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Re: Anime (was Re: AWEC's Stand Up Comedy Night)

Aug 23, 2002, 6:52pm
Come on...even Digimon has little girls in short skirts. ;)

[View Quote] > Digimon - Lots of violence, no sex
>
[View Quote]

Re: Anime (was Re: AWEC's Stand Up Comedy Night)

Aug 23, 2002, 8:00pm
Angewomon (http://www.geocities.com/asiandx/Angewomon.gif ), Lilymon (http://www.geocities.com/asiandx/lilimon.gif ), Lady Devimon (http://www.digimonvillage.com/pictures/Digimon/ladydevimon.jpg ), etc...

[View Quote] > Rika looks nice and all, but id hardly call her a sex symbol. ;)
>
[View Quote]

Re: Anime (was Re: AWEC's Stand Up Comedy Night)

Aug 24, 2002, 12:59pm
Uh, why? Short skirts and tight bondage-style outfits aren't sexy? Freak...;P

[View Quote] > To call those examples sexy is a HUGE stretch and a bit disgusting.
>
[View Quote]

Re: Anime (was Re: AWEC's Stand Up Comedy Night)

Aug 24, 2002, 1:01pm
Well, granted, I haven't seen these characters in action (I don't watch to show) but I was just doing a simple "Digimon characters" search and these are what I found. Sure, Digimon may not have as much sexuality as most other anime, but I am simply showing with these examples that it is still indeed present. It's just one more case of anime being mostly about sex and violence (or in Digimon's case, mostly about violence).

[View Quote] > I have to dissagree with you, on several points. First and foremost is that they are not even Human. heh. The second point is that those characters do not flaunt their sexuality. You hardly think of angels as sex godesses do you? I have no idea what you see in lilimon, at least its better than her champion form.
>
[View Quote]

anti spam program for those interested

Aug 26, 2002, 2:11pm
I use SpamCop (http://spamcop.net/ ) to report my average of 10 spams per day; it sure cuts down on the time I used to spend tracerouting spam headers (which I still have to do when SpamCop refuses to send to an email address that doesn't like its reports or something).

[View Quote] > Many that know me are fully aware of my stand against spamming and the
> possible harvesting of email addresses from many sources, including
> newgroups available on the Internet.
>
> Although I would not normally publicise any software thats costs anybody any
> hard earned money I have came across one that is peer to peer orgainised.
> This means that everyone running the software helps each other to share
> information about spammers and stop spam reaching your email accounts.
>
> Anyway have a look and help stop spam. http://www.cloudmark.com/

anti spam program for those interested

Aug 29, 2002, 10:35pm
Huh? It doesn't affect email to me since it doesn't filter anything. <shrug>

[View Quote] > Yeah, but it also makes sending e-mail to u hell, ive never managed to get 1 though yet.
>
[View Quote]

Quantum Mechanics and Space Time

Aug 28, 2002, 7:01pm
Is Mountain Myst hot? ;P

[View Quote] > 1. Eep runs AWCorp and Mountain Myst is his wife, Rick Noll runs the Microhard software company.

Quantum Mechanics and Space Time

Aug 29, 2002, 1:53am
Nooooo, is she REALLY (in this space-time continuum!) hot?? ;P

Punk...

[View Quote] >
> Sure why not. :D
>
> Then MM files for divorce because she thinks eep is only interested in her body.

Quantum Mechanics and Space Time

Aug 29, 2002, 7:16pm
Hubba hubba! ;)

[View Quote] > http://www.awcommunity.org/reunion/pics/weebo/Weebogroup3.jpg
>
> Kellie on the left. From a reunion a while ago.
>
[View Quote]

Quantum Mechanics and Space Time

Aug 29, 2002, 10:34pm
Huh? AWLD no longer exists...and I'll HARDLY get banned for saying Mountain Myst is hot. PUHleaze...<eyeroll>

[View Quote] > Carefull eep, those AWLD rights pack a punch on the NG ban-o-meter when it comes to saying she looks good and just joking about it :P
>
[View Quote]

Quantum Mechanics and Space Time

Aug 30, 2002, 5:00pm
Um, I'm talking about the stock symbol; regardless, nothing's going to happen to me. <shrug>

[View Quote] > [Mark]: Looking for number 1's name ...
> [Mark]: AWLD is citizen number 1
>
[View Quote]

to daphne

Sep 1, 2002, 10:29am
Er, ever heard of email or telegrams? No need to post this crap here...unless you're THAT desperate for attention or to somehow be "forgiven" by people who don't give 2 shits and a piss anyway...<roll eyes>

[View Quote] > I want to thank you for your time tonight in explaining things to me was
> a simple misunderstanding after all thanks again *hugs*

Funny Enzo!

Sep 4, 2002, 11:35pm
Tip: don't quote the entire message when you're only replying to a small part of it. Note what I removed in quoting what you wrote. Also note the blank line between quoted and reply text.

[View Quote] > oops sorry, should have had the picture uploaded to a website so that you
> dont have to downlaod it if you dont wanna see it.

[View Quote]

Funny Enzo!

Sep 5, 2002, 6:28am
It's not a "godly" comment but simply one of efficiency and teaching. Being in a hurry is most often the cause of excessive unnecessity. All I want people to do is slow down and think about what they're doing. Pre-/pubescent males suffer from this deficiency the most since their raging hormones are coursing through their bodies and they haven't learned how to control their energy well enough yet. ;)

[View Quote] > eep doesn't care..he just has to make sure he's left his *godly* comment..
> :)
>
[View Quote]

To those of you who use ChatZone3D

Sep 6, 2002, 7:40pm
Uh, so what?

[View Quote] > This is the latest users list, produced today.

To those of you who use ChatZone3D

Sep 7, 2002, 10:17pm
Uh, why do *I* care? YOU tell him...

[View Quote] > Eep, btw: that list was created from receiveing user names & pws, adding the
> number & name to a htm file
> Anybody could do this, tell mathijs to add encryption! :D
>
[View Quote]

To those of you who use ChatZone3D

Sep 8, 2002, 10:07pm
Uh...huh? One more time in comprehensible English, champ.

Anyway, why would even Chatzone3D users care? Think, The Dork, think...

[View Quote] > it so to those who use chatzone3d if you dont use it then why the **** do
> you bother reading the thread? THINK for once eep

[View Quote]

To those of you who use ChatZone3D

Sep 9, 2002, 2:18am
Er, what CZ newsgroup?

[View Quote] > Except what would ChatZone 3D people be doing in the AW NGs? The only
> people you'd reach in here are the tiny minority of people who use both
> AW and CZ. Methinks this post would have been more effective in the CZ
> NGs...

Object path protection

Sep 8, 2002, 10:01pm
No, not with hackers and script kiddies like Sleepy E (".VACANT" in AW) stealing and hacking everything...

[View Quote] > Anyone know a good resource? apart from passwording the .zip files.

Object path protection

Sep 9, 2002, 12:31am
Um, Daphne, you need to learn how to read more carefully. I said hackerS (plural) and script kiddIES (another plural). I'm not just concerned about MY objects but EVERYONE'S because I know how much damn work, time, and effort is put into making them (at least I know with mine anyway) and don't want them stolen by some no-talent wanna-be hacker and script kiddie like Sleepy E et al.

I'll get over it when my stuff can't be hacked, so take your condescending attitude and shove it up your ass.

[View Quote] > Sleepy E didn't steal a thing, Eep, and you know it!!! Sure, he's one of
> the best hackers out there but he's one of the good guys practically 100% of
> the time.. You just think that because he can get your object password
> whenever he wants, that he also wants your objects... Well you are WRONG..
> Besides.. he's not the only one that can get your object password if they
> want it and you know it.. The other person has never and will never steal
> from you either... You overestimate the "allure" of your stuff greatly...
> There are ppl around with morals, therefore stealing is not their thing --
> but know-how is... Guess that's what you don't like??? --> People
> knowing-how better than you... Well, Eep, get over it.. There will always
> be someone that knows more than the next guy.. :o)

Object path protection

Sep 9, 2002, 2:18am
I don't like that ANYONE can steal objects--PERIOD. Perhaps if you actually made your own objects you would understand...

[View Quote] > So you would rather some pro dude stole them? And not just someone who is a
> 'script kiddie,' Or do you not like the fact that someone you think isnt
> good can do it?
>
[View Quote]

Object path protection

Sep 10, 2002, 12:21am
[View Quote] > "no-talent, wanna-be"??? LOL You only WISH that Sleepy E was just a
> script kiddie.. :o)

Huh? He is...<shrug>

> If you didn't want someone coming back on you then why mention names??? You
> could have left your statement to read "hackers and script kiddies" and you
> would not have heard from me...

Uh, how am I to know you're screwing HIM this week, Daphne? <shrug>

> Eep, your stuff can always be hacked if it's on the internet... No matter
> what's put in place for "protection" there will always be someone smart
> enough to find a work-around...

Not if the security is designed sufficiently enough...

> You can put that where the sun doesn't shine, dear...

Naw, there's been enough stuff up your ass already, "dear".

Object path protection

Sep 10, 2002, 3:13am
[View Quote] > http://www.wikipedia.com/wiki/script+kiddie
>
> doesn't apply for Sleepy E

Sure it does.

[View Quote] Fuck off.

Object path protection

Sep 10, 2002, 7:41am
Good god you're an idiot, Ananas--even moreso than I previously thought. You attempt to talk of netiquette when you don't even follow it yourself by keeping the old subject or even quoting what you're babbling about--er, "replying" to. You're also so clueless that you don't understand the simple concept behind setting followups to a nonexistant newsgroup, which I will leave as an exercise to your QUITE feeble-minded brain.

In short, don't fuck with me. I tire of having to put person after person in their place because they don't know any better--it's quite boring really...

[View Quote] > I know it's something you will never learn, Netiquette.
>
> But in case you're curious, here's the RFC about it
> http://www.dtcc.edu/cs/rfc1855.html
>
> and this is what it says about setting the "follow-ups:"
> header field :
>

Object path protection

Sep 10, 2002, 12:02pm
Oh puhleaze...another putz attempting to combat me. Give it up, lamer; you'll NEVER win--EVER. I OWN you...AND your skanky-ho-bitch mother. If you don't give a shit, why did you reply? Oops...you lose. Drive yourself through, fuckputz.

Oh and consider yourself filtered, moron.

[View Quote] > Dont F*** with him ..... or WHAT ? gonna call him mean names and use every possible swear word in a
> post and make yourself look like an even BIGGER loser ?
>
> Oooooo... you're scary.....
>
> Shut up idiot.... nobody gives two shits what you think anyways...
>
> Drive on thru jackass......
>
> they don't know any better--it's quite boring really...

Object path protection

Sep 10, 2002, 4:08pm
[View Quote] > You are unable to "put me in place" because you're way too self-centered.

Uh, no, I'm simply confident in my abilities. <shrug>

> If you're looking for someone to fuck with you, ask your (only) 5 friends for help.

Silly foreigner; learn English better, putz. <snicker>

[View Quote]

Object path protection

Sep 11, 2002, 6:48am
<yawn> yet another moron added to my filter...buh-bye!

[View Quote] > you'll NEVER win--EVER. I OWN you...AND your skanky-ho-bitch mother. If you
> don't give a shit, why did you reply? Oops...you lose. Drive yourself
> through, fuckputz.
>
> What??? How the hell do you own him? Your starting to sound like them people
> in starcraft when there losing badly and they start yelling out "IM GONNA
> HACK YOU, QUIT SO I CAN WIN", your pathetic.
>
[View Quote]

Object path protection

Sep 12, 2002, 10:25am
[View Quote] > Good that you will never deal with program developement, because
> that would require logic and sometimes a little memory :
>
> eep : He recently posted ... about the recent Admin Tool security flaw,
>
> ananas : He is not talking about the current version ...
>
> Daphne : Sleepy E didn't post problems with the current version...
>
> eep : He did in Andras' AW programming newsgroup.
>
> ananas : he posted about the previous server.
>
> eep : people are still running older world servers
>
> Did you forget what you (wrongly) stated : recent admin tool / current
> version?

<shrug> A mistake Daphne incorrectly assumed which I refuted and reiterated the point that the bug is still present on non-upgraded servers. Pay attention, dipshit-nitwit-twit,

> Now what is it with this argument about old world servers?
> Did you run out of _valid_ arguments?
>
> And why do you think AW claimed it to be a forced security upgrade?

Uh, http://activeworlds.com/help/aw34/beta.html states: "Note that you must now upgrade your 3.4 world to the latest version." Learn to read, lamer.

> Those old world servers should not even exist anymore in AW.

But they do. Oops--you lose. Drive through, putz.

> Follow-up set to general.discussion, because any eep reply in community
> can only be off topic.

Crossposted to both newsgroups since you want to play with the followups, sport.

Oh and consider yourself filtered from now on; I'm done dealing with your incompetence.

[View Quote]

EverQuest: 300,000 registered players - AW's future

Oct 5, 2000, 10:11pm
Just read this in the latest issue of PC Gamer on page 60. They'll be doing a review of massively multiplayer, persistent world games next month. But the EverQuest registered player count should be a wakeup call to AWCI: people like games more than they like to simply chat and build. Compare AW's citizen count (~25,000) to EverQuest's and that should be a clue.

And don't you ingrates start replying saying "Wahhhhhhhh, but AW isn't a game!&*(#^$&)^% at $# <froth, drool, spit>" because, yes, I KNOW this, and that's my point as to why AW isn't as popular as it COULD be. With just a few minor gamelike features like jumping, an inventory, and the ability to either shoot, hit, or simply TOUCH other people/things (not simply clicking them from long distances)--http://tnlc.com/eep/aw/improve.html for more AW improvements, AW could become more attractive to gamers, especially since I think AW is basically a multi-user level editor, and there aren't any such things that exist for any games that I know of (and, believe me, I've been looking for years).

Sure there are limited building RTS (real-time strategy) games like 10six and...er, well, I think that's it. Plus there are of course many 3D game level editors (but they usually have to be compiled and cannot usually be played while they're being created) and 2D map editors, but no game developer has done a REAL-TIME, multi-user 3D level editor. THAT is what keeps AW unique from every other wanna-be VR program out there, but AW just isn't gamelike enough to compete with true 3D game level editors.

AW COULD be the first in this market if Rick, JP, Roland, and Shamus wake up to this realization NOW and start moving AW's direction towards it. AW has stagnated and just gotten by for too long now--it's time AW had a REAL, MARKETABLE direction. E-commerce (stupid overhyped marketing buzzword) and distance learning education are fine SUB-designs, but there's no way AW will become profitable from them. The gaming industry--and, specifically, 3D gaming industry--has already proven itself to be VERY productive and popular; AW should learn and adapt accordingly.

--

http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims
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EverQuest: 300,000 registered players - AW's future

Oct 6, 2000, 1:01pm
Exactly! So don't you think it's HIGH time Rick and JP started reorienting AW's development in a new direction? I'm telling you (and AWCI), gaming is where AW should be headed. Again, you twits who have a limited definition of "gaming" need not reply because if you think it just means running around shooting people, sorry, get a clue. Yes, AW has some board/card games, but I am referring to action, adventure, role-playing, and even strategy type gaming genres. Sure, you could just go play a REAL game of one or all of these genres, but where in those games are you allowed to create new levels/worlds/tracks/maps/whatever in real-time with other people?

And that's my point: if AWCI could simply merge their "multi-user level editing" design with gaming, AW would FINALLY become marketable enough to actually stand on its own as a viable alternative to on-line/multiplayer persistant games like Ultima Online, EverQuest, Asheron's Call, the upcoming Soverign and Neverwinter Nights, etc.

How much longer will AW continue to flounder while the rest of the 3D gaming industry passes it by and eventually develops AW's design into its games on its own? Mark my words, 3D games ARE getting to the point of adding multi-user editors--10six and Vampire: The Masquerade - Redemption are perhaps the closest, and Neverwinter Nights will be even closer.

AW will be nothing more than a fading dream within, at most, 2-3 years MAX at this rate (7 years seems like a good, common number)--OK, so I'm pulling a wanna-be psychic prediction there, but I really do see this happening more and more and REALLY wish Rick and JP would stop playing the silly, stupid "e-commerce" card and go play some 3D games and get a clue already as to AW's potential.

[View Quote] > Oh yes they will go on and on about their e-Commerce but umm... *looks around* where is it? Where
> is teh advertising? Where are the stores where we can go in and buy stuff? (and don't give me the
> at mart crap... if THATS what they think of e-Commerce, a separate world which just links you to
> their web page, its purdy sad)
>
[View Quote] --

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