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strike rapier // User Search'Only Media I Select'Feb 23, 2006, 2:59am
I would think it very much appreciated if there were a 3rd media option to
only play media that you explicitly select via 'activate'. The whole on / off choice makes for annoying times when you may wish to choose, but don't want to go editing settings or bouncing. So options would be: - Dont play any media - Play media I select (activate) - Play everything (create, bump, activate) -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." 4.1Feb 25, 2006, 3:32am
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TWO WORDS YOU SOAB!
TWO, NOT TWO THOUSAND! I just needed to say that before anyone else. - Mark Randall aw_console_message w/ session arrayFeb 25, 2006, 9:23am
Console messages are used frequently to send consoles to a large number of
people for such things as world relays, however there is the problem of the large traffic caused when sending it to perhaps 20 or 30 people. When session 0 broadcasts are not an option, I would like to see the chat output methods given overrides for multiple sessions. int aw_console_message_ex(int sessions[], size_t count); Likewise would go for whisper. - Mark R 'Exact' coordinates.Feb 26, 2006, 7:06am
I would like to see an option for exact coordinates on the titlebar, a
change which would only take a minute to add and be extreemly helpful - better yet, a button to copy your exact coordinates to the clipboard. - MR Invite Request to Private WorldsMar 1, 2006, 5:52am
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Or a list of all world CTs, which, strangly enough, will be part of my next
fabulous interactive website. - Mark Randall A few more wishes.Feb 28, 2006, 6:35am
That the first box in the tab order on the teleports box was 'world'. Its 1
tab to get to the coordinates, but 4 or 5 to get to the world. Built in skybox configurations allowing you to specify a texture set for a skybox instead of a object, for example a skybox could be: ~cube:sky1 which would be a cube with sky1_top, sky1_lt, sky1_rt, sky1_top etc etc automatically applied. /teleport, /whisper, /join, /invite re-instated, obviously a // would send /teleport or /whisper in plain chat. Store multiple privilege passwords and select from a list *hell I will even make this and send over the vcproj* because for people having 3 or 4 different privilege requirements its hell. Stop web window reloading whenever you expand it. Drop down list to select where you wish to go back to on your teleport-back / forward buttons. Parental controls to stay in their own fecking folder and stop littering my system drive. Ability to limit what MIME types will be triggered when using create / bump url, and a messagebox to allow you to block opening URLs where you cannot right click to check them. Chat logs seperated into months *would take 10 seconds to add*. A text log saying what was downloaded in terms of external URLs via my browser, taking a lead from Andras' sig its *MY* computer and I sure as hell want to know what the browser is downloading to it without any notification to me. Option to change cell-grid size to sector, cell, half, quarter and 8th resolutions. Ability to see if you have the associated right in the world list. Confirmation box on 'make this my home'. A 'view > 3rd person front' option on the view menu. A notice on the citizen options not to share passwords between universes because *most people dont know the uni admin can see your password in clear text just by clicking on you* Get rid of the file menu, or at least put 'file' related things on it like 'open cache' or 'dump cache' (4.1). Highlight console messages in the chat log (prefix them with *) Use colourcode byte prefixing to identify sessions in the chat log for right click, I have discussed this with Chris before. A *session based* whisper list, to avoid confusion, if there are 2 bots with the same name, both should be shown in the list, and the citizen number they are on next to them in brackets. Configure Controls should have a hotkey I recon all of that could be done inside a day. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." FogMar 17, 2006, 11:16pm
I wish normal fog used the same engine as the underwater view distance fad
off, which is massivly superior. -- -- - Mark Randall "We're Systems and Networks" "It's our job to know" "Empowered Zones"Mar 19, 2006, 12:36am
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Well as it so happens... Evo has a special XML zone defenition format...
By a strange co-incidence, it also has an XML world attributes defenition format. Guess what happens when when you load the latter into the former and have the 4.1 SDK for session specific world attributes. -- - Mark Randall "We're Systems and Networks" "It's our job to know" Duck KeyMar 20, 2006, 8:10pm
Yep,
Commands work best in pairs... so why have a jump key, but not a duck/crawl key? Would be very good for the RPGs. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Duck KeyMar 25, 2006, 2:12pm
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For technical reasons, it would have to be done using what is known as an
avatar state. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Increase console message lengthMar 27, 2006, 6:24pm
I would like to see console message length increased to around 280
characters so one complete line of text (+ name and \t:) can be included per console message. Seems a rather obvious benefit. Also, console messages taking an array of sessions would be good. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Activate *URL* shown.Apr 1, 2006, 9:00am
I agree, a simple security measure that would take all of a minute to add.
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] [SDK] Console BufferApr 30, 2006, 1:42pm
Its unlikely im going to get my session array console message, so I would
like to propose something else. Have the world server keep the last console message sent in a buffer, and then re-send the buffered message if the next message is blank. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Visual mute - hoping its included in 4.1May 1, 2006, 7:10am
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I hope this also, Darth. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Visual mute - hoping its included in 4.1May 13, 2006, 9:43pm
Inside Joke known among the SWIans.
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Have Terrain0 be a different file name set in the World FeaturesMay 5, 2006, 1:33am
I think its 128 or 256, maybe even higher under 4x.
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] AxisAlignment xyzMay 7, 2006, 8:46pm
SWEET
<CENSORED> JESUS O_O -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." AxisAlignment xyzMay 8, 2006, 11:53am
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Im not all that aware of the RW API, however, if it is a custom format would
it not be easier to simply add the feature to the format? Even if its not native I imagine that you would only have to calculate the 3D rotation matrix once (if done against a plain) and then just repeatedly adding? -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Joining worlds side by sideMay 15, 2006, 10:00pm
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We do?... Yesh im not doing my job right O_O
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Joining worlds side by sideMay 16, 2006, 3:39am
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Alas yes, and you wont believe how long I spent hitting people around the
head going 'YOU WILL INTRODUCE LOCAL SCRIPTING'. Even a simple: world { skybox: dawn01; light-dir: inherit; } And I bet you someone could make such a parser in under 10 minutes. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [SDK] Tech Only StreamMay 16, 2006, 5:00pm
Hi,
I would love to see a per world tech only stream, like console messages but based entirely on session numbers and with a string length of 768 per message sent, combined with a session array targeting method with standard 0 session broadcast. The protocol would be easy to impliment: [type (2)][length (2)][session (4)][session (4)]...[session (4)][payload] aw_world_stream(int* target, const char* payload); int targets[] = { 1, 54343, 1372, 39192, -1 }; // made up, obv aw_world_stream(targets, GetSomeEncodedData()); -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." CPU useageJul 31, 2006, 11:02pm
Yay for AWI not putting in a solid no performance fix that would take
ooooooooooo 2 minutes? -- - Mark Randall http://www.temporal-solutions.co.uk http://www.awportals.com [View Quote] CPU useageAug 1, 2006, 10:11pm
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Its beyond me why AW has yet to have some kind of level of detail system
involved in it, I know terrain kind of does but that makes it look like crap at certain distances. It is also beyond me why AW does not have any kind of render exclusion (which I talked to chrispeg about in rediculous length before he kicked me off beta) I mean I walk down the road, why do I need to polycheck every single bloody object in the 20 buildings down the side when you could quite easily define that all objects within X zone are only visible when either inside the zone. Better yet, problem looking through windows? Create POV points, place one infront of your windows... only show whats in the zone if one of its POV points is in view, or even better yet, a POV point in view and within Z range. All this would be so god damned easy if the zone system was built right rather than the disaster it is... that horrible options for everything should be dropped and made into some kind of CSS style like script and all of a sudden you have objects with whatever-you-want-to-add that doesnt need a full protocol / bot / client / database rework. While im having a rant (and I do like to have a rant) what the hell is with movers and lack of collision detection? proper control scripts? I can hear the wails of pain from AWI now 'collision detection on every object would be so processor extensive!' hmmm lets see, convert the polar coords into x,y,z and run the collision detection. Then rather than collision check every object on every object for riding, just use the bounding box... simple! Its better than nothing which is exactly what we have now... I say again, options = bad, script = good. It really not that hard... particle { assets: flare1,flare2,flare3; size: 5 vel-y: 50 } Time to write a parser for such a thing: 10 minutes. Now what could such a script possible mean to the average n00b who could read a help file? Perhaps use flare 1 through 3 as assets, where each particle is of size 5 in each axis? SO much easier than the 500 text boxes we are hit with the moment. I bang my head and cry 'does anyone know GUI design'? YESH! I try to use AW professionally, and its so hard because the more I try to use AW to its maximum potential the more I find these huge gaping gaps in capability. When AW kicks its bottom into gear, gets 5 more developers on board then they might have a product that doesnt have to sell itself "by impression" but rather on what it can do. Chris can do *far* better than this, AWI needs more developers to distribute the workload and actually get quallity. -- - Mark Randall http://www.temporal-solutions.co.uk http://www.awportals.com SDK Developers : Pissed OffJun 16, 2006, 7:05pm
The following constitutes an open letter to JP McCormic.
JP, Please allow me to express my absolute *horror* at this change, I thought something was up but only Andras just pinned it down, but God only knows where you are getting your advise on these things. Historically Active Worlds has always used a 400x400x400 cube, every single bot ever made that includes a beyond-visual-range calculation has used this formula, it is hard coded into most bots. Not only is the cube method faster in terms of processing time (a simple condition check vs. square root ) but it also has other advantages. Consider the area that a bot can view; with a 400x400x400 cube this is 64,000,000 cubic meters area, that fitting within a sphere of radius 200m is 167,551 cubic meters. Imagine, therefore, that 200m of ground zero needs monitoring in each direction. Under 3.6 we could monitor this with a single SDK instance (bot) located at 0n 0w 0w, under this new system it would require a minimum of 4 bots as your 'cube' you can monitor is reduced to that bound by a chord at 45 degrees. In lemans terms you now have a 283x283x283 box and bang now you need 4x the number of bots to monitor the same area, that's 4x as many connections, 4x as much bandwidth on the uniserver and world server, 4x as many bots to monitor over. To be blatantly honest JP what with this ridiculous licensing, the self destruct SDK and now this you are plain begging for the Active Worlds SDK users to turn away from the SDK and move to other platforms. The SDK users are the most powerful group of users in Active Worlds, more powerful than Active Worlds Inc itself, regardless of which galaxy or universe they are in, for every feature put into the browser or world there is almost certainly a bot which one of us has made that does it twice as good as whatever your own developers can come up with and hell, its what you would expect, there's about 20 SDK developers vs the 2 programmers you have. The company I am working for is soon to blow about $40,000 on developing a massive RPG using the Active Worlds technology, and with the help of perhaps 100 custom bots I have even helped convince them that the platform has a lot more potential - what I refuse to do is to waste their money by spending 40 thousand dollars on a project that Active Worlds Inc is going to sabotage by destabilising the SDK by making stupid changes, adding low grade security and logic bombs and other such things. The SDK coders provide the majority of your income (at least for the main universe); as you would have far fewer worlds if we did not make tools for their owners to support them, nor would you have places like AWRPG, AD&D or AWBingo etc with 40 users a piece. The fact is this, you must: * Remove the logic bomb for debugging * Remove the license file (or at least make one that actually works) * Convert back to the 400m cube range * Complete the 4.1 documentation for the SDK * Fix the crashes in the SDK on world disconnect etc. If you need a financial reason why here it is: The SDK developers, professional designers etc control 80%+ of all resources in or relating to Active Worlds in terms of technology, designs and objects, now when we consider that the platform has become unstable due to ridiculous and poorly judged decisions from AWI we will have an extremely high chance of getting together and building a new 3D platform from scratch - hell most of the interactive systems already exist in most of our bots anyway, and it wouldn't take long to add every feature Active Worlds has and that means your business would drop very, very fast. Stop sabotaging the damned SDK and its users, we are the one group of users you cannot afford to lose. - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." ----- Original Message ----- From: "Cryonics" <cryonics at activeworlds.com> Newsgroups: beta,community,worldbuilders Sent: Friday, June 16, 2006 8:07 PM Subject: Re: scavenger hunt > > The visible radius of avatars and bots in world has changed in 4.1. It is > now a sphere around the > avatar's location, unlike in 3.6 where the visual view was represented by > a > box. This is not a bug and there are > no plans to change it. > > Cryonics SDK Developers : Pissed OffJun 17, 2006, 10:29pm
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Realise that... so instead of 3 subtractions 3 abs and and a maximum of 3
comparisons you need 3 powers and 1 comparison. I wonder what that would work out as in real-terms. Regardless, when you are blowing 5 minutes querying a 40x40 area, and then getting less than half of it observable and cutting down the range you can monitor with a single bot its still an incredibly bad idea. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK Developers : Pissed OffJun 19, 2006, 6:52pm
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Excellent News.
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK Developers : Pissed OffJun 20, 2006, 1:21am
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JP mentioned to me in a private email that removing the license was a no go,
therefore what I have requested is a method to select the license file to use before calling aw_create, something like: int aw_sdk_license(const char* _FilePath); Im sure they will get around to killing that horrible horrible self destruct and that ghastly unpacker temp file that is dropped before we have to lynch them :) -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK Developers : Pissed OffJun 20, 2006, 9:32am
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"presently existing in fact and not merely potential or possible"
Thats what programmers are all about :o) -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK Developers : Pissed OffJun 20, 2006, 7:25pm
2 problems down, the biggest one left to go
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] Recommendation by Senate Study Committee.....Jun 18, 2006, 11:05am
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Shut... the hell... up
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." |