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imagine // User Search
imagine // User Search
May 10, 2003, 4:50pm
I went to awschool and I see your walls. I see a light on each one on the
south side and no light on the north side. I think that is the direction the
world light goes. But I don't see 2 colors of light on any of the walls.
Imagine
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ebcb823 at server1.Activeworlds.com...
> Can you see if you can reproduce this bug?
>
> Copyed from Beta group topic light command bug
>
> Browser version 3.4 build 486
> CPU = P2 350 Mhz
> Video = Voodoo5 5500
> Video memory 64 MB
> RAM = 128 MB
>
> This can be reproduced in any world.
> It only dose this in Direct3D with T&L and Direct3D without T&L, the
other
> video modes are fine.
> Make a sign5.rwx and put this on it.
> create light type=spot angle=90 pitch=90 color=white brightness=1
radius=10
>
> Next put walls around that sign and you will see 2 colors shinning from
that
> object.
> That second color that you did not specify changes as you change the real
> color you wanted.
>
> That second color is also the negative look of the real color you picked.
>
> if you want it white
> +Z side -Z side
> black white
>
> if you want it red
> +Z side -Z side
> light blue red
>
> if you want it yellow
> +Z side -Z side
> dark blue yellow
>
> if you want it green
> +Z side -Z side
> purple green
>
> if you want it violet
> +Z side -Z side
> dark green violet
>
> I put a copy of the bug in awschool at 24.50s 6.20w 0.00a 177
> There are 6 box's there all set up with a sign5.rwx in them, each with a
> diff color.
> It only dose this in Direct3D with and without T&L
>
> Both colors are equal in brightness.
> Only the color to the right is the one that is to be there.
> The one on the left I have no idea why that is there, there are no other
> lights around and the world lighting and fog is all white and the fog is
> off.
>
> www.ladyd.us/dlbn/temp/l1.jpg
>
> www.ladyd.us/dlbn/temp/l2.jpg
>
> www.ladyd.us/dlbn/temp/l3.jpg
>
> www.ladyd.us/dlbn/temp/l4.jpg
>
> www.ladyd.us/dlbn/temp/l5.jpg
>
> www.ladyd.us/dlbn/temp/l6.jpg
>
>
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May 11, 2003, 4:41pm
Thank you :)
Imagine
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3ebe84c2$1 at server1.Activeworlds.com...
> Thank you Bit!
>
> "bitmaster" <bitmaster00 at hotmail.com> wrote in message
> news:3ebe801c$1 at server1.Activeworlds.com...
>
>
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May 27, 2003, 5:28pm
To answer your question about cutting holes in rwxmodeler. Yes it is
possible to make a hole, of sorts, in an object in rwxmodeler. But it is a
major pain in the rump. And would take a lot of explaining one on one. :)
Imagine
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ed30905 at server1.Activeworlds.com...
> is it possible to cut holes in objects using rwmodeler?
>
> I know how to do this in true space, but true space can't open a rwx file,
> so I used AccuTrans to convert the rwx to a cob file so I could load it
into
> true space and cut the hole.
> But when I do this, true space wont cut the hole in it saying.
> The object is not a solid.
> Can't do boolean operation.
> Change the relative positions of the objects or change the boolean
> precision.
>
> Any ideas?
>
>
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May 28, 2003, 11:50pm
This is a multi-part message in MIME format.
------=_NextPart_000_0028_01C32549.DC968C40
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Are you asking for a program to turn those coords and sound into links =
from your web page? So when some one in on your web page they can click =
the link and be teleported to your build via the web page? And maybe =
play the sound as they are being teleported?
Imagine
[View Quote] "the lady" <thelady263414 at hotmail.com> wrote in message =
news:3ed55221 at server1.Activeworlds.com...
Below are examples of what I need made into html form. (I copied this =
from my teleports list in WordPad.)
|
yellow 996.89N 342.81W 0.00a 90:yellow.mid Yellowstone 996N 342W
yellow 996.49N 342.82W 0.00a 90:yello.mid Yellowstone 996N 342W
yellow 996.15N 342.82W 0.00a 90:waterf1.wav Yellowstone 996N 342W
Would someone make a program that turns the above list into =
teleportable links for an html web page with the end result looking like =
this?
yellow.mid
yello.mid
waterf1.wav
Maybe a way to select the font, font attributes, background color of =
page, text color, hyperlink color. Something very basic. Thank you.
------=_NextPart_000_0028_01C32549.DC968C40
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2600.0" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Are you asking for a program to turn =
those coords=20
and sound into links from your web page? So when some one in on your web =
page=20
they can click the link and be teleported to your build via the web =
page? And=20
maybe play the sound as they are being teleported?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Imagine</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"the lady" <<A=20
=
href=3D"mailto:thelady263414 at hotmail.com">thelady263414 at hotmail.com</A>&g=
t;=20
[View Quote] wrote in message <A=20
=
href=3D"news:3ed55221 at server1.Activeworlds.com">news:3ed55221 at server1.Act=
iveworlds.com</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>Below are examples of what I need =
made into html=20
form. (I copied this from my teleports list in =
WordPad.)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV>
<DIV><FONT face=3DArial size=3D2>yellow 996.89N 342.81W 0.00a =
90:yellow.mid=20
Yellowstone 996N 342W<BR>yellow 996.49N 342.82W 0.00a 90:yello.mid =
Yellowstone=20
996N 342W<BR>yellow 996.15N 342.82W 0.00a 90:waterf1.wav Yellowstone =
996N=20
342W<BR></FONT></DIV></DIV>
<DIV><FONT face=3DArial size=3D2>Would someone make a program =
that turns the=20
above list into teleportable links for an html web page with the end =
result=20
looking like this?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2><A=20
=
href=3D"http://objects.activeworlds.com/cgi-bin/teleport.cgi?yellow_996.8=
9N_342.81W_0.00a_90">yellow.mid</A></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><A=20
=
href=3D"http://http://objects.activeworlds.com/cgi-bin/teleport.cgi?yello=
w_996.49N_342.82W_0.00a_90">yello.mid</A></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><A=20
=
href=3D"http://objects.activeworlds.com/cgi-bin/teleport.cgi?yellow_996.1=
5N_342.82W_0.00a_90">waterf1.wav</A></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Maybe a way to select the font, font =
attributes,=20
background color of page, text color, hyperlink color. Something =
very=20
basic. Thank you.</FONT></DIV>
<DIV><FONT face=3DArial =
size=3D2></FONT> </DIV></BLOCKQUOTE></BODY></HTML>
|
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Jun 3, 2003, 2:54pm
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3edc79ec at server1.Activeworlds.com...
> no, it does say available in each world. so if it has no av's, i guess
thats
> the wide variety...
>
> what we really could sue for is "Your property remains under your control
> and ownership, and cannot be deleted by other users."
>
> what it should say is: "Your property remains under your control and
> ownership, and cannot be deleted by other users, unless they have ED
rights,
> then they can delete whatever they want.
>
> -SWE
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3edbfd64 at server1.Activeworlds.com...
> Inc?
visit.
> active
> breach
> Bill
>
>
|
Jun 3, 2003, 2:59pm
lol sorry about that last empty reply.
Actually, the world property may remain under your control, but it dose not
remain under your ownership. Cause, at the end of your yearly pay period, if
you don't pay up your rent again, the real owner, AWI, takes control of the
property away from you. So I guess the control of the property isn't really
under your full control either. :)
Imagine
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3edc79ec at server1.Activeworlds.com...
> no, it does say available in each world. so if it has no av's, i guess
thats
> the wide variety...
>
> what we really could sue for is "Your property remains under your control
> and ownership, and cannot be deleted by other users."
>
> what it should say is: "Your property remains under your control and
> ownership, and cannot be deleted by other users, unless they have ED
rights,
> then they can delete whatever they want.
>
> -SWE
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3edbfd64 at server1.Activeworlds.com...
> Inc?
visit.
> active
> breach
> Bill
>
>
|
Jun 11, 2003, 3:00pm
Here is what lady nighthawk said
> where
It isn't cause she is trying to post in beta. It sounds like it happens even
in here.
Sorry I don't have an answer. I get that error sometimes too. But, usually
when I close outlook and re-open it, the error is gone.
Imagine
[View Quote]"syntax" <syn at swcity.net> wrote in message
news:3ee75041 at server1.Activeworlds.com...
> Your trying to post in Beta...which is a newsgroup you need special access
> to.
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3ee71106 at server1.Activeworlds.com...
> where
> 490',
> Protocol:
> Port:
ng,
back
> to
>
>
|
Jun 19, 2003, 6:51pm
I don't have a Credit card, so I think they should stop calling it a FREE
beta, since obviously it's NOT.
So, after June 23, are all those people who did submit a credit card number
going to get charged full price even if they didn't like the program? What
about the ones who didn't like it and went on their way after testing it
out? Are they going to find a new charge they didn't count on on their
credit card bill?
I already don't like the way they manage the place. I think i'll stick with
AW :)
Imagine
[View Quote]"kerstin" <kersting at optonline.net> wrote in message
news:3ef01f99$1 at server1.Activeworlds.com...
> Second Life is going live this Monday 23 June. Get started by getting
your
> residency at:
>
>
> https://secondlife.com/ss/?u=f83e591ef0109aff9cc2408aa587c203
>
>
>
|
Jun 20, 2003, 6:54am
I can check out the web site from now till dooms day. I still dont' have a
credit card so I still can't check out the program :)
To bad they dont' have a trourist option like AW. But then those with credit
cards would be the best candidates as potential clients after the beta
stage, so I guess it makes good buisness sence to only accept those who have
credit cards. Aren't there any other ways to id betas then a credit card
number?
Imagine
[View Quote]"canopus" <canopus-aek2 at msn.com> wrote in message
news:3ef24ffa$1 at server1.Activeworlds.com...
> Linden Labs used the credit card number for Beta identification purposes
> only. (It was hashed into a unique number & kept that way.) They never
> charged me for Beta testing. And when I sign up for the official game on
> June 23, I will be able to use a credit card or other form of payment.
>
> Anyone who is as creative as you are, imagine, should at least be tempted
by
> the ease of creating new objects and avatars online, in the game. Plus the
> most creative players, who are good at design and texturing, make the most
> Second Life dollars, and can afford to buy the most land (or gamble it
away
> in the casinos, etc.). Check out the website at secondlife.com.
>
> "imagine" <imagines at joimail.com> wrote in message
> news:3ef22265 at server1.Activeworlds.com...
FREE
> number
What
> with
>
>
|
Jun 30, 2003, 10:40pm
For the non french speaking community who would be interested in your reply,
could you run that by us in english, please :)
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns93AAE6F5F404Apetrossa at 64.94.241.201...
> "alcior" <alcior at virtuelfrance.com> wrote in news:3f0098d1$1
> at server1.Activeworlds.com:
>
>
> Seulement par plugging in une application bridging le gameport/souris :)
|
Jun 30, 2003, 10:40pm
This is a nifty tool :)
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3f00b3df$1 at server1.Activeworlds.com...
> http://www.keytools.com/software/joy2mouse.htm
>
>
> "alcior" <alcior at virtuelfrance.com> wrote in message
> news:3f0098d1$1 at server1.Activeworlds.com...
>
>
|
Jul 3, 2003, 10:57pm
I have added a objects page to my site. Right now there is no link to it on
my main site so I will give the url for both my main site and my object site
:)
Here is the url for my objects pages.
http://www.geocities.com/nawehcrafts/index.html
If you have any problems with them I apologize, I just today started useing
the geocities site and have no idea what it will do to the page.
Here is my main site. http://www.naweh.artshost.com/index.html
Imagine
Jul 9, 2003, 11:02pm
Thank you CP :)
Imagine
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f0cb67f$1 at server1.Activeworlds.com...
> ty ty,,i shoudla posted imagien already made me one before this post no
> offence but hers is better. good try ty for ur help but hers has seqs and
> more umm character
> "lightwave" <bobwisti at earthlink.net> wrote in message
> news:3f09d239 at server1.Activeworlds.com...
miserably!
>
>
|
Jul 10, 2003, 4:38pm
My world is Image. You are welcome to stop by any time :)
Imagine
[View Quote]"lightwave" <bobwisti at earthlink.net> wrote in message
news:3f0d830e$1 at server1.Activeworlds.com...
> LOL ya i just put one together real quick
> what world is imagien's in id like to see it
> Lightwave
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f0cb67f$1 at server1.Activeworlds.com...
and
> miserably!
be
to
>
>
|
Jul 13, 2003, 7:21pm
You guys make useing a bot sound scarry. I am one of those people who knows
nothing aobut a bot except for how to turn it on and say go. I may never
turn on my bot again lol
Imagine
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f11bc9f at server1.Activeworlds.com...
> You fire em...
>
> - Mark
>
> "bowen" <Bowen at andras.net> wrote in message
> news:3f11bb1f$1 at server1.Activeworlds.com...
> says...
tony at homeunix.uni.cc
> says...
This
> is rarely a case on *nix unless you compile from source. (I may be wrong
> about that, though)
> some require you to be root in order to finish the installation (the "make
> install" step)
> write in MS
be
> logged
> performs,
> administrative
> luck, you
>
>
|
Jul 13, 2003, 8:56pm
Thank you Xela I will continue to use your bot. I know yours is trustworthy.
:)
Imagine
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:imj3hvsv9j7n8lbs8jqrshushhh34ffnim at 4ax.com...
> Imagine,
>
> The golden rule is to be able to trust the maker of the bot. If you
> have more technical knowledge, you can handle unknown bots, if you
> don't, go by bots that are made by proved trusted botmakers. A bot
> maker can include backdoors and all sorts of code in their bots. I
> could with xelagots but I don't... it's a matter of ethics. There is
> NOTHING AW can do to prevent malicious programmers to mess up things:
> to log in a bot, you have to provide cit# and priv. password... if the
> bot is a password stealer, you're done.
>
> What AW can do, and I'm sure they try, is to avoid code in their own
> universe and world server software that could permit this sort of
> incident from happening. But if someone has the privs of someone
> else, by whatever means, there is nothing AW can do to stop them doing
> their dammage.
>
> One example of what AW could do: some time ago, I had a tourist in my
> world, "SleepyE" or something like that. My bot discovered this
> tourist was wearing citizen privs: a tourist can not have privs, that
> is normally impossible. I posted a bug report in the beta group... no
> response from AW officials.
>
> This kind of loophole should be closed, and we should be informed
> about it.
>
> Alex
>
> On 13 Jul 2003 17:21:28 -0400, "imagine" <imagines at joimail.com> wrote:
>
knows
wrong
but
"make
to
to
user
>
|
Jul 17, 2003, 2:34am
Hi :)
Is the thread you are refering to being closed titled Port surfing, illegal
?
I'm asking Because this is the second time I read posts aobut it being
closed. If this is the thread, I still see it in the community group. I'm
useing outlook express.
Imagine
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3f15e639$1 at server1.Activeworlds.com...
> I guess it is against the mysterious everchanging EULA to tell about the
> contraversial actions of AWI staff.
> I honestly did not see any "bad words" or personal attacks in the thread,
> yet it was closed. I guess this prooves again how AWI handle things.
Someone
> dares to critizise the company for having contravercial policy ( read :
do
> as they please and never have to show you what their decissions are based
> on) and they close the thread.
> I guess AW cannot do anything to vandals who clutter up places, cheat to
> get peoples passwords or delete others world, so they choose to attack
> people who they might have a personal reason for not liking; comming up
with
> new rules, saying one thing, later claiming to have meant something else.
>
>
>
>
> Drac
> bowen <Bowen at andras.net> kirjoitti
> viestissä:3f15ae64$1 at server1.Activeworlds.com...
>
>
|
Jul 16, 2003, 11:20pm
Comment:
You probably won't like my comments, but here it is anyway.
I don't find anything cute or humorous in a cartoon where one character
points a gun at another character and pulls the trigger.
Question:
What age group (s) are you gearing these cartoons twords? I'm pretty sure
kids will be viewing your cartoons. Is this how you want kids to learn to
solve disagreements? I'm not saying that all kids would do this just because
of your cartoons. I'm saying that SOME kids have a problem distinguishing
between reality and non reality. SOME kids learn lifes leasons in the
weirdest places, SOME from cartoons they watch time and time again. Did you
know that there have been cases of children actually killing other children
because they watched a few to many bugs bunny and road runner cartoons and
figured it would be ok to hit little brother over the head with a hammer, or
do what ever else they saw in the cartoon that was being done? Not that they
were bad kids mind you, but because they in their little minds thought, it's
on TV so it must be ok.
Sorry to be so critical about the content of your cartoon but, I am one of
those people who wouldn't even let my own kids play with water pistols when
they were growing up. I saw no need to let them think that guns were
something fun or funny.
Anyway, I think your cartoon is cute but maybe the content could be
rethought.
Imagine
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3f15eb43 at server1.Activeworlds.com...
> hey everyone! well, im looking for a script writer to join the SWE-E:
Proud
> as a donkey (in all the same ways ;) ) studios for my cartoons to be aired
> on VWTV(and flash cartoons soon). commercial at:
> www.swe-e.com/vwtv/commercial (check out my kick ass guns at h1pic5.jpg
> :) ). well, i need a mature writer, who is over 14 (or past puberty, which
> ever comes first :) ) and most importantly, has a good sense of humor! if
> your interested, e-mail me at swe at swe-e.com or tgram me in aw, citname:
SWE,
> or just simply reply to this post.
>
> P.S:The first cartoon will be a funny, violant, terminator-matrix mix
> (notice the black trench coat :)). its called the hubinator. Second
cartoon
> will also be a sorta funny-action cartoon, but dont wanna talk about it
yet.
> oh, and they will be more of a mini-series.
>
> P.S.S: hubinator is based on the hubi av by ananas. thanks for the great
av
> ananas!!! :)
>
> comments and suggestions about cartoon welcome.
>
>
> -SWE
>
>
|
Jul 21, 2003, 5:08pm
Do the people who wrote that artical know about AW? I expect they probably
do, but If not, maybe you should introduce AW to them.
Imagine
[View Quote]"builderz" <builderz at vastnexus.com> wrote in message
news:3F1C338F.C4DBB9DA at vastnexus.com...
> Yet another article about Second Life. I wish AW got this much
> press/media attention.
>
> "Second Life Intrudes on First One"
> http://www.wired.com/news/games/0,2101,59675,00.html
>
> Builderz
> http://www.3dhost.net
|
Jul 21, 2003, 6:23pm
That's true. It was just a thought.
I guess AWI is more comfortable just eking out a meager existence on the
income it gets from it's dwindling costomer base, then it is in advertiseing
their product in order to gain a larger customer base and a larger income.
It's really to bad that AWI treats their buisness more like it's a hobby.
When I first came to AW I was being told by most people that I was getting
in on the ground floor of something big. It turns out that it's getting
smaller by the day. To bad that AWI dosn't have the desire to take AW to
it's maximum potential. Instead they seem to be content to stand by and
watch as it fades into extinction.
If I had a credit card I would go check out the Second Life. It seems that
their band wagon is the one to jump on, to be taken into the future of
vertual life. It's a shame to, cause AW has so much potential that is being
wasted.
Imagine
[View Quote]"goober king" <awnews at awnews.org> wrote in message
news:3f1c445a$2 at server1.Activeworlds.com...
> And what exactly would you introduce them to? If these people have never
> heard of AW, they would see it as a cheap Second Life knock-off, since
> AW doesn't have as many features or as much press. Even if you told them
> that AW is over 8 years older than SL, their first impression would be
> "has been".
>
> In the land of publicity, first impressions are more important than age,
> and since folks like SL and There.com have all this money to throw at
> advertising and press releases, they can make themselves seem to be the
> only shows in town. Until AWI steps up and actually tries to compete
> with these outfits by advertising and continuously adding features in a
> timely manner, AW will continue to play third fiddle in the "Virtual
> Wars"...
>
> imagine wrote:
probably
>
> --
> Goober King
> War is virtual hell
> awnews at awnews.org
>
|
Jul 24, 2003, 12:24am
try the obj format
Imagine
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3f1f30f7$1 at server1.Activeworlds.com...
> Do ya think Accutrans would convert another file format better? If so,
> convert the 3DS to that format and then use Accutrans.
>
> Chris
>
> "swe" <swe at swe-e.com> wrote in message
> news:3f1ed0f2 at server1.Activeworlds.com...
> rwx?
>
>
|
Jul 27, 2003, 3:26pm
Hmmm, I actually did read the reply that said it was all a mistake, but swe
also asked a question about useing other formats. I thought I would answer
that question incase any one else had that same question for maybe another
reason. I thought it might come in handy to know. I use the obj format when
exporting from Wings 3d, then I convert to rwx, in accutrans. It seems to
work out better then exporting to 3ds from Wings 3d. :)
Imagine
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3f2165da$1 at server1.Activeworlds.com...
> see thats a problem we got.. people are too lazy to read all the posts and
> just reply to the first :-P
>
> "swe" <swe at swe-e.com> wrote in message
> news:3f1fe52c at server1.Activeworlds.com...
by
> my
> so,
r5)
> to
>
>
|
Jul 27, 2003, 3:31pm
Hi echomencer :)
I sent 2 emails to the email link in the post you made for your friend. Both
emails came back. Here is what it said.
When trying to deliver your message, the mail server at ispsnet.net
encountered
permanent problems with the following address:
For <support at spiralmatix.com>, could not look up destination domain
(spiralmatix.com), invalid domain name
I will send you an email with my reply to your friend. Please deliver it for
me :)
Imagine
[View Quote]"echomencer" <ghostrider at spiralmatrix.com> wrote in message
news:3f23f0dd at server1.Activeworlds.com...
> I have been asked by a friend of mine who is not a member of the AW to
post
> a message on his behalf:
>
>
>
> I have been told there are a lot of good people and a few bad in your
> community so this is for the good only, bad people need not apply as they
> will be rejected.
>
>
>
> I have a universe online that can be found at http://www.spiralmatrix.com
> the universe has been online a few months now, a few of you have come
across
> it and some have checked with Bill to ensure we are legal which he has
> confirmed to you.
>
>
>
> I started out on version 3.3 and we now have version 3.4. I realise that
3.4
> is new and as such no little about it, I would like to ask if anyone would
> be prepared to help in anyway to get it up and running. In return for
> peoples help I would like to offer citizenship's , object path's and
world's
> depending on the level of help as payment for services provided as I have
> invested most of my money in the Universe and keeping it online at the
> moment.
>
>
>
> If you visit the universe as it stands you will find our gate world and
not
> much else. I are currently rebuilding the 3.4 help pages so you will find
a
> lot do not work right now. If you are interested in helping please could
you
> email support at spiralmatix.com If you just want to pop by to say hi you are
> more than welcome, I would like to point out that I am not looking to take
> people away from Activeworlds I simply want some help to get established
if
> anyone has some spare time and is interested.
>
>
|
Jul 28, 2003, 12:17am
To find the downloadable setup.exe go to http://www.spiralmatrix.com
Then, products, activate, and at the end of the first paragraph on the right
click the HERE link. then scroll down to, here for the 2.8MB setup.exe.
That is the download
Imagine
[View Quote]"poseidon" <jimmy at disaxiom.net> wrote in message
news:3f247ffc at server1.Activeworlds.com...
> Hi there.. I attempted to use the pluggin link to instal the universe but
I
> have activeX features disabled, so nothing seems to happen =/ I dont
really
> want to undo these disabilities... anywhere to download the program
directly
> from the site?
>
> Poseidon
>
> "echomencer" <ghostrider at spiralmatrix.com> wrote in message
> news:3f24413a at server1.Activeworlds.com...
friend.
it
to
your
come
has
> that
for
the
> and
> could
you
to
> established
>
>
|
Jul 27, 2003, 4:58pm
That site is cute. But it leaves me wondering. So, what grade are you in?
lol
Imagine
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f24135a$1 at server1.Activeworlds.com...
> http://www.bbc.co.uk/cbeebies/funandgames/tikkabillajive.shtml
>
> This is what we do in my schools 6th form to amuse ourselves :D Gotta
admit
> its brilliant isn't it!!!
>
> - Mark
>
>
|
Jul 27, 2003, 6:32pm
oh ok, I was just checking, cause you mentioned you were in school. I did
think you were older then 17 tho :)
Imagine
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f243342$1 at server1.Activeworlds.com...
> Im in the UK... so we don't have 'grades'.... but to put it in context im
in
> the upper sixth, thats year 13 so 14 years of compulsary school with me
> being aged 17 :)
>
> - Mark
>
> "imagine" <imagines at joimail.com> wrote in message
> news:3f2420d3 at server1.Activeworlds.com...
in?
>
>
>
|
Aug 7, 2003, 6:10pm
Personally, I think he was just being foolish. World owners set the world
features for a reason and don't like when people mess with them. He
shouldn't have done what he did, but he should have gotten a warning from
AWI or the world owner, not a banning. The point is, that he didn't hack to
do what he did. He simply used, foolishly, a bug that was left in the
browser. I hope they are doing something to fix the bug. I would hate to see
more kids being banned for doing what you know kids will do when they find
something like this to play with.
Imagine
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3f32af99$1 at server1.Activeworlds.com...
> Wait... but, why were you doing this exactly? Was there a justified
> reason... Or were you just being foolish?
>
> -Joe
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f32a5d7 at server1.Activeworlds.com...
> have
features
> bug
atcually
>
>
|
Aug 11, 2003, 4:12pm
You know AWI dosn't like to advertise lol
Imagine
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f379021 at server1.Activeworlds.com...
> I got ejected from awgate for giving putting out the aw program URL lol
....
>
> Lady NightHawk: http://objects.activeworlds.com/downloads/awb34.exe
> [Customs Aide]: You have been ejected for unacceptable language
> Immigration Officer: You have been ejected from awgate
> Immigration Officer: You have been ejected from awgate
> Immigration Officer: You have been ejected from awgate
>
> Gotta love it!?
>
> LNH
>
>
>
|
Aug 11, 2003, 11:07pm
As far as i'm conserned your name is just fine. If you do want to change it
may I suggest maybe CP or Crazy P? As far as your building skills I'm sure
they are just as fine as any other's build in AW. It sounds to me like the
people on your case in this post may be a bit jelous of you for some reason,
or they are the kind of people who have nothing better to do then put peopel
down even when they don't deserve it, just for their own entertainment.
Don't pay any attention to them.
I have taken the time to get to know you and I like you just fine. You are a
good person who dosn't have a problem helping when you can. The whole time
i've known you your heart has always been in the right place, from what i've
seen.
It may not be your name, your building, or your spelling that the people
don't want when you try to help out. It could be that they just don't know
you. And if they don't want to take the time to get to know you, then it's
their loss.
Imagine
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f382a66$1 at server1.Activeworlds.com...
> not what i menat andras, i meant what do you wnat me to chaneg my name?
want
> me to chaneg how i build, two seperate thigns ,i knw ohwo to chaneg my
name
> but why should i chaneg who i am so that the ylike me :-(
> "andras" <andras at andras.net> wrote in message
> news:3f3824c9$2 at server1.Activeworlds.com...
make
> you
that,
> is
il
go
> to Options/Citizen... and retype your name in a hhhmmmmm ... regular way
:)
> Don't forget to change it in your Login procedure too.
> can't be stated for some ...other... people! Keep up this good approach
and
> you'll be welcomed!
to
> you :)
>
>
|
Aug 12, 2003, 6:07am
The lady seems to have left her mark on you. You seem to see her around
every corner. In this case, in every post. She has you paranoied. lol
No, i'm not the lady, i'm just some one who has gotten to know CP a bit. :)
Imagine
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:3f386b20$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f382091$1 at server1.Activeworlds.com...
> you
is
>
> This looks like TheLady minus a spell checker....
>
> PC Hamster
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.507 / Virus Database: 304 - Release Date: 8/5/2003
>
>
|
|