: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 56592
> bytes
> msdv.sys: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 45744
> bytes
>
> ---------------
> Display Devices
> ---------------
> Card name: RAGE LT PRO AGP 2X (English)
> Manufacturer: ATI Tech. - Enhanced
> Chip type: Mach64LT Rev
> DAC type: Internal
> Device ID:
Enum\PCI\VEN_1002&DEV_4C42&SUBSYS_00441002&REV_DC\000800
> Display Memory: 8.0 MB
> Current Mode: 800 x 600 (16 bit)(optimal refresh rate)
> Monitor: Plug and Play Monitor
> Monitor Max Res: 1600,1200
> Driver Name: macxw4.drv
> Driver Version: 4.11.01.2560 (English)
> DDI Version: 6
> Driver Attributes: Final Retail
> Driver Date/Size: 4/1/1999 22:24:38, 266816 bytes
> Driver Certified: No
> WHQL Date Stamp: n/a
> VDD: *vdd,*vflatd
> Mini VDD: macxw4.vxd
> Mini VDD Date: , 0 bytes
> Device Identifier: {D7B71EE2-0F02-11CF-1B60-452078C2C935}
> Vendor ID: 0x1002
> Device ID: 0x4C42
> SubSys ID: 0x00441002
> Revision ID: 0x00DC
> Registry: OK
> DDraw Status: Enabled
> D3D Status: Enabled
> AGP Status: Enabled
> DDraw Test Result:
> D3D Test Result:
> AGP Test Result:
>
> -------------
> Sound Devices
> -------------
> Description: YAMAHA DS-XG Direct Sound Driver
> Device ID:
> PCI\VEN_1073&DEV_000D&SUBSYS_000D1073&REV_03\BUS_00&DEV_14&FUNC_00
> Manufacturer ID: 37
> Product ID: 27
> Type: VXD
> Driver Name: YDSXG.VXD
> Driver Version: 4.05.00.1024 (English)
> Driver Attributes: Final Retail
> Driver Certified: Yes
> Date and Size: 1/19/1999 15:29:34, 953998 bytes
> Other Files: ydsxg.vxd
> Driver Provider: YAMAHA
> HW Accel Level: Full
> Registry: OK
> Sound Test Result:
>
> -----------
> DirectMusic
> -----------
> DLS Path: C:\WINDOWS\system32\drivers\gm.dls
> Version: 1.00.16.0002
> Ports:
> Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS,
> Internal, Default Port
> MIDI Mapper, Hardware (Not Kernel Mode), Output, No DLS,
Internal
> DS-XG MPU401 OUT, Hardware (Not Kernel Mode), Output, No DLS,
> External
> DS-XG Synthesizer, Hardware (Not Kernel Mode), Output, No DLS,
> Internal
> DS-XG MPU401 IN, Hardware (Not Kernel Mode), Input, No DLS,
> External
> Registry: OK
> Music Test Result:
>
> -------------
> Input Devices
> -------------
> Device Name: Microsoft SideWinder game pad
> Driver Name: MSGAME.VXD
> Driver Version: 3.00.00.0000 (English)
> Driver Attributes: Final Retail
> Date and Size: 6/8/2000 17:00:00, 21165 bytes
>
> Poll w/ Interrupt: Yes
> Registry: OK
>
> -------------
> Input Drivers
> -------------
> Registry Key: msjstick.drv<0003>
> Active: Yes
> DeviceID:
>
YDSXG\*YMH0101\PCI&VEN_1073&DEV_000D&SUBSYS_000D1073&REV_03&BUS_00&DEV_14&FU
> NC_00
> Matching DevID: YDSXG\*YMH0101
> 16-bit Driver: msjstick.drv
> 32-bit Driver: vjoyd.vxd
>
>
> ----------------------------
> DirectPlay Service Providers
> ----------------------------
> Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll
> (4.08.00.0400)
> Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll
> (4.08.00.0400)
> Internet TCP/IP Connection For DirectPlay - Registry: OK, File:
dpwsockx.dll
> (4.08.00.0400)
> IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll
> (4.08.00.0400)
> Play on HEAT - Registry: OK, File: dpmplay.dll (<File Missing>)
> DirectPlay8 IPX Service Provider - Registry: OK, File: dpnwsock.dll
> (4.08.00.0400)
> DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnwsock.dll
> (4.08.00.0400)
> DirectPlay8 Modem Service Provider - Registry: OK, File: dpnmodem.dll
> (4.08.00.0400)
> DirectPlay8 Serial Service Provider - Registry: OK, File: dpnmodem.dll
> (4.08.00.0400)
> DirectPlay Test Result:
>
> -------------------------
> DirectPlay Lobbyable Apps
> -------------------------
> Scrabble v2.0 (DX7) - Registry: OK, ExeFile: Scrabble v2.0.exe ()
>
> ------------------------------------
> Inactive Display Entries in Registry
> ------------------------------------
> None
>
> ----------------------------------
> Inactive Sound Entries in Registry
> ----------------------------------
> None
>
>
>
>
|
Feb 14, 2001, 12:49pm
Okay, here is my take on this.
1) AW having restricted commands - well, think about it, would you like
someone that has a building plot right near GZ to be able to throw a fridge
into the middle of the GZ using a move command? Or how about your neighbour,
rotating images of some fiend or so into your yard ? The reason it is
disabled in AW for citizens, is because there is so much room for abuse - if
we could of put int he new features, and said "sure, everyone will totally
behave" then we would -but, can you honestly say that we would not receive
hundreds upon hundreds of complaints about people doing jsut that? I know
for a fact that my inbox would be full of complaints jsut like that =)
The is no way for the objects to check encrochment, to do so would make
things lag so much, that the feature wouldnt be worth it in the first place.
The new commands are *totally* different to any other commands, in that
these are the first command that you can enable that are able to *affect
another persons building*, so the comparison between them and the texture
commands dont really apply,t hey are in a totally different class
altogether.
It was either put on a restriction, or not have the move and rotate commands
at all - that was the choice in the matter, due to the way it was set up,
and we all wanted to at least have those features inth e browser, but , if
there was no restriction, they would neve rof been put in in the first
place. Its just too easy for people to abuse that priviledge. Roland could
answer most of this so much better than me, but this is the general way
things went when it was implemented.
2) Forced upgrades - there are less bugs in 3.1 than in 3.0, for a fact.
Even some long standing bugs in 3.0 and *earlier* have been fixed in 3.1.
Also, it is a policy to disable older browsers as we phase in new ones, so,
if the upgrade isnt made,t hen there owuld be no way for you to enter the
universe at all - which is why we have that upgrade - you do have the option
to skip it though, though, we dont know how long we can support it for. At
the moment, we support *three* different browsers (2.2,3.0 and 3.1) when it
should just be one. 3.2 *should* bring us back to that level, but until
then, we dont have the resources to support so many different variations on
one thing - especially when one of those versions is now outdated (3.0).
3) Sound - well, after extensive beta testing,mt his is the first time sound
degredation of this kind has even been heard of. My sound is warmer, and
most people sound is so much better...it was very "tinny" for me in 3.0, but
now with the direct sound it sounds able, and full bodied. Have you upgraded
your sound card drivers ? I have no drop in bass...nor have there been many
complaints about this whtsoever - if it is a valid bug, and not jstut he
result of a system configuration,t hen please email the problem to me and
I'll send it over to the lads to take a look into.
4) Z objects. This is such an old argument =) Originally, Z objects were
only used by staff because the browsers couldnt handle too many of them.
They are higher polygon, and easily cause lag. With the new renderware, this
has kind of lessened, and I may ask in our next staff meeting if we can
relax the restrictions now on Z objects in Alphaworld. I can only ask for
you =)
As for 3.1 sucking...weeeeelllll, I *personally* think its the best AW
release yet (and having used the browser since 1996 trust me on that) - and
this is only the beginning - Pollen rocks in 3.1 =)
Hope that helps explain a few things =)
Facter.
AW Support
[View Quote]"myssie" <yonkers21 at yahoo.com> wrote in message
news:3a8a4d8b at server1.Activeworlds.com...
> Hi Peep's. I have some more complaints. maybe ya'll can help me or maybe
> some of you have the same complaints/problems. Soooooooooooo here I go.
Grab
> something to drink and go potty cuz it's gonna be a long post. Sowwy :o(
>
> My first complaint is.....I am a world owner and co-owner of another
world.
> Well I have a Xelagot bot (which is where I noticed the problem) Well I
use
> the Xelagot bot to alert me of anyone coming into my world when I am
> elsewhere so i can go be with my visitors. I love the Xelagot for that
> reason. Well There is a function on there that DOES sound when someone is
> within the vacinity. Well I come to AW and right away I get an upgrade
> notice (which incidentally I think is BS and I'll explain why). So I
> upgraded but NOT happily. Why? Because I think upgrading should be an
OPTION
> not forced. What do I mean? Well when 3.0 came out, I got the very same
> alerts and EVERY time I logged on, I would get the same box slammed in my
> face so finally I said FINE if that's what it takes to get it OUT of my
face
> then i'll upgrade so I did. As it turned out I did love 3.0 BUT I didn't
> like the fact that it was forced on me. I would say no but whenever I'd
come
> to AW I'd get the same message so it wasn't much of a choice. Now AW
> upgrades to 3.1 and the SAME problem. I think upgrading SHOULD be an
option
> because not everyone has the requirements OR the space for
upgrading.....Ok
> now back to what I was saying previously. Getting back to the Xelagot.
Well
> I noticed that it wasn't beeping to alert me anymore like it had
previously
> and I didn't understand why. I checked to make sure the beep option was on
> and it was. Then I checked my volume control thingy and it too was OK.
Well
> then I went to control panel and THIS is the message I got.
> http://www.geocities.com/yonkers21/sndcrd.jpg
> Oh and incidentally, I had NO sound in IE either.WHICH aggrivated me
because
> I like sounds. And in AW the midi's sound HORRIBLE now. They sound VERY
> cheap. It's the best way i can explain it. There is virtually NO bass or
> whatever sound it is.
>
> Ok Next complaint......
> Another complaint I have is that AW now has new commands (light, rotate,
> etc.) I just wanna know ONE thing ok? WHAT is the POINT in having them if
> the commands CAN'T be used in Alpha World? NOT everyone can build in
private
> worlds OR own a world. My opinion (and others seem to feel the same) If
> there are special commands they SHOULD be available to ALL users to ALL
> worlds NOT just private worlds. MOST of us are regular builders in Alpha
> World and WildAW. I for one have a very small world and can't do all the
> building I like to do in Alpha World. Also some of the objects Alpha World
> has i don't have on the persons OP I am using. I also don't understand the
> need to not let us use the "Z" objects either. I mean they can be used in
> WildAW, why not Alpha too? What's the point of having them on the list?
>
> Another complaint I have is.............
> Midi's on sites. Not only do they now sound HORRIBLE but now when you walk
> away, they fade. I don't like that, but can live with it I suppose. I like
> to be able to listen to the whole song (provided it's my taste). But
getting
> to the HORRIBLE part. Before the new 3.1 upgrade, the midi's all sounded
> wonderful and were bassey (spelling) and really sounded nice (I have good
> speakers for my PC) but now they sound, hippie kinda so to speak. Ummm
they
> sound cheap. I'm not sure exactly how to describe it except HORRIBLE. I
> don't know about wav's yet because I haven't checked one out.
>
> On the POSSITIVE side....yes there are some possitives....lol
> I LOVE the little hand that shows where there is an activate command. it
> saves a lot of accidental clicking. I also love the rotation commands,
light
> commands etc. but as I stated previously, I think those commands should be
> available to ALL in ALL worlds INCLUDING Alpha World.
>
> Ok I think I'm done. If not, rest assured i'll be back. lol
>
> Myssie
>
>
|
Feb 14, 2001, 12:56pm
> degredation of this kind has even been heard of. My sound is warmer, and
> most people sound is so much better...it was very "tinny" for me in 3.0,
but
Sorry! let me clarify that - it may of been heard of in the beta, but not
via myself here at support with the release version =)
It has now though...
F.
Feb 14, 2001, 2:03pm
I am sorry that I was unable to satisfy you with my answers Myssie, I did
try to explain as best I could.
Unfortuantly, there is nothing else beyond explaining things that I can do,
you are probably the only really outspoken person that I have seen so far
that does not like 3.1, and I am sorry that it is that way for you.
None of my post was intended as "excuses", it was an attempt to be honest
with you on exactly why things are the way they are. I have no need to post
any excuses when it is plain truth and the way that the situation has to be
implemented. I totally disagree with your "there are more bugs in AW 3.0
than 3.1" statement, and I belive that most people would as well. If you
could perhaps list all of these "bugs" you are talking about I may have a
better idea as to how faulty your installation is.
I have received roughly 15 emails since yesterday with problems associated
with 3.1 on its release, now, compare that to my email inbox of over one
*hundred* problems the day after 3.0 was released - I think that is a very
good indication as to how less buggy this release actually is.
I dont set policy here, and I dont expect you to agree with me, but, that
is, how things are - there is not much more I can do but say I am sorry you
are dissatisfied.
Facter
AW Support.
[View Quote]"myssie" <yonkers21 at yahoo.com> wrote in message
news:3a8aa81e at server1.Activeworlds.com...
> Ok I'm back again. (as if that's a surprise)
>
> Facter, I can understand SOME of your reasoning but not all. The command
> thingy's as far as the rotations go, THAT part I can understand, but what
> about the lighting etc.? I feel that if the commands can't be used in AW
> then WHY have them even mentioned or available? As far as using them in
> private worlds, the same goes there as YOU feel it does in AW. I think
it's
> a waste of money, space and time having 3.1. As far as that so called
> "option" you say AW gives it's BULLSHIT (pardon my language) We hit NO and
> what happens everytime we come to AW? We get the SAME damn message...."AW
> has a newer version of AW do you want to run and install it?"...Quite
> frankly, it's a pain in the ASS to hit NO each time you wanna come to AW.
> As far as you saying that the 3.1 bugs are better than 3.0, I see MORE
bugs
> in 3.1 than 3.0. As far as the sound, it IS crappy and NOT everyone can
> afford to get a new sound card. First of all, my PC isn't even half paid
for
> and I'm NOT allowed to upgrade or anything to it until it's paid for. My
> income is LESS than $700.00 a month and I can't afford it. I think AW
needs
> to (like someone else said in their post) put the options separate so we
> don't keep getting the 3.1 shoved down out throats.
>
> I think all these excuses AW is giving to us all here is BULLSHIT (again,
> pardon my language) EVERYTIME we turn around AW is upgrading and the
> problems seem to worsen our computers. We get errors, we have this
problem,
> that problem yaddie, yaddie, yaddie and what does AW do? NOT a DAMN thing
> except say...E-mail us with the problem then ya'll send us back an E-mail
> that is not only complicated for a newbie such as myself but also filled
> with excuses. I've gotten some of your E-mails with explanations on how to
> do this n' that and haven't been able to make heads nor tails out of them.
> Sorry but I am angry here and so are a few others.
>
> Oh and Myrth...My AW sounds WERE off for your information and the the
sounds
> EVEN for IE wouldn't work.And yer nasty message BACK to me was NOT
> neccessary either. You were VERY rude to me and it was totally uncalled
for.
> I wasn't RUDE to you. All I did was expressed my opinions and complaints.
> You COULD have been a little more nicer ya know. I didn't do anything to
> you! As far as my asking about the "Z" objects, that's ALL I was doing.
And
> I DON'T go to WildAW because I don't like the fog OR the lighting there.
WHY
> do you think I fought so damn hard to have it removed from Alpha World?
> DUUUUUH!!! I only go to WildAW on rare occasions and usually it's for a
Bday
> build or something like we all did for Flagg but that's IT! As a rule I
stay
> AWAY!!!!
>
> Col Klink. LOL no I wasn't dissin hippies. It was the only word that I
could
> think of to describe what I was hearing. lol
>
>
>
>
>
>
|
Feb 15, 2001, 3:20pm
From deep in the vaults of the AW Skunkworks, come several new developments
!
After a meeting the other day, I put forth the idea of opening up the Z
objects for building in Alphaworld - and, it was accepted.
Some of the changes outlined below have *already* come into effect, and some
of them will come into effect at any time this afternoon - sorry, there is
no definate time for all of this, except this afternoon...
1) The new objects, are known as the X objects. These are Z objects that
have merely had the Z changed to an X. We have done this, so as not to break
anything existing and to also retaint he ability to let us use protected Z
objects in the future. There are one or two Z objects that have not been
added, due to size etc. The registry addition here is almost exactly the
same as the WildAW object registry in regards to Z objects. As noted, the
new registry should go into effect this afternoon.
2) I updated the Alphaworld objects, textures on the webpage
(http://www.activeworlds.com/tech/objects.html) - this is the most current
package, and it was really due for an update (my, I have been productive)
3) Mars objects have been placed on the webpage. This includes objects,
avatars, sounds and sequences. You may freely use these in your own worlds.
4) Pollen will be opened to public building sometime this afternoon. This is
a dynamic world, things could change whenever..err, really, I want them to.
Climate may change, lighting may change, strange things may emminate fromt
he ground. It is an experimental world - but I have increased its size, and
user limit for anyone interested in experimenting, then you are welcome to
do it in here. The first 50 cords or so are blocked out for special
development, but the rest of it..for for your life. This is still a private
world of mine, not an official AW.com world, but, lets call it a
"semi-official" world - its really just my way of saying "come play at my
house". There are some broken objects (over 4500 objects are in there), some
broken av's..that kind of thing...as I said, its a large scale experimental
environment - but now it'll be open to all =) All that remains is to put in
the registry, and if I can get Andras's reg builder to stop quitting after a
few lines then it'll be done in a jiffy =)
I hope you all like these new developments. I've been working hard on them
to get this stuff done for all of you. I am sure there are going to be
problems associated - jsut let me know as soon as somerhing comes up so I
can get it fixed okay ?
Enjoy =)
Facter
AW Support
Activeworlds.com
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