dion // User Search

dion // User Search

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Bump Events

Jul 2, 2002, 4:28am
if you make the bot constantly check the distance between the person and the
object, you can figure out when they've touched it. But that's really laggy
way of doing things :-P

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World Welcome Message

Jul 3, 2002, 12:29am
Yeh, it should be like a console message, allowing colors, bold, and
italics, too. :-)

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bubbles

Jul 5, 2002, 12:50am
yes, in crowded areas, the bubbled could be pretty annoying. I think there
should be an option so that bubbles are only used with the closest 10
avatars or something. That way it wouldn't totally blank out your screen and
give people more reason to get closer to who their talking to (which would
make the 3D appearance look much more realistic).

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I wish I could post in here...

Jul 3, 2002, 4:10pm
*blink*

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Point of view

Jul 4, 2002, 3:21pm
I wish I could see my avatar's hands and feet when I looked down and that
people would see my avatar's head turning in the direction I'm looking. :-)
Makes for more of a slow connection thing though... it could be disabled :-)

Point of view

Jul 4, 2002, 3:43pm
i know but it doesn't feel real then. it's weird how i can turn my head
90degrees down and see nothing, as if my entire body flipped and im looking
up.
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Point of view

Jul 5, 2002, 12:48am
.... in 3rd person you can't look up or down so the whole thing would be
useless :-P

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Point of view

Jul 5, 2002, 2:14am
*shrug* i guess :-)

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Defualt Terrain Texture Changability

Jul 5, 2002, 2:17am
uhh.. in the object path, change the texture 'terrain0.jpg' and it'll change
all the world's terrain textures.

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Defualt Terrain Texture Changability

Jul 5, 2002, 10:14am
ohhh :-P of course.
I suppose that would be a good option. sounds like a rather simple request.

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I want to kill slide detection

Jul 5, 2002, 11:36pm
or at the very least, an option added in world features to disable it.

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Lighting Effect

Jul 6, 2002, 2:43am
yeh, it should be effected by partial transparency rather than treated as an
opaque object.

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disable chat scroll with mouse

Jul 7, 2002, 5:03am
it seems to screw up and the program thinks you clicked the scroll bar on
the same horizontal line from where you actually clicked.

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Extended Viewing Range

Jul 21, 2002, 1:43am
Lordy, Strike, I thought you could figure this out. Most online games do not
have an object path nor are they built with lots of tiny objects. For games
like Quake or Unreal Tournament render 3D models that are already on the
hard disk whereas ActiveWorlds must render models as they are downloaded
from an object path and continue to check for changes in the landscape.
Unreal Tournament and Quake only have to check for changes that are possible
in that game.

But I do agree, ActiveWorlds could be much faster. For starters, RWX isn't
the best way to go. It may have been when ActiveWorlds was beginning but
right now it's not, it's much too slow. Active Worlds needs to modernize
itself a bit with better 3D model formats, better caching of the objects and
more settings based on the frequency of checking for objects in the
landscape.

This brings up a good idea, but I'll save it for another topic ;-)

-Dion

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Extended Viewing Range

Jul 22, 2002, 2:56pm
hmm.. dff... *goes to check it out*

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Extended Viewing Range

Jul 22, 2002, 3:03pm
There's nearly nothing about it. The only way I found out of using DFF files
was to get ProGate Suite (no price given) and convert RWX DFF to compact DFF
files. I certainly wouldn't pay for it unless i knew it worked well and I
can't even find a price. Gah!

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Extended Viewing Range

Jul 23, 2002, 1:54pm
Looking around, I can't find any but are there any programs that can convert
RWX to DFF (open in RWX, export to DFF). And does using DFF actually make it
noticably faster?

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Extended Viewing Range

Jul 23, 2002, 5:15pm
so comparing FPS wouldn't be a reliable way of testing the rendering speeds?

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Extended Viewing Range

Jul 24, 2002, 11:21am
"To write a converter yourself to take the files from RWX to DFF you would
be looking at the basic RenderWare Graphics price of $40,000."

That's what I got from an RWX person when I e-mailed them asking for a
program that would convert RWX to DFF. LOL, who would pay $40k for that?

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Extended Viewing Range

Jul 25, 2002, 3:24am
Exactly, and who in their right mind would pay $40,000 for that?

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Extended Viewing Range

Jul 25, 2002, 4:00am
then what in the blazes does renderware want $40k for?

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MUCH NEEDED WISH - Paragraph Capabilities In Telegrams

Jul 18, 2002, 10:50am
yeh, we've discussed this before and basically there'd have to be some
really nice security things made to avoid mass telegramming. It would not be
fun in the least to receive 800 telegrams in a few minutes while you're
taking a leak!

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MUCH NEEDED WISH - Paragraph Capabilities In Telegrams

Jul 19, 2002, 5:17pm
I know those don't work, I tried it about a year ago and it gave me the same
message "your citizenship has been disabled" thing.

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MUCH NEEDED WISH - Paragraph Capabilities In Telegrams

Jul 19, 2002, 9:27pm
lol, maybe...

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Okay whoever it was who was talking about different VRT times...I have the solution

Jul 19, 2002, 6:38am
ditto, i dont care who knows where i go to on the net.

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Okay whoever it was who was talking about different VRT times...I have the solution

Jul 19, 2002, 9:27pm
LOL, well it's not like it's my best friend trying to learn personal things
about me.

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Okay whoever it was who was talking about different VRT times...I have the solution

Jul 20, 2002, 4:01am
I'm a private person ;-)

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Welcome Message Length

Jul 19, 2002, 6:38am
a solution to both problems. Put a bot in there and make a bold red message
from the Immigration Officer via console message. Then you can make it as
long as you like and it will stick out more so people are more likely to
read it.

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Welcome Message Length

Jul 19, 2002, 5:15pm
agreed
If you have no other reason for a bot, it's a real waste of bandwidth.

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Multiple People Grams

Jul 21, 2002, 1:32am
I, myself, have thought of this feature before. I ran into a problem a few
times where I wanted to send a telegram to everyone on my list. I was
letting them know that I was going to be away for about 2 weeks. Since I
have about 50 people on my contacts list it was a pretty grueling task. It
would have been much easier if this sort of thing was implemented but I see
a serious problem with it.

It encourages spam and allows just about anyone the ability to send mass
telegrams. I know most people like to think noone on Active Worlds would
send out spam but there really is a large market for this sort of thing.
Infact, people might register just so they can spam everyone with their
information.

Also, if it were to be implemented, I would want something similar to ICQ
where you hit a button that says "Forward" and then a side form pops out
with everyone's name on your contact list allowing you to click the checkbox
beside each name or if you want to send to everyone, just click the "check
all" checkbox.

-Dion

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