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percipient // User SearchHey any one know where I can get some Ai programs?Mar 13, 2000, 2:15pm
Take a look at http://bots.internet.com/. It's probably one of the best
sources on the net for bots of all sorts. Percipient. Hey any one know where I can get some Ai programs?Mar 13, 2000, 2:20pm
Oh, you'll probably find http://bots.internet.com/search/s-chat.htm the most
interesting section. [View Quote] Using Borland C++Bulder 5Oct 25, 2001, 9:13pm
Could someone explain to me how to set up the SDK, preferably the static
version, in C++Builder 5, please? I'm getting lots of errors related to the SDK while compiling. Thanks. -- Percipient Using Borland C++Bulder 5Oct 27, 2001, 11:53pm
Vanishing InstancesOct 31, 2001, 4:57am
I'm programming a bot that has four instances; one in each quadrant of a
40x40 world. Trouble is, some of the instances vanish from the world, sometimes just as soon as they enter. Always the last create/logged in instance will stay in the world. AW_WORLD_DISCONNECT event is not triggered when the other instances leave. Anyone have any bright ideas what may be wrong? You help is much appreciated. I'm programming in Borland C++, by the way. Percipient Vanishing InstancesNov 1, 2001, 4:25pm
That seems to have done it. I already has a timer set at 500ms calling
aw_wait(0), but I guess that wasn't right, even if I think that's what XelaG said he did. Now I have a timer at 100ms calling aw_wait(10), I'll fiddle with these numbers a bit to see what happens. I suppose that main reason for the problem was calling aw_wait(0), instead of something bigger than 0? Anyway, thanks for the help. Moving right along... Percipient "andras" <andras at andras.net> wrote... Ananas is correct. Drag a TTimer to your form, set ti time period to 100 ms and within it's timer routine call aw_wait(1) void __fastcall TForm1::Timer1Timer(TObject *Sender) { if (BotIsRunning) aw_wait(1); // just have 100 msec polling with 1 ms wait // do other stuff in every 100 ms } Andras Worldserver(?) bug with global mode + invisible botsJun 9, 2002, 5:28am
Happens to me with a Xelagot on server version 41, in global mode. So-and-so
exits at ?. Got a whole bunch in a row too, right after the other, yesterday. -- Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.370 / Virus Database: 205 - Release Date: 6/6/02 Worldserver(?) bug with global mode + invisible botsJun 9, 2002, 5:28am
Oh, and the bot was visible, not invisible.
-- Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.370 / Virus Database: 205 - Release Date: 6/6/02 Worldserver(?) bug with global mode + invisible botsJun 9, 2002, 5:43am
Stupid thing put the messages in the wrong order, opposite of what I sent
them. Heh. -- Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.370 / Virus Database: 205 - Release Date: 6/6/02 Worldserver(?) bug with global mode + invisible botsJun 17, 2002, 2:26am
Err, sorry. I didn't mean your bot. I was refering to the newsgroup. I
posted two messages and they showed up backwards. Sorted by date, I guess. One post was an amendment to the other. -- Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.370 / Virus Database: 205 - Release Date: 6/5/02 Converting a Co-ord String to API UsableJul 17, 2002, 4:22pm
I'm using Borland C++Builder. I have VERY limited knowledge of C++, although
I have programming experience in other languages. I am taking a crash course, learn-as-you-go method and making a bot. I want the Co-ords for the bot's position to be entered as the usual 10n 5w 10a 90, but the SDK needs that separated. I know how to do the simple math to multiply those numbers to what the SDK needs, but what I dunno how to do is to split that up, know if it should be north or south, and whatever. Could anyone help me out? Thanks, Percipient aw_event_set() and Form ClassesAug 26, 2002, 6:23pm
I got my previous question about converting co-ords all worked out, thanks
to everyone;s help and lots of trial and error. Now I have another beginner question. I'm using Borland C++ Builder 6. Is there a way to get the handler for an event to point to a function that's part of a form, as in leading to... void TMainWindow::AW_AvatarAdd(void) instead of one outside of the form's class, like void AW_AvatarAdd(void) ? If I point an event to a handler that's part of the form, I get the following errors on compile... [C++ Error] Main.cpp(110): E2034 Cannot convert 'void (* (_closure )())()' to 'void (*)()' [C++ Error] Main.cpp(110): E2342 Type mismatch in parameter 'handler' (wanted 'void (*)()', got 'void') It's not too terrible having it outside, but then it does not show up in ClassExplorer and I have to put MainWindow-> in front of most things. I'd rather not if I don;t have to. Thanks for your help, PercipientI got my previous question about converting co-ords all worked out, thanks to everyone;s help and lots of trial and error. Now I have another beginner question. I'm using Borland C++ Builder 6. Is there a way to get the handler for an event to point to a function that's part of a form, as in leading to... void TMainWindow::AW_AvatarAdd(void) instead of one outside of the form's class, like void AW_AvatarAdd(void) ? If I point an event to a handler that's part of the form, I get the following errors on compile... [C++ Error] Main.cpp(110): E2034 Cannot convert 'void (* (_closure )())()' to 'void (*)()' [C++ Error] Main.cpp(110): E2342 Type mismatch in parameter 'handler' (wanted 'void (*)()', got 'void') It's not too terrible having it outside, but then it does not show up in ClassExplorer and I have to put MainWindow-> in front of most things. I'd rather not if I don;t have to. Thanks for your help, Percipient Know a Little Math?Jan 22, 2003, 6:29pm
I am in need of two formulae. One to convert the directional light
source's x, y, z vector into spherical (azimuth and elevation) numbers. The other formula is the reverse. My math skills are a bit... lacking, so could you please give me step-by-step instructions, preferably. Thanks. I'm using C++, if someone has a code snippet to share. I could also probably read a snippet in other programming languages as well, if need be. Thank you for your help, Percipient. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.443 / Virus Database: 248 - Release Date: 01/10/2003 VRTJan 29, 2003, 6:11am
My method is to keep the difference between the local time and VRT in a
variable, then add it to the current local time whenever VRT is needed. [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.445 / Virus Database: 250 - Release Date: 01/22/2003 VRTJan 30, 2003, 8:17am
Pardon my lack of clarity. Yes, I meant get VRT from the Uniserver,
once. [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.445 / Virus Database: 250 - Release Date: 01/21/2003 Sync'ing with VRTJul 24, 2003, 4:48pm
GMT has no DST, as far as I know. It's always constant, as is VRT. As I
recall, VRT is two hours behind GMT. [View Quote] Sync'ing with VRTJul 24, 2003, 4:50pm
If that's so, how come I have to subtract six hours (five during DST) off of
VRT to get my local time (Pacific)? Is my Pacific time that badly off because it's Canadian Pacific time? [View Quote] Unused RCsMar 31, 2004, 8:33pm
I know the SDK returns RCs not mentioned in the SDK documentation, such as
Winsock errors. What range or codes would be safe for my function to return for custom errors, pertaining only to my app? At the moment I am using -1 on down for a few, but want to double-check this is safe, and won't raise unexpected results, where my bot treats an RC as one meaning, when the SDK is trying to tell the bot something else. Thanks, Percipient Worldserver(?) bug with global mode + invisible botsJun 9, 2002, 5:28am
Happens to me with a Xelagot on server version 41, in global mode. So-and-so
exits at ?. Got a whole bunch in a row too, right after the other, yesterday. -- Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.370 / Virus Database: 205 - Release Date: 6/6/02 Worldserver(?) bug with global mode + invisible botsJun 9, 2002, 5:28am
Oh, and the bot was visible, not invisible.
-- Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.370 / Virus Database: 205 - Release Date: 6/6/02 Worldserver(?) bug with global mode + invisible botsJun 9, 2002, 5:43am
Stupid thing put the messages in the wrong order, opposite of what I sent
them. Heh. -- Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.370 / Virus Database: 205 - Release Date: 6/6/02 Worldserver(?) bug with global mode + invisible botsJun 17, 2002, 2:26am
Err, sorry. I didn't mean your bot. I was refering to the newsgroup. I
posted two messages and they showed up backwards. Sorted by date, I guess. One post was an amendment to the other. -- Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.370 / Virus Database: 205 - Release Date: 6/5/02 <no subject>Aug 30, 2002, 5:48pm
At least it's unlikely anyone will complain about taking up too much
bandwidth with that. Percipient. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.384 / Virus Database: 216 - Release Date: 8/21/02 Lowering A Lot of Terrain, Including Outside World Build BoundsOct 13, 2002, 6:31am
Greetings,
My world is supposed ot be an island, and I want to use terrain for it. I also want terrain as the ocean floor, spreading for a long way out past the island's shore before it pops back up to the default 0 altitude (that looks bad for an island that's supposed to be in the middle of nowhere). My world is a P-40 and the island will use all that. Now I'm a bit picky about wanting 0 altitude to be sea level, meaning the ocean floor would be below that, about fifty meters at it's deepest. Does anyone know of a bot and how to make that bot lower all my terain out to about maybe 150 cells from ground zero, or would be willing to make such a bot for me? The texture would be the default 0 and the default orientation; just the elevation needs to be adjusted. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002 Lowering A Lot of Terrain, Including Outside World Build BoundsOct 13, 2002, 6:33am
Pressed the wrong key combo at the wrong time. Forgot to add...
Thanks in advance to anyone who can help. Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002 Lowering A Lot of Terrain, Including Outside World Build BoundsOct 13, 2002, 4:51pm
Yes, I've been fiddling with DEM2RWX. I downloaded Terragen too, so I
could have a bumpy ocean floor. I'm still trying to figure out how to get the two to work reasonably together. I end up with a waaaayyyy too wildly bumpy surface that has too much elevation difference between high and low, in AW, no matter how much I flatten it out in Terragen. All seems to be above 0 altitude too, even if it's all under 0 in Terragen. ("Level with ground" is off.) Also, I can only build out to 100nsew. Is there a way I can grab a larger piece of the terrain model? There's plenty of it left over outside the selected part. Sorry for all my beginner's questions and troubles. Percipient [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002 Lowering A Lot of Terrain, Including Outside World Build BoundsOct 13, 2002, 7:39pm
I got it well enough for now, thanks. I scaled the terrain down in
Terragen so much it was almost flat there, then I used a Xelagot to lower it all to where I wanted, and the wall back up to 0 is at 192 cells out on all sides. I'll redo the ocean floor later, when I have more time. Right now I just wanted it something half decent. I'm on a schedule here; I need the world functional for my VR marriage in a little over a month. Thanks for your help, Andras. Great program you have; I just gotta figure out how to work it all. :) [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002 Another Bot/Terrain QuestionOct 21, 2002, 7:04pm
I am looking for a bot that can scan a certain section of terrain, save
it and then copy it back again at a future date. Now I'm very specific about what areas I want to save. I don't want to grab the entire world's terrain, or a certain page or node. I want to be able to grab from, say, 30n 10w to 30s 20e, and nothing else. See, I realized, now that I've almost finished my island by hand, that my ocean floor terrain is too low, so I want to be able to copy and save just the island part, in a bunch of blocks, and then redo the ocean floor, then put the island back. Anyone know of a bot that can suit my needs? Thanks for your help, Percipient --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.404 / Virus Database: 228 - Release Date: 10/15/2002 Another Bot/Terrain QuestionOct 24, 2002, 4:35pm
A Xelagot can only save, modify, delete, etcetera the entire world's terrain
all at once, unless I am seriously missing something. That's a little bit too large scale for what I'm looking for. Yes, I would be very interested in such a bot, as I bet others are/will be (bonzai has already expressed interest in a post in this thread). I was considering writing one myself, but I don't have the time to do it, with my programming inexperience. I'm on a rather tight schedule on this project, as I described in an earlier thread I started. "kah" <kah at kahnews.cjb.net> wrote... | | Yeah, I believe Xelagot can do it as part of it's terrain features. If it | hasn't I could write such a bot though (Percipient, mail me if interested). | | KAH --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.406 / Virus Database: 229 - Release Date: 10/21/2002 Need a Little Help With Some TerminologyDec 2, 2002, 7:21am
The bot I'm making is compatible with any universe using AW technology,
mostly by letting the domain and port be user settable. My settings dialog is broken into sections, one of them being for setting login citizen number, privilege password, destination world, etcetera. I'm wondering what to title that section. Has to be something short. I want to be more specific than "Login" because there may be sections for other types of login, such as FTP. I hesitate to title it "AW Login" because I'm then specified a certain universe, and am starting to sound exclusive. "Uni/World Login" might do, but I am wondering if anyone could provide any other suggestions. Thanks for any help, Percipient.The bot I'm making is compatible with any universe using AW technology, mostly by letting the domain and port be user settable. My settings dialog is broken into sections, one of them being for setting login citizen number, privilege password, destination world, etcetera. I'm wondering what to title that section. Has to be something short. I want to be more specific than "Login" because there may be sections for other types of login, such as FTP. I hesitate to title it "AW Login" because I'm then specified a certain universe, and am starting to sound exclusive. "Uni/World Login" might do, but I am wondering if anyone could provide any other suggestions. Thanks for any help, Percipient. |