strike rapier // User Search

strike rapier // User Search

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Maximum FPS

Jul 12, 2005, 12:47pm
I believe 25 fps accounts for image persistance, if I am thinking of the
ones you are are you can see postive changes (ie those where something moves
to a location, then dissapears again) upto about 200fps like you said.

The human brain though cannot deal that many at once, and an image is
actually seen as 'the whole', the eye is analoge after all, with digital
transmission. Imaging looking at a screen, and 3 points appear on it at
random points, at 1/25th of the second you could locate them, at 1/50th of a
second you could not.

FS2004 has a much more advanced control system than AW does by the way, AW's
is a bit on the crap side with only tenth degree level angling, if it were
say hundreth you would have a *big* difference in the quallity, and would
need a higher framerate to see it.

--
- Mark Randall
http://zetech.swehli.com

[View Quote]

Fullscreen Capibility

Jul 11, 2005, 6:08pm
No, its real.

--
- Mark Randall
http://zetech.swehli.com

[View Quote]

Fullscreen Capibility

Sep 8, 2005, 1:02pm
You like Chris dont you.

Hmmm, come to think of it, I seem to remember some mention of full
screen....

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

[View Quote]

would this be useful?

Jul 14, 2005, 8:58pm
Hey, least it aint in Bots :P

--
- Mark Randall
http://zetech.swehli.com

[View Quote]

AFK mode

Sep 8, 2005, 12:50pm
[View Quote] It would perhaps take slightly longer than 48 hours, he sleeps 1 out of
every 24 nowerdays.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

Create Media made setting

Jul 23, 2005, 11:26pm
I would like to see a create media override allowing people to select if
they want to see create media, in any world, regardless of settings in
world.

--
- Mark Randall
http://zetech.swehli.com

Create Media made setting

Jul 24, 2005, 3:41pm
I meant the opposite.

--
- Mark Randall
http://zetech.swehli.com

[View Quote]

Expressive Avatars

Aug 19, 2005, 9:34pm
'F**K YOU ALL'?

Would be a PITA to moderate.

--
- Mark Randall
http://zetech.swehli.com

[View Quote]

Sceensaver Crashes

Aug 21, 2005, 8:45pm
Looking into it now on Beta.

Imagine once they find a solution it will be migrated to 3.6

--
- Mark Randall
http://zetech.swehli.com

[View Quote]

Invisible Option

Sep 9, 2005, 4:37am
[View Quote] > It's one thing to ignore people's chat, another to ignore voice chat, but
> the avatar itself could be host to profanity or undesirable stuff...
> (Custom
> AV 4.1)

Probably a better idea to know what is actually going on rather that
guestemating, more so when there are others who do.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

Invisible Option

Sep 13, 2005, 5:13am
PAV's are avatars hosted by AWI on the universe object path, you pay for the
hosting of it, and can use it in PAV enabled worlds.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov
[View Quote]

Invisible Option

Sep 13, 2005, 5:17am
Urgh...

VoIP has been in the browser since 3.5 or 3.6, I forget. It simply hasent
been enabled in the AW browser, just in ones like AWEdu etc. You are simply
repeating what people have said before, most of the 4.1 feature set is known
to practically everyone after someone put the docs in too-obvious a place,
some of it is even on AWNews.org.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

[View Quote]

A few requests.

Nov 21, 2005, 1:21pm
You come up as your own fricken ISP (Andras.net Inc) when you WhoIs you, and
you complain about bandwidth >_< I wish I had your fricken servers.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

[View Quote]

A few requests.

Jan 24, 2006, 7:30am
Has anyone told you that char[] sucks, TCHAR sucks more, and CString owns
your your a$$? There is a reason C++ exists you know. Oh, and since when was
AW *ever* unicode?

Take it from someone who is currently writing a run-compilable scripting
system based on C++ (kinda like typed PHP) for my bots (Looked at Lua - but
no OO, Looked at Python - but its not very clean, looked at MSScript (which
is still on the cards for evo) - but COM is one of those things that its
hard to find up to date information on).

-Precompiler
--Importer
---Token parser
----Define replacer
-----Reparser
------Memory Manager
-------Common statement compiler

Then you have to consider binding between application objects and your
internal scripting object model, how to insert objects in from outside the
scripting model at run-time, exception handling inside your script, it
calling objects outside that have been deallocated from actual memory.

Consider it a challenge, see how far you can get in 6 months.

PS: "char[] DumpString2Char(string toDump)" are you out of your f**king
mind???

--
- Mark Randall
http://www.temporal-solutions.co.uk
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

[View Quote] char[] - A character array. Contains one or more Unicode characters.

For example:

<?script
char[] stringdump;
string mystring;

char[] DumpString2Char(string toDump)
{
char[] buffer;

for(int i = 0;i<=strlen(mystring);i++)
{
buffer[i] = (char)substr(toDump, i, i);
}
return buffer;
}
stringdump = DumpString2Char("howdy");

?>

This now returns a character array. So instead of messing about with
substr() and loops, all we have to do to pull up a specific char out of an
array is:

say((string)stringdump[2]); // this says the second character in the string
we dumped to the array earlier, in this case it would say "o"

A string array can contain multiple strings. e.g.

strarray[0] = "hello";
strarray[1] = "how";
strarray[2] = "are";
strarray[3] = "you?";

for(int i = 0; i <= 3; i++)
{
say(strarray[i]);
}

this would say "hello how are you" on multiple lines.

That's the difference between char, char[], string, and string[].


-LtB


[View Quote]

A few requests.

Jan 24, 2006, 10:06am
Hence why people say C# smells, char[] is completely counterintuative for
anyone who knows anything about windows API.

--
- Mark Randall
http://www.temporal-solutions.co.uk
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov
[View Quote]

A few requests.

Jan 24, 2006, 10:14am
(Because without this managed crap you have no way of knowing how long it
is)

--
- Mark Randall
http://www.temporal-solutions.co.uk
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov
[View Quote]

4.1 and Mapper Update

Nov 20, 2005, 11:45pm
Well, some of you know I got kicked off of 4.1 beta for documenting my bot
evo... But I can be objective..

4.1 is very, very good in some respects, other parts of it I would not
permit to go out from my company if my life depended on it, some of it is
absolutely shocking and the ergonomics are dissasterous.

The GUI is sweet, except the building dialog which lags like hell but at the
last I knew Chris could not allocate time to fix it despite it being a
critical weakness. Also is the use of 'hundreds' of scrolling dialogs, when
really the time should be taken to make tabbed options and create a good
professional impression. I hate the things, I know the dev team hate the
things.

The 4.1 browser has yet again failed to offer more customisation in terms of
options, the blaitantly obvious 30-second-coding features are missing such
as telegram logging and a few more 'elaborate' onces such as grouping
terrain.

The zones feature is dissasterously underutilised, I spent upwards of 30
hours creating literally 10 to 20 good solid ideas for use of these, that
probably wont be implimented.

As for BETA itself, as far as I know there is a group from AW, and some edu
client that is determining most of the 4.1 feature set that also runs 4.1,
as far as the community side in my 700+ hours of using 4.1 I rarely saw more
than 2 people on at once, myself included - although perhaps the exception
to that was Stacee working away at all god forsaken times in her 4.1 world.

There are a few new features, such as the new key-MIDI player which I helped
to write, along with zones and particles. The zone format is absolutely
useless for terms of world use, but may be useful for local builders in
small areas.

In both my personal, and (limited) professional opinion 4.1 is no where near
release standards and if AWI intends for it to be such a major upgrade then
there is an essential need to give all (or at least the majority) of these
simple requests that have been on wishlist for upwards of 3 or 4 years.

Case in point: Security nightmare, no way to see what has been downloaded,
no download audits etc, so on top of that I suggested that as you will find
on a hundred other similar systems, there was an 'only play media I
explicitly select' option - and was met just by agression because it would
'break worlds' more than a user disabling it entirely would... wha?

4.1 has its good points but I will be pissed if it is released in the state
I believe it to be in, it is not worthy of a new release number because the
effort to give what has been requested simply hasnt been made.

It has been made blaitantly clear from chatting with Chris that the browser
is very poorly written in terms of upgrade potential, the majority wrote in
C and has had an array of bugs, one or two of which let me crash the 4.1
universe and worlds 4 or 5 times!

AWI should do whatever they need for the edu client calling the shots, then
spend an extra 3 or 4 months making a decent product, and they should stop
fighting people like me who can give well thought out advice on what people
have wanted, here we go:

the_leet_telegram_log.cpp
void log_telegram(LPCSTR from, LPCSTR to, LPCSTR msg)
{
FILE* fptr = fopen("telegrams.txt", "a+")
if (fptr == NULL) return;
fprintf(fptr, "%s to %s (%s)\n\n%s", from, to, GetTime( ), msg);
fclose(fptr);
}

BOO YA! Outgoing Telegram log feature wrote in 32 seconds.

Guess what, brand new screenshot feature - guess how many screenshots you
can take with it? 1 - then it overwrites it, you can change this in the INI
file, there is no settings option for it!!! - Usefulness in current state:
USELESS!!!

World overrides to the SDK I had to fight for 4 WEEKS to get AWI to realise
that what they had implimented was dissasterous in its current form
(non-identifying), still having to send entire world attributes messages at
once, lazy lazy lazy design process!

We have had literally ever feature we want responded to by 'use a plugin
server' only to find out later that 3 months behind schedual the plugin
server wasnt even to production standard and was a mish mash of code.

I have put hundreds and HUNDREDS of hours into 4.1 and I have been treat by
Chrispeg especially as shite so I think I am well within my rights to vent,
they could have fixed all these things - but I very VERY much doubt it.

PS: With regards to 4.1 docs - I designed impressive documentation for 4.1,
and Shamus became agressive when I said his was poor... saying 'thanks for
telling me about the company I have worked of for 10 years', well to be
quite honest Shamus is just as bad and I actually got BORED of Chris ranting
about shamus. God damn im so angry about all of this.

A proper 'next generation' browser for AW will take months, not days and if
you all knew what was best for you, you would back them in doing that
because I have spent ages promoting 4.1 and saying how good it is, under the
impression that these things would be done.

I have made a signifcant contribution, I have tested more than anyone else,
I know that system inside out and at the way it was when I was forced out
for documenting my bots by Chris (after getting permission from phoning AWI
offices at the cost of a small fortune) I feel betrayed, and I feel like AWI
needs to get their act together.

That is the end of this rant.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

[View Quote]

4.1 and Mapper Update

Nov 20, 2005, 11:53pm
God damn its 2am and that had too many spelling mistakes in it to count, and
yes, about 3 or 4 'impliments'.

http://www.temporal-solutions.co.uk/?page=reports/blog_41

^^ Hope I spell checked that one.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

4.1 and Mapper Update

Nov 21, 2005, 7:21am
Its got better features than 3.6 - the problem is their implimentation is
lousy.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

[View Quote]

4.1 and Mapper Update

Nov 21, 2005, 1:11pm
[View Quote] Its a standard for many companies -

However, those companies arnt usualy directly vs there / 2nd life yarda
yarda.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

Global Mode

Nov 18, 2005, 7:35pm
Use a bot.

[View Quote]

Bounce world...

Nov 21, 2005, 6:31am
I find just deleting the last letter of the world and hitting teleport
usually works.

--
- Mark Randall
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

[View Quote]

SpiraRPG Needs Donation through Paypal. Any amount helps

Feb 1, 2006, 9:57pm
> If Left(LCase(chatmessage), 8) = "/givegp " Then

Mistake #1, you always lcase the entire line into another
variable then use it for comparisons if you intend to
do a lot of lcase compares

> stuffee = Mid(chatmessage, 9)

What the hell is that variable name?

> Dude = Left(stuffee, InStr(stuffee, ",") - 1)

Again, variable name.

> a = PlayerID(Dude)

Let me guess, array instead of a managed collection.
again, A is a useless variable name.

> If a = -1 Then Exit Sub

Proper coders would express this as:
If (a = -1) then exit sub
To conform to inrceased clarity.

> numbadude = Mid(chatmessage, InStr(stuffee, ",") + 1)

Twice you used instr(stufee, ",") why is it not in its own variable

> Ply(a).wealth = Ply(a).wealth + Val(numbadude)

Integer + Double = BOOM, but let me guess; on error resume next?

> AwConsole "blue", False, False, Ply(a).session, "You were given " &
> numbadude & " gold by " & avatarname & "."

> End If

In my opinion its poor, all your string functions are returning variants
instead of string types, you are forcing the program to execute the same
thing more times than it needs to, theres no particular OO concepts I can
see...

I havent done VB for ages, but lets see..

dim chat_msg$, lcmsg$, sargs$()
dim avatar as AwAvatar

set avatar = avatars.GetBySession(gaw_int(AW_CHAT_SESSION));

' check that an avatar is found and not ghosted
if (ClassIsNull(avatar)) then
exit sub
end if

lcmsg$ = lcase$(chat_msg$)
sargs$() = split(lcmsg$, " ", 2)

' check for this case
if (ubound(sargs$()) < 2) then
exit sub
end if

if (sargs$(0) = "/givep") then
dim toks$()
toks$() = split(sargs$(1), ", ")

If (UBound(toks$()) < 2) then
call avatar.ConsoleMsg("You must say who you wish to give to and how
much", vbRed, CMF_ITALIC)
exit sub
Else
dim to_add as double
to_add = val(toks$(1))

if (to_add < 0) then
call avatar.ConsoleMsg("Cant give negative points", vbRed,
CMF_ITALIC)
exit sub
end if

...
and so on
End If

end if


--
- Mark Randall
http://www.temporal-solutions.co.uk
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

SpiraRPG Needs Donation through Paypal. Any amount helps

Feb 2, 2006, 6:16am
Stabby Stab Stab :O

--
- Mark Randall
http://www.temporal-solutions.co.uk
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov
[View Quote]

"Walk-insidable" Movers

Jan 30, 2006, 8:30pm
Thats what it was like for the initial tests. I think it exists.

--
- Mark Randall
http://www.temporal-solutions.co.uk
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov
[View Quote]

Hmm... I need a lady

Feb 22, 2006, 6:07am
[View Quote] Totally pointless would be more my description.

--
- Mark Randall
http://www.temporal-solutions.co.uk
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

activate/bump 'once'

Feb 22, 2006, 6:08am
I would like an activate flag that would prevent the same action from
occuring on an object clicked multiple times; such as double clicking on
door open buttons and seeing the door jump from wherever it is, back to the
start and then start moving again.

activate move 5 0 0 once, rotate 5 time=1 wait=1 once

--
- Mark Randall
http://www.temporal-solutions.co.uk
http://zetech.swehli.com

"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov

activate/bump 'once'

Feb 23, 2006, 2:39am
Steps through astart animation frames 1 by 1 each time its triggered.

Total overkill compared to a 'once' flag.

--
- Mark Randall
http://www.temporal-solutions.co.uk

"We're Systems and Networks..."
"It's our job to know..."
[View Quote]

activate/bump 'once'

Feb 26, 2006, 1:01pm
[View Quote] No

World Lightning

Feb 23, 2006, 2:53am
Take 1 random number generator and 1 32 bit seed sent from a server.

Proceed to use it to syncronise automatic light changes to allow flashing
lightning.

Add world options for frequency and duration.

Nice weather effect without eating bandwidth with the rather inefficent
'send everything' world attributes changes.

--
- Mark Randall
http://www.temporal-solutions.co.uk

"We're Systems and Networks..."
"It's our job to know..."

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