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captain mad mike // User Search
captain mad mike // User Search
Jul 2, 2001, 2:08pm
woohooo hehehe lets start a petition, and since good comp parts are cheap
now its pretty easy to upgrade (get a duron, a new mobo, and a video card
for about $300 I think)
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b3f993d at server1.Activeworlds.com...
> Mad Onion uses a proprietary engine, and any engine, including renderware
could be made to look like that, albeit at the expense of
> performance. The highly efficient 3dmark engine is still bogged down like
hell by the stuff they put in there, and on purpose too.
> If we were to use the 3dmark engine, we'd have potential for Roland to add
support for more advanced hardware features, which he
> probably wouldn't, and probably more efficient rendering. However, if we
were to use the engine for the types of models and scenes
> rendered by 3dmark, we can ALL kiss our framerates buh-bye unless we're
running Geforce III's.
> "captain mad mike" <cmadmike at crosswinds.net> wrote in message
news:3b3dd7f9$1 at server1.Activeworlds.com...
3d
the
themselves...
changing
file
work
>
>
|
Jul 5, 2001, 12:17am
uhm.....its not that bad on rendering, the stuff from 3dmark 2000 ran quite
fast on my radeon
[View Quote]"captain mad mike" <cmadmike at crosswinds.net> wrote in message
news:3b409c91$1 at server1.Activeworlds.com...
> woohooo hehehe lets start a petition, and since good comp parts are cheap
> now its pretty easy to upgrade (get a duron, a new mobo, and a video card
> for about $300 I think)
> "wing" <bathgate at prodigy.net> wrote in message
> news:3b3f993d at server1.Activeworlds.com...
renderware
> could be made to look like that, albeit at the expense of
like
> hell by the stuff they put in there, and on purpose too.
add
> support for more advanced hardware features, which he
> were to use the engine for the types of models and scenes
> running Geforce III's.
> news:3b3dd7f9$1 at server1.Activeworlds.com...
that
> 3d
to
of
> the
and
> themselves...
> changing
> file
too
> work
>
>
|
Jun 29, 2001, 7:23pm
More for 3.2:
Multi-recepient telegrams and whispers, user movable objects (like you can
pick them up and move it), different render modes (like low for congested
areas on slow connections, and high for broadbanders like me), and heres a
neat one, remote property, where you click a checkbox which marks those
objects as remote, so your computer hosts them and thus we can have
super-tall fully furnished buildings, etc. kinda like dedicated servers from
half life. And when your comp isn't running then there can be an invisible
land cover there that the AW server has so that nobody can build there. And
it would be cool if users could put in user-usable objects (say, a crossbow)
where you could pick it up and shoot something with it. Thats sorda violent
but hey, its cool. And whatever it does gets reset so that you can't
vandalize someones house with arrows or something. LOL lets just import
counterstrike into AW and have lots of cedrics and hoteps running around
with machine guns cutting everything into swiss cheese!
wheeeeeeeeeeeeeeeeeeeee!
--
CMM
"Crazy to the gluon!"
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3b1dc7f0 at server1.Activeworlds.com...
> I like a lot of Eeps ideas about avatar realism. Sound effects to sync
with
> an avatar's movement be nice. The gravity and velocity physic engine
needs
> some major tweaking too. You can't go from 0 to (about) 42 mph instantly.
> I'd love to see shadowing and reflection, but it'd probably kill
> performance; however they could just make it an option in the settings.
> Lastly they should introduce a photography mode, which would render items
at
> extreme distances and not allow you to move (moving with so many objects
on
> screen would cause some extreme lag I would image), so you could take nice
> screenshots.
>
> Away from the 3d element I'd like to see a revamped telegram system (also,
> someone mention an active telegram idea, sounds kinda nice).
>
> 3.3 though? What I said sounds more like 6.0 =P
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
> "budweiser" <charest at balista.com> wrote in message
> news:3b1c4f83 at server1.Activeworlds.com...
> out?
>
>
|
Jun 29, 2001, 11:15pm
well, if they keep the limit on the contact list the way it is that reduces
it some, and then if they only allow say, 5 users per tgram that really
eliminates the spam.
[View Quote]"tony m" <tony at triton-dynamics.iwarp.com> wrote in message
news:3b3d26dc at server1.Activeworlds.com...
> -- see comments below --
>
> captain mad mike <cmadmike at crosswinds.net> wrote in message
> news:3b3cf1d3$1 at server1.Activeworlds.com...
>
> This probably won't make it into 3.2/3.3 because of the very high risk
> of -SPAM-. Unless you can find a way to make multi-recipient teles that
> don't have a very high risk of spam, I doubt it'll happen.
>
>
|
Jun 29, 2001, 11:14pm
argh some people are so, well, stupid when it comes to computers! They
apparently don't realize they can buy 800Mhz Durons (which are actually
kinda good) for $46, buy a mobo for about $100, and RAM for another $100.
Plus they can get a 32MB DDR Radeon for about $80 now I think so that only
costs $300 to get a much better computer!
yeeesh!
And go AMD for upgrades, they're cheaper and better, hehehehe.
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b1e8c3f$1 at server1.Activeworlds.com...
> Sorry, but if I don't need it and she doesn't want it and the schools
don't want it (They never do) I put them to work designing
> human genes as potential cures for disease (Genome at Home distributed
computing project). I probably have more MHz of CPU actively
> designign these things 24/7 than there are in the medical industry doing
the same for one hour a day. Sad that some crazy OC'er is
> more likely to discover the cure for cancer in his basement and Stanford
University will take the credit than it is to be discovered
> in an actual lab.
> "kah" <kah at kahbot.com> wrote in message
news:3b1e518f$1 at server1.Activeworlds.com...
PC
>
>
|
Jun 26, 2001, 12:12am
Just tell your friends to buy PCs or something lol, can't you see that AW is
"busily" working on improving the PC versions of AW? lol, thats my PC
supremacy side, I guess it would get AWCOM some more money if they did have
the AW browser for mac, hey then maybe the slow iMacs at school could use AW
^_^ Then we can get the whole school on AW (if the dang assistant principal
actually paid any attention while I was telling her to get onto the EduVerse
a year ago, augh I'm the only one who knows about computers in this town!)
--
CMM
"Crazy to the gluon!"
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b367e91 at server1.Activeworlds.com...
> Mail support at activeworlds.com
>
> They'll direct you in the right direction for asking about it. They might
even PAY you (Unless you'll do it for free of course)
> "your hiroshi" <bentremblay at mediaone.net> wrote in message
news:3b3179bb$1 at server1.Activeworlds.com...
of
platform
share
earlier
of
nice
the
shape,
as to
AW
something
was
for
for a
with
XTRA.
>
>
|
Jun 29, 2001, 7:28pm
Uhm...taht post was like only 2kb, so its not like that totally was worth
taking up another 10kb of the NG server with the discussion within a
discussion it created (making it take up 11 or so KB now me, mean me, SW
City lingo me)
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3b3bbf6d$1 at server1.Activeworlds.com...
> well, CTs have it anyway, that's a start...
>
> KAH
> PS. WHEN WILL YOU NEWBIES LEARN???? NEVER, EVER, EVER POST IN
> HTML!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>
> "pixelot" <jake at realtourvision.com> wrote in message
> news:3b3b9079 at server1.Activeworlds.com...
> I think they also need a place to set fly and shift for individual cit
> numbers
>
>
|
Jun 30, 2001, 11:41am
And to think the poor servers at AWCOM are already breaking apart from the
packing tape (I think thats stickier), I mean look at what happened last
year when it broke and we lost AW for 2 weeks (wasn't it that?)
[View Quote]"tony m" <tony at triton-dynamics.iwarp.com> wrote in message
news:3b3d2656$1 at server1.Activeworlds.com...
> Gah! Do you ppl not read old posts? we battled this before.. the
> uniserver handles the contact lists, and as KAH pointed out the universe
> would -DIE- of the tremendous amounts of CL lookups. 200 is the final
> limit change, why must you keep track of so many people anyway? i have
> enough that my list doesn't have to use scrollbars, and i keep it that
> way..
>
> simba1 <shaun.okeefe at ntlworld.com> wrote in message
> news:3b3cfdba$1 at server1.Activeworlds.com...
> why we
>
>
|
Jul 5, 2001, 4:07pm
Hate it when someone has a really laggy building behind you and yet while it
lags you, you can't see it? This happened to me, so I think that the browser
should like detexturize and de-light everything that you CAN'T see, but keep
it rendered to a level where when it comes into view its rendered and ready
(thats why I said only de-texturize and de-light it, because that doesn't
take long to do)
--
My two cents,
Captain MAD Mike
Jul 8, 2001, 2:01pm
Hmm...seems like they still lag me though. Oh well, guess it could be just
my copy or something
[View Quote]"andras" <andras at andras.net> wrote in message
news:3B44C1D0.9A0170B9 at andras.net...
> captain mad mike wrote:
while it
browser
keep
ready
doesn't
>
> The objects behind you never get rendered.
> Andras
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Jul 8, 2001, 10:10pm
[View Quote]"your hiroshi" <bentremblay at mediaone.net> wrote in message
news:3b45f036$1 at server1.Activeworlds.com...
> 1) Why all the rules? Don't we all have modems faster than 14.4, pcs
faster
> than 90mhz, and plenty of disk space?
my hard drive can beat up your hard drive :P
> 2) Don't we all have news browsers that can read HTML?
Not all
> 3) Aren't those of us who do not have these things the minority?
Uhm.....apparently NO
>
>
> 4) Is text on a news server a precious, exhaustible thing?
Its text...but yeah text text saves some space
> 5) Is the news server a Timex Sinclair?
Naw, AW can't be THAT bad, a Tandy 1000SL if not newer
>
> I am really SICK of nagging CS majors telling me how to use my computer. I
I play CS, as far as I know they are telling you how to play, and possibly
giving you suggestions in a typical vulgar way (though some are actually
nice), and I have never seen a CS player tell someone how to use their
computer. Do you camp with AWPs a lot or something?
> am 34 years old and I have been waiting all my life for computers to allow
> us to no longer be shackled by stupid arbitrary rules.
Uhm.....you've been waiting all your life for a feature for a computer? Do
you have a live beyond the monitor? Hell I'd love to be able to hold an
intelligent conversation with this thing so that it can tell me whats wrong
with it so I can fix that but I'm not whining like the 34145521 Windows XP
Preview Program people who haven't gotten their confirmation e-mails yet
(long story)
>
> The internet allows different kinds of people to communicate. Protocol and
> observance of customary behavior has absolutely no place here.
>
Uhm...its a thing called netiquette, obviously you think that scratching
your butt and burping during a funeral is acceptable.
>
> If someone uses long long long lines, or uses HTML, or talks about
something
> you don't personally like...
>
> GROW UP!
>
> It's just data, and there's more where it came from.
>
Hypocrite, the whole post you created was about something you don't like,
and you just whine about it. You grow up. And I'm just critiquing you, who
said I don't like this?
>
|
Jul 9, 2001, 7:46pm
ooooooooooooooopsy
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b494476$1 at server1.Activeworlds.com...
>
> "captain mad mike" <cmadmike at crosswinds.net> wrote in message
news:3b48f66c$3 at server1.Activeworlds.com...
>
computer. I
>
> He's talking about Computer Sciences majors man.
>
>
|
Jul 8, 2001, 10:10pm
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b475df8 at server1.Activeworlds.com...
>
> "hal9000" <hal9k3 at home.com> wrote in message
news:3b47573b$1 at server1.Activeworlds.com...
the
get it
>
> Time to go back to 2.2 collision detection then, cuz this ain't makin the
grade. Flat=BORING.
(not
sound
opposed
dont
work,
the
not
works
>
> These two, I was mostly concerned about the misinformation that the
helpfiles produced.
>
>
> Yet another one that bothers me, though it doesn't deal with the software.
>
> On Alpha's object path, the sprites all seem to be in really badly
compressed JPEGs. This causes the mask to make any transparency
> behind it completely transparent and the texture not to extend to the edge
of the mask, therefore giving a really ugly visual
> effect.
I think that it only occurs with mipmapping on, because I've had the same
thing but I like mipmapping (looks better IMHO)
>
|
> I assume that the glass over glass triangle crap (for lack of a better
term) was discussed before I arrived, because there was a
> rather stunning example of it right in front of Roland's avatar.
>
>
Jul 31, 2001, 2:36pm
Preach it! Just as a word of advice the community rep I got when I e-mailled
them had no clue what I was talking about (trying to think of a way to get
myself move and rotate in AW, hehehe) but the tech guy's nice. And if you
don't get a reply then keep sending them it until they do, and if push comes
to shove make it a big giant graphical HTML e-mail and make them all
suffer...muahahahaha....erhm.....yeah whatever, nice job GK.
Jul 31, 2001, 3:36pm
3.3? Bah, maybe 5.2 provided Rick and JP don't screw up AW's financial
side...o wait who am I kidding? By 5.2 they would've used the money
Micro$oft gave them to turn AW into its own insecure POS Bloatware chat
program (i.e. Windows Messenger) that is more of a hacker gateway than a
chat program, and run away to some place and leave Roland behind in the dust
because he actually listened to the community.
Hey I give evryone driving directions to AW HQ hehehe, lets have a military
takeover.
--
My two cents,
Captain MAD Mike
Aug 2, 2001, 1:23pm
Gah jbell whatever happened to the newsgroup server of yours that was only
on for about 2 hours a day anyways? Oh well maybe AW made him drop it
because people were bashing AW in them so they could give him a world as
compensation...and then some...heck keep sucking up and who knows? maybe
they'll raise the prices of citizenship so you can have your own univserse!
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b68a70c at server1.Activeworlds.com...
> *sigh* At least you havn't weasled yourself into their payroll yet.
Another brickhead to be bashed open.
>
> Just because you sucked yourself into a personal favor doesn't mean
they're perfect. In fact, you've increased the problem.Given
> them one less reason to listen to the citizens and world owners. You got a
freebie.
>
> This also means you are a LIABILITY to the company that you defend so
much. Also, does giving free stuff to suckups sound like fair
> practice? I don't approve of free worlds, with the exception of trials
PERIOD. They charge TONS to those who are honest and give it
> free to the little bastards that suck up to them, win pathetically easy
games, etc. THIS is why world prices went up. Giving away so
> damned many of them.
>
>
>
> "j b e l l" <jbell1983 at home.com> wrote in message
news:3b6848d7 at server1.Activeworlds.com...
your too busy looking for negativity in the company, that's
news:3b67e16e at server1.Activeworlds.com...
you're
done if
financial
money
chat
than a
in the
>
>
|
Jul 31, 2001, 2:27pm
I think this would be a cool feature for AW, be able to take your seqs and
assign them sound URLs to play when you click that seq, and there can be a
filesize limit to this able to be set by a world caretaker to help those
with no room on their hard drives or slow connections, and it would also
have a restricted radius thing so we don't get millions of people in AWGZ
flooding everyone with sounds.
My main idea would be seeing a cedric do its happy seq and hearing
"Haaaaaalelujah!" lol
--
My two cents,
Captain MAD Mike
Jul 31, 2001, 3:26pm
But then you have to add and remove the cits constantly. I find it easier
and more secure to use passwords (and AW better add in the ability to view
who is on your ppw and be able to kick them off)
[View Quote]"kmissile583k" <Kmissile58 at hotmail.com> wrote in message
news:3b66e6f5$1 at server1.Activeworlds.com...
> I thought of an interesting idea just now. We could save ourselves a lot
of
> problems with giving out priviledge passwords and keeping them secret by
> doing something else. From your citizen attributes box, you could enter
the
> citizen number(s) of the person(s) you want to have your priviledge
> passwords. Then, when the person wants to use your priviledges, they just
> enter your cit number and use them. This enables aw to use no ppws and to
> make it so that no one else which other than the citizen numbers you
> specified can use your priviledges. Also, no one has to remember any ppws
> and you never have to change it. You can even make a checkbox where you
> make a list of people you can acquire the priviledges of and check the one
> that you want to use. This idea would save a lot of time and hassle,
don't
> you think?
>
>
|
Jul 31, 2001, 3:46pm
true true, but if the added features I suggested were implemented then PPW's
would be more secure :) still thats a good idea you got there.
[View Quote]"kmissile583k" <Kmissile58 at hotmail.com> wrote in message
news:3b66edf8$1 at server1.Activeworlds.com...
> Possibly easier, but definately not more secure. With the idea I had,
> everything has to be approved by the citizen to get the rights. There is
> only one way to get it without asking the citizen with it. The only way
to
> to steal the person's account.
> "captain mad mike" <cmadmike at crosswinds.net> wrote in message
> news:3b66ea54$1 at server1.Activeworlds.com...
easier
view
> lot
by
enter
> just
and
> to
> ppws
you
> one
>
>
|
Aug 6, 2001, 6:11pm
Yeah I'd love to see 3ds support for AW at least if they cant change the rwx
files to 3ds (then we have to change the extensions on everything too). But
there are a ton of free 3ds files on the net and maybe if AW switched to 3ds
support too we'd get a little program to do the scaling...plus I don't have
to suffer from the bad job 3dstorwx does with inverting the object :/
[View Quote]"exc4libur" <bjarte at development-net.com> wrote in message
news:3b67922e at server1.Activeworlds.com...
> Get 3DS loading in AW, i got
> tons of code to load 3DS, why
> does'nt AW implent loading 3DS??
> I've searched the net for a RWX exporter
> to 3DsMax r 3.1 and r 4.0. I find none that
> work with 3DsMax r 3.1 and Windows 2000.
> There was some ways to export but exporting to
> one format then to rwx, its quite much extra, not
> nessesary work. I think AW has thouhgt more on
> TrueSpace users and not on Max and LightWave users.
> (Thoes who uses a real tool :)
>
> I could make a DLL that loads 3DS files and give
> access to all the infos you need!
>
> - Excal
>
>
|
Aug 3, 2001, 4:37pm
lol comit, copy and paste :)
[View Quote]"sw comit" <sam64 at jps.net> wrote in message
news:3b69cbfc at server1.Activeworlds.com...
> lol, stupid outlook. The new post button and the new email button are in
> the same place. Depends on what you got selected - NGs or Email =\
>
> Hey I was doing like 10 things at once, gimme a break =P
>
>
> "anduin lothario" <anduin at anduin-lothario.com> wrote in message
> news:3b69c239 at server1.Activeworlds.com...
>
>
|
Aug 10, 2001, 8:04pm
now we can have radio stations ^_^
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b6c56fb at server1.Activeworlds.com...
> Been doin some thinking. What AW needs is an update= argument for the
SOUNDS. This will allow psuedo streaming media when coupled
> with MP3 support.
>
> Since MP3s have a pretty constant filesize=>time ratio depending on the
bitrate (128 bits= approximately 1mb per minute) a custom
> piece of software (since I don't know of any software that can do this)
could chunk it down to handleable sizes and lengths and set
> the update= accordingly and upload them at the same interval as update=
>
> Though it'd be a little chunky it'd be better than downloading the whole
of somthing when you only want to hear certain parts, or
> putting audio to out JPEG web feeds.
>
> Also, it could be used with another software implementation to randomize
sounds. Take for instance, a virtual battlefield. Guns
> don't all sound the same. By uploading random sounds, you could produce
random volleys of weaponry as background noises.
>
>
|
Aug 10, 2001, 7:56pm
My comments below
[View Quote]"rattleman" <djrch at worldnet.att.net> wrote in message
news:3b6f0dca at server1.Activeworlds.com...
> 1. You should be able to join people without adding
> them to your contact list.
|
Yeah, like just type in thier citnum in a box.
> 2. I think they should up the cell data
Boojah :) I've been itching to be able to make more intricate things in AW,
and besides most computers are capable of rendering things in AW and like
comit said just because the cell limit is higher doesn't mean the whole
world will be laggier.
> 3. Ablity to join tourists, but tourist can't join you - with the
suggestion
> for an id by SW Comit in the topic "roland at activeworlds.com"
This would be neat I guess...
> 4. Ability to render EVERY movement of avatars (for fast computers)
Lost me. Explain?
> 5. Contact Lists: Block Citizens, Unlimited Citizens
Unlimited cits WOULD lag the server, but the block list would be welcome
here.
> 6. Sometimes the visibility automatically ups itself to something else
(i.e.
> 52) if i set it to 25. I want to be able to SET and let it STAY there.
I see what you're saying...but I beleive you can do that now.
--
My two cents,
Captain MAD Mike
Aug 10, 2001, 7:59pm
yeah, just because my connection is 500kbps doesn't mean that I can download
at 500kbps (normally I can only get 100 or so max unaccelerated)
[View Quote]"brandon" <brandon at my.activeworlds.com> wrote in message
news:3b74254b$1 at server1.Activeworlds.com...
> personaly i dont care if people posted a 1 meg post......ok so if you were
> 56k that like 56 k a second right? so it takes about....3 second right?
WOW
> BIG DEAL
> "ryan." <RyanBirkin at hotmail.com> wrote in message
> news:3b738f31 at server1.Activeworlds.com...
IM
>
>
|
Nov 14, 2001, 1:11am
HK OICW: $12,000
Bullets: $200
20mm HE Grenade cartridges: $700
Hired plane to Afganistan: $30 and a candy bar.
Hum-Vee with Marines: $100,000
Raiding the caves and getting revenge on both the Taliban and Binnie:
Priceless
[View Quote]"agent fox mulder" <AgentFoxMulder at Shaw.ca> wrote in message
news:3bb3d6a4$1 at server1.Activeworlds.com...
> I got that from somerwhere..
>
>
|
Oct 27, 2001, 10:16pm
This sort of stems from worldcraft, but it would be a pretty cool effect if
in AW we could have "beams" that would come out of each object.
For example, the command could be set up like this: "create beam __ __
color= width= "
The two blanks would be direction (horizontal and vertical from object
center, going from 1 to 360)
Color would be default as white but could be set for any color
Width would be default at 1 or 2 but could be set for any color.
The beam would begin in the center of an object (unless an offset was thrown
in) and travel in a straight line until it hits another object, then it
stops.
--
-Captain MAD Mike
Jekyl and Hyde...or Android?
Oct 30, 2001, 6:03pm
Yes! Since I plan to play around with Linux (I'm going to petition to my
school to switch to PCs using Linux over crapintoshes since only 2 people in
my grade have macs at home) I'd love to have AW for linux. Espexially since
my Linux drive would be my backup drive in case my Windows 98 (damn proud of
having 98, beats XP) drive gets infected with some virus.
[View Quote]bowen <bowen at omegauniverse.com> wrote in message
news:3bddc892 at server1.Activeworlds.com...
> A linux version of AW would be great.. WINE'ing a program has some
> disadvantages compared to something written specifically for Linux. I'm
> sure I'm not the only one out there. Anyways that's my wish :)
>
> --Bowen--
>
>
|
Oct 30, 2001, 6:10pm
Well, a couple things.
First things first, if there is already an object in the area that was being
built before the property was uploaded (remember, you still have to be
online for the server to cover the land you're working on), then you get a
huge chunk of your build ripped out and you have to delete it all so you can
find another spot to build in.
Secondly, seeing as how AWC can't trust people to use move and rotate in AW
(>_< just make the restricted radius bigger and get the GET to deal with the
rest!) I'd highly doubt that they'd let anyone do this in AW or Mars, or
yellow, or cofmeta, etc.
Third, your browser would have to download all of the world rights and
features list etc. to make sure that what you build can be uploaded (so you
don't have a cell on the data you're uploading that takes up too much space,
or so that you aren't using move and rotate in a world where you cant use
them).
I do like the idea though and I don't mean to flame your post. It wouldld be
similar to Pocket Outlook, you type the message and then hook your PDA up to
the computer and send it (I miss that little palmtop *sniff*). Then when
roadrunner decides to kick me off I can just go to where I was working last
and continue it.
--
Captain MAD Mike
-Governor, PC Addict, Odd Man
[View Quote]bowen <bowen at omegauniverse.com> wrote in message
news:3bddf92e$1 at server1.Activeworlds.com...
> The land might have to be pre covered first with a certain object, maybe?
>
> --Bowen--
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3bddf754$1 at server1.Activeworlds.com...
to
> do if the a part or all of the land has already been built on?
> news:3bddf632 at server1.Activeworlds.com...
and
> to
> the
citizens,
> anyone
>
>
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Nov 1, 2001, 5:06pm
I'd love to have an offline 3d building editor. Maybe he could add in
pre-made objects (like groups of objects to make things like vehicles,
custom furniture, etc). Would be fun :D
[View Quote]kah <kah at kahbot.com> wrote in message
news:3bdf1354 at server1.Activeworlds.com...
> hmmmm... a 3D programmer I know does a great job of writing a multi-format
> world builder (not for AW, more for games) has this idea of adding a
feature
> that would allow youtobuild the world you made in the efitor in AW,or
> convert it toa propdump... his stuff is ten times better than AW's
building
> interface, and has more advanced possibilities...
>
> KAH
>
> "s p a r k" <crazyglue3 at hotmail.com> wrote in message
> news:3bddf632 at server1.Activeworlds.com...
to
the
anyone
>
>
|
Oct 30, 2001, 6:03pm
Uhm.....please explain why this random phrase was spewed out into the vast
area we call the wishlist. Though I do get what you mean ("I wish that 3.2s
settings would stay the same") Works pretty well for me.
[View Quote]s p a r k <crazyglue3 at hotmail.com> wrote in message
news:3bde0387 at server1.Activeworlds.com...
>
>
>
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