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strike rapier // User Search
strike rapier // User Search
Feb 28, 2004, 12:59am
[View Quote]"alphabit phalpha" wrote:
> Anyone know of a free guestbook template that doesn't use scripting?
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I didn't think they even existed...
- Marky R
Feb 28, 2004, 2:15am
Thats what I was thinking, you would need PHP or something similar to be
able to write to the hard drive of the server using ISAPI.
- Mark
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:40400d55 at server1.Activeworlds.com...
> I'd be happy to host a PHP script for you, Bit.
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> http://www.delusional-minds.com
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Mar 1, 2004, 4:20pm
Eep was extremely intelligent in a lot of things...
- Mark R
[View Quote]"themask" <admin at themask.3dhost.net> wrote in message
news:404251a8 at server1.Activeworlds.com...
> I agree with SWE, your becoming another Eep or something.
>
> --
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
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Mar 6, 2004, 9:06am
Well CP,
I will be the first to say I think when you came to AW you were a complete
idiot....
But I would also be the first to say that I have been highly impressed by
how much you have matured in the last few months to become who you are now,
quite impressive. It is a shame you are now departing your citizenship.
Give it a few months, you have been spending rather alot of time in AW and
it has quite probably affected your school work, as it has done with a lot
of people... Good luck getting it back on track.
- Mark R
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:40493571$1 at server1.Activeworlds.com...
> Dear AW Community,
> After my years of joy on AW, I regret to inform everyone that I am
> leaving. My school grades are going down, and my parents feel it best that
I
> focus my efforts on my studies. I am leaving for a period of about four
> months. I know to me it will seam like forever. But I must leave.
>
> I first came to AW back a while ago and was a tourist for what seamed
> like forever, I got my first cit, and was greatly pleased with the
features
> of the program. over the years iv done so much stuff and I now love this
> place more than anything in the world.
>
> I also want you all to know any projects such as TTV, AWPromo, and
such
> ill try to work on from outside of AW, but I am trying to get a friend to
> take temporary leadership over TTV for me.
>
> I hope my citizen doesn't expire and become NAC. But I will try to
hurry
> back and get my grades up.
>
> Thanks a bunch AW, Ill miss ALL of you (yes even strike rapier, Brock, and
> my old rivals)
> C P,Crazy PiLLs, CrAzY PiLLs, Yami Trunks, "Trunks", Chris,
>
> :-(
>
>
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Mar 8, 2004, 6:31pm
The voice chat rights will be handled similar to the world rights from what
is thought so far and what I have picked up... Hence if bandwidth is a prob
you could just remove peoples ability to use it.
- MR
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:404cd267$1 at server1.Activeworlds.com...
> I was speaking to Grimm about aw4.0. There going to have voice chat. Not
> good for us world hosters on limited bandwith, but since my counter-strike
> server support that, it wouldnt be much.
>
> --
>
> Signed,
> TheMask
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Mar 8, 2004, 9:14pm
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:404ceab2$2 at server1.Activeworlds.com...
> Correct me if I'm wrong, but wouldn't it make more sense and use less
> bandwidth on the world server if the voice chat/speech was just sent
> peer to peer to others around in the world?
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No, how would you mix it?
> Aren't whispers sent peer to peer (directly sent from one user to
> another using the AW browser)? I don't see why voice can't be done in a
> similar fashion.
Dont be a twit... that would mean giving away everyones IP, they go though
the server.
> I don't mind if the browser contacts the world server to see who has the
> right to speak in a world, but the world server shouldn't have to relay
> all of the voice data to everyone in the world, should it?
Yes, it should...
> Builderz
> http://www.3dhost.net
>
[View Quote]> themask wrote:
>
counter-strike
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Mar 8, 2004, 10:16pm
The VoIP (at least in the beta that I have) works similar to a server side
mixing system.
A 2 way stream is established to the server using the standard connection
- Each microphone sends an outgoing stream to the server
- Each client sends its 'mute' list to the server
- Each client sends its codec idc to the server
The server then takes each of these syncronous feeds and mixes them on a
'per client' basis, filtering out any muted persons from the relevant client
streams, the server then sends these individual streams back. The standard
for broadband is 4.3kb/s on the version I have, way too much to have 30
different streams all aimed at once IP address stream each time... you would
need everyone on T3!
As for your napster thing... I think you will find that all the data on them
may be being sent from mutliple sources, but is binary idential from all
these sources, in the case of AW these sources are very different in each
case. It is also required as the different forms of codec compression need
to be set server side so the client can decode it...
Granted, I havent seen the 4.0 implimentation of it first hand but I know
the general gist... The AW programmers have got it right in this case, I am
highly impressed at the work chris has done, infact its jaw dropping.
- Mark R
[View Quote]"bowen" <newoB at sardna.ten> wrote:
<Buncha Stuff>
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Mar 9, 2004, 4:08pm
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:404d4ec8$1 at server1.Activeworlds.com...
> Strike, since you seem skilled in the voice chat area, have you tried
> There's voice chat before? If so, what are your thoughts on it?
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I have the Active Worlds voice chat that the core alpha team were given.
Its a very nice tool, very small and compact, pleanty of features and an
excellent infact, it should be even better when intregrated into the
browser.
> In my previous post, I sort of thought that the AW chat would be a
> "walkie talkie" type of voice chat just between two people who wanted to
> initiate a conversion. They would "connect" to each other and send the
> voice data back and forth between themselves. That's why I questioned
> the thought of the world server having to handle the voice stream.
There is a 'whisper' mode but the main type is confrence.
> But if everyone in a world is going to be talking all at once, then yes,
> I guess it would make more sense for the server to handle that or at
> least direct where the voice streams are going. I hope there is some
> limit or radius with it though, like someone outside of visual range or
> X amount of cells away won't be able to hear you or something.
Mar 9, 2004, 7:03pm
VoIP has been talked about in public many, many times... Everyone knows it
exists, and I have given no important technical specs on it except that to
say it is a very very good program.
- Mark R
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:404e21cb$1 at server1.Activeworlds.com...
> strike rapier wrote:
>
>
> Weren't the Alpha testers supposed to sign some non-disclosure
> agreement. Surely you've broken it numerous times if there was. If
> not, that was a bad move AWI.
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Mar 9, 2004, 4:05pm
Well a lot of people here have been here a lot longer since 2003.
- Mark R
[View Quote]"princess nerwen" <jennifer755 at cox.net> wrote in message
news:404dfae9$1 at server1.Activeworlds.com...
> Well if you had to deal with the Childish attitudes I have since Dec
> 2003 then you'd understand why I say this.
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:404da377 at server1.Activeworlds.com...
> : but it IS true ppl all too often blame others before they have proof
> not a
> : fair thing to do :-( and please don't pick on "kids"
> :
> :
>
>
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Mar 22, 2004, 4:22pm
Yer know... the easiest way to do this would be to use a new compression /
encryption method one way.... and have only the browser know the decrypt
method...
- MR
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:4054496a at server1.Activeworlds.com...
> AWI ... what is so hard about pw protecting an op? Is there no way to
> protect items we've paid for? I would think this would be your #1 priority
> no? I mean the truth is, I already *paid for stuff* and am using it, I've
> done my part by attempting to pw protect them but truly it's the
> model/object creators that are getting burned here isn't it? Can't you do
> something about it?
>
> Inquiring minds wanna know...
>
> LNH <<< *doesn't get it*
>
>
>
>
>
>
>
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Mar 20, 2004, 12:37pm
[View Quote]
> Tell me the need for the new user interface in XP?
> It looks like crap, something colorful for a 5 years old, you know like a
> cartoon look
>
> It does not improve productivity, it hides all the good system tools.
Its for kids, turn it off under performance settings.
- Mark Randall
Mar 21, 2004, 6:45am
You can uninstall it using your XP installation disk and add and remove
components... However its mainly build into the XP and .NET framework, its
there simply to give different people a choice, which in my opinion is a
good thing, even if i think it should not be enabled as default.
The windows code is very advanced, once you dissable something different
subroutines take over that draw things normally etc (see
windows_2000_source_code.zip).
- MR
[View Quote]"starheart" <dont_go at there.com> wrote in message
news:405d0150$1 at server1.Activeworlds.com...
> sorry, you are missing the point here. I was talking about unnecessary
> changes. Making that stupid interface now requires more disk
> and I am sure slows done the CPU some more with those slow moving
> antics. How amany ppl are actuallt using that stupid paperclick helper?
>
> Here at work it is turned off on every machine.
>
> I know how to turn it off, but can you tell me exactly where the files are
> so I can delete them?
>
> Starheart <-----Hates bloat
>
>
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Mar 28, 2004, 3:35pm
Some Lady Wrote:
> CC: support at activeworlds.com
> peacekeeper at activeworlds.com
Do you not stop to think "Hmmm.... Perhaps im getting annoying and am
probably filtered from most peoples email systems by now... Perhaps I should
stop wasting my, and other peoples time"
- MR
Mar 28, 2004, 9:19pm
[View Quote]
Shame, self recognition and self-interpretation allow you to get ahead much
better...
- MR
Apr 3, 2004, 9:19pm
Was a rather poor effort on whoevers part it was.... thats just another
reason to ignore all of these sites, they directly immitate your email
address... in this case; mine... Nice try Matt.
- MR
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:406ee9cd$2 at server1.Activeworlds.com...
> I just got an "e-card" from someone that reads:
>
> "I'm very, very sorry that I have to make this announcement to you all
> but I regret to inform you that Lara, a long time citizen of Active
> Worlds has departed this life on April 2, 2004. She was on her way home
> from the grocery store and lost control of her vehicle which swerved
> into the other lane and Lara was struck by oncoming traffic. I urge you
> to remember Lara's family and friends in your prayers."
>
> And I heard from a reliable source that Raine. (a citizen I hosted
> things for) passed away from a heart attack last Monday.
>
> Can anyone confirm or deny any of this? If this is true, then this is
> very, very sad and my heart goes out to all those involved.
>
> Builderz
> http://www.3dhost.net
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Apr 6, 2004, 10:30pm
AWTeen is an AWI world, Mountain Myst is the 'official ub3r master
caretaker' but it has appointed CT's because MM has much more important
things than looking after kids (perhaps like looking after he own!)
- MR
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:407243fd$1 at server1.Activeworlds.com...
> Never heard of any upgrades like that; but just wondering - AWTeen is
> classified as an AWI world? I thought AWI just sponsored it, and citizens
> were its caretaker...
>
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Apr 10, 2004, 4:13pm
Simple caching would solve this.
- MR
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4076650c at server1.Activeworlds.com...
> After what I saw during the SW City bash, 30 or so people downloading
cells
> packed with info, which made it take forever (10 minutes +) to load an
area,
> a thought crossed my mind.
>
> Is this possible?
> "Let's raise prices 350%. That will lower the number of people coming
here,
> and we'll still maintain a steady income. The fewer number of people will
> allow us to downgrade servers, saving money"
>
> Could it be that AWI downgraded the servers, and now it just would be
> impossible for them to handle the number of people we used to have in
2001?
>
>
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Apr 11, 2004, 12:21pm
Arnt TRUE and FALSE defined in MFC, in which case using stdafx would be
required... with the standard
#define TRUE 1
#define FALSE 0
Whereas C++ uses proper evaluation of the terms 'true' and 'false' where
#define true !0
#define false 0
?
Or that could just be VC++ talking.
- MR
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:4078ffad at server1.Activeworlds.com...
> How about... now:
>
> /* Written by Bowen, not tested, should work on all platforms
> capable of compiling/linking/whatever C++; capable of storing
> integer values of 1 and anything other than 1. Try not to get
> technical with shit like "Oh this won't compile on bling bling
> shithole OS X7vZ1 because I'm a jackass and like to be difficult."
>
> I'll give you a linux ISO if you really can't afford free, and need
> to be that person.
>
> This code is freeware, but include my name in comments/credits
> wherever used.
>
> BTW, whitespace sucks in newsreaders.
> */
>
> #include <iostream>
> using namespace std;
>
> #define ENZOWantsMoney TRUE
> #define ENZOWants3cars TRUE
>
> int main()
> {
> int InputBuffer;
>
> cout << "Does AWI want more users?(1 is yes, anything else is no)";
> cin >> InputBuffer;
>
> if( ENZOWantsMoney == 1 &&
> ENZOWants3cars == 1 &&
> InputBuffer == 1 )
> cout << "You're in luck, more users let's E N Z O have his cars and
money!";
> else
> cout << "Damn, that's not going to work out in the long run.";
>
> return 0;
>
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Apr 11, 2004, 6:39pm
I was always under the distinct impression that the C++ rules of engagement
so to speak defined that the actual types types true and false meant 'value
present' or 'value not present' for false. While true is 1 for maths
operations etc, in logic operations it is defined as 'anything not zero' so
to speak.
if (1)
printf("The result is true\n");
else
printf("The result is false\n");
- MR
Apr 11, 2004, 11:23pm
*Bowns to the ananas*
- MR
[View Quote]"ananas" <ananas at oct31.de> wrote in message
news:4079a859$1 at server1.Activeworlds.com...
> A definition in MFC - especially there - is not a proof
> (or is it "proove"?) for any standard.
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Apr 10, 2004, 4:15pm
Sweet feck what did you have the compression on for that JPG!?!?!?
- MR
[View Quote]"king small guy" <craigrood at btopenworld.com> wrote in message
news:40781b6f at server1.Activeworlds.com...
> Take a look http://www.ksg.myftp.org/images/aw.JPG lol
> "ry" <rbirkin at iinet.net.au> wrote in message
> news:4077f79c at server1.Activeworlds.com...
>
>
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Apr 13, 2004, 11:44pm
http://zetech.swehli.com/pics/newaw/
Were busy planting tree's in it.
- MR
Apr 14, 2004, 5:05am
16fps even on my crappy Geforce 2 MX
- MR
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:407c99cd$1 at server1.Activeworlds.com...
> Those trees look pretty lag inducing in large numbers. I've got a few
very
> VERY low poly trees if you might need some
>
>
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Apr 14, 2004, 4:08pm
Im looking for a word... its...
Whoopydo...
*SMACK*
- MR
"carlbanks"
> GeForce 2 MX? I have a GeForce FX 5900 XT 128mb.
Apr 14, 2004, 5:24am
4.0 = ub3rs3kr1t
- MR
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:407cccbc$1 at server1.Activeworlds.com...
> I've heard a lot of people mentioning the development of 4.0, but none of
> that has actually come from the AWI staff. Are there any official reports
> on what 4.0 is going to have?
>
>
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Apr 15, 2004, 8:20pm
Hmmm.... why exactly is that a trojan horse?
- MR
[View Quote]"zeofatex" <greg at warpedsoap.com> wrote in message
news:407edee0$1 at server1.Activeworlds.com...
>
http://securityresponse.symantec.com/avcenter/venc/data/js.fortnight.d.html#removalinstructions
>
> Information and removal instructions...
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Apr 15, 2004, 9:25pm
This I know... I had classical studies for 3 years... but back to the
origional question.. why the heck is this virus thingy a trojan? I dont see
it granting backdoor access.
- MR
"xelag":
> I was a very large horse built of wood, which in the greek vs Troy war
> the greeks left at the gates of Troy 3 thousand years ago, as a
> present after the end of the war. The Trojans brought the beast into
> the city and, alas, that was their doom. Inside the horse was the
> greek army, that got out and killed and destroyed Troy.
>
> Copyright: Homer, The Iliad.
Apr 18, 2004, 1:20pm
Thats pretty decent specs for AW, get a good graphics card and your sorted.
- MR
[View Quote]"ry" <rbirkin at iinet.net.au> wrote in message
news:40828da0 at server1.Activeworlds.com...
> Hey All,
> Just wondered, what processor (cpu) and RAM does everyone have on the
> computer when using active worlds...
> Getting a new computer soon, looking at an Athlon 2600+ with 512mb RAM....
>
> Does anyone else have anything close to this if so does AW run pretty
good?
>
> --
>
> Ry
> #323710
> Visit Ocean City! Luxury in AW - www.oceancity.tk
> AIM: RyAWU - ICQ: 256-319-414
>
>
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Sep 14, 2004, 11:19pm
Your becoming somewhat irritating Legion..
- Mark R
[View Quote]"legion" <jonsavel at juno.com> wrote in message
news:414792f2$1 at server1.Activeworlds.com...
> (To SWE) You're (double) fired.
>
> --
> Legion
> Chairman of Rockford Township, Phin County, Alphaworld
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