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sylsea // User Search
sylsea // User Search
Jan 1, 2006, 4:43pm
While I appreciate the desensitization of such words in some other cultures,
I am hazarding a guess that the chief reason those words are blocked at
AWGate is to keep someone from telling someone to "go to...." or "..... you"
in the heat of some disagreement or just to be disruptive, as opposed to the
pure objection of the use of such words in general conversation. Just a
thought.
[View Quote]"equin0x" <xeroer at gmail.com> wrote in message
news:43b7fd0d at server1.Activeworlds.com...
> Just been ejected from AWGate, because you Americans seem to consider the
> words "hell" and "damn".
>
> Having a telegram conversation with the ejecting Gatekeeper, Frosta as I
> type this, which has just blocked my telegrams, after sending me a very
> nice one and making sure I cannot reply to it.
>
> My point is simple. Hell and damn are words you will hear on Simpsons and
> such, rated G.. AWGate, rated G, and we have to keep it suitable for
> children under the age of three?
>
> Any parent in their right mind wouldn't put a child under ten years old,
> at the youngest, in a large chat environment such as ActiveWorlds.
>
> We have all these problems in the world, and all these senseless
> gatekeepers have to worry about is some kid saying hell instead of
> replacing it with the pre-schooler term.
>
> I'm getting sick of this. I just want to keep typing more, due to my
> extensive frustration.
>
> And for the record, Australia does have a real tight outline on what is
> considered swearing.. The words which I was ejected for, are far from bad
> langauge.
>
> -Equin0x.
>
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Mar 15, 2006, 9:13pm
Hi Shalimar
A long time back, as a bday builder, someone showed me how to avoid creating
that error when using the animate command. They encouraged all the builders
to use this, and we found it worked. I've also applied it successfully in
other worlds. Try this: put a "1" in front of that period, e.g.
create animate me 1. 1 1 0,astart;adone texture rock7 mask=rock7
name=b2,astart
Hope that helps!
Sylsea/Belle. Thavas
[View Quote]"Shalimar" <shallie at charter.net> wrote in message
news:44185049$1 at server1.Activeworlds.com...
> Can anyone tell me why when using this command: create name a,animate
> me . 1 1 0,astart;adone texture clr_marb name=a,astart a I
> receive this error?
>
> Warning: unable to download www.domain.com/op/textures/.jpg (file not
> found) I see this error often in other worlds. Is the name/pole comman
> obsolete now ?
>
>
>
>
>
>
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Mar 15, 2006, 11:55pm
Eep, very true, and I did gram Shalimar about that and alternatives for ops
that don't have a jpg called 1 :-)
The point is to put some texture name before that period, but the shorter
the name the better, obviously, due to the length of some commands being
created in the action box.
Shalimar, glad you're fixed.
[View Quote]"Eep" <eepNOSPAM at tnlc.com> wrote in message
news:4418c1ea$1 at server1.Activeworlds.com...
> Er, that just looks for 1.jpg then--and if it ain't on the object server,
> it's still gonna give an error (AND it'll texture the object with that
> image). A better solution is to simply use a blank (completely
> transparent) texture but I think that'll just makes the object invisible
> (but it's been a while since I've played with the "animate" command).
>
> "Sylsea" <sylsea at msn.com> wrote in message
> news:44189fa8$1 at server1.Activeworlds.com...
>
>
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