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lord fett // User Search
lord fett // User Search
Dec 7, 2003, 7:55pm
http://www.activeworlds.com/sdk/AW_AVATAR_VERSION.htm
[View Quote]".vamp." <bluehampster at blueyonder.co.uk> wrote in message
news:3fd39085$1 at server1.Activeworlds.com...
> How can u make a bot findout what version of AW u r runnin so ppl cant
hack
>
>
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Dec 16, 2003, 1:31am
yea, we need some information on what it does, because who wants to download
a bot when they know nothing about what it does?
[View Quote]"tony m" <tony at homeunix.uni.cc> wrote in message
news:3fde7420$1 at server1.Activeworlds.com...
> Put a small page giving information about the bot; giving the URL just to
the zip file doesn't work with some people :)
>
> On 12/15/2003 2:58 PM, johnf wrote:
>
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Dec 31, 2003, 10:26pm
Looks like your MSN Messenger spelt backwards has a bit of a typo on the
title bar in the screenshot. You have it done correctly in here NSM but
in the screenshot, it shows it as SNM might want to get that fixed
there
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:3ff35a2b at server1.Activeworlds.com...
> regnessem NSM ;)
> http://www.3d-reality.com/private/pix/msnnsm.jpg
>
> ~John
>
>
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Feb 4, 2004, 1:46am
Hey everyone! Some of you may know what this bot is all about and have
enjoyed using it, but for those of you who haven't, then here is what the
bot does...
VectraChat utlizes 3.4 features to make an impressive chat bot. This bot
allows citizens, and optional tourists, to choose from a list of chat
colors. All colors can be added/removed from the interface as well as
through a chat command. Other features include the ability to find out who
is in the world and where they are located. There is a command to hide your
location in the world if you don't want others knowing. In addition to this,
there is also a command to enabled global mode so that your chat messages
are sent to everyone in the world. The bot also features an advanced filter
system for the chat. Bot owners can add words to a list and all words that
match the list are replaced by "replacement" words/phrases. This allows
citizens of the world to chat without having to worry about seeing a swear
word that offends them as well as adding humor. There is also an admin list
as well as many admin commands. To top all of this off, VectraChat has a
chat log window where it displays all messages sent and the time sent. There
is also an option to log all of this to a chat file based on the date.
VectraChat now features chat zone capabilities. These allow citizens who
have buildings or houses to chat privately inside without anyone outside
hearing their conversations.
You can download the EXE version of the bot as well as the source code(vb)
to the bot at http://www.vectracon.com/vectrachat/. Hope you all enjoy it
and hope the source code can help you out in learning how to do cool things
with the chat. Comments are always welcome on my forum located at
http://www.vectracon.com/forum/.
-Lord Fett
Feb 7, 2004, 11:29pm
Umm..no It has nothing to do with the Interoperability standards or
anything like that. It requires caretaker rights to be ran and to work
functionally.
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:4025748d$1 at server1.Activeworlds.com...
> Hey,
>
> This is great. I myself am planning to GPL newer versions of the old
> classes I wrote for VB 6 that is now obsolete. It's great that so many
> people are moving in an open source direction.
>
> Does this bot comply with the interoperability standards at
> http://homeunix.uni.cc/aw/relay/interoperability.htm? If not, then it
> shouldn't be difficult for me or someone else to add this feature to the
> bot. It would allow people to switch between several chat bots depending
on
> which fits their needs best.
>
> -Brant
>
> "lord fett" <lordfett at vectracon.com> wrote in message
> news:40206b24 at server1.Activeworlds.com...
the
who
> your
> this,
messages
> filter
that
swear
> list
> There
code(vb)
it
> things
>
>
>
|
Feb 8, 2004, 6:55pm
whoops I used to do it that way, but I guess I changed it for some reason.
*shrugs*
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:40261490 at server1.Activeworlds.com...
> Very nice bot Lord Fett, would seem to do its job quite well :)
>
> although i notice you use:
> If Left(LCase(message), 6) = "c:view" Then
>
> How about another variable for the lowercase msg? and just lowercase it at
> the start, would save you a lot of processing time!
>
> - Marky R
>
> "lord fett" <lordfett at vectracon.com> wrote in message
> news:40206b24 at server1.Activeworlds.com...
the
who
> your
> this,
messages
> filter
that
swear
> list
> There
code(vb)
it
>
> things
>
>
|
Feb 11, 2004, 6:25pm
Well... you'd have to setup a database type thing that stored av names to
their av number in the avatars list... So something like that...
Public Function get_avnum(name as string) as long
Select Case name
Case "Hotep"
get_avnum = 5
Exit Function
Case "Sarah"
get_avnum = 13
Exit Function
End Select
get_avnum = -1
End Function
So, to set it up, you'd need to put the avatar names in the object
descriptions, so when someone clicks, you can setup an object_click event
like the one below.
Public Sub sdk_EventObjectclick()
Dim i as long
i = get_avnum(sdk.aw_string(AW_OBJECT_DESCRIPTION))
If i = -1 then Exit Sub 'Object isn't an valid avatar
sdk.aw_int_set(AW_AVATAR_TYPE, i)
sdk.aw_avatar_set(sdk.aw_int(AW_AVATAR_SESSION))
End Sub
Hope that helps. There are other things that you can do to make it better,
but this is just the general code that you can go by.
-Lord Fett
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:402a60c6 at server1.Activeworlds.com...
> Oh btw VB please.
> "c p" <chris101d at comcast.net> wrote in message
> news:402a609e$1 at server1.Activeworlds.com...
avatar
> it
>
>
|
May 19, 2004, 12:10am
Why don't I have any intention?
[View Quote]"matt888" <matt_scriven195 at hotmail.com> wrote in message
news:40aabb25$1 at server1.Activeworlds.com...
> Thats not very helpful.. Lord Fett has no intention of helping me -.-
>
> I need.. someone else.
>
>
> "c p" <chris101d at comcast.net> wrote in message
> news:40aab775$1 at server1.Activeworlds.com...
> of
> look
> me
>
>
|
Apr 13, 2005, 6:32pm
I've had this happen to me a long time ago, but I think I found a
workaround for it. If you split the effect objects up into various
object names, then you can do a sequence and each sequence event will
just change parts of the total thing and so on. Not sure if you are
doing it this way and having it not work as well. If you really want to
ease to load on the preston, just have the bot trigger an astart object
to turn the effects on/off... so that way you are only changing 1 object
and having the browser do the rest of the work. And since the bot is
changing the trigger object, everyone who is in the area will see the
effects being turned on and off :)
[View Quote]LtBrenton wrote:
> Oh yeah, a rather nasty bug - I'm using a Preston to manage the effects in
> my TV studio, so it's changing sometimes >100 objects at a time. My problem
> is apparently the SDK keeps losing it's connection to the world, any ideas?
>
> -=LtB=-
>
> "c p" <Chris101d at comcast.net> wrote in message
> news:417dc52e$1 at server1.Activeworlds.com...
>
>
>
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Dec 6, 2004, 10:24pm
Ima Genius owns and maintains the ImaBot.com site. Faber is just the one
who made the Preston bot which is on that site. I believe Ima Genius
replied to an earlier thread about when the next version of the Preston
bot was coming out and said that there were some cool features in
development and it would be out soon. I wonder where Faber went and if
he is still the one who is working on it or if he passed it on to
someone else? Kinda been a long time since they said it would be out, so
yea, some news on the progress would be good to have. :)
[View Quote]matt888 wrote:
> argh yeah i want the new version to come out.. but for some reason everytime
> someone mentions it i just feel like we're talking to a wall.. i mean, who
> is actually going to update it? whos reading these posts? who even runs
> imabot.com? >_< Faber used to run it but I havn't head of him for at least
> a year now! would someone speak up and give us some news??
> -Matt
>
> "c p" <chris101d at comcast.net> wrote in message
> news:41af9b02$1 at server1.Activeworlds.com...
>
>
>
>
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Mar 28, 2005, 8:53pm
Bots were able to change a change a tourist to any avatar on the list
and as far as I could tell, both the tourist and everyone else could see
them as the new avatar. However, this was not suppose to be and this no
longer works.
[View Quote]Lady NightHawk wrote:
> Far as I know tourists only have a choice of the first two on the list, you
> can change those two to whatever you like. I'm not aware that tourists have
> any other options. I've tried to use my X1 to change tourists to other avs
> but it doesn't work, and even if it did I'm pretty sure the tourist isn't
> able to see other than the 1st two avs ... I believe it has something to do
> with them logging in as a "tourist" ... somewhere in that part of the
> program is the control for what they can wear.
>
> LNH
>
>
>
|
Apr 14, 2005, 1:59am
Here is the phone bot that was made a long long time ago. It can work in
the same world (if both bots are outside eachother's chat range) or in 2
seperate worlds. http://zord.freeservers.com/phonebot/
A bit outdated, so not sure everything still works, but you can give it
a try and see how it goes.
[View Quote]Steve e wrote:
> Hello, I am looking for some sort of relay bot, not the kind of relay
> bot that makes chat available to the whole world but a bot that I can
> link the chat in multiple worlds together, I found two such bots in the
> past that did this and they worked OK but one was poorly designed and
> crashed often and the other had only support for three worlds and would
> only work in one universe.
>
> If anyone has any information about this, please let me know. I am
> trying to link about 5 worlds spanning 2 universes. If no one knows I
> guess I got to make my own!
>
> Thanks!
>
> -Steve
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Apr 17, 2005, 5:07am
Someone posted a long time ago how to add the special avatars to the
Avatars.dat file like you would a normal avatar, giving them a lot more
sequences to choose from. Forgot how it was done, but maybe someone else
out there can remember.
[View Quote]Ewasx wrote:
> Hi Steve,
> I don't know about the bot you are seeking but last time I checked, Special
> avatars could have only one seq assigned to them :-/
>
>
> "Steve R o" <steve at initrd.com> wrote in message
> news:426030d0$1 at server1.Activeworlds.com...
>
>
>
>
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Apr 18, 2005, 12:11am
From what I understood when someone explained it a while back is that
the special avatars will always be displayed at the very end of the
avatars list, but by setting up sections for them in the Avatars.dat
file, you can give them a lot more sequences to choose from. I am not
sure the exact format to get the Avatars.dat file to recognize that it
is a special avatar, but maybe someone else can fill us in on that.
Unless it is just geometry=special1.rwx and the rest is the same as
any other avatar.
[View Quote]Lady NightHawk wrote:
> Where did you get this info? Now you got me curious LOL. Someone apparently
> needs to update their webpages :o/ Can we put the special avs anywhere in
> the list except the very first two spots 0 and 1 (which are tourists) ... or
> do these specials have to be the last five on the list? Curious ... since I
> cannot find anything to confirm what you are saying. Not saying yer fibbing,
> I'm sure yer not ... just wondering why AW hasn't put this info up
> *somewhere* :o/
>
> LNH
>
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May 11, 2005, 5:41pm
I was looking through your bot requirements and I came across something
very strange.
http://img171.echo.cx/img171/2386/eclipseramwtf8pn.jpg
It shows RAM: 256 MB (386 MB recommended)
Here's a question for you Strike... what is 256 + 128? lol it surely
isn't 386. 386mb - 256mb = 130mb of ram difference. How does one get
130mb of ram? Your recommendations are a bit flawed there. :-P
[View Quote]Strike Rapier wrote:
> Hello all,
>
>
>
> I am taking the opportunity to expand upon the testing of my latest bot,
> Eclipse Evolution. It has been tested for several weeks now in its RC1
> state, and I am hoping to expand it into a final stage of testing before
> release with as many users as possible.
>
>
>
> Eclipse Evolution is, in my opinion, a very impressive bot that is capable
> of giving you great levels of information about what is happening around
> you, and in your worlds.
>
>
>
> Some features include:
>
>
>
> - Creative Mass-Info GUI
>
> - Automatic IP and DNS resolution*
>
> - Greetings and Announcements
>
> - Report generation on users
>
> - Full stored database of activity
>
> - Automatic world IP notification*
>
> - Version Limiting* or warning
>
> - Anti Seekerbot Capability*
>
> - Distinct Internal Rights System
>
> - Botgram Protocol Compliant**
>
> - A large command set
>
>
>
> (* requires eject rights when used)
>
> (** allows 'hail' and 'msg')
>
>
>
> In this final stage of testing I would appreciate any bugs or comments to be
> sent to me via markyr at gmail.com for me to make any appropriate changes.
>
>
>
> To view documentation, and download the bot please visit:
>
> ----------------------------------------------------------
>
> http://zetech.swehli.com/software/evo/index.php
>
>
>
>
>
> To update your bot to build 91:
>
> --------------------------------
>
> Download build 87a (or similar), update to version 91 by overwriting any
> files in build 87a with those contained in 91 (just a few EXE and DLL
> updates for the latest SDK).
>
>
>
> This tool uses C++.NET 7.1 and requires Windows 2000, Windows XP or Windows
> 2003 / .NET server to run correctly. Please ensure your computer is fully up
> to date from http://windowsupdate.microsoft.com before downloading.
>
>
>
>
>
> Usage License:
>
> ---------------
>
> Please be aware that the free license for this software does not include
> for-profit use and does not permit the usual paid-for bot hosting, use in
> closed commercial universes or any other none-personal use. This is so I can
> apply a small developers fee for these type of users to compensate me for
> creating tools they would otherwise have to pay for to be made from scratch.
>
>
> Notes:
> -------
> Please visit http://zetech.swehli.com/software/evo/help/release/buglist.php
> for updates and documentation on any reported bugs that come in during this
> time.
>
> Also please note certain documented features are part of a build 92 alpha
> (not displayed) and are not available on build 91 (for example, Remote
> Command Lock)
>
|
Aug 30, 2005, 3:35am
Not sure if this has anything to do with it, but check your "scan" line
in the ChessBoards.txt file as I am seeing 2 altitude values. Also, make
sure that the area in which you are placing the chess board is
relatively free of objects because the boards do take up a lot of cell
space. You could be out of cell space in the area and so the bot cannot
build the objects.
[View Quote]Arcanum wrote:
> Hello, Everyone!
>
> I've downloaded the chess_05.zip from Xela's site and have been having
> difficulty getting past step one with Xela's Chess bot!
>
>
> ----------
>
> ChessBoards.txt =
>
> world=Arcanum
> universe=Active Worlds
> scan=16n 2e 8a 2a
> board1=16n 2e 2a 270
>
> ----------
|
Jun 13, 2006, 2:19am
Reason 518 is... SDK Version Mismatch. Which means you are trying to
send your 4.1 bot to a 3.6 universe. You can fix this by changing the
port from the old default (5670) which is for the 3.6 uniserver to the
new default port (0) which is for the 4.1 uniserver.
[View Quote]Data26 wrote:
> build 39 and build 40 do not work at all.
> When you try to log it in to the world you keep getting this error.
>
> build 39 kept giveing this one.
> Unable to create bot instance (reason: 518)
>
> build 40 keeps giveing this one.
> Unable to create bot instance (reason: sdk license error)
>
>
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Dec 12, 2001, 2:57am
Yeah, this would be useful as a right instead of a feature. So you can
designate who gets it and who doesn't. I know I've always wanted to give
only a few fly and shift instead of everyone, so this would be a good thing
to add.
-Lord Fett
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3c168799 at server1.Activeworlds.com...
> you know the flying and shifting through obejcts option in teh world
> features?
> ok there are some of us that want thouse off to all but the builders.
> but that can't be done unless all builders are caretaker.
> could have it set that if its off but you can build its on for you and off
> for all others that cant build here.
>
>
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Feb 10, 2002, 3:26am
maybe a tourist av head? lol
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c651fd0 at server1.Activeworlds.com...
> yeah, Roland should give us a nice new icon for tourist worlds :-))
>
> KAH
>
> "ananas" <vha at oct31.de> wrote in message
news:3C64DD78.2C42682E at oct31.de...
>
>
>
>
>
>
>
>
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Jun 19, 2002, 4:53pm
There should be a checkbox in the world features of the world to turn on or
off the invisible wall around the world. For others, the world wall was
annoying and not liked, but for most game worlds where people would like to
put a limit on the playing field and show its boundaries, it's a good thing.
-Lord Fett
Jun 19, 2002, 5:59pm
Yeah because my game world only works inside the world limit, so I don't
want people going outside the world limits and trying to mess the bot up. If
AWCom doesn't add this to the world features, then I am just going to have
to build an invisible wall around the entire world :-/
[View Quote]"carlbanks" <Virtualcarlbanks at hotmail.com> wrote in message
news:3d10d4b5 at server1.Activeworlds.com...
> Ya. I agree. You could have rolling Terrain outside wall so when you stop
> you see Terrain go off. Also make an option so if in a world we only want
> Terrain on inside where we can build and edit it we can put a checkmark in
a
> box. Also like Maki said How about making terrain editable out of world
> limits? it wouldnt lower
> world purchased because people would still need to buy a world to build
> beyond world limits. It would be nice to make worlds look nicer though and
> would be cool cause people could just wander off even if they can't build
> there. Pretty please AWCom?
>
> "lord fett" <lordfett at hotmail.com> wrote in message
> news:3d10d336$1 at server1.Activeworlds.com...
> or
> to
> thing.
>
>
|
Jun 23, 2002, 5:12am
Well having to whisper to the bot what you want to say gets annoying after
awhile. Also, what if the bot is out of range? This chat system should work
in global mode and not just near the bot.
-Lord Fett
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d15701c$1 at server1.Activeworlds.com...
> That could be done, here's how:
>
> Disable chat in your world, give it only to the Bot. Have people whisper
to
> your bot what they want to say. Then have the bot repeat what they say
> using a console message, customized to whatever you want. Hope that
helps.
>
> --Bowen--
>
> "billybob" <bill at vectracon.com> wrote in message
> news:3d155ecf at server1.Activeworlds.com...
way
broadcasting
That
everyone....this
> but
>
>
|
Jun 29, 2002, 3:59am
What is your problem? geesh This is a very good feature and from what has
been said, it is being added to AW 3.4. If it was such a dumb idea, then why
is it being added to the next browser? Looks like you need to rethink what
you say.
[View Quote]"slim smokey" <Smokey360j at ync.net> wrote in message
news:3d1d416c at server1.Activeworlds.com...
> that's the dumbest idea I've ever heard u dumb goody two shoes, lol :)
> lollolollollollollollol :) lol
> "billybob" <bill at vectracon.com> wrote in message
> news:3d155ecf at server1.Activeworlds.com...
way
broadcasting
That
everyone....this
> but
>
>
|
Jun 23, 2002, 9:18am
This has already been requested months ago. Most people agree that this is a
good thing. Just waiting on AWCom to add it to one of the next versions :)
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d15a1a2$1 at server1.Activeworlds.com...
> Make fly & shift rights... because if world owners want to give fly to
> certain people they need to give them a caretaker ppw (or add them to ct)
or
> put fly on.
>
> If fly and shift were rights owners could give loads of people fly & shift
> w/o giving ct
>
>
|
Jun 29, 2002, 3:57am
DND means Do Not Disturb
[View Quote]"slim smokey" <Smokey360j at ync.net> wrote in message
news:3d1d4944 at server1.Activeworlds.com...
> I TOTALLY agree...by the way...wtf is DND? lol...but I forgot to mention
the
> best feature to ever be added to Active Worlds Browser...BETTER BE
> ADDED!!!!!!!!!! A SOUND THAT OCCURS WHEN SOMEBODY SIGNS ON!!!!!!! how the
> heck r u supposed to keep looking over and over and over and over again to
> see if a friend has signed on...AWC...I don't know HOW you didn't make
that
> in the very FIRST version of Active Worlds I mean come ON!!!!!!
> "dion" <Dion at digevo.net> wrote in message
> news:3d1d40cc at server1.Activeworlds.com...
> different
be
> on
>
>
|
Jul 2, 2002, 3:50am
I don't know how hard this would be or if it would create lag etc, but this
would be useful for game bots. Instead of having to click, people could just
walk over objects and have the bot respond. Example: walking over ammo
crates This would be neat and would simulate actual games.
-Lord Fett
Jul 2, 2002, 5:00am
yeah, having the bot always checking to see if the peron's coords equals
that of an object's coords makes the bot lag heh there has got to be an
easier way and awcom can add that in one of the next versions :)
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d21480c$1 at server1.Activeworlds.com...
> if you make the bot constantly check the distance between the person and
the
> object, you can figure out when they've touched it. But that's really
laggy
> way of doing things :-P
>
> "lord fett" <lordfett at hotmail.com> wrote in message
> news:3d213f32$1 at server1.Activeworlds.com...
> this
> just
>
>
|
Jul 9, 2002, 7:51pm
I don't know if this has been asked for already, but walking up terrain is
soooooooo slow. Is there anyway to speed this up? I have a mountainy terrain
in my world with lots of hills and such and everyone seems to be complaining
about it, since it takes forever to walk up and over :( I had to lower
it to small hills which seems to please people now, but still, even the
small hills take forever to walk over.
-Lord Fett
Jul 9, 2002, 11:42pm
Well holding down ctrl while walking up the hill should make you go faster.
This doesn't speed you up that much. I think the gravity is a little too
much on the terrain since hills that are made with objects doesn't take
nearly as long to walkup. This slow walking speed up the terrain makes it so
you cannot enjoy a world full of mountains :(
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d2b8676$1 at server1.Activeworlds.com...
> Well I know the reason for it. When you normally walk up a hill, you slow
> down, its a little thing called Gravity that does this and having it in
the
> browser adds realism. I don't mind this though. It could be slightly
faster
> but you shoudl slow down somewhat when goign up hills. I also think aws
> gravity needs a little fixing. You fall 1,000 mph and straight down
instead
> of sloped.
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
> "lord fett" <lordfett at hotmail.com> wrote in message
> news:3d2b5ac8$1 at server1.Activeworlds.com...
is
> terrain
> complaining
lower
>
>
|
Jul 31, 2002, 9:55pm
The option to see everyone in the world has been added in AW 3.4. For the
hearing everyone, not sure when that will be added.
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d486ecd at server1.Activeworlds.com...
> why dont we have an option for chat in the world to be sent to everyone?
> this way we wouldnt have to waste a third of our bot limit to have people
to
> be able to talk to other people across the world. Plus without an option
to
> see everyone in the world its wierd not being able to SEE who youre
talking
> to.
>
>
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