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lord fett // User Search
lord fett // User Search
Jul 31, 2002, 10:22pm
oh yea, i was thinking the wrong thing
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d487d7c$1 at server1.Activeworlds.com...
> I don't think it lets you see everyone in the world. It only does that for
> people within range, its just they dont have to talk for you to be able to
> see them.
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
> "lord fett" <lordfett at hotmail.com> wrote in message
> news:3d48790b$1 at server1.Activeworlds.com...
the
everyone?
> people
option
>
>
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Sep 18, 2002, 5:42am
or how about when AW screws up and sends you someone's telegram 2 or 3 times. That gets really annoying when you are flooded with
telegrams that are all the same :-/
[View Quote]"einga" <tatita37 at hotmail.com> wrote in message news:3d880097$1 at server1.Activeworlds.com...
> And some people think you have to telegram them every 5 seconds.... isn't
> that annoying sometimes when you want to build or be on a conversation with
> someone else? Or some people think that if you don't gram a "hello" to them
> that is the end of a friendship? I don't get it...
>
> I mean, I like gramming, but when is the right time
>
>
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Oct 20, 2002, 9:14pm
Yep, I agree takes 1-2 months for them to reply back to you. Especially bingo prizes. I am still waiting on a t-shirt that was
won almost 2 months ago. They need to stop letting go so many of their employees or they will be even more backed up with work
that nothing gets done. :-/
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message news:3db2dc6c$1 at server1.Activeworlds.com...
> I wish it would not take one month or more for someone at Activeworlds to
> answer a question sent by e-mail.
> One seems to get things handled fast(ish) by phoning them, but it is
> expensive to phone them from outside USA. ( What makes it expensive is the
> time you are waiting for the women who answers the phone to find Tom (who
> seems to be handling everything in there ))
> When I write sales and I am buying someting Tom answer the same day, but
> when I write support Tom answers in 3-5 weeks.....still waiting for the
> world that was won in Bingo in August.
> How about getting someone there to replace Noelle?
>
> Drac
>
>
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Nov 29, 2002, 1:46am
heh just add them to your contacts list and right click their name to get a
citnumber :-P
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3de6d8cd at server1.Activeworlds.com...
>
> "equin0x" <xeroer at hotmail.com> wrote in message
> news:3de6d1ff at server1.Activeworlds.com...
browser
>
> It sounds to me he wants it as a feature of the SDK? Unless I didn't
catch something
> in the original post.
>
> --Bowen--
>
>
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Jan 23, 2003, 6:57pm
This is already being done.
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3e303e45$1 at server1.Activeworlds.com...
> Also cits should be changed so you gotta have a cit pw to renew.
>
> "carlbanks" <CarLBanks at insight.rr.com> wrote in message
> news:3e303dd0$1 at server1.Activeworlds.com...
gotta
> job.
words,
> renew
>
>
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Jan 23, 2003, 9:20pm
Oh, I haven't been to the renewal webpage. It is this way for the browser
renew method. Adding the same thing to the site would be a good idea then
:)
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3e3064ba$1 at server1.Activeworlds.com...
> If you goto the site and look at the cit renewal page it doesn't have any
> line for pw
>
> "lord fett" <lordfett at hotmail.com> wrote in message
> news:3e305720$1 at server1.Activeworlds.com...
minute
can
>
>
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Aug 12, 2003, 5:51am
how about the Half Life 2 engine? lol now that would be a sweet addition
to AW :)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f381cf3$2 at server1.Activeworlds.com...
> brock wrote:
HALF
>
> Half-Life's physics engine sucks plus a half. Pun intended. Ever try
> to push anything there? It just won't work. Vehicles? Now that's even
> crappier. They dissappear through the floor, jump, crappy control
> mechanism. Sooo..... How could it be? :P
>
> --
> --Bowen--
>
> No of SETI units returned: 69
> Processing time: 57 days, 10 hours.
> (Total hours: 1378)
> www.setiathome.ssl.berkeley.edu
>
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Aug 29, 2003, 10:21pm
This has already been known for over a year now.
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f4fdf37$1 at server1.Activeworlds.com...
> OMFG, this isnt a wish this is the solution its already in aw you dont
need
> awi to read it....
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f4fd630 at server1.Activeworlds.com...
>
>
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Sep 5, 2003, 11:13pm
there are too many name variations, and a lot of them not having "Lady" in
them.
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f592c21$1 at server1.Activeworlds.com...
> Make a bot that sets people's avatar according to their name.
>
> If sdk.aw_avatar_name(sdk.aw_session) Like "Lady*" Then
> sdk.aw_avatar_set(sdk.aw_session) = 1 'F avatar
>
>
> "john" <john at 3d-reality.com> wrote in message
news:3f591c9a at server1.Activeworlds.com...
a
world
>
>
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Sep 6, 2003, 3:31am
Well that is almost near impossible. Take names like "Daphne, OneSummer,
Ewasx, etc" how would you go about deciding if names like that are male or
female? There are so many variations of names out there that to make a
database would be a never ending process.
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f5937d7$1 at server1.Activeworlds.com...
> Make a database with all variations.
>
> "lord fett" <lordfett at vectracon.com> wrote in message
> news:3f5934aa$1 at server1.Activeworlds.com...
in
and
first
a
>
>
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Oct 20, 2003, 10:43pm
That would make dart games possible too, as well as many other things. In
paintball games, if you wanted to be more realistic, and a user shot a wall,
then it could add a paint thing to that spot where clicked, same with bullet
holes, etc.
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f946b9f at server1.Activeworlds.com...
> What'd be nice is if it returned the X Y and Z values of where you clicked
> (I mean X Y and Z of the object.. not of its position). Then you could
make
> mini keypads etc.
>
> ~John
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3f9467e5$1 at server1.Activeworlds.com...
actually
the
> already,
> tagged
> construction
> tags,
> part
>
>
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Jan 29, 2004, 5:30pm
Use a bot?
[View Quote]"sgeo" <~~~> wrote in message news:4019526f$1 at server1.Activeworlds.com...
> What I mean is the ability to change worlds options from objects like
> "activate Water/Water_Enabled 0" to disable water, or "activate
Sky/Backdrop
> fall_day1". This could be restricted to the Special Commands right, and/or
> not work with the create and adone triggers.
>
>
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Feb 3, 2004, 11:59pm
Also a gravity or weight settler variable for each avatar. So that if you
are a heavy avatar, you cant jump very high/far, but if you are a light one,
then you can go the full distance that the gravity in the world features
allows you to.
[View Quote]"ubermonkey" <monkey at monkey.com> wrote in message
news:402047db at server1.Activeworlds.com...
> Let's go over this one again, it seems like it could have a lot of uses,
and
> be relatively simple to handle in code:
>
> It would be nice to have variable avatar movement speeds. What I mean by
> this is some kind of parameter in avatars.dat (of course, other means of
> setting this could be considered, such as a bot command, however this
seems
> the easiest to implement for most users) which sets the movement speed for
> each avatar.
>
> I see something like this:
> beginspeeds
> walk=400
> run=800
> fly=600
> fastfly=1200
> swim=300
> fastswim=600
> endspeeds
>
> Or whatever other format is preferred. Of course, if a speed is not
> specified, the defaults are used. Note that my examples are intended to be
> cm/sec. This also allows one to give flight to only certain avatars (fly=0
> would imply no flight for that avatar, for example). Very useful for
games,
> especially considering the unrealistic movement speeds currently used.
>
> -Monkey
>
>
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Feb 4, 2004, 5:44pm
Tribes, yea, exactly what I was getting at there. I tried to do a Tribes
thing a long long time ago, but it seemed near impossible since so many of
the games physics and other features could not be done in AW. With the
addition of speeds and weights, people can do more game things with armor
types, etc.
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:40211751$1 at server1.Activeworlds.com...
> Good ideas, Uber and Fett. Different avatar speeds would certainly make
> it easier for those of us making games in AW. And a "weight" or gravity
> variable would also be good for avatars. I was able to change the
> gravity settings once in a world and was able to mimic the "jumping" or
> jet packs in Starsiege Tribes, but it took a bit of work to get it
> right, and everyone (whatever the size of their avatar) all had the same
> "weight" like Fett mentions, which made it a bit unrealistic.
>
> Builderz
> http://www.3dhost.net
>
> lord fett wrote:
>
you
one,
for
be
(fly=0
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Feb 9, 2004, 6:14pm
Actually, someone needs to be like the go-between person. Someone who AWI
actually gets with and listens to and works with and can pick out the good
ideas and discuss them with AWI a few times a month or so. That would be
good, then they can report back with what was liked and disliked and maybe
some dev comments on why something would be good or not good, etc...
[View Quote]"brock" <BrockL at iceflare.net> wrote in message
news:4027c811 at server1.Activeworlds.com...
> agree
>
> --
>
> Brock,
>
> IceFlare Network
> Founder/Administrator
>
> http://www.iceflare.com/
> http://www.iceflare.net/
>
> "alexthemartian" <alex at virtual-studios.net> wrote in message
> news:40275293$1 at server1.Activeworlds.com...
>
>
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Mar 14, 2004, 11:28pm
Or the ability to specify an av.dat for different worlds using the same op.
That would be very handy.
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:4054e5cb$1 at server1.Activeworlds.com...
> Any Idea we can Implement the AV.Dat into the world features so we dont
need
> to have multiple av.dat's and etc, and saves headaches.. like Byte's
Av.Dat
> orginizer, maker, whatever.
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> http://www.delusional-minds.com
>
>
>
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Mar 29, 2004, 11:39pm
But he doesn't mean a certain world where he is at, but rather anywhere in
the universe. There is no way of doing this type of thing with a bot...
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:4068be97 at server1.Activeworlds.com...
> Could be done with a bot if ya use em. I have a friend that did a script
for
> me that when the bot is on and a certain person enters my world it plays a
> wav file for anyone nearby LOL ... pretty fun actually!
>
> LNH
>
>
>
> "ryan" <temp1 at floridawolf.com> wrote in message
> news:4068a550$1 at server1.Activeworlds.com...
>
>
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Mar 31, 2004, 9:01pm
I believe the same could be said about you as well.
[View Quote]"brock" <BrockL at iceflare.net> wrote in message
news:406b147d$1 at server1.Activeworlds.com...
> Someone needs to remove your thread making privelages.
>
> --
> Brock,
> IceFlare Network
> Founder/Administrator
> http://www.iceflare.net
>
>
> "rossyboy" <rossyboy at vwtv.org> wrote in message
> news:406b01d5$1 at server1.Activeworlds.com...
>
>
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Apr 21, 2004, 1:10am
Then there is the issue with spammers.... this would make it too easy for
them to do their dirty work. I highly doubt this type of thing would be
implemented anytime soon, or even at all.
[View Quote]"jaguar hahn" <markterrell at bellsouth.net> wrote in message
news:4085c522$1 at server1.Activeworlds.com...
> It'd be nice when sending a telegram you could click "Telegram All" and
the
> tgram goes to everyone on your contact list. It would save so much time.
Its
> horrible having to right click then send a tgram, do it over and over for
> everyone on your contacts..
>
> Sk8 - Jag Hahn
>
>
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Apr 21, 2004, 7:21pm
Well, I agree that it is a good idea... but there are always those few
people out there that have to ruin it for everyone by abusing it. I guess
people could always block telegrams from that person though.
[View Quote]"syntax" <062573f at acadiau.ca> wrote in message
news:4086a3e5 at server1.Activeworlds.com...
> I think this is a good idea..
> I really don't know why people whine about SPAM in AW since people are
just
> trying to advertise their events usually. These people want to get the
word
> out to others and just possible bring some LIFE to the AW community. :P
> SPAM in AW is nothing to whine about. What's a few telegrams,
really...does
> it really hurt that much? It's not like people are spamming you about
penis
> enlargements and viagra.
> --
> - Syntax -
> http://www.swcity.net
>
> "jaguar hahn" <markterrell at bellsouth.net> wrote in message
> news:4085c522$1 at server1.Activeworlds.com...
> the
> Its
for
>
>
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Apr 28, 2004, 6:31pm
It's been how many months since they took it away....and you just noticed
that now?
[View Quote]"johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
news:408fd9bf at server1.Activeworlds.com...
> Have you noticed that since General.Discussion went Ka-Boom that all stuff
> that would have been posted there is now posted in Commnuity?
>
> AWI! Give use General.Discussion back!
>
> ~John
>
>
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May 5, 2004, 1:17am
With the addition of the seperate tab window, I have taken Mauz's advice to
shrink the browser down and stick the tabs to the left side of it to appear
as it once did. However, when I do this, the browser doesn't store its
location and so when I start the browser back up on my next visit, it
appears on the far left of the screen instead of where I want it. Please add
this to the next version.
May 7, 2004, 6:01am
That worked, thanks :)
[View Quote]"mauz" <mauz at my.activeworlds.com> wrote in message
news:409928ce$1 at server1.Activeworlds.com...
> "lord fett" <lordfett at vectracon.com> wrote in message
news:40985cdc$1 at server1.Activeworlds.com...
add
>
> Try to move or resize the main window slightly away from top right corner
> of Windows desktop. Maybe start by letting a narrow slip of background
> picture show beside the top and right sides of AW browser,
> then close AW and come back to see if the change sticks.
>
> When I complained about this "feature" during beta,
> I got a reply that it is probably meant to prevent
> the close/resize icons moving outside the desktop area,
> and they may fix it later along with bigger changes to GUI.
>
> --
> Mauz
> http://mauz.info
>
>
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Jun 2, 2004, 4:48pm
$20 for 3
[View Quote]"tony m" <morales78705 at plz2nospam.austin.rr.com> wrote in message
news:40be04aa at server1.Activeworlds.com...
> Contact billing at activeworlds.com. Last I checked, it was $20 for an
increase by 1 (or is it 3?).
>
> On 2 Jun 2004 10:04 AM, jaguar hahn wrote:
more money :o)
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Jun 25, 2004, 4:01pm
This type of thing has been requested at least 5 times now. It is something
that we would all like to have and I wonder how long it would take AWI to
implement it.
[View Quote]"matt888" <matt_scriven195 at hotmail.com> wrote in message
news:40dc3f9d$1 at server1.Activeworlds.com...
> I think you should be able to have your blocking options stored, so you
can
> keep someone blocked *without* having them on your contact list! It is
very
> annoying because my contact list sometimes gets very full and it bothers
me.
>
> Is it really that hard for AW to donate a few kilobytes of extra memory on
> each citizen for off-contact list blocking options?!
>
>
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Nov 26, 2004, 3:50am
There is always someone who has to ruin things for everyone...
[View Quote]samuel ml lison wrote:
> strike rapier wrote:
>
>
>
> Right, so one individual user managed to deny access to potentially
> hundreds of new users?
>
>
>
>
> Yours Sincerely,
> Samuël ML Lison
>
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Jan 14, 2005, 5:32pm
or make it so you have to press tab once to highlight the button and
then press the enter key to send it. I have done the same thing myself
quite a few times and it does get annoying after a while.
[View Quote]Kenneth wrote:
> I'm sure it has happened to others, but once in awhile, I do a typo and my
> finger accidently hits the Enter key while I am writing out a Telegram and
> that makes the Telegram send out. Then I have to rewrite the Telegram again
> and apologise to the person. Just make it so the Mouse sends it out, not the
> Enter key. Maybe the Enter key can be used for what Enter keys are suppose
> to be used for and put the cursor to the next line instead.
>
> -Kenneth
>
>
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Feb 2, 2005, 3:27am
I only use the object properties box to get the 3rd axis rotation since
there are no keys for it. Other than that and changing properties, I use
only keyboard commands to build.
[View Quote]Lady NightHawk wrote:
> <<< Object Properties box button illiterate LOL Hugzzz
>
> LNH
>
>
>
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Feb 2, 2005, 4:50am
The Home/End and Page Up/Page Down only do 2 axis and not the 3rd one as
well. Is there a way to set keys to do the other axis too?
[View Quote]Lady NightHawk wrote:
> For rotation, etc, I still use keyboard
>
> Home/End
> PgUP / PgDn
> and on the numberpad is the / and *
>
> LNH
>
>
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Jan 31, 2005, 6:00am
Yea, and maybe a way to categorize the sequences as well... for example,
have a category of "Dance" where you could stick all your dance
sequences (because some people have 4+ different types) and that can
free up room horizontally on the bar.
[View Quote]John Dough wrote:
> Something I've thought about for quite some time but never thought to post
> here is creating some form of drop down menu for the avatar sequences,
> instead of the buttons currently used.
>
> Dont know how easy it would be to do or if it's even possible, but sure
> would be nice to allow more than a 1/2 dozen sequences (with full names) or
> more if you use shortened names like D1, D2 etc which means nothing to most
> people and doesnt look that professional.
>
> If not a drop down menu, maybe a popup Actions Window? Anything that would
> allow a few more actions with FULL names might really be nice :)
>
>
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