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eepsquared // User Search

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Xelagot with new world attributes

Apr 6, 2000, 9:43am
http://www.imatowns.com/xelagot/xlgdl.html still has the old version.

[View Quote] > xelag at 3dee.com (xelag) wrote in <38ebac08.49301301 at news.activeworlds.com>:
>
>
> And this amazment can be found where?

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AW3 bot world light source support--when? (no text)

Apr 7, 2000, 11:42am
[View Quote] > You want a bot to change the lighting? You can use Magsbot 1.3. For example, try creating an Action Button with this script, to see the sun rise and set in a matter of seconds:
>
> AWFLOAT WORLD_LIGHT_X=-1;
> AWFLOAT WORLD_LIGHT_Y=-1;
> AWFLOAT WORLD_LIGHT_Z=1;
> at y=-1;
> WHILE at y<=0 {
> AWFLOAT WORLD_LIGHT_Y= at y;
> WORLDATTRCHANGE;
> at y= at y+.05;
> MBWAIT 1000 };
> AWFLOAT WORLD_LIGHT_z=-1;
> WORLDATTRCHANGE;
> MBWAIT 1000;
> WHILE at y<=1 {
> AWFLOAT WORLD_LIGHT_Y= at y;
> WORLDATTRCHANGE;
> at y= at y+.05;
> MBWAIT 1000 }
>
> You could refine the above example to adjust the light intensity and color, too. It's just a starting point. Rather than using a loop as above, you could use the STARTTIMER action and CLOCKTICK event instead to move the "sun" along every minute or so.
>
> Here's a little one to have the bot create sunset lighting:
>
> AWINT WORLD_LIGHT_RED=255;
> AWINT WORLD_LIGHT_GREEN=128;
> AWINT WORLD_LIGHT_BLUE=64;
> AWFLOAT WORLD_LIGHT_X=-1;
> AWFLOAT WORLD_LIGHT_Y=0;
> AWFLOAT WORLD_LIGHT_Z=1;
> WORLDATTRCHANGE
>
> And to restore afternoon lighting:
>
> AWINT WORLD_LIGHT_RED=255;
> AWINT WORLD_LIGHT_GREEN=255;
> AWINT WORLD_LIGHT_BLUE=255;
> AWFLOAT WORLD_LIGHT_X=-.8;
> AWFLOAT WORLD_LIGHT_Y=-.5;
> AWFLOAT WORLD_LIGHT_Z=-.2;
> WORLDATTRCHANGE
>
> Do it yourself, it's easy! :)

For a textual programmer, perhaps...

Remember, most people are NOT programmers. Programmers need to make their programs more user-friendly to non-programmers!

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Required in AW 3.0 (If it's not too late...)

Apr 4, 2000, 10:27am
This newsgroup is VERY useless, considering AWCI doesn't even read it anymore... But at least some of the stuff on my AW improvements list at http://tnlc.com/eep/aw/improve.html are implemented in AW3...

[View Quote] > I guess that makes the wishlist useless untill we hear about a new version?
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Required in AW 3.0 (If it's not too late...)

Apr 6, 2000, 9:41am
The problem is, AWCI hasn't made most of the changes, but Criterion. Criterion is to blame for letting RenderWare (RW) lag behind other 3D (game) engines. Hopefully Criterion won't let RW fall behind again, but somehow I doubt it considering its use in the Playstation 2, which if is any indication of the original Playstation, will be obsolete by the time it comes out in the US.

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I wish this didnt have a worm. *dont open this message if over 1kb it has a worm*

Apr 8, 2000, 12:09am
And this has WHAT to do with new AW features? And just because a message is over 1K does NOT mean it has a worm. Please get correctly informed before you go spouting off.

[View Quote] > uhh

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I wish this didnt have a worm. *dont open this message if over 1kb it has a worm*

Apr 8, 2000, 11:50am
Then you should say you're testing and not be so vague. Also, you should use test newsgroups for this, but it seems AWCI has taken theirs down, but there are still plenty on Usenet you can use...

[View Quote] > well that kak.hta thing attached to message in beta was 8kb so I guaged that
> if my message was over that it wasnt gone. I tested in here because it is
> one of lesser read groups.
>
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