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ananas // User Search
ananas // User Search
Jun 15, 2002, 7:15pm
I'm glad I'm a pineapple *g
Jun 17, 2002, 5:13am
We had a quick lesson about this - in a world where
Dracula was a cute rib (default avatar on oct31.de ;) *g
[View Quote]lioness e wrote:
>
> LMAO!!! a ribbon?
>
> "count dracula" <dracula at netsonic.fi> wrote in message
> news:3d0d0f89$1 at server1.Activeworlds.com...
> think
> a
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Jun 24, 2002, 2:57pm
It has been there for about a week, on a link "Voting" that
went to http://www.awcommunity.org/cyawards/voting.html
Maybe not the best name for this link, because it could be
easily confused with the voting for nominated entries.
I think it would be a good idea for the next time, to split
the links list to the left into sections, like
Current Awards
==============
Calendar
Sponsors
Procedures
Rules
Forum
Contact
Committee
=========
Nominations
Voting
Members
Entries
=======
Nominations
Voting
Results
Past Awards
===========
History
Receipients
Album
[View Quote]bowen wrote:
>
> I don't remember seeing a voting option or being told I could vote on these
> people.. prehaps that might've chaned the outcome just a tad.
>
> --Bowen--
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Jun 29, 2002, 6:45pm
:)
you forgot one :
your car has been stolen and you search for the triangle
instead of calling the CT
Jul 7, 2002, 3:20pm
You failed the "beeing addicted" test !
Try again when the "almost" is gone ;)
[View Quote]scooby doo wrote:
>
> hehe...
> this one almost happened to me :
> After listening to a funny joke someone was telling me I almost said LOL
> instead of laughing.....LOL
> I guess I've been doing far too much chat.... : )
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Jul 8, 2002, 2:43am
That's much better, you held your head sidewards
when you smiled *g
[View Quote]scooby doo wrote:
>
> : D
>
> "ananas" <vha at oct31.de> wrote in message news:3D287379.A2E4F75 at oct31.de...
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Jul 1, 2002, 1:50am
I tried to reproduce that in Andras' Test NG,
doesn't seem to work with NetScape.
Maybe Outlook uses the LAST occurance of the
From:
Subject:
that it finds, not the first one, to set the header
fields. NetScape definitely uses the first one.
[View Quote]goober king wrote:
>
> Hence why it was posted in General Discussion. Get a grip, Xav; you're
> starting to turn into Eep. :P
>
> And I'm not sure how this post got screwed up. My newsreader says it
> came before my original post, and that *I* wrote it... How is that
> possible? :P
>
[...]
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Jul 6, 2002, 3:03pm
"There can only be one" <= not true for 3D universes
I think there's nothing wrong about visiting several
universes, but it should be more a cooperation than
a competition.
In this case though, I think it was OK to flame john
because he didn't advertize for OW, but against AW.
[View Quote]wizard myrddin wrote:
>
> Linn and myself have always said this regarding the advertising of other
> Universes in aw or the Newsgroups.
>
> " If these Universes are so much better, Then why are you a member of the aw
> community?"
>
> Wiz
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Jul 8, 2002, 4:19pm
What's wrong about that? I put that too sometimes - changing
[View Quote]sheridan wrote:
>
> Was their default av female? *grins*
>
> [...]
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Jul 9, 2002, 2:46am
Really funny, considering that Stuffit comes from
Aladdin Systems ...
[View Quote]billybob wrote:
>
> It seems that AW can't handle zip files zipped with Stuffit. I just used
> StuffIt to zip my avatar.zip file and it caused AW to crash everytime I
> entered the world. I reziped with winzip and AW stopped crashing. So, I
> think AW hates StuffIt.
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Jul 7, 2002, 3:07am
have you checked here :
http://andras.net/router_aw/router_aw.html ?
[View Quote]hedgehog wrote:
>
> I have a server but my rooter bloc it, how do i can config it to host my OP
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Jul 13, 2002, 9:22pm
Usually ZIPping files that already (lossless) compressed
will result in larger instead of smaller ZIP archives, as
they contain less repeating character sequences.
In the compressed EXE files there is not only the original
EXE file part, but also some decompression code in the
stub, that is executed to decompress the file in memory.
As the original EXE part (that is actually data for the
decompress stub in this case) cannot be compressed as much
as before, and there is some more information ("tree")
needed for the LZ algorithm plus the stub itself, an
archive containing this might even bloat the ZIP file
quite much.
[View Quote]strike rapier wrote:
>
> Its ZIPed anyway, maybe compressing the EXE as well would be effective
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Jul 13, 2002, 9:28pm
Huba GRRRR !!!
Jul 13, 2002, 9:59pm
http://www.marsupilami.de/site/image/commun/fond06b.jpg
[View Quote]bowen wrote:
>
> You're so silly ananas :D
>
> --Bowen--
>
> "ananas" <vha at oct31.de> wrote in message news:3D30B2A6.372B6CE6 at oct31.de...
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Jul 14, 2002, 7:05am
Marsupilami (or Kokomiko) live in the jungle of Palumbia.
On http://www.marsupilami.com you can see some.
The adults are usually yellow with black dots, the babies
plain yellow - but some say that black ones have been
spotted too.
"Hubi" is the sound a baby marsupilami makes. When it
grows up it sounds more like "Huba". There are rumors
that Marsupilamis are able to learn words - not just
repeating like parrots but they know the meaning too.
:)
[View Quote]sw chris wrote:
>
> What's a hubi?
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Jul 17, 2002, 3:35pm
Addition to carlbanks' reply :
The monitor can be switched off.
Most video card drivers come with a DPMS screen saver.
Several SCSI cards can powerdown the HDs, on NT this
doesn't work well for the first HD, but should work for
the others.
Of course this isn't as good as standby mode, but it
saves at least some power and noise.
Optional, you could try to find a cheap laptop, a P1/75
with monochrome LCD, network card and Win95 will do if
you have DSL through a router. Bots don't need much
power.
[View Quote]absolute monarch wrote:
> ...
> Also would it still work if i was on stand by mode?
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Jul 18, 2002, 10:23pm
You're right, NCSA Mosaic was the base for IE
http://www.ncsa.uiuc.edu/Divisions/Communications/MosaicHistory/
[View Quote]bowen wrote:
>
> Um, first of all, I didn't say it WAS open source, I said it was BASED on
> open source. [...]
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Jul 23, 2002, 5:12am
.... especially if the worlds aren't hosted on AW servers
[View Quote]the joker ss wrote:
>
> somehow , its their decision if they dont want tourists in their world ,
> they dont pay for things like badnwith and stuff , but i totaly disagree
> with the fact you have to pay to let tourists into your world
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Jul 25, 2002, 3:12am
good one :)
They even have binaries stored there :
http://web.archive.org/web/19981206090404/aw.mpl.net/downloads/awb.exe
[View Quote]zeo toxion wrote:
>
> I can came across a very interesting website today in a newsletter. It
> included a link to "The Internet Archive" http://www.archive.org/. This has
> copies of websites from multiple dates such as one from when it first
> started and every change of it to the present. I've got to say yahoo.com,
> amazon.com, etc look very very boring in 1996 hehe. Anyways if you type in
> an address in the "WayBack Machine" Box it will show you a list of old
> version of a website.
>
> Interesting one here: Activeworlds.com
> http://web.archive.org/web/*/http://www.activeworlds.com
>
> The oldest version is from 1998, perhaps because they weren't actually
> activeworlds until later on. I have no idea what Circle Of Fire's website
> address was. If anyone knows I'd like to see what it looked like...
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Jul 25, 2002, 3:08pm
Same here :( The old avatars ZIP files and textures worked, but not
this install. Either it's not y2k compliant or it has been transferred
in text mode somewhen.
[View Quote]tony m wrote:
>
> Using IE 5.0, Opera 6.04, and NS 4.x seems to make no difference. all of them give me an awb.exe that says "Corrupt Install Detected"
>
> On 25 Jul 2002 02:46:33 -0400, "tony m" <fldmshl7061 at hotmail.com> wrote:
>
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Jul 29, 2002, 4:13pm
Ever heard about servers and clients?
Of course you haven't been serious with this - I hope *g
[View Quote]dion wrote:
>
> Whenever doing this sort of thing, both computers should use the same
> operating system. In my house, we always keep all computers at the same
> operating system to prevent networking problems. :-)
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Jul 29, 2002, 4:26pm
Is the bios set to bidirectional mode, ecp + epp ?
[View Quote]lord perception wrote:
>
> [...]
> I'm trying to set up a direct connection between windows 2000 and 98 using a
> parellel "data transfer" cable, I HAVE been able to do this between two
> computers both running 98 in the past without problems but NEVER been able
> to get it working between a win98 and win2000 system.
> [...]
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Jul 31, 2002, 7:58pm
http://oct31.de/aw/infos/HowToSprite.txt
[View Quote]anduin wrote:
>
> Hi all,
>
> I'm wondering how I can make special animated Masks.
> Any of you that have played Soldier of Fortune 2 in Jungle missions
> and seen the long grass, that is the type of objects I'm trying to get
> made. I wish for animated grass like that in the game, looks like it's
> moving very slightly with the wind. The 3d trees they use are 3d
> objects but the leaves are masks and are animated also to look as if
> they were moving around slightly.
>
> Anyone know how it can be done? Or anyone have those kinds of cool
> objects already?
>
> Thanks
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Jul 31, 2002, 8:16pm
If you don't have the new version yet, download it !
It has a new feature to create image strips from
single images now :)
[View Quote]alphabit phalpha wrote:
>
> If you need a free program that is excellent for small tasks Irfanview is
> the way to go:)
> To make a 2 bit mask all you do is,
> 1. Open your graphic.
> 2. Click on "Image" and drop to "Decrease color depth".
> 3. Click on "2 color (black/white).
> 4. Save as jpg.
> It also does a whole lot more, plus you can download plugins for it that do
> some nice things to existing graphics.
> http://www.irfanview.com/
> I've been using it for over 5 years now :)
> Hope this helps!
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Aug 1, 2002, 3:26am
Without AxisAlignment in the RWX code any sprite will just
be a masked object that you can rotate.
[View Quote]anduin wrote:
>
> Hmm, my bad. After looking carefully at the game, they are sprites,
> but they are rotating. Sprites in AW face you, like in the game, but
> there's no way of flipping and rotating them at all... Is there some
> kind of object that can do this? Like a sprite, but can be rotated?
> Animate panels I looked at, but they don't keep facing you, so it
> wouldn't look at good if turning around and looking at it from a
> different angle. Unless 2 of the animate panels were crossed together
> to form an 'X' and then rotate them slightly. Wouldn't look anywhere
> near as good though :-/
>
> Ideas?
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Aug 2, 2002, 3:25am
This feature went away after 2.2 :(
[View Quote]anduin wrote:
>
> I've done that, but then when you face them from another direction
> they aren't facing you anymore.
> In games, the object always faces you (except when looking straight
> down at it of course) and it can still rotate and look like wind is
> blowing through it.
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Aug 3, 2002, 1:24am
starcome.com is AWBKOR, a Korean universe. If it doesn't connect
it might be down. I have visited it with AwStart, a program that
does modify aworld.ini, so if you used that and have tried it
with your current browser, the change in awstart.ini might be a
result from this try.
[View Quote]maki wrote:
>
> Just wondering, I was looking through stuff in the aw directory and I opened
> the aworld.ini to try and find something, I noticed it said
>
> [universe]
> host=aw.starcome.com
>
> is this their default host? seems kind of odd, and when I connect and it
> says "communications are being established.." it takes awhile...it didn't
> before, wondering if this got changed somehow or if that's the host that
> should be there, thanks ;)
>
> --
> maki www.awmaki.com
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Aug 9, 2002, 5:50am
Maybe, then AW must have kept hosting awbkor there for some time
as I was able to connect to it through this server with AW2.2,
port was the default one. They had (have?) distributed an own
browser with Vendor ID = "haas"
[View Quote]joeman wrote:
>
> Well, that's not what Roland said. According to him, aw.starcome.com was
> the original AW address (for the server), and it never got taken down. I do
> believe that there's a forwarding universe set up there, or a C-Name
> forwarding address...
>
> -Joe
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Aug 2, 2002, 3:37am
Not a bug I think, more an incompatibility.
It happened to me too once, and the reason was an old world
server, that saw the IP of the tunnel server instead of my
own IP, and as someone who came in through the tunnel was
ejected, this affected me too.
The world owner should browse through the world log and see
if the eject really has seen your IP or the tunnel IP.
[View Quote]maki wrote:
>
> ok now....an interesting thing happened (a couple times) in the world
> "objects" earlier, wondering if it's a bug or just an odd coincidence (or
> maybe we're losing our minds) but we were in the world, and the owner
> ejected someone, a few seconds later I was ejected...he said he didn't do
> it, and later he said that it ejects everyone, even the caretaker, so we
> tried it, he had someone on his privs, and he was on someone else's so that
> he didn't have caretaker rights, the person on the caretaker privs ejected
> him .. a few seconds later he was ejected, then after that, I was ejected,
> like a small chain reaction, wondering what this could be, he said his host
> is dreamcjb, on aw server 3.3 windows 2000...o_O
>
> --
> maki www.awmaki.com
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Aug 7, 2002, 2:59am
NT doesn't boot through DOS. Not sure about NT3.5 (I never had
that), but NT4 boots a kernel that is mostly 32-bit and not DOS
based at all. It includes a DOS emulation and a 32-Bit console
program that behaves like DOS. All 16-Bit DOS programs are
executed by the emulation and 16-bit windows programs each have
their own virtual machine.
For NT they took several ideas from Unix and implemented them,
or at least tried to *g
Win95 (which was based on 3.11) boots a DOS with some 32-Bit
extensions and then boots the "kernel" from there. I think you
mixed those two up.
[View Quote]bowen wrote:
>
>
> LoL well, NT was based off of 3.11 which was based off of 3.1 which was a
> DOS shell.
>
> --Bowen--
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