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strike rapier // User Search
strike rapier // User Search
Nov 23, 2002, 9:16am
Maybe I could just throw in a question here? Does this mask get sent to the server every time you use AW_EVENT_SET or AW_EVENT_UNSER, or when connecting to the world?
- Mark
[View Quote]"joeman" <joeman at bootdown.com> wrote in message news:3ddeab5d$1 at server1.Activeworlds.com...
> The SDK sends an event mask to the world server when connected, the world
> server in turn only sends the events that the mask specifies.
>
> -Joe
>
> "grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
> news:3dde7f70$1 at server1.Activeworlds.com...
> whether
> the
>
>
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Nov 23, 2002, 4:11pm
mwhahaha, whoops. Thankya Joe, lol
- Mark
[View Quote]"joeman" <joeman at bootdown.com> wrote in message news:3ddfbed2$1 at server1.Activeworlds.com...
> When you set events, the mask is generated, and when you connect to the
> world server, the mask is sent... That's why if one tries to set events
> during an open connection to the world server, they will not trigger.
>
> -Joe
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ddf6398 at server1.Activeworlds.com...
> the server every time you use AW_EVENT_SET or AW_EVENT_UNSER, or when
> connecting to the world?
> news:3ddeab5d$1 at server1.Activeworlds.com...
> world
> the
> to
>
>
|
Nov 25, 2002, 8:17pm
Trust me you DONT want the new beta...
- Mark
[View Quote]"grimble" <grimble2000NOSPAM at btinternet.com> wrote in message news:3de2957b at server1.Activeworlds.com...
> Can someone please e-mail me when AW finally decide to release v3.4 and the
> associated SDK, because I'm bored sh*tless with the seemingly endless
> additions to a product supposedly in beta. I'm gonna bugger off and do
> something else less infuriating for a while. All I bloody want is a version
> of the SDK that isn't going to be changing imminently ... if only I'd known
> that's what I had all those months ago!
>
> Grims.
>
>
|
Nov 25, 2002, 7:30pm
Hello Everyone,
Im having a little bit of a dilemma at this time as despite reading though the entire C++ sdk site to get all the attribute details etc I cannot work out a way of tracking only the objects I make, I keep an array of the objects I have created, but have no way to find which numbers that are returned in AW_CALLBACK_OBJECT_RESULT.
I need a way to identify these objects so I can later delete them as querying takes far too long and the systems the bot requires rapid tracking the avatars, setting the objects and changing them within about 5 seconds of me ordering the launch.
- Mark
Nov 25, 2002, 8:17pm
hmm, so it is.. that may help
[View Quote]"grimble" <grimble2000NOSPAM at btinternet.com> wrote in message news:3de29893 at server1.Activeworlds.com...
> Isn't the new number returned immediately in AW_OBJECT_NUMBER regardless of
> whether the callback is set??
|
Nov 30, 2002, 10:15am
I dont see a problem with this, using the privilege to indicate that it is a bot is correct. Because the bot actually logs onto the PPW of the citizenship, not the citizenship itself. Seems juts logical that the citnum for bots should show up as 0
- Mark
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message news:gjmguu8et4mtv77a4mlcvd3qsjuid4gafe at 4ax.com...
> According to the help file, this attribute (in AW_EVENT_AVATAR_ADD) is supposed to be filled with the citizen number, even if it's a bot. In reality, it actually is 0, not the login owner's citnum as it's supposed to be. Not sure if it's fixed in the new SDK, but this is how it is in build 24.
>
>
> --
> Tony M.
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Nov 30, 2002, 11:38am
Can someone please give me the URL to where they are keeping the VB SDK? Seems to have dissapeared...
- Mark
Nov 30, 2002, 6:42pm
Dosent want to load for me..
- Mark
[View Quote]"swe" <swe at swe-e.com> wrote in message news:3de8d990 at server1.Activeworlds.com...
> www.grimmsoft.com?
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3de8bf46 at server1.Activeworlds.com...
> Seems to have dissapeared...
>
>
|
Dec 16, 2002, 8:10pm
Hello All,
Im currently experiencing a small problem with a function I have created
to basicly do the same as the VB StringCoords(x as long, y as long, z as
long, yaw as long) function. However whenever I try it the entire thing goes
up in flames, if any of you could assist with this rather puzzling problem.
Ive included the function in a txt file so it retains its tab alignment to
make it easier for people to read :)
The error comes up as critical error, cannot write to memory, and crashes
the program into debug mode.
It also highlights this in output.c if its any help.
#ifdef _UNICODE
if (_putwc_lk(ch, f) == WEOF)
#else /* _UNICODE */
if (_putc_lk(ch, f) == EOF)
#endif /* _UNICODE */
*pnumwritten = -1;
else
++(*pnumwritten);
}
Any help apreciated :)
- Mark
*goes to work out why the IDE says I cant write to program database*
Dec 16, 2002, 9:47pm
Good Point.. damned OE
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DFE560E.7D2C2936 at oct31.de...
> ???
>
> I don't see the attachment
>
> strike rapier wrote:
to
|
begin 666 cpp_stringcoords.txt
M=F]I9"!3=')I;F=#;V]R9',H;&]N9R!8+"!L;VYG(%DL(&QO;F< at 6BP at ;&]N
M9R!905<I#0I[#0H)+RI$96-L86ER(&)U9F9E<B!V87)I86)L97, at 87, at 8VAA
M<B!P;VEN=&5R<RHO#0H)8VAA< at DJ8G5F9F5R"0D]("(B.PT*"6-H87()*GAB
M=69F97()/2 B(CL-" at EC:&%R"2IY8G5F9F5R"3T at (B([#0H)8VAA< at DJ>F)U
M9F9E< at D]("(B.PT*"6-H87()*GEA=V)U9F9E< at D]("(B.PT*"61O=6)L90ED
M>&)U9F9E< at D](# [#0H)9&]U8FQE"61Y8G5F9F5R"3T at ,#L-" at ED;W5B;&4)
M9'IB=69F97()/2 P.PT*"61O=6)L90ED>6%W8G5F9F5R"3T at ,#L-" at T*"2\J
M1&EV:61E(&)Y(#$P,# at =&\ at 9V5T('1H92!A8W1U86P at 8V]O<F1I;F%T97, at
M97AC97!T(&9O<B!905< at =VAE;B!D:79I9&4 at 8GD at ,3 J+PT*"61X8G5F9F5R
M"3T)6" O(#$P,# [#0H)9'EB=69F97()/0E9("\ at ,3 P,#L-" at ED>F)U9F9E
M< at D]"5H at +R Q,# P.PT*"61Y87=B=69F97()/0E8("\ at ,3 [#0H-" at DO*E at at
M0V]O<F1I;F%T92 H16%S=" M/B!797-T*2HO#0H):68 at *&1X8G5F9F5R(#P at
M,"E[#0H)"7-P<FEN=&8H>&)U9F9E<BPB)60 at 92(L9'AB=69F97(I.PT*"7T-
M" at EE;'-E>PT*"0ES<')I;G1F*'AB=69F97(L(B5D('<B+&1X8G5F9F5R*3L-
M" at E]#0H-" at DO*ED at 0V]O<F1I;F%T92 H3F5G871I=F4 at +3X at 4&]S:71I=F4I
M*B\-" at ES<')I;G1F*'EB=69F97(L(B5D(&$B+&1Y8G5F9F5R*3L-" at T*"2\J
M6B!#;V]R9&EN871E("A3;W5T:" M/B!.;W)T:"DJ+PT*"6EF("AD>F)U9F9E
M<B \(# I>PT*"0ES<')I;G1F*'IB=69F97(L(B5D(',B+&1Z8G5F9F5R*3L-
M" at E]#0H)96QS97L-" at D)<W!R:6YT9BAZ8G5F9F5R+"(E9"!N(BQD>F)U9F9E
M<BD[#0H)?0T*#0H)+RI#;VUP:6QE(&EN=&\ at <VEN9VQE(&)U9F9E<BHO#0H)
M<W!R:6YT9BAB=69F97(L(B5S("5S("5S("5S(BQX8G5F9F5R+'EB=69F97(L
M>F)U9F9E<BQY87=B=69F97(I.PT*"7-3=')I;F=#;V]R9', at /2!B=69F97([
M#0I]#0H-"G-3=')I;F=#;V]R9', at :7, at 9&5C;&%I<F5D(&%S(&=L;V)A;"!C
+:&%R('!O:6YT97(`
`
end
Dec 16, 2002, 10:29pm
Many Thanks Annanas :D Im going to check though it and just convert :D
thanks again
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DFE6806.1DF01B31 at oct31.de...
> oops, I didn't see - you use double precision variables for your dxbuffer
and so. If you want decimal places, you have to use %lf instead of %d
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Dec 17, 2002, 5:30pm
Many Thanks Annanas :D Im going to check though it and just convert :D
thanks again
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DFE6806.1DF01B31 at oct31.de...
> oops, I didn't see - you use double precision variables for your dxbuffer
and so. If you want decimal places, you have to use %lf instead of %d
|
Dec 21, 2002, 12:18am
Pitch, is what you change when you use pg up and pg down, it is now also
flight vector based, if you face at -45 to horizon you go forward and down,
if you face 90 upwards and press forwards you go up etc.
I am not sure that its settable, I havent seen anything else in teleport
remember storage etc.
- Mark
[View Quote]"grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
news:3e036e91$1 at server1.Activeworlds.com...
> Not having access to 3.4 I may be on the wrong track as to what the new
> "pitch" attributes are, but should there not also be an AW_TELEPORT_PITCH
> attribute? ...
>
> Just thinking out loud really, but I can't find any reference (apart from
> the attribute names) as to what this "pitch" is exactly.
>
> Grims.
>
>
|
Dec 21, 2002, 10:49am
Wow :o How did that 1 get past me... *kicks aw.h*
Yeah it certainally looks like it... ummm, I need to find a 3.4 world
server... lol.
- Mark
[View Quote]"grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
news:3e04427f$1 at server1.Activeworlds.com...
> I'm thinking more in terms of for invoking a teleport (of other avatars)
> rather than the attributes in the event. Before this attribute was
> introduced, with just the position and Yaw to worry about, we could make
> avatars look at specific things in 1st person. It would be useful and
> non-invasive in my opinion to be able to change the angle of view (not to
> mention comprehensive).
>
> Anyway ... thanks for the explanations guys. I assume in that case that
> looking up/down will now trigger AW_EVENT_AVATAR_CHANGE events then yeah?
>
> Grims
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e03cf61 at server1.Activeworlds.com...
> down,
new
> AW_TELEPORT_PITCH
> from
>
>
|
Dec 21, 2002, 10:54am
For many years now we have been using the [Z](N/S) [X](E/W) [Y](A)
[YAW](Void) method of using coordinates in bots and applications, now,
because pitch is seemingly comming along I think those people in here could
do with thinkup up a new standard notation for it so we can consider using
it as the same in future bots so people dont have to learn 5 or 6 differnt
notations.
Xelagot already seems to use (t) for tilt on objects, seems a suitable
choice unless anyone has other ideas? I think theta or alpha are out of the
question because theyre not available on most standard keyboards without an
Alt Code.
- Mark
- Hey Cal, how about letting AWEDU have beta world server?
Dec 21, 2002, 2:03pm
None SDK programmers wont have a clue what SDK coordinate locations are.
- Mark
[View Quote]"grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
news:3e046c1e$1 at server1.Activeworlds.com...
> I've always considered AW's position notation to be a major pain and never
> found the need to parse it into data. People want to use my stuff, they
can
> follow my rules ... i.e. provide explicit values for N/S, E/W Altitude,
Yaw
> (and now Pitch?) and not merge them into a pointless format.
>
> Happy to create AW-esque text from a known position within the code, but
my
> opinion is that if someone writes a bot where a location can be entered,
> give 'em 4 or 5 or 6 fields to put the actual values in.
>
> Grims
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e04648d at server1.Activeworlds.com...
> could
using
differnt
> the
> an
>
>
|
Dec 21, 2002, 5:29pm
But you need 5 labels, 5 boxes and 5 commands for that, unless your an
awkward git using console apps. lol
- Mark
Guilty as charged
[View Quote]"grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
news:3e04af34$1 at server1.Activeworlds.com...
> Maybe not, but its not a difficult task to make the jump from "2.4N" to
> entering 2.4 in the "N/S" box ... just tell them that -2.4 would mean
2.4S.
>
> If they can't work it out from that, then they're too dangerous to be
using
> a computer.
>
> Grims
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e0490bf at server1.Activeworlds.com...
> never
they
Altitude,
but
entered,
now,
here
suitable
> of
> without
>
>
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Dec 21, 2002, 10:14pm
Whats easier for the main people...
-2750000 tab 1000000 tab 5000 tab 2700 tab 500 return
orrr...
2750s 1000w 5a 270 5t
[View Quote]"agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
news:3e04f7e9 at server1.Activeworlds.com...
> So? If by "5 commands" you mean buttons, you can just have one that's like
"Set Coordinates" or something.
>
> -Agent1
>
> strike rapier wrote:
>
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Dec 23, 2002, 4:44pm
Well that made practically no sence at all, care to explain.
- Mark
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3e067439$1 at server1.Activeworlds.com...
> How about something like this?...
>
> [world] ["+"|"-"]%Z["N"|"S"] ["+"|"-"]%X["W"|"E"] [["+"|"-"]%Y"A"]
[[["+"|"-"]%PITCH ["+"|"-"]%YAW ["+"|"-"]%ROLL]|[[["+"|"-"]%PITCH]
["+"|"-"]%YAW]]
>
> (case insensative, of course)
>
> Where inclusion of the "N" or "S" makes the %Z (value of Z, or North)
component absolute, and inclusion of the "W" or "E" makes the %X (value of
X, or West) component absolute, the %Y (value of Y, or Altitude) component
is relative if either or both of the %X and %Z components are relative, the
%YAW is relative if preceded by a sign (+/-) and the %PITCH and %ROLL
components are relative if the %YAW component is relative.
>
> The mandatory "A" for the altitude makes it pretty easy to parse.
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e04648d at server1.Activeworlds.com...
could
using
differnt
the
an
>
>
|
Dec 23, 2002, 4:44pm
Yeah, sorry took you to mean the full sdk coords :)
- Mark
[View Quote]"grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
news:3e0609a4$1 at server1.Activeworlds.com...
> Maybe I misunderstood ... I thought you wanted opinions, and now you have
> mine.
|
Dec 23, 2002, 8:53pm
Or not to... The other half your message just apepared :o
- Mark
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e075970 at server1.Activeworlds.com...
> Well that made practically no sence at all, care to explain.
>
> - Mark
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e067439$1 at server1.Activeworlds.com...
> [[["+"|"-"]%PITCH ["+"|"-"]%YAW ["+"|"-"]%ROLL]|[[["+"|"-"]%PITCH]
> ["+"|"-"]%YAW]]
> component absolute, and inclusion of the "W" or "E" makes the %X (value of
> X, or West) component absolute, the %Y (value of Y, or Altitude) component
> is relative if either or both of the %X and %Z components are relative,
the
> %YAW is relative if preceded by a sign (+/-) and the %PITCH and %ROLL
> components are relative if the %YAW component is relative.
> news:3e04648d at server1.Activeworlds.com...
> could
> using
> differnt
of
> the
without
> an
>
>
|
Jan 12, 2003, 10:08am
Very 'interesting' choice of names for some of your bots Andras... 'backside
tool' o_0, hehehe
- Mark
[View Quote]"andras" <andras at andras.net> wrote in message
news:3e1f3cd7$1 at server1.Activeworlds.com...
> equin0x wrote:
people
> I have several of my bots source code posted too. Be prepared for strange
comments inside :)
>
> http://andras.net/tools.html
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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Jan 12, 2003, 3:52pm
Should rename it bottom bot :P
- Mark
[View Quote]"andras" <andras at andras.net> wrote in message
news:3e217989$1 at server1.Activeworlds.com...
> strike rapier wrote:
'backside
>
> When your hungarian will be as good as my english - we can return to that
naming :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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Jan 16, 2003, 10:09pm
Erm.... go away :)
- Mark
[View Quote]"jacob the hero" <jacob2000caca at yahoo.ca> wrote in message
news:3e2745fd$1 at server1.Activeworlds.com...
> it Must be hack you! You can't Open C++, But You Not Making File of
Program!
> You Know Why? Aw 3.4 Build 453 Just Came out! You Gonna see this! I Be
> watching You! *evil laugh* lol
>
>
> Jacob The hero
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Jan 20, 2003, 4:30am
Adding Objects....
long add_object(long iObNum, long x, long y, long z, long yaw, long tilt,
long roll, char *description, char *action, long owner)
{
aw_int_set(AW_OBJECT_X, x);
aw_int_set(AW_OBJECT_Y, y);
aw_int_set(AW_OBJECT_Z, z);
aw_int_set(AW_OBJECT_YAW, yaw);
aw_int_set(AW_OBJECT_TILT, tilt);
aw_int_set(AW_OBJECT_ROLL, roll);
aw_string_set(AW_OBJECT_DESCRIPTION, description);
aw_string_set(AW_OBJECT_ACTION, action);
return aw_object_add;
}
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e2b47de at server1.Activeworlds.com...
> adding objects is easy :-0 all you have to do is learn how to build them
:-)
> terrain is harder, since you have to be CT, and then, you can only change
it
> (unless you have Demeter)
>
> J
>
> ".duo." <ncommons at attbi.com> wrote in message
> news:3e2b4677$1 at server1.Activeworlds.com...
query
does
> a
>
>
|
Jan 20, 2003, 4:14pm
Example 2 on the SDK website :o
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e2c1b17 at server1.Activeworlds.com...
> Pretty sure they mean how to query.
>
> --Bowen--
>
>
|
Jan 25, 2003, 10:59am
It would of course help to include char *objectmodel as well :)
[View Quote]".duo." <ncommons at attbi.com> wrote in message
news:3e32806e$1 at server1.Activeworlds.com...
> TY for the object adding function Strike :-P
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e2b979f at server1.Activeworlds.com...
tilt,
them
> change
>
>
|
Jan 24, 2003, 4:07pm
Although I can only really see it usefull for storing the index number for
items in an array.
[View Quote]"scuz" <webmaster at awscape.com> wrote in message
news:3e317f63$1 at server1.Activeworlds.com...
> TY so much!!!!
>
> "grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
> news:3e315193$1 at server1.Activeworlds.com...
>
>
|
Feb 1, 2003, 7:34am
If you want the beta SDK before everyone else, do what the rest of us do
when we need it... Use C++ :P
- Mark
[View Quote]"scuz" <webmaster at awscape.com> wrote in message
news:3e3b71bf$1 at server1.Activeworlds.com...
> yes i know, but i really need a 3.4 sdk for vb. its mrgrimm who made the
> current one, sos i need a 3.4 one.
> "agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
> news:3e3b1752 at server1.Activeworlds.com...
>
>
|
Feb 2, 2003, 9:37am
all hail printf, the most printyf'ish thing of all!
- Mark
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e3c688a at server1.Activeworlds.com...
>
> "john" <johnf_the_great at hotmail.com> wrote in message
> news:3e3c529e$1 at server1.Activeworlds.com...
>
> Um, they have their disadvantages at times. 1337 p33p5 u53 printf.
>
> --Bowen--
>
>
|
|