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Gesture problems

Dec 15, 1998, 9:55am
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Here is my solution for the gesture reset issue.

There is an OO pattern for a timer that involves two classes

static class Timer

static array of objects.
int start(int ticks, TimerIF *);
stop(int timer_id);
check();

pure virtual TimerIF

void popped();

So you can write a program like this.

class A : public TimerIF {
void popped() {
// reset the gesture back to 0.
}
}
void avatar_chat() {
//set gesture to 5.
Timer::start(5, new A());
}
main() {
aw_event_set(AW_MY_GESTURE, avatar_chat);
while (aw_wait(1000)) {
Timer::check();
}
}

So when the program starts it installs the chat event handler. The main loop contains the
checking of the timer but as there are no timer started at this point this does nothing.
Once a chat is seen then a gesture is started and a 5 tick timer is started. No wach time
the main loop checks the timer a tick is decremented from this timer. Once it reaches
zero the popped method on object A is called which reset the gesture.

The use of ticks instead of seconds makes timing much simpler if not as accurate. The
main loop cycling around every seconds allows us to count approximate seconds the
inaccuracy comes in depending on how long the loop takes to run. So to total tick time is
actually 1 second plus the loop cycle time. this inaccuracy is of no consequence for this
program.

The beauty of this approach is that once you have started a timer you don't have to worry
about it any more. You can of coarse have multiple timers running in parallel each
started with a different number of ticks.

My next release of AWCPP will have the official version of the Timer class but I have
attached it here if there are any C++ developers interested.

Thanks for your help everyone, I will have my deer grazing and bucking any day now.

Edward Sumerfield

[View Quote] > Doing AW_MY_GESTURE apparently involves requesting the special gesture and then
> requesting the default gesture, with a pause of a few seconds between them. In a
> multibot program it may be easier to post a flag in the CHAT event handler, and to do
> both the special gesture and the default gesture in the main program loop (with the
> few second pause between them). The order in which the bot instances are notified of
> the CHAT event is somewhat unpredictable. Putting everything in the main loop
> simplifies your interpretation of the timer signals. (I tried out this arrangement,
> and it seems to work well; it also gives you more control over your bot's action
> sequence.) Admittedly, with one bot, it may be simpler to request the special gesture
> in the CHAT event handler, and request the default gesture, after a timed pause, in
> the main program loop. But I notice you are also interested in the general case.
>
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Gesture problems

Dec 15, 1998, 3:47pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
In this example I would put it in class A. Assuming A is your Avatar class
then it already has the instance and gesture in it. So implementing the
TimerIF interface to create the popped() method is not an issue.
<p>The draw back I thought of with this is an Avatar requirement to run
multiple timers. With a single Avatar object has one popped method so there
would be no way of knowing for which timer it is being called.
<p>class A : public TimerIF {
<br>&nbsp;&nbsp;&nbsp; void popped() {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // ?????? what do I do
<br>&nbsp;&nbsp;&nbsp; }
<br>}
<br>main() {
<br>&nbsp;&nbsp;&nbsp; A a;
<br>&nbsp;&nbsp;&nbsp; Timer::start(&amp;a, 5);&nbsp;&nbsp;&nbsp; // Gesture
rest maybe
<br>&nbsp;&nbsp;&nbsp; Timer::start(&amp;a, 2);&nbsp;&nbsp;&nbsp; // Say
something randomly maybe.
<br>&nbsp;&nbsp;&nbsp; while (1) { Timer::check() }
<br>}
<p>The next version of Timer will solve this by adding a void * to the
start() method and changing callback to popped(void *). This way you can
start a timer and specify some arbitrary number that is passed back to
your popped method when a timer pops.
<p>class A : public TimerIF {
<br>&nbsp;&nbsp;&nbsp; void popped(void *number) {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if ((int)number == 1) {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// Reset gesture
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; } else {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// Say something
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }
<br>&nbsp;&nbsp;&nbsp; }
<br>}
<br>main() {
<br>&nbsp;&nbsp;&nbsp; A a;
<br>&nbsp;&nbsp;&nbsp; Timer::start(&amp;a, 5, 1);&nbsp; // Action 1 identifies
Gesture reset.
<br>&nbsp;&nbsp;&nbsp; Timer::start(&amp;a, 2, 2);&nbsp; // Action 2 identifies
say something.
<br>&nbsp;&nbsp;&nbsp; while (1) {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Timer::check();
<br>&nbsp;&nbsp;&nbsp; }
<br>}
<p>It is hard to know what the ideal OO pattern is to model this problem.
Another solution is to use a set of callback classes for each occurrence.
<p>class A {
<br>&nbsp;&nbsp;&nbsp; Avatar *a;
<br>&nbsp;&nbsp;&nbsp; A(Avatar *a_a) {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; a = a_a;
<br>&nbsp;&nbsp;&nbsp; }
<br>&nbsp;&nbsp;&nbsp; void popped() {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; a.doA();
<br>&nbsp;&nbsp;&nbsp; }
<br>}
<br>class B {
<br>&nbsp;&nbsp;&nbsp; Avatar *a;
<br>&nbsp;&nbsp;&nbsp; A(Avatar *a_a) {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; a = a_a;
<br>&nbsp;&nbsp;&nbsp; }
<br>&nbsp;&nbsp;&nbsp; void popped() {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; a->doB();
<br>&nbsp;&nbsp;&nbsp; }
<br>}
<br>class Avatar {
<br>&nbsp;&nbsp;&nbsp; void doA() {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Reset gesture
<br>&nbsp;&nbsp;&nbsp; }
<br>&nbsp;&nbsp;&nbsp; void doB() {
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Say something
<br>&nbsp;&nbsp;&nbsp; }
<br>}
<br>main() {
<br>&nbsp;&nbsp;&nbsp; Avatar a;
<br>&nbsp;&nbsp;&nbsp; Timer::start(new A(&amp;a));
<br>&nbsp;&nbsp;&nbsp; Timer::start(new B(&amp;a));
<br>&nbsp;&nbsp;&nbsp; while (1) { Timer::check() }
<br>}
<p>This creates a number of event type classes? I am not sure if this just
confuses the design or makes things easier.
<p>Any thoughts welcome.
<p>Edward Sumerfield, struggling OO programmer.
[View Quote]

Gesture problems

Dec 15, 1998, 5:49pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<body bgcolor="#FFFFFF">
Just one more question for you Roland.
<p>The browser is deciding on the gesture to initiate if the number from
the world server is different from the gesture it just performed?
<p>We have said that we need to reset the gesture to zero 5 seconds after
the initial gesture is sent. Could that rule be rephrased as "to initiate
a sequence of gestures, each successive gesture must be DIFFERENT from
the last."
<p>The difference between these statements is of coarse that instead of
zero we could set gesture 4, then 5 seconds later, set gesture 3, then
5 seconds later back to gesture 4 again. Would this sequence cause the
browser to correctly initiate each sequence?
[View Quote] </body>
</html>

Gesture problems

Dec 15, 1998, 8:14pm
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<html>
<body bgcolor="#FFFFFF">
You De Man Andras.
<p>So this is a documentation point to Roland then to clarify that that
it is not the change to zero but the CHANGE of the gesture that is important.
[View Quote] </body>
</html>

Gesture problems

Dec 16, 1998, 12:59pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<body bgcolor="#FFFFFF">
Because Edward writes very inefficient code?
<p>Which of my bots were you running?
<p>Most of them have one second poll (aw_wait(1000)) so that I can use
timers that are accurate to one second. I have not looked at how much CPU
this takes up.
[View Quote] </body>
</html>

Gesture problems

Dec 16, 1998, 8:48pm
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Are you running 9 programs like this or using a single program to manage 9
bots. I would imagine that a single program would be more efficient because
there would be only one 1 second loop as opposed to 9 of them.

How are you getting 9 bots at the same time? I thought there was a limit of 3.

Wow this is some really old code. since then we have migrated to (aw_wait)
syntax, then to the AWSDK::aw_wait and now finally to the simplest form
aw_wait using the awsdk.lib wrapper of the dll. But whatever works.

[View Quote] > The same you posted some times ago and here. aw_wait(1000) is there and
> nothing really else.
> The loop is here:
> for (int i=0;i<36000;i++) // 10 hours lifetime
> {
> (AWWait)(1000); // 1 sec only
> if (reset_gesture && reset_gesture < GetTickCount ())
> {
> /* time to set our gesture back to 0 again */
> (AWIntSet) (AW_MY_GESTURE, 0);
> (AWStateChange) ();
> reset_gesture = 0;
> }
> }
>
>
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<body bgcolor="#FFFFFF">
Are you running 9 programs like this or using a single program to manage
9 bots. I would imagine that a single program would be more efficient because
there would be only one 1 second loop as opposed to 9 of them.
<p>How are you getting 9 bots at the same time? I thought there was a limit
of 3.
<p>Wow this is some really old code. since then we have migrated to (aw_wait)
syntax, then to the AWSDK::aw_wait and now finally to the simplest form
aw_wait using the awsdk.lib wrapper of the dll. But whatever works.
[View Quote] </body>
</html>

--------------D731329ED8566A02A56FEFD7--

Gesture problems

Dec 16, 1998, 8:52pm
Don't be hard on the guy Roland. He is only trying to help with specific
phrasing of your pending documentation. He doesn't deserve to be reprimanded. As
we work through this "work in progress" we have all had to deal with the,
expected, inaccuracies. This is not a problem except that we are all interested
in improving things for the future.

[View Quote] > So, ummm, what exactly is your point, Canopus? That the documentation is
> incomplete? Thanks, but I already knew that. Like the SDK itself, and Active
> Worlds in general, the documentation is a work in progress, and it will
> improve with time
>
> -Roland
>
[View Quote]

Gesture problems

Dec 17, 1998, 11:34am
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<body bgcolor="#FFFFFF">
[View Quote] <blockquote TYPE=CITE>
[View Quote] </body>
</html>

Gesture problems

Dec 17, 1998, 12:06pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
You are doing a great job Roland. Keep it up.
[View Quote]

Help Needed: Bot can't login?

Dec 15, 1998, 4:11pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
What you are doing sounds right. Can you post your code?
[View Quote]

Help Needed: Bot can't login?

Dec 15, 1998, 4:40pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<body bgcolor="#FFFFFF">
All my stuff is C++ as well so that is cool, though I disagree with your
professor. OO code generally has far less duplication.
<p>Did you do an aw_init(AW_BUILD) before your aw_create?
<br>I don't see your declarations, I assume login_owner is an int?
<br>Did you check the bool result from Robot::Create? What was that error
code?
<br><font color="#000000"><font size=-1>AW_LOGIN_PASSWORD should be AW_LOGIN_PRIVILEGE_PASSWORD.
&lt;&lt;&lt; This looks like the big one.</font></font>
<br>Use endl instead of "\n" as in cout &lt;&lt; "Hello world" &lt;&lt;
endl;
<br>Suggest using Argv, argc for number and password and passing as parameters
to the bot.
<br>&nbsp;
[View Quote] </body>
</html>

aw_int_set(AW_MY_Y, 0)?

Dec 18, 1998, 11:31am
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Lets see the code Josh.
[View Quote]

aw_int_set(AW_MY_Y, 0)?

Dec 19, 1998, 2:14am
Not a lot of code there bud. Anyway, let me ask some questions.

How do you know that the strstr is working and it is actually executing the
aw_int_set? Have you added a printf or something inside the if statement.

Check the return codes of both calls. The doc doesn't actually say that it
returns a error code. It just says that it returns an int which maybe an error
code.

[View Quote] > if (strstr (aw_string (AW_CHAT_MESSAGE), "bot-ground")) {
> aw_int_set (AW_MY_Y, 0);
> aw_state_change ();
> }
>
[View Quote]

aw_int_set(AW_MY_Y, 0)?

Dec 21, 1998, 1:32pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
There is not much I can do then.
<p>One approach is to start to remove code until your program ends up very
simple. Once simple it becomes easy to debug.
[View Quote]

aw_int_set(AW_MY_Y, 0)?

Dec 21, 1998, 5:21pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Are you saying that can right a simple program and get the aw_int_set...
not to work?
<p>We are all moving our bots around AW using the same mechanisms so I
doubt that it is the sdk.
<p>So write a little bot program that initially puts your avatar at 10n
10w, then aw_wait a while and try your two lines of code aw_int_set and
aw_state_change. If you can prove that this code does not work then we
will have something to look at.
[View Quote]

aw_int_set(AW_MY_Y, 0)?

Dec 22, 1998, 2:26pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
According to Roland, every aw_state_change sends all information to the
server whether the bot set it or not. So if you only set the AW_MY_Y and
to a state change then the bot will move to X=0, Z=0, Y=what you set it
to.
<p>I use AW_MY_Y in AWCPP when you change the avatars pitch and move forward
it angles the direction up into the sky. Works just fine.
<p>Josh, did you write the little program yet?
[View Quote]

Object bounding boxes (attachment originally 43K).

Dec 18, 1998, 6:34pm
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Per Rolans idea of capturing the object boundaries prior to running the
bot, let me offer the attached file.
<p>This represents the complete contents of <A HREF="http://objects.activeworlds.com/aw/models">http://objects.activeworlds.com/aw/models</A>
downloaded using a cool offline browser tool called WebZip. I used a script
to convert them all to .rwx files and, per Eeps advise and excellent web
page, used the rwxtract utility created by Andras, to list the name, width,
depth and height of each object.
<p>So the format of each line is
<p>&nbsp;&nbsp;&nbsp; RWXfilename width depth height
<p>Best of luck with collision detection.
<p>Edward Sumerfield.
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;</html>

--------------8399B8B51F31A3940D0B0EBD
Content-Type: text/plain; charset=us-ascii;
name="RWXObjectConfig.cfg"
Content-Transfer-Encoding: 7bit
Content-Disposition: inline;
filename="RWXObjectConfig.cfg"

anim10x2.rwx 10.00 0.00 4.00
anim3x6.rwx 6.00 0.00 3.00
anim4x2.rwx 4.00 0.00 4.00
anim5x2.rwx 5.00 0.00 4.00
anim8x2.rwx 8.00 0.00 4.00
animate1.rwx 1.00 0.00 1.00
animate2.rwx 2.00 0.00 2.00
animate4.rwx 4.00 0.00 4.00
animate5.rwx 5.00 0.00 4.00
animate8.rwx 8.00 0.00 8.00
animfcr.rwx 0.60 0.00 1.50
animfcr2.rwx 1.00 0.00 1.70
animfcr3.rwx 2.00 0.00 2.00
animfcr4.rwx 2.00 0.00 1.00
anmate10.rwx 10.00 0.00 8.00
arch01.rwx 4.00 2.00 4.00
arch01l.rwx 8.00 4.00 8.00
arch01m.rwx 8.00 4.00 4.00
arch02.rwx 4.00 2.00 4.00
arch02l.rwx 8.00 4.00 8.00
arch02m.rwx 8.00 4.00 4.00
arch03.rwx 4.00 2.00 4.00
arch03l.rwx 8.00 4.00 8.00
arch03m.rwx 8.00 4.00 4.00
arch04.rwx 4.00 2.00 4.00
arch04l.rwx 8.00 4.00 8.00
arch04m.rwx 8.00 4.00 4.00
arch05.rwx 4.00 2.00 4.00
arch05l.rwx 8.00 4.00 8.00
arch05m.rwx 8.00 4.00 4.00
arch06.rwx 4.00 2.00 4.00
arch06l.rwx 8.00 4.00 8.00
arch06m.rwx 8.00 4.00 4.00
arch07.rwx 4.00 2.00 4.00
arch07l.rwx 8.00 4.00 8.00
arch07m.rwx 8.00 4.00 4.00
arch08.rwx 4.00 2.00 4.00
arch08l.rwx 8.00 4.00 8.00
arch08m.rwx 8.00 4.00 4.00
arch09.rwx 4.00 2.00 4.00
arch09l.rwx 8.00 4.00 8.00
arch09m.rwx 8.00 4.00 4.00
arch10.rwx 4.00 2.00 4.00
arch10l.rwx 8.00 4.00 8.00
arch10m.rwx 8.00 4.00 4.00
arch11.rwx 4.00 2.00 4.00
arch11l.rwx 8.00 4.00 8.00
arch11m.rwx 8.00 4.00 4.00
arch12.rwx 4.00 2.00 4.00
arch12l.rwx 8.00 4.00 8.00
arch12m.rwx 8.00 4.00 4.00
arch13.rwx 4.00 2.00 4.00
arch13l.rwx 8.00 4.00 8.00
arch13m.rwx 8.00 4.00 4.00
arch14.rwx 4.00 2.00 4.00
arch14l.rwx 8.00 4.00 8.00
arch14m.rwx 8.00 4.00 4.00
arch15.rwx 4.00 2.00 4.00
arch15l.rwx 8.00 4.00 8.00
arch15m.rwx 8.00 4.00 4.00
arch21.rwx 4.00 2.00 4.00
arch22.rwx 4.00 2.00 4.00
arch23.rwx 4.00 2.00 4.00
arch24.rwx 4.00 2.00 4.00
awn31.rwx 2.00 3.00 1.00
awn32.rwx 2.00 3.00 1.00
awn33.rwx 2.00 3.00 1.00
awn34.rwx 2.00 3.00 1.00
awn41.rwx 2.50 3.00 1.00
awn42.rwx 2.50 3.00 1.00
awn43.rwx 2.50 3.00 1.00
awn44.rwx 2.50 3.00 1.00
awnt00.rwx 2.50 3.00 1.00
bcgrn54.rwx 10000.00 13238.69 9818.49
bed01.rwx 2.02 2.30 1.33
bishopb.rwx 0.77 0.77 1.60
bishopw.rwx 0.77 0.77 1.60
booth.rwx 1.20 1.20 3.00
bridge.rwx 10.00 10.00 2.62
button.rwx 0.30 0.00 0.10
button_b.rwx 0.30 0.00 0.10
button_g.rwx 0.30 0.00 0.10
button_p.rwx 0.30 0.00 0.10
button_r.rwx 0.30 0.00 0.10
c116x160.rwx 1.60 0.00 1.16
c180x122.rwx 1.22 0.00 1.80
c220x82.rwx 0.82 0.00 2.20
cactus01.rwx 0.72 0.30 3.37
cactus02.rwx 0.98 0.42 4.63
cactus03.rwx 1.11 0.47 7.24
cg04_1.rwx 8.00 8.00 0.00
cg04_2.rwx 8.00 8.00 0.00
cg04h_1.rwx 10.00 10.00 0.00
cg04h_2.rwx 10.00 10.00 0.00
cg05_1.rwx 8.00 8.00 0.00
cg05_2.rwx 8.00 8.00 0.00
cg05h_1.rwx 10.00 10.00 0.00
cg05h_2.rwx 10.00 10.00 0.00
cg22_1.rwx 8.00 8.00 0.00
cg22_2.rwx 8.00 8.00 0.00
cg22h_1.rwx 10.00 10.00 0.00
cg22h_2.rwx 10.00 10.00 0.00
chair02.rwx 0.70 1.00 1.05
char2t00.rwx 1.02 0.87 1.00
char3t00.rwx 0.50 0.50 1.00
char4t00.rwx 0.60 0.52 0.90
charat01.rwx 1.05 1.00 1.05
chessb1.rwx 8.00 8.00 0.00
col10m02.rwx 3.75 3.75 10.00
col10m50.rwx 3.75 3.75 10.00
col4m024.rwx 1.50 1.50 4.00
col4m050.rwx 1.50 1.50 4.00
col8m024.rwx 3.00 3.00 8.00
col8m050.rwx 3.00 3.00 8.00
colm4m01.rwx 1.50 1.50 4.00
colm4m02.rwx 1.50 1.50 4.00
colm8m01.rwx 3.00 3.00 8.00
colm8m02.rwx 3.00 3.00 8.00
comp1.rwx 0.57 0.60 0.50
couch02.rwx 2.00 1.00 1.00
couh2t00.rwx 2.02 0.87 1.00
couhat01.rwx 2.34 1.00 1.05
desk01.rwx 1.50 1.00 0.80
dreser01.rwx 2.00 0.60 1.00
drink01.rwx 0.20 0.15 0.23
drink02.rwx 0.20 0.15 0.23
drinkf1.rwx 0.89 0.78 1.20
fall_gd.rwx 900.00 900.00 0.00
fall_gd2.rwx 900.00 900.00 0.00
fall_gn.rwx 900.00 900.00 0.00
fall_gn2.rwx 900.00 900.00 0.00
fence1.rwx 4.00 0.04 2.00
fence2.rwx 4.00 0.04 2.00
firehy1.rwx 0.72 0.53 1.00
flame1.rwx 1.00 0.00 1.50
floor01.rwx 4.00 4.00 0.00
floor01h.rwx 5.00 5.00 0.00
floor02.rwx 4.00 4.00 0.00
floor02h.rwx 5.00 5.00 0.00
floor03.rwx 4.00 4.00 0.00
floor031.rwx 4.00 4.00 0.00
floor032.rwx 4.00 4.00 0.00
floor03h.rwx 5.00 5.00 0.00
floor04.rwx 4.00 4.00 0.00
floor04h.rwx 5.00 5.00 0.00
floor05.rwx 4.00 4.00 0.00
floor05h.rwx 5.00 5.00 0.00
floor06.rwx 4.00 4.00 0.00
floor06h.rwx 5.00 5.00 0.00
floor07.rwx 4.00 4.00 0.00
floor07h.rwx 5.00 5.00 0.00
floor08.rwx 4.00 4.00 0.00
floor08h.rwx 5.00 5.00 0.00
floor09.rwx 4.00 4.00 0.00
floor09h.rwx 5.00 5.00 0.00
floor10.rwx 4.00 4.00 0.00
floor10h.rwx 5.00 5.00 0.00
floor11.rwx 4.00 4.00 0.00
floor11h.rwx 5.00 5.00 0.00
floor12.rwx 4.00 4.00 0.00
floor12h.rwx 5.00 5.00 0.00
floor12l.rwx 4.00 4.00 0.00
floor13.rwx 4.00 4.00 0.00
floor13h.rwx 5.00 5.00 0.00
floor14.rwx 4.00 4.00 0.00
floor14h.rwx 5.00 5.00 0.00
floor15.rwx 4.00 4.00 0.00
floor15h.rwx 5.00 5.00 0.00
floor18.rwx 4.00 4.00 0.00
floor18h.rwx 5.00 5.00 0.00
floor19.rwx 4.00 4.00 0.00
floor19h.rwx 5.00 5.00 0.00
floor20.rwx 4.00 4.00 0.00
floor20h.rwx 5.00 5.00 0.00
floor21.rwx 4.00 4.00 0.00
floor21h.rwx 5.00 5.00 0.00
floor22.rwx 4.00 4.00 0.00
floor22h.rwx 5.00 5.00 0.00
floor23.rwx 4.00 4.00 0.00
floor23h.rwx 5.00 5.00 0.00
floor24.rwx 4.00 4.00 0.00
floor24h.rwx 5.00 5.00 0.00
floor25.rwx 4.00 4.00 0.00
floor25h.rwx 5.00 5.00 0.00
floor26.rwx 4.00 4.00 0.00
floor26h.rwx 5.00 5.00 0.00
floor27.rwx 4.00 4.00 0.00
floor27h.rwx 5.00 5.00 0.00
floor28h.rwx 5.00 5.00 0.00
floor28n.rwx 4.00 4.00 0.00
floor29h.rwx 5.00 5.00 0.00
floor29n.rwx 4.00 4.00 0.00
floor30h.rwx 5.00 5.00 0.00
floor31.rwx 3.00 3.00 0.00
floor31h.rwx 5.00 5.00 0.00
floor31n.rwx 4.00 4.00 0.00
floor32.rwx 3.00 3.00 0.00
floor32h.rwx 5.00 5.00 0.00
floor32n.rwx 4.00 4.00 0.00
floor33.rwx 3.00 3.00 0.00
floor34.rwx 3.00 3.00 0.00
floor35.rwx 3.00 3.00 0.00
floor36.rwx 3.00 3.00 0.00
floor37.rwx 3.00 3.00 0.00
floor38.rwx 3.00 3.00 0.00
floor41.rwx 4.00 4.00 0.00
floor42.rwx 4.00 4.00 0.00
floor43.rwx 4.00 4.00 0.00
floor44.rwx 4.00 4.00 0.00
floor45.rwx 4.00 4.00 0.00
floor46.rwx 4.00 4.00 0.00
floor47.rwx 4.00 4.00 0.00
floor48.rwx 4.00 4.00 0.00
floor50.rwx 4.00 4.00 0.00
floor50h.rwx 5.00 5.00 0.00
flor12lh.rwx 5.00 5.00 0.00
flow11.rwx 1.00 0.00 1.00
flow12.rwx 1.00 0.00 1.00
flow13.rwx 1.00 0.00 1.00
flow14.rwx 1.00 0.00 1.00
flow15.rwx 1.00 0.00 1.00
flow16.rwx 1.00 0.00 2.00
flow17.rwx 1.00 0.00 0.75
flow18.rwx 1.00 0.00 0.75
flow19.rwx 1.00 0.00 0.75
flower1.rwx 1.00 0.00 0.75
flower2.rwx 1.00 0.00 1.00
flower3.rwx 1.00 0.00 1.00
flower4.rwx 1.00 0.00 1.00
flower5.rwx 1.00 0.00 0.50
flower6.rwx 1.00 0.00 1.00
flower7.rwx 1.00 0.00 1.00
flower8.rwx 1.00 0.00 1.00
flower9.rwx 1.00 0.00 2.00
frame1x1.rwx 1.00 0.05 1.00
frgrd-d.rwx 900.00 900.00 0.00
frgrd-n.rwx 900.00 900.00 0.00
gfc01.rwx 0.50 0.35 2.30
ground.rwx 900.00 900.00 0.00
ground2.rwx 900.00 900.00 0.00
groundw.rwx 900.00 900.00 0.00
highlght.rwx 10.00 10.00 10.00
hill01.rwx 10.00 10.00 1.50
hill02.rwx 10.00 10.00 1.50
hill03.rwx 10.00 10.00 1.50
hill04.rwx 10.00 10.00 1.50
hill05.rwx 10.00 10.00 1.50
hill1t01.rwx 10.00 10.00 1.50
hill2t01.rwx 10.00 10.00 1.50
hill3t01.rwx 10.00 10.00 1.50
hill4t01.rwx 10.00 10.00 1.50
hill5t01.rwx 10.00 10.00 1.50
kingb.rwx 0.76 0.76 2.00
kingw.rwx 0.76 0.76 2.00
knightb.rwx 0.66 0.93 1.60
knightw.rwx 0.66 0.93 1.60
lamp01.rwx 0.70 0.70 0.75
landa.rwx 10.00 10.00 0.00
landb.rwx 10.00 10.00 5.00
landc.rwx 10.00 10.00 5.00
landd.rwx 10.00 10.00 5.00
lande.rwx 10.00 10.00 10.00
landf.rwx 10.00 10.00 10.00
landg.rwx 10.00 10.00 10.00
mailbox1.rwx 0.58 0.80 1.68
manhole1.rwx 1.25 1.25 0.00
midispk.rwx 0.75 0.38 0.75
news1.rwx 0.75 0.75 1.88
nuke.rwx 100.00 100.00 86.94
oldshop1.rwx 4.00 4.00 3.00
oldshop2.rwx 4.00 4.00 3.00
oldtree1.rwx 3.00 0.00 5.00
p1101x2.rwx 8.00 0.00 4.00
p1102x2.rwx 8.00 0.00 4.00
p1103x2.rwx 8.00 0.00 4.00
p1104x2.rwx 8.00 0.00 4.00
p1105x2.rwx 8.00 0.00 4.00
p1106x2.rwx 8.00 0.00 4.00
p1107x2.rwx 8.00 0.00 4.00
p1301x2.rwx 8.00 0.00 4.00
p1302x2.rwx 8.00 0.00 4.00
p1303x2.rwx 8.00 0.00 4.00
p1304x2.rwx 8.00 0.00 4.00
p1305x2.rwx 8.00 0.00 4.00
p1306x2.rwx 8.00 0.00 4.00
p1307gx2.rwx 8.00 0.00 4.00
p1307x2.rwx 8.00 0.00 4.00
p45s01.rwx 4.00 0.00 4.00
p45s02.rwx 4.00 0.00 4.00
p45s03.rwx 4.00 0.00 4.00
p45s04.rwx 4.00 0.00 4.00
p45s05.rwx 4.00 0.00 4.00
p45s06.rwx 4.00 0.00 4.00
p45s07.rwx 4.00 0.00 4.00
p45s08.rwx 4.00 0.00 4.00
p45s09.rwx 4.00 0.00 4.00
p45s10.rwx 4.00 0.00 4.00
p45s11.rwx 4.00 0.00 4.00
p45s12.rwx 4.00 0.00 4.00
p45s13.rwx 4.00 0.00 4.00
p45s14.rwx 4.00 0.00 4.00
p45s15.rwx 4.00 0.00 4.00
p45s18.rwx 4.00 0.00 4.00
p45s19.rwx 4.00 0.00 4.00
p45s20.rwx 4.00 0.00 4.00
p45s21.rwx 4.00 0.00 4.00
p45s22.rwx 4.00 0.00 4.00
p45s23.rwx 4.00 0.00 4.00
p45s24.rwx 4.00 0.00 4.00
p45s25.rwx 4.00 0.00 4.00
p45s26.rwx 4.00 0.00 4.00
p45s27.rwx 4.00 0.00 4.00
p45s28.rwx 4.00 0.00 4.00
p45s29.rwx 4.00 0.00 4.00
p45s30.rwx 4.00 0.00 4.00
p45s31.rwx 4.00 0.00 4.00
p45s32.rwx 4.00 0.00 4.00
pan1101.rwx 4.00 0.00 4.00
pan1102.rwx 4.00 0.00 4.00
pan1103.rwx 4.00 0.00 4.00
pan1104.rwx 4.00 0.00 4.00
pan1105.rwx 4.00 0.00 4.00
pan1106.rwx 4.00 0.00 4.00
pan1107.rwx 4.00 0.00 4.00
pan1201.rwx 4.00 0.00 4.00
pan1202.rwx 4.00 0.00 4.00
pan1203.rwx 4.00 0.00 4.00
pan1204.rwx 4.00 0.00 4.00
pan1205.rwx 4.00 0.00 4.00
pan1206.rwx 4.00 0.00 4.00
pan1207.rwx 4.00 0.00 4.00
pan1301.rwx 4.00 0.00 4.00
pan1302.rwx 4.00 0.00 4.00
pan1303.rwx 4.00 0.00 4.00
pan1304.rwx 4.00 0.00 4.00
pan1305.rwx 4.00 0.00 4.00
pan1306.rwx 4.00 0.00 4.00
pan1307.rwx 4.00 0.00 4.00
pan1307g.rwx 4.00 0.00 4.00
pan1404.rwx 4.00 0.00 4.00
pan1405.rwx 4.00 0.00 4.00
pan1406.rwx 4.00 0.00 4.00
pan1407.rwx 4.00 0.00 4.00
pan1408.rwx 4.00 0.00 4.00
pan1409.rwx 4.00 0.00 4.00
pan2101.rwx 3.00 0.22 3.00
pan2102.rwx 3.00 0.22 3.00
pan2103.rwx 3.00 0.22 3.00
pan2104.rwx 3.00 0.22 3.00
pan2105.rwx 3.00 0.22 3.00
pan2201.rwx 3.00 0.00 3.00
pan2202.rwx 3.00 0.00 3.00
pan2203.rwx 3.00 0.00 3.00
pan2204.rwx 3.00 0.00 3.00
pan2205.rwx 3.00 0.00 3.00
pan2301.rwx 3.00 0.00 3.00
pan2302.rwx 3.00 0.00 3.00
pan2303.rwx 3.00 0.00 3.00
pan2304.rwx 3.00 0.00 3.00
pan2305.rwx 3.00 0.00 3.00
pan3101.rwx 3.00 0.22 3.00
pan3102.rwx 3.00 0.22 3.00
pan3103.rwx 3.00 0.22 3.00
pan3104.rwx 3.00 0.22 3.00
pan3201.rwx 3.00 0.00 3.00
pan3202.rwx 3.00 0.00 3.00
pan3203.rwx 3.00 0.15 3.00
pan3204.rwx 3.00 0.15 3.00
pan3301.rwx 3.00 0.00 3.00
pan3302.rwx 3.00 0.00 3.00
pan3302g.rwx 3.00 0.00 3.00
pan3303.rwx 3.00 0.00 3.00
pan3304.rwx 3.00 0.00 3.00
parch01.rwx 4.00 0.00 4.00
parch02.rwx 4.00 0.00 4.00
parch03.rwx 4.00 0.00 4.00
parch04.rwx 4.00 0.00 4.00
parch05.rwx 4.00 0.00 4.00
parch06.rwx 4.00 0.00 4.00
parch07.rwx 4.00 0.00 4.00
parch08.rwx 4.00 0.00 4.00
parch09.rwx 4.00 0.00 4.00
parch10.rwx 4.00 0.00 4.00
parch11.rwx 4.00 0.00 4.00
parch12.rwx 4.00 0.00 4.00
parch13.rwx 4.00 0.00 4.00
parch14.rwx 4.00 0.00 4.00
parch15.rwx 4.00 0.00 4.00
parch18.rwx 4.00 0.00 4.00
parch19.rwx 4.00 0.00 4.00
parch20.rwx 4.00 0.00 4.00
parch21.rwx 4.00 0.00 4.00
parch22.rwx 4.00 0.00 4.00
parch23.rwx 4.00 0.00 4.00
parch24.rwx 4.00 0.00 4.00
parch25.rwx 4.00 0.00 4.00
parch26.rwx 4.00 0.00 4.00
parch27.rwx 4.00 0.00 4.00
parch28.rwx 4.00 0.00 4.00
parch29.rwx 4.00 0.00 4.00
parch30.rwx 4.00 0.00 4.00
parch31.rwx 4.00 0.00 4.00
parch32.rwx 4.00 0.00 4.00
pawnb.rwx 0.53 0.53 1.00
pawnw.rwx 0.53 0.53 1.00
pcmag1.rwx 2.00 0.00 3.00
pd01.rwx 4.00 0.00 4.00
pd02.rwx 4.00 0.00 4.00
pd03.rwx 4.00 0.00 4.00
pd04.rwx 4.00 0.00 4.00
pd05.rwx 4.00 0.00 4.00
pd06.rwx 4.00 0.00 4.00
pd07.rwx 4.00 0.00 4.00
pd08.rwx 4.00 0.00 4.00
pd09.rwx 4.00 0.00 4.00
pd10.rwx 4.00 0.00 4.00
pd11.rwx 4.00 0.00 4.00
pd12.rwx 4.00 0.00 4.00
pd13.rwx 4.00 0.00 4.00
pd14.rwx 4.00 0.00 4.00
pd15.rwx 4.00 0.00 4.00
pd18.rwx 4.00 0.00 4.00
pd19.rwx 4.00 0.00 4.00
pd20.rwx 4.00 0.00 4.00
pd21.rwx 4.00 0.00 4.00
pd22.rwx 4.00 0.00 4.00
pd23.rwx 4.00 0.00 4.00
pd24.rwx 4.00 0.00 4.00
pd25.rwx 4.00 0.00 4.00
pd26.rwx 4.00 0.00 4.00
pd27.rwx 4.00 0.00 4.00
pd28.rwx 4.00 0.00 4.00
pd29.rwx 4.00 0.00 4.00
pd30.rwx 4.00 0.00 4.00
pd31.rwx 4.00 0.00 4.00
pd32.rwx 4.00 0.00 4.00
pianot00.rwx 1.50 0.65 1.32
pibnt00.rwx 1.00 0.50 0.50
pict1.rwx 3.00 0.10 2.25
pict2.rwx 2.25 0.10 2.25
pict3.rwx 2.25 0.10 3.00
pict4.rwx 1.50 0.05 1.12
pict5.rwx 1.12 0.05 1.12
pict6.rwx 1.12 0.05 1.50
pole1m.rwx 0.25 0.22 1.00
pole1m02.rwx 0.25 0.25 1.00
pole1m03.rwx 1.00 0.25 0.25
pole2m.rwx 0.25 0.22 2.00
pole2m02.rwx 0.25 0.25 2.00
pole2m03.rwx 2.00 0.25 0.25
pole4m.rwx 0.25 0.22 4.00
pole4m02.rwx 0.25 0.25 4.00
pole4m03.rwx 4.00 0.25 0.25
pot1.rwx 1.00 1.00 0.70
pot3.rwx 1.00 1.00 0.70
pot6.rwx 0.68 0.68 0.75
pp01.rwx 4.00 0.00 4.00
pp01_h.rwx 5.00 0.00 4.00
pp01l.rwx 8.00 0.00 8.00
pp01l_h.rwx 10.00 0.00 8.00
pp01m.rwx 8.00 0.00 4.00
pp01m_h.rwx 10.00 0.00 4.00
pp02.rwx 4.00 0.00 4.00
pp02_h.rwx 5.00 0.00 4.00
pp02l.rwx 8.00 0.00 8.00
pp02l_h.rwx 10.00 0.00 8.00
pp02m.rwx 8.00 0.00 4.00
pp02m_h.rwx 10.00 0.00 4.00
pp03.rwx 4.00 0.00 4.00
pp03_h.rwx 5.00 0.00 4.00
pp03l.rwx 8.00 0.00 8.00
pp03l_h.rwx 10.00 0.00 8.00
pp03m.rwx 8.00 0.00 4.00
pp03m_h.rwx 10.00 0.00 4.00
pp04.rwx 4.00 0.00 4.00
pp04_h.rwx 5.00 0.00 4.00
pp04l.rwx 8.00 0.00 8.00
pp04l_h.rwx 10.00 0.00 8.00
pp04m.rwx 8.00 0.00 4.00
pp04m_h.rwx 10.00 0.00 4.00
pp05.rwx 4.00 0.00 4.00
pp05_h.rwx 5.00 0.00 4.00
pp05l.rwx 8.00 0.00 8.00
pp05l_h.rwx 10.00 0.00 8.00
pp05m.rwx 8.00 0.00 4.00
pp05m_h.rwx 10.00 0.00 4.00
pp06.rwx 4.00 0.00 4.00
pp06_h.rwx 5.00 0.00 4.00
pp06l.rwx 8.00 0.00 8.00
pp06l_h.rwx 10.00 0.00 8.00
pp06m.rwx 8.00 0.00 4.00
pp06m_h.rwx 10.00 0.00 4.00
pp07.rwx 4.00 0.00 4.00
pp07_h.rwx 5.00 0.00 4.00
pp07l.rwx 8.00 0.00 8.00
pp07l_h.rwx 10.00 0.00 8.00
pp07m.rwx 8.00 0.00 4.00
pp07m_h.rwx 10.00 0.00 4.00
pp08.rwx 4.00 0.00 4.00
pp08_h.rwx 5.00 0.00 4.00
pp08l.rwx 8.00 0.00 8.00
pp08l_h.rwx 10.00 0.00 8.00
pp08m.rwx 8.00 0.00 4.00
pp08m_h.rwx 10.00 0.00 4.00
pp09.rwx 4.00 0.00 4.00
pp09_h.rwx 5.00 0.00 4.00
pp09l.rwx 8.00 0.00 8.00
pp09l_h.rwx 10.00 0.00 8.00
pp09m.rwx 8.00 0.00 4.00
pp09m_h.rwx 10.00 0.00 4.00
pp10.rwx 4.00 0.00 4.00
pp10_h.rwx 5.00 0.00 4.00
pp10l.rwx 8.00 0.00 8.00
pp10l_h.rwx 10.00 0.00 8.00
pp10m.rwx 8.00 0.00 4.00
pp10m_h.rwx 10.00 0.00 4.00
pp11.rwx 4.00 0.00 4.00
pp11_h.rwx 5.00 0.00 4.00
pp11l.rwx 8.00 0.00 8.00
pp11l_h.rwx 10.00 0.00 8.00
pp11m.rwx 8.00 0.00 4.00
pp11m_h.rwx 10.00 0.00 4.00
pp12.rwx 4.00 0.00 4.00
pp12_h.rwx 5.00 0.00 4.00
pp12l.rwx 8.00 0.00 8.00
pp12l_h.rwx 10.00 0.00 8.00
pp12m.rwx 8.00 0.00 4.00
pp12m_h.rwx 10.00 0.00 4.00
pp13.rwx 4.00 0.00 4.00
pp13_h.rwx 5.00 0.00 4.00
pp13l.rwx 8.00 0.00 8.00
pp13l_h.rwx 10.00 0.00 8.00
pp13m.rwx 8.00 0.00 4.00
pp13m_h.rwx 10.00 0.00 4.00
pp14.rwx 4.00 0.00 4.00
pp14_h.rwx 5.00 0.00 4.00
pp14l.rwx 8.00 0.00 8.00
pp14l_h.rwx 10.00 0.00 8.00
pp14m.rwx 8.00 0.00 4.00
pp14m_h.rwx 10.00 0.00 4.00
pp15.rwx 4.00 0.00 4.00
pp15_h.rwx 5.00 0.00 4.00
pp15l.rwx 8.00 0.00 8.00
pp15l_h.rwx 10.00 0.00 8.00
pp15m.rwx 8.00 0.00 4.00
pp15m_h.rwx 10.00 0.00 4.00
pp16.rwx 4.00 0.00 4.00
pp16_h.rwx 5.00 0.00 4.00
pp16l.rwx 8.00 0.00 8.00
pp16l_h.rwx 10.00 0.00 8.00
pp16m.rwx 8.00 0.00 4.00
pp16m_h.rwx 10.00 0.00 4.00
pp17.rwx 4.00 0.00 4.00
pp17_h.rwx 5.00 0.00 4.00
pp17l.rwx 8.00 0.00 8.00
pp17l_h.rwx 10.00 0.00 8.00
pp17m.rwx 8.00 0.00 4.00
pp17m_h.rwx 10.00 0.00 4.00
pp18.rwx 4.00 0.00 4.00
pp18_h.rwx 5.00 0.00 4.00
pp18l.rwx 8.00 0.00 8.00
pp18l_h.rwx 10.00 0.00 8.00
pp18m.rwx 8.00 0.00 4.00
pp18m_h.rwx 10.00 0.00 4.00
pp19.rwx 4.00 0.00 4.00
pp19_h.rwx 5.00 0.00 4.00
pp19l.rwx 8.00 0.00 8.00
pp19l_h.rwx 10.00 0.00 8.00
pp19m.rwx 8.00 0.00 4.00
pp19m_h.rwx 10.00 0.00 4.00
pp20.rwx 4.00 0.00 4.00
pp20_h.rwx 5.00 0.00 4.00
pp20l.rwx 8.00 0.00 8.00
pp20l_h.rwx 10.00 0.00 8.00
pp20m.rwx 8.00 0.00 4.00
pp20m_h.rwx 10.00 0.00 4.00
pp21.rwx 4.00 0.00 4.00
pp21_h.rwx 5.00 0.00 4.00
pp21l.rwx 8.00 0.00 8.00
pp21l_h.rwx 10.00 0.00 8.00
pp21m.rwx 8.00 0.00 4.00
pp21m_h.rwx 10.00 0.00 4.00
pp22.rwx 4.00 0.00 4.00
pp22_h.rwx 5.00 0.00 4.00
pp22l.rwx 8.00 0.00 8.00
pp22l_h.rwx 10.00 0.00 8.00
pp22m.rwx 8.00 0.00 4.00
pp22m_h.rwx 10.00 0.00 4.00
pp23.rwx 4.00 0.00 4.00
pp23_h.rwx 5.00 0.00 4.00
pp23l.rwx 8.00 0.00 8.00
pp23l_h.rwx 10.00 0.00 8.00
pp23m.rwx 8.00 0.00 4.00
pp23m_h.rwx 10.00 0.00 4.00
pp24.rwx 4.00 0.00 4.00
pp24_h.rwx 5.00 0.00 4.00
pp24l.rwx 8.00 0.00 8.00
pp24l_h.rwx 10.00 0.00 8.00
pp24m.rwx 8.00 0.00 4.00
pp24m_h.rwx 10.00 0.00 4.00
pp25.rwx 4.00 0.00 4.00
pp25_h.rwx 5.00 0.00 4.00
pp25l.rwx 8.00 0.00 8.00
pp25l_h.rwx 10.00 0.00 8.00
pp25m.rwx 8.00 0.00 4.00
pp25m_h.rwx 10.00 0.00 4.00
pp26.rwx 4.00 0.00 4.00
pp26_h.rwx 5.00 0.00 4.00
pp26l.rwx 8.00 0.00 8.00
pp26l_h.rwx 10.00 0.00 8.00
pp26m.rwx 8.00 0.00 4.00
pp26m_h.rwx 10.00 0.00 4.00
pp27.rwx 4.00 0.00 4.00
pp27_h.rwx 5.00 0.00 4.00
pp27l.rwx 8.00 0.00 8.00
pp27l_h.rwx 10.00 0.00 8.00
pp27m.rwx 8.00 0.00 4.00
pp27m_h.rwx 10.00 0.00 4.00
pp28.rwx 4.00 0.00 4.00
pp28_h.rwx 5.00 0.00 4.00
pp28l.rwx 8.00 0.00 8.00
pp28l_h.rwx 10.00 0.00 8.00
pp28m.rwx 8.00 0.00 4.00
pp28m_h.rwx 10.00 0.00 4.00
pp29.rwx 4.00 0.00 4.00
pp29_h.rwx 5.00 0.00 4.00
pp29l.rwx 8.00 0.00 8.00
pp29l_h.rwx 10.00 0.00 8.00
pp29m.rwx 8.00 0.00 4.00
pp29m_h.rwx 10.00 0.00 4.00
pp30.rwx 4.00 0.00 4.00
pp30_h.rwx 5.00 0.00 4.00
pp30l.rwx 8.00 0.00 8.00
pp30l_h.rwx 10.00 0.00 8.00
pp30m.rwx 8.00 0.00 4.00
pp30m_h.rwx 10.00 0.00 4.00
pp31.rwx 4.00 0.00 4.00
pp31_h.rwx 5.00 0.00 4.00
pp31l.rwx 8.00 0.00 8.00
pp31l_h.rwx 10.00 0.00 8.00
pp31m.rwx 8.00 0.00 4.00
pp31m_h.rwx 10.00 0.00 4.00
pp32.rwx 4.00 0.00 4.00
pp32_h.rwx 5.00 0.00 4.00
pp32l.rwx 8.00 0.00 8.00
pp32l_h.rwx 10.00 0.00 8.00
pp32m.rwx 8.00 0.00 4.00
pp32m_h.rwx 10.00 0.00 4.00
pp50.rwx 4.00 0.00 4.00
pp50_h.rwx 5.00 0.00 4.00
pp50l.rwx 8.00 0.00 8.00
pp50l_h.rwx 10.00 0.00 8.00
pp50m.rwx 8.00 0.00 4.00
pp50m_h.rwx 10.00 0.00 4.00
ppstn08.rwx 8.00 0.00 8.00
ppstn10.rwx 10.00 0.00 8.00
psign1.rwx 1.50 0.20 2.00
psign3.rwx 2.00 1.00 1.00
ptv1.rwx 2.00 2.00 2.00
ptv1t00.rwx 0.65 0.42 0.55
ptv2bs.rwx 4.00 0.75 4.00
ptv2t00.rwx 1.35 0.70 1.60
pw01.rwx 4.00 0.00 4.00
pw02.rwx 4.00 0.00 4.00
pw03.rwx 4.00 0.00 4.00
pw04.rwx 4.00 0.00 4.00
pw05.rwx 4.00 0.00 4.00
pw06.rwx 4.00 0.00 4.00
pw07.rwx 4.00 0.00 4.00
pw08.rwx 4.00 0.00 4.00
pw09.rwx 4.00 0.00 4.00
pw10.rwx 4.00 0.00 4.00
pw11.rwx 4.00 0.00 4.00
pw12.rwx 4.00 0.00 4.00
pw13.rwx 4.00 0.00 4.00
pw14.rwx 4.00 0.00 4.00
pw15.rwx 4.00 0.00 4.00
pw18.rwx 4.00 0.00 4.00
pw19.rwx 4.00 0.00 4.00
pw20.rwx 4.00 0.00 4.00
pw21.rwx 4.00 0.00 4.00
pw22.rwx 4.00 0.00 4.00
pw23.rwx 4.00 0.00 4.00
pw24.rwx 4.00 0.00 4.00
pw25.rwx 4.00 0.00 4.00
pw26.rwx 4.00 0.00 4.00
pw27.rwx 4.00 0.00 4.00
pw28.rwx 4.00 0.00 4.00
pw29.rwx 4.00 0.00 4.00
pw30.rwx 4.00 0.00 4.00
pw31.rwx 4.00 0.00 4.00
pw32.rwx 4.00 0.00 4.00
queenb.rwx 0.74 0.74 1.80
queenw.rwx 0.74 0.74 1.80
rail1.rwx 4.00 0.00 1.00
rail1t00.rwx 4.00 0.10 1.00
rail2.rwx 4.00 0.00 1.50
rail2t00.rwx 4.00 0.10 1.00
rcube.rwx 1.75 1.75 1.75
rf4504hl.rwx 3.00 6.00 3.00
rf4504hr.rwx 3.00 6.00 3.00
rf4505hl.rwx 3.00 6.00 3.00
rf4505hr.rwx 3.00 6.00 3.00
rf4506hl.rwx 3.00 6.00 3.00
rf4506hr.rwx 3.00 6.00 3.00
rf4507hl.rwx 3.00 6.00 3.00
rf4507hr.rwx 3.00 6.00 3.00
rf4508hl.rwx 3.00 6.00 3.00
rf4508hr.rwx 3.00 6.00 3.00
rock1.rwx 1.00 1.62 0.30
rock10.rwx 7.78 6.41 7.32
rock11.rwx 5.31 8.61 1.56
rock12.rwx 1.89 8.58 5.30
rock2.rwx 1.37 1.07 0.99
rock3.rwx 1.11 1.11 1.11
rock4.rwx 1.17 1.08 1.10
rock5.rwx 3.63 3.72 1.74
rock6.rwx 1.90 3.57 3.41
rock7.rwx 5.71 6.49 5.62
rock8.rwx 5.04 5.11 5.11
rock9.rwx 7.67 8.48 6.63
rofhc04h.rwx 10.00 10.00 5.00
rofhc05h.rwx 10.00 10.00 5.00
rofhc07h.rwx 8.00 8.00 4.00
rofhc08h.rwx 10.00 10.00 5.00
rofhc10h.rwx 10.00 10.00 5.00
rofhc21h.rwx 10.00 10.00 5.00
rofhc30h.rwx 10.00 10.00 5.00
rofhc32h.rwx 10.00 10.00 5.00
rofhc35h.rwx 10.00 10.00 5.00
roof04.rwx 4.00 4.00 4.00
roof04h.rwx 5.00 5.00 5.00
roof04m.rwx 4.00 8.00 4.00
roof04mh.rwx 5.00 10.00 5.00
roof05.rwx 4.00 4.00 4.00
roof05h.rwx 5.00 5.00 5.00
roof05m.rwx 4.00 8.00 4.00
roof05mh.rwx 5.00 10.00 5.00
roof07.rwx 4.00 8.00 4.00
roof07eb.rwx 4.00 0.00 4.00
roof07et.rwx 4.00 0.00 4.00
roof07h.rwx 5.00 10.00 5.00
roof07s.rwx 4.00 4.00 4.00
roof07sh.rwx 5.00 5.00 5.00
roof08.rwx 4.00 4.00 4.00
roof08h.rwx 5.00 5.00 5.00
roof08m.rwx 4.00 8.00 4.00
roof08mh.rwx 5.00 10.00 5.00
roof10.rwx 4.00 4.00 4.00
roof10h.rwx 5.00 5.00 5.00
roof10m.rwx 4.00 8.00 4.00
roof10mh.rwx 5.00 10.00 5.00
roof2001.rwx 3.00 3.00 0.00
roof2002.rwx 3.00 3.00 0.00
roof2003.rwx 3.00 3.00 0.00
roof21.rwx 4.00 4.00 4.00
roof2101.rwx 3.00 0.00 3.00
roof2102.rwx 3.00 0.00 3.00
roof21h.rwx 5.00 5.00 5.00
roof21m.rwx 4.00 8.00 4.00
roof21mh.rwx 5.00 10.00 5.00
roof2202.rwx 3.00 0.00 3.00
roof2601.rwx 3.00 0.00 3.00
roof2602.rwx 3.00 0.00 3.00
roof2603.rwx 3.00 0.00 3.00
roof2604.rwx 3.00 0.00 3.00
roof2605.rwx 3.00 0.00 3.00
roof2701.rwx 3.00 0.00 3.00
roof2702.rwx 3.00 0.00 3.00
roof2703.rwx 3.00 0.00 3.00
roof2704.rwx 3.00 0.00 3.00
roof2705.rwx 3.00 0.00 3.00
roof30.rwx 4.00 4.00 4.00
roof30h.rwx 5.00 5.00 5.00
roof30m.rwx 4.00 8.00 4.00
roof30mh.rwx 5.00 10.00 5.00
roof3101.rwx 3.00 0.00 3.00
roof3102.rwx 3.00 0.00 3.00
roof3103.rwx 3.00 0.00 3.00
roof3104.rwx 3.00 0.00 3.00
roof32.rwx 4.00 4.00 4.00
roof32h.rwx 5.00 5.00 5.00
roof32m.rwx 4.00 8.00 4.00
roof32mh.rwx 5.00 10.00 5.00
roof35.rwx 4.00 4.00 4.00
roof35h.rwx 5.00 5.00 5.00
roof35m.rwx 4.00 8.00 4.00
roof35mh.rwx 5.00 10.00 5.00
roof41.rwx 4.00 4.00 0.00
roof42.rwx 4.00 4.00 0.00
roof43.rwx 4.00 4.00 0.00
roof4501.rwx 4.00 3.00 4.00
roof4502.rwx 4.00 3.00 4.00
roof4503.rwx 4.00 3.00 4.00
roof4504.rwx 3.00 3.00 3.00
roof4505.rwx 3.00 3.00 3.00
roof4506.rwx 3.00 3.00 3.00
roof4507.rwx 3.00 3.00 3.00
roof4508.rwx 3.00 3.00 3.00
roofc04.rwx 4.00 4.00 4.00
roofc04h.rwx 5.00 5.00 5.00
roofc05.rwx 4.00 4.00 4.00
roofc05h.rwx 5.00 5.00 5.00
roofc07.rwx 4.00 4.00 4.00
roofc07h.rwx 5.00 5.00 5.00
roofc08.rwx 4.00 4.00 4.00
roofc08h.rwx 5.00 5.00 5.00
roofc10.rwx 4.00 4.00 4.00
roofc10h.rwx 5.00 5.00 5.00
roofc21.rwx 4.00 4.00 4.00
roofc21h.rwx 5.00 5.00 5.00
roofc30.rwx 4.00 4.00 4.00
roofc30h.rwx 5.00 5.00 5.00
roofc32.rwx 4.00 4.00 4.00
roofc32h.rwx 5.00 5.00 5.00
roofc35.rwx 4.00 4.00 4.00
roofc35h.rwx 5.00 5.00 5.00
roofel04.rwx 4.00 4.00 4.00
roofel07.rwx 4.00 4.00 4.00
roofel08.rwx 4.00 4.00 4.00
roofel10.rwx 4.00 4.00 4.00
roofel21.rwx 4.00 4.00 4.00
roofel30.rwx 4.00 4.00 4.00
roofel32.rwx 4.00 4.00 4.00
roofel35.rwx 4.00 4.00 4.00
roofer04.rwx 4.00 4.00 4.00
roofer07.rwx 4.00 4.00 4.00
roofer08.rwx 4.00 4.00 4.00
roofer10.rwx 4.00 4.00 4.00
roofer21.rwx 4.00 4.00 4.00
roofer30.rwx 4.00 4.00 4.00
roofer32.rwx 4.00 4.00 4.00
roofer35.rwx 4.00 4.00 4.00
roofhc04.rwx 8.00 8.00 4.00
roofhc05.rwx 8.00 8.00 4.00
roofhc07.rwx 8.00 8.00 4.00
roofhc08.rwx 8.00 8.00 4.00
roofhc10.rwx 8.00 8.00 4.00
roofhc21.rwx 8.00 8.00 4.00
roofhc30.rwx 8.00 8.00 4.00
roofhc32.rwx 8.00 8.00 4.00
roofhc35.rwx 8.00 8.00 4.00
roofhl04.rwx 4.00 8.00 4.00
roofhl07.rwx 4.00 8.00 4.00
roofhl08.rwx 4.00 8.00 4.00
roofhl10.rwx 4.00 8.00 4.00
roofhl21.rwx 4.00 8.00 4.00
roofhl30.rwx 4.00 8.00 4.00
roofhl32.rwx 4.00 8.00 4.00
roofhl35.rwx 4.00 8.00 4.00
roofhr04.rwx 4.00 8.00 4.00
roofhr07.rwx 4.00 8.00 4.00
roofhr08.rwx 4.00 8.00 4.00
roofhr10.rwx 4.00 8.00 4.00
roofhr21.rwx 4.00 8.00 4.00
roofhr30.rwx 4.00 8.00 4.00
roofhr32.rwx 4.00 8.00 4.00
roofhr35.rwx 4.00 8.00 4.00
rookb.rwx 0.72 0.72 1.40
rookw.rwx 0.72 0.72 1.40
rusgrd-d.rwx 900.00 900.00 0.00
rusgrd-n.rwx 900.00 900.00 0.00
sawhorse.rwx 1.00 0.73 0.96
shrub01.rwx 2.00 0.00 2.00
shrub02.rwx 1.00 0.00 1.50
shrub03.rwx 1.00 0.00 1.00
shrub11.rwx 1.00 0.00 2.50
shrub12.rwx 1.00 0.00 1.00
sign1.rwx 1.50 0.20 2.00
sign2.rwx 1.00 0.10 2.45
sign3.rwx 2.00 1.00 1.00
snack01.rwx 0.40 0.00 0.40
snow1.rwx 8.00 8.00 0.50
stair01.rwx 2.00 2.00 2.00
stair01l.rwx 4.00 4.00 4.00
stair01m.rwx 4.00 2.00 2.00
stair02.rwx 2.00 2.00 2.00
stair02l.rwx 4.00 4.00 4.00
stair02m.rwx 4.00 2.00 2.00
stair03.rwx 2.00 2.00 2.00
stair03l.rwx 4.00 4.00 4.00
stair03m.rwx 4.00 2.00 2.00
stair04.rwx 2.00 2.00 2.00
stair04l.rwx 4.00 4.00 4.00
stair04m.rwx 4.00 2.00 2.00
stair05.rwx 2.00 2.00 2.00
stair05l.rwx 4.00 4.00 4.00
stair05m.rwx 4.00 2.00 2.00
stair06.rwx 2.00 2.00 2.00
stair06l.rwx 4.00 4.00 4.00
stair06m.rwx 4.00 2.00 2.00
stair24.rwx 2.00 2.00 2.00
stair24h.rwx 5.00 5.00 4.00
stair24l.rwx 4.00 4.00 4.00
stair24m.rwx 4.00 2.00 2.00
stair24p.rwx 5.00 2.00 2.00
statue1.rwx 3.00 0.00 10.00
statue2.rwx 2.00 1.00 2.00
stlamp1.rwx 0.50 0.50 3.00
stlamp2.rwx 1.60 0.00 3.00
stlmpt00.rwx 0.60 0.60 3.30
stool01.rwx 0.70 0.60 0.40
stool02.rwx 0.70 0.60 0.40
street1.rwx 10.00 10.00 0.10
street2.rwx 10.00 10.00 0.10
street3.rwx 10.00 10.00 1.10
table02.rwx 3.00 1.50 0.70
table1.rwx 2.00 1.00 0.54
tblct00.rwx 1.30 0.53 0.40
tbldt00.rwx 1.80 1.10 0.72
tblet00.rwx 0.70 0.53 0.52
toilet.rwx 0.50 0.70 0.75
torch1.rwx 1.00 0.00 1.50
tport.rwx 3.00 3.00 8.00
trash1.rwx 0.75 0.65 1.00
trash2.rwx 0.97 0.86 1.10
trash3.rwx 0.97 0.86 1.10
trash4.rwx 0.97 0.86 1.10
tree01.rwx 3.88 3.88 5.00
tree02.rwx 3.88 3.88 7.31
tree03.rwx 5.22 5.22 14.07
tree10m.rwx 6.00 0.00 6.00
tree11m.rwx 4.00 0.00 6.00
tree1m.rwx 4.00 0.00 8.00
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tree3m.rwx 4.00 0.00 8.00
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--------------8399B8B51F31A3940D0B0EBD--

AWTech needs you!

Dec 23, 1998, 12:30pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
You sound distraught. (sing) "There's always tomorrow."
[View Quote]

avatar_delete problem

Jan 4, 1999, 2:22pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Why do you need the name at this point?
<p>I use the session number to track which avatar has "changed" or "deleted"
and index into my list with that. I retrieve the name in the "add" event
handler and store it in the list with the rest of the information about
the avatar. Names don't change so there is no point re-getting them from
the SDK.
<p>Edward Sumerfield.
[View Quote]

avatar_delete problem

Jan 4, 1999, 5:13pm
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The downside, of coarse, is session recovery because the session ID changes
with each line bounce. When the WORLD_DISCONNECT event arrives one can
delete all the entries in the list and start again but this removes all
possibility of retaining avatar context across line crashes.
<p>Say I want to maintain my robots conversation with someone across a
line crash. From their point of view my robot might disappear for a few
seconds but when the line is back up and the robot returns I would like
to be able to pick up the conversation from where I left off with something
like, "I seem to be having problems with my line but let me answer your
last question.".
<p>So, the upshot of all this is that using session number only to identify
an avatar is not enough. I would envision having a WORLD_DISCONNECT event
handler that just set a line_down flag. Then when the robot receives a
delete event it can get the session number (which will have changed) and
check the flag. If set it must be able to retrieve the name to do an extra
check of ownership before deleting.
<p>The delete event is easy because it just means that the avatar info
gets removed from the list but if a change event comes in I would like
to change the old session number for the new one so that when the next
change event arrives I can correctly id the avatar info.
[View Quote] </body>
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wsf and avatar_delete/add, another problem

Jan 4, 1999, 2:32pm
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Or unplug the wire if it is an internal.
[View Quote]

Getting Started with SDK

Jan 11, 1999, 2:43am
I am not sure how much you know so let me give you some background.

The development process.

.c + .h = .o or .obj
.o + .o = .lib
.o + .o = .dll
.o +.o + .lib + .lib = .exe
.exe + .dll + dll = runing program.

So, if that makes any sense, you have a greeter.c and an aw.h and a couple of
other include files that, when compiled produce a .obj file. Then you take
your .obj file and combine it with the aw.lib file provided by AW and you get
an exe files that you can run.

Note that you do not need the aw.lib and the aw.dll. You can use one of the
other and because you are using VC++ you can use the aw.lib file without any
problems.

You mentioned that you added aw.lib to you project. The wording of this
statement could mean a few things but let me make some statements that may
clarify it for you:

1. Do not add the aw.lib as a file to the project.
2. Add the aw.lib into the project options dialogue box under linker
options.

Forgive me for not adding all the details but Walter is the VC++ expert. He
can tell you the exact name of the tab and so forth, but look under project
options somewhere.

Your project should only include the greeter.c file, you shouldn't even add
the aw.h file to it. that will be included at compile time using the include
paths you will set up. Again, look in project options, under compile and add
the path.

Hope this helps.

Edward Sumerfield, 28021232 (my new ICQ address).

[View Quote] > Hmm, perhaps I should post some more details too:
>
> Info :Building...
> Info :Compiling D:\bots\funbot.cpp
> Warn : funbot.cpp(19,11):Possibly incorrect assignment
> Warn : funbot.cpp(28,11):Possibly incorrect assignment
> Warn : funbot.cpp(38,11):Possibly incorrect assignment
> Warn : funbot.cpp(44,11):Possibly incorrect assignment
> Warn : funbot.cpp(53,11):Possibly incorrect assignment
> Info :Linking D:\bots\second.exe
> Error: Error: Unresolved external '_aw_init' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_event_set' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_create' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_string_set' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_login' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_enter' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_int_set' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_state_change' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_wait' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_destroy' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_term' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_say' referenced from
> D:\BOTS\FUNBOT.OBJ
> Error: Error: Unresolved external '_aw_string' referenced from
> D:\BOTS\FUNBOT.OBJ
>
> of source:
>
> #include "aw.h"
> #include <stdio.h>
> #include <stdlib.h>
>
> void handle_avatar_add (void);
>
> main (int argc, char *argv[])
> {
>
> int rc;
>
> /* check command line */
> if (argc < 3) {
> printf ("Usage: %s number password\n", argv[0]);
> exit (1);
> }
>
> /* initialize Active Worlds API */
> if (rc = aw_init (AW_BUILD)) {
> printf ("Unable to initialize API (reason %d)\n", rc);
> exit (1);
> }
>
> /* install handler for avatar_add event */
> aw_event_set (AW_EVENT_AVATAR_ADD, handle_avatar_add);
>
> /* create bot instance */
> if (rc = aw_create (0, 0, 0)) {
> printf ("Unable to create bot instance (reason %d)\n", rc);
> exit (1);
> }
>
> /* log bot into the universe */
> aw_int_set (AW_LOGIN_OWNER, atoi (argv[1]));
> aw_string_set (AW_LOGIN_PRIVILEGE_PASSWORD, argv[2]);
> aw_string_set (AW_LOGIN_APPLICATION, "SDK Sample Application #1");
> aw_string_set (AW_LOGIN_NAME, "GreeterBot");
> if (rc = aw_login ()) {
> printf ("Unable to login (reason %d)\n", rc);
> exit (1);
> }
>
> /* log bot into the world called "beta" */
> if (rc = aw_enter ("Beta", 0)) {
> printf ("Unable to enter world (reason %d)\n", rc);
> exit (1);
> }
>
> /* announce our position in the world */
> aw_int_set (AW_MY_X, 1000); /* 1W */
> aw_int_set (AW_MY_Z, 1000); /* 1N */
> aw_int_set (AW_MY_YAW, 2250); /* face towards GZ */
> if (rc = aw_state_change ()) {
> printf ("Unable to change state (reason %d)\n", rc);
> exit (1);
> }
>
> /* main event loop */
> while (!aw_wait (-1))
> ;
>
> /* close everything down */
> aw_destroy ();
> aw_term ();
> return 0;
>
> }
>
> void handle_avatar_add (void)
> {
>
> char message[100];
>
> sprintf (message, "Hello %s", aw_string (AW_AVATAR_NAME));
> aw_say (message);
> /* log the event to the console */
> printf ("avatar_add: %s\n", aw_string (AW_AVATAR_NAME));
>
> }
>
[View Quote]

Getting Started with SDK

Jan 11, 1999, 8:02pm
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Fungus, so now you understand that you can not use the aw.lib file supplied
by COF because they use VC++. Instead have to use the aw.dll file file
they release which any linker can use. Walter is referring to a tool supplied
with the Borland compiler that generates a .lib file that you can link
into your bot that will automatically load the aw.dll file.
<p>&nbsp;&nbsp;&nbsp; aw.dll + impdef = Funguses.lib
<br>&nbsp;&nbsp;&nbsp; Funguses.lib + bot.o = bot.exe
<br>&nbsp;&nbsp;&nbsp; bot.exe + aw.dll = running robot.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
/* The aw.dll will have to be in your PATH for it to run */
<p>There are a lot of posts in the past abount using Borland C++ with the
aw.dll. I think someone actually released the new borland aw.lib file for
the latest sdk. Can't remember the author. Take a look at the history.
[View Quote]

Getting Started with SDK

Jan 12, 1999, 12:10pm
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I searched the borland site ( <A HREF="http://forumsearch.inprise.com:88/">http://forumsearch.inprise.com:88/</A> ) for
implib and found this.
<p><A HREF="http://forumsearch.inprise.com:88/search?NS-search-page=document&NS-rel-doc-name=/public/cppbuilder/commandlinetools/860&amp;amp;NS-query=implib&amp;amp;NS-search-type=NS-boolean-query&amp;amp;NS-file-key=/var/spool/news/spool/borland/public/cppbuilder/commandlinetools/860&amp;amp;NS-collection=cppbuildernews&amp;amp;NS-docs-matched=20&amp;amp;NS-doc-number=4">http://forumsearch.inprise.com:88/search?NS-search-page=document&amp;NS-rel-doc-name=/public/cppbuilder/commandlinetools/860&amp;amp;NS-query=implib&amp;amp;NS-search-type=NS-boolean-query&amp;amp;NS-file-key=/var/spool/news/spool/borland/public/cppbuilder/commandlinetools/860&amp;amp;NS-collection=cppbuildernews&amp;amp;NS-docs-matched=20&amp;amp;NS-doc-number=4</A>
<p>This is the relevant text. Seems the answer is a combination of impdef
and create a def file and implib to create the lib from the def and the
dll.
<p>One word of caution. When I did this for the GNU compiler I ended up
putting the full path name of the dll into the new lib file. This is not
a good thing from a portability perspective. So when you do the implib
make sure that the aw.dll is in the PATH or the current dir so that you
don't have to use a full path name.
<p>===================================================
<br>>Run impdef on the dll, like so:
<br>>
<br>> IMPDEF foo.def foo.dll
<br>>
<br>>This creates a file called foo.def.&nbsp; Now look at that file.&nbsp;
Since you've
<br>>already told me that it is a MSVC DLL, I can tell you what you will
see.
<br>>You will see some EXPORTS entries which look like:
<br>>
<br>>&nbsp;&nbsp;&nbsp; _Foo at 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
=_Foo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
at 2
<br>>&nbsp;&nbsp;&nbsp; Bar&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
at 1
<br>>
<br>>For all functions that look like Foo, they have __stdcall calling
<br>>convention, and all functions which look like Bar have __cdecl calling
<br>>convention.&nbsp; You can verify this with the headers, if you want...
<br>>
<br>>Now, to create a BCB import library, you will need to change these
lines to
<br>>look like:> Foo=_Foo at 4> _Bar=Bar
<br>>
<br>>Once you've edited the .DEF file, now run IMPLIB like so:
<br>>
<br>> IMPLIB foo.lib foo.def
<br>>
<br>>This will create a BCB import library.&nbsp; Now simply add the import
library
<br>>to your project, and away you go.&nbsp; Don't forget to put the DLL
in the
<br>>current directory or somewhere your system will look for DLLs.
<br>==============================================================
[View Quote]

Getting Started with SDK

Jan 13, 1999, 1:08am
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I can't believe we can't get this working.

With the Cygnus stuff I use a program called impdef that creates the attached
file but you will notice that it does not have any ordinal or = stuff after
it. Then there is another program that takes this .def and the .dll and
creates a .lib file for me.

Maybe you can try your impdef with the attached awsdk.def file that I created
from aw.dll version 12.

[View Quote] > It puzzles me that the aw.dll appears to the impdef tool as if it didn't
> have any exports other then that debughookblah one... But you cannot just
> invent entries... entries go by name OR by ordinal number (that odd number
> behind the at sign), and it seems that names are not sufficient. your ordinal
> numbers are invalid in the best case (resulting to the error you had) or are
> valid, but wrong function (resulting in a crash). There were people here
> having success using impdef, so i don't know what might have rendered that
> method invalid again... Roland, did you upgrade from VC5.0 to VC6.0 in the
> meantime ? that MIGHT explain things... Walter ps: as for your situation,
> you might want to try either that cygnus free c compiler (refer to Edward
> for that), or get VC6.0 for $100. It seems the AW sdk becomes a Visual C++
> promoter :)
>
> Fungus schrieb in Nachricht <369BC1A2.7FFCD003 at hotmail.com>...lol,
> perhaps I should wait a while before posting (still looking for
> that *unpost* button)
>
> anyway - I can get rid of all the error messages and get the
> program to compile if I add in fungus.def lines like
>
> EXPORTS
> _aw_init at 1
> _aw_blah_blah at 1
>
> so this must be kinda right? however I think get a " the bot.exe
> file is linked to missing export AW>DLL:_aw_init. " error when
> starting the program. I guess I'm still not impdef'ing properly to
> link in the _aw_init and related events.
>

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I can't believe we can't get this working.
<p>With the Cygnus stuff I use a program called impdef that creates the
attached file but you will notice that it does not have any ordinal or
= stuff after it. Then there is another program that takes this .def and
the .dll and creates a .lib file for me.
<p>Maybe you can try your impdef with the attached awsdk.def file that
I created from aw.dll version 12.
[View Quote] </body>
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EXPORTS
aw_init
aw_term
aw_create
aw_destroy
aw_login
aw_wait
aw_int
aw_int_set
aw_string
aw_string_set
aw_event
aw_event_set
aw_callback
aw_callback_set
aw_instance
aw_instance_set
aw_enter
aw_state_change
aw_say
aw_whisper
aw_object_add
aw_object_change
aw_object_delete
aw_query
aw_random
aw_license_attributes
aw_license_add
aw_license_change
aw_license_delete
aw_license_next
aw_license_previous
aw_bool
aw_bool_set
aw_citizen_attributes_by_name
aw_citizen_attributes_by_number
aw_citizen_add
aw_citizen_change
aw_citizen_delete
aw_citizen_next
aw_citizen_previous
aw_session
aw_world_list
aw_create_resolved
aw_world_attributes_change
aw_universe_attributes_change
aw_world_eject
aw_exit
aw_universe_ejection_add
aw_sector_from_cell


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Getting Started with SDK

Jan 13, 1999, 3:35am
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Well I am glad it worked for you.

I attached the .cpp and .exe for my impdef so that you can recreate the .def
file each time. It only runs under DOS and prints the output to the screen so
you have to redirect the output to a file.

impdef aw.dll > awsdk.def

My apologies to the original author. I can't remember where I got it from.
Somewhere under the free downloads at ww.cygnus.com.

Good luck.

[View Quote] > Well, sadly enough, Impdef causes the same Access Violation error message.
> Perhaps my programs are just too old to handle the newest form of VC++ DLL.
> (I am using Borland C++ 4.52) Most likely the problem.
>
> Although there is better news! Using the aw.def file from you in the form:
>
> EXPORTS
> aw_init
> aw_term
> aw_create
> aw_destroy
> etc...
>
> I modified it to have the following redefinition's:
>
> EXPORTS
> _aw_init=aw_init
> _aw_term=aw_term
> _aw_create=aw_create
> _aw_destroy=aw_destroy
> etc...
>
> I took this aw.def and implib'd it to aw.lib. Adding this lib to my project
> allowed a successful compile and a program that runs! The only bad thing
> is, I'm sure this will change with every revision of the sdk! :(
>
> Perhaps (if Roland is reading this post) a copy of the aw.def be included in
> any future releases of the SDK? purdy-please?
>
> But, Edward, thanks very much for your help! It is much appreciated!
> -Ædificator
>
> (by the way - the link you included doesn't work for me...did this have any
> mention of the Access Violation error? - I did find, however, a reference of
> someone getting sent newer copies of implib and impdef. I think I'll be
> sending an e-mail to Borland...)
>
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Well I am glad it worked for you.
<p>I attached the .cpp and .exe for my impdef so that you can recreate
the .def file each time. It only runs under DOS and prints the output to
the screen so you have to redirect the output to a file.
<p>&nbsp;&nbsp;&nbsp; impdef aw.dll > awsdk.def
<p>My apologies to the original author. I can't remember where I got it
from. Somewhere under the free downloads at ww.cygnus.com.
<p>Good luck.
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--------------7EA5FBDA384DA363D6944B6A--

Getting Started with SDK

Jan 27, 1999, 3:35pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
I would have to disagree with you, Tony, about the maintenance problem
you are facing compared to using the def method.
<p>Using the def method you get complete automation of the DLL stub library
creation whereas with your method you have to manually create the stub
library and will have to check/change your code every time a new release
is delivered.
<p>I work with the GNU G++ compiler and, in the beginning, I used the manual
stub method that you are proposing. It did work but was a continual problem
to keep up to date and check after each release. Once I worked out how
to automate the stub creation for the GNU compiler life became much easier.
I now just type make and a stub library is created for me.
<p>Edward Sumerfield.
<br><A HREF="http://members.xoom.com/esumerfd/ActiveWorlds/AWCPP.htm">http://members.xoom.com/esumerfd/ActiveWorlds/AWCPP.htm</A>
[View Quote]

Re: Free Bots?

Jan 11, 1999, 2:46am
--------------3E4E3FB954ED504141087E5B
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

No payment involved until after the beta. We just get to play the test this
thingy until then.

Certainly, the concept of try before you buy is a good one. I spend a lot of
time trying and re-trying software.

[View Quote] > I was wondering:Is Anyone willing to start something where you offer free
> SDK Compiled Scripts and charge like a Fee for OTHER Bots after a user gets
> a taste of what your C Programing can do?That'd be cool.Yet....N/m.Reply if
> ya like dat Idea:)
>
> FW2 Protector Of The Innocent

--------------3E4E3FB954ED504141087E5B
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit

<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
No payment involved until after the beta. We just get to play the test
this thingy until then.
<p>Certainly, the concept of try before you buy is a good one. I spend
a lot of time trying and re-trying software.
[View Quote] --------------3E4E3FB954ED504141087E5B--

SDK Question...

Jan 12, 1999, 11:48am
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
From where to where?
<p>Someone was asking about how to implement this in the past. I believe
we decided that you would have to build your own logic which would depend
on from where and to where you were transferring.
[View Quote]

SDK Question...

Jan 12, 1999, 11:08pm
Well excuse me Mr BitsPerSecondHiker but I think the question is excellent
phrased, succinct and necessary. Sorry it didn't do anything for you.

[View Quote] > From where to where?????? That is the most stupid question I have ever seen
> in any post. From one place to another one would assume.
>
[View Quote]

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