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strike rapier // User Search
strike rapier // User Search
Mar 1, 2003, 4:15pm
Magsbot == C or near enough
- Mark
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e60230d$1 at server1.Activeworlds.com...
> heh, I don't think you understand... it's not a programming language being
> taught, it's how to use the bot, and from my understanding, a little bit
of
> scripting, but not like C or Delphi :-)
>
> J
>
> "gamecube" <will2003 at comcast.net> wrote in message
> news:3e5fd783$1 at server1.Activeworlds.com...
>
>
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Mar 2, 2003, 12:10pm
I mean the scripting >_<
- Mark
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e617f17$1 at server1.Activeworlds.com...
> heh, except she doesn't use any version of C?
>
> J
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Mar 4, 2003, 5:34pm
Loose your IDE menus at random intervals...
- Mark
[View Quote]"magine" <magine at turtleflight.com> wrote in message
news:3E61E685.CC1E38B7 at turtleflight.com...
>I can't see anything you can do
> with Visual Studio that you can't do with Delphi.
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Mar 8, 2003, 2:36pm
Wouldent be the first time... Would it Dan ol'd chap?
[View Quote]"milesteg" <MilesTeg at nerim.net> wrote in message
news:3e69fb55 at server1.Activeworlds.com...
> that is wrong dan
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Mar 9, 2003, 7:14pm
I tried this, tried making Seinto Kieva's system with the rotating deck and
monsters, sadly im all out of monster models and a world with CT to screw
about with its query and update features... so its now half a bot lying at
the bottom of my bots stockpile (which is something like 600mbs, I really
should clear our some old junk).... regardless even if you do make 1 that
breaks feck knows how many intelectual property right laws the system is
still *very very very* hard to make... polymorporism on its own would take
thousands of lines for each card combination, then just imagine the Black
Eyes Ultimate Dragon Rider card that they use at the end of part 2... or the
shadow realm abilities... gah too much code for now *runs away*
- Mark
[View Quote]"kurloth" <matt at incenter.org> wrote in message
news:3e693923$1 at server1.Activeworlds.com...
> I am looking to make a Dueling bot for the Card Game Yugioh in AW....
though
> I am no good at writing scripts so I was wondering if I coudl get someone
to
> write one for me
>
>
> what the bot would need to be capable of doing is the following
>
>
> 1.Define words on command... preferably able to accept partial names and
> give the closest names def
>
> ie. card looking for is Giant Soldier of Stone
>
> say somethign like !card Giant
> and bot would list the first Giant on the list
>
>
> 2.perform Calculator,DIce ROlling,COin FLipping !calc 2500+1600+1800 ETC.
>
> 3.Track Score.. ..some thing like the first person says !duel and the bot
> would announce that he is awaiting a duel, then the second would say !duel
> and it would put the two into a duel... and set lifepoitns at say 8000
> then they could tell the bot to reduce there life... untill one gets to 0
> and the bot declares a winner( a tracking system to keep track of users
> win/loss ration would be great)
>
> ok that part I am pretty sure is all the easy part... now for the part
that
> I am sure is the harder part of it
>
>
> 4.it would need to monitor the playing area.. and be able to create
objects
> on command with descriptions that aare pre programmed into the bot..
> IE.
>
> P1 says . !play Giant Soldier of STone
>
> the bot would scan the pre determined areas to make sure he has an open
spot
> to play a monster and then create an object in the next avil spot with the
> cards description in the descrip of the object for hover over stats.
>
> also able to scan for magic/trap cards sharing there own 5 card area...
with
> same rules
>
>
> also would like it able to remove the creatures when they die.. and so
> on.... anyone up for this let me know... incase email not in the group
info
>
> email me at matt at incenter.org
>
>
>
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Mar 14, 2003, 4:08pm
When using Arrays and classes correctly it could be done much easier... but
I was bored... couldent be bothered to make it fully active with inbuilt
attack scripting...
- Mark
[View Quote]"grimble" <grimble2000 at btinternet:com> wrote in message
news:3e6bdd2f$1 at server1.Activeworlds.com...
> "Thoudands of lines of code" can be replaced by the creative application
of
> simple maths, binary operators and specific valued enums (a basic example
> being the message box constants for buttons, default button and icon).
>
> Grims
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e6baec3 at server1.Activeworlds.com...
> polymorporism on its own would take thousands of lines for each card
> combination, then just imagine the Black Eyes Ultimate Dragon Rider card
> that they use at the end of part 2... or the shadow realm abilities... gah
> too much code for now *runs away*
>
>
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Mar 23, 2003, 1:51pm
Oh you clever little person, Joe has the Proxy encryption and source.
Everyone knows it. Teleport.CGI is a file basde system that sets a simple
awm file to the location that you wish to teleport to and is set to be
triggered by AW.
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e7cc870 at server1.Activeworlds.com...
> Heh... that site... did you see it?
>
> CITIZEN SDK
>
> AW PROXY
>
> I think ENCRYPTION!
>
> :-D
>
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
> news:3e7cc5a1 at server1.Activeworlds.com...
>
>
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Mar 31, 2003, 4:25pm
demeter is a much more efficent way of doing it than AW's until you can
select multiple cells
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e8480c4 at server1.Activeworlds.com...
> That'd do everyone except brant a favour I reckon
> (put his bot out of use)
>
> heh!
>
> "saber mage" <brandon-smith at kc.rr.com> wrote in message
> news:3e83aa7c$1 at server1.Activeworlds.com...
> before
> giving
options:
> 1)
public
> to
> change
but
> where
how
currently
>
>
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Apr 17, 2003, 7:27pm
Is AWTeen 2467S 355E the sort of thing you want? Its made using demeter and
my random terrain generator based on random smoothing / select scruct
methods.
- Mark
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3e9dc8ad at server1.Activeworlds.com...
> Are there any bots that will make randomly generated terrain for you (but
so
> it looks natural)?
>
>
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Apr 17, 2003, 10:34pm
That was at 70% magnitude dif, can make it smoother if needed. Really u
could do with newAW's
- Mark
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3e9f1274$1 at server1.Activeworlds.com...
> Kinda, but it's rather hilly. I was thinking more like gently rolling
hills
> and such.
>
> -Dion
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Apr 17, 2003, 4:26pm
Sounds like an idea for people to copy and paste source code to me.
- Mark
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e9ee183 at server1.Activeworlds.com...
> Then it's nothing more than an executable sharing club. Sure, you could
claim it a
> programmer club, but unless they're sharing the source... there's no
point. Isn't
> the point of clubs to learn from your peers?
>
> --Bowen--
>
>
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Apr 17, 2003, 4:34pm
Im not meaning to be offensive in any way, but in be interested in knowing
why you would even consider such a club? It is my believe that the system
that we have on these newsgroups and everyone helping everyone else is
absolutely brilliant and there is no need to change it, people who wish to
post their source code do it openly anyway such as on bots.omegauniverse...
The SDK is a good environment with which to learn but it takes the support
of allot of people, I myself learnt with the help of some really good people
who were always available, I took the advice I could off of this newsgroup
and off others.
I feel that new 'clubs' will do nothing but seperate the majority of
programmers from those who may see this new club and head straight there,
neglecting where allot of people will be, on this newsgroup.
While I think that its a good idea that everyone who programs in the AW
environment should work together to help eachother I still reserve my point
that it should take part on this newsgroup, not in areas created and
controlled by 1 man.
- Mark
[View Quote]"god zedle" <greg at greggage.com> wrote in message
news:3e9e27d5$1 at server1.Activeworlds.com...
> Hello!
> I have formed a new club called the Active Worlds Programmers Club, we
> are accepting members now!
>
> Requirements:
> 1. Knowledge of a programming language or a will to learn to program.
> 2. Must be at least 12 years of age.
> 3. Must have a witness (if you are a programmer, otherwise reply with
> LEARN).
> 4. Must have the software needed to program in the language you
> know/want to know. (Visual Basic, Visual C++, etc.)
>
>
> All other information you fill out on the form is strictly for putting
> people into groups (for example, someone with 1-2 years experience in
visual
> basic can teach a beginners class in the club.) The information will NOT
be
> used to decide whether or not you are accepted.
>
> PLEASE NOTE: You will be removed from the club if you do not have the
> software needed to program or you lie about your qualifications.
>
> -God Zedle, club president. 5 year programmer in VB, C/C++, PHP, Perl,
Java,
> HTML, etc
>
> E-mail me at:
> greg at greggage.com.
>
> or contact me on AW, my citizen name is obviously God Zedle. :-)
>
>
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Apr 19, 2003, 5:35pm
First step add the DLL to the project...
Second step... AwSdk.aw_init(AW_BUILD)
;)
- Mark
[View Quote]"kurloth" <matt at incenter.org> wrote in message
news:3ea174f9$1 at server1.Activeworlds.com...
> I would love to learn how to program a bot.. I have no idea where to
begin..
> I do Have VB6 though....
>
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Apr 17, 2003, 7:17pm
Id presume that means that there is no active instance. try doing a command
before such as aw_Say inworld and see what RC it returns.
- Mark
[View Quote]"chiana" <stonkingv8 at hotmail.com> wrote in message
news:3e9eaf4b$1 at server1.Activeworlds.com...
> could this be something to do with a change in the world server ? the
world
> i am getting the error in is on build 52 , i dont get this error if i take
> the same bot into a world useing build 48.
>
>
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Apr 18, 2003, 8:44pm
this is part of hide chat, everything you say is relayed via console
messages if a bot that supports this is enabled. The bot in newAW auto
censors chat.
- Mark
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:3ea0701f$1 at server1.Activeworlds.com...
> I heard once that in 3.4 bots would be able to intercept chat and swearing
> before it appeared in the chat window. Are there any bots that can do this
> and how do I set it up? Is there a bot that can censor the swearing
instead
> of giving eject warnings?
>
>
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Apr 21, 2003, 8:59pm
Ive just uploaded a few tools for general use. Please excuse the website
design.
http://www.aweduserve.org/mark/programs/public/index.html
Click on the AW picture to view the AW Tools including the updated Virtual
object path search engine.
- Mark
May 1, 2003, 6:45pm
You could tell me before you post that o.0
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3eb0008b at server1.Activeworlds.com...
>
http://www.planetsourcecode.com/vb/scripts/ShowCode.asp?txtCodeId=44881&lngW
> Id=1
>
>
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May 10, 2003, 8:29am
Do you even know how to call aw_init?
- Mark
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3eb9903d$1 at server1.Activeworlds.com...
> Hmmm Crazy RPG bot is nearing completion.
> -what features do you want to see
> -anything anything at all?
> -free/sold
> -tell me i need input!
>
>
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May 20, 2003, 3:03pm
1) Noone pays you fool, its a free site :)
2) I have a life, they were on sale
3) Ohhh personal insults ^_~
- Mark
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3ec933f6$1 at server1.Activeworlds.com...
> strike get a life...you dis peepe you have sites calling u things no one
has
> that from me. does anyone pay to haev a site hosted with my name? no so
stop
> insultign people and u might make a friend or two.
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May 21, 2003, 6:54pm
Bots ;) its 'Privilege' I never seem to spell right (I ended up writing a
program to go though about 200,000 lines of source replacing all the
incorrect spellings.
- Mark
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3ecb5f5c at server1.Activeworlds.com...
> can you two spell B O T S ??? Shut up will ya!
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May 26, 2003, 5:57pm
*Cough* Bots newsgroup *Cough*
*Coughs again* Grimble highly respected bot programmer *coughs*
Ouch my swore throat >_< In RL as well.
- Mark
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3ed1bb69$1 at server1.Activeworlds.com...
> i beleiv th term is do we not have better things to do as adults than
reply
> to this thread?
> "grimble" <grimble2000 at btinternet.com> wrote in message
> news:3ecb5f5c at server1.Activeworlds.com...
singing!
no
no
>
>
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May 27, 2003, 3:14pm
What Langauge?
Its quite simple.. but better suited for the SDK NG...
You get the action command and parse it first by ';' into tokens. Sleepy had
the best idea...
static char Tokens[AW_MAX_ATTRIBUTE_LENGTH][AW_MAX_ATTRIBUTE_LENGTH];
Once you have done that you then do a loop, and tokenize each token within
that to ','
You can then loop though each 1 and use stricmp on the first 5 bytes of it
to see if its 'name ' and the token is the name, then its just a matter of
strlen(Tokens[iInternalToken])-5
Hope that helps, its the only way to do it really.
- Mark
[View Quote]"the architect" <user at domain.invalid> wrote in message
news:3ed393c9$2 at server1.Activeworlds.com...
> Hey there. My name is Chris, and I have just started playing around
> with writing bots. I am using AX Logic's Java implementation
> (http://www.axlogic.com/aw/).
>
> Is there any way (short of String parsing with the action field) to use
> an object's name in an object search?
>
> If not, I think that splitting out the name into a new field would be a
> good idea for a future release. Otherwise, how do you search for a
> specific object among several using the same model? Use coordinates? I
> would think name would be the most logical way.
>
> Anyway, thanks for listening to the ramblings of a newbie. I hope to
> learn enough to contribute at some point, instead of just ask questions.
>
> - Chris
>
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Jun 4, 2003, 6:33pm
you must put 'create visible no'
- Mark
[View Quote]"alcior" <alcior at virtuelfrance.com> wrote in message
news:3ede3531 at server1.Activeworlds.com...
> Thank you Tengel, but it is not the orientation which works not.
> If we ecrit 10,90 in description the valid object 0,90.
> Visible create off does not work either. We can just put 0,90 0,180 hole
and
> it is everything. If you wants you can come to see on FRANCE! In the 20n
> 0e. Thank
>
>
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Jun 8, 2003, 7:56am
Agreed,
While I use such bots for reconesance for security reasons quite allot, I
make it a point that if someone has made efforts not to be distrubed unless
it is a matter of security I will not contact them, the only exception you
should make to trying too reach this user other than just email etc, is when
there is a matter of security that needs dealing with. Im not sure that
quallifies as being security for what your after him for :)
- Mark
[View Quote]"baron" <pk39srt at hot[youknowwhat].com> wrote in message
news:MPG.194d1229ad1356a89896a6 at news.activeworlds.com...
> In article <3ee29ed3$1 at server1.Activeworlds.com>, support at lejendz.com
says...
he
way
still
for
a
>
> If he has set his account to not accept telegrams and joins most likely he
> doesn't want to be found, don't you think it's a bit rude to try to
override
> his privacy settings with a bot?
>
> --
> Baron
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Jun 18, 2003, 4:43pm
*sigh*
Once again...
AWTeen committee creations can only be announced by the current AWTeen
caretakers, Chanty and Allen Iverson.
Crazy Pills and his perpetual events committee is most likely another poor
attempt at god knows what...
- Mark
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3eef94c6$1 at server1.Activeworlds.com...
> AWTeen Is having a trial of the Perpetual Events Committee
>
> If you or someone you know would like to apply please goto;
> www.geocities.com/awteenpe/app.html
>
> Or to visit some of our events goto 2880n 2720w in awteen.
>
> sorry this is not just in teen ng but my names messed and i think y'all
> should hear this!
>
>
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Jun 18, 2003, 5:42pm
Then you should have announced it... and it should have been done on the
AWTeen newsgroups...
[View Quote]"allen iverson" <awteen at remmiz.com> wrote in message
news:3ef0b980$1 at server1.Activeworlds.com...
> Crazy is 100% correct :)
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ef0b2b7 at server1.Activeworlds.com...
poor
y'all
>
>
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Jun 23, 2003, 4:52pm
Not only modules, you clearly dont have a clue what the hell your doing with
basic VB syntax....
What I say to everyone (I learnt this the hard way after many a telling off
from Baron) Learn the basic VB first! If you cant make a bloody console
message function its time to give up, go home... sleep for a year then pick
up a VB book and learn in the right order.
- Mark
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3ef6ff58$1 at server1.Activeworlds.com...
> Does anyone have a module that allows us to make consoling easier?
Example:
> Instead of
>
> sdk.AwConsoleMessage = "Blah"
> sdk.AwConsoleRed = 3
> sdk.AwConsoleGreen = 1
> sdk.AwConsoleBlue = 2
> sdk.AwConsoleItalics = False
> sdk.AwConsoleBold = True
> sdk.AwConsoleMsg sdk.AwChatSession
> End If
>
> There is
>
> Console("Blah",3,1,2,False,True,sdk.AwChatSession)
>
> I'm not exactly sure how to do this since I don't normally build
modules...
> Don't flame me for not using the dll, I was giving a quick example that I
> didn't have to write 20 things out for. I use the dll when I'm not feeling
> lazy ;)
>
> Thanks in advance,
>
> Zeo
>
> P.S. I'll be posting this in SDK also as it's an SDK related question.
>
>
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Jun 25, 2003, 5:40pm
You.... passed.... Computer science.... not... knowing how the hell to use a
module and function? *Sigh*
Thats worse standards than the bloody EDCL
- Mark
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3ef85161$1 at server1.Activeworlds.com...
> Thank you Mark, that was exactly the answer I was looking for! That helped
> me build a wonderful module.
>
> Anyone else want to flame me?
>
> BTW: I passed the Computer Science final (i.e. Visual Basic) with a higher
> grade than everyone else -- and I did not take the class. I got such a
high
> grade I was allowed to skip to C++ Honors. Keep talking, I do have 3 books
> here that I was referencing. Visual Quickstart, The Idiot's Guide, and VB
> for Dummies (like me). I expect answers, not flames. Once again, can
someone
> please tell me how to make a module for consoling?
>
> -Zeo
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ef74c83 at server1.Activeworlds.com...
> with
> off
> pick
that
> I
> feeling
>
>
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Jul 27, 2003, 1:44pm
Echo...
If he is not a member of this community, who will he know who to reject?
Just a query :)
- Mark
[View Quote]"echomencer" <ghostrider at spiralmatrix.com> wrote in message
news:3f23f0dd at server1.Activeworlds.com...
> I have been asked by a friend of mine who is not a member of the AW to
post
> a message on his behalf:
>
>
>
> I have been told there are a lot of good people and a few bad in your
> community so this is for the good only, bad people need not apply as they
> will be rejected.
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Aug 3, 2003, 7:02pm
*Chuckles at How can I make my own too*
They will all have downloaded a pirated version of VB the day before and
have got the VBSDK and demand to know how to make bots :P
- Mark
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message
news:3f2d70ff$1 at server1.Activeworlds.com...
> Another note...kids will ask things like
> "Why was a particular bot developed"
> "What inspired this person to make this bot"
> "What can this bot do"
> "How can I make my own too"
> etc...lol adults ask those things too
> Weebs
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