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lightwave // User Search
lightwave // User Search
Feb 4, 1999, 4:14pm
i think there are some in $vegas$
~Lightwave
[View Quote]Veto wrote in message <36b8c6c2.0 at homer>...
>Wondered if anyone had a hambot script written that has the bot moving to
>specific coordinates in series rather than using the random movement
>commands. Thanks for the new NG Roland :)
>
> Veto
>
>
|
Nov 27, 1998, 1:21am
Cool I have a Diamond Fire GL too :)
and i love it :)
~Lightwave
[View Quote]Donald P. Dahlman wrote in message <365C3D7A.8B2D2B92 at eoe-magical.org>...
>does that include a Diamond Multimedia FIRE GL1000 with 8megs of SGRAM
>
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Aug 29, 2004, 8:04pm
is there a seedbot with a dropdown list of all objects in a world
so you can point and click build? without having to remember/type in
the names of objects, just choose object from list and click to build it
then you could just move it where you want.
-Lightwave
Jul 26, 1998, 11:28pm
Happy Birthday Ho :)
~Lightwave
[View Quote]Ho wrote in message <35BB0537.77F03D98 at geocities.com>...
>Today is my birthday.
|
Aug 11, 1998, 2:52am
Frisbee anyone? hehe
~Lightwave
[View Quote]HenrikG wrote in message <35cf0e8d.0 at homer>...
>I thing we will end up listing all HD brands here.. I've had my horror
story
>with a Seagate Medalist drive (mechanical failure, totally lost drive).
>
>HenrikG
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Aug 12, 1998, 3:22am
Must be the 'rookie' in ya hehe
~Lightwave
[View Quote]NetGuy wrote in message <35d07072.0 at homer>...
>I've been following this thread and I see you all have now covered:
>
>1) security flaws in email software,
>2) the prevalence and degrees of destructiveness of certain viruses,
>3) jumpered vs. jumperless flash bios on motherboards,
>4) custom built vs. brand name computer systems, and
>5) the relative quality of various hard drives.
>
>Over 50 meandering messages (being crossposted to 3 separate AW newsgroups
>no less)... and related to AW exactly how?
>
>Oh, and I nearly forgot the thread about the security of Java vs. ActiveX.
|
Oct 19, 1998, 7:49pm
I like it!! Good idea!
~Lightwave
>How about a bot programmed to eject tourists (after yelling their name in
bold).
>LOL LOL LOL
>
><hey, I AM just kidding>
>
>ScottyDM
>
>--
>Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
>Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
> ___
> /////\\ Digitally Enhanced Portrait of:
> {|-0-0-|} Scott D. Miller,
> | % | Silicon Mercenary
> \===/ Freelance Chip Designer
>
>always #5 FOO = ~FOO; // the sound of a beating heart
Oct 17, 1998, 5:53pm
That sounds Great !! and a swear feature too if you use bad language (a bad
word list.txt) Poof your teleported out.
~Lightwave
[View Quote]Byte Me wrote in message <3626AE94.2FA8 at hotmail.com>...
>I'm gonna work on a bot that ejects turists form the world :)
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Oct 19, 1998, 7:46pm
well i said teleport out, i meant to say is to teleport them away from gz
just so they cant stand there and swear at every one because they think its
fun. i just want to make it more difficult for them to do it. i know you
cant stop it.
~Lightwave
[View Quote]Scott D. Miller wrote in message <3629413D.23F3B243 at cwia.com>...
>Lightwave wrote:
bad
>--snip--
>
>Auto eject on matching a text string in a "bad word list" has way to many
>potential problems: #1 Misspelled words get by the list (as do foreign
words).
>#2 People think of creative ways to get around triggering the bot, as in
"he11"
>(with two ones). #3 Words used innocently get booted, as in discussing
"Super
>Bowl XXX" (30), or breast cancer, or just a typo. It seems to me the real
>on-line offensive behavior is exactly that, behavior. How people string the
>words together and less which words they use.
>
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Sep 2, 2004, 4:01pm
becsuse most ppl thake things you say the wrong way LOL
it expresses feeling to the sentence :o)
-Lightwave
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:4136b534$1 at server1.Activeworlds.com...
> Why does majority of the internet users end their sentence(s) by LOL?..
>
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4133d6f3$1 at server1.Activeworlds.com...
> since
bot,
> least
spoken,
> bots?
>
>
|
Sep 4, 2004, 5:50am
or you could make a smilies font like this
http://www.1001fonts.com/font_details.html?font_id=858
-Lightwave
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:4138f1e7$1 at server1.Activeworlds.com...
> lol at the word texture :) sprite kiddo sprite :)
>
> It would probably be best to make it one graphic, I the texture folder,
> called "Smiles.jpg" or something, that way people could change it on
their
> own op. But the browser would convert them to be whatever it was, :) and
it
> would also probably either need a hardcoding, or a default thing, on each
> op, like the message set so it knows its own dictionary... so if I say :)
it
> makes a smile. lol
>
>
> probably be structured like this;
> Div=10:10
> :),:-) = 1:1
> :(,:-( = 1:2
>
> the comma would be used to separate if more than one face had different
ways
> of typing, and the 1:1, refers to Column one row 1, column 1 row 2 for
1:2,
> div=10:10 would be a declaration that says there are 100 in the set,
10x10,
> 10 rows, 10 columns.
>
> see?
>
> in such a way this file would allow the user to say there are 1:5 so its
> one column with 5 rows
>
> in this we have unlimited possibility, but uses a simple simple code
within
> the browser, im not even kidding, it can be done in VB easily, and a bit
> harder with c, but its very easy./
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:4138ddf7 at server1.Activeworlds.com...
file
> things
world
> first
>
>
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Aug 31, 2004, 4:48pm
to get some thing to look like its moving in a circle
--move in circle arange objects 2 clicks apart (i think)
{m3}>{m4}
/\ \/
{m2}<{m1}
[object that moves clockwise]
create name m1,visible no [moves -X]
create name m2,visible no [moves up Y]
create name m3,visible no [moves +X]
create name m4,visible no [moves down Y]
[controll objects]
create name e1,animate me . 1 1 1000,astart;adone move -1 0 0
name=m1,visible m1 on,visible m4 no,astart e2
create name e2,animate me . 1 1 1000,astart;adone move 0 1 0 name=m2,visible
m2 on,visible m1 no,astart e3
create name e3,animate me . 1 1 1000,astart;adone move 1 0 0 name=m3,visible
m3 on,visible m2 no,astart e4
create name e4,animate me . 1 1 1000,astart;adone move 0 -1 0
name=m4,visible m4 on,visible m3 no,astart e1
[View Quote]"swe" <swe at swehli.com> wrote in message
news:41348d3a at server1.Activeworlds.com...
> ooh sweet, will have to figure it out then ^_^ thanks
>
> -SWE
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:4133e520$1 at server1.Activeworlds.com...
> game
>
>
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Sep 1, 2004, 4:25am
hmmm your right, it does work the way it is
but it would be better the way you said :)
-Lightwave
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:413516dc$1 at server1.Activeworlds.com...
> One problem there - you have all 4 control objects astart. You need e1 to
> be astart, and the rest to be astop.
>
> An alternative way is to name all the control objects the same, and then
> change the delay.
>
> Like have them all named e1...then the first one is 1 1 1000
> then another e1 object with 1 1 2000
> then 1 1 3000 and so on.
> With one master control object that would start and stop e1 as desired.
>
> "lightwave" <bobwisti at earthlink.net> wrote in message
> news:4134c801$1 at server1.Activeworlds.com...
chess
>
>
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Oct 3, 2004, 6:05am
thats one of the few things i like about SL
the other is the custom AVs the only reason i go there
-LW
[View Quote]"ry" <rbirkin at iinet.net.au> wrote in message
news:415ed180$1 at server1.Activeworlds.com...
> Like secondlife.com ?
>
> --
> Ry
> www.zenithblu.net
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:41599da8 at server1.Activeworlds.com...
the
>
>
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Oct 3, 2004, 7:52am
Note: dont say secondlife in AW you will be ejected :P
-LW
[View Quote]"lightwave" <bobwisti at earthlink.net> wrote in message
news:415fb2b2$1 at server1.Activeworlds.com...
> thats one of the few things i like about SL
> the other is the custom AVs the only reason i go there
> -LW
>
> "ry" <rbirkin at iinet.net.au> wrote in message
> news:415ed180$1 at server1.Activeworlds.com...
> the
>
>
|
Oct 21, 2004, 5:22pm
They could backup my whole hard drive too....
then after a reformat or replacing a hard dirve
i could get the backup from them and i would
never have to backup my own files >:oP
-LW
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:4176e282$1 at server1.Activeworlds.com...
> Hi everyone:
>
> Ohh....Well in case, I think if they're gonna store the contacts list,
they
> may as well store the teleports list too. Don't really see any reason why
> not.
>
> Thoughts anyone?
>
> Cheers for now :-)
>
> PC Hamster
`
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Oct 10, 2004, 3:08am
'i wish aw had custom avvis'
really
-LW
[View Quote]"c p" <Chris101d at comcast.net> wrote in message
news:41684df5$1 at server1.Activeworlds.com...
> people like you make me cry :(
>
> they use php, and a bot...the wish was for integrated aw technology...
>
> *cry*
>
> no but seriously i know you had good intentions with that, but when
someone
> wishes for something, DONT reply with a simple thing that doesn't help
their
> wish...
>
> for example
>
> 'i wish aw had custom avvis'
>
> response: 'omg awrpg has a webpage with custom avatar selection it is teh
> r0x0rzzzz!!!!1211111!!!!1111'
>
> -c to the p
> "jstone2004" <joelstone at gmail.com> wrote in message
> news:opsfmblmlktawktn at jnav.dsl-verizon.net...
be
> image,
in
> time
when
able
avatar,
>
>
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Dec 31, 2004, 8:34pm
i use grabclipsave
http://www.boumchalak.net/content/view/19/40/
-LW
[View Quote]"kenneth" <cosmosken at sbcglobal.net> wrote in message
news:41d36956$1 at server1.Activeworlds.com...
> Make it a little easier for people who want to save pictures of what you
see
> on the screen. Have it so you can Save As .jpg under File or something. I
> know you can use Print Screen button and then Paste inside a Paint
program,
> but Save As just would be a lot less messy, faster, and easier.
>
> -Kenneth
>
>
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Jul 7, 2003, 6:04pm
I emailed you but got no response...
you can get the Chao AV here
http://www.afantasy.us/avnewest.html
Lightwave
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f04e261$1 at server1.Activeworlds.com...
> I tried my luck at using True Space in making my own..failed miserably!
>
> then I tried asking peeps now imp trying you
>
> this could take an avatar maker maybe 5 minutes of hard work 20 of
> easy....if I knew how I would but I cant...
>
> http://www.angelfire.com/games3/sonicdream/pics/chao.jpg
>
> that's what I want an avatar of a chao...(sonic games)
>
> not hard is it?
>
> a roundish head 2 eyes arms a body and feet doesn't really need to be
> animated....
>
> if you can make it please please please either telegram me OR reply to
this.
> I promise ill make it worth your while...
>
>
>
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Jul 10, 2003, 1:15pm
LOL ya i just put one together real quick
what world is imagien's in id like to see it
Lightwave
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f0cb67f$1 at server1.Activeworlds.com...
> ty ty,,i shoudla posted imagien already made me one before this post no
> offence but hers is better. good try ty for ur help but hers has seqs and
> more umm character
> "lightwave" <bobwisti at earthlink.net> wrote in message
> news:3f09d239 at server1.Activeworlds.com...
miserably!
>
>
|
Jul 7, 2003, 6:04pm
I emailed you but got no response...
you can get the Chao AV here
http://www.afantasy.us/avnewest.html
Lightwave
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f04e261$1 at server1.Activeworlds.com...
> I tried my luck at using True Space in making my own..failed miserably!
>
> then I tried asking peeps now imp trying you
>
> this could take an avatar maker maybe 5 minutes of hard work 20 of
> easy....if I knew how I would but I cant...
>
> http://www.angelfire.com/games3/sonicdream/pics/chao.jpg
>
> that's what I want an avatar of a chao...(sonic games)
>
> not hard is it?
>
> a roundish head 2 eyes arms a body and feet doesn't really need to be
> animated....
>
> if you can make it please please please either telegram me OR reply to
this.
> I promise ill make it worth your while...
>
>
>
|
Jul 10, 2003, 1:15pm
LOL ya i just put one together real quick
what world is imagien's in id like to see it
Lightwave
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f0cb67f$1 at server1.Activeworlds.com...
> ty ty,,i shoudla posted imagien already made me one before this post no
> offence but hers is better. good try ty for ur help but hers has seqs and
> more umm character
> "lightwave" <bobwisti at earthlink.net> wrote in message
> news:3f09d239 at server1.Activeworlds.com...
miserably!
>
>
|
Sep 29, 2003, 2:22pm
my first tourist and citizen builds are in america
Lightwave
[View Quote]"roadkill" <road_killian at hotmail.com> wrote in message
news:3f758301 at server1.Activeworlds.com...
> Thats odd, my first citizen build in 1998 was in America :D
>
> the
>
>
|
Aug 25, 2004, 3:47pm
I have been converting some of my Anime Music Videos to .wmv
you can see them in 'AFantasy' world 6S 0W, i liked the buttons chrispeg
made
and build mine simular :) i found converting to WMV8 100kbps makes a small
file
with good video.
-Lightwave
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:412bbc91$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:412b3e51$1 at server1.Activeworlds.com...
>
> Why should I do something which YOU could just as easily DO YOURSELF
> (Especially with YOUR movie clip collection)???
>
> As for the AW videos I have on my site (which were produced by Pineriver
> BTW), you're perfectly welcome to have your button objects point to them
OR
> if you'd like them to be stored on your site instead, I can send them to
in
> a series of emails addressed to a box that allows attachments.
>
> But really....WHY should *I* do something which you can just as easily DO
> YOURSELF??? It only took me 15-20 minutes to set up that makeshift demo
> site. And once I find storage space for my movies (at least the ones I'll
> be featuring), it'll probably take me just as long (IF even that) to add
> videos (and ultimately FINISH OFF) the Drive-In Theater since I already
> built the other stuff back in 2002. :-)
>
>
>
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Aug 25, 2004, 4:01pm
thats cool, but i have a problem maybe someone can help some videos open
in a 'activemovie window' and i dont know why most play in AW on the sign
but like your batman plays in this window that pops up?
-Lightwave
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:412c678b$1 at server1.Activeworlds.com...
> Hi everyone:
>
> Well....It took awhile, but I HAVE DONE IT. Introducing THE FIRST KNOWN
> **PERMANENT** MULTIMEDIA-ENHANCED BUILD on AlphaWorld (if not the entire
> ActiveWorlds Universe)..
>
> It is my Drive-In Theater located at 4900N 235E.
>
> There's a HUGE screen so you can see the movie.
>
> Right now, I only have one video listed, but am working on more (my goal
is
> to have 3 videos which will be swapped out every few weeks or so like a
real
> theater). Just simply click the button (the button is on the far side of
> the series of street objects attached to one of the poles).
>
> Although the theater has been around since 2002, this is still a WIP as I
> add buttons to the other poles and make some other changes (I want people
to
> still be able to hear the movie when they visit the snack bar if at all
> possible). But FEEL FREE to have a look around, enjoy the flick and
> whatnot. :-)
>
> Of course, FEEDBACK WELCOME. :-)
>
> Cheers for now :-)
>
> PC Hamster
> Mayor - City Of Hamsterville
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
> http://hamsterville.tripod.com/
>
>
|
Aug 26, 2004, 4:13pm
ya most of the media plays in aw just a few play in an activemovie window
and i cant figure out why??! i cant even find where activemovie is installed
to disable it. whats strange its just some wav files not all wav files do
this
-Lightwave
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:412d204d$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "lightwave" <bobwisti at earthlink.net> wrote in message
> news:412cd3fe at server1.Activeworlds.com...
sign
>
> It shouldn't do that. It should play right on the screen. I used the
SAME
> EXACT command line structure that ChrisMPEG did for his build (except for
> the URL and filename of course) and it plays right on the screen for me.
>
> Once the movie is over, the screen then turns orange with tiny lettering
> (dunno what it says) and then it switches to say MOVIE SCREEN (also in an
> orange background).
>
> BTW....WHO at AWI decided to use the ORANGE to signify a media viewer in
the
> first place? Looks awful.
>
> As for the screen size, a TV object wouldn't work as its too small.
However
> I just might try a pictwllh.rwx with a create sign command added to the
> command line and see what that does. If it works, I'll leave it. If not,
> I'll go back to the current xsign2.rwx I'm now using. :-)
>
> Cheers for now :-)
>
>
> P.S.: I'm off the table now Lightwave (I wish AWI would make avatars that
> can be in all kinds of positions such as LYING DOWN. This would signify
> that the user is either in bed or is otherwise AFK. Just a thought :-))
>
>
|
Aug 26, 2004, 4:15pm
it would be nice if we could drive vehicals like in secondlife
-Lightwave
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:412d7b0d at server1.Activeworlds.com...
> AWTeen 2750n 0w
>
> Don't you dare drive a car through my 700 seater theatre.
>
> - MR
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:412d5a76$1 at server1.Activeworlds.com...
> of
> for
>
>
|
Aug 26, 2004, 4:50pm
sorry wmv not wav
-LW
[View Quote]"lightwave" <bobwisti at earthlink.net> wrote in message
news:412e2862$1 at server1.Activeworlds.com...
> ya most of the media plays in aw just a few play in an activemovie window
> and i cant figure out why??! i cant even find where activemovie is
installed
> to disable it. whats strange its just some wav files not all wav files do
> this
> -Lightwave
>
> "pc hamster" <pchamster at comcast.net> wrote in message
> news:412d204d$1 at server1.Activeworlds.com...
open
> sign
> SAME
for
an
> the
> However
not,
that
:-))
>
>
|
Aug 27, 2004, 4:14pm
actually 2nd-life sux it crashes all the time, objects are ghosted alot,
scripting is hard
you need to be a programmer or pay someone to do it for you, its all about
money in game
textures are blurry most of the time, i do like the avatar building but it
is limited,
and it cost you $10L just to upload a texture good or bad you cant test it
first.
there is no way to link to the web and you can only teleport to certian
places
and have to walk to your landmark usualy long distances.
i do like the rendering its got a game feel to it but it gets very laggy.
and then you have ppl shooting you when your trying to build and find your
self flying
2 sims away. then theres the follow objects that follow you around and you
cant get rid of them
unless you teleport away but they are still there when you get back.
but i go because i like the custom avatars and vehicals.
-LW
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:412e6759 at server1.Activeworlds.com...
>
secondlife -Lightwave
>
> [Customs Aide 2]: You have been ejected from the newsgroups for
> inappropriate language
>
>
|
Aug 27, 2004, 4:28pm
i did a search for medafiles and could not find them?
i dont thing they are saving on my PC
and i thought they are streaming maybe its just some of them?
ive been using .wmv files is it just mpegs that DL?
-LW
[View Quote]"dzap" <dzap at dzap.nu> wrote in message
news:412f161d at server1.Activeworlds.com...
> I haven't been in AW for a while, planing on attending Old Timer's Day
> later today, so maybe this issue has been discussed before.
>
> Today was the first time a had a chance of seeing the new media function
> in action. The new feature is certainly nice but I'm a bit disapointed
> that the developers have chosen not to follow the the normal way AW uses
> it's cache.
>
> So far you knew that all media files, graphics and sound, ended up in
> the cache and you could govern the way AW handels the cache with options
> for maximum cache size and maximum size of media files. Now this is
> broken and content is instead placed in Temporary Internet Files without
> restriction. This also means that emptying the cache doesn't remove all
> media, you have to use Internet Explorer to remove everything. I tested
> this btw and after deleting the AW cache video was played from the
> allready dowloaded file in Temporary Internet Files.
>
> I fail to see the logical difference between the types of media and very
> much dislike this new behaviour.
>
> This doesn't mean that the Ice_Man video at AW gz doesn't rock. It does!
> :-)
>
> Jonas aka dZap
>
>
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