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eep // User SearchEverQuest: 300,000 registered players - AW's futureOct 7, 2000, 12:47am
You're a twit for thinking I want AW to be ALL of a game. I've NEVER said that. You need to think relatively and learn to read more carefully. I simply would like AW to be more gameLIKE. Do you know what LIKE means? Of COURSE all of these gameLIKE features would be OPTIONAL--I've been saying that ALL along, if you bothered to actually READ more carefully...
[View Quote] > Here is my view on teh matter..... either they need to follow Eep and get gaming technologies in > there (and so long as it is a per-world thing and not affecting me in any way unless I want to enter > that world then I am OK with it) OR they need to actually do some e-Commerce. Gaming, though, seems > the only way to go at this point unless they actually ADVERTISE!!!! and Eep, Games are great. I > love a well programmed game, and AW does have the potential, but I have also played the strategy and > RPGs (Command & conquer ruled, Final Fantasy was OK). You have to have things like money to do > stuff, and I fear that if ALL of AW were converted to a game-like situation, the things that I value > so much as building, chatting, existing in a place which far surpasses Reality in many respects, > would be lost to things like having to worry that you have enough credits or umm whats it called... > nil? to do such things. Now, if you could buy a gaming world server or something like that which > hosted a gaming world... then I am all for it, and agree with Eep in every way. If ALL of AW would > be converted to such a thing, then no. > > And Eep don''t reply to tis message if you are going to believe that since I don't think ALL of AW > should be game-based, that I am a twit or whatever. As for game-like features such as jumping or > picking up stuff or getting in a car or whatever, hell yes implement it at once! [View Quote] EverQuest: 300,000 registered players - AW's futureOct 7, 2000, 12:48am
Which you shouldn't be having running in the background ANYWAY when playing 3D games. Any true gamer knows this.
[View Quote] > Renderware is almost 99.9% likely to be able to do this. Simply because renderware only takes care of... Rendering and closely related things. However, because renderware is so inefficient even on midrange systems, it'd take a varitable supercomputer to handle RW and AW code that requires server checks and local CPU time on collision detection (avatars) projecting whats in you're touch zone (if we could reach out and touch someone or fire weapons with a max range). Projectile trajectories... More CPU time to calculate where it moves to and then hand it off to the modem to send. Add into this equaion multitasking with CPU intensive programs like Winamp, and > IE. And then the usual complement of accessory programs. AIM and/or ICQ, system monitoring programs (Norton, Motherboard monitor), and the all important Windows. Seems that this would require a buttload of RAM and at LEAST a GHz of CPU horsepower, and a DSL/Cable modem > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! EverQuest: 300,000 registered players - AW's futureOct 7, 2000, 7:53am
Do you ever bother to read and use your brain to extrapolate? Didn't think so. Nowhere did I mention AW should become ONLY like an RPG or any other PARTICULAR (you DO know what that big word means, don't you?) game genre. Consider yourself filtered, twit.
[View Quote] > Please don't take us down the EQ road again Eep, no one wants to be a Dwarf, or a Wizard. > I am sure Awcom see's their growth and bla bla. > Sign up for EQ, and go OD on it, AWCOM has their own agenda, and if it fails > then you can say "I told you so". Until then, stop spamming us with you RPG > Crap. > Ever think that the User that are citizens in AW come here because they like the lack of Gameing type > options? > Do you ever think of anything else? > Pull your head outa yer ass! > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! EverQuest: 300,000 registered players - AW's futureOct 7, 2000, 8:02am
Yep, which is why physics is on my AW improvements list at http://tnlc.com/eep/aw/improve.html#physics
[View Quote] > That could give us alot more realistic interactions in-world -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! EverQuest: 300,000 registered players - AW's futureOct 7, 2000, 2:34pm
Power? To run MP3s? Not. Remember, you already CAN MP3-encode WAVs and use them in AW, providing you have an MP3 CODEC, which comes with later Media Player versions (like from the last year or so).
..MP3s are nothing more than MP3-encoded WAVs with special header info in them to make them unplayable on most WAV players. I blame WinAmp for this annoyance, but now even Media Player can play MP3s so most people probably won't even notice MP3 is a propietary format. [View Quote] > Hrmm, a few of those things are pretty pointless to have in the background while gaming (IE, Norton and Winamp) but I wasn't talking about gaming here. I was talking about AW integrating more gamelike features. IE for surfing the web (KILL THE WEB PANE), Norton is still pretty pointless, it just crashes itself (I thought it was supposed to assist in preventing crashes), and Winamp is very much important if you don't listen to the crappy midis and wavs in AW (such as myself. Now if we did away with the midis and very cheesy wavs, and replaced them with MP3s and decent wavs it'd be liveable). Nonetheless, it till takes HUGE amounts of power to work this kind of stuff. > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! EverQuest: 300,000 registered players - AW's futureOct 7, 2000, 11:24pm
Media Player plays more formats than WinAmp; hence, MP is more functional for playing multiple formats. WinAmp plays MP3s in more ways (if you consider the silly filters, more) than MP, so WinAmp is more functional for MP3s. <shrug>
[View Quote] > Winamp is far more functional than Media Player. On my older comp that codec wouldn't work period. Cyrix MII/32mb RAM/Win95. Haven't gotten around to trying it on Win98, needa replace floppy drives and reformat before I mess anything else up > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! EverQuest: 300,000 registered players - AW's futureOct 9, 2000, 6:18am
Yes, you are. And if you persist in BEING such a twit, I'll simply filter you--it's that simple.
[View Quote] > :-) no problem Eep... I am afraid I am not a twit though > [View Quote] EverQuest: 300,000 registered players - AW's futureOct 13, 2000, 1:07pm
Yea, after someone pointed out that my RenderWare object site was mentioned in about.com's Web3D section (http://web3d.about.com/compute/web3d/library/weekly/aa042199.htm?terms=active+worlds), I immediately went to check. After reading it I had a slew of corrections to email, and it took Sandy weeks to finally edit them (and he STILL didn't get them all correctly added/changed). For example, he claims avatars (in AW 2.2 but he makes no distinction) "don't use a Z buffer so avatars show up from behind walls in annoying ways", which is wrong. Aw 2.2 avatars simply aren't rendered in-scene, but, of course, AW3's avatars are. I specifically pointed this difference out to him but I guess some people are just born incompetent...
Anyway, my point is if I were AWCI I would be checking to see what people are saying about AW and clarifying where appropriately (minus all the overhyped marketing bullshit, of course). [View Quote] > Yea they need to advertise...heck, they haven't even told the people at, > like cnet (download.com) to upgrade the version from 2.2 to 3.0. I really > really really wonder what AWCom does all day. They're not all programming; > I barely see them doing any kinda publicity stuff online. Then they spend > weeks planning some new world, like WildAW, which just ends up failing and > dieing in a week or so. They don't see what they already have in > AlphaWorld, it's the most popular, but it really sucks, LOL. If they made > alphaworld like totaly awsome they'd surely get more happy tourist which'll > register. -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! EverQuest: 300,000 registered players - AW's futureOct 23, 2000, 1:26am
Sounds interesting! Perhaps AWCI will learn from just what is possible (and marketable!) with a GAME rather than a stagnant wanna-be program AW currently is...
[View Quote] > The developers of Dawn, an online role-playing game, intend to include > game-time building as a regular activity for their players. Not only can > you build buildings but also you can alter terrain, as you develop your > part of an enormous world, by yourself or with other players. The game > is scheduled for completion in Quarter 1, 2002. (Kind of a deadline for > AW?) Read about it on the fansite http://dawn.stratics.com. > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! EverQuest: 300,000 registered players - AW's futureOct 23, 2000, 7:20pm
Dawn already has a beta test: http://www.glitchless.com/betatest/, which I've already signed up with. I don't necessarily like the theme (yet abother medieval fantasy RPG), but the spherical world, life-from-birth, no respawning after death (must be born again), and, of course, terrain modification (dig ditches for water to flow--yes, Dawn will supposedly have fluid-modelled physics!)--see http://www.glitchless.com/faq.html #47--and building construction (must aquire resources: wood, minerals, possibly stone before building).
It's still a little too early to get overly excited about Dawn, but it does seem to be more than Jetta's vaporware ("new universe") for now... [View Quote] > Ahhh, finally, someone has actually put a dath date on AW. Keep us posted on this, especially when they want testers. > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! AW3 contest over; results inconsistentOct 7, 2000, 11:35pm
OK, now, don't get me wrong, I'm not complaining just because I (Hole) only got an honorable mention, but I find it odd that 2 worlds which don't take advantage of AW3's features placed above Hole. I THOUGHT this contest was about AW3 feature use. Samurai uses colored world lighting, but that's it as far as I can tell in the way of AW3 features. Myrth's Zymos looks the same in AW 2.2 as it does in AW3--Myrth even said so himself and he's just as surprised.
Anyway, the winners as Lucrezia emailed them to me are: A'tuin2 Contest8 Samurai Zymos honorable mention: Hole Lost Eden Eth2 -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! Re: Testing my Digital IDOct 9, 2000, 6:17am
Um, no one cares. Don't be a twit. This has NOTHING to do with AW and did NOT have to be crossposted to ALL the newsgroups.
[View Quote] > Ok I just got a digital ID so everyone know's it's me in messages and not > someone else, so I am just testing -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! Re: Testing my Digital IDOct 9, 2000, 11:38am
Yes, please do, you incompetent newbie.
[View Quote] > Oh here we go again, SHUT UP! > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! Re: Testing my Digital IDOct 9, 2000, 11:38am
You might be able to get some sleep if you stopped wasting so much energy acting incompetent with your off-topic posts and general lameness. Evolve, twit.
[View Quote] > Oh by the way eep, you're the only "TWIT" around here would you hurry up and > filter me, it would make me more than bloody happy! I could finally get some > sleep around here... > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! **vote***Nov 16, 2000, 4:36am
Funny thing is, Shred, the dork couldn't even figure out what I meant by one-sided rendering when I telegrammed him a link to http://tnlc.com/rw/terms.html#sphere which explains everything. He was like "uh...huh? I'm stupid" (paraphrased) so I simply told him that he should learn more about 3D before attempting to design objects for it. <shrug> Not my fault he's an idiot and can't follow links to learn more about something he's obviously ignorant in. I'm not a teacher, which is why I made that site--to keep twits like him hassling me about every little thing.
Stop acting so helpless, Bumbum. If you want your hand held in learning RWX, go sign up for an AWSchool class or something, if they even still have them. [View Quote] > Everyone has an unpleasant encounter with someone every now and then, > but I fail to see the reason to post about it in the newsgroup. It also > seems to me that if you want to stop the fighting then you would not > provoke Eep further. If you want help on RWX, Eep is one of the best > people to go to about that. http://tnlc.com/rw/ has some great > information and tips. > [View Quote] Casay + Eep? :o (was Re: AccuTrans- From Wayne Houge)Oct 18, 2000, 5:52am
<feels special> ;)
[View Quote] > OH.. PS, Eep is the only one allowed to call me by my real name here.. ;-) [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! worldbuilders & objectmakers UNITE!: single object refresh petitionOct 18, 2000, 10:22pm
OK, I tire of having to set object refresh to 0 minutes, visibility to 25m, and turn off multiple avatars and their animations (SEQ) just to refresh a single object, texture, sound, SEQ, etc! A SINGLE object refresh is LONG overdue and I think we should DEMAND it be implemented into AW.
And especially since there is no AW3 RWX viewer, the current RWX viewers are useless to see the better light shading, prelighting, and other AW3-only RWX effects. Since AWCI has not provided an AW3 RWX viewer, in order to see how objects will BEST look in AW it is necessary to refresh them in AW. Sure, one can make a bajillion versions of the same object with minor, incremental changes, but, come on, how realistic is that? Not only does that needessly fill up the world's models cache, it's annoying to have to delete all those versions. Plus, there is no way in AW to change all of the RWX commands like surface settings, opacity, texturemapping tile amounts, etc, etc so a single object refresh is even MORE necessary. I would like to see a single object refresh before or included with AW 3.1. If anyone else does, too, I suggest you start posting here and confronting, Roland, Shamus, Rick, JP, Lucrezia, and other AWCIers about it. -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! worldbuilders & objectmakers UNITE!: single object refresh petitionOct 19, 2000, 3:40pm
Exactly, Dth. This could be implemented in the object properties box with a simple "refresh object" button. It's nowhere near as complex as Goober is making it out to be. And, in case you weren't with us during AW3 beta, Goober, a petition was started by me to get invisible object selection disabled...and it was in the next build because many people complained about it to Roland. This is how we need to get things implemented and fixed in AW, it would seem, so I recommend if you peopleDO want a single object refresh to get behind this petition and act on it.
[View Quote] > I would have imagined that a single object refresh would just require > the browser to ask the web server for a re-download, and then simply > re-load the scene (which doesn't involve downloading) to show the new > object (assuming it is different, which could easily be checked using a > file comparison.) > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! worldbuilders & objectmakers UNITE!: single object refresh petitionOct 19, 2000, 5:59pm
Agreement is fine, but action is required. Let Roland, Enzo, Cryonics, Yo=
ung Shamus, Lucrezia Borgia, and other AWCIers KNOW you want it in the ne= xt version. Bring it up at tomorrow's TechTalk, email/telegram AWCIers--w= e gotta do this grass-roots style... [View Quote] > I agree it would be really useful, and would like to see it in a next > version, too... > > "eep" <eep at tnlc.com> a =E9crit dans le message news: > 39EE3930.D58C8513 at tnlc.com... o > 25m, and turn off multiple avatars and their animations (SEQ) just to > refresh a single object, texture, sound, SEQ, etc! A SINGLE object refr= esh > is LONG overdue and I think we should DEMAND it be implemented into AW.= ers > are useless to see the better light shading, prelighting, and other AW3= -only > RWX effects. Since AWCI has not provided an AW3 RWX viewer, in order to= see > how objects will BEST look in AW it is necessary to refresh them in AW.= , > incremental changes, but, come on, how realistic is that? Not only does= that > needessly fill up the world's models cache, it's annoying to have to de= lete > all those versions. rface > settings, opacity, texturemapping tile amounts, etc, etc so a single ob= ject > refresh is even MORE necessary. W > 3.1. If anyone else does, too, I suggest you start posting here and > confronting, Roland, Shamus, Rick, JP, Lucrezia, and other AWCIers abou= t it. -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, Th= e Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html= for more info. DON'T QUOTE SIG WHEN REPLYING! worldbuilders & objectmakers UNITE!: single object refresh petitionOct 21, 2000, 5:44am
So don't just TALK about it, DO something about it as I've suggested below.
[View Quote] > a superb idea, Eep. id love to see this :) > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! seniors (was Re: Object errors)Oct 20, 2000, 2:36am
Sorry, AW, like most of the Net and computers in general, is basically "r=
uled" and run by younger people. You just need to talk to the right young= er people. ;) I find it ironic you're trying to get your kids and grandkids to buy you = a world, too... [View Quote] > With your help and help from the others I am starting to understand wha= t is what and why! I build and repair and add-on in the world Virtualy a= nd this world seems to have lots of problems. They have been down almost = as much as online and for some reason they are not keeping up with things= =2E... it is to bad because it is a great world and I even have offered = to help out like a GK? because I have almost nothing else to do with my t= ime in my golden LOL, in my lead years... I will do some heavy reading at= EEPs site and also keep track of the worlds that I have problems with, y= es turning that thing of maybe a good idea but it has made me learn much = about the program. I am trying to get my kids and the grandkids to pay fo= r a world for me plus the monthly costs but first I need to learn the bas= ics of owning a world to see if I have a chance of handling such. I would= like to have a over 50 + or - kind of place where others like me can spe= ak about and build about things that we have lived with and such... BTW d= oes anyone know of a world that is for the old folks more then the younge= r ones? young is great but it is nice to be with others who understand an= d see things close to the same way. > [View Quote] > online and it did not change anything. Is the following the > correct way? d:\active worlds 3D\cache\ or do I need to add = *.* or \art\ or \art\*.* ? > > Well I just put it like "d:\mycache" without quotation marks. > Format "d:\mycache\" with "\" in the end worked too. > (Assuming you have the folders reflecting your world path there, l= ike > d:\mycache\www.my.com > d:\mycache\www.my.com\myworld > d:\mycache\www.my.com\myworld\avatars > etc.) > > Yes maybe would be wisest for your peace of mind just to clear tha= t > "Print object errors in chat window" checkbox ;) > -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, Th= e Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html= for more info. DON'T QUOTE SIG WHEN REPLYING! Backdrop sizeOct 23, 2000, 7:04am
No, it would be NICE if AW was programmed competently enough to not rotate backdrops differently depending on 3D pane size! Let's not forget the underlying problems behind AW: bad programming, bad initial design, and bad management.
[View Quote] > I agree with Hal. 3000 pixels wide works out perfectly... but its then a > very big download. 2400 still gives an acceptable view when turning... > the sacrifice of the small amount of warping is made up by the 20% saving on > file size. > > Gosh it would be nice if Alpha World used a decent width backdrop... their > backdrops, like most out there, are around 1500 pixels wide. > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! GozilaOct 25, 2000, 4:21am
OK, you're starting to get annoying with your off-topic posts. This post was fine in the beta newsgroup, but not separately posted (you must've been bored) in this and worldbuilders newsgroups. Don't be lame (your "spam" post about that chat program was annoying too)...and stop posting in HTML--or at least don't override the default colors and font size/type.
[View Quote] > You guys may know this already BUT I have just found out why I get a page fault in 350 worlds it is when I have GoZila download manager running! When I turn it off all the 350 worlds work fine but with it running in the backgrownd I get the page fault and no load of the program. The 2.2B version works fine it is just with the 350 version. I hope this helps someone. -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! GozilaOct 26, 2000, 10:15am
The poor sod doesn't realize I've been filtering his posts for months now. :)
[View Quote] > Eep's right believe it or not. This didn't need to be posted several times, and in non-relevant groups. If it weren't for Eep telling everyone the proper way to do things, everything would be f'ed up. > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! Opening of Therapy World 4 NovemberNov 5, 2000, 2:57pm
I don't hate Wing. In fact, I rarely HATE anyone. What reason would I have for hating Wing? Zero's another story, but I've filtered him long ago so rarely see his trashtalk anyway.
I actually found Wing's wordplay quite funny. I never thought of therapists as rapists, but it does make sense. :) [View Quote] Opening of Therapy World 4 NovemberNov 7, 2000, 6:44pm
AW-inhabitants needed for scientific researchNov 10, 2000, 7:55pm
AW-inhabitants needed for scientific researchNov 12, 2000, 12:15pm
[View Quote]
> Seems a shame that someone who (I have to admit) put so much effort into the Page
> can't rise above whining and complaining about alleged injustices (done to him > personally I'm sure) by the evil company... (a company I might add that he > continues to bless with his $$$) I've NEVER given one cent to COF/AWCI. > Sounds to me like he's feeling unloved and Alpha is the only form that he can find > which lets him get away with this nonsense... Uh, hardly. I speak out about many computer related issues that affect me. Note my Tomb Raider level editor page which I've been pushing to get TR's level editor released for over 2 years (and it finally will be with TR5). Note my line/word wrap page. I usually react when acted upon; hence this reply. Fuck with me and I'll fuck with you. It's that simple. > As to the students... Look elsewhere for anything resembling a 'fair' assessment > of life in the ActiveWorlds Universe. Altho' everyone's opinions 'should' matter, > you'l get nothing but a spoiled child's view of Alpha from that Page... <yawn> The person wanted personal experiences with AW, and that's what my AW history page is mostly about. <shrug> > (I'm still laughing at him taking some info down, in a pout, not long ago... I > know 'my' life's not been the same since... :-) ) Why would it affect you, someone who doesn't create RWX objects? It wouldn't. I've already explained why I took my site down, and if you think it was just a "pout", you obviously weren't paying attention. [View Quote] AW-inhabitants needed for scientific researchNov 12, 2000, 12:23pm
What's to say? My AW history page was originally created out of boredom, but as I got more and more pissed off at Rick, JP, and their sneaky "business" practices, I decided to exercise my right to free speech. And when COF went public as AWCI, I just couldn't let Rick and JP get away with lying to investors.
I can argue my AW history page IS a constructive viewpoint on AW considering how much experience I have in dealing with it and its owners (although that experience waned while AW3 was in development as my interest in AW greatly decreased). Take my opinions however you want. I don't care. They're true to me and that's all that matters. Be glad I even bother to put them up for the public to read. [View Quote] > I would have to agree. I am another one that has STARTED to read Eep's rant, > and ended up leaving to later. I went back when I had nothing better to do > one evening, since I'm interested in all views (as I am sure the students > are), but it was pretty excessive. > > Its a shame that Eep feels the need to do this. Considering his work in The > Hole (and you can't deny, no matter how much you may hate him, that it IS > very impressive work!), I would have expected Epp to be a major player in > the community for positive reasons. As it stands, all that's happening is > that he's just grating on people, although it seems to have stopped > recently. I think Daphne summed it up quite well the other day in one of the > NG's somewhere. > > Hopefully, Eep is taking a more constructive viewpoint on AW nowadays (or at > least within the NG's), allowing everyone to benefit from his knowledge. > Then perhaps he can start to repair the rift he is causing. > > Eep, you could provide so much to so many people in terms of constructive > input and feedback into this whole thing. How about it? > > I could have sent this directly (and privately) to Eep, but there were some > positive things I wanted to say to the group in the process. |