|
myrth // User Search
myrth // User Search
Jan 29, 2000, 3:59am
Hello,
I know there are severa link sites for aw around but I wasnt sure on the
amount of Free For All link sites so I signed up for one. =) The url is
http://www10.bravenet.com/freelink/show.php?userid=gf465057 and feel free to
add your own links and link to this page in turn. =). One is glad to be of
service.
P.S. I reserve the right to delete/edit unapropriate url's.
--
-Myrth
Apr 12, 2000, 8:59pm
could you post that pic on a webpage? its a bunch of grey dots...
[View Quote]Robert Burrer <burrer at hotmail.com> wrote in message
news:38f4751b at server1.Activeworlds.com...
> yes here are some pics of what they will look like when thay are
compleated
>
>
>
|
Apr 11, 2000, 9:51pm
now and not, gotta love them typos : )
[View Quote]Walter Knupe <Walter at Knupe.de> wrote in message
news:38f32025 at server1.Activeworlds.com...
> The lattest addition to the games in AWGames, Warship has ended its beta
phase...
>
> Its now officially open and waiting for you to play ! :)
>
> Please come to AWGames and click "Warship" on the Game Navigation Panel.
>
> Faber
>
>
>
>
|
Apr 17, 2000, 11:50am
Mum, no. Beta ng is for bugs. This ng is for wishes. Making AW ICQ is a wish, not a bug.
[View Quote]chris Waddell <dmonix at home.com> wrote in message news:38faa55a at server1.Activeworlds.com...
> I agree. most ppl though change their nick to like SOANDSOAWAY
> I had sent a request to the BETA group for even an option to hide, or
> block teles, I know some women (& men) can be berated by perverts,
> annoying ppl and whatnot.
> Try posting your request in the BETA group TRC.
> Although with all the 3.0 bugs write ins, I don't know if they would
> even ponder it.
> No one said didly 'bout my request.
> Z
>
> TRC wrote:
>
|
Apr 18, 2000, 1:27am
DOH! Forget which newsgroup I was in at the time. I figured that that post wouldn't be in community. Heh.
[View Quote]John Viper <ticklejw at bkon.net> wrote in message news:38fba3e6$1 at server1.Activeworlds.com...
> Actually.... this NG is fer community things like parties and grand openings
> and cool buildings and stuff, Wishlist is fer wishres
> _________________________
> John Viper
> - -
> Go to http://www.getpaid4.com/cgi-bin/emailpanel.cgi?userid=176406 to
> receive FREE newsletters via email!
> Go to http://www.getpaid4.com?ticklejw to make $$$ using YOUR OWN computer
> and sigining subscribers in YOUR OWN emails!
> Myrth <myrth_109 at hotmail.com> wrote in message
> news:38fb16b3$1 at server1.Activeworlds.com...
> a wish, not a bug.
> news:38faa55a at server1.Activeworlds.com...
>
>
>
|
Apr 25, 2000, 1:51am
I love the site. Though I think you need to add some content. I like the layout better then AWA's. hehe
[View Quote]Cyborganic <cybrzero at mediaone.net> wrote in message news:3901f2cb at server1.Activeworlds.com...
> The compatibility problem was fixed, for the most part. There's a new
> headline discussing these issues at the website
> (cybrzero.ne.mediaone.net/awnews)
>
> Thanks for the heads-up.
>
> Cybor
> [cybrzero at mediaone.net]
>
> "Terry Kafader" <tkafader at ptdprolog.net> wrote in message
> news:3901a9ea$1 at server1.Activeworlds.com...
>
>
>
|
Apr 27, 2000, 11:55am
I do think its a bad thing when you don't get services. By melodramatic, I meant a little bit over dramatic. I'm glad to hear you
got your shirts btw. : )
[View Quote]chris Waddell <dmonix at home.com> wrote in message news:39072133$1 at server1.Activeworlds.com...
> Thank you to Rick knoll (spelling?) for the qwick and easy resolution to
> this issue.
> Thank you to you in the newsgroup for support.
>
> I didnt post this as an attempt to make them come about on the issue, in
> fact i am not sure if AWcom even saw this.
>
> And to Myrth who felt I was "melodramatic".
> We'll.. shoot I still can't think of anything to say to this guy.
> Myrth its just when you put money and trust in to something, and then it
> doesnt give you back a lil, it does kinda piss you off/hurt.
> It may not to you, but thas your problem.
> PLus when you pay money for something and you dont get it, its not good
> business.
>
> thank you all
>
|
Apr 29, 2000, 2:41am
It wasn't just you. : ) Yeah. I may move it sometime. I'll just have two boards then until there's something to fill its space.
......
[View Quote]Agent1 <anbugera at videon.wave.ca> wrote in message news:390a3f59$1 at server1.Activeworlds.com...
> Is it just me, or did the bottom half of that picture (with the words in it)
> get cut off? :)
>
> Anyway, to save all of us some time, the game is called Whack-A-Mech :) It
> is currently in Broodwar at 2N 20W. I think someone said it may be moved. If
> it is, we'll let you know. Of course, if you can't find it, go to GZ and
> click the sign that says "Whack-A-Mech" :)
>
> -Agent1
>
>
>
|
May 8, 2000, 11:35am
Object registries don't support non axis aligned objects. : (
[View Quote]Just In <Justefyde at hotmail.com> wrote in message news:3915584c$1 at server1.Activeworlds.com...
> In Reply:
>
> I have set up all the objects in summary, plus demonstrations on how the
> triangle objects work together in my condensed building yard (arguably the
> best building yard for advanced builders in Alpha) at AW 489.6S 385.7W
> 0.1a 180
>
> Unfortunately there are a few errors that have crept in, TZ and I are aware
> that AWComm did a little bit of editing here and there that has upset a few
> objects, and these now need fixing. These include some WK objects having
> their center point moved (making them extremely difficult to build with),
> the walk000 and floor00 display pictures back to front, and new textures
> wood7 and wood8 aren't loaded up for the boards, units, and cylinders.
> There are also a few objects that for some reason never got added, but
> nothing to weep tears over.
>
> Something worth reminding everyone, pp01s2.rwx and pp15s1.rwx both take
> pics in the "lit" mode, which means for you creative folks out there...
> you can download a texture from AWcomm... then draw something onto it of
> your own skill... then merge those objects into a wall of your building.
> eg... it will be very easy to put a rupture/crack in any wall now... or
> a film strip spider running up and down the wall :o) maybe we should run
> a competition on wall ideas!
>
> This should be obvious, but button_2 takes the sign command, and the new
> doors take the picture command. Lara's yard has a multitude of pictures of
> doors. And last but not least... I hope you will all use those walk000
> and floor00 with animates or pics for your swimming pools, spas, lakes, etc.
>
> Have fun!!
>
> Best wishes, Justin
>
>
> <mizzy at lineone.net> wrote in message
> news:3911dd54$1 at server1.Activeworlds.com...
>
>
>
|
May 8, 2000, 11:35am
Do you have these files somewhere outside of Aw's path we can download them from? I'd like to see the new woods. (visited WWWorld
and saw one new wood)
[View Quote]Just In <Justefyde at hotmail.com> wrote in message news:3915584c$1 at server1.Activeworlds.com...
> In Reply:
>
> I have set up all the objects in summary, plus demonstrations on how the
> triangle objects work together in my condensed building yard (arguably the
> best building yard for advanced builders in Alpha) at AW 489.6S 385.7W
> 0.1a 180
>
> Unfortunately there are a few errors that have crept in, TZ and I are aware
> that AWComm did a little bit of editing here and there that has upset a few
> objects, and these now need fixing. These include some WK objects having
> their center point moved (making them extremely difficult to build with),
> the walk000 and floor00 display pictures back to front, and new textures
> wood7 and wood8 aren't loaded up for the boards, units, and cylinders.
> There are also a few objects that for some reason never got added, but
> nothing to weep tears over.
>
> Something worth reminding everyone, pp01s2.rwx and pp15s1.rwx both take
> pics in the "lit" mode, which means for you creative folks out there...
> you can download a texture from AWcomm... then draw something onto it of
> your own skill... then merge those objects into a wall of your building.
> eg... it will be very easy to put a rupture/crack in any wall now... or
> a film strip spider running up and down the wall :o) maybe we should run
> a competition on wall ideas!
>
> This should be obvious, but button_2 takes the sign command, and the new
> doors take the picture command. Lara's yard has a multitude of pictures of
> doors. And last but not least... I hope you will all use those walk000
> and floor00 with animates or pics for your swimming pools, spas, lakes, etc.
>
> Have fun!!
>
> Best wishes, Justin
>
>
> <mizzy at lineone.net> wrote in message
> news:3911dd54$1 at server1.Activeworlds.com...
>
>
>
|
May 8, 2000, 11:01pm
yes
[View Quote]Just In <Justefyde at hotmail.com> wrote in message news:39173388 at server1.Activeworlds.com...
> Do I understand this right??
>
> Are you saying that any object added to any world running a registry must be
> centered around its most central point?
>
> Justin
>
> "Myrth" <myrth_109 at hotmail.com> wrote in message
> news:3916c2b3$1 at server1.Activeworlds.com...
>
>
>
>
|
May 9, 2000, 11:47am
Eh...
Shows you what I know. Guess I shouldn't base my knowledge off of RWXMod's built in registry generator. Well... Yeah, sorry
for giving incorrect information.
-Myrth
[View Quote]Eep² <eep at tnlc.com> wrote in message news:39178bb1 at server1.Activeworlds.com...
> Well, objects don't HAVE to be centered around their absolute axis center. So long as you know the object's dimensions the
registry should be fine.
>
> And, Myrth, if object registries didn't support axis-aligned objects (sprites), anyone could place one in AlphaWorld, but they
can't because of encroachment which is handled by its object registry. Also AW would say the object isn't registered, but that
doesn't happen either...
>
> Myrth wrote:
>
>
>
>
|
May 7, 2000, 9:49am
Hasbro shut you down? o_O Monopolium isn't shut down, just dormant. We are looking for a new programmer...
[View Quote]coryashire <emailcoryashire at email.com> wrote in message news:3913f1a7$1 at server1.Activeworlds.com...
> today awmonopoly project has been shutdown by request of hasbro. we are
> sorry we couldnt bring you this game to aw but due to the fact that they are
> trying to develop a case agiesnt us at the moment to avoid that there
> demands where to end the project and remove all webpages and to annouce that
> the project has been stopped and will not be started up agian. we are sorry
> if we got anyones hopes up.
> coryashire
>
>
>
>
|
May 9, 2000, 7:32pm
www.monopolium.8m.com
A separate game that knew this would happen ahead of time and started, the project is some what stagnant now, but it is a start.
-Myrth
[View Quote]Dean <challagar at hotmail.com> wrote in message news:391816f3$1 at server1.Activeworlds.com...
> [My news reader will not allow me to post a reply to the thread, so I am
> forced to start another thread.]
>
> A local group of college kids made a game called Triopoly based on Monopoly
> and have made quite a success at it....
>
> I think it is much, much better than monopoly
>
> I am glad that my wish was granted after so long, but at the beginning I
> suggested that the game be taylored around AW, rather than the traditional
> Monopoly board game. This would give you a legal edge, because there
> are many Monopoly look alikes that Hasbro has been unable to prevent their
> being marketed.
>
> Please give my idea some thought...I think an original spin to the old game
> will be fun and refreshing.
>
>
>
|
May 23, 2000, 2:03am
that's an interesting bug since one bug fix was the fact that a action said a whisper outloud.
[View Quote]Agent1 <anbugera at videon.wave.ca> wrote in message news:3929dbec$1 at server1.Activeworlds.com...
> Just to save Faber from a duplicate bug report (BTW - I already told him in
> private :D):
>
> I have noticed that when I use whisper reply for the change world settings
> action, it says it aloud. I am assuming this happens for all actions.
>
> -Agent1
>
>
> Walter Knupe <Walter at Knupe.de> wrote in message
> news:3929bc96$1 at server1.Activeworlds.com...
> using the beta version of
> preston.ini and preston.mls file.
> Dictionary Entry Add/Edit Dialog.
> function without a change.
> nearby right clicks an
> previous builds it was
> name tag was mandatory.
> pattern like ?* or similar.
> sequence wait the given number
> after the given number of
> makes only sense as part
> activities continue to work
> waiting concurrently.
> The pattern matching
> curly brackets, and negation.
> matches tast, tbst, and tcst.
> their arguments (avatar or
> avatar click on "f*" would
> pattern matching as well.
> controls if Preston faces the
> behavior, but can now be
> change the current world
> name as an argument. For
> of the world settings list
> turned off.
> "reply" action. This has been
> using at faber or at someobject
> parameter in the dictionary
> numbers on the right column
> preston.log. The output on the user
>
>
>
|
May 25, 2000, 4:25pm
Citizen #1 has universe admin, this means they have caretaker in every world which allows them to give rights. It is aw's universe
and aw's program. Not having this is asking for even more trouble...
[View Quote]Who <ricta at ricta.net> wrote in message news:392d4247$1 at server1.Activeworlds.com...
> Hmmm....
>
> Just In wrote:
>
> I should hope not!
>
> Private worlds should be operated by those that privately own them and
> not be open to such a possibility from an "unknown" citizen. If what you
> say is true I will immediately gain a list of all committee members and
> put their cit num's on the eject list for all worlds I perform caretaker
> duties for.
>
> Only authorised citizens should have that kind of power in a private
> world.
>
>
>
> I think in most cases a world owner would delete any such object upon
> request, but upon looking again at the CY website I don't see any
> copyright information, therefore I doubt if you have the authority to
> remove the object.
>
> As the Count said, maybe the statue might look good in the outhouse,
> sounds like the most useful place for it.
>
>
>
> --
> Cheers,
> #--------aka Who----------#
> Ricta /#--email ricta at ricta.net--#\
> / #----fidonet 3:640/954----# \
> / #--Gold Coast, Australia--# \
>
|
May 26, 2000, 7:14pm
Where in my message did I say Cy Committee has acces to it?
-Myrth
[View Quote]"Who" <ricta at ricta.net> wrote in message
news:392e52e1$1 at server1.Activeworlds.com...
> You are stating multiple people have use of Citizen #1 - especially all
> those on the CY committee can gain access to it.
>
> Is this another abuse of power? Join the CY committee and thus gain full
> rights in every world? Sounds like a real good "community" organisation
> in this case...
>
> Myrth wrote:
world which allows them to give rights. It is aw's universe
news:392d4247$1 at server1.Activeworlds.com...
visiting
best
abused now?)
AWCI
you
and
caretaker
message
Community.
in
obligingly
about the
talk with
and anyone
ever
the
them speak
up?:)
Community...because
Cy
our
is ours
as
Will BE
>
> --
> Cheers,
> #--------aka Who----------#
> Ricta /#--email ricta at ricta.net--#\
> / #----fidonet 3:640/954----# \
> / #--Gold Coast, Australia--# \
>
|
May 26, 2000, 7:14pm
I vote for E! Vote on which new textures can stay and which have to go.
(e.g. stone9 good, wood1 DESTROY!)
[View Quote]"Goober King" <rar1 at acsu.buffalo.edu> wrote in message
news:392e52d5$1 at server1.Activeworlds.com...
> Because I am bored and feel like ranting, I've decided to post this
> quick poll, just to see what the general consensus is on the following
> issue:
>
> What do you think about the new textures that were replaced recently?
>
> A) I like em! They should stay!
> B) I like em! But I think the older textures should still be on the
> server (under a different name) so we can still use them if necessary.
> C) I don't like em. I think the old textures should be restored, and the
> new textures offered under different names.
> D) I hate em! Get rid of them entirely and restore the old textures!
>
> I mainly referring to the textures that were "converted" to the new
> Hi-res versions, but it can refer to all the Hi-Res if you want :)
> --
> Goober King
> Gets up in your face and shouts "Wouldja like ta take a surrr-vaay?!"
> http://lavender.fortunecity.com/heat/318/index.html
>
|
May 30, 2000, 7:24pm
*muffled laugh*
[View Quote]"Eep²" <eep at tnlc.com> wrote in message
news:39341967$1 at server1.Activeworlds.com...
> Note that the twit didn't actually CROSSPOST this but actually posted in
each newsgroup. From a guy who capitalizes the first letter of each word,
how much intelligence can you expect? Let the twit's citizenship expire,
hopefully to never renew again. Good riddance to twitiot rubbish.
>
> Agent1 wrote:
>
nothing at all to do with the beta, bots, the SDK or the
and Worldbuilders.
something and not recieved it? I'm not a lawyer, but I think that
saying to the public? Why would these two things make you
news:39305dda at server1.Activeworlds.com...
AW's
>
> --
> http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The
Sims
> Enable line/word wrap if text not wrapping. Don't quote sig when replying.
>
>
|
Jun 21, 2000, 11:00am
heh... you said genius... heh
-Myrth
[View Quote]"Anthony Bathgate (Wing)" <bathgate at prodigy.net> wrote in message news:394ff08f$1 at server1.Activeworlds.com...
> yeah, but have you ever watched a kid on the computer? (Heck, i'm a
> genius, 13 years old, and I've ahd Win98 for a whole day now and I still
> can't get used to it)
>
> --Wing
>
> John Viper wrote:
>
|
Jun 28, 2000, 12:40am
Am I confused? Why can't I seem to find all the new woods and stones in your zips?
-Myrth
[View Quote]"tkafader" <tkafader at southstar.org> wrote in message news:394d4db8$1 at server1.Activeworlds.com...
> My Objects and Textures download page has been updated to include
> seperate zip files for the changed/added objects and textures since
> May15.
>
> They can be found at http://209.158.225.67
>
> As usual, if I missed any, please let me know.
>
> Thanks,
>
> Terry
>
>
|
Jun 28, 2000, 3:54pm
I can't even seem to find those. I mean... stone15, that different. Etc.... A lot of different version of stone and wood were
updated. Where can I get those in one file. Mauz made a comparison page on them even.
-Myrth
[View Quote]"Just In" <Justefyde at hotmail.com> wrote in message news:3959fb7b at server1.Activeworlds.com...
> Myrth
>
> Only two textures were added... wood7. and wood8 (no new stone textures).
>
> Techno and I made these available in 256 x 256 pixels but AWCI seemed to
> only want the smaller 128 x 128 versions. I'm still hoping to change their
> minds on that. If anyone wants the larger versions post a message in the
> worldbuilders and I'll upload it.
>
> Regards Justin.
>
>
> "Myrth" <myrth_109 at hotmail.com> wrote in message
> news:395965a3 at server1.Activeworlds.com...
> your zips?
> news:394d4db8$1 at server1.Activeworlds.com...
>
>
>
|
Jun 22, 2000, 9:15am
I saw that you, Too Smart, and coryashire are running it. Aren't you all under 18? I mean... seems odd that you can run aw's
"birthday party" but can't be a peacekeeper. (I'm under 18 too)
-Myrth
[View Quote]"DJ Party" <aawake at snet.net> wrote in message news:39518c05$1 at server1.Activeworlds.com...
> Active World's 5th Birthday will be this weekend! Go to
> www.awcommunity.org/awec/festival2000/ for more information on the events
> that will be going on. Be sure to come! Festivities start at 5:00 pm on
> Friday at AWCC! Hope to see you there!
>
>
> DJ Party
> AWEC Core
>
>
>
|
Jun 23, 2000, 1:01am
vrt doesn't change with daylight savings
[View Quote]"Kalliopy" <kalliopy at *NOSPAM*my.activeworlds.com> wrote in message news:3952ad88 at server1.Activeworlds.com...
> Ok...Here's a VRT question that's been puzzling me a bit...
>
> Should the VRT clock read two hours or three hours ahead of a clock in
> the eastern time zone? My clock says 2 hours, but a friend's says three
> (we both live in the eastern time zone). I vaguely remember in the past
> seeing my VRT clock 3 hours ahead of my local time, but for ages it's
> only been 2 hours. My system is set to adjust for Daylight Savings Time
> automatically, if that makes any difference. Is there a setting I'm
> missing somewhere? I'm running Windows 98, first edition. Thanks in
> advance.
>
> Kalliopy
> --
> I can do all things through Christ who
> strengthens me. Philippians 4:13
>
> To reply via e-mail, please remove
> *NOSPAM* from my e-mail address.
>
|
Jun 29, 2000, 10:47am
Hi,
While this is a great idea, it will not happen. Aw has discussed the problems with generating a registry for new objects. Also
you couldn't really add a high detail object into aw, it would look out of place with the older aw objects. Also I heard aw won't
be putting in any new objects for a while, due to the many new ones added recently.
-Myrth
[View Quote]"BirdMike" <birdmike at home.com> wrote in message news:395a7d0f at server1.Activeworlds.com...
> I wish that AW would implement new objects on a regular basis.
>
> Ex: Like at TheSims.com, every Thursday, or SimDay, they would release some
> new game add-on, bit of information, or addition to their website. If AW
> did this weekly, they could release an objects a week, and by doing so
> create some interest within the community.
>
> Just something I would like to see done.
>
> --
> -Mike Nelson-
> AW Cit BirdMike (292200)
> Owner of AW Worlds A-Build & A-Centre
>
>
>
>
>
|
Jun 29, 2000, 10:47am
"If you look at Alphaworld, there's already about 100 (i think, I might be exaggerating :P) counting all pp's, wall's, walks, and
such as just 1 object per name."
Are you suggesting the alphaworld object path has less then 100 objects total? Lets look at this:
pp01, pp01_h, pp01m, pp01m_h, pp01l, pp01l_h, pd01, parch01, pw01
Those are the 8 base panel objects of aw. There are roughly 32 sets of them.
32 x 8=256
That's a bit more then 100. Unless I misinterpreted "counting all.. as just 1 object per name" <- I didn't quite get what that
means.
Even so, there is still a diversity of objects. :)
I think what they mean would be more along the lines of what Eep has suggested, a little object renderer window in the build window.
-Myrth
[View Quote]"Nornny" <Nornny at snet.net> wrote in message news:395a7d0c at server1.Activeworlds.com...
> Thanks for controlling your rage, it shows a lot in you. :)
>
> I understand your level editing and it seems like a pheesable (did I spell
> that right?) idea, but isn't that taking up a lot of space and could get a
> bit difficult on the browser. I mean, I can't even stand having the web
> window there because I'm not happy with the lack of viewing I get in AW. And
> what would happen when even more objects are added to the many amounts of em
> already in AW. If you look at Alphaworld, there's already about 100 (i
> think, I might be exaggerating :P) counting all pp's, wall's, walks, and
> such as just 1 object per name. It'd be hard to fit it into a browser if I'm
> imagining the same type of browser you are, which I'm sure I'm not, but eh,
> give it a try. :) Also, there's also the difference of objects in other
> worlds also, which I can't account for in my image of the AW browser with
> lvl editors. How would you go about fixing this problem? :)
>
> Btw, I understand your yelling being an emphasis instead, I do it all the
> time, just slipped my mind when I was replying to your post. :)
>
> Nornny
>
> Jeiden <Tgrenier1 at email.msn.com> wrote in message
> news:395a63b2 at server1.Activeworlds.com...
> those
> want
> Legion
> refine
> :)
> he
> out
> also
> all
>
>
>
|
Jun 30, 2000, 12:20am
www.monopolium.8m.com, you can see what we did in broodwar when it is up. We are looking for a programmer still... heh, anyone,
anyone?
-Myrth
[View Quote]"Dean" <challagar at hotmail.com> wrote in message news:395bcd64$1 at server1.Activeworlds.com...
> I have the new Monopoly CD-ROM game with custom gameboard editor. I am
> making an AW custom board for my own use and for trading with other Monopoly
> users. I was wondering if anyone had any ideas for good locations or
> worlds. I prefer classic AW sites and well known and well established
> communities and locations.
>
> Any help will be appreciated. However, I cannot guarantee that all
> suggestions will be accepted because my own personal tastes and biases will
> rule in the end.
>
> So far, I have screenshots of Colony Alpha, AWGate, Metatropolis, Atlantis,
> Mars, and Yellowstone.
>
>
>
|
Jul 10, 2000, 11:21am
There will not be any new "NAC's". When someone does not renew, they don't go NAC in case they ever decide to renew. The NAC's
are remnant tourists objects basically. When renewal was implemented all non-paying users went NAC. So now people who don't renew
did pay and therefore don't go NAC.
-Myrth
[View Quote]"Goober King" <rar1 at acsu.buffalo.edu> wrote in message news:3969039a$1 at server1.Activeworlds.com...
> The problem is, there's nothing to "fix". It's not a "problem", per se.
> The reason NACs are still showing up on yer contact list is because COF
> hasn't gotten around to cleaning up the citizen database. So, even
> though people might not be paying for their accounts anymore, they do
> still exist. And until COF deigns to clean out their database one of
> these days, we'll just have to keep guessing... :-/
>
> John Viper wrote:
>
> --
> Goober King
> Thinks he has about 30 NACs in his contact list...
> rar1 at acsu.buffalo.edu
>
|
Jul 10, 2000, 11:21am
I'd just like to give my opinion on each petition now. :)
Furniture Petition:
What Goober said, and if you are creative you can do anything with AW's objects. Search out Sojiurn's builds and you'd see what
I mean. Also, I know for a fact that due to the recent addition of object's to aw, it is going to be a long while before we see new
objects.
Contact List:
3.0 beta is obstructing this. Maybe 3.1 will bring it. This has always been on the To-Do list, it's not like Roland (the
programmer) is clueless. Maybe you can HELP him out by trying to find someone to fill the programming job.
Cell Data Limit:
Are you insane?! There is a ton of free land. Want to make a skyscraper? Build each floor apart from each other and make the
elevators use teleports... Geeze get creative.
Well I just thought I'd add my 2 cents.
-Myrth
[View Quote]"Goober King" <rar1 at acsu.buffalo.edu> wrote in message news:3968e32e$1 at server1.Activeworlds.com...
> Unit Processing... Please Wait...
> Initiating Rant Mode...
>
> It started with a simple request to add a few already-been-made objects
> to the AW object server. After much cajoling, ranting, and pressure,
> they were finally added. Now it seems that petitions are popping up all
> over the place! Petitions for furniture objects, contact list options,
> and now raising the cell data limit. While all these causes are well and
> good, they aren't really all that realistic.
>
> The thing that made Just In's petition so successful wasn't because he
> got a ton of signatures. It was because the objects he want added were
> already constructed; all COF had to do was move the files onto their
> server. But these other petitions aren't practical for COF at all.
>
> Furniture petition: Unless someone has already made the furniture
> objects you want added, COF probably won't do it. They've been
> historically slow when it comes to adding new objects, and they've
> already said they wouldn't be adding any more objects for some time.
>
> Contact List petition: What with 3.0 Beta still going on, and it's not
> looking like they're planning on changing it anymore. We probably won't
> even see anything like this until 3.1, if ever. Considering they only
> have two developers at the moment, we can expect development to be slow
> to begin with. And I think that making sure that AW for all systems is
> more important to them that the ability to make yourself "Away"
>
> Cell Data Limit petition: Not happening. COF has also been historically
> stingy about the cell data limit, and with good reason. If you have a
> public building world as huge as AW, you'd have to be insane to want a
> Huge data limit. Even now, with AW set at normal, there are tons of
> places that are laggy as all get out. If you were to up the limit to
> Huge, you probably wouldn't even be able to move! And for those of you
> who think that people should just get a better system, try walking
> through R Town some time and see how you fare :P
>
> Perhaps what's most disturbing about all these petitions, though, is
> that it seems people think this is the only way to get COF's attention.
> And as far as I can tell, it just might be. Trying to reach them via
> email or telegram is nigh impossible and their appearances in AW are
> rare. How are we supposed to get any sort of customer service, when you
> can't reach anyone?
>
> Take heed COF: When your customers start tossing petitions at you left
> and right, that should be a hint that maybe they aren't quite satisfied
> with you or your product. But then, you've never paid attention before,
> so why should you start now?
>
> I say, instead of starting petitions, we need to help them help us.
> Since it's apparent that threats and boycotts do not effect change,
> (sorry Eep) we should try the opposite approach. Start getting people to
> sign up for more citizenships, or maybe even buy a world. Find people
> that are willing to apply for jobs at COF. Get people interested in
> helping out around the community in any way possible. That way, COF will
> have more resources available to them and, hopefully, make good use of
> them. Then once they get back on their feet, they can afford to look
> after our interests.
>
> Let's face facts: COF is struggling to stay above water. With all of its
> problems and bad decisions in the past, they are no longer able to look
> after the customer's needs. So instead of bitching at them and trying to
> put them under for good, we should assist them in any way possible. Then
> maybe, just maybe, they would be willing to return the favor...
>
> Terminating Rant Mode...
> Unit Standing By...
> --
> Goober King
> And if this doesn't work, then it's hopeless!
> rar1 at acsu.buffalo.edu
>
|
Jul 17, 2000, 1:41pm
Exactly, stop wasting time with petitions and learn to be a freaking smart builder.
-Myrth
[View Quote]"SW Comit" <sam64 at jps.net> wrote in message news:3970b234$1 at server1.Activeworlds.com...
> Oh jeeze myrth, no offense, but your skyscraper idea sounds real gay, and
> yes, there is a ton of land, but you can't do much with it, unless your a
> real smart builder.
>
> "Myrth" <myrth_109 at hotmail.com> wrote in message
> news:3969cdea$1 at server1.Activeworlds.com...
> AW's objects. Search out Sojiurn's builds and you'd see what
> object's to aw, it is going to be a long while before we see new
> always been on the To-Do list, it's not like Roland (the
> someone to fill the programming job.
> skyscraper? Build each floor apart from each other and make the
> news:3968e32e$1 at server1.Activeworlds.com...
>
>
>
|
|