|
rolu // User Search
rolu // User Search
Jan 15, 1999, 5:50am
yes, beta does over 90msgs/day now.
I think I'm going to sign up for beta, too. :-)
[View Quote]Roland Vilett wrote in message <369eb4ac.0 at homer>...
>Hi folks,
>
>I'm sorry I have not been able to keep up with the SDK newsgroup for the
>last several days, I've been completely overwhelmed dealing with the beta
>release of version 2.1. I see there are a lot of questions piling up here
>in my absence...again, I apologize and I will try to get back in here and
>answer your questions as soon as possible.
>
>In the meantime, if you haven't already signed up for the beta and are
>interested in doing so, please see the web page at:
>
>http://www.activeworlds.com/beta.html
>
>
>-Roland
>
>
>
|
Feb 17, 1999, 4:07pm
Cool :-) I wanted to start programming some bots sometime, but school was
taking up too much time to get going. This can save me a lot of time. Keep
going!!!
Rolu
[View Quote]Canopus wrote in message <36C3010F.2B5E0995 at ix.netcom.com>...
>Here is an OOP Platform for Delphi SDK programmers. It encapsulates a
>large part of the SDK, so that programmers can go ahead and program bots
>without having to get into the details of aw.dll function calls. There
>is support for classes of Avatars, Chats, Blocks (AW building objects),
>and Citizens. A central BotMaster handles the assignment of events and
>callbacks to individual Bots, which both respond to events and initiate
>events of their own. The SDK reason codes are present as stringtable
>resources. Besides collection classes for Avatars, Chats, Blocks, and
>Citizens, there are HandlerQueues for events which must be resumed
>after calling a callback, etc.
>
>The source code for the methods contains suggestions where and how to
>override the existing code. In addition to the OOP Platform, 4 sample
>programs are provided, including the 2 SDK Sample Programs (rewritten
>for the Platform), and 2 variations on Sample 1, showing how to derive
>descendant classes from the Platform classes.
>
>The Platform and the sample programs can be found in the attached Zip
>file. This is just a first draft, and though I tried to anticipate many
>different kinds of bot uses, new kinds of bots are always being
>invented. So the Platform will certainly need updating, and I hope the
>other Delphi bot programmers will modify it and improve it.
>
|
Feb 17, 1999, 4:03pm
that varies, it's 9.82 here in Holland.
Rolu
[View Quote]Andras Sarkozy wrote in message <36CA877B.A4CB485 at mail.storage.co.hu>...
>g=9.81 m/s^2
>Andras
>
>
>Eep² wrote:
>
detection, which then bots can take advantage of through the SDK. Avatars
should at LEAST be using their bounding box for collision detect, not a
bounding box that can't go smaller than 1m³. And gravity needs a little work
too. When running (Ctrl and arrows) off things (hills for example), it seems
like I am on the moon or something because I end up coasting much further
than I should before actually hitting the ground. Then, if I stop moving,
instead of momentum carrying be forward, I just fall straight down. This is
physically inaccurate. Then of course the next step is to allow world
control over the gravity setting (like allow the m/s to be changed; isn't
gravity like 8.5m/s or something on Earth?).
like any avatars (which already have collision detection).
advanced collision detection.
collision detection whatsoever) it would still be a huge improvement :)
for both avatars and objects, could for sure implement their own detection,
which can be much improved in comparison to the aw browser.
all those posibilities over to the bot programmer.
stay that way.
http://tnlc.com/rw/rwx.html#collision (see "Avatars"), how are bots (still
uses completely different methods for 3d display than the browser...
>
|
Feb 18, 1999, 7:38pm
Actually this number is lower when someone is above you than when he is
under you.
Rolu
[View Quote]Andras Sarkozy wrote in message <36CC5CCC.EDA207E9 at mail.storage.co.hu>...
>No wonder! You are at least 300 meter closer to the center of the Earth!!
<smiles>
>Andras
>
>
>Rolu wrote:
>
work
seems
is
treated
detection,
hands
case
(still
which
>
|
Feb 19, 1999, 8:57am
If you want it faster, you should at least have a look at other 3D api's
than RenderWare. :-)
Rolu
[View Quote]Roland Vilett wrote in message <36cc749b.0 at homer>...
>These are two slightly different topics...multiple light sources and being
>able to control the single global light source.
>
>Multiple light sources *do* slow things down, but this shouldn't be any big
>surprise, since RenderWare has to do extra calculations for each polygon
for
>each extra light that might be shining on it. That doesn't mean we won't
>ever have them...it just makes them a bit less interesting since in general
>we'd like to add things that speed AW up, not slow it down. :)
>
>However, being able to control the global light source obviously wouldn't
>have any effect on performance, and I agree it would be useful. It's just
>something that hasn't made it to the top of the to-do list yet...
>
>-Roland
>
>Rjinswand wrote in message <36cc3c74.0 at homer>...
> Roland has repeatedly said that light sources would slow things down
>immensely (similar to the warning he gave regarding avs in scene).
However,
>I really don't see why we couldn't be given control over our one light
>source.
>
> You can simulate having light sources by manipulating the surface
lighting
>on objects. Use mostly or all ambient light, and then use high values for
>areas in light and low values for those in shadow. I did the CreepyCaves
in
>aardvark using this method.
>
> Unfortunately for having times of day, this would mean several versions
of
>each object... a chore to make and extra downloads. :/
>
> Rjinswand
>
>Veto wrote in message <36cc23da.0 at homer>...
>on
release
>SDK
>in
>
>
>
|
Mar 8, 1999, 11:29am
Hi, I started to program with the SDK last night, and I ran into some
questions.
I use Delphi 4.
1.
in these C++ programs I see things like:
if (rc = aw_init (AW_BUILD)) {
printf ("Unable to initialize API (reason %d)\n", rc); exit (1); }
Am I right in trying to translate this into
rc:=aw_init(AW_BUILD);
if rc=0 then
messages.lines.add('API initialized succesfully') //messages is a
memo box
else
begin
messages.lines.add('Failed to initialize API');
exit;
end;
This seems to work correctly, but I'm not sure. And how can I use the %d?
2.
I tried to make my bot say something with
aw_say('[beep]');
it should have said [beep] but it said nothing.
Rolu
Mar 13, 1999, 6:25pm
And when the area is somewhat crowded, for example when "Faber" walks
through a group of ppl, you risk that some of these ppl are warped away
without having done anything. And when "Faber" is irritating, but remains on
his place, you can't get him away anyhow. And if he uses the shift key while
moving he will just shift through the cubicle without getting warped.
Rolu
[View Quote]Walter Knupe wrote in message <36ea55e8.0 at homer>...
>The only way i can see how a bot could influence an avatars position is the
>following:
>
>Say a bot decides that Avatar "Faber" should be put somewhere else, say out
>of the playing field due to soccer rule violation.
>
>The bot now would have to see where "Faber" currently is, and build an
>object into the walking path of "Faber" with an "bump warp 0n 0e" action,
so
>that as soon as Faber tries to walk somewhere, bumps into the new object
and
>gets teleported to 0n 0e.
>
>Since you can't know where "Faber" will go next, you would have to use an
>object which surounds him, say a big cubicle.
>
>but the drawback of this approach is the time delay between the
>determination of "Faber"'s position and the object appearance. It might
>happen that "Faber" left the building area before the bot's object is in
>place. In this case, the bot would have to remove the object again and
place
>it on the new Position of "Faber". If "Faber" now keeps on walking fast
>enough, the bot is actually chasing "Faber" with a cubicle object. And,
>taken from the Star Trek TV Series, this is what the aliens named "borg"
do,
>they chase star ships with big bulky black cubicle ships.
>
>hope my point is clear now :)
>
>Walter aka Faber
>
>
>Riccardo Antonini schrieb in Nachricht <36E8F8C8.77731BCB at UniRoma2.it>...
>
>
|
Mar 14, 1999, 7:19pm
Ask Roland to make a SDK function that makes people move.
Then all these eject bots could also just move people out of sight instead
of ejecting them.
Rolu
[View Quote]Walter Knupe wrote in message <36ebc5ca.0 at homer>...
>Right, i didn't even think of these drawbacks... looks the idea is not
>bright at all *grin*
>
>So does anyone else have an idea how to have a bot "push" an avatar ?
>
>Walter aka Faber
>
>Rolu schrieb in Nachricht <36ead4bd.0 at homer>...
>on
>while
>the
>out
>
>
|
Mar 19, 1999, 9:58am
I could try to make a modular ground making program if I had some more time
and access to an object path of a world, and some info about how modular
ground should be done... The first problem should be solved in a week or so
when I finished my 4th set of school tests. The second one however is
somewhat more of a problem. I could try to get another trial world, though.
You think they would let me have one, since I already had one a few months
back?
Rolu
[View Quote]Eep² wrote in message <36F1D72D.FDB08637 at tnlc.com>...
>Dude, what crack are you smoking?? It probably wouldn't INTEREST me??
Modular groundmaking programs most certainly DO interest me! I've been
waiting for COF/AWCI to release their's for over a YEAR now. Lucio's is
interesting but I don't have Excel. If your program can create modular
ground, I'm DEFINITELY interested in it! I would like to get a copy of this
from you, if you wouldn't mind.
>
>Archon Manus wrote:
>
mainly
to
An
>
|
Jul 30, 1999, 2:16pm
they will take your money, but they won't force you to give it.
Rolu
[View Quote]Edward Sumerfield <esumerfd at poboxes.com> wrote in message
news:37A1AE84.BFD8A9C7 at poboxes.com...
> Use the GNU compiler from www.cygnus.com. It is worth far more that
> the price you paid for it though they will refuse to take your money.
>
> "Jeffrey W. Tickle" wrote:
>
>
|
Aug 15, 1999, 4:03pm
Then change your from adress, instead of asking us to remember.
Rolu
[View Quote]David Rush <rush at tri.net> wrote in message news:37AAFC8E.E95A6D78 at tri.net...
> Ok ppl I dont answer rush at tri.net so would you please not send email
> there send it to builderm at tri.net
> and I was wondering how to make a bot in visual c++
> I got it installed
>
|
Jan 13, 2001, 8:54am
[View Quote]"lanezeri" <Lanezeri at free-1.com> wrote in message
news:3a5fcb01$1 at server1.Activeworlds.com...
> Oh.. and also.. VB is more for GUI (Graphical User Interface) not games..
so
> applications would be best created in VB not games.. try C++ for games
|
Depends. VB tends to be slow, because it handles a lot for you. So if you
try to make a fast 3D shooter or something you shouldn't use VB. But if you
try to make some kind of board game or a bot or something, you can use VB.
Basic is easy to learn for many people, c++ is much harder. But if you
really want to do some more serious programming, go for Pascal (turbo
pascal, delphi), or c++ (borland c++ builder, microsoft visual c++), they
have many additional features you'll like.
Rolu
Jan 31, 2001, 7:54pm
Just a guess... don't teleport that often. 5 times a second should be
enough.
Rolu
[View Quote]"god zedle" <greg at greggage.com> wrote in message
news:3A782750.BB3DC5E6 at greggage.com...
> Hey, i made a bot some time ago that locks a user in his/her place by
> issuing AW_TELEPORT every millisecond, it worked in 3.0, but now in 3.1
> it causes the browser to crash if you have a peice of crap PC... (it's
> not that bad, Pentium 2, 96MB RAM, MMX) But it does bomb me even on my
> Pent 4, 128MB RAM, TNT2 sometimes...
|
Feb 26, 2001, 1:58pm
[View Quote]"tony56" <chandler56 at mail.com> wrote in message
news:3a99686e at server1.Activeworlds.com...
> Please don't post in HTML.
|
Please don't quote everything if you don't need to.
rolu
Feb 26, 2001, 1:58pm
[View Quote]"lt" <DaQ at noemailaddress.com> wrote in message
news:3a9a1fd9$1 at server1.Activeworlds.com...
> I think you will find that starcube.vr needs help with the basics of VB.
He
> has VB and asked me for help. But, I am really not a good teacher of VB,
so
> if someone could help him get started in VB i'm sure he would be very
> thankful.
>
> I think that a reply with simply the SDK page is extreamly rude, who do
you
> think you are agent1?!?
|
Considering his broken english, I don't think many people feel like teaching
him English, VB and the SDK simultaneously. And you need to know them all if
you want to program bots in VB.
rolu
Mar 17, 2001, 7:05pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3ab39439 at server1.Activeworlds.com...
> TrekkerX.. I said I would help you.. dunno if it reach the NG or not..
> anyway.. why was it some people told me I was telling people not to use
> Delphi or C++ when XelaG here is telling him to not use VB.. VB is a good
> learning tool for other languages.. if u learn VB.. u will understand more
> in C++ while u learn it.. because u will kno what something does rather
than
> just play with it..
|
And how will you learn it in VB? Exactly, by playing around with it. So skip
VB and go to C++ directly, and don't get used to all the bad programming
habits from VB.
rolu
Jan 15, 2001, 1:55pm
....then change it...
[View Quote]"agent fox mulder" <jarync at home.com> wrote in message
news:3a62627e at server1.Activeworlds.com...
> Ummm i wasn't One At the Time these Were Posted,I Did Not Post Them
Someone
> Must have My Password Cause recently I tried To log In And Someone Was In
> My name im Sorry About This But Clearly Someone Must Know My password...
>
>
>
>
|
Jan 15, 2001, 1:55pm
Talking about detail. Let's examine the headers.
Post 1 (of which afm claims he didn't write it)
Newsgroups: community
References: <3a620fc9 at server1.Activeworlds.com>
<3a6219f0$1 at server1.Activeworlds.com> <3a621fb3$1 at server1.Activeworlds.com>
<3a6228e4 at server1.Activeworlds.com>
Subject: Go Fuck A Donkey
Lines: 4
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 5.50.4133.2400
X-Mimeole: Produced By Microsoft MimeOLE V5.50.4133.2400
NNTP-Posting-Host: 24.68.170.5
Message-ID: <3a623805$1 at server1.Activeworlds.com>
From: "agent fox mulder" <jarync at home.com>
Date: 14 Jan 2001 18:36:37 -0500
X-Trace: 14 Jan 2001 18:36:37 -0500, 24.68.170.5
X-Authenticated-User: agent fox mulder
Path: server1.Activeworlds.com
Xref: news community:3299
Post 2 (where he claims he didn't write above post)
Newsgroups: community
References: <3a620fc9 at server1.Activeworlds.com>
<3a6219f0$1 at server1.Activeworlds.com> <3a621fb3$1 at server1.Activeworlds.com>
<3a6228e4 at server1.Activeworlds.com> <3a623805$1 at server1.Activeworlds.com>
<3A623A20.51B3C50F at acsu.buffalo.edu>
Subject: Re: Go Find A Dictionary! (was Re: Go Fuck A Donkey)
Lines: 5
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 5.50.4133.2400
X-Mimeole: Produced By Microsoft MimeOLE V5.50.4133.2400
NNTP-Posting-Host: 24.68.170.5
Message-ID: <3a626092 at server1.Activeworlds.com>
From: "agent fox mulder" <jarync at home.com>
Date: 14 Jan 2001 21:29:38 -0500
X-Trace: 14 Jan 2001 21:29:38 -0500, 24.68.170.5
X-Authenticated-User: agent fox mulder
Path: server1.Activeworlds.com
Xref: news community:3318
Funny. Exactly the same newsreader. Exactly the same IP. About the same
writing style. I think you are lying.
[View Quote]"agent fox mulder" <jarync at home.com> wrote in message
news:3a62653b at server1.Activeworlds.com...
> Think If I attempted to Fraud you"He's gone mad.I always knew he was
> insane,they should put him in a nut house....When will this madness
> END???".....So As You See He Would Try To Copy Me In every Possible Detail
>
>
|
Jan 16, 2001, 5:59am
It's possible - after all, agent did it.
Rolu
[View Quote]"nornny" <Nornny at snet.net> wrote in message
news:3a62fb04$1 at server1.Activeworlds.com...
> Also, I doubt anyone of that stupidity can figure out how to work a
> newsreader, log into YOUR account, and type obscene messages.
>
> Nornny
>
> "35850" <glok at gamepants.com> wrote in message
> news:3a626922 at server1.Activeworlds.com...
As
> A
> Password
Already
In
> Any
>
>
|
Jan 17, 2001, 6:09am
Idiot. I hope the person who took over your account has a better writing
style than you.
And if you don't like it, stop whining here and start doing something about
it.
Rolu
[View Quote]"agent fox mulder" <jarync at home.com> wrote in message
news:3a64efa0 at server1.Activeworlds.com...
>
> Oh My God I CAn't Believe It I Was Right O MY GOD I COuldn't Send Tgrams
> Then It Kicked Me Off Right When I Got One THEN I REALIZED IT SAID SOMEONE
> ALREADY LOGGED INTO MINE AND IVE BEEN GETTING TGRAMS THAT MY CONTACTS ARE
> SENDING TO OTHER PEOPLE (GOOD WAY To Listen To their Conversation)This IS
> Crazy Someones Got My Password And Ppw Im Hearing Other People
Conversations
> Through Telegram THIS IS CRAZY I WAS ACTUALLY RIGHT SEE
> MHUAHHAHAHAHAHHAHAHAHAHAHAHA I WAS RIGHT If Only It Happened In Math Haha
>
>
> --
> --------------------------------------------------------------------Whats
> Up??????And Dont Complain About My Capitals
>
>
>
>
|
Jan 19, 2001, 5:56pm
There's a very big difference between trying to do what you can to speak
correct english (even when you fail), and intentionally messing up what you
write. In the former case, people are willing to put in some effort to find
out what is said, because the writer has put in effort to be understandable.
In the latter case, people won't care. And why should they. So, if someone
tries, you can help with friendly notes about grammar and spelling, and by
trying to figure out what is said. If someone obviously doesn't try, bash
him until he does. (And don't start about typo's. If a word is spelled
incorrectly once, it could be a typo. Only if it is spelled incorrectly more
than once in the same way, it might be worth a note.)
Rolu
[View Quote]"ingiebee" <chuggerx at earthlink.net> wrote in message
news:3A65E0CC.7994D130 at earthlink.net...
> Isn't it hard to type with capitals on all the time? LOL I don't know
why
> people are so particular about spelling, grammar, or etc... when it is
somewhat
> understandable ;oP. I've talked in newsgroups which were international,
and
> everyone was speaking english. Yet, even though these people were making
the
> effort to communicate in a foreign tongue, they got splattered with nasty
notes
> for their spelling and grammar. I can hardly speak my native english and
found
> it so offensive!
>
> agent fox mulder wrote:
>
SOMEONE
ARE
IS
Conversations
Haha
>
> --------------------------------------------------------------------Whats
>
|
Jan 17, 2001, 6:10am
I'd rather take *you* down.
Rolu
[View Quote]"agent fox mulder" <jarync at home.com> wrote in message
news:3a64f05b at server1.Activeworlds.com...
> OK SOMEONE IS IN AW IN MY NAME IF U READ THIS TAKE HIM DOWN,TAKE HIM DOWN
> PLZ Im BAck On But Ill Post If Im Off And CAnt Get On This IS Crazy
>
>
> --
> --------------------------------------------------------------------Whats
> Up??????And Dont Complain About My Capitals
>
>
>
>
|
Jan 17, 2001, 8:04pm
And we hate it when you do it this way. There is nobody talking through what
you are saying here, so you can easily post the normal way. You are merely
bugging people off now. Finally, they'll ignore you. So stop this annoying
stuff, and people might actually listen to what you have to say.
Rolu
[View Quote]"agent fox mulder" <jarync at home.com> wrote in message
news:3a65a71d at server1.Activeworlds.com...
> Ok This May Be Weird But The Reason I Use Capitals Is Because.....It All
> Started In Awgateway Nobody Could Hear Each Other Cause To Many People
Were
> Talking So I Started Doing This.......And Cause I Hate It When Its All In
> Capitals And When Its Not In Capitals,And This Does not Take Any Longer
>
> --
> --------------------------------------------------------------------Whats
> Up??????And Dont Complain About My Capitals
>
> "rolu" <rolu.university at bigfoot.com> wrote in message
> news:3a655360$1 at server1.Activeworlds.com...
> DOWN
>
> --------------------------------------------------------------------Whats
>
>
|
Jan 17, 2001, 8:16pm
He uses dots at the end of sentences, so it's not really that bad.
[View Quote]"holistic1" <tkafader at southstar.org> wrote in message
news:3A65E823.7C89F6E3 at southstar.org...
> About as bad as yours nova, with no proper capitalization at all.
>
> Holistic1
>
> nova wrote:
>
called
In
Longer
> --------------------------------------------------------------------Whats
>
|
Jan 17, 2001, 8:19pm
[View Quote]"nornny" <Nornny at snet.net> wrote in message
news:3a660a85$1 at server1.Activeworlds.com...
> Well, your problem does not just only lie in capitolization, it lies in
> EVERY COMMON SENSE RULE FOR POSTING IN A NG!!
>
> 1. You don't post the SAME THING you just typed in another thread in your
> own thread!! We READ it, a lot of us just choose not to repond to your
> stupidity.
>
> 2. Don't crosspost!!! Post in one newsgroup, for god sakes, maybe the one
> that makes sense for the post to be in!! We all read most of the
newsgroup,
> so there's no need. NONE!!
|
And where exactly did your post go? (not that I mind, if I read one of them
the other two are automatically marked as read by my newsreader)
> 3. Capitolization isn't your only problem, let's see here, grammar wise,
> your comprehension, sentence structure, and punctuation could ALL use
major
> help. Quick, someone bring over a teacher!
it's capitAlization :-)
> 4. Your realization that we're in a newsgroup, not a 3d chat, not a bbs,
but
> a NEWSGROUP with certain rules, senses, theories, and personalities that
YOU
> need to learn before ever trying to post here ever again.
>
> Nornny
>
[View Quote]> "agent fox mulder" <jarync at home.com> wrote in message
> news:3a65a7e5 at server1.Activeworlds.com...
> Style
> Because.....It
> Were
In
>
> --------------------------------------------------------------------Whats
>
>
|
Jan 18, 2001, 9:34am
That's much better. Now try to use some punctuation, post in only one
newsgroup at a time, and don't forget to change your signature, and I guess
most people will be happy.
Rolu
[View Quote]"agent fox mulder" <jarync at home.com> wrote in message
news:3a6645cc at server1.Activeworlds.com...
> In The NewsGroup I Will Start To Talk With small letters.There are you
happy
> now maybe ill stop getting complaints
>
> --
> --------------------------------------------------------------------Whats
> Up??????And Dont Complain About My Capitals
>
>
>
>
|
Feb 14, 2001, 12:29pm
code? What are you talking about? Give some examples.
rolu
[View Quote]"felix2001" <homeworkkid at msn.com> wrote in message
news:3a8a19a3 at server1.Activeworlds.com...
> I'm sorry, correct me if I'm wrong, but doesn't it sound a bit like people
> here are talking in code? Listen, I know lots of people like to say the
> extra words "like" or "say" in real life, but it's kind of confusing me.
> Sorry. You can keep doing that if you want, I was just wondering if maybe
we
> could try to make a little bit more since for stupid people like me?
>
>
|
Feb 21, 2001, 1:48pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a933a26 at server1.Activeworlds.com...
> Ok.. I posted before.. I need ideas for bots.. you all complain there aint
> enough bots.. so give me ideas!
|
make a bot which pretends to be a human
including talk and building and stuff
let awci buy it so they can pretend we have 10k users online at the same
time :-)
rolu
Feb 26, 2001, 1:58pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a99ba5a$1 at server1.Activeworlds.com...
> Impossible.. nothing like that could I make to fit on a floppy..
|
If so, you make awfully bloated programs.
rolu
Feb 26, 2001, 6:13pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a9ab708$1 at server1.Activeworlds.com...
> More programs are made in VB than C or C++ bud..
|
erm? what? you mean you weren't joking in that other post? Muahahahahaha!!!
Dream on. VB is used only by a bunch of Windows hobbyists. It's also really
bad for your coding style. But it's easy to learn.
And most programs are made in some kind of C.
> If you learn to read I said
> "Unless they are huge like AOL"
AOL is not a program. It's a company.
> Adobe was made in C++
Adobe isn't a program either.
> and Macromedia, and
> most every BIG program.. but simple programs such as bots should be made
in
> VB..
Simple programs should be made in the language the programmer is most
familiar with.
> and if you have a problem with VB then talk to Microsoft cuz.. I didn't
> make it.. if it can program.. I will use it.. until u make a better one
dont
> bitch..
what about Delphi? You can program with it either. There are many languages
and implementations of them out there. You can pick the one you like, but
don't try to force them onto anybody else.
rolu
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