lord fett // User Search

lord fett // User Search

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Re: Version

Dec 7, 2003, 7:55pm
http://www.activeworlds.com/sdk/AW_AVATAR_VERSION.htm

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3D-Reality.com Paintball Bot Build #22

Dec 16, 2003, 1:31am
yea, we need some information on what it does, because who wants to download
a bot when they know nothing about what it does?

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Hehe

Dec 31, 2003, 10:26pm
Looks like your MSN Messenger spelt backwards has a bit of a typo on the
title bar in the screenshot. You have it done correctly in here NSM but
in the screenshot, it shows it as SNM might want to get that fixed
there

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VectraChat Source Code Released!

Feb 4, 2004, 1:46am
Hey everyone! Some of you may know what this bot is all about and have
enjoyed using it, but for those of you who haven't, then here is what the
bot does...

VectraChat utlizes 3.4 features to make an impressive chat bot. This bot
allows citizens, and optional tourists, to choose from a list of chat
colors. All colors can be added/removed from the interface as well as
through a chat command. Other features include the ability to find out who
is in the world and where they are located. There is a command to hide your
location in the world if you don't want others knowing. In addition to this,
there is also a command to enabled global mode so that your chat messages
are sent to everyone in the world. The bot also features an advanced filter
system for the chat. Bot owners can add words to a list and all words that
match the list are replaced by "replacement" words/phrases. This allows
citizens of the world to chat without having to worry about seeing a swear
word that offends them as well as adding humor. There is also an admin list
as well as many admin commands. To top all of this off, VectraChat has a
chat log window where it displays all messages sent and the time sent. There
is also an option to log all of this to a chat file based on the date.
VectraChat now features chat zone capabilities. These allow citizens who
have buildings or houses to chat privately inside without anyone outside
hearing their conversations.

You can download the EXE version of the bot as well as the source code(vb)
to the bot at http://www.vectracon.com/vectrachat/. Hope you all enjoy it
and hope the source code can help you out in learning how to do cool things
with the chat. Comments are always welcome on my forum located at
http://www.vectracon.com/forum/.

-Lord Fett

VectraChat Source Code Released!

Feb 7, 2004, 11:29pm
Umm..no It has nothing to do with the Interoperability standards or
anything like that. It requires caretaker rights to be ran and to work
functionally.

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VectraChat Source Code Released!

Feb 8, 2004, 6:55pm
whoops I used to do it that way, but I guess I changed it for some reason.
*shrugs*

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Help Simple avatar bot

Feb 11, 2004, 6:25pm
Well... you'd have to setup a database type thing that stored av names to
their av number in the avatars list... So something like that...

Public Function get_avnum(name as string) as long
Select Case name
Case "Hotep"
get_avnum = 5
Exit Function
Case "Sarah"
get_avnum = 13
Exit Function
End Select

get_avnum = -1

End Function

So, to set it up, you'd need to put the avatar names in the object
descriptions, so when someone clicks, you can setup an object_click event
like the one below.

Public Sub sdk_EventObjectclick()
Dim i as long

i = get_avnum(sdk.aw_string(AW_OBJECT_DESCRIPTION))
If i = -1 then Exit Sub 'Object isn't an valid avatar

sdk.aw_int_set(AW_AVATAR_TYPE, i)
sdk.aw_avatar_set(sdk.aw_int(AW_AVATAR_SESSION))

End Sub

Hope that helps. There are other things that you can do to make it better,
but this is just the general code that you can go by.

-Lord Fett

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A little help?

May 19, 2004, 12:10am
Why don't I have any intention?

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Preston?

Apr 13, 2005, 6:32pm
I've had this happen to me a long time ago, but I think I found a
workaround for it. If you split the effect objects up into various
object names, then you can do a sequence and each sequence event will
just change parts of the total thing and so on. Not sure if you are
doing it this way and having it not work as well. If you really want to
ease to load on the preston, just have the bot trigger an astart object
to turn the effects on/off... so that way you are only changing 1 object
and having the browser do the rest of the work. And since the bot is
changing the trigger object, everyone who is in the area will see the
effects being turned on and off :)

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so...when does Preston 38 come out?

Dec 6, 2004, 10:24pm
Ima Genius owns and maintains the ImaBot.com site. Faber is just the one
who made the Preston bot which is on that site. I believe Ima Genius
replied to an earlier thread about when the next version of the Preston
bot was coming out and said that there were some cool features in
development and it would be out soon. I wonder where Faber went and if
he is still the one who is working on it or if he passed it on to
someone else? Kinda been a long time since they said it would be out, so
yea, some news on the progress would be good to have. :)

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Tourist Avatars

Mar 28, 2005, 8:53pm
Bots were able to change a change a tourist to any avatar on the list
and as far as I could tell, both the tourist and everyone else could see
them as the new avatar. However, this was not suppose to be and this no
longer works.

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Relay Bot (Not CRB or VectraChat)

Apr 14, 2005, 1:59am
Here is the phone bot that was made a long long time ago. It can work in
the same world (if both bots are outside eachother's chat range) or in 2
seperate worlds. http://zord.freeservers.com/phonebot/

A bit outdated, so not sure everything still works, but you can give it
a try and see how it goes.


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Bot to Protect Private Avs

Apr 17, 2005, 5:07am
Someone posted a long time ago how to add the special avatars to the
Avatars.dat file like you would a normal avatar, giving them a lot more
sequences to choose from. Forgot how it was done, but maybe someone else
out there can remember.

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Bot to Protect Private Avs

Apr 18, 2005, 12:11am
From what I understood when someone explained it a while back is that
the special avatars will always be displayed at the very end of the
avatars list, but by setting up sections for them in the Avatars.dat
file, you can give them a lot more sequences to choose from. I am not
sure the exact format to get the Avatars.dat file to recognize that it
is a special avatar, but maybe someone else can fill us in on that.
Unless it is just geometry=special1.rwx and the rest is the same as
any other avatar.

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Eclipse Evolution (RC1-TR)

May 11, 2005, 5:41pm
I was looking through your bot requirements and I came across something
very strange.

http://img171.echo.cx/img171/2386/eclipseramwtf8pn.jpg

It shows RAM: 256 MB (386 MB recommended)

Here's a question for you Strike... what is 256 + 128? lol it surely
isn't 386. 386mb - 256mb = 130mb of ram difference. How does one get
130mb of ram? Your recommendations are a bit flawed there. :-P

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Assistance with Xela's Chess Script?

Aug 30, 2005, 3:35am
Not sure if this has anything to do with it, but check your "scan" line
in the ChessBoards.txt file as I am seeing 2 altitude values. Also, make
sure that the area in which you are placing the chess board is
relatively free of objects because the boards do take up a lot of cell
space. You could be out of cell space in the area and so the bot cannot
build the objects.

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4.1 Preston now available

Jun 13, 2006, 2:19am
Reason 518 is... SDK Version Mismatch. Which means you are trying to
send your 4.1 bot to a 3.6 universe. You can fix this by changing the
port from the old default (5670) which is for the 3.6 uniserver to the
new default port (0) which is for the 4.1 uniserver.

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a new world onwner feature

Dec 12, 2001, 2:57am
Yeah, this would be useful as a right instead of a feature. So you can
designate who gets it and who doesn't. I know I've always wanted to give
only a few fly and shift instead of everyone, so this would be a good thing
to add.

-Lord Fett

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Tourist enabled worlds

Feb 10, 2002, 3:26am
maybe a tourist av head? lol

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Make World Wall A World Feature

Jun 19, 2002, 4:53pm
There should be a checkbox in the world features of the world to turn on or
off the invisible wall around the world. For others, the world wall was
annoying and not liked, but for most game worlds where people would like to
put a limit on the playing field and show its boundaries, it's a good thing.

-Lord Fett

Make World Wall A World Feature

Jun 19, 2002, 5:59pm
Yeah because my game world only works inside the world limit, so I don't
want people going outside the world limits and trying to mess the bot up. If
AWCom doesn't add this to the world features, then I am just going to have
to build an invisible wall around the entire world :-/

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:)

Jun 23, 2002, 5:12am
Well having to whisper to the bot what you want to say gets annoying after
awhile. Also, what if the bot is out of range? This chat system should work
in global mode and not just near the bot.

-Lord Fett

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:)

Jun 29, 2002, 3:59am
What is your problem? geesh This is a very good feature and from what has
been said, it is being added to AW 3.4. If it was such a dumb idea, then why
is it being added to the next browser? Looks like you need to rethink what
you say.

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FLY & SHIFT

Jun 23, 2002, 9:18am
This has already been requested months ago. Most people agree that this is a
good thing. Just waiting on AWCom to add it to one of the next versions :)

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2 more cool ideas, lol

Jun 29, 2002, 3:57am
DND means Do Not Disturb

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Bump Events

Jul 2, 2002, 3:50am
I don't know how hard this would be or if it would create lag etc, but this
would be useful for game bots. Instead of having to click, people could just
walk over objects and have the bot respond. Example: walking over ammo
crates This would be neat and would simulate actual games.

-Lord Fett

Bump Events

Jul 2, 2002, 5:00am
yeah, having the bot always checking to see if the peron's coords equals
that of an object's coords makes the bot lag heh there has got to be an
easier way and awcom can add that in one of the next versions :)

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Update Walking on Terrain Speed

Jul 9, 2002, 7:51pm
I don't know if this has been asked for already, but walking up terrain is
soooooooo slow. Is there anyway to speed this up? I have a mountainy terrain
in my world with lots of hills and such and everyone seems to be complaining
about it, since it takes forever to walk up and over :( I had to lower
it to small hills which seems to please people now, but still, even the
small hills take forever to walk over.

-Lord Fett

Update Walking on Terrain Speed

Jul 9, 2002, 11:42pm
Well holding down ctrl while walking up the hill should make you go faster.
This doesn't speed you up that much. I think the gravity is a little too
much on the terrain since hills that are made with objects doesn't take
nearly as long to walkup. This slow walking speed up the terrain makes it so
you cannot enjoy a world full of mountains :(

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hear everything

Jul 31, 2002, 9:55pm
The option to see everyone in the world has been added in AW 3.4. For the
hearing everyone, not sure when that will be added.

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