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Fix VRT Clock

Mar 8, 2004, 1:46am
VRT time, as used by the browser, depends on the time used by the
server, not on your own computer time. Both your computer and the
server use their own setting related to GMT, as set internally. Both
may be wrong. Your request is dismissed by humans, because not
practical. Redirect your request to the Allmighty :)

Alex

On 7 Mar 2004 22:19:41 -0500, "the lady" <thelady263414 at hotmail.com>
[View Quote] >AW Version 3.4 Build 495
>
>VRT Clock adjusts itself to a different time when I adjust my computer
>clock. Never the same same, always off a few minutes.
>
>Example:
>
>Computer clock = 8:13PM
>VRT clock = 12:15PM
>
>If I were to adjust my computer clock to 8:15PM, the VRT clock would adjust
>to a few minutes ahead.
>
>If this problem has not been addressed, please fix so that it is adjusted to
>AW server as in previous builds. Some people do not keep the local time on
>their computer - this problem was addressed a few years ago and fixed to
>rely on AW server time.
>
>MS Windows XP
>Home Edition
>Version 2002
>Service Pack 1
>
>AMD Athlon (tm) XP 2200+
>1.79 GHz
>352 MB of RAM
>

Fix VRT Clock

Mar 8, 2004, 1:58am
[View Quote] >VRT time, as used by the browser, depends on the time used by the
>server, not on your own computer time. Both your computer and the
>server use their own setting related to GMT, as set internally. Both
>may be wrong. Your request is dismissed by humans, because not
>practical. Redirect your request to the Allmighty :)
>
>Alex

PS: also refused by bots, a minor creation at present, until the time
comes for less discrimination of non-human entities and full
acceptance of bots as our equals :)
>
>On 7 Mar 2004 22:19:41 -0500, "the lady" <thelady263414 at hotmail.com>
[View Quote]

Fix VRT Clock

Mar 8, 2004, 1:32pm
The browser's VRT time is set according to the universe server's
computer time, not your local computer's. And as Starfleet sais, it
is set once when the browser starts.

You can compare the times with the way Xelagot sets its VRT: Xelagots
use the local computer's time for this, and when they enter a
universe, you will see something like this:

13:12:14 VRT: Universe clock lags behind by 852 seconds

When I entered this universe with the browser, indeed, the browser's
VRT was 14 minutes and a few seconds behind the bot's, because it had
syncd to the universe computer's time, not to my local computer's.

It is the universe owner's responsability to keep her computers syncd
:)

Alex

On 8 Mar 2004 02:37:11 -0500, "starfleet" <Starfleet at Command.com>
[View Quote] >The date in AW also doesn't obey international settings, it should be
>showing 8 Mar 2004, not Mar8, 2004.
>It's like that in the VRT clock, the object properties, incoming tgrams,
>citizen options etc.
>
>The shifting of the VRT time when you set your computer time different can't
>be fixed though because the VRT time gets sent only once, that is when you
>start the browser, then it uses your computer time and subtracts the
>difference to get VRT.
>

Fix VRT Clock

Mar 8, 2004, 9:53pm
Ok, here is the explanation of what Lady tries to say:

1) you start the browser
2) the browser receives the time from the universe server (depends on
the uni servers system time)
3) the browser calculates a correct interval from the uni-system time
to its own computer system time, so that from this moment, it
calculates the VRT from the local computer's system time using this
fixed interval (based on the assumption that neither system times are
changed).
....

If you now change your computer's system time while the browser is
running, VRT will shift too, because the interval from system time to
VRT has already been fixed and is being used. Now changing the system
time, especially by large amounts, is not a common phenomenon, one
does not keep adjusting system times all the time. Close the browser
and restart it to fix this.

Similarly, if the uni-server's system time is adjusted while your
browser is running, this will not adjust the VRT the browser shows:
you need to close and restart the browser for the correction to take
effect.

The browser's VRTshift when you change your own system time could be
removed, the browser's lack of VRTshift when the uni-server changes
its own system time can not be solved easily, there would need to be a
callback to do so.

Maybe the devteam will one day want to make code for this, and sync
the browser directly to a trusted time server. Personally, since I do
not play around with my system time, it's no priority for me :)

Alex

[View Quote] >The browser's VRT time is set according to the universe server's
>computer time, not your local computer's. And as Starfleet sais, it
>is set once when the browser starts.
>
>You can compare the times with the way Xelagot sets its VRT: Xelagots
>use the local computer's time for this, and when they enter a
>universe, you will see something like this:
>
>13:12:14 VRT: Universe clock lags behind by 852 seconds
>
>When I entered this universe with the browser, indeed, the browser's
>VRT was 14 minutes and a few seconds behind the bot's, because it had
>syncd to the universe computer's time, not to my local computer's.
>
>It is the universe owner's responsability to keep her computers syncd
>:)
>
>Alex
>
>On 8 Mar 2004 02:37:11 -0500, "starfleet" <Starfleet at Command.com>
[View Quote]

Fix VRT Clock

Mar 9, 2004, 10:27pm
If everyone should be seeing the same VRT as a priority (your
priority), what about every clock in the world being synchronised,
for every purpose? I'd love that, but it is not the reality at
present, an approximation is all I need. Your complaint was that the
browser VRT was not being synchronised to the universe VRT: FALSE. It
is, the same way it was in other versions, as from the moment VRT sync
to the universe server VRT was introduced. The point is, this sync
occurs (as in previous versions) only once: when the browser logs into
the universe. If you adjust your computer settings, you disturb the
VRT shown on the browser.

Your quote:
"If this problem has not been addressed, please fix so that it is
adjusted to AW server as in previous builds. Some people do not keep
the local time on their computer - this problem was addressed a few
years ago and fixed to rely on AW server time."

False assumptions on your part. And vague in the statement "Some
people do not keep the local time on their computer"... what do you
mean by that? You have to set your local time zone on Windows
computers, whether you like it or not, and according to that, your
time clock will be tuned. You want astronomical precision in AW?...
and I thought it was a 3D chat system... Well, this is a wishlist ng,
so keep on wishing, but don't distort the facts :)

You seem to set up priorities on many fields, regardless of context,
Lady, and blame AWI for them. Your problem... maybe fix it?

Alex

On 9 Mar 2004 18:41:00 -0500, "the lady" <thelady263414 at hotmail.com>
[View Quote] >I don't play around with mine either. I use Atomic Clock Sync and noticed
>when it updated the time, so did my AW browser clock.
>
>Regarding it not being priority, it certainly is priority. Everyone should
>be seeing the same VRT. Helps with being prompt for meetings and parties.
>
>The Lady
>
>

Fix VRT Clock

Mar 16, 2004, 8:39pm
AWI does nothing of the kind, there is no such central AWI server.
The one who hosts the universe server provides the time sync, as the
universe server uses it's host computer time... It's up to the
hosting company to make sure their computers are syncd to universal
time. If that would be the case, we would all have the same VRT. AWI
can't provide everything, and actually, shouldn't. Responsabilities
are shared ones. Maybe a day will come when all computer OSs which
are connected to internet will automatically be syncd (XP has a sync
once a week)... who knows :)

At present, all universes hosted by active worlds are about 126 sec
too fast, give or take a couple, or say 2 minutes early. Not a very
big practical problem if you have a meeting planned!

Alex

[View Quote] >I do think the VRT clock is out of sync though... AWI should sync it
>more often.
>
>I think the current system is adequate. We can't exactly have the
>browser contact the AWI server every second for the new time now, can
>we? lol

Fix VRT Clock

Mar 20, 2004, 11:32pm
I agree, but that is not the point. Bots can, if their author wants
to, get accurate time info from a reliable time server. AW does not
garantee this, nor should they be deemed to, they never promissed
this.

From the Active Worlds software licence information (applies to all
bots), see the Mission Critical part:

--------------
Do not create, distribute or otherwise use any SDK Application which
uses or relies on the Active Worlds Software, the Active Worlds
network, the Activeworlds Inc. websites, including but not limited to,
message boards, directories, databases, ("Active Worlds Services and
Information") or any other program, information or service whatsoever
related thereto for "Mission Critical" or "Content Sensitive"
applications and use. "Content Sensitive" shall mean any information
or data you do not wish to be freely accessible and generally
available to Internet users. "Mission Critical" application and use
shall mean applications and use that may result in damage if failed,
for any reason whatsoever including without limitation, for fraud,
eavesdropping, electronic trespassing, sniffing, spoofing,
imposturing, breaking passwords, harassment, for reaching erroneous
address or recipient, or out of negligence.
--------------


For full text, see
http://www.activeworlds.com/sdk/download.htm

Alex


On 20 Mar 2004 17:08:06 -0500, "strike rapier"
[View Quote] >xelag wrote
>
>Yet could represent a problem with bots and security, when you are changing
>permissions based on time.
>
>- MR
>

DirextX 9 support for Active Worlds

Mar 10, 2004, 5:07pm
Seven light sources: one is already used up for you, the directional
light source of the world, or sun :)

On 10 Mar 2004 05:03:20 -0500, "ferruccio" <startrek3 at earthlink.net>
[View Quote] >If this is implimented or not (I now hear that it would be very difficult to
>do so) I am just trying to figure out how the active worlds browser can view
>more than eight light sources again. It's really bugging me, quite
>frankily. I don't know if anyone else agrees, but lighting really changes
>the environment you are in. It is extremely limiting to only be able to use
>eight light sources. I would like to use openGL which allows me to see all
>light sources, but it doesn't work with AW 3.4 and above, and I can't find
>any new openGL drivers to get on the opengl site.
[View Quote]

Adding to contacts by approval

Mar 19, 2004, 11:40pm
Actually, with the current system, what you request is a non-feature
:)

I can put on my contacts people I want to mute forever, or not allow
them to contact me, etc (a negative contact).

If you are paranoid, like I a am, disallow everything generally, let
them see a question mark. So if you get on someone's contact list,
they will have to reach you by phone, or chase you around worlds to
beg you for permissions.

You people have been using too much ICQ or other messengers and are
out of touch with AW :)

Alex

On 18 Mar 2004 17:08:56 -0500, "wizard myrddin" <admin at rdescape.co.uk>
[View Quote] >Hi all
>
>Just a though..
>Although privacy allows blanking of on line and world in status and in the
>need of some that might require not to allow a member to add them to their
>contacts list.
>
>
>Not sure if its possible but only to allow adding someone to contacts list
>by approval of that person. I know many other systems have this facility.
>
>Also if a member has lapsed (especially these days) have there name change
>to a different colour to show its pointless teleing them as they aren't no
>longer a member.
>
>Anyway some ideas
>

Adding to contacts by approval

Mar 20, 2004, 3:32am
Not quite clear to me what you mean :)

As far as privacy is concerned, the current system only allows the
fact that you can actually have a name of someone who does not want
you to have it on your contact list. But with that name, you can't do
anything to infringe that person's privacy. And that is no
infringement. So what's the problem? It's your right to have that
name, a name is a name is a name... and by having that name on your
contacts, you can specify yourself what level of communnication you
allow with that person, you do NOT specify what level of
communication that person allows with you. An almost perfect system!

Alex


[View Quote] >Exactly, so someone could could unblock telegrams from you by
>disallowing you to put them on your contact list. Though maybe two
>different lists are needed - contacts ..and *sly smile* enemies!
>
>Ryan
>Citizen #323279
>

Adding to contacts by approval

Mar 20, 2004, 2:16pm
[View Quote] >It's risky to try to speak for someone else, but I *think* what Ryan meant to type was "unblock telegrams to you" (instead of "from you".) I think he was agreeing with you that the system, as it is now, is good.
>
>I like it too, except for one thing. That infernal yellow question mark, which makes me appear antisocial, when really all I'm trying to do is keep my contacts list down to a "don't have to scroll it" size.
>Would it be possible to keep the same system and do away with the yellow question mark? Have it show no symbol at all to people who are not on my contacts list? Is it absolutely necessary that some kind of symbol be there all the time, to make the present system work?
>
>Lara

I think many feel the way you do. I personally find the question mark
too big :) but I do find it useful to let me know that I cannot see
when a certain contact is online; in some cases, for example, when
working together in a project, we need to see each other online, and
may forget to enable this, so when we see the question mark we can
warn each other "hey, I can't see when you are here". Similarly with
telegrams, I prefer to know that I can not send someone a telegram,
not just have the telegram disappear in the blue.

Alex

looking level

Mar 21, 2004, 6:07am
I pointed this out in the beta 3.4 ng, and the answer from AW
programmers was no. I don't quite understand why, but it is apparently
a feature that it does not grey out (by design, not a bug).

Alex the Bot.

On 20 Mar 2004 23:58:55 -0500, "alexthemartian"
[View Quote] >shouldnt the middle looking level be greyed out when you are looking
>level, or straight? i think that it should so you can tell when you look
>level

Opacity for objects.

Mar 27, 2004, 12:40am
I suggested this when the colour command was added, and Roland said,
if I'm not mistaken, that it would not be difficult. But it was never
implemented. A pity, it would help a lot in making a variety using
the same object.

Alex

On 26 Mar 2004 03:35:03 -0500, "ferruccio" <startrek3 at earthlink.net>
[View Quote] >The command could be "create opacity" then put any value between 0 and 1
>after that, 1 being visible, and 0 being invisible.
>

SDK connection update

Mar 27, 2004, 3:41pm
On 27 Mar 2004 08:20:51 -0500, "strike rapier"
[View Quote] >I think its is very important for the SDK (considering 3.5 SDK should be
>along soon) to have some form of method for indicating its connection
>state... There is the enumeration for some kinds of connection, but its
>only available to the world server?
>
>Its important for bots to know where they are...
>
>My ideas:
>
>Have AW_CALLBACK_ENTER trigger when reconnecting from a dissconection
>
>have AW_EVENT_UNIVERSE_DISCONNECT implimented someway
>
>get rid of bloody session 444 as a normal session...
>
>- MR
>


Besides what Andras said, I would like to add that a session turns to
reason 439 when there is a universe disconnect. It would be better to
have a separate event though, like when the world disconnects:
AW_EVENT_UNIVERSE_DISCONNECT would be great to have!

Alex

SDK connection update

Mar 27, 2004, 11:11pm
On 27 Mar 2004 18:12:52 -0500, "strike rapier"
[View Quote] >I understand what Andras is saying, and I couldent agree more about the
>universe dissconect... my problem is when I recieve world dissconect I don't
>know if im kicked out of the world or the universe by the dissconection...
>if I have to wait for a universe attributes event to update my status
>displays thats useless... because by the time I have recieved them its
>already too late to update the displays... because im connected again.
>
>- MR

Yes you know... a world disconnect message is a world disconnect, not
a universe disconnect. The only way you can track universe
disconnects at the moment is to check the bot's session number. I do
that in every event, and especially after I call aw_wait. Never
assume a world disconnect is a universe disconnect, just test them
separately. It works 100% fime in my bot.

Alex

SDK connection update

Mar 27, 2004, 11:12pm
fime=fine

[View Quote] >On 27 Mar 2004 18:12:52 -0500, "strike rapier"
[View Quote]

SDK connection update

Mar 28, 2004, 12:29am
Well in practice, I have not had problems with overlapping session and
reason numbers. My bot will post in red that the session is
doubtfull if it is within the range of reason numbers, but that won't
really affect it. A few reason numbers in the session will though, my
choice, those related to disconnects:

471 RC_CONNECTION_LOST
429 RC_UNABLE_TO_CONNECT
439 RC_NO_CONNECTION

Apparently, only 439 as session number should indicate that the uni
has disconnected (Will somewhere in the beta ng said that), but
because my code was already written, I left it at this. Whenever any
of these numbers appears as session numbers, I unlog the bot, destroy
the instance, and start anew. This has always worked for me.

Alex

On 27 Mar 2004 20:19:49 -0500, "strike rapier"
[View Quote] >Unless your session number is you know what... although I guess that is just
>for aw_session... hmmm
>
>- MR
>
[View Quote]

target=aw_3d

Apr 14, 2004, 11:01pm
Alcior,

my email is xelag at 3dee.nl . I speak french and maybe if you send me
your text in french I will be able to translate it to english so that
others understand it. What you just published here is, well, a good
attempt, mais tout a fait incomprehesible en anglais :)

Salut,
Alex

On 14 Apr 2004 19:08:49 -0500, "alcior" <alcior at virtuelfrance.com>
[View Quote] >It would have to be written in the assistance of AW on the treating page of
>the function target that bump url C:/ target=aw_3d does not allow has
>anybody other but the pocessor of the computer to see the files which it
>contains. I have to pass two hour has to explain that, with few succés lol
>Or to désactivate the url c:/ ?
>Alcior FRANCE!
>

target=aw_3d

Apr 16, 2004, 11:13pm
LOL, maybe you need one week of french in France to catch up.
Although I can not write french properly (I hated it at school in
Uruguay, I took the piss out of my non-french french teachers, so
never learned how to write it), it is my family language, I read it
and speak it fluently. So even if I don't know the most subtle latest
trends in colloquial (oh they change fast), I can still understand the
basics :)

all has done - go google translator :)

<smiles>
Alex

[View Quote] >heh, think i understood what you said! but it's all has done
>not-understandable in english? :)
>all that after only 7 years of studying french in school! :)
>
> -SWE

fix moving objects

May 2, 2004, 7:18am
The problem can be split in two:

1) avatar collides with object

2) object collides with avatar

These are two different things. (1) is enabled, (2) is not. If the
object moves down, then gravity pulls the avatar down too, and the
avatar stops falling when it collides again with the object. When the
object goes up, it is it that is colliding with the avatar and
'shifting' into it. I don't know about why in the begining of a ride
you might move with the object though, maybe there is an intial 'jump'
of the avatar when an object changes under it.

Alex

[View Quote] >I recently noticed that if you are positioned correctly on an object moving
>up you'll move with it for a few seconds (I always thought this was
>disabled) but then you'll get stuck in it, so I'd like to see a bug fix for
>this or something. (I also noticed in 3.3 worlds you ride down perfect with
>moving objects)
>

Incoming Whisper on chat log

May 2, 2004, 7:06pm
better

Mike (w): this is getting boring
David (w): (to Mike) i agree

so there is less possibility of cheating by adding the (W) to the
chat.

Alex

[View Quote] >It has bugged me for some time that you cannot identify incoming whispers on
>the browser chat log.
>
>A simple addition (I would hope) to add (W) to the beginning of an incoming
>whisper would help identify those.
>
>Example: Mike: (W) this is getting boring
> David: (to Mike) i agree
> Mike: Hey everyone lets shake things upo
> Mike: (W) lets see if that gets something going
>
>This would identify whisper TO the logging person uniquely from open chat.
>As it is now, even the person logging has to joggle memory and sometimes
>guess.
>
>Anyway, this is my wishlist item for the browser sometime soon.
>
>Karten
>

A browser that remembers it's location

May 6, 2004, 10:54pm
I havent had any of the problems discussed here. Maybe something in
the ini file got corrupted?

check the following section and items (the numbers here are mine)

[layout]
main_x=293
main_y=18
tab_x=82
tab_y=18

maybe delete the items (not the section), see if the next time it
works?

just guessing,
Alex

On 6 May 2004 20:42:06 -0400, "jaguar hahn"
[View Quote] >I do the same thing....but it stays for me.
>
>Jaguar Hahn
>
>
[View Quote]

Community newsgroup

May 9, 2004, 12:52am
On 8 May 2004 20:14:49 -0400, "linn" <ironhead at digitalpassage.com>
[View Quote] >well I and others happen to think that keeping perverts away from us and the
>children IS sorry your standards are to low

what I find perverted, among other things, is people who bash up
people because they are not up to their own ideal. these people
pervert their own children by bashing this thought into them. not only
the taliban are guilty of this. take a look at the american way of
life in iraq prisons: harm has been done by the noblest. not a norm
hopefully among people, but reality - real life rwality- anyway. a bit
more tolerance, with the right degree of learning self-defence to our
children, would make our world, in RL or VR, much better.

the reason i think this is so is that people who are closest to
children, like parents and family, have much more influence on them
than total strangers who act weird. therefore, they can enlighten or
pervert children much more easily than others. life is full of
weirdos, calling them perverts is a strong term, usually used to
degrade someone, rarely (luckily) meeting the facts.

tell me, what can a total stranger in vr actually do to harm others? a
few things, sure, but possibly not what you consider a pervert in your
own mind. firstly, you may want to consider the effect: has it harmed
the child, or has it boosted your own fears and prejudices?

a child, as has been seen in these related threads, can react quite
forcibly. feel disgust, annoyance, etc, when it is plain to her/him
s/he has been cheated or misled. has this child been harmed? no, just
confronted with a weird situation. in time, understanding may come in
too, and tolerance, even laughter and a smile. the big harm is when
such a situation, by a trusted adult, is turned into an opportunity to
booster prejudice, instead of simply explaining to the child that the
person is acting weird and hiding its own gender and age, and may
better be avoided than encountered if one does not feel confortable
with the situation.

i do not like every lifestyle, some really repulse me. this does not
mean i have the right to brand people as perverts.

keep the weirdos from my 14 yo child? well, maybe just keep your
child off the streets, where s/he is more likely to encounder real
harmfull weirdos than someone in vr who presents him/herself with the
wrong age and gender. but you cant, the whole system needs you to
allow children to move in unknown to you areas. your best chance is
that you have had the ability to teach your children how to do this.
your worst chance is that you have taught your children to hate and
despise the unknown... and not to recognise the real dangers.

frankly, if you can't cope with vr as it is, why dont you create your
own vr and leave the rest of us alone?

i will certainly stand up against real trouble, but not against this
sort of name calling. i have enough of kids (and who taught them)
calling each other GAY or other names, in a despective sense. i see
the same name calling PERVERT in adults. before you or any call
someone here a PERVERT, be kind enough to assemble your facts, who and
how has been harmed and perverted, and report it to the due
authorities. this sort of gossip or bashing here in the ng is
disgraceful.

my one eurocent, the other i spent on better ends :(

Alex

Community newsgroup

May 9, 2004, 1:49am
[View Quote] >Could the community newsgroup be renamed into "community"?
>With the quotes the name would meet the latest topics there
>better.

No, not good enough. Suggestions:

Gossipity
BushWarity
HuntingGround
Prejudice
BashYou
GetThePervert
ProtectOurChildren
WeirdosRaus!
WeAreTheLightOfTheWorld
Vigilantes

any more suggestions?

Alex

really disgusted by witch-hunting practices
go gossip elsewhere
by proof notify authorities
keep your backgarden clean, allow others to do their own

beta newsgroup fix...

May 18, 2004, 11:58am
No, LNH,

because it is AWI's prerrogative to conduct beta testings the way they
se fit, whatever we might think of it. It is THEIR software, you buy
it or not, that is YOUR prerrogative :)

Alex

On 18 May 2004 08:49:34 -0400, "lady nighthawk"
[View Quote] >Why, because of added video stuff? Let me in doggonit!
>
>LNH

beta newsgroup fix...

May 18, 2004, 12:10pm
:)~~~~~ *

On 18 May 2004 10:02:02 -0400, "lady nighthawk"
[View Quote] >Lighten up Alex ... good grief LOL
>
>LNH

beta newsgroup fix...

May 18, 2004, 7:51pm
Hi LNH,

I think that this time, due to the very technical problems presented
by the introduction of media streaming, they needed people who were
technical too. This first phase is going fast, and a lot of bugs were
discovered and solved. We've had 3 browser upgrades in 3 weeks, each
solving enormous puzzels. There are still a few things to investigate
and solve, but compared to other betas, this is going at jet speed.
This process could not have been done so fast in a large group,
however valuable the contribution.

I guess (my guess) that when the real basic code problems are solved,
more people will be allowed into beta, or it may become public. From
what I heard unofficially, 3.6 should be available as soon as the
media code is viable and tried out.

Alex

On 18 May 2004 16:59:29 -0400, "lady nighthawk"
[View Quote] >I never saw said post and I checked that NG several times a day. This lost
>of NG posting occurs ever time they go out of beta. I've seen several folks
>complain that they had to re-ask several times to be re-included ... and
>these folks are much more established in aw than I am. I won't mention any
>names ... I can say this is the first time it's happened to me tho. They've
>been pretty good about re-adding me up until this last release.
>
>Oh well, no matter, it's not a matter of life and death for me ... I have
>other things to do.
>
>LNH

Cloud Layer Settings...

May 20, 2004, 4:10pm
LNH,

There is no hight. The backdrop and skybox are drawn first, then the
cloud layers on top of them. They are a 3D projection against an
imaginary background, centered on your position in the world. After
that, the rest is drawn.

Alex

On 19 May 2004 22:13:37 -0400, "lady nighthawk"
[View Quote] >It would be nice if we could set how high or low the cloud layers would be.
>So that if you have a skybox or backdrop with mountains the clouds wouldn't
>appear to go in front of them.
>
>LNH

Event AwObjectCollide

Jun 7, 2004, 8:36pm
Collision is detected frame by frame by the rendering engine of each
individual browser and is cpu intensive - it is all done client side.
This means, there is absolutely no internet traffic involved (except
for the downloading of objects and updating of avatar and object
positions). It would be absurd to have all this activity broadcasted
to all, even updates of avatar position are sent at fixed intervals,
skipping older ones :)

The difference is that object click/select or avatar click require a
conscious action from a user, whereas collision is a frame by frame
calculation. When you bump into something, it is your browser that
decides you have bumped., and acts accordingly on you. The
consequences are broadcasted as your new position, avatar state, etc,
at due intervals (15 per sec is maximum if the world allows it, 1 per
secong is default). But the actual bump, which depends on your fps
and involves multiple objects, can not be broadcasted.

Alex

On 6 Jun 2004 19:34:10 -0400, "r i c h a r d"
[View Quote] >An event raised when ever someone collides with an object with a name or
>with out a name.
>
>The event would then send to the sdk object number and basic properties as
>well as the avatar session name and location.
>

I wish aw would follow some of their own promises :-)

Jun 16, 2004, 11:10pm
hmm, a tourist can not use your citizen name, same for bots. Tourist
names are in double quotes, bots in square brackets, so it's never
your name, and people can see that: compare XelaG, "XelaG" and
[XelaG].

Whoever bothers you about this confusion is making a mistake, and you
can just point out the mistake to them.

What about the confusion between XelaG (xelag) and XeIaG (xeiag)?
Seems much worse to me :)

Alex


[View Quote] >When you buy a cit it says "Reserve a unique citizen name for your use." yet
>when you go into any world, with tourist enabled, a tourist can use your
>name, this becomes increasingly awkward in worlds with chatforwarding, or
>chatbots. I think that when we buy cits we should get to keep our name, and
>not let tourist be able to use them..
>
>this is just my opinion, any comments?
>

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