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rjinswand // User SearchFightingFeb 14, 1999, 9:57am
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------=_NextPart_000_0012_01BE57CE.1E7ADB00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Just finished watching the HS gang movie "187"... boy you remind me of = the gangbangers in there. Macho, macho man. :) Rjinswand [View Quote] ------=_NextPart_000_0012_01BE57CE.1E7ADB00 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990214T115719Z END:VCARD ------=_NextPart_000_0012_01BE57CE.1E7ADB00-- =?Windows-1252?Q?Anyone_every_wonder_what_the_sum_of_=22Eep=B2=22_actua?=Feb 14, 1999, 6:16am
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------=_NextPart_000_00DC_01BE57AF.40A374E0 Content-Type: multipart/alternative; boundary="----=_NextPart_001_00DD_01BE57AF.40A374E0" ------=_NextPart_001_00DD_01BE57AF.40A374E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] Heheh, QA... the bottom of the technology food chain. :) Been there, = done that, out of that scene. >And the thing about most HTML posts is that they are bloatier than = non-HTML posts, usually have very small text which is impossible to = >increment-quote in (at least with Netscape Messenger), and they have = blaring white backgrounds. That HURTS my eyes. They don't have to have blinding white backgrounds... some people just = insist on using them :P As for the small text... that's a pain in the = butt cause Outlook changes back to 10pt every carraige return! Rjinswand --=20 NOW ACCEPTING CREDIT CARDS! WorldOne is a humongous selection of = models and avatars on cd-rom for one low price. Gandtech and Rjeneration = have fused forces to bring you everything you need to start (or restart) = your world. In one box. http://www.gandtech.com/worldone=20 ------=_NextPart_001_00DD_01BE57AF.40A374E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"> <HTML> <HEAD> <META content=3Dtext/html;charset=3Diso-8859-1 = http-equiv=3DContent-Type><!doctype html public "-//w3c//dtd html 4.0 = transitional//en"> <META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR> </HEAD> <BODY bgColor=3D#f0f0f0> [View Quote] scene.</FONT></FONT></DIV> <DIV><FONT color=3D#000000 face=3D""><FONT size=3D3><BR>>And the = thing about most=20 HTML posts is that they are bloatier than non-HTML posts, usually have = very=20 small text which is impossible to >increment-quote in (at least with = Netscape=20 Messenger), and they have blaring white backgrounds. That HURTS my=20 eyes.<BR></FONT></FONT><FONT size=3D3></FONT></DIV> <DIV><FONT size=3D3> <FONT color=3D#000000> They don't have to have = blinding=20 white backgrounds... some people just insist on using them = :P =20 As for the small text... that's a pain in the butt cause Outlook changes = back to=20 10pt every carraige return!</FONT></FONT></DIV> <DIV> </DIV> <DIV><FONT size=3D3><FONT color=3D#000000></FONT></FONT> </DIV> <DIV><FONT color=3D#000000 size=3D2> <FONT=20 size=3D3><STRONG><EM>Rjinswand</EM></STRONG></FONT></FONT></DIV> <DIV><FONT color=3D#000000 size=3D2><BR>-- = <BR></FONT><BR> NOW=20 ACCEPTING CREDIT CARDS! WorldOne is a humongous selection of = models and=20 avatars on cd-rom for one low price. Gandtech and Rjeneration have fused = forces=20 to bring you everything you need to start (or restart) your world. = In one=20 box.<BR> <A=20 href=3D"http://www.gandtech.com/worldone">http://www.gandtech.com/worldon= e</A>=20 <BR></DIV></BODY></HTML> ------=_NextPart_001_00DD_01BE57AF.40A374E0-- ------=_NextPart_000_00DC_01BE57AF.40A374E0 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990214T081622Z END:VCARD ------=_NextPart_000_00DC_01BE57AF.40A374E0-- =?Windows-1252?Q?Anyone_every_wonder_what_the_sum_of_=22Eep=B2=22_actua?=Feb 14, 1999, 10:11am
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------=_NextPart_000_0028_01BE57D0.26B89E40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Sorry Eep, "looser" is the correct spelling outside of the US. = Loosing/Losing the second 'o' is one of Webster's little changes to the = English language to Americanise/Americanize it. Rjinswand [View Quote] [View Quote] > LOL, FUCKING LOOSER EVEN FINDS TIME TO MAKE COMMENTS ABOUT HIS OWN = PATHETIC PROBLEMS... Nice TRY... > [View Quote] ------=_NextPart_000_0028_01BE57D0.26B89E40 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990214T121152Z END:VCARD ------=_NextPart_000_0028_01BE57D0.26B89E40-- FreqsFeb 14, 1999, 6:19am
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------=_NextPart_000_0110_01BE57AF.B7EFEC40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] Another good application of the SDK! Make a bot that manages groups = of people and passes whispers along to everyone in the group! Rjinswand ------=_NextPart_000_0110_01BE57AF.B7EFEC40 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990214T081942Z END:VCARD ------=_NextPart_000_0110_01BE57AF.B7EFEC40-- 3DFeb 14, 1999, 10:16pm
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------=_NextPart_000_0055_01BE5835.56079100 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] How would you build if you don't have the object properties box = though? Rjinswand ------=_NextPart_000_0055_01BE5835.56079100 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990215T001611Z END:VCARD ------=_NextPart_000_0055_01BE5835.56079100-- 3DFeb 14, 1999, 11:38pm
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------=_NextPart_000_00CE_01BE5840.C420FCC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Exactly, you need the object properties box, which is a windowing = element... if you went to a fullscreen 3d mode (which would support a = lot more 3d cards were it feasable) you'd not have access to the object = properties box. The only way you would is if the dialogue code was = rewritten from the ground up to be rendered by the 3d engine. Not a = quick job, developing a new interface system. It would sure be nice tho. Rjinswand [View Quote] ------=_NextPart_000_00CE_01BE5840.C420FCC0 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990215T013800Z END:VCARD ------=_NextPart_000_00CE_01BE5840.C420FCC0-- TelegramsFeb 14, 1999, 10:18pm
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------=_NextPart_000_0069_01BE5835.B2A4AC40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] I just zip up my telegram.dat and telegram.idx every now and then... = then start afresh. Rjinswand ------=_NextPart_000_0069_01BE5835.B2A4AC40 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990215T001846Z END:VCARD ------=_NextPart_000_0069_01BE5835.B2A4AC40-- Change Chat Text SizeFeb 15, 1999, 11:43pm
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------=_NextPart_000_00A0_01BE590A.BAB32440 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] *cackle* can't resist an opening like that. Rjinswand ------=_NextPart_000_00A0_01BE590A.BAB32440 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990216T014342Z END:VCARD ------=_NextPart_000_00A0_01BE590A.BAB32440-- Change Chat Text SizeFeb 17, 1999, 9:32am
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------=_NextPart_000_0065_01BE5A26.21718F20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] heheh sorry... yes, the ability to change the chat text size would be = VERY nice for those of us who use high resolutions. >*Notice* the change in my signature file. I did this to avoid such = witty=20 >comments (such as yours) in the future. LOL >Hope you like this one better. >If not, that's ok...because I do :-) heheh yeah... I am Pagan but I like to see anyone with strong enough = beliefs that they can have a sense of humour about them! :) >I can do all things through Christ who strengthens me. Yesirree foks steprightup, getcher Holy Saviour MegaVitamins! Builds = strong bones and beliefs! Guarn--that's right, I said guar-an-teed to = defend against osteoperosis, arthritis and Lucifer, Prince of Hades! *grin* Goddess bless, Rjinswand ------=_NextPart_000_0065_01BE5A26.21718F20 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990217T113221Z END:VCARD ------=_NextPart_000_0065_01BE5A26.21718F20-- Rolu's page?Feb 21, 1999, 10:16am
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------=_NextPart_000_002C_01BE5D51.01ACF980 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Welcome to the Real World Eep. Windows is fairly unique in the server = world in that it treats upper and lowercase as the same. That server is = obviously running some breed of UNIX, therefore upper and lowercase are = two different URLs. Rjinswand [View Quote] ------=_NextPart_000_002C_01BE5D51.01ACF980 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990221T121650Z END:VCARD ------=_NextPart_000_002C_01BE5D51.01ACF980-- movement animation proposalFeb 23, 1999, 9:49pm
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------=_NextPart_000_010A_01BE5F44.23B609A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable There's a thing that's been on my personal AW wishlist for almost 3 = years. *grin* Roland told me in Dec 96 that he really hates the whole action concept = as he wrote it... however reimplimenting a whole new action system is = going to require some careful thought. Hopefully it'll eventually = involve server-side action of some sort, ala quake2. That involves the = use of a lot more bandwidth per user, however. Not to mention a = substantial amount of complexity in design and implementation... so in = short don't hold your breath on this. I think there are a lot more = important time-consuming issues, such as 3d card support, that require = immediate attention. Rjinswand [View Quote] Why not have a way for AW to remember where the object is to go instead? = Have one (1) object and the "movement path". To do this, one way would = be to move the object for each "step" (frame) of the movement animation = and have a way of recording that step/frame. Each step/frame position = would be added to, say, the object's action field in the first = step/frame. A new movement animation command would probably need to be = created (perhaps called "move"). Positions could be recorded relative to = the start position, with "a" (altitude), negative (-) numbers = designating left/backwards/down, and "r" (rotation). So if I wanted to = make a simple rotate animation, the step movements could be something = like "create move me 24r" (never did like how that lame "me" is = necessary; the current object should be assumed by default) would rotate = the object 24 rotations (r) whereas "create move me 24" would move the = object 24 movements (half-meters), or 12m. Repetition would be default; = stopping the animation could be done with a "stop" argument or = something. OK, well, this system needs more thought but hopefully you get the idea. = However AW records the steps/frames, it would be a lot easier to just = move the object to each step/frame and hit a record/remember button, = similar to how a macro recorder works. ------=_NextPart_000_010A_01BE5F44.23B609A0 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990223T234946Z END:VCARD ------=_NextPart_000_010A_01BE5F44.23B609A0-- movement animation proposalFeb 23, 1999, 10:01pm
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------=_NextPart_000_0139_01BE5F45.B7885560 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Oh just another note here Eep... when objects are "visible off" they = are removed from the scene... therefore you do not spend cpu time = rendering them. Actual object animation would not improve on this. It = would probably improve on the pauses and certainly the limit of what you = can do. Rjinswand [View Quote] ------=_NextPart_000_0139_01BE5F45.B7885560 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990224T000102Z END:VCARD ------=_NextPart_000_0139_01BE5F45.B7885560-- Why not use OpenGL instead of direct 3d, or have better Direct3D supportMar 3, 1999, 9:16pm
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------=_NextPart_000_0143_01BE6588.C5D9DE60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable What we truly need is when Roland gets the go-ahead to start the long = process of untying AW from Renderware, that AW should no longer be tied = to ANY particular api!. We need a standard of describing a virtual = world system that stands the test of time and API changes. Rjinswand [View Quote] ------=_NextPart_000_0143_01BE6588.C5D9DE60 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990303T231611Z END:VCARD ------=_NextPart_000_0143_01BE6588.C5D9DE60-- Why not use OpenGL instead of direct 3d, or have better Direct3D supportMar 4, 1999, 9:27pm
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------=_NextPart_000_00D3_01BE6653.88269060 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable VRML went about it backwards however. It started with a 3d object and = scene description... then they said okay we need something to display it = for individuals, okay now we need a multiuser aspect to it and the = ability to have multiuser interaction. AW started more or less from the middle, with the display... and that = display choice encompassed the basics of the first issue as well. What we need is something that starts with the multiuser shared = database environment and then interface that underlying structure to a = rendering API. Rjinswand [View Quote] ------=_NextPart_000_00D3_01BE6653.88269060 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990304T232735Z END:VCARD ------=_NextPart_000_00D3_01BE6653.88269060-- Why not use OpenGL instead of direct 3d, or have better Direct3D supportMar 5, 1999, 1:28am
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------=_NextPart_000_0290_01BE6675.3140F520 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable BING! Actually there is an OS that does just this... one of the original VPL = team (Marc DeGroot) is behind it. MEME. MEME is a multiuser VR Operating System (the first) that runs as a = single process under windows 95, unix... or any potential platform. = Right now it uses Renderware, but it's not tied to it in any way. Marc = says it would take only a couple of months to interface MEME to another = 3d system such as OpenGL or the N64 console. All content in MEME are programs which run under it (written in a = derivative of Forth at the moment). Multithreading is handled = internally within the MEME OS. It is totally feasable within MEME to write an application such as a = modeler which would be shared by many people in realtime. Since it's not tied to a particular interface, it's practical to = create display drivers that use headgear or other advanced user I/O = devices. Sounds exciting. Unfortunately the demos Marc has do not demonstrate = what is possible in the slightest. :( MEME has been at its current = state for a couple of years now (ready to go but with no vehicle). I've considered dropping AW to work on promoting MEME for a long = while. I have an NDA signed to develop with it... I just haven't had = the time. Rjinswand [View Quote] ------=_NextPart_000_0290_01BE6675.3140F520 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990305T032833Z END:VCARD ------=_NextPart_000_0290_01BE6675.3140F520-- Why not use OpenGL instead of direct 3d, or have better Direct3D supportMar 6, 1999, 12:31am
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------=_NextPart_000_0011_01BE6736.622F1420 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Well the point is moot now with Renderware 3.0 finally in the = finishing stages. :) It will support OpenGl, glide, and some others. = Not sure about d3d... their web server makes my winsock knock offline = and even locks up my system sometimes. :/ That's with both NS3 and = IE4. Rjinswand [View Quote] ------=_NextPart_000_0011_01BE6736.622F1420 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990306T023127Z END:VCARD ------=_NextPart_000_0011_01BE6736.622F1420-- Why not use OpenGL instead of direct 3d, or have better Direct3D supportMar 9, 1999, 6:09pm
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------=_NextPart_000_003E_01BE6A25.B32604A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Cool thanks for the info. Hope they get the web server problems sorted out... not to mention = put the old 2.1 info back up! :P Rjinswand [View Quote] ------=_NextPart_000_003E_01BE6A25.B32604A0 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990309T200936Z END:VCARD ------=_NextPart_000_003E_01BE6A25.B32604A0-- render only in-view objects into sceneMar 3, 1999, 9:18pm
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------=_NextPart_000_0155_01BE6589.196DBE20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Yep it's done with yaw, as it has been for as long as I've been in AW = (3 years this month)... however I don't believe that they're removed = vertically above and below the viewport. That's one reason why vertical = building like towers gets so sluggish. Rjinswand [View Quote] ------=_NextPart_000_0155_01BE6589.196DBE20 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990303T231832Z END:VCARD ------=_NextPart_000_0155_01BE6589.196DBE20-- Teleport/url text-2-link transformerMar 10, 1999, 10:14pm
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------=_NextPart_000_0084_01BE6B11.1E2E00E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Wow no wonder there was never a Hungarian version of Captain Kangaroo. Rjinswand [View Quote] ------=_NextPart_000_0084_01BE6B11.1E2E00E0 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990311T001447Z END:VCARD ------=_NextPart_000_0084_01BE6B11.1E2E00E0-- frame rate-based proportional turningMar 9, 1999, 10:47pm
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------=_NextPart_000_0184_01BE6A4C.808F8260 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I totally agree with them, we need proportional turning. There's a = problem when your frame rate is too low as well... I first felt we = needed proportional turning back when I first logged on 3 years ago with = a 486-66. Now the problem is at the other end of the spectrum. 720 is = great for blading, but sucks when you're just trying to wander around. = :) Rjinswand [View Quote] ------=_NextPart_000_0184_01BE6A4C.808F8260 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990310T004721Z END:VCARD ------=_NextPart_000_0184_01BE6A4C.808F8260-- frame rate-based proportional turningMar 10, 1999, 10:13pm
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------=_NextPart_000_006D_01BE6B10.F50EF700 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Yep agreed. Roland and I were discussing at AV98 this very topic... = in conjunction with reworking the avatar actions scheme. What would you = think of having the camera follow the avatar's head as you turn or nod? = I think it could get nauseating at times unless you had configurable = limitations (like whether to roll or pitch or just yaw, and side to side = extremes). Any similar or opposing ideas? Rjinswand [View Quote] ------=_NextPart_000_006D_01BE6B10.F50EF700 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990311T001338Z END:VCARD ------=_NextPart_000_006D_01BE6B10.F50EF700-- AlphaWorld "Wishlist"Mar 17, 1999, 10:33pm
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------=_NextPart_000_017E_01BE7093.F1D31AC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Shamus doesn't have any part of the censoring actions of = Activeworlds.com. He's an artist like me. He happens to be getting on = with his usual business instead of getting mired in the quicksand of = debate. Please don't attack him for being responsible in his duties. = That would be like calling up the US Post Office and complaining that = they were spending all their time distracting people by delivering the = mail instead of doing something about the Iraq situation. Rjinswand [View Quote] ------=_NextPart_000_017E_01BE7093.F1D31AC0 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990318T003352Z END:VCARD ------=_NextPart_000_017E_01BE7093.F1D31AC0-- AlphaWorld "Wishlist"Mar 17, 1999, 10:45pm
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------=_NextPart_000_01B1_01BE7095.980428C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] I don't see how it's strange. Censorship has been a hot issue in AW = for a very long time (since the picture object was introduced)... and = socially poor COF/AWLD actions have been taking place regarding it for = well over a year. Rjinswand ------=_NextPart_000_01B1_01BE7095.980428C0 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990318T004541Z END:VCARD ------=_NextPart_000_01B1_01BE7095.980428C0-- |