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rolu // User Search
rolu // User Search
Feb 26, 2001, 6:37pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a9ab8e3$1 at server1.Activeworlds.com...
> Again.. as I stated in the Community NG.. why does everyone need to prove
> they are better than me?
|
That's just your view on this discussion. It's not about "who is better".
Now shut up and look at how other people did it, and learn from it. Don't
hide behind "I don't care". You can actually learn a lot if you accept that
other people can do things better than you do, and want to look at it. Funny
thing is, if you look at it and learn how they did it, you can suddenly do
it as good as they do. Funny, eh?
Of course, you can also start bitching about how poor you are that everybody
is hounding you with questions about how and why you did something...
> I could care less who is better.. would you people
> like me to code in C++ instead?
I don't mind you coding in VB. That's your choice. But don't tell other
people to do so.
> Would it make your people's life a whole
> lot easier if I did?
Who cares... I don't use your bots anyway, so it prolly wouldn't influence
me.
> Why not tell Brant, 00RUSS, and Builderz to stop
> coding in VB too..
Why would I? I don't tell you to stop with it either.
> I can bet they know C++ or C or Delphi or Java too..
Do you? Did you actually code something in those languages? Did you get any
further than "let's try it - eex it looks too difficult - next"?
> BUT.. they prolly choose VB because it is so simple..
Prolly not. Each of those languages has a steeper learning curve than VB.
But *if* you get to know them, they are easier than VB. Each of them is more
flexible than VB. You can do more, and it's faster. But it requires more
knowledge, more time and more learning.
> see.. you all dont
> realize..
We do. You just don't see it.
> your not as smart as you say you are..
No, we are smarter.
> think before you speak..
If only you would do that... think, do some background research, listen to
us, etc.
> it helps a lot..
Yup. Now do it. Come on, you can do it. Prolly.
rolu
Feb 26, 2001, 6:47pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a9ab9e7$1 at server1.Activeworlds.com...
> Did I try to force anyone to code in VB? Nope..
|
Quoting you: "simple programs such as bots should be made in VB.."
so you are saying everybody who makes "simple programs such as bots" should
use VB.
> AOL is a program moron..
AOL, or America OnLine, is a company. A well known ISP. They surely have
programs, but AOL isn't one. Now who are you calling a moron?
> and Adobe is a company but they make programs..
no, really. As if I didn't knew so.
But if you do (as it seems): then say so the first time. Say what you mean.
> (Ex: Adobe Acrobat) there are a lot of programming languages.. create one
> urself.. I dont think u can.. can u?
Yes. As a matter of fact, I am doing so at the moment, it is part of my
comp. sci. education. Everybody around here gets to know how to do it.
> Exactly..
You have the very annoying habit of answering questions you just asked with
the wrong answer, and then basing your entire post on them. It makes you
look stupid. Don't base arguments on things you aren't 100% certain of.
> dont complain about what I
> use if u cant make a better one..
Bull shit statement. I may complain about everything I want to complain
about. Even if I can't fix it.
rolu
Feb 27, 2001, 8:23am
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a9b0f2c$1 at server1.Activeworlds.com...
> Don't have a use for it..
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Translation: can't use it.
rolu
Feb 27, 2001, 2:29pm
[View Quote]"nova" <n at n.com> wrote in message
news:3a9bc823$1 at server1.Activeworlds.com...
> why does so many people compare aw to a game?
|
Because it looks like one. And because they want it to be a game.
> gmes have points of some sort ie hit points in a rpg or guns that kill a
> player like unreal or some other sort of thing.
I don't see guns in patience. Also, unreal is 3D, just like AW. So, what's
your point?
> aw has none of this
AW is 3D, like a lot of games (in fact even all 3D games :-)
Also, you walk around with an avatar, just like in those 3D games.
Also, you can do this with a bunch of other people, just like in a lot of
multiplayer games.
Also, you can chat with those other players.
AW *does* look like a game.
> yeh some have made rpgs inside ow aw but that does not
> make aw a game in anyway.
AW isn't a game. If anything, it's a chat program. But that doesn't say you
can't compare it to a game.
rolu
Mar 4, 2001, 5:08pm
[View Quote]"johnf" <johnftintagel at lineone.net> wrote in message
news:3aa27604 at server1.Activeworlds.com...
> Do a prop dump, open in wordpad, use replace function, and replace "*"
with
> ""
>
> Save and load propdump
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watch out - that changes *every* * in the world into nothing. Not only the
ones you don't want.
rolu
Mar 9, 2001, 12:52pm
[View Quote]"tony56" <tony at triton-dynamics.iwarp.com> wrote in message
news:3aa83699 at server1.Activeworlds.com...
> Loosely translated, I think it means this:
> "While Borland is a good compiler, it sucks."
>
> Dunno? :)
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maybe "borland (products) in general are/is good, but borland c++ builder
sucks"?
rolu
Mar 10, 2001, 12:58pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3aa971f0$1 at server1.Activeworlds.com...
> Well.. Grimble.. we know ur a dick.. dont hafta tell us.. and I meant
> Borland is a good company and their C++ is a good program.. but compaired
to
> Microsoft's it sucks..
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then *tell* so next time. We can't read minds (at least I can't).
rolu
Mar 16, 2001, 8:23am
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3AB18DA7.58CEE1DD at oct31.de...
> My english isn't too good - is "leave again" a releave or a relief ?
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If he'd leave, it would surely be a relief. Or something.
rolu
Mar 16, 2001, 4:45pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3ab1ecc6$1 at server1.Activeworlds.com...
> I don't plan to support the bots Grimble, I sell my source code to
someone..
> they sell as many as they want, and he has total control over it.
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I'm not grimble, you idiot. Learn to read, and learn to reply to the person
you reply to.
rolu
Mar 16, 2001, 4:45pm
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message
news:3AB25774.A34849DB at empirenet.com...
> If you leave... I will have a Party, at a at pball!!!
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who, ananas? Or lanzerei? :-)
[View Quote]
Mar 16, 2001, 10:23pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3ab2a568 at server1.Activeworlds.com...
> Your such a dumbass.. this is what Grimble said
> "If you ARE leaving aw ... how can you expect to support these bots you
> intend selling??"
>
> and I replied to him.. dipshit..
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Nope. You replied to me, yet spoke to him. But since you can't even seem to
keep your brain cells inside your head, I think we can't expect you to reply
to the one you speak to.
It's a pity the human race contains people like this lanezeri-loser... let's
hope his citship indeed expires soon, then at least these newsgroups will be
free of the unworthy trash he dumps here...
rolu
Mar 17, 2001, 6:46pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3ab2b9be at server1.Activeworlds.com...
> HAHA.. ur so funny..
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good - then your stupidity brings someone some fun.
> my cit expires in 8 days..
Yay.
> be glad..
will be
> I sure am..
You can leave now... pretend it expired now.
> only
> thing I will miss is the people who are smart..
You wouldn't even recognize a smart person if he was standing on you.
rolu
Mar 17, 2001, 6:47pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3ab39fc0$1 at server1.Activeworlds.com...
> Well.. if u would read.. it says "but I can prolly fix it.." meaning it
WILL
> be bugless..
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Nah... just "this bug will be replaced by another one, and all the other
bugs will stay"
rolu
Mar 17, 2001, 8:57pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3ab3d222$1 at server1.Activeworlds.com...
> see.. I dont like you..
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Don't like you either.
> ur dumb..
Why? Because I don't like you? Weird.
> u make no sence..
nooo... you should say "I don't get what you say".
> and I kno a lot of smart
> people..
ah, sure, just look in any history book.
rolu
Mar 17, 2001, 6:50pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3ab2b96c$1 at server1.Activeworlds.com...
> Hah.. I kno programming dipshit..
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Yeah, sure.
> I make bots and I have made a paintball
> bot..
Woo. We are impressed. Not.
> I am working the bugs out of it..
or into it, which would be about the same in your case.
> how stupid am I?
Very. Or at least an arrogant twit.
> Maybe I should
> make everyone ELSE do it for me..
As if they would.
> how dumb is that?
Bwahaha. You couldn't.
> and get a job.. cuz..
> my bot will be bugless
nah...
> and I will be looking forward to Disney World..
and it will prolly not go any further than "looking forward to".
rolu
Mar 17, 2001, 6:52pm
[View Quote]"johnf" <johnftintagel at lineone.net> wrote in message
news:3ab39793 at server1.Activeworlds.com...
> I'm not trying to show off, not many people give out their scripts so I
> thought as soon as I'd fixed mine as I have I'd give it out to people. I
> looked for ages to try and find a paintball bot/script and I didn't find
any
> so I made my own.
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Keep on handing out your scripts. I'm sure people will appreciate it.
rolu
Mar 17, 2001, 8:57pm
[View Quote]"johnf" <johnftintagel at lineone.net> wrote in message
news:3ab3e184 at server1.Activeworlds.com...
> What is it? For every 1 bug you take out you put in two more?
>
> Well at least it would work better
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ey - don't reply to me when you talk to someone else :-)
rolu
Dec 24, 1998, 12:14pm
that's what he said...
[View Quote]cubic at mediaport.org wrote in message <368222cf.0 at homer>...
>
>Dthknight wrote in message <3681b186.0 at homer>...
>
>Well, it doesn't really show, does it?
>Appearantly Bill does not fit in these "many".
>
worth
>monitoring
>free
>
>
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Sep 5, 1998, 12:48pm
Hi,
Is it possible to force the visibility to a given distance? I have a
P200-MMX with a stingray 128/3D, with minimum visibility set to 40m and
framerate to 30fps. Most of the time, my framerate just exceeds 30, so
visibility starts to increase. But when I start walking or looking around,
the framerate drops and the visibility decreases again. This is quite
annoying, because every time the viewing distance changes, AW stops
responding for a few tenth of a second. And, when I enter AW at GZ, or
AWGate, it takes a while before the visibility drops down to around 40-50
again. I just want to set the visibility, no matter what the framerate. Is
this possible to do, or if not, is it on The List?
Rolu
Sep 7, 1998, 11:49am
This won't work. The visibility still increases. Am I doing something wrong?
Rolu
[View Quote] Paul wrote in message <35f1ba43.0 at homer>...
The entries go in the aworld.ini file.
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[performance]
framerate=14
force_visibility=1
visibility=60
Paul
[View Quote] Rolu wrote in message <35f191b9.0 at homer>...
>Hi,
>
>Is it possible to force the visibility to a given distance? I have a
>P200-MMX with a stingray 128/3D, with minimum visibility set to 40m and
>framerate to 30fps. Most of the time, my framerate just exceeds 30, so
>visibility starts to increase. But when I start walking or looking
around,
>the framerate drops and the visibility decreases again. This is quite
>annoying, because every time the viewing distance changes, AW stops
>responding for a few tenth of a second. And, when I enter AW at GZ, or
>AWGate, it takes a while before the visibility drops down to around
40-50
>again. I just want to set the visibility, no matter what the framerate.
Is
>this possible to do, or if not, is it on The List?
>
>Rolu
>
>
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Sep 7, 1998, 7:21pm
I can't get the fps before increasing visibility any higher than 30. Not
with force_visibility=1 and not without it. I tried in options_settings, and
it won't go higher, and when I change the aworld.ini file, awbrowser resets
it to 30 when started up. Is this force_visibility working for other people?
[View Quote]Raven Shadow wrote in message <35f4443d.0 at homer>...
>Try that ini setting and then try setting Visibility to the desired range
>and fps for 120 ..
>since it's unlikely that your fps will get better in developed areas , your
>visibility is unlikely too change .. Just fine tune the fps setting till
you
>get the desired results
>
>Rolu wrote in message <35f442db.0 at homer>...
>wrong?
>and
so
or
>framerate.
>
>
|
Sep 8, 1998, 6:08am
In that case I would like to see an option to disable the visibility/fps
algorithm, so that if I set my minimum visibility to 40, it stays that way,
no matter what the fps (that is what wishlist is for, isn't it?).
Anyway, thanks for the help.
Rolu
[View Quote]Paul wrote in message <35f45fed.0 at homer>...
>You can not stop the visibility from fluctuating. That is how it is
>designed to work. You can set a minimum visibility, but you can't control
>the Max. The FPS is what you would LIKE to have but may or may not ever
get.
>Fewer object renderings mean greater visibility range and vice versa.
>
>Paul
>
>Rolu wrote in message <35f442db.0 at homer>...
>wrong?
>and
so
or
>framerate.
>
>
|
Sep 23, 1998, 3:36pm
I'll betatest everything that sounds usefull to me. Keep on programming, AW
needs it.
Rolu
[View Quote]Randovich wrote in message <36082C52.CE66E63A at BellSouth.Net>...
> OK, ppl.. here's my situation.... since an accident did me in and gives
me
>lots of time to either find something to do or go crazy.. I have ben
working
>on several programs and projects related to the AW/OW environment.
> Why does this matter? Because I program well and like challenges. If
I
>post programs here to assist with AW, such as catching URL, etc.... would
>anyone care to beta-test them? Of course, I would release source code,
since
>most are rightfully paranoid about hackers, etc.
> I have been trying to follow the wishlist ng for a while and compile
list
>of things that I have not already started to address. Basically, I would
need
>a concise set of things to make and if ppl are willing to beta-test them
when
>the time comes.... if ppl seem to respond well to this, I shall soon set up
a
>webpage to register for beta-testing and get basic system info.. to know
what
>I might be dealing with <hates Win98,btw>.
> If anyone is interested.... might someone help compile a list of
>features? I do not desire to read the 1400 posts in this ng to get the
whole
>picture. Many thanks.
>
>-- mailto:Randovich at BellSouth.Net NetSearch: Randovich
>All email is read as quickly as possible and replied to when Randovich
>deems a reply necessary. Delays in reply may occur due to occasional
>real-life issues and technical problems.
>
>
>The Lady wrote:
>
>
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Sep 26, 1998, 7:49am
Super Mario World 3D Alpha World :)
[View Quote]TheCheese wrote in message <360c6dbf.0 at homer>...
>was thinking maybe using the 0 key ( on keypad) for a jump in the air..
>maybe 1 meter.
>Cause i was thinking about making a mario type game world.. but jumping
>would be needed.. cheese
>
>cheese
>
>--
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Check out my homepage, it is chocked full of awesome graphics!
> http://thecheese.home.ml.org
>Maybe check out my town in AW!
>AW- 10000N 500W
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Randovich wrote in message <360C5275.64C7CF6D at BellSouth.Net>...
>position
compass
>
>
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Sep 16, 1998, 4:14pm
Something I would like to see, and what would save a lot of money, is a way
to offline build things, and then, when online, "paste" them in a world.
I think of it like this: when you want to build something, like a small
house, you start up your AW browser, build your house, completely select it
(using Ctrl-Shift), and then select File-Save selection to disk. Now, the
combination of objects and their relative position to each other is saved to
disk in some sort of file format. Preferably plain text so you can edit it
when you like.
Now, when you go online next time, you start your AW browser and go to where
you want your house. Then, you select File-Open selection file (or something
better suited), and your house will be put into the world, a few metres in
front of you, completely selected. Now you can move your creation to where
you want it to be, and further decorate/finish it.
I think this would be a very handy feature. You can offline create things,
what would save a lot of money, and you can very easily move some of your
projects to a completely different place. Also, you can E-mail cool
pre-constructed creations to one of the newsgroups, or your friends. And
this will save bandwith and processor capacity on the world server, because
people will be able to build lots of things offline. Just imagine what would
be possible.
Rolu
Sep 17, 1998, 10:08am
That zipped packed idea is a very good idea. But about the land hogs, they
will cover up AW anyway. It is currently prohibited to use RoboBuilder or
things like it, but it is still possible. No-one is checking if someone is
using a building tool. So, if a land hog wants to cover up a big lot of
land, he will do it anyway. I think that there should be some sort of limit,
like that you can only send one object change per second or so. If you are
building from within the browser, you probably wouldn't even notice, because
it will take you more than one second to generate another object change.
And, if you want to use robobuilder to build something that is really
boring, like some ground cover, you can still do so, it will just take you
one second per object. Covering really big lots will be harder to do, but
regular users will still have the benefits of RoboBuilder.
Rolu
[View Quote]TheCheese wrote in message <36000a83.0 at homer>...
>i think that is a very cool idea Rolu. I would really like to see it
adapted
>into aw... but that does bring up a problem. about building ( i wish ya can
>use robo). you could covera lot of land and save it. then, when you put it
>into aw. I'll bet ya people will abuse it. it would all be sent quickly,
>wich would bring up the robo problem again. For me to solve this problem, i
>would think that it would all be sent in one big zipped packet to the
>server. But some land hogs would fill up the world again (sheesh).
>
>
>cheese
>
>--
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Check out my homepage, it is chocked full of awesome graphics!
> http://thecheese.home.ml.org
>Maybe check out my town in AW!
>AW- 10000N 500W
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Rolu wrote in message <35ffff8d.0 at homer>...
way
it
>to
>where
>something
because
>would
>
>
|
Sep 24, 1998, 4:11pm
Sounds like a very cool program... Where can I get it?
Can I get it?
Rolu
[View Quote]Randovich wrote in message <36082253.E24CDDB1 at BellSouth.Net>...
> *** DISCLAIMER TO COF: I am NOT reverse-engineering anything... guess
a
>heck of a lot at the 'reality' of things, tho. ***
>
> As I have mentioned to others in AW chat and awcommunity, I
>been working on an offline builder.. things are going well so far....
updates
>shortly, hopefully. Of course, this is only meant to be used on worlds
that do
>not forbid automated building.... and would encourage AW to incorporate my
>tool's concepts into the browser.
> *** Some requirements / stumbling blocks have been as follows:
> (1) complete CURRENT list of the specific world's objects
> (2) object must be downloaded in order to be used for building.
> (3) 'lying' to AW browser is LOADS of fun... to make the browser
think
>that the program is the AW server.
> (4) Not sure exactly how to determine HOW much data is 'full' for
>normal/large world settings, etc.
>
> *** Current ArchitectBuilder spec's (these are result of various other
>ongoing AW projects):
> (1) saves project data in a 'standard' format that is readable by
the
>online builder, which is aptly named 'ArchitectBot'
> (2) complex scripting IS allowed (programmable or manual, of
course)
> (3) object files are analyzed and dimensions, vertices, textures,
etc
>are viewable WHILST building
> (4) improved object properties interface, including:
> (a) compass direction buttons
> (b) actual numbers for X,Y,Z, and rotation values
> (c) numeric b4 directional buttons ( [_20_] {right-arrow},
etc.)
> (5) 'sub-projects' can be duplicated within projects
> (a) somebody mention 'tract housing'? <grins>
> (6) Future option will work with the 'SurveyorBot' whilst online
then
>you can modify your project offline and make changes once online again
> (7) I will set up a 'moving company' service for project owners
that
>would like their creations relocated to dif. location, world, or universe.
>
> *** More on SurveyorBot's spec's later.... too many to list right now
***
>
>-- mailto:Randovich at BellSouth.Net
>All email is read as quickly as possible and replied to when Randovich
>deems a reply necessary. Delays in reply may occur due to occasional
>real-life issues and technical problems.
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>Rolu wrote:
>
way
it
to
it
where
something
in
where
things,
because
would
>
|
Sep 26, 1998, 6:05pm
That are cool ideas. I think that the possibility to create games will draw
a lot more users to AW.
[View Quote]CDM wrote in message <01bde987$09558be0$277efc96 at cdm95m.acu.edu>...
>An idea I thought of just now is, as a world owner, to be able to add code
>to a specific object to make it moveable by all, but not copyable or
>changeable by anyone but the world caretaker.
>
>This would make playing chess on a giant game board possible in real time.
> I have seen chess played in a world called Chess once, but the players
>could not play in real time. They had to make their move over a period of
>time. All kinds of possibilities could come from it.
>
>Another object would be one that can change ownership at the permission of
>the owner. This would be great for RPG games. However, there would be
>the need to work around encroachment procedures somehow. Perhaps the
>world would have to use no registry and be patrolled by trash collectors
>and referees to make sure the objects got put back on the assigned
>properties as directed.
>
>Both types of objects could be used in unison. Imagine playing Monopoly
>on a giant board in realtime 3d.
>
>Checkers anyone? :-)
|
Oct 6, 1998, 6:59pm
Hey, grover, that is a very good point you make there.
Rolu
[View Quote]grover wrote in message <361A81EA.628F714A at nospam.synergycorp.com>...
>Eep: one of your major complaints has been that AW only has one
>programmer to work on all the stuff. The reason there's only one is not
>for lack of desire for a larger team, but that they can only afford to
>hire one programmer. With the SDK ("Software Developers Kit") there is
>now a vertiable army of programmers all donating their time for free to
>pump out all these little applications that Roland wouldnt' have had
>time for. I bet that within a month 95% of the AW population *will* be
>using SDK developed programs! Hambot+Robobuilder are just two examples
>of programs that can potentionally be a Lot better after incorporating
>the SDK functions.
>
>grover
>
>Eep² wrote:
>
>
>
>
|
Oct 8, 1998, 10:46am
Sounds like a nice idea to me.
Rolu
[View Quote]Jason Fox wrote in message <361c196e.0 at homer>...
>Here's an idea (It's late, I think weird when it's late). How about VR
>money. When your a tourist you don't get any (To hard to code). When you
>register you get say $100. Then you could transfer that among people. For
>example:
>
>John Doe REALLY helps you in building your house. So you give him $10.
>
>Basically stuff like that. You earn money by doing jobs and you can give
>money to people. If your bad in AW they might charge you a 'fine'. Also if
>you help out or do good deeds Peacekeepers and other such AW personal could
>give you money. Hey, It's just an idea.
>
>--
>Jason Fox
>
>
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