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nova // User Search
nova // User Search
May 4, 2000, 6:58pm
not at all
what i was thingking is this a plugin that when you select a objects the
plugin sees this and shows it as is in the interface then you punch in the
other stuff for it etc then hit apply and it auto imputs it to the fiiled.
and yes i know your talking bout the way it would get and send this info
back and forth but i just wanted to explain it a bit more
[View Quote]faber wrote in message <3911a270 at server1.Activeworlds.com>...
>Well, a bot cannot pick up the current object selection of the browser.
Therefore you would have to
>communicate in a differentway to the bot which object to manipulate.
>
>This would either require pretty bad interface ("Enter exact position and
model") or a good
>interface providing some graphical choosing method, say, a 2d blueprint of
the world or so.
>
>But i have the feeling both is not what you intendet :)
>
>Faber
>
>"eep" <eep at tnlc.com> wrote in message news:3910DC64.884C8F0C at tnlc.com...
program that replaced AW's
>object properties window would be VERY helpful! Anyone up for creating it?
The URL to my new design
>is at http://tnlc.com/eep/aw/object_properties.html
awesome..
can try
The Sims
>
>
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May 4, 2000, 6:58pm
not at all
what i was thingking is this a plugin that when you select a objects the
plugin sees this and shows it as is in the interface then you punch in the
other stuff for it etc then hit apply and it auto imputs it to the fiiled.
and yes i know your talking bout the way it would get and send this info
back and forth but i just wanted to explain it a bit more
[View Quote]faber wrote in message <3911a270 at server1.Activeworlds.com>...
>Well, a bot cannot pick up the current object selection of the browser.
Therefore you would have to
>communicate in a differentway to the bot which object to manipulate.
>
>This would either require pretty bad interface ("Enter exact position and
model") or a good
>interface providing some graphical choosing method, say, a 2d blueprint of
the world or so.
>
>But i have the feeling both is not what you intendet :)
>
>Faber
>
>"eep" <eep at tnlc.com> wrote in message news:3910DC64.884C8F0C at tnlc.com...
program that replaced AW's
>object properties window would be VERY helpful! Anyone up for creating it?
The URL to my new design
>is at http://tnlc.com/eep/aw/object_properties.html
awesome..
can try
The Sims
>
>
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Mar 7, 2000, 10:56am
or get vmware and run windows as a virtual machine and hence aw as well so
thats a option aw well
[View Quote]zzed wrote in message <38C23FD0.DD5B0811 at anglefire.com>...
>steve rosebush wrote:
>
need a
>
>Apparently the aw2.1 browser will run under the WINE emulator
>http://www.winehq.com/ under X on linux according to the list of compatible
>graphical application. The list is rather old and WINE is being improved
all the
>time, so maybe the aw2.2 and even the forthcoming aw3.0 browser will work.
>Anyone using it?
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Apr 12, 2000, 9:30pm
that would be awesome ive seen some head cepts at a bit lower price. have
even considered makeing a simple telemtry head set unit a telemtry suit for
those who dont know is a meens to control movement of a in the case of aw
avatar (used alot in animatronics). unit could be simply made from joy stick
parts. just use rod to push the levers all youd need is a joy stick to mouse
driver that can be found in fairly in exspencive joy sticks (29 to 69
dolors) that would move the mouse cursor. and theres a realy cheap visor out
isnt 3d is basicly a mini high res lcd screen cost about 150 bucks.
[View Quote]john viper wrote in message <38ed1f3f$1 at server1.Activeworlds.com>...
>With the new "freelook" mode, that would be especially cool and useful even
>if you are not a 3-D shooter fan.
>
>While I am on the note of freelook I just thought I would mention something
>cool, my friend Cybernome has an $800 3-D headset system which monitors
head
>movement, he said he configured it for freelook mode. I gotta get me one
of
>them.........
>
>_________________________
>John Viper
>- -
>Go to http://www.getpaid4.com/cgi-bin/emailpanel.cgi?userid=176406 to
>receive FREE newsletters via email!
>Go to http://www.getpaid4.com?ticklejw to make $$$ using YOUR OWN computer
>and sigining subscribers in YOUR OWN emails!
>l0rdv4d3r <vgillis at sprint.ca> wrote in message
>news:38e934bd at server1.Activeworlds.com...
>would
been
>
>
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Apr 12, 2000, 10:00am
has any one else wished that they could make a build like a floating
building move around aw .i have and never seen a way to make a useable build
do it sure you could make a box move around with standard animation .but a
user could not get in the box and be moved with it. now what is seqs like
fore that avatar gestures could be used to do this it may cause a user top
be moved with the box . and with seqs the added poss to move it in any
direction by clicking objects thing is i dont think it posible to do this as
even with best colide it would move under a av. but soemthing that would
work would be trap doors that drop down regular doors that swing open etc
just a interesting thought.
Apr 13, 2000, 10:02am
yeh would be bumpy as it would be multiple teleports but im a fraid to do it
any other way would require veiw points useing cameras like in vrml and have
a list to select from. and that means thing like java script or vb or other
possibly crashy scripting . and i dont want to see aw use that type of thing
[View Quote]myrth wrote in message <38f53b2a at server1.Activeworlds.com>...
>Gad! That was sorta unreadable.. Sorry. It means this:
>
>I don't know about moving houses, but bots are capable of caring people.
>Alebeit, it is a bumpy ride.
>
>
>myrth <myrth_109 at hotmail.com> wrote in message
>news:38f53a4d at server1.Activeworlds.com...
>they're
what
>.but
>like
>this
>would
>etc
>
>
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Apr 13, 2000, 10:05am
umm whats your world?? :)
[View Quote]ingiebee wrote in message <38f5203d at server1.Activeworlds.com>...
>Just found this section. My wish is that we have the option to turn off
the
>repeating ground object because if you want to put in a natural looking
>landscape that you could walk around on, without having pieces of land
>render in front of you all the time, and have it act as a true solid land ,
>unique, not repetitive, that would be the best way to do it. Currently, I
>have in my world, ArtDeco, a type of landscape that I'm talking about (you
>need version 3 to see it) and when you try to walk forward a few meters,
you
>end up having the ground jump ahead of you, as if you've been teleported
>back from where you came. So, currently, a 3d ground object won't work,
and
>a large single object would dissappear when you walk too far away from the
>center axis. For people who own a limited size world like myself, we don't
>need the infinate plane. We can only build so far anyway. Why not let us
>have the option of a non repeating ground plane, It doesn't sound hard to
>do, or is it??? :o) Waddaya think?
>
>If any of you play Everquest, you can see what I mean, the new fog option
>really enhances this type of ground object wonderfully too!
>
>
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Apr 13, 2000, 10:05am
oops scratch that last post missed the world name :)
[View Quote]ingiebee wrote in message <38f5203d at server1.Activeworlds.com>...
>Just found this section. My wish is that we have the option to turn off
the
>repeating ground object because if you want to put in a natural looking
>landscape that you could walk around on, without having pieces of land
>render in front of you all the time, and have it act as a true solid land ,
>unique, not repetitive, that would be the best way to do it. Currently, I
>have in my world, ArtDeco, a type of landscape that I'm talking about (you
>need version 3 to see it) and when you try to walk forward a few meters,
you
>end up having the ground jump ahead of you, as if you've been teleported
>back from where you came. So, currently, a 3d ground object won't work,
and
>a large single object would dissappear when you walk too far away from the
>center axis. For people who own a limited size world like myself, we don't
>need the infinate plane. We can only build so far anyway. Why not let us
>have the option of a non repeating ground plane, It doesn't sound hard to
>do, or is it??? :o) Waddaya think?
>
>If any of you play Everquest, you can see what I mean, the new fog option
>really enhances this type of ground object wonderfully too!
>
>
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Apr 13, 2000, 10:08am
and wait just a sec you can do that now if you just want to build the ground
that is as long as you ground doesnt have to hig of a virt cout. all you
need do is blank out the ground field in the world setting and build the
ground from multiple parts
[View Quote]ingiebee wrote in message <38f5203d at server1.Activeworlds.com>...
>Just found this section. My wish is that we have the option to turn off
the
>repeating ground object because if you want to put in a natural looking
>landscape that you could walk around on, without having pieces of land
>render in front of you all the time, and have it act as a true solid land ,
>unique, not repetitive, that would be the best way to do it. Currently, I
>have in my world, ArtDeco, a type of landscape that I'm talking about (you
>need version 3 to see it) and when you try to walk forward a few meters,
you
>end up having the ground jump ahead of you, as if you've been teleported
>back from where you came. So, currently, a 3d ground object won't work,
and
>a large single object would dissappear when you walk too far away from the
>center axis. For people who own a limited size world like myself, we don't
>need the infinate plane. We can only build so far anyway. Why not let us
>have the option of a non repeating ground plane, It doesn't sound hard to
>do, or is it??? :o) Waddaya think?
>
>If any of you play Everquest, you can see what I mean, the new fog option
>really enhances this type of ground object wonderfully too!
>
>
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May 3, 2000, 9:53am
i was just looking over the site you posted
and yeh for thoose who have enough sence to make objects and avs that dont
have 1 of 2 problems it would be great.....
problem 1 alot of people have the problem of not watching virt count and
file sizes and would make the world horid for visitor.....
problem 2 and the biggest imho is porno avs and objects could you imagine aw
main worlds that are maxed at pg if aw alowed ev one to use custom objects
and avs...
i use to go to another 3d chat where custom avs were able to be used
and seen o i dont know 100 or more porno avs soft at extremely hard core
porn by extremely hard i mean beastial porn..
i was security there blaxxuns colony city equiv of a pk and personaly perm
banned by cit name about 40 of these types of people..
now as a world option it may work out allright....
or on a submit av object to aw for aproval may also work but that would be
man power intensive to do
[View Quote]eep wrote in message <390E3ACB.9F53522E at tnlc.com>...
>http://tnlc.com/eep/aw/improve.html
>
>Let me know if you want anything added or updated.
>
>--
>http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The
Sims
>Enable line/word wrap if text not wrapping.
>
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May 3, 2000, 10:01am
but i will say this the new object interface proposed on site is awesome..
maybe post a url to that part in the bots section so some bot maker can try
makeing one in a bot interface well or plugin
[View Quote]eep wrote in message <390E3ACB.9F53522E at tnlc.com>...
>http://tnlc.com/eep/aw/improve.html
>
>Let me know if you want anything added or updated.
>
>--
>http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The
Sims
>Enable line/word wrap if text not wrapping.
>
|
May 4, 2000, 6:58pm
not at all
what i was thingking is this a plugin that when you select a objects the
plugin sees this and shows it as is in the interface then you punch in the
other stuff for it etc then hit apply and it auto imputs it to the fiiled.
and yes i know your talking bout the way it would get and send this info
back and forth but i just wanted to explain it a bit more
[View Quote]faber wrote in message <3911a270 at server1.Activeworlds.com>...
>Well, a bot cannot pick up the current object selection of the browser.
Therefore you would have to
>communicate in a differentway to the bot which object to manipulate.
>
>This would either require pretty bad interface ("Enter exact position and
model") or a good
>interface providing some graphical choosing method, say, a 2d blueprint of
the world or so.
>
>But i have the feeling both is not what you intendet :)
>
>Faber
>
>"eep" <eep at tnlc.com> wrote in message news:3910DC64.884C8F0C at tnlc.com...
program that replaced AW's
>object properties window would be VERY helpful! Anyone up for creating it?
The URL to my new design
>is at http://tnlc.com/eep/aw/object_properties.html
awesome..
can try
The Sims
>
>
|
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